List of Papers by Authors @ CHI 2021

A list of all papers by authors who have published in the 'Papers' track at CHI 2021.

*The original data has some incorrectly-coded characters, which might cause umlauts and other variations to appear scrambled. Middle names have been dropped to avoid duplicate entries.



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Note: This list is not official. The data presented here has been obtained by parsing the list of papers. Some data has been cleaned, but there could still be inconsistencies.

Author Paper Title
A.K.M. Islam `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger
Aabhas Sharma Designing Ground Truth and the Social Life of Labels
Aakar Gupta Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality
Aaron Blishen Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour Issues
Aaron Everitt Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels
Aaron Jiang Revisiting Gendered Web Forms: An Evaluation of Gender Inputs with (Non-)Binary People
Aaron Steinfeld Priorities, Technology & Power: Co-Designing an Inclusive Transit Agenda in Kampala, Uganda
Aaron Tabor Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work
Aarti Israni Examining the Use Online Platforms for Employment: A Survey of U.S. Job Seekers
Ab Mosca Does Interaction Improve Bayesian Reasoning with Visualization?
Abdallah Ali RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels
Abdulaziz Alshayban Latte: Use-Case and Assistive-Service Driven Automated Accessibility Testing Framework for Android
Abdullah Ali “I Am Iron Man” Priming Improves the Learnability and Memorability of User-Elicited Gestures
Abhilash Gupta Investigating Car Drivers’ Information Demand after Safety and Security Critical Incidents
Abhinav Sikharam Data Prophecy: Exploring the Effects of Belief Elicitation in Visual Analytics
Abigail Durrant Lanterns: Configuring a Digital Resource to Inspire Preschool Children’s Free Play Outdoors
Abigail Sellen Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child
Abraham Mhaidli Identifying Manipulative Advertising Techniques in XR Through Scenario Construction
Abraham Wallin Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web
Adam Bell Connected Learning, Collapsed Contexts: Examining Teens’ Sociotechnical Ecosystems Through the Lens of Digital Badges
Adam Drogemuller Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation
Adam Fourney Planning for Natural Language Failures with the AI Playbook
Adam Pockett PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials
Adam Tindale Documented: Embedding Information onto and Retrieving Information from 3D Printed Objects
Adegboyega Akinsiku It’s Not Just the Movement: Experiential Information Needed for Stroke Telerehabilitation
Aditi Maheshwari Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light
Aditya Acharya An Adaptive Model of Gaze-based Selection
Aditya Acharya Touchscreen Typing As Optimal Supervisory Control
Aditya Ganeshan Phonetroller: Visual Representations of Fingers for Precise Touch Input when using a Phone in VR
Aditya Nittala SoloFinger: Robust Microgestures while Grasping Everyday Objects
Aditya Parameswaran Whither AutoML? Understanding the Role of Automation in Machine Learning Workflows
Aditya Vashistha Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind
Aditya Vashistha Tag a Teacher: A Qualitative Analysis of WhatsApp-Based Teacher Networks in Low-Income Indian Schools
Aditya Vashistha "Can I Not Be Suicidal on a Sunday?": Understanding Technology-Mediated Pathways to Mental Health Support
Aditya Vashistha It cannot do all of my work": Community Health Worker Perceptions of AI-Enabled Mobile Health Applications in Rural India
Adrian Clear Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment
Adrian Friday 'We Can Send a Man To The Moon But We Can't Control the Temperature In Our office'; A Considerate Approach To Workplace Thermal Comfort by Older Women
Adrian Parke Experiencing Simulated Confrontations in Virtual Reality
Adrian Sy Fabricaide: Fabrication-Aware Design for 2D Cutting Machines
Adrien Bousseau CASSIE: Curve and Surface Sketching in Immersive Environments
Adrienne Soliven Using Boolean Satisfiability Solvers to Help Reduce Cognitive Load and Improve Decision Making when Creating Common Academic Schedules
Advait Sarkar TweakIt: Supporting End-User Programmers Who Transmogrify Code
Advait Sarkar Spreadsheet Comprehension: Guesswork, Giving up and Going back to the Author
Adwait Sharma SoloFinger: Robust Microgestures while Grasping Everyday Objects
Afsaneh Razi Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web
Agha Raza Karamad: A Voice-based Crowd-sourcing Platform for Under-served Populations
Ahmed Arif Acceptability of Speech and Silent Speech Input Methods in Private and Public
Ahmed Arif LipType: A Silent Speech Recognizer Augmented with an Independent Repair Model
Ahmed Kamel Picturing It!: The Effect of Image Styles on User Perceptions of Personas
Ahmed Kharrufa Blending into Everyday Life: Designing a Social Media-Based Peer Support System
Ahmed Shams PriView -- Exploring Visualisations Supporting Users' Privacy Awareness
Ahmed Shariff Mohommed Faleel BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion
Aishwarya O Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind
Aiza Hasib Identity Claims that Underlie Ethical Awareness and Action
Akifumi Takahashi Increasing Electrical Muscle Stimulation’s Dexterity by means of Back of the Hand Actuation
Aku Visuri Assessing MyData Scenarios: Ethics, Concerns, and the Promise
Alain Starke Conversational Futures: Emancipating Conversational Interactions for Futures Worth Wanting
Alan Chamberlain An Examination of the Work Practices of Crowdfarms
Alan Milligan Diagnosing Bias in the Gender Representation of HCI Research Participants: How it Happens and Where We Are
Alanson Sample PrivacyMic: Utilizing Inaudible Frequencies for Privacy Preserving Daily Activity Recognition
Alberto Cannavò HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy
Alberto Roffarello Coping with Digital Wellbeing in a Multi-Device World
Albrecht Schmidt Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables
Aldo Faisal Personalised Recommendations in Mental Health Apps: The Impact of Autonomy and Data Sharing
Alec Jacobson Scrappy: Using Scrap Material as Infill To Make Fabrication More Sustainable
Alec Theisz Examining Mobility Among People Living with HIV in Rural Areas
Aleksandar Matic Personalised Recommendations in Mental Health Apps: The Impact of Autonomy and Data Sharing
Aleksei Kashapov ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations
Aleksi Syrjämäki Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting
Alena Denisova "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games
Alessandro Acquisti Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices
Alex Endert Causal Perception in Question-Answering Systems
Alex Leitch Studying the Formation of an Older Adult-Led Makerspace
Alex Lu Examining the Use Online Platforms for Employment: A Survey of U.S. Job Seekers
Alex Lu Uncovering the Promises and Challenges of Social Media Use in the Low-Wage Labor Market: Insights from Employers
Alex Mazursky MagnetIO: Passive yet Interactive Soft Haptic Patches Anywhere
Alex Taylor Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child
Alex Taylor Algorithmic Food Justice: Co-Designing More-than-Human Blockchain Futures for the Food Commons
Alex Williams Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web
Alexander Boden Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development
Alexander Chao TapNet: The Design, Training, Implementation, and Applications of a Multi-Task Learning CNN for Off-Screen Mobile Input
Alexander Lex reVISit: Looking Under the Hood of Interactive Visualization Studies
Alexander Maedche Cody: An AI-Based System to Semi-Automate Coding for Qualitative Research
Alexander Prange Explainable Automatic Evaluation of the Trail Making Test for Dementia Screening
Alexander Quinn AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality
Alexander Schoenhals Calibrating Pedestrians' Trust in Automated Vehicles: Does an Intent Display in an External HMI Support Trust Calibration and Safe Crossing Behavior?
Alexander Wilson Fragments of the Past: Configuring Peer Support with Perpetrators of Domestic Violence
Alexandra Chouldechova Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems
Alexandra Gormally 'We Can Send a Man To The Moon But We Can't Control the Temperature In Our office'; A Considerate Approach To Workplace Thermal Comfort by Older Women
Alexandra Holloway Trust in Collaborative Automation in High Stakes Software Engineering Work: A Case Study at NASA
Alexandra Ion Developable Metamaterials: Mass-fabricable Metamaterials by Laser-Cutting Elastic Structures
Alexandra Olteanu "I Can't Reply with That": Characterizing Problematic Email Reply Suggestions
Alexandra Sousa Exploring Asymmetric Roles in Mixed-Ability Gaming
Alexandra To "It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability
Alexandra To Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism
Alexandre Bernardino A Human-AI Collaborative Approach for Clinical Decision Making on Rehabilitation Assessment
Alexandru Telea Interpreting the Effect of Embellishment on Chart Visualizations
Alexis Hiniker When Screen Time Isn’t Screen Time: Tensions and Needs Among Tweens and Their Parents During Nature-Based Exploration
Alexis Hiniker Understanding Blind Screen-Reader Users' Experiences of Digital Artboards
Alexis Hiniker How the Design of YouTube Influences User Sense of Agency
Ali Abdolrahmani Towards More Transactional Voice Assistants: Investigating the Potential for a Multimodal Voice-Activated Indoor Navigation Assistant for Blind and Sighted Travelers
Ali Alkhatib To Live in Their Utopia: Why Algorithmic Systems Create Absurd Outcomes
Ali Neshati BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion
Ali Rizvi Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them
Alia Saad Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization
Alice Hong Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light
Alina Krischkowsky Making Un-Use: When Humans Disengage with Technology
Alina Striner Mapping Design Spaces for Teaching Audience Participation in Game Live Streaming
Alisa Frik Privacy Champions in Software Teams: Understanding Their Motivations, Strategies, and Challenges
Alischa Rosenstein ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving
Alisha Pradhan Studying the Formation of an Older Adult-Led Makerspace
Alissa Antle Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User Interfaces
Alix Goguey Interaction Pace and User Preferences
Allison McDonald The Annoying, the Disturbing, and the Weird: Challenges with Phone Numbers as Identifiers and Phone Number Recycling
Allison McDonald "Disadvantaged in the American-dominated internet": Sex, Work, and Technology
Allison Sauppe Figaro: A Tabletop Authoring Environment for Human-Robot Interaction
Aluna Everitt MorpheesPlug: A Toolkit for Prototyping Shape-Changing Interfaces
Alvin Cheung Falx: Synthesis-Powered Visualization Authoring
Alvitta Ottley Does Interaction Improve Bayesian Reasoning with Visualization?
Amal Parakkat Color by Numbers: Interactive Structuring and Vectorization of Sketch Imagery
Aman Parnami Soma-noti: Delivering Notifications Through Under Clothing Wearables
Amanda Baughan Do Cross-Cultural Differences in Visual Attention Patterns Affect Search Efficiency on Websites?
Amanda Coupe Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders
Amanda Coupe Standardizing Participant Compensation Reporting in HCI: A Meta-Review and Recommendations for the Field
Amanda Godley Effective Interfaces for Student-Driven Revision Sessions for Argumentative Writing
Amanda Lazar Studying the Formation of an Older Adult-Led Makerspace
Amanda Lazar “Taking care of myself as long as I can”: How People with Dementia Configure Self-Management Systems
Amanda Swearngin Scraps: Enabling Contextual Mobile Capture, Contextualization, and Use of Document Resources}
Amanda Swearngin Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels
Amit Sharma "Can I Not Be Suicidal on a Sunday?": Understanding Technology-Mediated Pathways to Mental Health Support
Ammar Ahmed SEMOUR: Scripted EMOtional speech repository for URdu
Amna Batool Religion and Women's Intimate Health: Towards an Inclusive Approach to Healthcare
Amna Batool Detecting Data Falsification by Front-line Development Workers: A Case Study of Vaccination in Pakistan
Amy Cook Mapping Design Spaces for Teaching Audience Participation in Game Live Streaming
Amy Ko Falx: Synthesis-Powered Visualization Authoring
Amy Ogan Classroom Digital Twins with Instrumentation-Free Gaze Tracking
Amy Pavel What Makes Videos Accessible to Blind and Visually Impaired People?
Amy Pavel Say It All: Feedback for Improving Non-Visual Presentation Accessibility
Ana Appel Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems
Ana Paiva Community Based Robot Design for Classrooms with Mixed Visual Abilities Children
Ana Paiva Reward Seeking or Loss Aversion?: Impact of Regulatory Focus Theory on Emotional Induction in Children and Their Behavior Towards a Social Robot
Ana Tajadura-Jiménez SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity
Ana Villanueva RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences
Anamaria Crisan User Ex Machina : Simulation as a Design Probe in Human-in-the-Loop Text Analytics
Anamaria Crisan Fits and Starts: Enterprise Use of AutoML and the Role of Humans in the Loop
Anan Lin Feeling Colours: Investigating Crossmodal Correspondences Between 3D Shapes, Colours and Emotions
Ananya Bhattacharjee `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger
Anastasia Kuzminykh Drone in Love: Emotional Perception of Facial Expressions on Flying Robots
Anastasia Schaadhardt Understanding Blind Screen-Reader Users' Experiences of Digital Artboards
Anatole Lécuyer Towards “Avatar-Friendly” 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality
Anders Bruun Available Anytime Anywhere: Investigating Mobile Volunteer Responders for Out of Hospital Cardiac Arrests
André Panisson Clandestino or Rifugiato? Anti-immigration Facebook Ad Targeting in Italy
André Rodrigues Exploring Asymmetric Roles in Mixed-Ability Gaming
André Zenner Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality
Andrea Bellucci Programmable Smart Home Toolkits Should Better Address Households' Social Needs
Andrea Bianchi ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics
Andrea Bianchi Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains
Andrea Bianchi GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation
Andrea Bunt Data-Centric Explanations: Explaining Training Data of Machine Learning Systems to Promote Transparency
Andrea Cassells From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations
Andrea DeVore Parental Mediation for Young Children’s Use of Educational Media: A Case Study with Computational Toys and Kits
Andrea Hamm What Makes Civic Tech Initiatives To Last Over Time? Dissecting Two Global Cases
Andrea Hildebrandt Drone in Love: Emotional Perception of Facial Expressions on Flying Robots
Andrea Parker StoryMap: Using Social Modeling and Self-Modeling for Supporting Physical Activity Among Low-SES Families
Andrea Parker Mapping the Landscape of COVID-19 Crisis Visualizations
Andrea Parker Examining the Intersections of Race, Religion & Community Technologies: A Photovoice Study
Andrea Vianello Programmable Smart Home Toolkits Should Better Address Households' Social Needs
Andrea Won From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience
Andrea Won IdeaBot: Investigating Social Facilitation in Human-Machine Team Creativity
Andreas Bulling A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays
Andreas Butz A Taxonomy of Vulnerable Road Users for HCI Based On A Systematic Literature Review
Andreas Fender ArticuLev: An Integrated Self-Assembly Pipeline for Articulated Multi-Bead Levitation Primitives
Andreas Pointner TexYZ: Embroidering Enameled Wires for Three Degree-of-Freedom Mutual Capacitive Sensing
Andreas Riener Let’s Share a Ride into the Future: A Qualitative Study Comparing Potential Implementation Scenarios of Automated Vehicles.
Andreas Weiß Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing
Andreea Danielescu Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light
Andreea Muresan Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube
Andrés Lucero Data Agents: Promoting Reflection through Meaningful Representations of Personal Data in Everyday Life
Andrés Lucero Hardhats and Bungaloos: Comparing Crowdsourced Design Feedback with Peer Design Feedback in the Classroom
Andrés Lucero Exploring a Feedback-Oriented Design Process Through Curved Folding
Andrés Monroy-Hernández Significant Otter: Understanding the Role of Biosignals in Communication
Andrew Ahn Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens
Andrew Bayor Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support
Andrew Cen Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices
Andrew Chuang CoNotate: Suggesting Queries Based on Notes Promotes Knowledge Discovery
Andrew Cunningham Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene
Andrew Cunningham Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation
Andrew Gordon Spreadsheet Comprehension: Guesswork, Giving up and Going back to the Author
Andrew Head Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols
Andrew Howes An Adaptive Model of Gaze-based Selection
Andrew Macvean Accessibility of Command Line Interfaces
Andrew McNutt Integrated Visualization Editing via Parameterized Declarative Templates
Andrew Murphy Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families
Andrew Ross Evaluating the Interpretability of Generative Models by Interactive Reconstruction
Andrew Webb Mapping Design Spaces for Teaching Audience Participation in Game Live Streaming
Andrew Westerside Experiencing Simulated Confrontations in Virtual Reality
Andrey Krekhov Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives
Andrii Matviienko Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing
Andy Alorwu Assessing MyData Scenarios: Ethics, Concerns, and the Promise
Andy Cockburn The Effects of System Interpretation Errors on Learning New Input Mechanisms
Andy Cockburn Interaction Pace and User Preferences
Aneesha Singh SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity
Angel Hwang IdeaBot: Investigating Social Facilitation in Human-Machine Team Creativity
Angelika Strohmayer On Activism and Academia: Reflecting Together and Sharing Experiences Among Critical Friends
Anh Truong Automatic Generation of Two Level Hierarchical Tutorials from Instructional Makeup Videos
Anhong Guo "It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability
Anika Heimann-Steinert Explainable Automatic Evaluation of the Trail Making Test for Dementia Screening
Aniket Kittur When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage
Anind Dey HulaMove: Using Commodity IMU for Waist Interaction
Anirudh Ekambaranathan “Money makes the world go around”: Identifying Barriers to Better Privacy in Children's Apps From Developers' Perspectives
Anja Thieme Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child
Anjali Devakumar A Review on Strategies for Data Collection, Reflection, and Communication in Eating Disorder Apps
Anke Lehmann MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction Data
Ann Blandford "Oops...": Mobile Message Deletion in Conversation Error and Regret Remediation
Ann Light Wanting To Live Here: Design After Anthropocentric Functionalism
Anna Cox "Oops...": Mobile Message Deletion in Conversation Error and Regret Remediation
Anna Feit XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces
Anna Martin-Niedecken Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model
Anna Offenwanger Diagnosing Bias in the Gender Representation of HCI Research Participants: How it Happens and Where We Are
Anna Rantasila Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting
Anna Shimshak What can HCI learn from sexual consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies
Anna Ståhl Articulating Soma Experiences using Trajectories
Annabel Rothschild Exploring Approaches to Data Literacy Through a Critical Race Theory Perspective
Anne Kanstrup Domestic Robots and the Dream of Automation: Understanding Human Interaction and Intervention
Anne Piper “Taking care of myself as long as I can”: How People with Dementia Configure Self-Management Systems
Anne Piper Designing AACs for People with Aphasia Dining in Restaurants
Anne Weibert It Takes More Than One Hand to Clap: On Sustaining Research Results and Co-Designed Artefacts After the Project Ends
Annika Waern Physical Warm-up Games. Exploring the Potential of Play and Technology Design
Annika Waern The Design Space of Wearables for Sports and Fitness Practices
Annkatrin Jung Exploring Awareness of Breathing through Deep Touch Pressure
Ansgar Gerlicher ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving
Anthony Jones Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform
Anthony Tang “Grip-that-there”: An Investigation of Explicit and Implicit Task Allocation Techniques for Human-Robot Collaboration
Anthony Tang Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality
Antonio Krüger Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality
Antonio Llamas Using Boolean Satisfiability Solvers to Help Reduce Cognitive Load and Improve Decision Making when Creating Common Academic Schedules
Antonios Kaniadakis Should Robots Blush?
Antti Oulasvirta An Adaptive Model of Gaze-based Selection
Antti Oulasvirta Touchscreen Typing As Optimal Supervisory Control
Antti Oulasvirta Adapting User Interfaces with Model-based Reinforcement Learning
Antti Salovaara Programmable Smart Home Toolkits Should Better Address Households' Social Needs
Anya Bouzida Taking an (Embodied) Cue From Community Health: Designing Dementia Caregiver Support Technology to Advance Health Equity
Ao Yu Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease
Aoi Suzuki TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair
Aoyu Wu Learning to Automate Chart Layout Configurations Using Crowdsourced Paired Comparison
Aparna Moitra `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger
April Tyack Off-Peak: An Examination of Ordinary Player Experience
Apu Kapadia Your Photo is so Funny that I don’t Mind Violating Your Privacy by Sharing it: Effects of Individual Humor Styles on Online Photo-sharing Behaviors
Aradhana Adhikari LaserFactory: An Electromechanical Assembly and Fabrication Platform Integrated with a Laser Cutter to Make Functional Devices and Robots
Arden Song Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them
Ari Hock The Kids Are / Not / Sort of All Right: Technology’s Complex Role in Teen Wellbeing During COVID-19
Ariel Levy Assessing the Impact of Automated Suggestions on Decision Making: Domain Experts Mediate Model Errors but Take Less Initiative
Arielle Grinberg You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness
Ariful Anik Data-Centric Explanations: Explaining Training Data of Machine Learning Systems to Promote Transparency
Arissa Sato Mediating Intimacy with DearBoard: a Co-Customizable Keyboard for Everyday Messaging
Arjun Srinivasan Collecting and Characterizing Natural Language Utterances for Specifying Data Visualizations
Arjun Srinivasan Data@Hand: Fostering Visual Exploration of Personal Data on Smartphones Leveraging Speech and Touch Interaction
Arlene Smaldone From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations
Armando Fox Improving Instruction of Programming Patterns with Faded Parsons Problems
Arnaud Prouzeau Grand Challenges in Immersive Analytics
Arne Berger Understanding Everyday Experiences of Reminiscence for People with Blindness: Practices, Tensions and Probing New Design Possibilities
Arne Berger Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry
Arpit Bhatia Soma-noti: Delivering Notifications Through Under Clothing Wearables
Arran Ridley The Public Life of Data: Investigating Reactions to Visualizations on Reddit
Artem Dementyev SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices
Artemij Voskobojnikov The U in Crypto Stands for Usable: An Empirical Study of User Experience with Mobile Cryptocurrency Wallets
Artemij Voskobojnikov Bits Under the Mattress: Understanding Different Risk Perceptions and Security Behaviors of Crypto-Asset Users
Arthur Borem Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation
Arthur Capozzi Clandestino or Rifugiato? Anti-immigration Facebook Ad Targeting in Italy
Arthur Jones Experiencing Simulated Confrontations in Virtual Reality
Arunesh Mathur What Makes a Dark Pattern... Dark? Design Attributes, Normative Considerations, and Measurement Methods
Arvind Satyanarayan Beyond Expertise and Roles: A Framework to Characterize the Stakeholders of Interpretable Machine Learning and their Needs
Arvind Satyanarayan Viral Visualizations: How Coronavirus Skeptics Use Orthodox Data Practices to Promote Unorthodox Science Online
Arvind Satyanarayan Assessing the Impact of Automated Suggestions on Decision Making: Domain Experts Mediate Model Errors but Take Less Initiative
Asbjørn Følstad When the Social Becomes Non-Human: A Study of Young People’s Perception of Social Support in Chatbots
Ashfaq Adib Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation
Ashley Lacombe-Duncan LGBTQ Persons' Pregnancy Loss Disclosures to Known Ties on Social Media: Disclosure Decisions and Ideal Disclosure Environments
Ashok Goel Towards Mutual Theory of Mind in Human-AI Interaction: How Language Reflects What Students Perceive About a Virtual Teaching Assistant
Ashraf Abdul Directed Diversity: Leveraging Language Embedding Distances for Collective Creativity in Crowd Ideation
Asil Çetin CorpSum: Towards an Enabling Tool-Design for Language Researchers to Explore, Analyze and Visualize Corpora
Asim Smailagic A Human-AI Collaborative Approach for Clinical Decision Making on Rehabilitation Assessment
Asimina Vasalou What do Teens Make of Personal Informatics? Young People's Responses to Self-Tracking Practices for Self-Determined Motives
Aske Mottelson Pedagogical Agents in Educational VR: An in the Wild Study
Asreen Rostami Design in Action: Unpacking the Artists' Role in Performance-Led Research
Asta Roseway Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables
Astha Singhal Vis Ex Machina: An Analysis of Trust in Human versus Algorithmically Generated Visualization Recommendations
Ataur Rahman Money Whispers: Informality, International Politics, and Immigration in Transnational Finance
Ather Sharif Voicemoji: Emoji Entry Using Voice for Visually Impaired People
Atsuo Kuwahara Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players
Atsushi Hiyama Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial
Atsushi Hiyama Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan
Atsushi Izumihara Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan
Audrey Desjardins Data Epics: Embarking on Literary Journeys of Home Internet of Things Data
Auejin Ham Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters
Auk Kim Sticky Goals: Understanding Goal Commitments for Behavioral Changes in the Wild
Austin Nguyen CoNotate: Suggesting Queries Based on Notes Promotes Knowledge Discovery
Austin Wang Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design
Ava Bartolome #StayHome #WithMe: How Do YouTubers Help With COVID-19 Loneliness?
Awais Khan Neighbourhood Wattch: Using Speculative Design to Explore Values Around Curtailment and Consent in Household Energy Interactions
Aws Albarghouthi Figaro: A Tabletop Authoring Environment for Human-Robot Interaction
Axel Antoine Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios
Ayse Buyuktur Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication
Azra Ismail AI in Global Health: The View from the Front Lines
Bahador Saket A Review on Strategies for Data Collection, Reflection, and Communication in Eating Disorder Apps
Bailey Kursar Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship: Towards Financial Citizenship
Bali Ong Trade-offs for Substituting a Human with an Agent in a Pair Programming Context: The Good, the Bad, and the Ugly
Banu Saatçi MirrorBlender: Supporting Hybrid Meetings with a Malleable Video-Conferencing System
Barbara Ericson Problem-Solving Efficiency and Cognitive Load for Adaptive Parsons Problems vs. Writing the Equivalent Code
Barbara Ericson Avoiding the Turing Tarpit: Learning Conversational Programming by Starting from Code's Purpose
Barbara Lam Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens
Barbara Neves Digital Design Marginalization: New Perspectives on Designing Inclusive Interfaces
Bardia Doosti Investigating the Homogenization of Web Design: A Mixed-Methods Approach
Barrett Ens A Design Space Exploration of Worlds in Miniature
Barrett Ens Quantitative Data Visualisation on Virtual Globes
Barrett Ens Grand Challenges in Immersive Analytics
Bart Hengeveld Understanding the Design Space of Embodied Passwords based on Muscle Memory
Bart Knijnenburg Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases
Bart Knijnenburg To Disclose or Not to Disclose: Examining the Privacy Decision-Making Processes of Older vs. Younger Adults
Bart Knijnenburg Overlooking context: How do Defaults and Framing Reduce Deliberation in Smart Home Privacy Decision-Making?
Bastian Pfleging SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality
Bastian Tzovaras Galileo: Citizen-led Experimentation Using a Social Computing System
Becca Dingman Comparison of Methods for Evaluating Complexity of Simplified Texts among Deaf and Hard-of-Hearing Adults at Different Literacy Levels
Becky Rother U!Scientist: Designing for People-Powered Research in Museums
Beenish Fatima Detecting Data Falsification by Front-line Development Workers: A Case Study of Vaccination in Pakistan
Behnaz Norouzi Making Sense of 3D Modelling and 3D Printing Activities of Young People: A nexus analytic inquiry
Belén Pena Circumspect Users: Older Adults’ as Critical Adopters and Resistors of Technology
Belén Pena Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship: Towards Financial Citizenship
Ben Greenspan Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light
Ben Hurdelhey Assembler!3: 3D Reconstruction of Laser-cut Models
Ben Jelen Studying the Formation of an Older Adult-Led Makerspace
Ben Lafreniere PatchProv: Supporting Improvisational Design Practices for Modern Quilting
Ben Matthews Head-Worn Displays for Emergency Medical Services Staff: Properties of Prehospital Work, Use Cases, and Design Considerations
Ben Morrison Training and Embedding Cybersecurity Guardians in Older Communities
Ben Shapiro Exploring Approaches to Data Literacy Through a Critical Race Theory Perspective
Ben Zhao User Authentication via Electrical Muscle Stimulation
Benedict Olgado Market, Testbed, Backroom: The Redacted Internet of Facebook's Discover
Benett Axtell Tea, Earl Grey, Hot: Designing Speech Interactions from the Imagined Ideal of Star Trek
Benjamin Bach It's a Wrap: Toroidal Wrapping of Network Visualisations Supports Cluster Understanding Tasks
Benjamin Bach Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking
Benjamin Bach The Public Life of Data: Investigating Reactions to Visualizations on Reddit
Benjamin Bach Grand Challenges in Immersive Analytics
Benjamin Cowan What Do We See in Them? Identifying Dimensions of Partner Models for Speech Interfaces Using a Psycholexical Approach
Benjamin Cowan Heuristic Evaluation of Conversational Agents
Benjamin Cowan Eliciting and Analysing Users' Envisioned Dialogues with Perfect Voice Assistants
Benjamin Doling Effects of Emotion and Agency on Presence in Virtual Reality
Benjamin Eder Effects of Semantic Segmentation Visualization on Trust, Situation Awareness, and Cognitive Load in Highly Automated Vehicles
Benjamin Gorman Adaptive Subtitles: Preferences and Trade-Offs in Real-Time Media Adaption
Benjamin Tag A Critique of Electrodermal Activity Practices at CHI
Bennett Bertenthal Your Photo is so Funny that I don’t Mind Violating Your Privacy by Sharing it: Effects of Individual Humor Styles on Online Photo-sharing Behaviors
Beom Kim ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces
Bernard Jansen Picturing It!: The Effect of Image Styles on User Perceptions of Personas
Bernard Oriola Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics
Bernd Ploderer Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support
Bernd Ploderer Diagramming Working Field Theories for Design in the HCI Classroom
Bernd Ploderer Human-Nature Relations in Urban Gardens: Explorations with Camera Traps
Bernhard Jenny A Design Space Exploration of Worlds in Miniature
Bernhard Jenny Quantitative Data Visualisation on Virtual Globes
Besmira Nushi Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance
Betsy DiSalvo Exploring Approaches to Data Literacy Through a Critical Race Theory Perspective
Bieke Zaman Disentangling the Motivational Pathways of Recreational Esports Gamblers: A Laddering Study
Bilge Mutlu ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics
Bilge Mutlu Figaro: A Tabletop Authoring Environment for Human-Robot Interaction
Bill Bapisch Radi-Eye: Hands-free Radial Interfaces for 3D Interaction using Gaze-activated Head-crossing
Bing-Yu Chen GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality
Bing-Yu Chen HairTouch: Providing Stiffness, Roughness and Surface Height Differences Using Reconfigurable Brush Hairs on a VR Controller
Bing-Yu Chen AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision
Bing-Yu Chen Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions
Bjoern Hartmann UMLAUT: Debugging Deep Learning Programs using Program Structure and Model Behavior
Björn Scheppler Bolder is Better: Raising User Awareness through Salient and Concise Privacy Notices
Blair Kaneshiro Armed in ARMY: A Case Study of How BTS Fans Successfully Collaborated to #MatchAMillion for Black Lives Matter
Blase Ur Understanding the Security and Privacy Advice Given to Black Lives Matter Protesters
Blase Ur Understanding Trigger-Action Programs Through Novel Visualizations of Program Differences
Bo Wang Understanding Trigger-Action Programs Through Novel Visualizations of Program Differences
Bongshin Lee Learning to Automate Chart Layout Configurations Using Crowdsourced Paired Comparison
Bongshin Lee Collecting and Characterizing Natural Language Utterances for Specifying Data Visualizations
Bongshin Lee Data@Hand: Fostering Visual Exploration of Personal Data on Smartphones Leveraging Speech and Touch Interaction
Bongshin Lee CAST: Authoring Data-Driven Chart Animations
Book Sadprasid Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work
Boram Yoon A User-Oriented Approach to Space-Adaptive Augmentation: The Effects of Spatial Affordance on Narrative Experience in an Augmented Reality Detective Game
Borke Obada-Obieh On Smartphone Users' Difficulty with Understanding Implicit Authentication
Bowen Kong Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction
Boyd Branch Tele-Immersive Improv: Effects of Immersive Visualisations on Rehearsing and Performing Theatre Online
Brad Myers Screen2Vec: Semantic Embedding of GUI Screens and GUI Components
Bradley Breneisen When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage
Bradley Rey BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion
Brandon Guthrie "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV
Brandon Syiem Impact of Task on Attentional Tunneling in Handheld Augmented Reality
Brandyn Boyd Connected Learning, Collapsed Contexts: Examining Teens’ Sociotechnical Ecosystems Through the Lens of Digital Badges
Brenna Li Automating Clinical Documentation with Digital Scribes: Understanding the Impact on Physicians
Brent Hecht Large Scale Analysis of Multitasking Behavior During Remote Meetings
Brett Becker On Designing Programming Error Messages for Novices: Readability and its Constituent Factors
Brian Kelly Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse
Brian Lim Directed Diversity: Leveraging Language Embedding Distances for Collective Creativity in Crowd Ideation
Briane Samson Using Boolean Satisfiability Solvers to Help Reduce Cognitive Load and Improve Decision Making when Creating Common Academic Schedules
Brianna Richardson Towards Fairness in Practice: A Practitioner-Oriented Rubric for Evaluating Fair ML Toolkits
Briony Dow Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform
Brishna Batool Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos
Britney Johnson Exploring Approaches to Data Literacy Through a Critical Race Theory Perspective
Britnie Chin The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online
Britt Paris Getting Ourselves Together: Epistemic Burden and Data-centered Participatory Design Research
Brittany Fiore-Gartland Fits and Starts: Enterprise Use of AutoML and the Role of Humans in the Loop
Brittany Lewis "I...Got my Nose-Print. But it Wasn't Accurate": How People with Upper Extremity Impairment Authenticate on their Personal Computing Devices
Brittany Lewis Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse
Bronwyn Cumbo Exploring the Opportunities for Online Learning Platforms to Support the Emergency Home School Context
Bruce Thomas Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene
Bruce Thomas Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation
Bruce Walker Can You Hear My Heartbeat?: Hearing an Expressive Biosignal Elicits Empathy
Bruna Goveia da Rocha Exquisite Fabrication: Exploring Turn-Taking Between Designers and Digital Fabrication Machines
Bruno Fruchard SoloFinger: Robust Microgestures while Grasping Everyday Objects
Bruno Fruchard BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces
Bruno Fruchard Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam
Bruno Fruchard Squish This: Force Input on Soft Surfaces for Visual Targeting Tasks
Bryan Wang Soloist: Generating Mixed-Initiative Tutorials from Existing Guitar Instructional Videos Through Audio Processing
Bumsoo Kang MomentMeld: AI-augmented Mobile Photographic Memento towards Mutually Stimulatory Inter-generational Interaction
Byungdoo Kim From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience
Byungjoo Lee Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters
Byungjoo Lee A Simulation Model of Intermittently Controlled Point-and-Click Behaviour
Cagatay Goncu Technology Developments in Touch-Based Accessible Graphics: A Systematic Review of Research 2010-2020
Çağlar Genç Snowflakes: A Prototyping Tool for Computational Jewelry
Caglar Yildirim Remote and Collaborative Virtual Reality Experiments via Social VR Platforms
Caitlin Illingworth Effects of Emotion and Agency on Presence in Virtual Reality
Caitlin Woods Using Job Characteristics to Inform Interface Design for Industrial Maintenance Procedures
Cameron Martel Perverse Downstream Consequences of Debunking: Being Corrected by Another User for Posting False Political News Increases Subsequent Sharing of Low Quality, Partisan, and Toxic Content in a Twitter Field Experiment
Camilla Longden Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child
Camille Cobb ``You Gotta Watch What You Say'': Surveillance of Communication with Incarcerated People
Can Liu vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors
Carl DiSalvo Exploring Approaches to Data Literacy Through a Critical Race Theory Perspective
Carl DiSalvo Cracking Public Space Open: Design for Public Librarians
Carl Goedecken Assembler!3: 3D Reconstruction of Laser-cut Models
Carl Gray Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour Issues
Carl Gutwin The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces
Carl Gutwin The Effects of System Interpretation Errors on Learning New Input Mechanisms
Carl Gutwin Interaction Pace and User Preferences
Carl Haynes Problem-Solving Efficiency and Cognitive Load for Adaptive Parsons Problems vs. Writing the Equivalent Code
Carla Griggio MirrorBlender: Supporting Hybrid Meetings with a Malleable Video-Conferencing System
Carla Griggio Mediating Intimacy with DearBoard: a Co-Customizable Keyboard for Everyday Messaging
Carla Gröschel KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient Transfers
Carlie Charp danceON: Culturally Responsive Creative Computing
Carlo Sugatan The Annoying, the Disturbing, and the Weird: Challenges with Phone Numbers as Identifiers and Phone Number Recycling
Carlo Sugatan "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks
Carlos Morimoto A Probabilistic Interpretation of Motion Correlation Selection Techniques
Carlos Tejada MorpheesPlug: A Toolkit for Prototyping Shape-Changing Interfaces
Carman Neustaedter Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User Interfaces
Carmen Castaneda-sceppa StoryMap: Using Social Modeling and Self-Modeling for Supporting Physical Activity Among Low-SES Families
Carolin Reichherzer Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene
Carolin Stellmacher Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises
Carolina Nobre reVISit: Looking Under the Hood of Interactive Visualization Studies
Carolina Nobre Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training
Caroline Appert WallTokens: Surface Tangibles for Vertical Displays
Caroline Eckerth Creepy Technology: What Is It and How Do You Measure It?
Caroline Pitt The Kids Are / Not / Sort of All Right: Technology’s Complex Role in Teen Wellbeing During COVID-19
Caroline Pitt Connected Learning, Collapsed Contexts: Examining Teens’ Sociotechnical Ecosystems Through the Lens of Digital Badges
Carolyn Pang Technology Adoption and Learning Preferences for Older Adults: Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities
Carolyn Rosé Seeing Beyond Expert Blind Spots: Online Learning Design for Scale and Quality
Carrie Cai Breakdowns and Breakthroughs: Observing Musicians' Responses to the COVID-19 Pandemic
Carrie Cai AI as Social Glue: Uncovering the Roles of Deep Generative AI during Social Music Composition
Casey Dugan Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction
Casey Dugan Designing Ground Truth and the Social Life of Labels
Casey Dugan AutoDS: Towards Human-Centered Automation of Data Science
Casper Harteveld 'Why Are You Playing Games? You Are a Girl!': Exploring The Gender Biases of Male and Female in Esports
Casper Harteveld Player-AI Interaction: What Neural Network Games Reveal About AI as Play
Casper Harteveld ``Constant Pressure of Having to Perform'': Exploring Player Health Concerns in Esports
Casper Harteveld VINS: Visual Search for Mobile User Interface Design
Cassidy Pyle LGBTQ Persons' Pregnancy Loss Disclosures to Known Ties on Social Media: Disclosure Decisions and Ideal Disclosure Environments
Cat Mai #StayHome #WithMe: How Do YouTubers Help With COVID-19 Loneliness?
Catherine Barwulor "Disadvantaged in the American-dominated internet": Sex, Work, and Technology
Catherine Delcourt Prototyping for Social Wellbeing with Early Social Media Users
Catherine Kircos From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience
Catherine Mooney On Designing Programming Error Messages for Novices: Readability and its Constituent Factors
Cattalyya Nuengsigkapian ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations
Cayla Key Proceed with Care: Reimagining Home IoT Through a Care Perspective
Cayley MacArthur You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness
Cecily Morrison Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child
Cedric Whitney HCI Tactics for Politics from Below: Meeting the Challenges of Smart Cities
Celine Latulipe A Feminist Utopian Perspective on the Practice and Promise of Making
Celine Latulipe BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion
Chaima Jemmali VINS: Visual Search for Mobile User Interface Design
Chaitanya Konjeti What Life Events are Disclosed on Social Media, How, When, and By Whom?
Chanda Phelan Standardizing Participant Compensation Reporting in HCI: A Meta-Review and Recommendations for the Field
Chandan Kumar Hummer: Text Entry by Gaze and Hum
Chang Xiao BackTrack: 2D Back-of-device Interaction Through Front Touchscreen
Chang-Hsuan Yang “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks
Changehe Tu Data-Driven Mark Orientation for Trend Estimation in Scatterplots
Changxi Zheng BackTrack: 2D Back-of-device Interaction Through Front Touchscreen
Changyuan Yang Shing: A Conversational Agent to Alert Customers of Suspected Online-payment Fraud with Empathetical Communication Skills
Chaofan Wang User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy
Chaoran Chen Patterns for Representing Knowledge Graphs to Communicate Situational Knowledge of Service Robots
Charles Windlin Articulating Soma Experiences using Trajectories
Charlotte Headey Effects of Emotion and Agency on Presence in Virtual Reality
Charlynn Miller Standing in the Way of Control: A Call to Action to Prevent Abuse through Better Design of Smart Home Technologies
Chee Ang Living Memory Home: Understanding Continuing Bond in the Digital Age through Backstage Grieving
Chen Bao Data-Driven Mark Orientation for Trend Estimation in Scatterplots
Chen Liang Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking
Chen Yang Galileo: Citizen-led Experimentation Using a Social Computing System
Cheng Chua Dance and Choreography in HCI: A Two-Decade Retrospective
Chenglong Wang Falx: Synthesis-Powered Visualization Authoring
Chenxinran Shen The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China
Chenxinran Shen More Kawaii than a Real-Person Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers
Chi Zhang PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials
Chi-Huan Chiang AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision
Chi-Jung Lee HairTouch: Providing Stiffness, Roughness and Surface Height Differences Using Reconfigurable Brush Hairs on a VR Controller
Chi-Jung Lee Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions
Chia Chiang “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks
Chia-Fang Chung Avoiding Reactions Outside the Home: Challenges, Strategies, and Opportunities to Enhance Dining Out Experiences of People with Food Hypersensitivities
Chia-Hsien Lee Spatial Labeling: Leveraging Spatial Layout for Improving Label Quality in Non-Expert Image Annotation
Chia-Jung Lee Large Scale Analysis of Multitasking Behavior During Remote Meetings
Chia-Ming Chang Spatial Labeling: Leveraging Spatial Layout for Improving Label Quality in Non-Expert Image Annotation
Chian-Huei Ju Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction
Chiara Rossitto Design in Action: Unpacking the Artists' Role in Performance-Led Research
Chiara Rossitto Queuing for Waste: Sociotechnical Interactions within a Food Sharing Community
Chieh Wu A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C): Measuring the Cognitive, Emotional, Physical, and Social Demands of Video Games
Chieko Asakawa LineChaser: A Smartphone-Based Navigation System for Blind People to Stand in Line
Chien Wen (Tina) Yuan Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers
Chih-An Tsao GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality
Chin-Yuan Lu Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions
Chinasa Okolo It cannot do all of my work": Community Health Worker Perceptions of AI-Enabled Mobile Health Applications in Rural India
Chinenye Ndulue Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation
Ching-Yi Tsai HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback
Chinmay Kulkarni Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web
Chris Elsden A Right Time to Give: Beyond Saving Time in Automated Conditional Donations
Chris Elsden Creative Transactions: Special Digital Monies in ‘Break Kickstarter’ Crowdfunding Campaigns
Chris Fleizach Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels
Chris Harrison Vibrosight++: City-Scale Sensing Using Existing Retroreflective Signs and Markers
Chris Harrison Vid2Doppler: Synthesizing Doppler Radar Data from Videos for Training Privacy-Preserving Activity Recognition
Chris Harrison Pose-on-the-Go: Approximating User Pose with Smartphone Sensor Fusion and Inverse Kinematics
Chris Harrison Super-Resolution Capacitive Touchscreens
Chris Harrison Classroom Digital Twins with Instrumentation-Free Gaze Tracking
Chris Rittaler ElectroRing: Subtle Pinch and Touch Detection with a Ring
Chris Speed A Right Time to Give: Beyond Saving Time in Automated Conditional Donations
Chris Speed Creative Transactions: Special Digital Monies in ‘Break Kickstarter’ Crowdfunding Campaigns
Christian Holz CapContact: Super-resolution Contact Areas from Capacitive Touchscreens
Christian Sturm How WEIRD is CHI?
Christian von der Weth Directed Diversity: Leveraging Language Embedding Distances for Collective Creativity in Crowd Ideation
Christian Wolff Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality
Christina Harrington Eliciting Tech Futures Among Black Young Adults: A Case Study of Remote Speculative Co-Design
Christina Katsini Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices
Christina Liao LaserFactory: An Electromechanical Assembly and Fabrication Platform Integrated with a Laser Cutter to Make Functional Devices and Robots
Christina Najera Flow Encourages Task Focus, but Frustration Drives Task Switching: How Reward and Effort Combine to Influence Player Engagement in a Simple Video Game
Christine Li Articulating Soma Experiences using Trajectories
Christine Utz Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents
Christine Wolf Designing Ground Truth and the Social Life of Labels
Christof Lutteroth ReverseORC: Reverse Engineering of Resizable User Interface Layouts with OR-Constraints
Christof Lutteroth Augmented Reality and Older Adults: A Comparison of Prompting Types
Christof Lutteroth Effects of Emotion and Agency on Presence in Virtual Reality
Christoph Anthes Grand Challenges in Immersive Analytics
Christoph Gebhardt Optimization-based User Support for Cinematographic Quadrotor Camera Target Framing
Christoph Riedl Online Mingling: Supporting Ad Hoc, Private Conversations at Virtual Conferences
Christophe Hurter Interpreting the Effect of Embellishment on Chart Visualizations
Christophe Jouffrais Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics
Christopher Clarke EarRumble: Discreet Hands- and Eyes-Free Input by Voluntary Tensor Tympani Muscle Contraction
Christopher Dantec Designing Civic Technology with Trust
Christopher Frauenberger Leaving the Field: Designing a Socio-Material Toolkit for Teachers to Continue to Design Technology with Children
Christopher Olshefski Effective Interfaces for Student-Driven Revision Sessions for Argumentative Writing
Christopher Peters Reward Seeking or Loss Aversion?: Impact of Regulatory Focus Theory on Emotional Induction in Children and Their Behavior Towards a Social Robot
Christos Efstratiou Tele-Immersive Improv: Effects of Immersive Visualisations on Rehearsing and Performing Theatre Online
Chuang-Wen You Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers
Chun Wan Effects of Emotion and Agency on Presence in Virtual Reality
Chun Yu We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public
Chun Yu LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone
Chun Yu FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision
Chun Yu Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users
Chun Yu Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking
Chun Yu Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback
Chun Yu ProxiMic: Convenient Voice Activation via Close-to-Mic Speech Detected by a Single Microphone
Chun-Hua Tsai Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers
Chun-Miao Tseng JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets
Chunjong Park Significant Otter: Understanding the Role of Biosignals in Communication
Cindy Lin Techniques of Use: Confronting Value Systems of Productivity, Progress, and Usefulness in Computing and Design
Ciyuan Yang Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback
Clara Crivellaro Opening research commissioning to civic participation: creating a community panel to review the social impact of HCI research proposals.
Clara Crivellaro Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment
Claudia Roquet Interoceptive Interaction: An Embodied Metaphor Inspired Approach to Designing for Meditation
Claudia Roquet Articulating Soma Experiences using Trajectories
Claudio Pinhanez Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems
Claudio Silva mTSeer: Interactive Visual Exploration of Models on Multivariate Time-series Forecast
Clemens Klokmose MirrorBlender: Supporting Hybrid Meetings with a Malleable Video-Conferencing System
Cody Dunne Remote and Collaborative Virtual Reality Experiments via Social VR Platforms
Cody Dunne Grand Challenges in Immersive Analytics
Cody Phillips Gathering Self-Report Data in Games through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy
Cole Gleason "It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability
Colin Gray Identity Claims that Underlie Ethical Awareness and Action
Colin Gray Dark Patterns and the Legal Requirements of Consent Banners: An Interaction Criticism Perspective
Congyi Zhang HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy
Connie Guan Taking an (Embodied) Cue From Community Health: Designing Dementia Caregiver Support Technology to Advance Health Equity
Connie Kerrigan Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders
Connor Esterwood A Meta-Analysis of Human Personality and Robot Acceptance in Human-RobotInteraction
Connor Myant Thermoformed Circuit Boards: Fabrication of highly conductive freeform 3D printed circuit boards with heat bending
Conor Foy Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality
Conrad Lempert Assembler!3: 3D Reconstruction of Laser-cut Models
Constance Steinkuehler Understanding Tilt in Esports: A Study of Young League of Legends Players
Constantin Rothkopf AdaptiFont: Increasing Individuals' Reading Speed with a Generative Font Model and Bayesian Optimization
Corina Sas Interoceptive Interaction: An Embodied Metaphor Inspired Approach to Designing for Meditation
Corrado Monti Clandestino or Rifugiato? Anti-immigration Facebook Ad Targeting in Italy
Cosmin Munteanu Digital Design Marginalization: New Perspectives on Designing Inclusive Interfaces
Cosmin Munteanu Tea, Earl Grey, Hot: Designing Speech Interactions from the Imagined Ideal of Star Trek
Courtney Oka ASL Sea Battle: Gamifying Sign Language Data Collection
Coye Cheshire Covert Embodied Choice: Decision-Making and the Limits of Privacy Under Biometric Surveillance
Craig Zilles Attitudes Surrounding an Imperfect AI Autograder
Crescent Jicol Effects of Emotion and Agency on Presence in Virtual Reality
Cristiana Santos Dark Patterns and the Legal Requirements of Consent Banners: An Interaction Criticism Perspective
Cristina Zaga Conversational Futures: Emancipating Conversational Interactions for Futures Worth Wanting
Crystal Lee Viral Visualizations: How Coronavirus Skeptics Use Orthodox Data Practices to Promote Unorthodox Science Online
Cuong Nguyen DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments
Cynthia Bennett "It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability
Cynthia Bennett From Tactile to NavTile: Opportunities and Challenges for Multi-Modal Feedback in Guiding Surfaces during Non-Visual Navigation
Cynthia Breazeal Exploring Generative Models with Middle School Students
Cyrus Mugo "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV
Dachuan Shi PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback
Dae Kim Towards Understanding How Readers Integrate Charts and Captions: A Case Study with Line Charts
DaeHo Lee Styling Words: A Simple and Natural Way to Increase Variability in Training Data Collection for Gesture Recognition
Daehwa Kim AtaTouch: Robust Finger Pinch Detection for a VR Controller Using RF Return Loss
Daehwan Ahn Human-AI Interaction in Human Resource Management: Understanding Why Employees Resist Algorithmic Evaluation at Workplaces and How to Mitigate Burdens
Daisuke Uriu Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial
Daisuke Uriu Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan
Dakuo Wang "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment
Dakuo Wang AutoDS: Towards Human-Centered Automation of Data Science
Damian Clifford Dark Patterns and the Legal Requirements of Consent Banners: An Interaction Criticism Perspective
Dan Jackson Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment
Dan Richardson Exploring the Opportunities for Online Learning Platforms to Support the Emergency Home School Context
Dana McKay Standing in the Way of Control: A Call to Action to Prevent Abuse through Better Design of Smart Home Technologies
Dana McKay "It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness
Dani Raju PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials
Daniel Anderson Fabricaide: Fabrication-Aware Design for 2D Cutting Machines
Daniel Ashbrook SoloFinger: Robust Microgestures while Grasping Everyday Objects
Daniel Ashbrook MorpheesPlug: A Toolkit for Prototyping Shape-Changing Interfaces
Daniel Buschek The Impact of Multiple Parallel Phrase Suggestions on Email Input and Composition Behaviour of Native and Non-Native English Writers
Daniel Buschek Eliciting and Analysing Users' Envisioned Dialogues with Perfect Voice Assistants
Daniel Buschek GestureMap: Supporting Visual Analytics and Quantitative Analysis of Motion Elicitation Data by Learning 2D Embeddings
Daniel Diethei Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises
Daniel Epstein The Lived Experience of Child-Owned Wearables: Comparing Children’s and Parents’ Perspectives on Activity Tracking
Daniel Epstein Comparing Perspectives around Human and Technology Support for Contact Tracing
Daniel Goldstein Datamations: Animated Explanations of Data Analysis Pipelines
Daniel Goldstein Manipulating and Measuring Model Interpretability
Daniel Groeger BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces
Daniel Harley You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness
Daniel Lambton-Howard Blending into Everyday Life: Designing a Social Media-Based Peer Support System
Daniel Madden 'Why Are You Playing Games? You Are a Girl!': Exploring The Gender Biases of Male and Female in Esports
Daniel Madden ``Constant Pressure of Having to Perform'': Exploring Player Health Concerns in Esports
Daniel McDonald Galileo: Citizen-led Experimentation Using a Social Computing System
Daniel McDuff AffectiveSpotlight: Facilitating the Communication of Affective Responses from Audience Members during Online Presentations
Daniel McDuff MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings
Daniel McDuff Understanding Conversational and Expressive Style in a Multimodal Embodied Conversational Agent
Daniel Pargman A Decade of Sustainable HCI: Connecting SHCI to the Sustainable Development Goals
Daniel Reinhardt Visual Interactive Privacy Policy: The Better Choice?
Daniel Russo Effect of Information Presentation on Fairness Perceptions of Machine Learning Predictors
Daniel Siewiorek A Human-AI Collaborative Approach for Clinical Decision Making on Rehabilitation Assessment
Daniel Sonntag Explainable Automatic Evaluation of the Trail Making Test for Dementia Screening
Daniel Vogel Scrappy: Using Scrap Material as Infill To Make Fabrication More Sustainable
Daniel Vogel Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe
Daniel Vogel Phonetroller: Visual Representations of Fingers for Precise Touch Input when using a Phone in VR
Daniel Vogel Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions
Daniel Weld Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols
Daniel Weld Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance
Daniel Wigdor Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality
Daniel Wigdor StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR
Daniel Wigdor The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China
Daniel Wigdor PatchProv: Supporting Improvisational Design Practices for Modern Quilting
Daniel Wigdor More Kawaii than a Real-Person Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers
Daniel Wolffram EarRumble: Discreet Hands- and Eyes-Free Input by Voluntary Tensor Tympani Muscle Contraction
Daniela Paolotti Clandestino or Rifugiato? Anti-immigration Facebook Ad Targeting in Italy
Daniella DiPaola Exploring Generative Models with Middle School Students
Danielle Bragg ASL Sea Battle: Gamifying Sign Language Data Collection
Danielle Szafir danceON: Culturally Responsive Creative Computing
Danielle Szafir Understanding Data Accessibility for People with Intellectual and Developmental Disabilities
Danielle Szafir Grand Challenges in Immersive Analytics
Danilo Gasques Do You Really Need to Know Where 'That' Is? Enhancing Support for Referencing in Collaborative Mixed Reality Environments
Danilo Gasques ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring
Danli Luo Freeform Fabrication of Fluidic Edible Materials
Danli Luo ShrinCage: 4D Printing Accessories that Self-Adapt
Danli Luo FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping
Dave Murray-Rust Enacting the Last Mile: Experiences of Smart Contracts in Courier Deliveries
Dave Randall It Takes More Than One Hand to Clap: On Sustaining Research Results and Co-Designed Artefacts After the Project Ends
Dave Weber RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor
David Albers From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations
David Boyle Thermoformed Circuit Boards: Fabrication of highly conductive freeform 3D printed circuit boards with heat bending
David Burlinson Understanding Data Accessibility for People with Intellectual and Developmental Disabilities
David Crandall Investigating the Homogenization of Web Design: A Mixed-Methods Approach
David Gonçalves Exploring Asymmetric Roles in Mixed-Ability Gaming
David Gotz Modeling and Leveraging Analytic Focus During Exploratory Visual Analysis
David Joyner Towards Mutual Theory of Mind in Human-AI Interaction: How Language Reflects What Students Perceive About a Virtual Teaching Assistant
David McDonald Designing Telepresence Drones to Support Synchronous, Mid-air, Remote Collaboration: An Exploratory Study
David Mohr Designing for Emotional Well-being: Integrating Persuasion and Customization into Mental Health Technologies
David Murphy Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care App Descriptions in the Google Play Store
David Porfirio Figaro: A Tabletop Authoring Environment for Human-Robot Interaction
David Rand Perverse Downstream Consequences of Debunking: Being Corrected by Another User for Posting False Political News Increases Subsequent Sharing of Low Quality, Partisan, and Toxic Content in a Twitter Field Experiment
David Saffo Remote and Collaborative Virtual Reality Experiments via Social VR Platforms
David Saffo Detecting and Defending Against Seizure-Inducing GIFs in Social Media
David Saffo Grand Challenges in Immersive Analytics
David Salesin Automatic Generation of Two Level Hierarchical Tutorials from Instructional Makeup Videos
David Seeh "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV
David Shamma Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop
David Sirkin Little Road Driving HUD: Heads-Up Display Complexity Influences Drivers’ Perceptions of Automated Vehicles
David Sontag Assessing the Impact of Automated Suggestions on Decision Making: Domain Experts Mediate Model Errors but Take Less Initiative
David Verweij Reconfiguration Strategies with Composite Data Physicalizations
David Watson Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters
David Widder Trust in Collaborative Automation in High Stakes Software Engineering Work: A Case Study at NASA
David Wilson A Feminist Utopian Perspective on the Practice and Promise of Making
Dawon Lee Virtual Camera Layout Generation using a Reference Video
DaYe Kang ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics
Dazhen Deng EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos
Dean Eckles Perverse Downstream Consequences of Debunking: Being Corrected by Another User for Posting False Political News Increases Subsequent Sharing of Low Quality, Partisan, and Toxic Content in a Twitter Field Experiment
Deb Roy Keeper: A Synchronous Computer-Mediated Communication Environment Informed by In-Person Facilitation Practices to Ease and Improve Online Conversations
Deb Roy Constructing Embodied Algebra by Sketching
Debora Leal On Activism and Academia: Reflecting Together and Sharing Experiences Among Critical Friends
Debora Leal It Takes More Than One Hand to Clap: On Sustaining Research Results and Co-Designed Artefacts After the Project Ends
Deborah Lloyd Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse
Deepak Sahoo PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials
Deepali Aneja Understanding Conversational and Expressive Style in a Multimodal Embodied Conversational Agent
Deepika Yadav Illustrating the Gaps and Needs in the Training Support of Community Health Workers in India
Denis Lalanne The Complexity of Indoor Air Quality Forecasting and the Simplicity of Interacting with It – A Case Study of 1007 Office Meetings
Dennis Lawo Buying the 'Right' Thing: Designing Food Recommender Systems with Critical Consumers
Dennis Wolf Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games
Denys Matthies ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys
Denzil Ferreira Assessing MyData Scenarios: Ethics, Concerns, and the Promise
Derek DeBellis Planning for Natural Language Failures with the AI Playbook
Deval Shah Classroom Digital Twins with Instrumentation-Free Gaze Tracking
Devon Barry Priorities, Technology & Power: Co-Designing an Inclusive Transit Agenda in Kampala, Uganda
Devon Merrill Appliancizer: Transforming Web Pages into Electronic Devices
Dhruv Jain What Do We Mean by "Accessibility Research"? A Systematic Review of Accessibility Papers in CHI and ASSETS from 1994 to 2019
Dhruv Kundu Soma-noti: Delivering Notifications Through Under Clothing Wearables
Di Chen "I Choose Assistive Devices That Save My Face" A Study on Perceptions of Accessibility and Assistive Technology Use Conducted in China
Diana Akrong "Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI
Diana Freed A Digital Safety Dilemma: Analysis of Computer-Mediated Computer Security Interventions for Intimate Partner Violence During COVID-19
Diane Dewez Towards “Avatar-Friendly” 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality
Diane Litman Effective Interfaces for Student-Driven Revision Sessions for Argumentative Writing
Diego Plasencia ArticuLev: An Integrated Self-Assembly Pipeline for Articulated Multi-Bead Levitation Primitives
Diego Sáez Diagramming Working Field Theories for Design in the HCI Classroom
Diego Sáez Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families
Diemo Schwarz SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices
Dieter Schmalstieg Grand Challenges in Immersive Analytics
Dietrich Klakow SoloFinger: Robust Microgestures while Grasping Everyday Objects
Difeng Yu Gaze-Supported 3D Object Manipulation in Virtual Reality
Difeng Yu User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy
Dimitra Theofanou-Fülbier ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving
Dinesh Mulchandani Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation
Ding Wang "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment
Dingzeyu Li Toward Automatic Audio Description Generation for Accessible Videos
Dion Sheppard Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene
Divya Subramonian Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design
Divyanshu Bhardwaj SoloFinger: Robust Microgestures while Grasping Everyday Objects
Diyi Yang Understanding the Usage of Online Media for Parenting from Infancy to Preschool At Scale
Diyi Yang Effects of Support-Seekers’ Community Knowledge on Their Expressed Satisfaction with the Received Comments in Mental Health Communities
Dmitry Alexandrovsky Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game
Dominic Potts Radi-Eye: Hands-free Radial Interfaces for 3D Interaction using Gaze-activated Head-crossing
Donghyeon Ko Designing Metamaterial Cells to Enrich Thermoforming 3D Printed Objects for Post-Print Modification
Dongwon Lee Does Clickbait Actually Attract More Clicks? Three Clickbait studies you must read
Dongwook Yoon Designing CAST: A Computer-Assisted Shadowing Trainer for Self-Regulated Foreign Language Listening Practice
Dongwook Yoon Diagnosing Bias in the Gender Representation of HCI Research Participants: How it Happens and Where We Are
Dongwook Yoon Designers Characterize Naturalness in Voice User Interfaces: Their Goals, Practices, and Challenges
Dongyeop Kang Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols
Dooyoung Kim A User-Oriented Approach to Space-Adaptive Augmentation: The Effects of Spatial Affordance on Narrative Experience in an Augmented Reality Detective Game
Doris Lee Whither AutoML? Understanding the Role of Automation in Machine Learning Workflows
Doris Xin Whither AutoML? Understanding the Role of Automation in Machine Learning Workflows
DoYoung Lee FingerText: Exploring and Optimizing Performance for Wearable, Mobile and One-Handed Typing
Duncan Brumby "Oops...": Mobile Message Deletion in Conversation Error and Regret Remediation
Duong Dang GestureMap: Supporting Visual Analytics and Quantitative Analysis of Motion Elicitation Data by Learning 2D Embeddings
Dylan Gaines Enhancing the Composition Task in Text Entry Studies: Eliciting Difficult Text and Improving Error Rate Calculation
Dylan Kobayashi Grand Challenges in Immersive Analytics
Dylan Moore Little Road Driving HUD: Heads-Up Display Complexity Influences Drivers’ Perceptions of Automated Vehicles
Dylan Wootton reVISit: Looking Under the Hood of Interactive Visualization Studies
Dzmitry Tsetserukou ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations
Ebrahim Babaei A Critique of Electrodermal Activity Practices at CHI
Ece Kamar Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance
Ecenaz Ozmen VisiFit: Structuring Iterative Improvement for Novice Designers
Edd Taylor danceON: Culturally Responsive Creative Computing
Edith Law Can a Humorous Conversational Agent Enhance Learning Experience and Outcomes?
Eduardo Velloso A Probabilistic Interpretation of Motion Correlation Selection Techniques
Eduardo Velloso Gaze-Supported 3D Object Manipulation in Virtual Reality
Eduardo Velloso A Critique of Electrodermal Activity Practices at CHI
Eduardo Velloso Impact of Task on Attentional Tunneling in Handheld Augmented Reality
Eduardo Velloso Dance and Choreography in HCI: A Two-Decade Retrospective
Edward Cutrell Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child
Efe Bozkir Digital Transformations of Classrooms in Virtual Reality
Ehud Sharlin Homecoming: Exploring Returns to Long-Term Single Player Games
Eiji Hayashi RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor
Eike Schneiders Domestic Robots and the Dream of Automation: Understanding Human Interaction and Intervention
Eindra Kyi Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation
Eldon Schoop UMLAUT: Debugging Deep Learning Programs using Program Structure and Model Behavior
Elena Glassman Evaluating the Interpretability of Generative Models by Interactive Reconstruction
Elena Glassman Interpretable Program Synthesis
Elena Glassman Visualizing Examples of Deep Neural Networks at Scale
Elena Segura Physical Warm-up Games. Exploring the Potential of Play and Technology Design
Elena Segura Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model
Elena Segura The Design Space of Wearables for Sports and Fitness Practices
Elgar Fleisch Taking Mental Health & Well-Being to the Streets: An Exploratory Evaluation of In-Vehicle Interventions in the Wild
Elies Dekoninck Augmented Reality and Older Adults: A Comparison of Prompting Types
Elin Carstensdottir "Naked and on fire": Examining Player Agency Experiences in Narrative-Focused Gameplay
Elina Kuosmanen Hardhats and Bungaloos: Comparing Crowdsourced Design Feedback with Peer Design Feedback in the Classroom
Elio Keddisseh KeyTch: Combining the Keyboard with a Touchscreen for Rapid Command Selection on Toolbars
Elisa Hang Evaluating the Interpretability of Generative Models by Interactive Reconstruction
Elisa Mekler Data Agents: Promoting Reflection through Meaningful Representations of Personal Data in Everyday Life
Elisa Mekler Off-Peak: An Examination of Ordinary Player Experience
Elisa Mekler "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games
Elissa Redmiles "Disadvantaged in the American-dominated internet": Sex, Work, and Technology
Elizabeth Carter Priorities, Technology & Power: Co-Designing an Inclusive Transit Agenda in Kampala, Uganda
Elizabeth Gerber Understanding Gender Differences in Pricing Strategies in Online Labor Marketplaces
Elizabeth Heitkemper From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations
Elizabeth Murnane StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children
Elizabeth Mynatt Empowering Dyads of Older Adults With Mild Cognitive Impairment And Their Care Partners Using Conversational Agents
Elizabeth Mynatt Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders
Elizabeth Nilsen Can a Humorous Conversational Agent Enhance Learning Experience and Outcomes?
Elizabeth Quepons HCI Tactics for Politics from Below: Meeting the Challenges of Smart Cities
Elizabeth Reid Don't You Know That You're Toxic: Perceptions of Toxicity in Online Gaming
Elizabeth Stowell Examining the Intersections of Race, Religion & Community Technologies: A Photovoice Study
Ella Tallyn Enacting the Last Mile: Experiences of Smart Contracts in Courier Deliveries
Elliot Mitchell From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations
Eman AlOmar Finding the Needle in a Haystack: On the Automatic Identification of Accessibility User Reviews
Emeline Brulé "Beyond 3D printers": Understanding Digital Fabrication Practices for the Education of Visually Impaired or Blind Youth
Emilie Yu CASSIE: Curve and Surface Sketching in Immersive Environments
Emily Bascom When Screen Time Isn’t Screen Time: Tensions and Needs Among Tweens and Their Parents During Nature-Based Exploration
Emily Dao Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube
Emily Dao TapeBlocks: A Making Toolkit for People Living with Intellectual Disabilities
Emily Tseng A Digital Safety Dilemma: Analysis of Computer-Mediated Computer Security Interventions for Intimate Partner Violence During COVID-19
Emily Yang “Put it on the Top, I’ll Read it Later”: Investigating Users’ Desired Display Order for Smartphone Notifications
Emily Youngblom AI as Social Glue: Uncovering the Roles of Deep Generative AI during Social Music Composition
Emma Dixon “Taking care of myself as long as I can”: How People with Dementia Configure Self-Management Systems
Emma Foster Blending into Everyday Life: Designing a Social Media-Based Peer Support System
Emma McDonnell What Do We Mean by "Accessibility Research"? A Systematic Review of Accessibility Papers in CHI and ASSETS from 1994 to 2019
Emma Petersen Understanding Data Accessibility for People with Intellectual and Developmental Disabilities
Emma Simpson Blending into Everyday Life: Designing a Social Media-Based Peer Support System
Emmanuel Courtoux WallTokens: Surface Tangibles for Vertical Displays
Emmanuel Dubois HoloBar: Rapid Command Execution for Head-Worn AR Exploiting Around the Field-of-View Interaction
Emmanuel Dubois KeyTch: Combining the Keyboard with a Touchscreen for Rapid Command Selection on Toolbars
Emmanuel Flety SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices
Emrecan Gulay Exploring a Feedback-Oriented Design Process Through Curved Folding
Enhao Zhang Method for Exploring Generative Adversarial Networks (GANs) via Automatically Generated Image Galleries
Enkelejda Kasneci Digital Transformations of Classrooms in Virtual Reality
Enrico Bertini mTSeer: Interactive Visual Exploration of Models on Multivariate Time-series Forecast
Enrico Bertini Mapping the Landscape of COVID-19 Crisis Visualizations
Enrico Rukzio Effects of Semantic Segmentation Visualization on Trust, Situation Awareness, and Cognitive Load in Highly Automated Vehicles
Enrico Rukzio A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays
Enrico Rukzio A Taxonomy of Vulnerable Road Users for HCI Based On A Systematic Literature Review
Enrico Rukzio Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games
Enrico Rukzio Exploring Augmented Visual Alterations in Interpersonal Communication
Enrique Zavala ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring
Erfan Pakdamanian DeepTake: Prediction of Driver Takeover Behavior using Multimodal Data
Eric Baumer A Review on Strategies for Data Collection, Reflection, and Communication in Eating Disorder Apps
Eric Corbett Designing Civic Technology with Trust
Eric Gilbert Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms
Eric Gregori Towards Mutual Theory of Mind in Human-AI Interaction: How Language Reflects What Students Perceive About a Virtual Teaching Assistant
Eric Lecolinet Touch without Touching: Overcoming Social Distancing in Semi-Intimate Relationships with SansTouch
Eric Paulos Unmaking: Enabling and Celebrating the Creative Material of Failure, Destruction, Decay, and Deformation
Eric Whitmire ElectroRing: Subtle Pinch and Touch Detection with a Ring
Eric Young Ungrounded Vari-Dimensional Tactile Fingertip Feedback for Virtual Object Interaction
Eric Zeng What Makes a "Bad" Ad? User Perceptions of Problematic Online Advertising
Erica Kleinman The Gang’s All Here: How People Used Games to cope with COVID19 Quarantine
Erica Kleinman "Naked and on fire": Examining Player Agency Experiences in Narrative-Focused Gameplay
Erick Oduor AutoDS: Towards Human-Centered Automation of Data Science
Erik Brendel Assembler!3: 3D Reconstruction of Laser-cut Models
Erik Scheme Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work
Erin Ash Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases
Erin Walker Providing Adaptive Feedback in Concept Mapping to Improve Reading Comprehension
Essi Kinnunen CHI Against Bullying
Esteban Tabak From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations
Eszter Hargittai "Disadvantaged in the American-dominated internet": Sex, Work, and Technology
Eun Choe Data@Hand: Fostering Visual Exploration of Personal Data on Smartphones Leveraging Speech and Touch Interaction
Eun Choe Living with Uncertainty and Stigma: Self-Experimentation and Support-Seeking around Polycystic Ovary Syndrome
Eunji Park Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters
Eunkyung Jo Comparing Perspectives around Human and Technology Support for Contact Tracing
Eureka Foong Understanding Gender Differences in Pricing Strategies in Online Labor Marketplaces
Eva Hornecker Fighting Fires and Powering Steam Locomotives: Distribution of Control and Its Role in Social Interaction at Tangible Interactive Museum Exhibits
Eva Wu Whither AutoML? Understanding the Role of Automation in Machine Learning Workflows
Evan Morgan Enacting the Last Mile: Experiences of Smart Contracts in Courier Deliveries
Evan Morgan Creative Transactions: Special Digital Monies in ‘Break Kickstarter’ Crowdfunding Campaigns
Evan Schmitz Do You Really Need to Know Where 'That' Is? Enhancing Support for Referencing in Collaborative Mixed Reality Environments
Evan Strasnick Coupling Simulation and Hardware for Interactive Circuit Debugging
Evelyn Duesterwald Designing Ground Truth and the Social Life of Labels
Evelyn Yang Stitching Together the Experiences of Disabled Knitters
Evgenia Christoforou It's About Time: A View of Crowdsourced Data Before and During the Pandemic
Evropi Stefanidi Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises
Ewa Nowara "Warm Bodies'': A Post-Processing Technique for Animating Dynamic Blood Flow on Photos and Avatars^1^Daniel McDuff^^Microsoft^Seattle^United States^false^false^Papers
https://doi.org/10.1145/3411764.3445719^"Warm Bodies'': A Post-Processing Technique for Animating Dynamic Blood Flow on Photos and Avatars
Fabian Pointecker Grand Challenges in Immersive Analytics
Fabrice Matulic Phonetroller: Visual Representations of Fingers for Precise Touch Input when using a Phone in VR
Fabrizio Lamberti HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy
Fagun Patel AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality
Faizan Ahmed Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos
Fang-Yu Lin “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks
Fannie Liu Significant Otter: Understanding the Role of Biosignals in Communication
Fanny Chevalier Leveraging Text-Chart Links to Support Authoring of Data-Driven Articles with VizFlow
Fanny Chevalier Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking
Fanpan Zeng A Meta-Analysis of Human Personality and Robot Acceptance in Human-RobotInteraction
Farhan Chowdhury AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media
Farzin Farhadi-Niaki Elbow-Anchored Interaction: Designing Restful Mid-Air Input
Fayika Nova Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders
Felicia Feng “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks
Felix Huppert GuideCopter - A Precise Drone-Based Haptic Guidance Interface for Blind or Visually Impaired People
Felix Wortmann Taking Mental Health & Well-Being to the Streets: An Exploratory Evaluation of In-Vehicle Interventions in the Wild
Feng Feng Feeling Colours: Investigating Crossmodal Correspondences Between 3D Shapes, Colours and Emotions
Feng Tian Distractor Effects on Crossing-Based Interaction
Feng Tian "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment
Feng Tian vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors
Feng Tian RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics
Feng Tian Modeling Pointing Uncertainty for Moving Targets with Arbitrary Shapes
Feng Wang Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback
Feng Zhou Articulating Soma Experiences using Trajectories
Fengli Xu Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic
Fernando Diaz "I Can't Reply with That": Characterizing Problematic Email Reply Suggestions
Ferran Bertran Physical Warm-up Games. Exploring the Potential of Play and Technology Design
Ferran Bertran Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design
Ferran Sanz Towards “Avatar-Friendly” 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality
Filip Bircanin Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support
Filip Bircanin Diagramming Working Field Theories for Design in the HCI Classroom
Finale Doshi-Velez Evaluating the Interpretability of Generative Models by Interactive Reconstruction
Finale Doshi-Velez Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens
Fiona Bell Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light
Fiona Browne Proceed with Care: Reimagining Home IoT Through a Care Perspective
Fiona Westin It's So Difficult to Sever that Connection: The Role of FoMO in Users' Reluctant Privacy Behaviours
Florian Alt PriView -- Exploring Visualisations Supporting Users' Privacy Awareness
Florian Alt Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables
Florian Alt Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization
Florian Alt SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality
Florian Brandherm Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing
Florian Brühlmann How WEIRD is CHI?
Florian Farke Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents
Florian Habler Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality
Florian Jasche Comparison of Different Types of Augmented Reality Visualizations for Instructions
Florian Kadner AdaptiFont: Increasing Individuals' Reading Speed with a Generative Font Model and Bayesian Optimization
Florian Krell Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing
Florian Lang Creepy Technology: What Is It and How Do You Measure It?
Florian Mathis RepliCueAuth: Validating the Use of a Lab-Based Virtual Reality Setup for Evaluating Authentication Systems
Florian Mueller What can HCI learn from sexual consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies
Florian Mueller Data as Delight: Eating data
Florian Mueller Limited control over the body as intriguing play design resource
Florian Müller Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens
Florian Müller Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing
Florian Müller Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics
Florian Schaub The Annoying, the Disturbing, and the Weird: Challenges with Phone Numbers as Identifiers and Phone Number Recycling
Florian Schaub Identifying Manipulative Advertising Techniques in XR Through Scenario Construction
Florian Schaub "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks
Florian Schaub Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices
Foad Hamidi Perspectives of Bioartists and Community Lab Organizers on Working with Living Organisms
Foad Hamidi “Turning the Invisible Visible”: Transdisciplinary Bioart Explorations in Human-DNA Interaction
Forough Poursabzi-Sangdeh Manipulating and Measuring Model Interpretability
Forrest Huang UMLAUT: Debugging Deep Learning Programs using Program Structure and Model Behavior
Frances Batchelor Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform
Frances Lai PatchProv: Supporting Improvisational Design Practices for Modern Quilting
Francesco Soave Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities
Francesco Vitale What Happens After Death? Using a Design Workbook to Understand User Expectations for Preparing their Data
Franceska Xhakaj Classroom Digital Twins with Instrumentation-Free Gaze Tracking
Francis Mulloy Experiencing Simulated Confrontations in Virtual Reality
Francisco Kiss Making Sense of Complex Running Metrics Using a Modified Running Shoe
Francisco Nunes Avoiding Reactions Outside the Home: Challenges, Strategies, and Opportunities to Enhance Dining Out Experiences of People with Food Hypersensitivities
François Lambotte Interpreting the Effect of Embellishment on Chart Visualizations
Françoise Detienne Touch without Touching: Overcoming Social Distancing in Semi-Intimate Relationships with SansTouch
Frank Steinicke Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games
Frank Vetere Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform
Franklin Li "I Choose Assistive Devices That Save My Face" A Study on Perceptions of Accessibility and Assistive Technology Use Conducted in China
Franziska Herbert Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents
Franziska Roesner What Makes a "Bad" Ad? User Perceptions of Problematic Online Advertising
Franziska Rücker Assisting Manipulation and Grasping in Robot Teleoperation with Augmented Reality Visual Cues
Franziska Tachtler Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing
Fraser Anderson Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture
Fraser Anderson Documented: Embedding Information onto and Retrieving Information from 3D Printed Objects
Freddie Hong Thermoformed Circuit Boards: Fabrication of highly conductive freeform 3D printed circuit boards with heat bending
Frederic Bevilacqua SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices
Frederic Bevilacqua SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity
Frederik Brudy EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences
Fritz Lekschas Ask Me or Tell Me? Enhancing the Effectiveness of Crowdsourced Design Feedback
Fuling Sun Vinci: An Intelligent Graphic Design System for Generating Advertising Posters
Gabriel Lima Human Perceptions on Moral Responsibility of AI: A Case Study in AI-Assisted Bail Decision-Making
Gabriel Malfatti Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems
Gabrielle Benabdallah Remote Learners, Home Makers: How Digital Fabrication Was Taught Online During a Pandemic
Gabrielle Inchoco Viral Visualizations: How Coronavirus Skeptics Use Orthodox Data Practices to Promote Unorthodox Science Online
Gagan Bansal Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance
Gaganpreet Singh Elbow-Anchored Interaction: Designing Restful Mid-Air Input
Gang Li Spacewalker: Rapid UI Design Exploration Using Lightweight Markup Enhancement and Crowd Genetic Programming
Gangyi Ding RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels
Gaoping Huang AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality
Garreth Tigwell Accessibility of High-Fidelity Prototyping Tools
Garreth Tigwell Nuanced Perspectives Toward Disability Simulations from Digital Designers, Blind, Low Vision, and Color Blind People
Garrett Powell On Designing Programming Error Messages for Novices: Readability and its Constituent Factors
Gary Hsieh Heuristic Evaluation of Conversational Agents
Gary Hsieh Understanding Analytics Needs of Video Game Streamers
Gaurav Misra Truth or Dare: Understanding and Predicting How Users Lie and Provide Untruthful Data Online
Gautam Biswas Students' Verbalized Metacognition during Computerized Learning
Geehyuk Lee AtaTouch: Robust Finger Pinch Detection for a VR Controller Using RF Return Loss
Geehyuk Lee Heterogeneous Stroke: Using Unique Vibration Cues to Improve the Wrist-Worn Spatiotemporal Tactile Display
Geehyuk Lee ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple Objects
Geert Roumen Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child
Geoff Kaufman Significant Otter: Understanding the Role of Biosignals in Communication
Geoff Kaufman Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism
Geoffrey Xiang Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design
George Buchanan "It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness
George Chalhoub "It did not give me an option to decline": A Longitudinal Analysis of the User Experience of Security and Privacy in Smart Home Products
George Fitzmaurice Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture
George Mo Gesture Knitter: A Hand Gesture Design Tool for Head-Mounted Mixed Reality Applications
George Raptis Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices
Geraldine Fitzpatrick Leaving the Field: Designing a Socio-Material Toolkit for Teachers to Continue to Design Technology with Children
Geraldine Fitzpatrick Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing
Gerold Hoelzl GuideCopter - A Precise Drone-Based Haptic Guidance Interface for Blind or Visually Impaired People
Géry Casiez Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios
Géry Casiez Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions
Gesu India Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind
Gethin Thomas PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials
Geza Kovacs Not Now, Ask Later: Users Weaken Their Behavior Change Regimen Over Time, But Expect To Re-Strengthen It Imminently
Gianmarco De Francisci Morales Clandestino or Rifugiato? Anti-immigration Facebook Ad Targeting in Italy
Gijs Huisman Conversational Futures: Emancipating Conversational Interactions for Futures Worth Wanting
Gilles Bailly "Beyond 3D printers": Understanding Digital Fabrication Practices for the Education of Visually Impaired or Blind Youth
Gilles Bailly Adapting User Interfaces with Model-based Reinforcement Learning
Ginevra Castellano Reward Seeking or Loss Aversion?: Impact of Regulatory Focus Theory on Emotional Induction in Children and Their Behavior Towards a Social Robot
Giovanni Troiano 'Why Are You Playing Games? You Are a Girl!': Exploring The Gender Biases of Male and Female in Esports
Giulio Jacucci Programmable Smart Home Toolkits Should Better Address Households' Social Needs
Gloria Mark What Life Events are Disclosed on Social Media, How, When, and By Whom?
Gloria Mark Constructing Embodied Algebra by Sketching
Gonzalo Martinez What Life Events are Disclosed on Social Media, How, When, and By Whom?
Gonzalo Mendez Showing Academic Performance Predictions during Term Planning: Effects on Students' Decisions, Behaviors, and Preferences
Gopinaath Kannabiran What Do Hackathons Do? Understanding Participation in Hackathons Through Program Theory Analysis
Gordon Brown The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices
Grace John-Stewart "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV
Grace Leslie Can You Hear My Heartbeat?: Hearing an Expressive Biosignal Elicits Empathy
Graham Jones Viral Visualizations: How Coronavirus Skeptics Use Orthodox Data Practices to Promote Unorthodox Science Online
Greg Wadley "It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness
Griffin Dietz StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children
Guanhong Liu Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback
Guanyun Wang ShrinCage: 4D Printing Accessories that Self-Adapt
Guanyun Wang FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping
Guido Makransky Pedagogical Agents in Educational VR: An in the Wild Study
Gunnar Stevens Buying the 'Right' Thing: Designing Food Recommender Systems with Critical Consumers
Günter Wallner What Players Want: Information Needs of Players on Post-GameVisualizations
Gustav Petersen Pedagogical Agents in Educational VR: An in the Wild Study
Gyeore Yun Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects
Gyuwon Jung “Good Enough!”: Flexible Goal Achievement with Margin-based Outcome Evaluation
Ha-Kyung Kong “Good Enough!”: Flexible Goal Achievement with Margin-based Outcome Evaluation
Hadas Erel TUI as Social Entity: a Study of Joint-actuation and Turn-taking-actuation in Actuated-interfaces
Hai-Ning Liang Distractor Effects on Crossing-Based Interaction
Hai-Ning Liang Gaze-Supported 3D Object Manipulation in Virtual Reality
Hai-Ning Liang Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames
Haijun Xia Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming
Haikun Huang Toward Automatic Audio Description Generation for Accessible Videos
Haipeng Mi Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback
Haiqing Xu Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback
Haitao Zheng User Authentication via Electrical Muscle Stimulation
Haiyi Zhu Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems
Haiyi Zhu "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment
Haley West U!Scientist: Designing for People-Powered Research in Museums
Hamed Alavi The Complexity of Indoor Air Quality Forecasting and the Simplicity of Interacting with It – A Case Study of 1007 Office Meetings
Han Phan Data as Delight: Eating data
Han Yang A Meta-Analysis of Human Personality and Robot Acceptance in Human-RobotInteraction
Han-Wei Hsieh Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions
Hana Habib Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices
Hancheng Cao Large Scale Analysis of Multitasking Behavior During Remote Meetings
Hancheng Cao Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic
Hang Zhou PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback
Hanna Wallach Manipulating and Measuring Model Interpretability
Hannah Highfill "Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI
Hannah Kim When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage
Hannah Twigg-Smith Tools, Tricks, and Hacks: Exploring Novel Digital Fabrication Workflows on #PlotterTwitter
Hanne Wagner Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care App Descriptions in the Google Play Store
Hans Gellersen Radi-Eye: Hands-free Radial Interfaces for 3D Interaction using Gaze-activated Head-crossing
Hanspeter Pfister reVISit: Looking Under the Hood of Interactive Visualization Studies
Hanspeter Pfister Ask Me or Tell Me? Enhancing the Effectiveness of Crowdsourced Design Feedback
Hanspeter Pfister Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training
Hanxi Tang Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults
Hao-An Wu “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks
Hao-Chuan Wang GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality
Hao-Chuan Wang Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers
Hao-Fei Cheng Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems
Hao-Ping Lee IM Receptivity and Presentation-type Preferences among Users of a Mobile App with Automated Receptivity-status Adjustment
Hao-Ping Lee “Put it on the Top, I’ll Read it Later”: Investigating Users’ Desired Display Order for Smartphone Notifications
Hao-Ping Lee “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks
Haolin Liu ShrinCage: 4D Printing Accessories that Self-Adapt
Haotian Li A Visual Analytics Approach to Facilitate the Proctoring of Online Exams
Haowei Yu 'Why Are You Playing Games? You Are a Girl!': Exploring The Gender Biases of Male and Female in Esports
Haozhe Wu PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback
Harald Reiterer STREAM: Exploring the Combination of Spatially-Aware Tablets with Augmented Reality Head-Mounted Displays for Immersive Analytics
Harald Reiterer KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient Transfers
Harini Sampath "It's Just Everything Outside of the IDE that's the Problem": Information Seeking by Software Developers with Visual Impairments
Harini Sampath Accessibility of Command Line Interfaces
Harini Suresh Beyond Expertise and Roles: A Framework to Characterize the Stakeholders of Interpretable Machine Learning and their Needs
Harkiran Saluja The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online
Haruki Takahashi EscapeLoom: Fabricating New Affordances for Hand Weaving
Hasti Seifi Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques
Hayley Simon "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks
Hazel Boyd Augmented Reality and Older Adults: A Comparison of Prompting Types
Hee-Seung Moon Optimal Action-based or User Prediction-based Haptic Guidance: Can You Do Even Better?
Heejung Yoo Exploring the Use of a Voice-based Conversational Agent to Empower Adolescents with Autism Spectrum Disorder
Heidi Biggs Data Epics: Embarking on Literary Journeys of Home Internet of Things Data
Heidi Biggs Watching Myself Watching Birds: Abjection, Ecological Thinking, and Posthuman Design
Heidi Ng Blending into Everyday Life: Designing a Social Media-Based Peer Support System
Hein Htike Augmented Reality Glasses as an Orientation and Mobility Aid for People with Low Vision: a Feasibility Study of Experiences and Requirements
Heinrich Hussmann Eliciting and Analysing Users' Envisioned Dialogues with Perfect Voice Assistants
Helena Mentis Building for ‘We’: Safety Settings for Couples with Memory Concerns
Helena Mentis It’s Not Just the Movement: Experiential Information Needed for Stroke Telerehabilitation
Heli Väätäjä Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting
Heloisa Candello Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems
Henning Pohl Poros: Configurable Proxies for Distant Interactions in VR
Henriette Cramer Towards Fairness in Practice: A Practitioner-Oriented Rubric for Evaluating Fair ML Toolkits
Henrik Larsen Restraints as a Mechanic for Bodily Play
Henrique Ferreira Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems
Henry Duh Distractor Effects on Crossing-Based Interaction
Henry Y K Lau HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy
Herman Saksono StoryMap: Using Social Modeling and Self-Modeling for Supporting Physical Activity Among Low-SES Families
Hideaki Kuzuoka Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You
Hijung Shin Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming
Hillary Carey Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism
Himani Deshpande EscapeLoom: Fabricating New Affordances for Hand Weaving
Himanshu Zade How the Design of YouTube Influences User Sense of Agency
Hira Jamshed Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos
Hiromu Yakura No More Handshaking: How have COVID-19 pushed the expansion of computer-mediated communication in Japanese idol culture?
Hiromu Yakura Mindless Attractor: A False-Positive Resistant Intervention for Drawing Attention Using Auditory Perturbation
Hironobu Takagi LineChaser: A Smartphone-Based Navigation System for Blind People to Stand in Line
Hiroshi Fujiwara Phonetroller: Visual Representations of Fingers for Precise Touch Input when using a Phone in VR
Hiroshi Ishii Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light
Hiroyuki Kajimoto Increasing Electrical Muscle Stimulation’s Dexterity by means of Back of the Hand Actuation
Hitesh Sharma An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices
Holly Prigerson Living Memory Home: Understanding Continuing Bond in the Digital Age through Backstage Grieving
Hong Gao Digital Transformations of Classrooms in Virtual Reality
Hong Shen More Kawaii than a Real-Person Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers
Hong Wang NBSearch: Semantic Search and Visual Exploration of Computational Notebooks
Hongan Wang RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics
Hongbo Fu HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy
Houssem Saidi HoloBar: Rapid Command Execution for Head-Worn AR Exploiting Around the Field-of-View Interaction
Hrvoje Benko Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality
Hrvoje Benko ElectroRing: Subtle Pinch and Touch Detection with a Ring
Hrvoje Benko Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality
Hsin-Ruey Tsai GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality
Hsin-Ruey Tsai HairTouch: Providing Stiffness, Roughness and Surface Height Differences Using Reconfigurable Brush Hairs on a VR Controller
Hsiu-Chen Tseng Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction
Huamin Qu Learning to Automate Chart Layout Configurations Using Crowdsourced Paired Comparison
Huamin Qu A Visual Analytics Approach to Facilitate the Proctoring of Online Exams
Huamin Qu Causal Perception in Question-Answering Systems
Huan Wei A Visual Analytics Approach to Facilitate the Proctoring of Online Exams
Huawei Tu Distractor Effects on Crossing-Based Interaction
Huawei Tu Modeling Pointing Uncertainty for Moving Targets with Arbitrary Shapes
Hugo Nicolau Community Based Robot Design for Classrooms with Mixed Visual Abilities Children
Hugo Romat Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking
Hui Zhang EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos
Hui Zhu The Design Space of Wearables for Sports and Fitness Practices
Huib Ridder CakeVR: A Social Virtual Reality (VR) Tool for Co-designing Cakes
Humphrey Yang Freeform Fabrication of Fluidic Edible Materials
Huy Le Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens
Hwajung Hong Exploring the Use of a Voice-based Conversational Agent to Empower Adolescents with Autism Spectrum Disorder
Hwajung Hong Sticky Goals: Understanding Goal Commitments for Behavioral Changes in the Wild
Hwajung Hong ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces
Hwajung Hong Comparing Perspectives around Human and Technology Support for Contact Tracing
Hyanghee Park Designing a Conversational Agent for Sexual Assault Survivors: Defining Burden of Self-Disclosure and Envisioning Survivor-Centered Solutions
Hyanghee Park Human-AI Interaction in Human Resource Management: Understanding Why Employees Resist Algorithmic Evaluation at Workplaces and How to Mitigate Burdens
Hye-Young Jo GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation
Hyeryoung Kim Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication
Hyoseung Lee Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects
Hyowon Gweon StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children
Hyunseung Lim Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains
Hyunsoo Lee Sticky Goals: Understanding Goal Commitments for Behavioral Changes in the Wild
Hyunsoo Lee GoldenTime: Exploring System-Driven Timeboxing and Micro-Financial Incentives for Self-Regulated Phone Use
Hyunyoung Kim MorpheesPlug: A Toolkit for Prototyping Shape-Changing Interfaces
Ian Bicking Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web
Ian Johnson Opening research commissioning to civic participation: creating a community panel to review the social impact of HCI research proposals.
Ian Oakley FingerText: Exploring and Optimizing Performance for Wearable, Mobile and One-Handed Typing
Ian Oakley Dynamic Field of View Restriction in 360º Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS
Ian Ruthven Fighting Fires and Powering Steam Locomotives: Distribution of Control and Its Role in Social Interaction at Tangible Interactive Museum Exhibits
Iftekhar Ahmed Latte: Use-Case and Assistive-Service Driven Automated Accessibility Testing Framework for Android
Ignacio Avellino It’s Not Just the Movement: Experiential Information Needed for Stroke Telerehabilitation
Igor Dolgov An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices
İhsan Yıldırım Snowflakes: A Prototyping Tool for Computational Jewelry
Ildar Farkhatdinov Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities
In-Taek Jung Styling Words: A Simple and Natural Way to Increase Variability in Training Data Collection for Gesture Recognition
Ingo Apel Assembler!3: 3D Reconstruction of Laser-cut Models
Inha Cha Exploring the Use of a Voice-based Conversational Agent to Empower Adolescents with Autism Spectrum Disorder
Inseok Hwang MomentMeld: AI-augmented Mobile Photographic Memento towards Mutually Stimulatory Inter-generational Interaction
Ioanna Lykourentzou An Examination of the Work Practices of Crowdfarms
Irene Inwani "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV
Irene Lee Exploring Generative Models with Middle School Students
Irene Pasquetto Getting Ourselves Together: Epistemic Burden and Data-centered Participatory Design Research
Irfan Essa Automatic Generation of Two Level Hierarchical Tutorials from Instructional Makeup Videos
Irina Shklovski Empowering Resignation: There's an App for That
Isaac Salisbury Head-Worn Displays for Emergency Medical Services Staff: Properties of Prehospital Work, Use Cases, and Design Considerations
Isabel Neto Community Based Robot Design for Classrooms with Mixed Visual Abilities Children
Isabel Qamar ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations
Ishan Chatterjee Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease
Isil Dillig Falx: Synthesis-Powered Visualization Authoring
Işıl Oygür The Lived Experience of Child-Owned Wearables: Comparing Children’s and Parents’ Perspectives on Activity Tracking
IV Ramakrishnan BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones
Ivan Flechais "It did not give me an option to decline": A Longitudinal Analysis of the User Experience of Security and Privacy in Smart Home Products
Ivan Poupyrev RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor
J. Bærentzen CASSIE: Curve and Surface Sketching in Immersive Environments
J. Liao How the Design of YouTube Influences User Sense of Agency
Jack Holt Training and Embedding Cybersecurity Guardians in Older Communities
Jack Lilley Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform
Jack Ratcliffe Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities
Jaclyn Ocumpaugh Students' Verbalized Metacognition during Computerized Learning
Jacob Belga Distance Perception with a Video See-Through Head-Mounted Display
Jacob Wobbrock Understanding Blind Screen-Reader Users' Experiences of Digital Artboards
Jacob Wobbrock Voicemoji: Emoji Entry Using Voice for Visually Impaired People
Jacob Wobbrock “I Am Iron Man” Priming Improves the Learnability and Memorability of User-Elicited Gestures
Jae-eun Shin A User-Oriented Approach to Space-Adaptive Augmentation: The Effects of Spatial Affordance on Narrative Experience in an Augmented Reality Detective Game
Jaedong Kim Virtual Camera Layout Generation using a Reference Video
Jaehoon Pyun Designing Metamaterial Cells to Enrich Thermoforming 3D Printed Objects for Post-Print Modification
Jaemarie Solyst "It Feels Like I am Talking into a Void": Understanding Interaction Gaps in Synchronous Online Classrooms
Jaeyoon Song Online Mingling: Supporting Ad Hoc, Private Conversations at Virtual Conferences
Jaeyoun You “I might be using his.. but it is also mine!”: Ownership & Control in Account Designed for Sharing
Jahna Otterbacher It's About Time: A View of Crowdsourced Data Before and During the Pandemic
Jaime Lien RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor
Jaime Teevan Scraps: Enabling Contextual Mobile Capture, Contextualization, and Use of Document Resources}
Jaime Teevan Large Scale Analysis of Multitasking Behavior During Remote Meetings
Jainendra Shukla Exploring Semi-Supervised Learning for Predicting Listener Backchannels
Jaisie Sin Digital Design Marginalization: New Perspectives on Designing Inclusive Interfaces
Jake Hofman Datamations: Animated Explanations of Data Analysis Pipelines
Jake Hofman Manipulating and Measuring Model Interpretability
Jakob Karolus Creepy Technology: What Is It and How Do You Measure It?
Jakob Tholander Design in Action: Unpacking the Artists' Role in Performance-Led Research
Jakob Tholander Queuing for Waste: Sociotechnical Interactions within a Food Sharing Community
Jamar Sullivan Understanding the Security and Privacy Advice Given to Black Lives Matter Protesters
James Baumeister Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation
James Brockmole Breaking out of the Lab: Mitigating Mind Wandering with Gaze-Based Attention-Aware Technology in Classrooms
James Choi How the Design of YouTube Influences User Sense of Agency
James Devine Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables
James Fogarty “They don’t always think about that”: Translational Needs in the Design of Personal Health Informatics Applications
James Hammerman U!Scientist: Designing for People-Powered Research in Museums
James Herbsleb Trust in Collaborative Automation in High Stakes Software Engineering Work: A Case Study at NASA
James Hollan From Detectables to Inspectables: Understanding Qualitative Analysis of Audiovisual Data
James Johnson Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction
James Landay StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children
James McCann Engineering Multifunctional Spacer Fabrics Through Machine Knitting
James McCann Personal Jacquard Weaving
James Nicholson Training and Embedding Cybersecurity Guardians in Older Communities
James Pierce In Tension with Progression: Grasping the Frictional Tendencies of Speculative, Critical, and other Alternative Designs
James Pierce Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry
James Prather On Designing Programming Error Messages for Novices: Readability and its Constituent Factors
James Scott Bedtime Window: A Field Study Connecting Bedrooms of Long-Distance Couples Using a Slow Photo-Stream and Shared Real-Time Inking
James Scovell Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players
James Walsh Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation
Jamie Sherman Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players
Jan Borchers From Detectables to Inspectables: Understanding Qualitative Analysis of Audiovisual Data
Jan Cao Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game Experience
Jan Gugenheimer A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays
Jan Gugenheimer SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality
Jan Gugenheimer Exploring Augmented Visual Alterations in Interpersonal Communication
Jan Kučera Bedtime Window: A Field Study Connecting Bedrooms of Long-Distance Couples Using a Slow Photo-Stream and Shared Real-Time Inking
Jan Leimeister ArgueTutor: An Adaptive Dialog-based Learning System for Argumentation Skills
Jan Riemann Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens
Jan Riemann Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics
Jan Rixen Effects of Semantic Segmentation Visualization on Trust, Situation Awareness, and Cognitive Load in Highly Automated Vehicles
Jan Rixen Exploring Augmented Visual Alterations in Interpersonal Communication
Jan Smeddinck Fragments of the Past: Configuring Peer Support with Perpetrators of Domestic Violence
Jane Im Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms
Janet Chen What Happens After Death? Using a Design Workbook to Understand User Expectations for Preparing their Data
Janet Johnson Do You Really Need to Know Where 'That' Is? Enhancing Support for Referencing in Collaborative Mixed Reality Environments
Janet Johnson ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring
Janice Tsai Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web
Janne Beuthel Grandparents and Grandchildren Meeting Online: The Role of Material Things in Remote Settings
Jared Duval Physical Warm-up Games. Exploring the Potential of Play and Technology Design
Jared Duval Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design
Jarrod Knibbe Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube
Jarrod Knibbe Dance and Choreography in HCI: A Two-Decade Retrospective
Jas Brooks Stereo-Smell via Electrical Trigeminal Stimulation
Jas Brooks Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains
Jas Brooks Increasing Electrical Muscle Stimulation’s Dexterity by means of Back of the Hand Actuation
Jasmin Niess Creepy Technology: What Is It and How Do You Measure It?
Jasmin Niess The Technology-Mediated Reflection Model: Barriers and Assistance in Data-Driven Reflection
Jasmin Niess Making Sense of Complex Running Metrics Using a Modified Running Shoe
Jasmin Niess Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises
Jasmin Niess The Development and Validation of the Technology-Supported Reflection Inventory
Jason Alexander How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies
Jason Alexander Reconfiguration Strategies with Composite Data Physicalizations
Jason Alexander Understanding the Design Space of Embodied Passwords based on Muscle Memory
Jason Corso Crowdsourcing More Effective Initializations for Single-Target Trackers Through Automatic Re-querying
Jason Haga Grand Challenges in Immersive Analytics
Jason Jacques Investigating the Accessibility of Crowdwork Tasks on Mechanical Turk
Jason Jacques Crowdsourcing Design Guidance for Contextual Adaptation of Text Content in Augmented Reality
Jason Wu Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels
Jason Yip The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online
Jasper O'Leary Tools, Tricks, and Hacks: Exploring Novel Digital Fabrication Workflows on #PlotterTwitter
Jathan Sadowski What can HCI learn from sexual consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies
Jatinder Singh The Landscape and Gaps in Open Source Fairness Toolkits
Javier Hernandez AffectiveSpotlight: Facilitating the Communication of Affective Responses from Audience Members during Online Presentations
Javier Hernandez MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings
Jay Chen Karamad: A Voice-based Crowd-sourcing Platform for Under-served Populations
Jay Modh A Review on Strategies for Data Collection, Reflection, and Communication in Eating Disorder Apps
Jayesh Doolani LociMotion: Towards Learning a Strong Authentication Secret in a Single Session
Jaylin Herskovitz XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences
Je Lee Understanding Tilt in Esports: A Study of Young League of Legends Players
Jean Garcia-Gathright Towards Fairness in Practice: A Practitioner-Oriented Rubric for Evaluating Fair ML Toolkits
Jean Song Crowdsourcing More Effective Initializations for Single-Target Trackers Through Automatic Re-querying
Jean Song Personalizing Ambience and Illusionary Presence: How People Use “Study with Me” Videos to Create Effective Studying Environments
Jean-Marc Matos RCO : Investigating Social and Technological Constraints through Interactive Dance
Jeanette Falk What Do Hackathons Do? Understanding Participation in Hackathons Through Program Theory Analysis
Jeanie Beh Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families
Jeanine Skorinko Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse
Jed Brubaker Revisiting Gendered Web Forms: An Evaluation of Gender Inputs with (Non-)Binary People
Jee Yim Designing Metamaterial Cells to Enrich Thermoforming 3D Printed Objects for Post-Print Modification
Jeeeun Kim EscapeLoom: Fabricating New Affordances for Hand Weaving
Jeehan Malik Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults
Jeff Huang Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation
Jeffrey Bardzell Wanting To Live Here: Design After Anthropocentric Functionalism
Jeffrey Bardzell Synthesis of Forms: Integrating Practical and Reflective Qualities in Design
Jeffrey Bardzell Watching Myself Watching Birds: Abjection, Ecological Thinking, and Posthuman Design
Jeffrey Bigham Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels
Jeffrey Bigham "It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability
Jeffrey Bigham Say It All: Feedback for Improving Non-Visual Presentation Accessibility
Jeffrey He Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens
Jeffrey Nichols Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels
Jeffrey Rzeszotarski Designing Interactive Transfer Learning Tools for ML Non-Experts
Jeffrey Rzeszotarski Tessera: Discretizing Data Analysis Workflows on a Task Level
Jendrik Grittner Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game
Jenna Hong Exploring Generative Models with Middle School Students
Jennifer Jacobs Remote Learners, Home Makers: How Digital Fabrication Was Taught Online During a Pandemic
Jennifer Jacobs What We Can Learn From Visual Artists About Software Development
Jennifer Mankoff Examining Visual Semantic Understanding in Blind and Low-Vision Technology Users
Jennifer Mankoff HulaMove: Using Commodity IMU for Waist Interaction
Jennifer Mankoff Medical Maker Response to COVID-19: Distributed Manufacturing Infrastructure for Stop Gap Protective Equipment
Jennifer Mankoff Stitching Together the Experiences of Disabled Knitters
Jennifer Mankoff The Right to Help and the Right Help: Fostering and Regulating Collective Action in a Medical Making Reaction to COVID-19
Jennifer Pearson PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials
Jennifer Pierre Getting Ourselves Together: Epistemic Burden and Data-centered Participatory Design Research
Jennifer Thom Towards Fairness in Practice: A Practitioner-Oriented Rubric for Evaluating Fair ML Toolkits
Jennifer Vaughan Manipulating and Measuring Model Interpretability
Jennifer Villareale Player-AI Interaction: What Neural Network Games Reveal About AI as Play
Jenny Han StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children
Jenny Radesky "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks
Jenny Waycott Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform
Jennyfer Taylor Diagramming Working Field Theories for Design in the HCI Classroom
Jens Gerken Assisting Manipulation and Grasping in Robot Teleoperation with Augmented Reality Visual Cues
Jens Grønbæk MirrorBlender: Supporting Hybrid Meetings with a Malleable Video-Conferencing System
Jens Grubert Grand Challenges in Immersive Analytics
Jens Krueger Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives
Jens Müller KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient Transfers
Jens-Uwe Hahn Digital Transformations of Classrooms in Virtual Reality
Jeremy Gordon Covert Embodied Choice: Decision-Making and the Limits of Privacy Under Biometric Surveillance
Jesper Kjeldskov Domestic Robots and the Dream of Automation: Understanding Human Interaction and Intervention
Jess McIntosh SoloFinger: Robust Microgestures while Grasping Everyday Objects
Jess McIntosh Poros: Configurable Proxies for Distant Interactions in VR
Jessalyn Alvina Touch without Touching: Overcoming Social Distancing in Semi-Intimate Relationships with SansTouch
Jesse Benjamin Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry
Jesse Gonzalez Vibrosight++: City-Scale Sensing Using Existing Retroreflective Signs and Markers
Jessica Brummelen Engaging Teachers to Co-Design Integrated AI Curriculum for K-12 Classrooms
Jessica Cauchard Drone in Love: Emotional Perception of Facial Expressions on Flying Robots
Jessica Flathau Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults
Jessica Formosa Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports
Jessica Hammer Fostering Equitable Help-Seeking for K-3 Students in Low Income and Rural Contexts
Jessica Hammer Homecoming: Exploring Returns to Long-Term Single Player Games
Jessica Hammer Mapping Design Spaces for Teaching Audience Participation in Game Live Streaming
Jessica Hammer Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism
Jessica Hodgins Stitching Together the Experiences of Disabled Knitters
Jessica Hoffman StoryMap: Using Social Modeling and Self-Modeling for Supporting Physical Activity Among Low-SES Families
Jessica Hoffman Examining the Intersections of Race, Religion & Community Technologies: A Photovoice Study
Jessica Oliver Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters
Jessica Pater Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders
Jessica Pater Standardizing Participant Compensation Reporting in HCI: A Meta-Review and Recommendations for the Field
Jessica Schroeder “They don’t always think about that”: Translational Needs in the Design of Personal Health Informatics Applications
Jessica Trussell Comparison of Methods for Evaluating Complexity of Simplified Texts among Deaf and Hard-of-Hearing Adults at Different Literacy Levels
Jessy Ceha Can a Humorous Conversational Agent Enhance Learning Experience and Outcomes?
Ji Song “I might be using his.. but it is also mine!”: Ownership & Control in Account Designed for Sharing
Jia Jia PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback
Jiachen Wang EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos
Jiahao Li HulaMove: Using Commodity IMU for Waist Interaction
Jiaji Li ShrinCage: 4D Printing Accessories that Self-Adapt
Jiaji Li FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping
Jiajing Guo Shing: A Conversational Agent to Alert Customers of Suspected Online-payment Fraud with Empathetical Communication Skills
Jialin Deng Data as Delight: Eating data
Jiamin Dai Technology Adoption and Learning Preferences for Older Adults: Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities
Jiamin Dai Surfacing the Voices of People with Dementia: Strategies for Effective Inclusion of Proxy Stakeholders in Qualitative Research
Jian Zhao NBSearch: Semantic Search and Visual Exploration of Computational Notebooks
Jian Zhao KTabulator: Interactive Ad hoc Table Creation Using Knowledge Graphs
Jiang Wu EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos
Jiang Zhang IGScript: An Interaction Grammar for Scientific Data Presentation
Jiangtao Gong All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat
Jiannan Li More Kawaii than a Real-Person Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers
Jianzhe Gu FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping
Jiawan Zhang We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public
Jichen Zhu Player-AI Interaction: What Neural Network Games Reveal About AI as Play
Jie Li CakeVR: A Social Virtual Reality (VR) Tool for Co-designing Cakes
Jie Li Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop
JihHsuan Lin A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C): Measuring the Cognitive, Emotional, Physical, and Social Demands of Video Games
Jill Dimond Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms
Jill McGlasson Training and Embedding Cybersecurity Guardians in Older Communities
Jimmy Le StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children
Jin Huang Distractor Effects on Crossing-Based Interaction
Jin Huang Modeling Pointing Uncertainty for Moving Targets with Arbitrary Shapes
Jin Lee Armed in ARMY: A Case Study of How BTS Fans Successfully Collaborated to #MatchAMillion for Black Lives Matter
Jin Lee The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online
Jin Yamanaka RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor
Jin-Hyuk Hong Styling Words: A Simple and Natural Way to Increase Variability in Training Data Collection for Gesture Recognition
Jina Suh AffectiveSpotlight: Facilitating the Communication of Affective Responses from Audience Members during Online Presentations
Jina Suh MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings
Jing Wei User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy
Jing Yan Tessera: Discretizing Data Analysis Workflows on a Task Level
Jinghua Piao Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic
Jingle Chen Identity Claims that Underlie Ethical Awareness and Action
Jingun Jung ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple Objects
Jingwen Li Vinci: An Intelligent Graphic Design System for Generating Advertising Posters
Jingwen Li Communicating with Motion: A Design Space for Animated Visual Narratives in Data Videos
Jingxuan Wen Stereo-Smell via Electrical Trigeminal Stimulation
Jingya Guo Shing: A Conversational Agent to Alert Customers of Suspected Online-payment Fraud with Empathetical Communication Skills
Jingyi Li What We Can Learn From Visual Artists About Software Development
Jinha Yoon Effects of Emotion and Agency on Presence in Virtual Reality
Jinu Jang Understanding the Usage of Online Media for Parenting from Infancy to Preschool At Scale
Jio Oh “Good Enough!”: Flexible Goal Achievement with Margin-based Outcome Evaluation
Jionghao Lin Data as Delight: Eating data
Jiwan Kim FingerText: Exploring and Optimizing Performance for Wearable, Mobile and One-Handed Typing
Jiwon Seo Optimal Action-based or User Prediction-based Haptic Guidance: Can You Do Even Better?
JiWoong Jang Say It All: Feedback for Improving Non-Visual Presentation Accessibility
Joana Hois ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving
Joanna Bergström How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies
Joanna Bergström Ninja Hands: Using Many Hands to Improve Target Selection in VR
Joanna McGrenere What Happens After Death? Using a Design Workbook to Understand User Expectations for Preparing their Data
Joanna McGrenere Designers Characterize Naturalness in Voice User Interfaces: Their Goals, Practices, and Challenges
Joanna McGrenere Technology Adoption and Learning Preferences for Older Adults: Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities
Joannes Chan Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality
João Almeida Avoiding Reactions Outside the Home: Challenges, Strategies, and Opportunities to Enhance Dining Out Experiences of People with Food Hypersensitivities
João Belo XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces
João Santos Picturing It!: The Effect of Image Styles on User Perceptions of Personas
Jocelyn Spence Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic
Jodie Plumert Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults
Joe Finney Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables
Joe Marshall Articulating Soma Experiences using Trajectories
Joe Marshall Limited control over the body as intriguing play design resource
Joe Revans Enacting the Last Mile: Experiences of Smart Contracts in Courier Deliveries
Joel Kiskola Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting
Joel Reidenberg Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices
Joey Hsiao Examining the Use Online Platforms for Employment: A Survey of U.S. Job Seekers
Joey Huang RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences
Jofish Kaye Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web
Johanna Beyer Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training
Johanna Okerlund A Feminist Utopian Perspective on the Practice and Promise of Making
Johannes Borchard Visual Interactive Privacy Policy: The Better Choice?
Johannes Kleine Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables
Johannes Kraus Calibrating Pedestrians' Trust in Automated Vehicles: Does an Intent Display in an External HMI Support Trust Calibration and Safe Crossing Behavior?
Johannes Maas From Detectables to Inspectables: Understanding Qualitative Analysis of Audiovisual Data
Johannes Schöning Creepy Technology: What Is It and How Do You Measure It?
Johannes Schöning Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises
Johannes van der Kolk Exquisite Fabrication: Exploring Turn-Taking Between Designers and Digital Fabrication Machines
Johannes Zagermann STREAM: Exploring the Combination of Spatially-Aware Tablets with Augmented Reality Head-Mounted Displays for Immersive Analytics
John Carroll Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers
John Chuang Covert Embodied Choice: Decision-Making and the Limits of Privacy Under Biometric Surveillance
John Chung Personalizing Ambience and Illusionary Presence: How People Use “Study with Me” Videos to Create Effective Studying Environments
John Chung Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming
John Dudley Investigating the Accessibility of Crowdwork Tasks on Mechanical Turk
John Dudley Crowdsourcing Design Guidance for Contextual Adaptation of Text Content in Augmented Reality
John Dudley Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality
John Dudley Gesture Knitter: A Hand Gesture Design Tool for Head-Mounted Mixed Reality Applications
John Gallagher ASL Sea Battle: Gamifying Sign Language Data Collection
John Homer On Designing Programming Error Messages for Novices: Readability and its Constituent Factors
John Hwong When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage
John Mullaly Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse
John Rooksby “Why lose control?” A Study of Freelancers' Perspectives with Gig Economy Platforms
John Seberger Empowering Resignation: There's an App for That
John Seberger Us and Them (and It): Social Orientation, Privacy Concerns, and Expected Use of Pandemic-Tracking Apps in the United States
John Stasko Collecting and Characterizing Natural Language Utterances for Specifying Data Visualizations
John Stasko Causal Perception in Question-Answering Systems
John Stasko Data Animator: Authoring Expressive Animated Data Graphics
John Thompson Data Animator: Authoring Expressive Animated Data Graphics
John Vines Circumspect Users: Older Adults’ as Critical Adopters and Resistors of Technology
John Vines Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship: Towards Financial Citizenship
John Vines How Design Researchers Interpret Probes: Understanding the Critical Intentions of a Designerly Approach to Research
John Vines A Right Time to Give: Beyond Saving Time in Automated Conditional Donations
John Vines Lanterns: Configuring a Digital Resource to Inspire Preschool Children’s Free Play Outdoors
John Zoshak Beyond Kant and Bentham: How Ethical Theories are being used in Artificial Moral Agents
Jon Froehlich Examining Visual Semantic Understanding in Blind and Low-Vision Technology Users
Jon Froehlich What Do We Mean by "Accessibility Research"? A Systematic Review of Accessibility Papers in CHI and ASSETS from 1994 to 2019
Jon Rogers Proceed with Care: Reimagining Home IoT Through a Care Perspective
Jonas Auda Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization
Jonas Frich How Digital Tools Impact Convergent and Divergent Thinking in Design Ideation
Jonas Oppenlaender Hardhats and Bungaloos: Comparing Crowdsourced Design Feedback with Peer Design Feedback in the Classroom
Jonas Schjerlund Ninja Hands: Using Many Hands to Improve Target Selection in VR
Jonathan Duckworth Limited control over the body as intriguing play design resource
Jonathan Grudin An Examination of the Work Practices of Crowdfarms
Jonathan Liebers Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization
Jonathan Marquez Limited control over the body as intriguing play design resource
Jonathan Mayer What Makes a Dark Pattern... Dark? Design Attributes, Normative Considerations, and Measurement Methods
Jonathan Tobin From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations
Joni Salminen Picturing It!: The Effect of Image Styles on User Perceptions of Personas
Joon Park “We Just Use What They Give Us”: Understanding Passenger User Perspectives in Smart Homes
Joongseek Lee “I might be using his.. but it is also mine!”: Ownership & Control in Account Designed for Sharing
Joonhwan Lee Designing a Conversational Agent for Sexual Assault Survivors: Defining Burden of Self-Disclosure and Envisioning Survivor-Centered Solutions
Joonhwan Lee Human-AI Interaction in Human Resource Management: Understanding Why Employees Resist Algorithmic Evaluation at Workplaces and How to Mitigate Burdens
Joonyoung Park GoldenTime: Exploring System-Driven Timeboxing and Micro-Financial Incentives for Self-Regulated Phone Use
Jordyn Seybolt What Life Events are Disclosed on Social Media, How, When, and By Whom?
Jorge Garza Appliancizer: Transforming Web Pages into Electronic Devices
Jorge Goncalves Gaze-Supported 3D Object Manipulation in Virtual Reality
Jorge Goncalves Effect of Information Presentation on Fairness Perceptions of Machine Learning Predictors
Jorge Goncalves Impact of Task on Attentional Tunneling in Handheld Augmented Reality
Jorge Goncalves User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy
Jorge Goncalves Dance and Choreography in HCI: A Two-Decade Retrospective
Jörn Hurtienne Visual Interactive Privacy Policy: The Better Choice?
Jose Such Privacy Norms for Smart Home Personal Assistants
Jose Such Truth or Dare: Understanding and Predicting How Users Lie and Provide Untruthful Data Online
Jose-Valentin Sera-Josef Distance Perception with a Video See-Through Head-Mounted Display
Joseph Chang When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage
Joseph Kearney Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults
Joseph LaViola Distance Perception with a Video See-Through Head-Mounted Display
Joseph Numainville Comparing Generic and Community-Situated Crowdsourcing for Data Validation in the Context of Recovery from Substance Use Disorders
Josh Andres Designing Ground Truth and the Social Life of Labels
Josh Andres AutoDS: Towards Human-Centered Automation of Data Science
Josh Andres Limited control over the body as intriguing play design resource
Joshua Fonseca Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality
Joshua Hallwright A Right Time to Give: Beyond Saving Time in Automated Conditional Donations
Joshua Manzano Using Boolean Satisfiability Solvers to Help Reduce Cognitive Load and Improve Decision Making when Creating Common Academic Schedules
Joshua Walton Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality
Joslin Goh Can a Humorous Conversational Agent Enhance Learning Experience and Outcomes?
Jotaro Shigeyama FastForce: Real-Time Reinforcement of Laser-Cut Structures
Joyce Zhou Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance
Jr-Ling Guo Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions
Juan Avila Articulating Soma Experiences using Trajectories
Juan Carlos Alvarez de la Vega “Why lose control?” A Study of Freelancers' Perspectives with Gig Economy Platforms
Juan Maestre Examining Mobility Among People Living with HIV in Rural Areas
Judith Ley-Flores SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity
Judith Uchidiuno Fostering Equitable Help-Seeking for K-3 Students in Low Income and Rural Contexts
Juho Hamari Towards the Next Generation of Gaming Wearables
Juho Kim RubySlippers: Supporting Content-based Voice Navigation for How-to Videos
Juho Kim Personalizing Ambience and Illusionary Presence: How People Use “Study with Me” Videos to Create Effective Studying Environments
Juho Kim Winder: Linking Speech and Visual Objects to Support Communication in Asynchronous Collaboration
Juho Sun “Good Enough!”: Flexible Goal Achievement with Margin-based Outcome Evaluation
Julia Bopp "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games
Julia Bullard Diagnosing Bias in the Gender Representation of HCI Research Participants: How it Happens and Where We Are
Julia Cambre Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web
Julian Frommel Don't You Know That You're Toxic: Perceptions of Toxicity in Online Gaming
Julian Frommel Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task
Julian Frommel Gathering Self-Report Data in Games through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy
Julie Dorsey DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments
Julie Funk Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe
Julie Williamson Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop
Julina Coupland When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage
Julio Nogima Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems
Jun Huh On Smartphone Users' Difficulty with Understanding Implicit Authentication
Jun Nishida Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS
Jun Nishida Stereo-Smell via Electrical Trigeminal Stimulation
Jun Rekimoto Design in Action: Unpacking the Artists' Role in Performance-Led Research
Jun Yuan mTSeer: Interactive Visual Exploration of Models on Multivariate Time-series Forecast
Jun Zhao “Money makes the world go around”: Identifying Barriers to Better Privacy in Children's Apps From Developers' Perspectives
Jun-Wei Lin Latte: Use-Case and Assistive-Service Driven Automated Accessibility Testing Framework for Android
Junchen Li Accessibility of High-Fidelity Prototyping Tools
Jung Yoo Virtual Camera Layout Generation using a Reference Video
Junnan Yu Parental Mediation for Young Children’s Use of Educational Media: A Case Study with Computational Toys and Kits
Junyong Noh Virtual Camera Layout Generation using a Reference Video
Junyoung Kim ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces
Jürgen Steimle SoloFinger: Robust Microgestures while Grasping Everyday Objects
Jürgen Steimle BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces
Jürgen Steimle Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam
Jürgen Steimle ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys
Jürgen Steimle Squish This: Force Input on Soft Surfaces for Visual Targeting Tasks
Jussi Jokinen Touchscreen Typing As Optimal Supervisory Control
Justin Keene Flow Encourages Task Focus, but Frustration Drives Task Switching: How Reward and Effort Combine to Influence Player Engagement in a Simple Video Game
Justin Luo AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision
Justin Matejka Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture
Justin Weisz Expanding Explainability: Towards Social Transparency in AI systems
Justin Weisz AutoDS: Towards Human-Centered Automation of Data Science
Ka Tsang Effects of Support-Seekers’ Community Knowledge on Their Expressed Satisfaction with the Received Comments in Mental Health Communities
Kadek Satriadi Quantitative Data Visualisation on Virtual Globes
Kael Rowan AffectiveSpotlight: Facilitating the Communication of Affective Responses from Audience Members during Online Presentations
Kael Rowan MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings
Kai Holländer A Taxonomy of Vulnerable Road Users for HCI Based On A Systematic Literature Review
Kai Li VINS: Visual Search for Mobile User Interface Design
Kai Lukoff How the Design of YouTube Influences User Sense of Agency
Kaileigh Byrne To Disclose or Not to Disclose: Examining the Privacy Decision-Making Processes of Older vs. Younger Adults
Kaitlyn Zhou The Disagreement Deconvolution: Bringing Machine Learning Performance Metrics In Line With Reality
Kaiwen Sun "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks
Kaixing Zhao Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics
Kaiyuan Xu PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback
Kaiyue Fan How the Design of YouTube Influences User Sense of Agency
Kaj Grønbæk XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces
Kami Vaniea RepliCueAuth: Validating the Use of a Lab-Based Virtual Reality Setup for Evaluating Authentication Systems
Kami Vaniea I don't need an expert! Making URL phishing features human comprehensible
Kami Vaniea Security Notifications in Static Analysis Tools: Developers' Attitudes, Comprehension, and Ability to Act on Them
Kami Vaniea Privacy Champions in Software Teams: Understanding Their Motivations, Strategies, and Challenges
Kangyou Yu Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames
Kaori Ikematsu TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair
Kaori Ikematsu LightTouch Gadgets: Extending Interactions on Capacitive Touchscreens by Converting Light Emission to Touch Inputs
Karan Ahuja Vid2Doppler: Synthesizing Doppler Radar Data from Videos for Training Privacy-Preserving Activity Recognition
Karan Ahuja Pose-on-the-Go: Approximating User Pose with Smartphone Sensor Fusion and Inverse Kinematics
Karan Ahuja Classroom Digital Twins with Instrumentation-Free Gaze Tracking
Karan Singh CASSIE: Curve and Surface Sketching in Immersive Environments
Karan Singh Color by Numbers: Interactive Structuring and Vectorization of Sketch Imagery
Karin Petrini Effects of Emotion and Agency on Presence in Virtual Reality
Karl Bayer BackTrack: 2D Back-of-device Interaction Through Front Touchscreen
Karla Waldenmeier Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength
Karola Marky Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing
Karrie Karahalios Attitudes Surrounding an Imperfect AI Autograder
Karrie Karahalios “We Just Use What They Give Us”: Understanding Passenger User Perspectives in Smart Homes
Karthik Mahadevan “Grip-that-there”: An Investigation of Explicit and Implicit Task Allocation Techniques for Human-Robot Collaboration
Karthik Ramani AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality
Karthik Ramani RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences
Kartik Hosanagar Human-AI Interaction in Human Resource Management: Understanding Why Employees Resist Algorithmic Evaluation at Workplaces and How to Mitigate Burdens
Karyn Moffatt Technology Adoption and Learning Preferences for Older Adults: Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities
Karyn Moffatt Surfacing the Voices of People with Dementia: Strategies for Effective Inclusion of Proxy Stakeholders in Qualitative Research
Kashyap Todi Adapting User Interfaces with Model-based Reinforcement Learning
Kasper Hornbæk How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies
Kasper Hornbæk Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube
Kasper Hornbæk Poros: Configurable Proxies for Distant Interactions in VR
Kasper Hornbæk Ninja Hands: Using Many Hands to Improve Target Selection in VR
Kate Hone Communication Skills Training Intervention Based on Automated Recognition of Nonverbal Signals
Kate Jeite-Delbridge A Right Time to Give: Beyond Saving Time in Automated Conditional Donations
Kate Kwasny Trade-offs for Substituting a Human with an Agent in a Pair Programming Context: The Good, the Bad, and the Ugly
Kateryna Morayko Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them
Katharina Emmerich Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives
Katharina Krombholz Exploring User-Centered Security Design for Usable Authentication Ceremonies
Katharina Krombholz Investigating Car Drivers’ Information Demand after Safety and Security Critical Incidents
Katharina Reinecke How WEIRD is CHI?
Katharina Reinecke Do Cross-Cultural Differences in Visual Attention Patterns Affect Search Efficiency on Websites?
Katherine Chiluiza Showing Academic Performance Predictions during Term Planning: Effects on Students' Decisions, Behaviors, and Preferences
Katherine Isbister Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design
Katherine Kuchenbecker Ungrounded Vari-Dimensional Tactile Fingertip Feedback for Virtual Object Interaction
Katherine Mustelier Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms
Katherine Rich Who Is Included in Human Perceptions of AI?: Trust and Perceived Fairness around Healthcare AI and Cultural Mistrust
Katherine Song Unmaking: Enabling and Celebrating the Creative Material of Failure, Destruction, Decay, and Deformation
Kathleen Pine Making Sense of Risk Information amidst Uncertainty: Individuals’ Perceived Risks Associated with the COVID-19 Pandemic
Kathrin Gerling A Critical Examination of Virtual Reality Technology in the Context of the Minority Body
Kathrin Gerling Understanding the Role of Technology to Support Breastfeeding
Kathrin Gerling Experiencing Simulated Confrontations in Virtual Reality
Kathryn Cunningham Avoiding the Turing Tarpit: Learning Conversational Programming by Starting from Code's Purpose
Kathryn Henne Making Sense of Risk Information amidst Uncertainty: Individuals’ Perceived Risks Associated with the COVID-19 Pandemic
Kathryn Lum Stitching Together the Experiences of Disabled Knitters
Kathryn Ringland Designing for Emotional Well-being: Integrating Persuasion and Customization into Mental Health Technologies
Kathy New 'We Can Send a Man To The Moon But We Can't Control the Temperature In Our office'; A Considerate Approach To Workplace Thermal Comfort by Older Women
Katie Alpin Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship: Towards Financial Citizenship
Katie Berns Queuing for Waste: Sociotechnical Interactions within a Food Sharing Community
Katie Davis When Screen Time Isn’t Screen Time: Tensions and Needs Among Tweens and Their Parents During Nature-Based Exploration
Katie Davis The Kids Are / Not / Sort of All Right: Technology’s Complex Role in Teen Wellbeing During COVID-19
Katie Davis Connected Learning, Collapsed Contexts: Examining Teens’ Sociotechnical Ecosystems Through the Lens of Digital Badges
Katie Salen The Ecological Context of Preschool-Aged Children’s Selection of Media Content
Katie Siek Studying the Formation of an Older Adult-Led Makerspace
Katja Rogers Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games
Katja Rogers Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model
Katsuki Harima Exploring a Makeup Support System for Transgender Passing based on Automatic Gender Recognition
Katta Spiel A Critical Examination of Virtual Reality Technology in the Context of the Minority Body
Katta Spiel Understanding the Role of Technology to Support Breastfeeding
Katta Spiel Revisiting Gendered Web Forms: An Evaluation of Gender Inputs with (Non-)Binary People
Kay Kender Leaving the Field: Designing a Socio-Material Toolkit for Teachers to Continue to Design Technology with Children
Kayci Vickers Empowering Dyads of Older Adults With Mild Cognitive Impairment And Their Care Partners Using Conversational Agents
Kayla DesPortes danceON: Culturally Responsive Creative Computing
Kayur Patel The Disagreement Deconvolution: Bringing Machine Learning Performance Metrics In Line With Reality
Kazuhisa Shibata Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS
Kazuki Takashima PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR
Kazuki Takashima Can Playing with Toy Blocks Reflect Behavior Problems in Children?
Kazuki Takashima TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair
Kazuma Takada Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS
Kazuyuki Fujita PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR
Kazuyuki Fujita TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair
Ke Xu mTSeer: Interactive Visual Exploration of Models on Multivariate Time-series Forecast
Keith Fisken Enacting the Last Mile: Experiences of Smart Contracts in Courier Deliveries
Keith Vertanen Enhancing the Composition Task in Text Entry Studies: Eliciting Difficult Text and Improving Error Rate Calculation
Keke Wu Understanding Data Accessibility for People with Intellectual and Developmental Disabilities
Kellie Vella Human-Nature Relations in Urban Gardens: Explorations with Camera Traps
Kelly Mack Medical Maker Response to COVID-19: Distributed Manufacturing Infrastructure for Stop Gap Protective Equipment
Kelly Mack What Do We Mean by "Accessibility Research"? A Systematic Review of Accessibility Papers in CHI and ASSETS from 1994 to 2019
Kelly Mack Stitching Together the Experiences of Disabled Knitters
Kelly Mack The Right to Help and the Right Help: Fostering and Regulating Collective Action in a Medical Making Reaction to COVID-19
Kelsey Cotton “Feeling the sensor feeling you”: A soma design exploration on sensing non-habitual breathing
Ken Hinckley Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking
Ken Lee Can a Humorous Conversational Agent Enhance Learning Experience and Outcomes?
Ken Milne TweakIt: Supporting End-User Programmers Who Transmogrify Code
Ken Pfeuffer SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality
Kenneth Koedinger Seeing Beyond Expert Blind Spots: Online Learning Design for Scale and Quality
Kenneth Koedinger Fostering Equitable Help-Seeking for K-3 Students in Low Income and Rural Contexts
Kent Lyons Little Road Driving HUD: Heads-Up Display Complexity Influences Drivers’ Perceptions of Automated Vehicles
Kenta Toshima Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan
Kentaro Toyama Detecting Data Falsification by Front-line Development Workers: A Case Study of Vaccination in Pakistan
Kentrell Owens ``You Gotta Watch What You Say'': Surveillance of Communication with Incarcerated People
Keri Mallari Understanding Analytics Needs of Video Game Streamers
Keshet Ronen "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV
Keunwoo Park AtaTouch: Robust Finger Pinch Detection for a VR Controller Using RF Return Loss
Kevin Koch Taking Mental Health & Well-Being to the Streets: An Exploratory Evaluation of In-Vehicle Interventions in the Wild
Kevin Lam The Effects of System Interpretation Errors on Learning New Input Mechanisms
Kevin Moynihan MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings
Kevin Nam Beyond Expertise and Roles: A Framework to Characterize the Stakeholders of Interpretable Machine Learning and their Needs
Kevin Ouyang Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation
Kevin Pfeil Distance Perception with a Video See-Through Head-Mounted Display
Kevin Storer "It's Just Everything Outside of the IDE that's the Problem": Information Seeking by Software Developers with Visual Impairments
Khai Truong Automating Clinical Documentation with Digital Scribes: Understanding the Impact on Physicians
Khai Truong "I Choose Assistive Devices That Save My Face" A Study on Perceptions of Accessibility and Assistive Technology Use Conducted in China
Khairi Reda Data Prophecy: Exploring the Effects of Belief Elicitation in Visual Analytics
Khalad Hasan Acceptability of Speech and Silent Speech Input Methods in Private and Public
Kholoud Althobaiti I don't need an expert! Making URL phishing features human comprehensible
Kieran Hicks Experiencing Simulated Confrontations in Virtual Reality
Kim Dysthe When the Social Becomes Non-Human: A Study of Young People’s Perception of Social Support in Chatbots
Kim Halskov How Digital Tools Impact Convergent and Divergent Thinking in Design Ideation
Kim Laine Exploring Design and Governance Challenges in the Development of Privacy-Preserving Computation
Kim Marriott Technology Developments in Touch-Based Accessible Graphics: A Systematic Review of Research 2010-2020
Kim Marriott Data as Delight: Eating data
Kim Marriott It's a Wrap: Toroidal Wrapping of Network Visualisations Supports Cluster Understanding Tasks
Kim Quimby Blending into Everyday Life: Designing a Social Media-Based Peer Support System
Kim Sauvé Reconfiguration Strategies with Composite Data Physicalizations
Kimia Zaman Religion and Women's Intimate Health: Towards an Inclusive Approach to Healthcare
Kirsten Ellis TapeBlocks: A Making Toolkit for People Living with Intellectual Disabilities
Kirti Dabas Illustrating the Gaps and Needs in the Training Support of Community Health Workers in India
Klaus Opwis How WEIRD is CHI?
Klemen Lilija Poros: Configurable Proxies for Distant Interactions in VR
Koji Yatani Mediating Intimacy with DearBoard: a Co-Customizable Keyboard for Everyday Messaging
Kongpyung Moon Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains
Konrad Davis ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring
Konstantin Beznosov On Smartphone Users' Difficulty with Understanding Implicit Authentication
Konstantin Beznosov The U in Crypto Stands for Usable: An Empirical Study of User Experience with Mobile Cryptocurrency Wallets
Konstantin Beznosov Security Notifications in Static Analysis Tools: Developers' Attitudes, Comprehension, and Ability to Act on Them
Konstantin Beznosov Bits Under the Mattress: Understanding Different Risk Perceptions and Security Behaviors of Crypto-Asset Users
Konstantin Klamka BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces
Konstantinos Papangelis An Examination of the Work Practices of Crowdfarms
Kopo Ramokapane Privacy Norms for Smart Home Personal Assistants
Kopo Ramokapane Truth or Dare: Understanding and Predicting How Users Lie and Provide Untruthful Data Online
Kory Mathewson Tele-Immersive Improv: Effects of Immersive Visualisations on Rehearsing and Performing Theatre Online
Koustuv Saha AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media
Koustuv Saha What Life Events are Disclosed on Social Media, How, When, and By Whom?
Koustuv Saha Towards Mutual Theory of Mind in Human-AI Interaction: How Language Reflects What Students Perceive About a Virtual Teaching Assistant
Koya Narumi Flower Jelly Printer: Slit Injection Printing for Parametrically Designed Flower Jelly
Krishna Seunarine PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials
Krishna Subramanian From Detectables to Inspectables: Understanding Qualitative Analysis of Audiovisual Data
Krishna Venkatasubramanian "I...Got my Nose-Print. But it Wasn't Accurate": How People with Upper Extremity Impairment Authenticate on their Personal Computing Devices
Krishna Venkatasubramanian Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse
Kristen Engel A Digital Safety Dilemma: Analysis of Computer-Mediated Computer Security Interventions for Intimate Partner Violence During COVID-19
Kristen Shinohara The Burden of Survival: How Doctoral Students in Computing Bridge the Chasm of Inaccessibility
Kristen Shinohara Accessibility of High-Fidelity Prototyping Tools
Kristi Gamarel Online Transgender Health Information Seeking: Facilitators, Barriers, and Future Directions
Kristin Dew Beyond Kant and Bentham: How Ethical Theories are being used in Artificial Moral Agents
Kristina Andersen Exquisite Fabrication: Exploring Turn-Taking Between Designers and Digital Fabrication Machines
Kristina Andersen Conversational Futures: Emancipating Conversational Interactions for Futures Worth Wanting
Kristina Brimijoin Designing Ground Truth and the Social Life of Labels
Kristina Höök Articulating Soma Experiences using Trajectories
Kristina Höök Exploring Awareness of Breathing through Deep Touch Pressure
Kristina Krasich Breaking out of the Lab: Mitigating Mind Wandering with Gaze-Based Attention-Aware Technology in Classrooms
Krysten Stein From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience
Krzysztof Gajos Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens
Krzysztof Gajos Ask Me or Tell Me? Enhancing the Effectiveness of Crowdsourced Design Feedback
Kuanren Qian Freeform Fabrication of Fluidic Edible Materials
Kui Wu KnitUI: Fabricating Textile Sensor and User Interface with Machine Knitting
Kun Li PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback
Kun-Ting Chen Data as Delight: Eating data
Kun-Ting Chen It's a Wrap: Toroidal Wrapping of Network Visualisations Supports Cluster Understanding Tasks
Kung Lee The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online
Kunihiro Kato LightTouch Gadgets: Extending Interactions on Capacitive Touchscreens by Converting Light Emission to Touch Inputs
Kurt Ackermann Bolder is Better: Raising User Awareness through Salient and Concise Privacy Notices
Kurt Hugenberg Your Photo is so Funny that I don’t Mind Violating Your Privacy by Sharing it: Effects of Individual Humor Styles on Online Photo-sharing Behaviors
Kurt McManus Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene
Kurtis Danyluk A Design Space Exploration of Worlds in Miniature
Kwan-Liu Ma ConceptScope: Organizing and Visualizing Knowledge in Documents based on Domain Ontology
Kwanggyoon Seo Virtual Camera Layout Generation using a Reference Video
Kyle Essenmacher A Meta-Analysis of Human Personality and Robot Acceptance in Human-RobotInteraction
Kyle Lo Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols
Kyle Murray Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels
Kyle Rector Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults
Kyle Sorstokke When Screen Time Isn’t Screen Time: Tensions and Needs Among Tweens and Their Parents During Nature-Based Exploration
Kylie Peppler RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences
Kymeng Tang Understanding the Role of Technology to Support Breastfeeding
Kyong-Mee Chung GoldenTime: Exploring System-Driven Timeboxing and Micro-Financial Incentives for Self-Regulated Phone Use
Kyrill Potapov What do Teens Make of Personal Informatics? Young People's Responses to Self-Tracking Practices for Self-Determined Motives
Kyung-Ryong Lee ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces
Kyungsik Han FashionQ: An AI-Driven Creativity Support Tool for Facilitating Ideation in Fashion Design
Lace Padilla Mapping the Landscape of COVID-19 Crisis Visualizations
Laia Vidal Physical Warm-up Games. Exploring the Potential of Play and Technology Design
Laia Vidal SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity
Laia Vidal Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model
Laia Vidal The Design Space of Wearables for Sports and Fitness Practices
Laima Augustaitis Online Transgender Health Information Seeking: Facilitators, Barriers, and Future Directions
Lane Harrison reVISit: Looking Under the Hood of Interactive Visualization Studies
Lap-Fai Yu Toward Automatic Audio Description Generation for Accessible Videos
Lap-Fai Yu Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality
Lara Houston Algorithmic Food Justice: Co-Designing More-than-Human Blockchain Futures for the Food Commons
Lars Holmquist Circumspect Users: Older Adults’ as Critical Adopters and Resistors of Technology
Laura Dabbish Significant Otter: Understanding the Role of Biosignals in Communication
Laura Dabbish Trust in Collaborative Automation in High Stakes Software Engineering Work: A Case Study at NASA
Laura Devendorf Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light
Laura Grönewald “It's a kind of art!”: Understanding Food Influencers as Influential Content Creators
Laura Lascau "Oops...": Mobile Message Deletion in Conversation Error and Regret Remediation
Laura Pina Isolation in coordination: challenges of informal caregivers in the USA
Laura Scheepmaker Leaving the Field: Designing a Socio-Material Toolkit for Teachers to Continue to Design Technology with Children
Laura Sedig Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication
Laura South Detecting and Defending Against Seizure-Inducing GIFs in Social Media
Laura Stegner Figaro: A Tabletop Authoring Environment for Human-Robot Interaction
Laura Trouille U!Scientist: Designing for People-Powered Research in Museums
Laura Vardoulakis Isolation in coordination: challenges of informal caregivers in the USA
Laurel Riek Taking an (Embodied) Cue From Community Health: Designing Dementia Caregiver Support Technology to Advance Health Equity
Lauren Bedal RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor
Lauren Reining Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders
Lauren Wilcox Isolation in coordination: challenges of informal caregivers in the USA
Laurenz Seidel Assembler!3: 3D Reconstruction of Laser-cut Models
Laurianne Sitbon Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support
Laurissa Tokarchuk Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities
Laxmi Pandey Acceptability of Speech and Silent Speech Input Methods in Private and Public
Laxmi Pandey LipType: A Silent Speech Recognizer Augmented with an Independent Repair Model
Lea Albaugh Engineering Multifunctional Spacer Fabrics Through Machine Knitting
Lea Albaugh Personal Jacquard Weaving
Lea Gröber Exploring User-Centered Security Design for Usable Authentication Ceremonies
Lea Gröber Investigating Car Drivers’ Information Demand after Safety and Security Critical Incidents
Leah Findlater What Do We Mean by "Accessibility Research"? A Systematic Review of Accessibility Papers in CHI and ASSETS from 1994 to 2019
Lee Roosevelt LGBTQ Persons' Pregnancy Loss Disclosures to Known Ties on Social Media: Disclosure Decisions and Ideal Disclosure Environments
Leena Ventä-Olkkonen CHI Against Bullying
Lefan Zhang Understanding Trigger-Action Programs Through Novel Visualizations of Program Differences
Leif Oppermann Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development
Leigh Clark What Do We See in Them? Identifying Dimensions of Partner Models for Speech Interfaces Using a Psycholexical Approach
Leila Zelnick The Kids Are / Not / Sort of All Right: Technology’s Complex Role in Teen Wellbeing During COVID-19
Leilani Battle Vis Ex Machina: An Analysis of Trust in Human versus Algorithmically Generated Visualization Recommendations
Leland Merrill Online Transgender Health Information Seeking: Facilitators, Barriers, and Future Directions
Lena Mamykina From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations
Lennart Nacke Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games
Lennart Nacke Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices
Leo Lo Causal Perception in Question-Answering Systems
Leon Müller SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality
Leona Holloway Technology Developments in Touch-Based Accessible Graphics: A Systematic Review of Research 2010-2020
Leonardo Giusti RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor
Leonardo Neves AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media
Leonie Schaewitz Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents
Leslie Woehler Towards Understanding Perceptual Differences between Genuine and Face-Swapped Videos
Li-yi Wei Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming
Li-yi Wei Constructing Embodied Algebra by Sketching
Liam Wilson Experiencing Simulated Confrontations in Virtual Reality
Lian Loke Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour Issues
Liang He HulaMove: Using Commodity IMU for Waist Interaction
Liat Levontin The Effects of Warmth and Competence Perceptions on Users' Choice of an AI System
Lilian Greef Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels
Lilly Irani HCI Tactics for Politics from Below: Meeting the Challenges of Smart Cities
Lily Frank People May Punish, Not Blame, Robots
Linda Charmaraman Prototyping for Social Wellbeing with Early Social Media Users
Lindsay Popowski Screen2Vec: Semantic Embedding of GUI Screens and GUI Components
Linfeng Chen PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR
Ling-Chien Yang Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions
Lingyun Sun Shing: A Conversational Agent to Alert Customers of Suspected Online-payment Fraud with Empathetical Communication Skills
Lingyun Sun ShrinCage: 4D Printing Accessories that Self-Adapt
Lingyun Sun FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping
Lining Yao Freeform Fabrication of Fluidic Edible Materials
Lining Yao ShrinCage: 4D Printing Accessories that Self-Adapt
Lining Yao FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping
Lining Yao Engineering Multifunctional Spacer Fabrics Through Machine Knitting
Lining Yao Personal Jacquard Weaving
Lionel Robert A Meta-Analysis of Human Personality and Robot Acceptance in Human-RobotInteraction
Lisa Hasenbein Digital Transformations of Classrooms in Virtual Reality
Lisa Scheifele “Turning the Invisible Visible”: Transdisciplinary Bioart Explorations in Human-DNA Interaction
Lisa Yu Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels
Litao Yan Visualizing Examples of Deep Neural Networks at Scale
Liuping Wang "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment
Liuxin Zhang All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat
Liwei Wu XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences
Liwenhan Xie Learning to Automate Chart Layout Configurations Using Crowdsourced Paired Comparison
Logan Stapleton Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems
Lon Hansson A Decade of Sustainable HCI: Connecting SHCI to the Sustainable Development Goals
Longqi Yang Large Scale Analysis of Multitasking Behavior During Remote Meetings
Lora Aroyo "Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI
Loraine Clarke Fighting Fires and Powering Steam Locomotives: Distribution of Control and Its Role in Social Interaction at Tangible Interactive Museum Exhibits
Lorrie Cranor ``You Gotta Watch What You Say'': Surveillance of Communication with Incarcerated People
Lorrie Cranor Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices
Louise Matjeka Restraints as a Mechanic for Bodily Play
Lu Feng DeepTake: Prediction of Driver Takeover Behavior using Multimodal Data
Luc Geurts Understanding the Role of Technology to Support Breastfeeding
Luc Paquette Students' Verbalized Metacognition during Computerized Learning
Lucy Pei Market, Testbed, Backroom: The Redacted Internet of Facebook's Discover
Lucy Sparrow Unpacking “Boardgames With Apps”: The Hybrid Digital Boardgame Model
Lucy Sparrow The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges
Lucy Wang What Do We Mean by "Accessibility Research"? A Systematic Review of Accessibility Papers in CHI and ASSETS from 1994 to 2019
Ludovic Hoyet Towards “Avatar-Friendly” 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality
Ludwig Sidenmark Radi-Eye: Hands-free Radial Interfaces for 3D Interaction using Gaze-activated Head-crossing
Ludwig Trotter A Right Time to Give: Beyond Saving Time in Automated Conditional Donations
Ludwig Wall Scrappy: Using Scrap Material as Infill To Make Fabrication More Sustainable
Luigi Russis Coping with Digital Wellbeing in a Multi-Device World
Luis Bel Physical Warm-up Games. Exploring the Potential of Play and Technology Design
Luis Galárraga Showing Academic Performance Predictions during Term Planning: Effects on Students' Decisions, Behaviors, and Preferences
Luis Leiva Adapting User Interfaces with Model-based Reinforcement Learning
Luiz Morais Can Anthropographics Promote Prosociality? A Review and Large-Sample Study
Lukas Mecke Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization
Lukas Rambold Assembler!3: 3D Reconstruction of Laser-cut Models
Luke Hespanhol Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback
Lydia Chilton VisiFit: Structuring Iterative Improvement for Novice Designers
Lydia Stamato “Turning the Invisible Visible”: Transdisciplinary Bioart Explorations in Human-DNA Interaction
Lynn Kirabo Priorities, Technology & Power: Co-Designing an Inclusive Transit Agenda in Kampala, Uganda
Lynne Coventry Training and Embedding Cybersecurity Guardians in Older Communities
Lyumanshan Ye Patterns for Representing Knowledge Graphs to Communicate Situational Knowledge of Service Robots
M Amin `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger
M. Merrick "It's Just Everything Outside of the IDE that's the Problem": Information Seeking by Software Developers with Visual Impairments
M. Merrick Accessibility of Command Line Interfaces
m.c. schraefel Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work
Maarten Bos AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media
Maarten Denoo Disentangling the Motivational Pathways of Recreational Esports Gamblers: A Laddering Study
Mackenzie Leake PatchProv: Supporting Improvisational Design Practices for Modern Quilting
Mad Ball Galileo: Citizen-led Experimentation Using a Social Computing System
Madeline Balaam Resisting the Medicalisation of Menopause: Reclaiming the Body through Design
Madeline Balaam Designing Menstrual Technologies with Adolescents
Madhu Reddy Distress Disclosure across Social Media Platforms during the COVID-19 Pandemic: Untangling the Effects of Platforms, Affordances, and Audiences
Madhu Reddy Designing for Emotional Well-being: Integrating Persuasion and Customization into Mental Health Technologies
Madison Klarkowski Don't You Know That You're Toxic: Perceptions of Toxicity in Online Gaming
Madison Klarkowski The Effects of System Interpretation Errors on Learning New Input Mechanisms
Madlaina Signer Developable Metamaterials: Mass-fabricable Metamaterials by Laser-Cutting Elastic Structures
Mads Hobye Restraints as a Mechanic for Bodily Play
Mafalda Gamboa Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design
Mafalda Gamboa What Matters in Professional Drone Pilots’ Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research
Magdalena Wischnewski Disagree? You Must Be a Bot! How Beliefs Shape Twitter Profile Perceptions
Magy El-Nasr The Gang’s All Here: How People Used Games to cope with COVID19 Quarantine
Magy El-Nasr StoryMap: Using Social Modeling and Self-Modeling for Supporting Physical Activity Among Low-SES Families
Magy El-Nasr "Naked and on fire": Examining Player Agency Experiences in Narrative-Focused Gameplay
Magy El-Nasr VINS: Visual Search for Mobile User Interface Design
Maha Elgarf Reward Seeking or Loss Aversion?: Impact of Regulatory Focus Theory on Emotional Induction in Children and Their Behavior Towards a Social Robot
Mahnoor Jameel Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos
Maia Boyd Understanding the Security and Privacy Advice Given to Black Lives Matter Protesters
Maia Jacobs Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens
Maia Jacobs Standardizing Participant Compensation Reporting in HCI: A Meta-Review and Recommendations for the Field
Maira Bayser Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems
Maitree Leekha Exploring Semi-Supervised Learning for Predicting Listener Backchannels
Maitreya Sreeram AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality
Maja Ranten Tracing Conceptions of the Body in HCI: From User to More-Than-Human
Mako Miyatake Flower Jelly Printer: Slit Injection Printing for Parametrically Designed Flower Jelly
Maliheh Ghajargar Synthesis of Forms: Integrating Practical and Reflective Qualities in Design
Malin Eiband The Impact of Multiple Parallel Phrase Suggestions on Email Input and Composition Behaviour of Native and Non-Native English Writers
Malin Eiband Eliciting and Analysing Users' Envisioned Dialogues with Perfect Voice Assistants
Maneesh Agrawala The Role of Working Memory in Program Tracing
Maneesh Agrawala Coupling Simulation and Hardware for Interactive Circuit Debugging
Maneesh Agrawala Towards Understanding How Readers Integrate Charts and Captions: A Case Study with Line Charts
Maneesh Agrawala Automatic Generation of Two Level Hierarchical Tutorials from Instructional Makeup Videos
Manfred Tscheligi Making Un-Use: When Humans Disengage with Technology
Manfred Tscheligi Grandparents and Grandchildren Meeting Online: The Role of Material Things in Remote Settings
Mania Orand Designing Telepresence Drones to Support Synchronous, Mid-air, Remote Collaboration: An Exploratory Study
Manohar Swaminathan Smartphone Usage by Expert Blind Users
Manohar Swaminathan Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind
Mar Gonzalez-Franco Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques
Marc Janßen The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices
Marc Satkowski Investigating the Impact of Real-World Environments on the Perception of 2D Visualizations in Augmented Reality
Marc Satkowski MARVIS: Combining Mobile Devices and Augmented Reality for Visual Data Analysis
Marc Teyssier Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam
Marcel Borowski KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient Transfers
Marcel O'Gorman Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe
Marcello Giordano StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR
Marco Aurisicchio Designing Conversational Agents: A Self-Determination Theory Approach
Marco Ribeiro Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance
Marcos Serrano HoloBar: Rapid Command Execution for Head-Worn AR Exploiting Around the Field-of-View Interaction
Marcos Serrano KeyTch: Combining the Keyboard with a Touchscreen for Rapid Command Selection on Toolbars
Marcos Serrano Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics
Marcos Serrano Grand Challenges in Immersive Analytics
Marcus Magnor Towards Understanding Perceptual Differences between Genuine and Face-Swapped Videos
Margaret Hughes Keeper: A Synchronous Computer-Mediated Communication Environment Informed by In-Person Facilitation Practices to Ease and Improve Online Conversations
Margarita Esau Buying the 'Right' Thing: Designing Food Recommender Systems with Critical Consumers
Margot Brereton Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support
Margot Brereton Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters
Margot Brereton Diagramming Working Field Theories for Design in the HCI Classroom
Margot Brereton Human-Nature Relations in Urban Gardens: Explorations with Camera Traps
Maria Hwang From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations
Maria Karyda Data Agents: Promoting Reflection through Meaningful Representations of Personal Data in Everyday Life
Maria Kjærup Available Anytime Anywhere: Investigating Mobile Volunteer Responders for Out of Hospital Cardiac Arrests
Maria Molina Does Clickbait Actually Attract More Clicks? Three Clickbait studies you must read
Maria Wolters Security Notifications in Static Analysis Tools: Developers' Attitudes, Comprehension, and Ability to Act on Them
Mariah Freark Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse
Mariam Kobeissi Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse
Marian Dörk The Public Life of Data: Investigating Reactions to Visualizations on Reddit
Marianela Felice Resisting the Medicalisation of Menopause: Reclaiming the Body through Design
Marianela Felice Designing Menstrual Technologies with Adolescents
Marianne Kinnula Making Sense of 3D Modelling and 3D Printing Activities of Young People: A nexus analytic inquiry
Marianne Kinnula Assessing MyData Scenarios: Ethics, Concerns, and the Promise
Marianne Petersen Expressivity in Interaction, a Framework for Design
Marie Jarrell Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases
Marie Søndergaard Resisting the Medicalisation of Menopause: Reclaiming the Body through Design
Marie Søndergaard Designing Menstrual Technologies with Adolescents
Marie-Paule Cani Color by Numbers: Interactive Structuring and Vectorization of Sketch Imagery
Marika Hedemyr Tracing Conceptions of the Body in HCI: From User to More-Than-Human
Marina Camporro Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking
Marion Koelle BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces
Marion Koelle Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam
Marissa Burgermaster From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations
Marissel Llavore Empowering Resignation: There's an App for That
Marit Bentvelzen The Technology-Mediated Reflection Model: Barriers and Assistance in Data-Driven Reflection
Marit Bentvelzen The Development and Validation of the Technology-Supported Reflection Inventory
Marita Skjuve When the Social Becomes Non-Human: A Study of Young People’s Perception of Social Support in Chatbots
Marius Hoggenmüller Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback
Mark Abdelaziz Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization
Mark Ackerman Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms
Mark Billinghurst Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene
Mark Claypool Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players
Mark Colley Effects of Semantic Segmentation Visualization on Trust, Situation Awareness, and Cognitive Load in Highly Automated Vehicles
Mark Colley A Taxonomy of Vulnerable Road Users for HCI Based On A Systematic Literature Review
Mark Colley Exploring Augmented Visual Alterations in Interpersonal Communication
Mark Encarnación Scraps: Enabling Contextual Mobile Capture, Contextualization, and Use of Document Resources}
Mark Griffin Using Job Characteristics to Inform Interface Design for Industrial Maintenance Procedures
Mark Guzdial Avoiding the Turing Tarpit: Learning Conversational Programming by Starting from Code's Purpose
Mark Hancock Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them
Mark Hancock You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness
Mark Kohler Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene
Mark Parent StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR
Mark Riedl Expanding Explainability: Towards Social Transparency in AI systems
Mark Schlager Isolation in coordination: challenges of informal caregivers in the USA
Mark Schurgin Isolation in coordination: challenges of informal caregivers in the USA
Mark Warner "Oops...": Mobile Message Deletion in Conversation Error and Regret Remediation
Mark Warschauer Are Current Voice Interfaces Designed to Support Children's Language Development?
Mark Whiting Can Online Juries Make Consistent, Repeatable Decisions?
Markus Brand Assembler!3: 3D Reconstruction of Laser-cut Models
Markus Dürmuth Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents
Marnix Wijland What Players Want: Information Needs of Players on Post-GameVisualizations
Marshini Chetty Understanding the Security and Privacy Advice Given to Black Lives Matter Protesters
Marta Cecchinato “Why lose control?” A Study of Freelancers' Perspectives with Gig Economy Platforms
Marta Cecchinato How Design Researchers Interpret Probes: Understanding the Critical Intentions of a Designerly Approach to Research
Marti Hearst Improving Instruction of Programming Patterns with Faded Parsons Problems
Marti Hearst Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols
Martijn Willemsen Overlooking context: How do Defaults and Framing Reduce Deliberation in Smart Home Privacy Decision-Making?
Martin Baumann Calibrating Pedestrians' Trust in Automated Vehicles: Does an Intent Display in an External HMI Support Trust Calibration and Safe Crossing Behavior?
Martin Dechant Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task
Martin Dechant Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat.
Martin Degeling Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents
Martin Feick Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality
Martin Flintham Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care App Descriptions in the Google Play Store
Martin Gibbs Unpacking “Boardgames With Apps”: The Hybrid Digital Boardgame Model
Martin Gibbs The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges
Martin Grayson Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child
Martin Kocur Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality
Martin Kraemer "It did not give me an option to decline": A Longitudinal Analysis of the User Experience of Security and Privacy in Smart Home Products
Martin Nisser LaserFactory: An Electromechanical Assembly and Fabrication Platform Integrated with a Laser Cutter to Make Functional Devices and Robots
Martin Riedl The Psychological Well-Being of Content Moderators
Martin Schmitz Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens
Martin Schmitz Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing
Martin Schmitz Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics
Martin Taraz FastForce: Real-Time Reinforcement of Laser-Cut Structures
Martin Tomitsch Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback
Martin Zembaty Towards Understanding Perceptual Differences between Genuine and Face-Swapped Videos
Martin Zürn The Impact of Multiple Parallel Phrase Suggestions on Email Input and Composition Behaviour of Native and Non-Native English Writers
Martina Schuß Let’s Share a Ride into the Future: A Qualitative Study Comparing Potential Implementation Scenarios of Automated Vehicles.
Marvin Landwehr Community Supported Agriculture: The Concept of Solidarity in Mitigating Between Harvests and Needs
Mary Czerwinski AffectiveSpotlight: Facilitating the Communication of Affective Responses from Audience Members during Online Presentations
Mary Czerwinski Large Scale Analysis of Multitasking Behavior During Remote Meetings
Mary Czerwinski MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings
Mary Czerwinski Understanding Conversational and Expressive Style in a Multimodal Embodied Conversational Agent
Mary West danceON: Culturally Responsive Creative Computing
Maryam Mehrnezhad Caring for Intimate Data in Fertility Technologies
Maryam Mustafa Religion and Women's Intimate Health: Towards an Inclusive Approach to Healthcare
Masa Ogata A Computational Approach to Magnetic Force Feedback Design
Masahiko Inami Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial
Masahiko Inami Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan
Masaki Kuribayashi LineChaser: A Smartphone-Based Navigation System for Blind People to Stand in Line
Mashhuda Glencross Neighbourhood Wattch: Using Speculative Design to Explore Values Around Curtailment and Consent in Household Energy Interactions
Masitah Ghazali Religion and Women's Intimate Health: Towards an Inclusive Approach to Healthcare
Masoud Koushki On Smartphone Users' Difficulty with Understanding Implicit Authentication
Masoud Koushki The U in Crypto Stands for Usable: An Empirical Study of User Experience with Mobile Cryptocurrency Wallets
Massimiliano Luca Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques
Mathias Löwe Player-AI Interaction: What Neural Network Games Reveal About AI as Play
Mathieu Simonnet Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics
Matin Yarmand "It Feels Like I am Talking into a Void": Understanding Interaction Gaps in Synchronous Online Classrooms
Matt Carnie PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials
Matt Dixon Training and Embedding Cybersecurity Guardians in Older Communities
Matt Huenerfauth Comparison of Methods for Evaluating Complexity of Simplified Texts among Deaf and Hard-of-Hearing Adults at Different Literacy Levels
Matt Jones PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials
Matt Whitlock Grand Challenges in Immersive Analytics
Matthew Butler Technology Developments in Touch-Based Accessible Graphics: A Systematic Review of Research 2010-2020
Matthew Hong Planning for Natural Language Failures with the AI Playbook
Matthew Lakier Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe
Matthew Lease The Psychological Well-Being of Content Moderators
Matthew Levine From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations
Matthew Miller Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat.
Matthew Turner Designing Effective Interview Chatbots: Automatic Chatbot Profiling for Chatbot Debugging and Design Suggestion Generation
Matthew Wright LociMotion: Towards Learning a Strong Authentication Secret in a Single Session
Matthias Budde EarRumble: Discreet Hands- and Eyes-Free Input by Voluntary Tensor Tympani Muscle Contraction
Matthias Fassl Exploring User-Centered Security Design for Usable Authentication Ceremonies
Matthias Fassl Investigating Car Drivers’ Information Demand after Safety and Security Critical Incidents
Matthias Kranz GuideCopter - A Precise Drone-Based Haptic Guidance Interface for Blind or Visually Impaired People
Matthias Soellner ArgueTutor: An Adaptive Dialog-based Learning System for Argumentation Skills
Maurice Cordts A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays
Maurice Smith Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training
Mauricio Sousa “Grip-that-there”: An Investigation of Explicit and Implicit Task Allocation Techniques for Human-Robot Collaboration
Mauro Pichiliani Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems
Max Birk Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game
Max Curran Covert Embodied Choice: Decision-Making and the Limits of Privacy Under Biometric Surveillance
Max Fowler Attitudes Surrounding an Imperfect AI Autograder
Max Kleek “Money makes the world go around”: Identifying Barriers to Better Privacy in Children's Apps From Developers' Perspectives
Max Kleek Exploring Design and Governance Challenges in the Development of Privacy-Preserving Computation
Max Krüger On Activism and Academia: Reflecting Together and Sharing Experiences Among Critical Friends
Max Krüger It Takes More Than One Hand to Clap: On Sustaining Research Results and Co-Designed Artefacts After the Project Ends
Max Mühlhäuser Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens
Max Mühlhäuser Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing
Max Mühlhäuser Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics
Maxime Cordeil Quantitative Data Visualisation on Virtual Globes
Maxime Cordeil Grand Challenges in Immersive Analytics
Maximilian Dürr KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient Transfers
Maximilian Friehs Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game
Maxine Hood Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables
Maya Cakmak Figaro: A Tabletop Authoring Environment for Human-Robot Interaction
Maya Gupta Towards More Transactional Voice Assistants: Investigating the Potential for a Multimodal Voice-Activated Indoor Navigation Assistant for Blind and Sighted Travelers
Mayank Goel Vid2Doppler: Synthesizing Doppler Radar Data from Videos for Training Privacy-Preserving Activity Recognition
Mayank Goel Pose-on-the-Go: Approximating User Pose with Smartphone Sensor Fusion and Inverse Kinematics
Mayara Figueiredo Health Data in Fertility Care: An Ecological Perspective
Md Main Uddin Rony Does Clickbait Actually Attract More Clicks? Three Clickbait studies you must read
Md. Rahman AdolescentBot: Understanding Opportunities for Chatbots in Combating Adolescent Sexual and Reproductive Health Problems in Bangladesh
Md. Uddin The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces
Meeyoung Cha Human Perceptions on Moral Responsibility of AI: A Case Study in AI-Assisted Bail Decision-Making
Megan Furness Examining Mobility Among People Living with HIV in Rural Areas
Megan Hofmann Medical Maker Response to COVID-19: Distributed Manufacturing Infrastructure for Stop Gap Protective Equipment
Megan Hofmann The Right to Help and the Right Help: Fostering and Regulating Collective Action in a Medical Making Reaction to COVID-19
Megan Moreno "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV
Mehmet Baytaş Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design
Mehmet Baytaş What Matters in Professional Drone Pilots’ Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research
Mehmet Onbaşlı Snowflakes: A Prototyping Tool for Computational Jewelry
Mehrnaz Sabet Designing Telepresence Drones to Support Synchronous, Mid-air, Remote Collaboration: An Exploratory Study
Mei-Lian Vader Towards More Transactional Voice Assistants: Investigating the Potential for a Multimodal Voice-Activated Indoor Navigation Assistant for Blind and Sighted Travelers
Meike Scheller Feeling Colours: Investigating Crossmodal Correspondences Between 3D Shapes, Colours and Emotions
Melanie Pradier Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens
Melina Guerra Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems
Melina Paan Designing for Emotional Well-being: Integrating Persuasion and Customization into Mental Health Technologies
Melinda Hodkiewicz Using Job Characteristics to Inform Interface Design for Industrial Maintenance Procedures
Melissa Chu Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design
Melissa Mazmanian What Are You Doing With Your Phone?: How Social Class Frames Parent-Teen Tensions around Teens’ Smartphone Use
Melissa Rogerson Unpacking “Boardgames With Apps”: The Hybrid Digital Boardgame Model
Melody Berton Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms
Meng Zhang We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public
Meng-Ju Hsieh Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions
MengChi Liu Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction
Mengqi Liao How should AI Systems Talk to users when Collecting their Personal Information? Effects of Role Framing and Self-referencing on Human-AI Interaction
Mengru Xue Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions
Mengyu Yang Soloist: Generating Mixed-Initiative Tutorials from Existing Guitar Instructional Videos Through Audio Processing
Mengyu Zhong MorpheesPlug: A Toolkit for Prototyping Shape-Changing Interfaces
Meredith Morris “I Am Iron Man” Priming Improves the Learnability and Memorability of User-Elicited Gestures
Merlyn Holkar Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship: Towards Financial Citizenship
Mette Elsborg Available Anytime Anywhere: Investigating Mobile Volunteer Responders for Out of Hospital Cardiac Arrests
Michael Armstrong Adaptive Subtitles: Preferences and Trade-Offs in Real-Time Media Adaption
Michael Arnold The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges
Michael Barz Explainable Automatic Evaluation of the Trail Making Test for Dementia Screening
Michael Beigl EarRumble: Discreet Hands- and Eyes-Free Input by Voluntary Tensor Tympani Muscle Contraction
Michael Bernstein The Disagreement Deconvolution: Bringing Machine Learning Performance Metrics In Line With Reality
Michael Bernstein Can Online Juries Make Consistent, Repeatable Decisions?
Michael Bernstein Not Now, Ask Later: Users Weaken Their Behavior Change Regimen Over Time, But Expect To Re-Strengthen It Imminently
Michael Correll Vis Ex Machina: An Analysis of Trust in Human versus Algorithmically Generated Visualization Recommendations
Michael Correll User Ex Machina : Simulation as a Design Probe in Human-in-the-Loop Text Analytics
Michael Correll Data-Driven Mark Orientation for Trend Estimation in Scatterplots
Michael Crabb Adaptive Subtitles: Preferences and Trade-Offs in Real-Time Media Adaption
Michael Desmond Designing Ground Truth and the Social Life of Labels
Michael Glueck Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality
Michael Haller TexYZ: Embroidering Enameled Wires for Three Degree-of-Freedom Mutual Capacitive Sensing
Michael Hedderich SoloFinger: Robust Microgestures while Grasping Everyday Objects
Michael Horn Designing AACs for People with Aphasia Dining in Restaurants
Michael Horn U!Scientist: Designing for People-Powered Research in Museums
Michael Huang TapNet: The Design, Training, Implementation, and Applications of a Multi-Task Learning CNN for Off-Screen Mobile Input
Michael Littman Understanding Trigger-Action Programs Through Novel Visualizations of Program Differences
Michael McQuaid The Burden of Survival: How Doctoral Students in Computing Bridge the Chasm of Inaccessibility
Michael Muller Expanding Explainability: Towards Social Transparency in AI systems
Michael Muller Designing Ground Truth and the Social Life of Labels
Michael Nebeling XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences
Michael Paasche-Orlow Examining the Intersections of Race, Religion & Community Technologies: A Photovoice Study
Michael Prilla The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices
Michael Proulx Feeling Colours: Investigating Crossmodal Correspondences Between 3D Shapes, Colours and Emotions
Michael Proulx Exploring Asymmetric Roles in Mixed-Ability Gaming
Michael Proulx Effects of Emotion and Agency on Presence in Virtual Reality
Michael Terry Breakdowns and Breakthroughs: Observing Musicians' Responses to the COVID-19 Pandemic
Michael Terry AI as Social Glue: Uncovering the Roles of Deep Generative AI during Social Music Composition
Michael Toth Dark Patterns and the Legal Requirements of Consent Banners: An Interaction Criticism Perspective
Michael Wessely ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations
Michael Yip ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring
Michał Moskal Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables
Michel Beaudouin-Lafon SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices
Michel Pahud GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation
Michel Saker An Examination of the Work Practices of Crowdfarms
Michelle Borkin Detecting and Defending Against Seizure-Inducing GIFs in Social Media
Michelle Carney Breakdowns and Breakthroughs: Observing Musicians' Responses to the COVID-19 Pandemic
Michelle Seng Ah Lee The Landscape and Gaps in Open Source Fairness Toolkits
Michelle Zhou Designing Effective Interview Chatbots: Automatic Chatbot Profiling for Chatbot Debugging and Design Suggestion Generation
Michitaka Hirose Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You
Midas Nouwens How Digital Tools Impact Convergent and Divergent Thinking in Design Ideation
Miguel Bruns Expressivity in Interaction, a Framework for Design
Mihir Kshirsagar What Makes a Dark Pattern... Dark? Design Attributes, Normative Considerations, and Measurement Methods
Mikael Skov Available Anytime Anywhere: Investigating Mobile Volunteer Responders for Out of Hospital Cardiac Arrests
Mikael Skov Effect of Information Presentation on Fairness Perceptions of Machine Learning Predictors
Mikael Skov Domestic Robots and the Dream of Automation: Understanding Human Interaction and Intervention
Mike Chen HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback
Mike Chen JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets
Mike Harding A Right Time to Give: Beyond Saving Time in Automated Conditional Donations
Mike Hazas 'We Can Send a Man To The Moon But We Can't Control the Temperature In Our office'; A Considerate Approach To Workplace Thermal Comfort by Older Women
Mike Richardson Exploring Asymmetric Roles in Mixed-Ability Gaming
Mike Sinclair GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation
Mikko Salminen Towards the Next Generation of Gaming Wearables
Mikołaj Woźniak The Development and Validation of the Technology-Supported Reflection Inventory
Milad Shokouhi "I Can't Reply with That": Characterizing Problematic Email Reply Suggestions
Min Gao IGScript: An Interaction Grammar for Scientific Data Presentation
Min Lee A Human-AI Collaborative Approach for Clinical Decision Making on Rehabilitation Assessment
Min Lee Who Is Included in Human Perceptions of AI?: Trust and Perceived Fairness around Healthcare AI and Cultural Mistrust
Min Xu A Visual Analytics Approach to Facilitate the Proctoring of Online Exams
Min-Wei Hung Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers
Mina Huh RubySlippers: Supporting Content-based Voice Navigation for How-to Videos
Minerva Wu Understanding Tilt in Esports: A Study of Young League of Legends Players
Ming Yin Human Reliance on Machine Learning Models When Performance Feedback is Limited: Heuristics and Risks
Mingming Fan "I Choose Assistive Devices That Save My Face" A Study on Perceptions of Accessibility and Assistive Technology Use Conducted in China
Mingming Fan vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors
Mingming Fan Older Adults' Think-Aloud Verbalizations and Speech Features for Identifying User Experience Problems
Mingrui Zhang PhraseFlow: Designs and Empirical Studies of Phrase-Level Input
Mingrui Zhang Voicemoji: Emoji Entry Using Voice for Visually Impaired People
Mingrui Zhang Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users
Mingyuan Zhong Spacewalker: Rapid UI Design Exploration Using Lightweight Markup Enhancement and Crowd Genetic Programming
Mingyuan Zhong ProxiMic: Convenient Voice Activation via Close-to-Mic Speech Detected by a Single Microphone
Mingzhi Cai Examining the Use Online Platforms for Employment: A Survey of U.S. Job Seekers
Minha Lee Conversational Futures: Emancipating Conversational Interactions for Futures Worth Wanting
Minha Lee People May Punish, Not Blame, Robots
Minhyang Suh AI as Social Glue: Uncovering the Roles of Deep Generative AI during Social Music Composition
Minjing Yu We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public
Minori Manabe Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan
Minsuk Chang RubySlippers: Supporting Content-based Voice Navigation for How-to Videos
Minsuk Chang Personalizing Ambience and Illusionary Presence: How People Use “Study with Me” Videos to Create Effective Studying Environments
Minsuk Chang Diagnosing Bias in the Gender Representation of HCI Research Participants: How it Happens and Where We Are
Minsuk Chang A Simulation Model of Intermittently Controlled Point-and-Click Behaviour
Minyeop Choi Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters
MinYoung Yoo Understanding Everyday Experiences of Reminiscence for People with Blindness: Practices, Tensions and Probing New Design Possibilities
Miquel Alfaras Articulating Soma Experiences using Trajectories
Miquel Alfaras Exploring Awareness of Breathing through Deep Touch Pressure
Mircea Lungu Aiki - Turning Online Procrastination into Microlearning
Mirela Alistar Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light
Miriah Steiger The Psychological Well-Being of Content Moderators
Miriam Goldberg ASL Sea Battle: Gamifying Sign Language Data Collection
Mirja Ilves Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting
Mitchell Gordon The Disagreement Deconvolution: Bringing Machine Learning Performance Metrics In Line With Reality
Mitrasree Deb `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger
Mmachi Obiorah Designing AACs for People with Aphasia Dining in Restaurants
Mmachi Obiorah U!Scientist: Designing for People-Powered Research in Museums
Mobaydul Mozumder Chasing Luck: Data-driven Prediction, Faith, Hunch, and Cultural Norms in Rural Betting Practices
Mohamed Khamis RepliCueAuth: Validating the Use of a Lab-Based Virtual Reality Setup for Evaluating Authentication Systems
Mohamed Mkaouer Finding the Needle in a Haystack: On the Automatic Identification of Accessibility User Reviews
Mohammad Obaid What Matters in Professional Drone Pilots’ Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research
Mohammad Tahaei Security Notifications in Static Analysis Tools: Developers' Attitudes, Comprehension, and Ability to Act on Them
Mohammad Tahaei Privacy Champions in Software Teams: Understanding Their Motivations, Strategies, and Challenges
Mohammad Uzair Touchscreen Typing As Optimal Supervisory Control
Mohammed Ali AdolescentBot: Understanding Opportunities for Chatbots in Combating Adolescent Sexual and Reproductive Health Problems in Bangladesh
Mohammed Khwaja Personalised Recommendations in Mental Health Apps: The Impact of Autonomy and Data Sharing
Mohi Reza Designing CAST: A Computer-Assisted Shadowing Trainer for Self-Regulated Foreign Language Listening Practice
Mohi Reza Designers Characterize Naturalness in Voice User Interfaces: Their Goals, Practices, and Challenges
Mohit Jain Smartphone Usage by Expert Blind Users
Mohit Jain Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind
Mohsen Mosleh Perverse Downstream Consequences of Debunking: Being Corrected by Another User for Posting False Political News Increases Subsequent Sharing of Low Quality, Partisan, and Toxic Content in a Twitter Field Experiment
Mona Alhasani Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation
Monica Agrawal Assessing the Impact of Automated Suggestions on Decision Making: Domain Experts Mediate Model Errors but Take Less Initiative
Monica Pereira Communication Skills Training Intervention Based on Automated Recognition of Nonverbal Signals
Monika Zbytniewska Making Sense of Complex Running Metrics Using a Modified Running Shoe
Monsurat Olaosebikan Grand Challenges in Immersive Analytics
Morgan Currie Getting Ourselves Together: Epistemic Burden and Data-centered Participatory Design Research
Morgan Di Napoli Parr Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults
Morgan Scheuerman "It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability
Morgan Scheuerman Revisiting Gendered Web Forms: An Evaluation of Gender Inputs with (Non-)Binary People
Moritz Messerschmidt ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys
Morten Fjeld What Matters in Professional Drone Pilots’ Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research
Mubashir Anwar Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos
Mudassir Shabbir SEMOUR: Scripted EMOtional speech repository for URdu
Muhammad Abdullah Assembler!3: 3D Reconstruction of Laser-cut Models
Muhammad Abdullah FastForce: Real-Time Reinforcement of Laser-Cut Structures
Muhammad Khan SEMOUR: Scripted EMOtional speech repository for URdu
Muhammad Umair Articulating Soma Experiences using Trajectories
Muhammad Zaffar Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos
Munmun Choudhury What Life Events are Disclosed on Social Media, How, When, and By Whom?
Munmun Choudhury "Can I Not Be Suicidal on a Sunday?": Understanding Technology-Mediated Pathways to Mental Health Support
Munmun Choudhury A Review on Strategies for Data Collection, Reflection, and Communication in Eating Disorder Apps
Murray Campbell Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction
Murtaza Tamjeed Finding the Needle in a Haystack: On the Automatic Identification of Accessibility User Reviews
Mustafa Naseem Detecting Data Falsification by Front-line Development Workers: A Case Study of Vaccination in Pakistan
Mustafa Sonbudak 'Why Are You Playing Games? You Are a Girl!': Exploring The Gender Biases of Male and Female in Esports
Myeong Lee Making Sense of Risk Information amidst Uncertainty: Individuals’ Perceived Risks Associated with the COVID-19 Pandemic
Nadia Berthouze SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity
Nadin Tamer StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children
Nadir Weibel "It Feels Like I am Talking into a Void": Understanding Interaction Gaps in Synchronous Online Classrooms
Nadir Weibel Do You Really Need to Know Where 'That' Is? Enhancing Support for Referencing in Collaborative Mixed Reality Environments
Nadir Weibel ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring
Nadya Peek Remote Learners, Home Makers: How Digital Fabrication Was Taught Online During a Pandemic
Nadya Peek Tools, Tricks, and Hacks: Exploring Novel Digital Fabrication Workflows on #PlotterTwitter
Naeemul Hassan Does Clickbait Actually Attract More Clicks? Three Clickbait studies you must read
Nafis Tripto AdolescentBot: Understanding Opportunities for Chatbots in Combating Adolescent Sexual and Reproductive Health Problems in Bangladesh
Nafisa Anzum KTabulator: Interactive Ad hoc Table Creation Using Knowledge Graphs
Nalin Arachchilage Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices
Nan Cao Vinci: An Intelligent Graphic Design System for Generating Advertising Posters
Nan Cao Communicating with Motion: A Design Space for Animated Visual Narratives in Data Videos
Nan Cao Understanding Narrative Linearity for Telling Expressive Time-Oriented Stories
Nancy Alterio Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse
Nanna Inie Aiki - Turning Online Procrastination into Microlearning
Nannan Xi Towards the Next Generation of Gaming Wearables
Nanyi Bi Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers
Naomi Caselli ASL Sea Battle: Gamifying Sign Language Data Collection
Naomi Yamashita Do Cross-Cultural Differences in Visual Attention Patterns Affect Search Efficiency on Websites?
Narendra Joshi Designing Ground Truth and the Social Life of Labels
Narjes Pourjafarian BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces
Naseem Ahmadpour Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour Issues
Natalia Calvo-Barajas Reward Seeking or Loss Aversion?: Impact of Regulatory Focus Theory on Emotional Induction in Children and Their Behavior Towards a Social Robot
Nataliia Bielova Dark Patterns and the Legal Requirements of Consent Banners: An Interaction Criticism Perspective
Natalya Bazarova Distress Disclosure across Social Media Platforms during the COVID-19 Pandemic: Untangling the Effects of Platforms, Affordances, and Audiences
Nathalie Riche Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking
Nathan Hahn When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage
Nathaniel Weinman Improving Instruction of Programming Patterns with Faded Parsons Problems
Nathaniel Weinman Fork It: Supporting Stateful Alternatives in Computational Notebooks
"That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV
Latte: Use-Case and Assistive-Service Driven Automated Accessibility Testing Framework for Android
Nayeri Jacobo The Burden of Survival: How Doctoral Students in Computing Bridge the Chasm of Inaccessibility
Nazanin Andalibi LGBTQ Persons' Pregnancy Loss Disclosures to Known Ties on Social Media: Disclosure Decisions and Ideal Disclosure Environments
Nazareno Andrade Can Anthropographics Promote Prosociality? A Review and Large-Sample Study
Nazmus Saquib Constructing Embodied Algebra by Sketching
Nazmus Saquib Grand Challenges in Immersive Analytics
Nazneen Nazneen TapNet: The Design, Training, Implementation, and Applications of a Multi-Task Learning CNN for Off-Screen Mobile Input
Nediyana Daskalova Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation
Neha Kumar AI in Global Health: The View from the Front Lines
Neha Kumar "Can I Not Be Suicidal on a Sunday?": Understanding Technology-Mediated Pathways to Mental Health Support
Neil Horrocks Neighbourhood Wattch: Using Speculative Design to Explore Values Around Curtailment and Consent in Household Energy Interactions
Neil Shah AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media
Nervo Verdezoto Avoiding Reactions Outside the Home: Challenges, Strategies, and Opportunities to Enhance Dining Out Experiences of People with Food Hypersensitivities
Netta Iivari Making Sense of 3D Modelling and 3D Printing Activities of Young People: A nexus analytic inquiry
Netta Iivari CHI Against Bullying
Neung Ryu GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation
Nguyen Ha #StayHome #WithMe: How Do YouTubers Help With COVID-19 Loneliness?
Nianlong Li vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors
Nicholas Bowman A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C): Measuring the Cognitive, Emotional, Physical, and Social Demands of Video Games
Nicholas Bowman Flow Encourages Task Focus, but Frustration Drives Task Switching: How Reward and Effort Combine to Influence Player Engagement in a Simple Video Game
Nicholas Diakopoulos Journalistic Source Discovery: Supporting The Identification of News Sources in User Generated Content
Nicholas Gillian RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor
Nicholas Vincent AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media
Nicholas Wyant Empowering Resignation: There's an App for That
Nick Ballou Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals
Nick Bryan-Kinns Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities
Nick Merrill Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry
Nick Taylor Proceed with Care: Reimagining Home IoT Through a Care Perspective
Nico Ebert Bolder is Better: Raising User Awareness through Salient and Concise Privacy Notices
Nicola Baumann Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength
Nicola Bidwell A Right Time to Give: Beyond Saving Time in Automated Conditional Donations
Nicola Dell Tag a Teacher: A Qualitative Analysis of WhatsApp-Based Teacher Networks in Low-Income Indian Schools
Nicola Dell It cannot do all of my work": Community Health Worker Perceptions of AI-Enabled Mobile Health Applications in Rural India
Nicola Dell A Digital Safety Dilemma: Analysis of Computer-Mediated Computer Security Interventions for Intimate Partner Violence During COVID-19
Nicolai Hansen What Do Hackathons Do? Understanding Participation in Hackathons Through Program Theory Analysis
Nicolai Marquardt ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics
Nicolai Marquardt Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking
Nicolai Marquardt Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios
Nicolai Marquardt EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences
Nicolas Kahrl The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices
Nicolas LaLone An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices
Nicole Beres Don't You Know That You're Toxic: Perceptions of Toxicity in Online Gaming
Nicole Jutras Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse
Nicole Krämer Disagree? You Must Be a Bot! How Beliefs Shape Twitter Profile Perceptions
Nicole Kuhn When Screen Time Isn’t Screen Time: Tensions and Needs Among Tweens and Their Parents During Nature-Based Exploration
Nicole Meng I don't need an expert! Making URL phishing features human comprehensible
Nicole Nugent Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation
Nicole Santero Armed in ARMY: A Case Study of How BTS Fans Successfully Collaborated to #MatchAMillion for Black Lives Matter
Nicole Sultanum Leveraging Text-Chart Links to Support Authoring of Data-Driven Articles with VizFlow
Nida Zada Breakdowns and Breakthroughs: Observing Musicians' Responses to the COVID-19 Pandemic
Niels Berkel Assessing MyData Scenarios: Ethics, Concerns, and the Promise
Niels Berkel Effect of Information Presentation on Fairness Perceptions of Machine Learning Predictors
Niels Berkel User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy
Niels Bibert Disentangling the Motivational Pathways of Recreational Esports Gamblers: A Laddering Study
Niels Henze Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality
Niels Henze Reading in VR: The Effect of Text Presentation Type and Location
Nigel Bosch Students' Verbalized Metacognition during Computerized Learning
Nigel Davies A Right Time to Give: Beyond Saving Time in Automated Conditional Donations
Nigel Shadbolt Exploring Design and Governance Challenges in the Development of Privacy-Preserving Computation
Nigini Oliveira Do Cross-Cultural Differences in Visual Attention Patterns Affect Search Efficiency on Websites?
Niharika Mathur Empowering Dyads of Older Adults With Mild Cognitive Impairment And Their Care Partners Using Conversational Agents
Nikhila Nyapathy Collecting and Characterizing Natural Language Utterances for Specifying Data Visualizations
Nikki Demmel Connected Learning, Collapsed Contexts: Examining Teens’ Sociotechnical Ecosystems Through the Lens of Digital Badges
Niklas Osmers The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices
Niko Kleer Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality
Nikola Banovic Method for Exploring Generative Adversarial Networks (GANs) via Automatically Generated Image Galleries
Niloufar Salehi Whither AutoML? Understanding the Role of Automation in Machine Learning Workflows
Niloufar Salehi Modeling Assumptions Clash with the Real World: Transparency, Equity, and Community Challenges for Student Assignment Algorithms
Nils Ehrenberg The Technology Is Enemy for Me at the Moment: How Smart Home Technologies Assert Control Beyond Intent
Nilufar Baghaei Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames
Nimra Zaheer SEMOUR: Scripted EMOtional speech repository for URdu
Nina Chen Evaluating the Interpretability of Generative Models by Interactive Reconstruction
Nina Grgić-Hlača Human Perceptions on Moral Responsibility of AI: A Case Study in AI-Assisted Bail Decision-Making
Ning Gu Data Engagement Reconsidered: A Study of Automatic Stress TrackingTechnology in Use
Nirmal Raveendranath Data Prophecy: Exploring the Effects of Belief Elicitation in Visual Analytics
Nirmalendu Diwakar Smartphone Usage by Expert Blind Users
Nirmalendu Diwakar Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind
Nithesh Javvaji Player-AI Interaction: What Neural Network Games Reveal About AI as Play
Nithya Sambasivan "Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI
Nitin Agrawal Exploring Design and Governance Challenges in the Development of Privacy-Preserving Computation
Noah Crampton Automating Clinical Documentation with Digital Scribes: Understanding the Impact on Physicians
Noam Tractinsky Towards the Right Direction in BiDirectional User Interfaces
Nolwenn Maudet Exploring a Makeup Support System for Transgender Passing based on Automatic Gender Recognition
Noor Hammad Homecoming: Exploring Returns to Long-Term Single Player Games
Nora McDonald Building for ‘We’: Safety Settings for Couples with Memory Concerns
Norah Abokhodair Qualitative Secondary Analysis as an Alternative Approach for Cross-Cultural Design
Norbert Nthala "It did not give me an option to decline": A Longitudinal Analysis of the User Experience of Security and Privacy in Smart Home Products
Noriyasu Obushi Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial
Norman Sadeh A Design Space for Privacy Choices: Towards Meaningful Privacy Control in the Internet of Things
Norman Sadeh Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices
Norman Su Investigating the Homogenization of Web Design: A Mixed-Methods Approach
Noura Abdi Privacy Norms for Smart Home Personal Assistants
Nova Ahmed Religion and Women's Intimate Health: Towards an Inclusive Approach to Healthcare
Nuno Nunes Dynamic Field of View Restriction in 360º Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS
Nurit Kirshenbaum Grand Challenges in Immersive Analytics
Nusrat Mim Gospels of Modernity: Digital Cattle Markets, Urban Religiosity, and Secular Computing in the Global South
Obaid Ahmad SEMOUR: Scripted EMOtional speech repository for URdu
Ofir Sadka TUI as Social Entity: a Study of Joint-actuation and Turn-taking-actuation in Actuated-interfaces
Ofra Amir The Effects of Warmth and Competence Perceptions on Users' Choice of an AI System
Oğuz Buruk Snowflakes: A Prototyping Tool for Computational Jewelry
Oğuz Buruk Towards the Next Generation of Gaming Wearables
Oğuzhan Özcan Snowflakes: A Prototyping Tool for Computational Jewelry
Oladapo Oyebode Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation
Olga Sorkine-Hornung Developable Metamaterials: Mass-fabricable Metamaterials by Laser-Cutting Elastic Structures
Oliver Alonzo Comparison of Methods for Evaluating Complexity of Simplified Texts among Deaf and Hard-of-Hearing Adults at Different Literacy Levels
Oliver Blunk The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices
Oliver Deussen Data-Driven Mark Orientation for Trend Estimation in Scatterplots
Oliver Haimson Online Transgender Health Information Seeking: Facilitators, Barriers, and Future Directions
Oliver Schneider Scrappy: Using Scrap Material as Infill To Make Fabrication More Sustainable
Oliver Schneider Juicy Haptic Design: Vibrotactile Embellishments Can Improve Player Experience in Games
Oliver Wiese The U in Crypto Stands for Usable: An Empirical Study of User Experience with Mobile Cryptocurrency Wallets
Olivier Chapuis WallTokens: Surface Tangibles for Vertical Displays
Olwyn Doyle Exploring Technology Design for Students with Vision Impairment in the Classroom and Remotely
Omid Ettehadi Documented: Embedding Information onto and Retrieving Information from 3D Printed Objects
Omid Kashefi Effective Interfaces for Student-Driven Revision Sessions for Argumentative Writing
Oren Zuckerman TUI as Social Entity: a Study of Joint-actuation and Turn-taking-actuation in Actuated-interfaces
Osian Smith TapeBlocks: A Making Toolkit for People Living with Intellectual Disabilities
Otmar Hilliges Optimization-based User Support for Cinematographic Quadrotor Camera Target Framing
Oussama Metatla Feeling Colours: Investigating Crossmodal Correspondences Between 3D Shapes, Colours and Emotions
Owen Brierley Homecoming: Exploring Returns to Long-Term Single Player Games
Pablo Cesar RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels
Pablo Cesar CakeVR: A Social Virtual Reality (VR) Tool for Co-designing Cakes
Pablo Cesar Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop
Paige Bullock Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems
Pamela Wisniewski To Disclose or Not to Disclose: Examining the Privacy Decision-Making Processes of Older vs. Younger Adults
Pang Suwanaposee Interaction Pace and User Preferences
Panote Siriaraya Living Memory Home: Understanding Continuing Bond in the Digital Age through Backstage Grieving
Pao Siangliulue Ask Me or Tell Me? Enhancing the Effectiveness of Crowdsourced Design Feedback
Parisa Eslambolchilar Augmented Reality Glasses as an Orientation and Mobility Aid for People with Low Vision: a Feasibility Study of Experiences and Requirements
Paritosh Bahirat Overlooking context: How do Defaults and Framing Reduce Deliberation in Smart Home Privacy Decision-Making?
Parth Patekar Elbow-Anchored Interaction: Designing Restful Mid-Air Input
Parul Baser Data Prophecy: Exploring the Effects of Belief Elicitation in Visual Analytics
Pascal Crenzin Assembler!3: 3D Reconstruction of Laser-cut Models
Pat Brundell Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care App Descriptions in the Google Play Store
Pat Hanrahan The Role of Working Memory in Program Tracing
Patrick Baudisch Assembler!3: 3D Reconstruction of Laser-cut Models
Patrick Baudisch FastForce: Real-Time Reinforcement of Laser-Cut Structures
Patrick Carrington What Makes Videos Accessible to Blind and Visually Impaired People?
Patrick Carrington From Tactile to NavTile: Opportunities and Challenges for Multi-Modal Feedback in Guiding Surfaces during Non-Visual Navigation
Patrick Dickinson Experiencing Simulated Confrontations in Virtual Reality
Patrick Finn Homecoming: Exploring Returns to Long-Term Single Player Games
Patrick Healey Should Robots Blush?
Patrick Olivier Blending into Everyday Life: Designing a Social Media-Based Peer Support System
Patrick Olivier Qualitative Secondary Analysis as an Alternative Approach for Cross-Cultural Design
Patrick Olivier Bedtime Window: A Field Study Connecting Bedrooms of Long-Distance Couples Using a Slow Photo-Stream and Shared Real-Time Inking
Patrick Olivier TapeBlocks: A Making Toolkit for People Living with Intellectual Disabilities
Patrick Olivier Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment
Patrick Shih Examining Mobility Among People Living with HIV in Rural Areas
Patrick Shih FashionQ: An AI-Driven Creativity Support Tool for Facilitating Ideation in Fashion Design
Paul Allain Tele-Immersive Improv: Effects of Immersive Visualisations on Rehearsing and Performing Theatre Online
Paul Asente DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments
Paul Bennett Scraps: Enabling Contextual Mobile Capture, Contextualization, and Use of Document Resources}
Paul Denny On Designing Programming Error Messages for Novices: Readability and its Constituent Factors
Paul Mansfield Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic
Paul Marshall What do Teens Make of Personal Informatics? Young People's Responses to Self-Tracking Practices for Self-Determined Motives
Paul Roe Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters
Paul Schlosser Head-Worn Displays for Emergency Medical Services Staff: Properties of Prehospital Work, Use Cases, and Design Considerations
Paul Streli CapContact: Super-resolution Contact Areas from Capacitive Touchscreens
Paul Strohmeier BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces
Paul Strohmeier Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam
Paul Strohmeier Squish This: Force Input on Soft Surfaces for Visual Targeting Tasks
Paul Tennent Articulating Soma Experiences using Trajectories
Pauline Bosma Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse
Paulo Bala Dynamic Field of View Restriction in 360º Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS
Paulo Cavalin Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems
Pavel Karpashevich Exploring Awareness of Breathing through Deep Touch Pressure
Pavel Karpashevich “Feeling the sensor feeling you”: A soma design exploration on sensing non-habitual breathing
Paweł Woźniak Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality
Paweł Woźniak Creepy Technology: What Is It and How Do You Measure It?
Paweł Woźniak The Technology-Mediated Reflection Model: Barriers and Assistance in Data-Driven Reflection
Paweł Woźniak Making Sense of Complex Running Metrics Using a Modified Running Shoe
Paweł Woźniak The Development and Validation of the Technology-Supported Reflection Inventory
Pedro Lopes Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality
Pedro Lopes Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS
Pedro Lopes Stereo-Smell via Electrical Trigeminal Stimulation
Pedro Lopes User Authentication via Electrical Muscle Stimulation
Pedro Lopes Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains
Pedro Lopes MagnetIO: Passive yet Interactive Soft Haptic Patches Anywhere
Pedro Lopes Increasing Electrical Muscle Stimulation’s Dexterity by means of Back of the Hand Actuation
Pedro Sanches Articulating Soma Experiences using Trajectories
Pedro Sanches “Feeling the sensor feeling you”: A soma design exploration on sensing non-habitual breathing
Peggy Chi Automatic Generation of Two Level Hierarchical Tutorials from Instructional Makeup Videos
Peli Halleux Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables
Penelope Collins Are Current Voice Interfaces Designed to Support Children's Language Development?
Penelope Sanderson Head-Worn Displays for Emergency Medical Services Staff: Properties of Prehospital Work, Use Cases, and Design Considerations
Peng Zhang Data Engagement Reconsidered: A Study of Automatic Stress TrackingTechnology in Use
Pengyu Li Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality
Per Kristensson Enhancing the Composition Task in Text Entry Studies: Eliciting Difficult Text and Improving Error Rate Calculation
Per Kristensson Investigating the Accessibility of Crowdwork Tasks on Mechanical Turk
Per Kristensson Crowdsourcing Design Guidance for Contextual Adaptation of Text Content in Augmented Reality
Per Kristensson Design and Analysis of Intelligent Text Entry Systems with Function Structure Models and Envelope Analysis
Per Kristensson Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality
Per Kristensson Gesture Knitter: A Hand Gesture Design Tool for Head-Mounted Mixed Reality Applications
Peter Bailey "I Can't Reply with That": Characterizing Problematic Email Reply Suggestions
Peter Dalsgaard How Digital Tools Impact Convergent and Divergent Thinking in Design Ideation
Peter Robe Trade-offs for Substituting a Human with an Agent in a Pair Programming Context: The Good, the Bad, and the Ugly
Peter Royal From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience
Peter Ruijten People May Punish, Not Blame, Robots
Peter Shaw A Right Time to Give: Beyond Saving Time in Automated Conditional Donations
Petr Slovak Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing
Petter Brandtzæg When the Social Becomes Non-Human: A Study of Young People’s Perception of Social Support in Chatbots
Philip Doyle What Do We See in Them? Identifying Dimensions of Partner Models for Speech Interfaces Using a Psycholexical Approach
Philip Engelbutzeder Community Supported Agriculture: The Concept of Solidarity in Mitigating Between Harvests and Needs
Philip Weber “It's a kind of art!”: Understanding Food Influencers as Influential Content Creators
Philipp Scholl ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys
Philipp Wintersberger Let’s Share a Ride into the Future: A Qualitative Study Comparing Potential Implementation Scenarios of Automated Vehicles.
Philippe Bentegeac Grandparents and Grandchildren Meeting Online: The Role of Material Things in Remote Settings
Phoebe Chua What Are You Doing With Your Phone?: How Social Class Frames Parent-Teen Tensions around Teens’ Smartphone Use
Phoebe Lin Engaging Teachers to Co-Design Integrated AI Curriculum for K-12 Classrooms
Pierre Dragicevic Can Anthropographics Promote Prosociality? A Review and Large-Sample Study
Pierre Fastrez Interpreting the Effect of Embellishment on Chart Visualizations
Pin-Sung Ku HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback
Pin-Sung Ku JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets
Pinar Barlas It's About Time: A View of Crowdsourced Data Before and During the Pandemic
Piotr Mirowski Tele-Immersive Improv: Effects of Immersive Visualisations on Rehearsing and Performing Theatre Online
Po-Chun Huang Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers
Po-Ming Law Causal Perception in Question-Answering Systems
Po-Yu Chen JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets
Poika Isokoski Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting
Polina Ugnivenko Reading in VR: The Effect of Text Presentation Type and Location
Pooja Desai From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations
Pourang Irani BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion
Pourang Irani Elbow-Anchored Interaction: Designing Restful Mid-Air Input
Prasanth Murali AffectiveSpotlight: Facilitating the Communication of Affective Responses from Audience Members during Online Presentations
Praveen Paritosh "Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI
Preeti Mudliar Biographies of Biometric Devices: The POS Machine at Work in India’s PDS
Prerna Juneja Auditing E-Commerce Platforms for Algorithmically Curated Vaccine Misinformation
Prerna Malik Illustrating the Gaps and Needs in the Training Support of Community Health Workers in India
Prianka Roy `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger
Priscilla Wong Large Scale Analysis of Multitasking Behavior During Remote Meetings
Priyan Vaithilingam Interpretable Program Synthesis
Priyank Chandra Money Whispers: Informality, International Politics, and Immigration in Transnational Finance
Prof. Dr. Matthias Jarke UISketch: A Large-Scale Dataset of UI Element Sketches
Pushpendra Singh Illustrating the Gaps and Needs in the Training Support of Community Health Workers in India
Q. Liao Expanding Explainability: Towards Social Transparency in AI systems
Qi Shan Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels
Qian Pan Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction
Qian Pan Designing Ground Truth and the Social Life of Labels
Qianying Wang All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat
Qiaosi Wang Towards Mutual Theory of Mind in Human-AI Interaction: How Language Reflects What Students Perceive About a Virtual Teaching Assistant
Qicheng Ding All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat
Qingyu Guo Effects of Support-Seekers’ Community Knowledge on Their Expressed Satisfaction with the Received Comments in Mental Health Communities
Qisheng Li Voicemoji: Emoji Entry Using Voice for Visually Impaired People
Qiushi Zhou Dance and Choreography in HCI: A Two-Decade Retrospective
Qiwen Zhao Older Adults' Think-Aloud Verbalizations and Speech Features for Identifying User Experience Problems
Qizhang Sun Overlooking context: How do Defaults and Framing Reduce Deliberation in Smart Home Privacy Decision-Making?
Quentin Roy Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions
R. Shapiro danceON: Culturally Responsive Creative Computing
R. Winters Can You Hear My Heartbeat?: Hearing an Expressive Biosignal Elicits Empathy
Rachael Zehrung Vis Ex Machina: An Analysis of Trust in Human versus Algorithmically Generated Visualization Recommendations
Rachael Zehrung Living with Uncertainty and Stigma: Self-Experimentation and Support-Seeking around Polycystic Ovary Syndrome
Rachel Clarke Circumspect Users: Older Adults’ as Critical Adopters and Resistors of Technology
Rachel Clarke Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship: Towards Financial Citizenship
Rachel Franz Digital Design Marginalization: New Perspectives on Designing Inclusive Interfaces
Rachel Pfafman Standardizing Participant Compensation Reporting in HCI: A Meta-Review and Recommendations for the Field
Rafael Cabredo Using Boolean Satisfiability Solvers to Help Reduce Cognitive Load and Improve Decision Making when Creating Common Academic Schedules
Rafael Veras Elbow-Anchored Interaction: Designing Restful Mid-Air Input
Rahul Arora CASSIE: Curve and Surface Sketching in Immersive Environments
Rahul Bejarano Avoiding the Turing Tarpit: Learning Conversational Programming by Starting from Code's Purpose
Raimund Dachselt Investigating the Impact of Real-World Environments on the Perception of 2D Visualizations in Augmented Reality
Raimund Dachselt MARVIS: Combining Mobile Devices and Augmented Reality for Visual Data Analysis
Raimund Dachselt MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction Data
Raina Langevin Heuristic Evaluation of Conversational Agents
Rainer Böhme Bits Under the Mattress: Understanding Different Risk Perceptions and Security Behaviors of Crypto-Asset Users
Rainer Danner TexYZ: Embroidering Enameled Wires for Three Degree-of-Freedom Mutual Capacitive Sensing
Rainer Malaka Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game
Rajesh Setty LociMotion: Towards Learning a Strong Authentication Secret in a Single Session
Rajiv Shah Exploring Semi-Supervised Learning for Predicting Listener Backchannels
Rakesh Patibanda Limited control over the body as intriguing play design resource
Rakibul Hasan Your Photo is so Funny that I don’t Mind Violating Your Privacy by Sharing it: Effects of Individual Humor Styles on Online Photo-sharing Behaviors
Rama Varanasi Tag a Teacher: A Qualitative Analysis of WhatsApp-Based Teacher Networks in Low-Income Indian Schools
Ramin Hedeshy Hummer: Text Entry by Gaze and Hum
Ramzy Oncy-avila Taking an (Embodied) Cue From Community Health: Designing Dementia Caregiver Support Technology to Advance Health Equity
Raphael Menges Hummer: Text Entry by Gaze and Hum
Rashid Tahir Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos
Rastislav Bodik Falx: Synthesis-Powered Visualization Authoring
Ratanond Koonchanok Data Prophecy: Exploring the Effects of Belief Elicitation in Visual Analytics
Ravi Chugh Integrated Visualization Editing via Parameterized Declarative Templates
Ravi Kuber Towards More Transactional Voice Assistants: Investigating the Potential for a Multimodal Voice-Activated Indoor Navigation Assistant for Blind and Sighted Travelers
Rawan Alghofaili Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality
Raymond Fok Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols
Raymond Fok Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance
Rebecca Bernemann Disagree? You Must Be a Bot! How Beliefs Shape Twitter Profile Perceptions
Rebecca Currano Little Road Driving HUD: Heads-Up Display Complexity Influences Drivers’ Perceptions of Automated Vehicles
Rebecca Hwa Effective Interfaces for Student-Driven Revision Sessions for Argumentative Writing
Rebecca Krosnick Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture
Rebecca Zheng Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking
Reem Talhouk Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing
Regan Mandryk Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength
Regan Mandryk Don't You Know That You're Toxic: Perceptions of Toxicity in Online Gaming
Regan Mandryk Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task
Regan Mandryk Gathering Self-Report Data in Games through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy
Regan Mandryk Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat.
Regan Mandryk Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game
Regina Bernhaupt What Players Want: Information Needs of Players on Post-GameVisualizations
Remco Chang Does Interaction Improve Bayesian Reasoning with Visualization?
René Reiners Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development
Renee Noortman Conversational Futures: Emancipating Conversational Interactions for Futures Worth Wanting
Rens Hoegen Understanding Conversational and Expressive Style in a Multimodal Embodied Conversational Agent
Renwen Zhang Distress Disclosure across Social Media Platforms during the COVID-19 Pandemic: Untangling the Effects of Platforms, Affordances, and Audiences
Renwen Zhang Designing for Emotional Well-being: Integrating Persuasion and Customization into Mental Health Technologies
Reuben Binns Exploring Design and Governance Challenges in the Development of Privacy-Preserving Computation
Reuben Kirkham Qualitative Secondary Analysis as an Alternative Approach for Cross-Cultural Design
Reza Anaraky Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases
Reza Anaraky To Disclose or Not to Disclose: Examining the Privacy Decision-Making Processes of Older vs. Younger Adults
Rian Ciela Visscher Hammond “Turning the Invisible Visible”: Transdisciplinary Bioart Explorations in Human-DNA Interaction
Ricardo Langner MARVIS: Combining Mobile Devices and Augmented Reality for Visual Data Analysis
Ricarose Roque Parental Mediation for Young Children’s Use of Educational Media: A Case Study with Computational Toys and Kits
Richard Anderson "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV
Richard Byrne Limited control over the body as intriguing play design resource
Richard Göllner Digital Transformations of Classrooms in Virtual Reality
Richard Skarbez Distractor Effects on Crossing-Based Interaction
Richen Liu IGScript: An Interaction Grammar for Scientific Data Presentation
Richmond Wong Timelines: A World-Building Activity for Values Advocacy
Richmond Wong Using Design Fiction Memos to Analyze UX Professionals' Values Work Practices: A Case Study Bridging Ethnographic and Design Futuring Methods
Rifat Rahman AdolescentBot: Understanding Opportunities for Chatbots in Combating Adolescent Sexual and Reproductive Health Problems in Bangladesh
Rifat Shahriyar AdolescentBot: Understanding Opportunities for Chatbots in Combating Adolescent Sexual and Reproductive Health Problems in Bangladesh
Riku Arakawa Mindless Attractor: A False-Positive Resistant Intervention for Drawing Attention Using Auditory Perturbation
Rishi Singh Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training
Rita Marques Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child
Rita Orji Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation
Ritesh Udhani Elbow-Anchored Interaction: Designing Restful Mid-Air Input
Rob Comber Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment
Rob Knight Galileo: Citizen-led Experimentation Using a Social Computing System
Robert Cuthbert Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports
Robert DeLine Glinda: Supporting Data Science with Live Programming, GUIs and a Domain-specific Language
Robert DeLine Fork It: Supporting Stateful Alternatives in Computational Notebooks
Robert Kalinowski The Ecological Context of Preschool-Aged Children’s Selection of Media Content
Robert Kovacs FastForce: Real-Time Reinforcement of Laser-Cut Structures
Robert Sim MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings
Robin Héron Touch without Touching: Overcoming Social Distancing in Semi-Intimate Relationships with SansTouch
Robin Piening PriView -- Exploring Visualisations Supporting Users' Privacy Awareness
Rock Leung Technology Adoption and Learning Preferences for Older Adults: Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities
Roderic Crooks Getting Ourselves Together: Epistemic Burden and Data-centered Participatory Design Research
Roderic Crooks Market, Testbed, Backroom: The Redacted Internet of Facebook's Discover
Rohit Khot Data as Delight: Eating data
Roland Aigner TexYZ: Embroidering Enameled Wires for Three Degree-of-Freedom Mutual Capacitive Sensing
Roland Bennewitz Squish This: Force Input on Soft Surfaces for Visual Targeting Tasks
Romain Nith Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality
Romain Nith Stereo-Smell via Electrical Trigeminal Stimulation
Romain Nith MagnetIO: Passive yet Interactive Soft Haptic Patches Anywhere
Romina Carrasco Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform
Ron Gissin TUI as Social Entity: a Study of Joint-actuation and Turn-taking-actuation in Actuated-interfaces
Ronald Metoyer Transgender People's Technology Needs to Support Health and Transition
Ronald Robertson "I Can't Reply with That": Characterizing Problematic Email Reply Suggestions
Rong-Hao Liang NFCSense: Data-Defined Rich-ID Motion Sensing for Fluent Tangible Interaction Using a Commodity NFC Reader
Rong-Hao Liang Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions
Rongkai Shi Gaze-Supported 3D Object Manipulation in Virtual Reality
Rosa Arriaga Medical Maker Response to COVID-19: Distributed Manufacturing Infrastructure for Stop Gap Protective Equipment
Rosa Arriaga The Right to Help and the Right Help: Fostering and Regulating Collective Action in a Medical Making Reaction to COVID-19
Rosa Koningsbruggen Understanding the Design Space of Embodied Passwords based on Muscle Memory
Rosanna Bellini Fragments of the Past: Configuring Peer Support with Perpetrators of Domestic Violence
Ross Brown Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports
Ross Lordon Heuristic Evaluation of Conversational Agents
Ross Smith Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation
Roy Perlis Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens
Ru Wang ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring
Rubaiat Kazi Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming
Rubaiat Kazi Constructing Embodied Algebra by Sketching
Ruben Abbou User Authentication via Electrical Muscle Stimulation
Ruei-Che Chang AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision
Rufat Rzayev Reading in VR: The Effect of Text Presentation Type and Location
Ruiqi Wang Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems
Rung-Huei Liang Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction
Ruochen Cao Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene
Ruolin Wang LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone
Ruolin Wang Voicemoji: Emoji Entry Using Voice for Visually Impaired People
Ruolin Wang Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users
Ruotong Wang Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game Experience
Rush Weigelt Player-AI Interaction: What Neural Network Games Reveal About AI as Play
Ruth Catlow Algorithmic Food Justice: Co-Designing More-than-Human Blockchain Futures for the Food Commons
Ryan Baker Students' Verbalized Metacognition during Computerized Learning
Ryan Kelly "It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness
Ryan Kelly Impact of Task on Attentional Tunneling in Handheld Augmented Reality
Ryan Kelly Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform
Ryan Williams "Naked and on fire": Examining Player Agency Experiences in Narrative-Focused Gameplay
Ryuma Niiyama ThermoCaress: A Wearable Haptic Device with Illusory Moving Thermal Stimulation
S M Taiabul Haque LociMotion: Towards Learning a Strong Authentication Secret in a Single Session
S. Asgarali-Hoffman Perspectives of Bioartists and Community Lab Organizers on Working with Living Organisms
S. Asgarali-Hoffman “Turning the Invisible Visible”: Transdisciplinary Bioart Explorations in Human-DNA Interaction
S. Sundar How should AI Systems Talk to users when Collecting their Personal Information? Effects of Role Framing and Self-referencing on Human-AI Interaction
S. Sundar Does Clickbait Actually Attract More Clicks? Three Clickbait studies you must read
S.M.Raihanul Alam `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger
Saba Kawas When Screen Time Isn’t Screen Time: Tensions and Needs Among Tweens and Their Parents During Nature-Based Exploration
Saba Kheirinejad Assessing MyData Scenarios: Ethics, Concerns, and the Promise
Sabiha Ghellal ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving
Sabirat Rubya Comparing Generic and Community-Situated Crowdsourcing for Data Validation in the Context of Recovery from Substance Use Disorders
Sabrina Brodesser “It's a kind of art!”: Understanding Food Influencers as Influential Content Creators
Sachin Pendse "Can I Not Be Suicidal on a Sunday?": Understanding Technology-Mediated Pathways to Mental Health Support
Sachith Muthukumarana ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys
Sadhana Kumaravel Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction
Sadie Moore A Right Time to Give: Beyond Saving Time in Automated Conditional Donations
Safinah Ali Exploring Generative Models with Middle School Students
Sahar Mavali BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces
Sai Swaminathan From Tactile to NavTile: Opportunities and Challenges for Multi-Modal Feedback in Guiding Surfaces during Non-Visual Navigation
Sailin Zhong The Complexity of Indoor Air Quality Forecasting and the Simplicity of Interacting with It – A Case Study of 1007 Office Meetings
Sajid Apon AdolescentBot: Understanding Opportunities for Chatbots in Combating Adolescent Sexual and Reproductive Health Problems in Bangladesh
Saleema Amershi Planning for Natural Language Failures with the AI Playbook
Sally Chen Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation
Sam Bourgault Remote Learners, Home Makers: How Digital Fabrication Was Taught Online During a Pandemic
Sam Lau TweakIt: Supporting End-User Programmers Who Transmogrify Code
Sam Malek Latte: Use-Case and Assistive-Service Driven Automated Accessibility Testing Framework for Android
Sam Ross VisiFit: Structuring Iterative Improvement for Novice Designers
Sam Skjonsberg Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols
Samantha Robertson Modeling Assumptions Clash with the Real World: Transparency, Equity, and Community Challenges for Student Assignment Algorithms
Samantha Whitman Making Sense of Risk Information amidst Uncertainty: Individuals’ Perceived Risks Associated with the COVID-19 Pandemic
Sameer Patil Empowering Resignation: There's an App for That
Sameer Patil Us and Them (and It): Social Orientation, Privacy Concerns, and Expected Use of Pandemic-Tracking Apps in the United States
Samiha Samrose MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings
Samira Ahmed `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger
Samuel Cox Directed Diversity: Leveraging Language Embedding Distances for Collective Creativity in Crowd Ideation
Samuel Goree Investigating the Homogenization of Web Design: A Mixed-Methods Approach
Samuel Reinders Technology Developments in Touch-Based Accessible Graphics: A Systematic Review of Research 2010-2020
Samuel Way Towards Fairness in Practice: A Practitioner-Oriented Rubric for Evaluating Fair ML Toolkits
Samuel White Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels
Sana Maqsood “They think it’s totally fine to talk to somebody on the internet they don’t know”: Teachers’ Perceptions and Mitigation Strategies of Tweens’ Online Risks
Sandeep Kuttal Trade-offs for Substituting a Human with an Agent in a Pair Programming Context: The Good, the Bad, and the Ugly
Sandjar Kozubaev Cracking Public Space Open: Design for Public Librarians
Sandra Bardot BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion
Sandra Bardot Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics
Sang Lee CoCapture: Effectively Communicating UI Behaviors on Existing Websites by Demonstrating and Remixing
Sanghun Park Virtual Camera Layout Generation using a Reference Video
Sangkeun Park GoldenTime: Exploring System-Driven Timeboxing and Micro-Financial Incentives for Self-Regulated Phone Use
Sangyoon Han Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects
Sangyoon Lee Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters
Sangyoon Lee ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple Objects
Sanika Moharana Taking an (Embodied) Cue From Community Health: Designing Dementia Caregiver Support Technology to Advance Health Equity
Sanya Verma Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication
Sara Bartolomeo Remote and Collaborative Virtual Reality Experiments via Social VR Platforms
Sara Bunian VINS: Visual Search for Mobile User Interface Design
Sara Chojnacki The Gang’s All Here: How People Used Games to cope with COVID19 Quarantine
Sara Heitlinger Algorithmic Food Justice: Co-Designing More-than-Human Blockchain Futures for the Food Commons
Sara Ljungblad What Matters in Professional Drone Pilots’ Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research
Sarah Alaoui RCO : Investigating Social and Technological Constraints through Interactive Dance
Sarah Goodwin Data as Delight: Eating data
Sarah Graf Reading in VR: The Effect of Text Presentation Type and Location
Sarah Homewood Tracing Conceptions of the Body in HCI: From User to More-Than-Human
Sarah Prange PriView -- Exploring Visualisations Supporting Users' Privacy Awareness
Sarah Prange SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality
Sarah Suleri UISketch: A Large-Scale Dataset of UI Element Sketches
Sarah Völkel Eliciting and Analysing Users' Envisioned Dialogues with Perfect Voice Assistants
Sarit Kraus DeepTake: Prediction of Driver Takeover Behavior using Multimodal Data
Sass Hayes Head-Worn Displays for Emergency Medical Services Staff: Properties of Prehospital Work, Use Cases, and Design Considerations
Satoshi Nishikawa ThermoCaress: A Wearable Haptic Device with Illusory Moving Thermal Stimulation
Sayan Sarcar Exploring Text Revision with Backspace and Caret in Virtual Reality
Scott Bateman Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work
Scott Davidoff Trust in Collaborative Automation in High Stakes Software Engineering Work: A Case Study at NASA
Scott Hudson Medical Maker Response to COVID-19: Distributed Manufacturing Infrastructure for Stop Gap Protective Equipment
Scott Hudson Stitching Together the Experiences of Disabled Knitters
Scott Hudson Engineering Multifunctional Spacer Fabrics Through Machine Knitting
Scott Hudson The Right to Help and the Right Help: Fostering and Regulating Collective Action in a Medical Making Reaction to COVID-19
Scott Hudson From Tactile to NavTile: Opportunities and Challenges for Multi-Modal Feedback in Guiding Surfaces during Non-Visual Navigation
Scott Hudson Personal Jacquard Weaving
Scott Klemmer "It Feels Like I am Talking into a Void": Understanding Interaction Gaps in Synchronous Online Classrooms
Scott Klemmer Galileo: Citizen-led Experimentation Using a Social Computing System
Sean Follmer Coupling Simulation and Hardware for Interactive Circuit Debugging
Sean Kross Datamations: Animated Explanations of Data Analysis Pipelines
Sean Munson How the Design of YouTube Influences User Sense of Agency
Sean Munson “They don’t always think about that”: Translational Needs in the Design of Personal Health Informatics Applications
Sean Rintel Large Scale Analysis of Multitasking Behavior During Remote Meetings
Sean Rintel MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings
Sebastian Cmentowski Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives
Sebastian Deterding Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals
Sebastian Hubenschmid STREAM: Exploring the Combination of Spatially-Aware Tablets with Augmented Reality Head-Mounted Displays for Immersive Analytics
Sebastian Linxen How WEIRD is CHI?
Sebastian Risi Player-AI Interaction: What Neural Network Games Reveal About AI as Play
Sebastian Tschiatschek Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child
Sebastian Wolf Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing
Sébastien Berlioux Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions
Seita Kayukawa LineChaser: A Smartphone-Based Navigation System for Blind People to Stand in Line
Selen Turkay Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports
Selen Turkay Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters
Semih Salihoglu KTabulator: Interactive Ad hoc Table Creation Using Knowledge Graphs
Sena Çerçi How Design Researchers Interpret Probes: Understanding the Critical Intentions of a Designerly Approach to Research
Sena Çerçi Lanterns: Configuring a Digital Resource to Inspire Preschool Children’s Free Play Outdoors
Senthil Chandrasegaran ConceptScope: Organizing and Visualizing Knowledge in Documents based on Domain Ontology
Seongkook Heo DeepTake: Prediction of Driver Takeover Behavior using Multimodal Data
Sergi Bermúdez i Badia A Human-AI Collaborative Approach for Clinical Decision Making on Rehabilitation Assessment
Seungmoon Choi Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects
Seungsu Kim Winder: Linking Speech and Visual Objects to Support Communication in Asynchronous Collaboration
Seungwan Jin FashionQ: An AI-Driven Creativity Support Tool for Facilitating Ideation in Fashion Design
Seungwon Do A Simulation Model of Intermittently Controlled Point-and-Click Behaviour
Seungwoo Je Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains
Seungwoo Kang MomentMeld: AI-augmented Mobile Photographic Memento towards Mutually Stimulatory Inter-generational Interaction
Shaan Chopra Living with Uncertainty and Stigma: Self-Experimentation and Support-Seeking around Polycystic Ovary Syndrome
Shaid Hasan `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger
Shamsi Iqbal Scraps: Enabling Contextual Mobile Capture, Contextualization, and Use of Document Resources}
Shamsi Iqbal Large Scale Analysis of Multitasking Behavior During Remote Meetings
Shan Lu Understanding Trigger-Action Programs Through Novel Visualizations of Program Differences
Shan Randhawa Karamad: A Voice-based Crowd-sourcing Platform for Under-served Populations
Shan-Yuan Teng Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality
Shan-Yuan Teng Stereo-Smell via Electrical Trigeminal Stimulation
Shan-Yuan Teng Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains
Shan-Yuan Teng MagnetIO: Passive yet Interactive Soft Haptic Patches Anywhere
Shang Wang Providing Adaptive Feedback in Concept Mapping to Improve Reading Comprehension
Shaowen Bardzell Wanting To Live Here: Design After Anthropocentric Functionalism
Shaowen Bardzell Watching Myself Watching Birds: Abjection, Ecological Thinking, and Posthuman Design
Sharifa Sultana Chasing Luck: Data-driven Prediction, Faith, Hunch, and Cultural Norms in Rural Betting Practices
Sharifa Sultana `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger
Shaun Kane Exploring Technology Design for Students with Vision Impairment in the Classroom and Remotely
Shaun Lawson Lanterns: Configuring a Digital Resource to Inspire Preschool Children’s Free Play Outdoors
Shea Tanis Understanding Data Accessibility for People with Intellectual and Developmental Disabilities
Shengchen Zhang Patterns for Representing Knowledge Graphs to Communicate Situational Knowledge of Service Robots
Shengmei Liu Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players
Shengqi Chen PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback
Shenn Tinsay Using Boolean Satisfiability Solvers to Help Reduce Cognitive Load and Improve Decision Making when Creating Common Academic Schedules
Shigeo Morishima LineChaser: A Smartphone-Based Navigation System for Blind People to Stand in Line
Shigeo Yoshida Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You
Shili Sheng DeepTake: Prediction of Driver Takeover Behavior using Multimodal Data
Shinsuke Shimojo Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS
Shivani Kapania "Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI
Shohei Katakura FastForce: Real-Time Reinforcement of Laser-Cut Structures
Shree Nayar BackTrack: 2D Back-of-device Interaction Through Front Touchscreen
Shruthi Chivukula Identity Claims that Underlie Ethical Awareness and Action
Shu Liu Taking Mental Health & Well-Being to the Streets: An Exploratory Evaluation of In-Vehicle Interventions in the Wild
Shu-Hsiang Chang Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction
Shuchang Xu Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback
Shuhan Wei Data Engagement Reconsidered: A Study of Automatic Stress TrackingTechnology in Use
Shumin Zhai PhraseFlow: Designs and Empirical Studies of Phrase-Level Input
Shumin Zhai TapNet: The Design, Training, Implementation, and Applications of a Multi-Task Learning CNN for Off-Screen Mobile Input
Shunan Guo Vinci: An Intelligent Graphic Design System for Generating Advertising Posters
Shunichi Kasahara Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS
Shunlong Ye IGScript: An Interaction Grammar for Scientific Data Presentation
Shuo Niu #StayHome #WithMe: How Do YouTubers Help With COVID-19 Loneliness?
Shwetak Patel Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease
Shwetha Rajaram XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences
Siân Lindley Bedtime Window: A Field Study Connecting Bedrooms of Long-Distance Couples Using a Slow Photo-Stream and Shared Real-Time Inking
Sidney D'Mello Breaking out of the Lab: Mitigating Mind Wandering with Gaze-Based Attention-Aware Technology in Classrooms
Silas Hsu Attitudes Surrounding an Imperfect AI Autograder
Silvia Lindtner Techniques of Use: Confronting Value Systems of Productivity, Progress, and Usefulness in Computing and Design
Simo Hosio Assessing MyData Scenarios: Ethics, Concerns, and the Promise
Simo Hosio Effect of Information Presentation on Fairness Perceptions of Machine Learning Predictors
Simo Hosio Hardhats and Bungaloos: Comparing Crowdsourced Design Feedback with Peer Design Feedback in the Classroom
Simon Butscher STREAM: Exploring the Combination of Spatially-Aware Tablets with Augmented Reality Head-Mounted Displays for Immersive Analytics
Simon Egan Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques
Simon Jones Augmented Reality and Older Adults: A Comparison of Prompting Types
Simon Mare Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design
Simon Perrault Nudge for Reflection: More than Just a Channel to Political Knowledge
Simon Robinson PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials
Simon Zhan RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics
Simone Kriglstein What Players Want: Information Needs of Players on Post-GameVisualizations
Simrandeep Singh HCI Tactics for Politics from Below: Meeting the Challenges of Smart Cities
Sina Masnadi Distance Perception with a Video See-Through Head-Mounted Display
Sitong Wang MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration
Siying Chen Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design
Siyuan Xia KTabulator: Interactive Ad hoc Table Creation Using Knowledge Graphs
Sjoerd Hendriks Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design
So Park Armed in ARMY: A Case Study of How BTS Fans Successfully Collaborated to #MatchAMillion for Black Lives Matter
So Park Little Road Driving HUD: Heads-Up Display Complexity Influences Drivers’ Perceptions of Automated Vehicles
Sonam Adinolf Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports
Sonia Baee DeepTake: Prediction of Driver Takeover Behavior using Multimodal Data
Sonia Chiasson It's So Difficult to Sever that Connection: The Role of FoMO in Users' Reluctant Privacy Behaviours
Sonia Chiasson “They think it’s totally fine to talk to somebody on the internet they don’t know”: Teachers’ Perceptions and Mitigation Strategies of Tweens’ Online Risks
Sonia Hashim What We Can Learn From Visual Artists About Software Development
Sonja Pedell Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families
Soomi Park Should Robots Blush?
Soon-Gyo Jung Picturing It!: The Effect of Image Styles on User Perceptions of Personas
Sören Preibusch Truth or Dare: Understanding and Predicting How Users Lie and Provide Untruthful Data Online
Sowmya Somanath Homecoming: Exploring Returns to Long-Term Single Player Games
Sowmya Somanath Documented: Embedding Information onto and Retrieving Information from 3D Printed Objects
Spencer Williams Understanding Analytics Needs of Video Game Streamers
Spyridon Ampanavos Ask Me or Tell Me? Enhancing the Effectiveness of Crowdsourced Design Feedback
Sri Kurniawan Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design
Sriram Subramanian ArticuLev: An Integrated Self-Assembly Pipeline for Articulated Multi-Bead Levitation Primitives
Srishti Palani CoNotate: Suggesting Queries Based on Notes Promotes Knowledge Discovery
Srujana Kamath It cannot do all of my work": Community Health Worker Perceptions of AI-Enabled Mobile Health Applications in Rural India
Sruti Ragavan TweakIt: Supporting End-User Programmers Who Transmogrify Code
Sruti Ragavan Spreadsheet Comprehension: Guesswork, Giving up and Going back to the Author
Stacy Branham Are Current Voice Interfaces Designed to Support Children's Language Development?
Stacy Branham Latte: Use-Case and Assistive-Service Driven Automated Accessibility Testing Framework for Android
Stacy Branham Towards More Transactional Voice Assistants: Investigating the Potential for a Multimodal Voice-Activated Indoor Navigation Assistant for Blind and Sighted Travelers
Stefan Greuter Limited control over the body as intriguing play design resource
Stefan Schneegass Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization
Stefan Ullrich What Makes Civic Tech Initiatives To Last Over Time? Dissecting Two Global Cases
Stefanie Faas Calibrating Pedestrians' Trust in Automated Vehicles: Does an Intent Display in an External HMI Support Trust Calibration and Safe Crossing Behavior?
Stefanie Mueller Fabricaide: Fabrication-Aware Design for 2D Cutting Machines
Stefanie Mueller ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations
Stefanie Mueller LaserFactory: An Electromechanical Assembly and Fabrication Platform Integrated with a Laser Cutter to Make Functional Devices and Robots
Steffen Becker Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents
Steffen Kreis Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics
Steffen Staab Hummer: Text Entry by Gaze and Hum
Stephan Lemmer Crowdsourcing More Effective Initializations for Single-Target Trackers Through Automatic Re-querying
Stephan Niedecken Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model
Stéphane Safin Touch without Touching: Overcoming Social Distancing in Semi-Intimate Relationships with SansTouch
Stephanie Arboleda Assisting Manipulation and Grasping in Robot Teleoperation with Augmented Reality Visual Cues
Stephanie Santosa StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR
Stephen Hutt Breaking out of the Lab: Mitigating Mind Wandering with Gaze-Based Attention-Aware Technology in Classrooms
Stephen Lindsay TapeBlocks: A Making Toolkit for People Living with Intellectual Disabilities
Stephen MacNeil CoNotate: Suggesting Queries Based on Notes Promotes Knowledge Discovery
Stephen Mattingly What Life Events are Disclosed on Social Media, How, When, and By Whom?
Stephen Snow Neighbourhood Wattch: Using Speculative Design to Explore Values Around Curtailment and Consent in Household Energy Interactions
Stephen Uzor Investigating the Accessibility of Crowdwork Tasks on Mechanical Turk
Steve Benford Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic
Steve Benford Articulating Soma Experiences using Trajectories
Steve Hodges Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables
Steve Hodges LaserFactory: An Electromechanical Assembly and Fabrication Platform Integrated with a Laser Cutter to Make Functional Devices and Robots
Steve Hodges Project Tasca : Enabling Touch and Contextual Interactions with a Pocket-based Textile Sensor
Steve Oney Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture
Steve Oney CoCapture: Effectively Communicating UI Behaviors on Existing Websites by Demonstrating and Remixing
Steven Baker Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform
Steven Dow CoNotate: Suggesting Queries Based on Notes Promotes Knowledge Discovery
Steven Drucker Collecting and Characterizing Natural Language Utterances for Specifying Data Visualizations
Steven Drucker Fork It: Supporting Stateful Alternatives in Computational Notebooks
Steven Gomez Beyond Expertise and Roles: A Framework to Characterize the Stakeholders of Interpretable Machine Learning and their Needs
Steven Houben Reconfiguration Strategies with Composite Data Physicalizations
Steven Rick HCI Tactics for Politics from Below: Meeting the Challenges of Smart Cities
Steven Swanson Appliancizer: Transforming Web Pages into Electronic Devices
Stewart Koplick Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support
Stewart Worrall Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback
Stijn Ossevoort Expressivity in Interaction, a Framework for Design
Stu Favilla Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families
Stuart Nicholson Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment
Sujeath Pareddy Classroom Digital Twins with Instrumentation-Free Gaze Tracking
Sukolsak Sakshuwong From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience
Sukran Karaosmanoglu Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games
Sukrit Venkatagiri The Psychological Well-Being of Content Moderators
Sultan Alharthi An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices
Sumit Barua Mapping the Landscape of COVID-19 Crisis Visualizations
Sumita Sharma CHI Against Bullying
Sun Park Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication
Sung Choi Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication
Sung Park Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation
Sung-In Kim Exploring the Use of a Voice-based Conversational Agent to Empower Adolescents with Autism Spectrum Disorder
Sunggeun Ahn StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR
Sungmin Na The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online
Sunjun Kim Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters
Sunmin Son ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple Objects
Suranga Nanayakkara ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys
Susan Gelman "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks
Susan Kozel Tracing Conceptions of the Body in HCI: From User to More-Than-Human
Susan Lechelt EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences
Susana Castillo Towards Understanding Perceptual Differences between Genuine and Face-Swapped Videos
Susanne Kirchner “They don’t always think about that”: Translational Needs in the Design of Personal Health Informatics Applications
Susanne Poeller Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength
Susanne Putze Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game
Suwen Zhu BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones
Suyash Agarwal Soma-noti: Delivering Notifications Through Under Clothing Wearables
Sven Hoffmann Comparison of Different Types of Augmented Reality Visualizations for Instructions
Sven Mayer Vibrosight++: City-Scale Sensing Using Existing Retroreflective Signs and Markers
Sven Mayer Pose-on-the-Go: Approximating User Pose with Smartphone Sensor Fusion and Inverse Kinematics
Sven Mayer Super-Resolution Capacitive Touchscreens
Svenja Pieritz Personalised Recommendations in Mental Health Apps: The Impact of Autonomy and Data Sharing
Svetlana Abramova Bits Under the Mattress: Understanding Different Risk Perceptions and Security Behaviors of Crypto-Asset Users
Svetlana Yarosh Comparing Generic and Community-Situated Crowdsourcing for Data Validation in the Context of Recovery from Substance Use Disorders
Svetlana Yarosh Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game Experience
Swati Mishra Designing Interactive Transfer Learning Tools for ML Non-Experts
Syed Ahmed Chasing Luck: Data-driven Prediction, Faith, Hunch, and Cultural Norms in Rural Betting Practices
Syed Ahmed Money Whispers: Informality, International Politics, and Immigration in Transnational Finance
Syed Ahmed `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger
Sylvain Malacria Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios
Tad Hirsch Heuristic Evaluation of Conversational Agents
Tadashi Grindeland Examining Visual Semantic Understanding in Blind and Low-Vision Technology Users
Tadayoshi Kohno What Makes a "Bad" Ad? User Perceptions of Problematic Online Advertising
Tae Kim Winder: Linking Speech and Visual Objects to Support Communication in Asynchronous Collaboration
Taejun Kim Heterogeneous Stroke: Using Unique Vibration Cues to Improve the Wrist-Worn Spatiotemporal Tactile Display
Taghreed Alshehri Qualitative Secondary Analysis as an Alternative Approach for Cross-Cultural Design
Tahmina Ahmad Understanding Data Accessibility for People with Intellectual and Developmental Disabilities
Takashi Miyaki Design in Action: Unpacking the Artists' Role in Performance-Led Research
Takeo Igarashi Spatial Labeling: Leveraging Spatial Layout for Improving Label Quality in Non-Expert Image Annotation
Takeo Igarashi Exploring a Makeup Support System for Transgender Passing based on Automatic Gender Recognition
Takeru Yazaki Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan
Takeshi Funatsu Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan
Takuji Narumi Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You
Tal August Do Cross-Cultural Differences in Visual Attention Patterns Affect Search Efficiency on Websites?
Talayeh Aledavood What Life Events are Disclosed on Social Media, How, When, and By Whom?
Tallal Ahmad Karamad: A Voice-based Crowd-sourcing Platform for Under-served Populations
Tallal Ahmad Religion and Women's Intimate Health: Towards an Inclusive Approach to Healthcare
Tamara Zubatiy Empowering Dyads of Older Adults With Mild Cognitive Impairment And Their Care Partners Using Conversational Agents
Tamil Shanmugam Living with Uncertainty and Stigma: Self-Experimentation and Support-Seeking around Polycystic Ovary Syndrome
Tammy Toscos Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders
Tammy Toscos Standardizing Participant Compensation Reporting in HCI: A Meta-Review and Recommendations for the Field
Tamy Guberek The Annoying, the Disturbing, and the Weird: Challenges with Phone Numbers as Identifiers and Phone Number Recycling
Tanay Singhal Juicy Haptic Design: Vibrotactile Embellishments Can Improve Player Experience in Games
Tanisha Afnan "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks
Tanja Aitamurto From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience
Tanushree Mitra Auditing E-Commerce Platforms for Algorithmically Curated Vaccine Misinformation
Tanya Petrovich Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families
Tanya Yang Viral Visualizations: How Coronavirus Skeptics Use Orthodox Data Practices to Promote Unorthodox Science Online
Tatsunori Hashimoto The Disagreement Deconvolution: Bringing Machine Learning Performance Metrics In Line With Reality
Tawanna Dillahunt Examining Mobility Among People Living with HIV in Rural Areas
Tawanna Dillahunt Examining the Use Online Platforms for Employment: A Survey of U.S. Job Seekers
Tawanna Dillahunt Eliciting Tech Futures Among Black Young Adults: A Case Study of Remote Speculative Co-Design
Tawanna Dillahunt Uncovering the Promises and Challenges of Social Media Use in the Low-Wage Labor Market: Insights from Employers
Taylor Gotfrid Stitching Together the Experiences of Disabled Knitters
Tazin Afrin Effective Interfaces for Student-Driven Revision Sessions for Argumentative Writing
Te-Yen Wu AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision
Te-Yen Wu Project Tasca : Enabling Touch and Contextual Interactions with a Pocket-based Textile Sensor
Ted Grover What Life Events are Disclosed on Social Media, How, When, and By Whom?
Teddy Seyed Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables
Teddy Seyed Project Tasca : Enabling Touch and Contextual Interactions with a Pocket-based Textile Sensor
Teng Han vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors
Teng Han RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics
Tera Reynolds Comparing Perspectives around Human and Technology Support for Contact Tracing
Teresa Almeida Caring for Intimate Data in Fertility Technologies
Teresa Hirzle A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays
Teresa Hirzle Exploring Augmented Visual Alterations in Interpersonal Communication
Teresa Naval HCI Tactics for Politics from Below: Meeting the Challenges of Smart Cities
Teresa O'Leary Examining the Intersections of Race, Religion & Community Technologies: A Photovoice Study
Teresa Pargman A Decade of Sustainable HCI: Connecting SHCI to the Sustainable Development Goals
Teresa Pargman What Makes Civic Tech Initiatives To Last Over Time? Dissecting Two Global Cases
Thai Le Does Clickbait Actually Attract More Clicks? Three Clickbait studies you must read
Thao Ngo Disagree? You Must Be a Bot! How Beliefs Shape Twitter Profile Perceptions
Theodor Schnitzler Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents
Thi Avrahami Heuristic Evaluation of Conversational Agents
Thiemo Wambsganss ArgueTutor: An Adaptive Dialog-based Learning System for Argumentation Skills
Thijs Roumen Assembler!3: 3D Reconstruction of Laser-cut Models
Thijs Roumen FastForce: Real-Time Reinforcement of Laser-Cut Structures
Thomas Ball Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables
Thomas Berger Taking Mental Health & Well-Being to the Streets: An Exploratory Evaluation of In-Vehicle Interventions in the Wild
Thomas Dylan Lanterns: Configuring a Digital Resource to Inspire Preschool Children’s Free Play Outdoors
Thomas Kosch Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing
Thomas Ludwig “It's a kind of art!”: Understanding Food Influencers as Influential Content Creators
Thomas Ludwig Comparison of Different Types of Augmented Reality Visualizations for Instructions
Thomas Malone Online Mingling: Supporting Ad Hoc, Private Conversations at Virtual Conferences
Thomas McCoy Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens
Thomas Müllners Design and Analysis of Intelligent Text Entry Systems with Function Structure Models and Envelope Analysis
Thomas Neifer Buying the 'Right' Thing: Designing Food Recommender Systems with Critical Consumers
Thomas Olsson Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting
Thomas Preindl TexYZ: Embroidering Enameled Wires for Three Degree-of-Freedom Mutual Capacitive Sensing
Thomas Reitmaier PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials
Thomas Ristenpart A Digital Safety Dilemma: Analysis of Computer-Mediated Computer Security Interventions for Intimate Partner Violence During COVID-19
Thomas Torsney-Weir CorpSum: Towards an Enabling Tool-Design for Language Researchers to Explore, Analyze and Visualize Corpora
Thomas Williams Augmented Reality and Older Adults: A Comparison of Prompting Types
Thomas Yeates Automating Clinical Documentation with Digital Scribes: Understanding the Impact on Physicians
Thuong Hoang Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform
Thuy Nguyen "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games
Ti-Chung Cheng “We Just Use What They Give Us”: Understanding Passenger User Perspectives in Smart Homes
Tiago Guerreiro Exploring Asymmetric Roles in Mixed-Ability Gaming
Tian Yang Nudge for Reflection: More than Just a Channel to Political Knowledge
Tian Zhu The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online
Tianyi Ma PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback
Tianyi Wang AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality
Tianyi Yuan HulaMove: Using Commodity IMU for Waist Interaction
Tianyi Zhang RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels
Tianyi Zhang Interpretable Program Synthesis
Tianyi Zhang Visualizing Examples of Deep Neural Networks at Scale
Tianyu Yu Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback
Tianyuan Zou LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone
Tiare Feuchtner XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces
Tibor Stanko CASSIE: Curve and Surface Sketching in Immersive Environments
Tica Lin Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training
Tica Lin Grand Challenges in Immersive Analytics
Ticha Sethapakdi Fabricaide: Fabrication-Aware Design for 2D Cutting Machines
Tiffany Andry Interpreting the Effect of Embellishment on Chart Visualizations
Tiffany Li Attitudes Surrounding an Imperfect AI Autograder
Tiffany Veinot Examining Mobility Among People Living with HIV in Rural Areas
Tiffany Veinot Detecting Data Falsification by Front-line Development Workers: A Case Study of Vaccination in Pakistan
Tilman Dingler Gaze-Supported 3D Object Manipulation in Virtual Reality
Tilman Dingler A Critique of Electrodermal Activity Practices at CHI
Tilman Dingler Impact of Task on Attentional Tunneling in Handheld Augmented Reality
Tim Dierks Assisting Manipulation and Grasping in Robot Teleoperation with Augmented Reality Visual Cues
Tim Dwyer Data as Delight: Eating data
Tim Dwyer It's a Wrap: Toroidal Wrapping of Network Visualisations Supports Cluster Understanding Tasks
Tim Dwyer Grand Challenges in Immersive Analytics
Tim French Using Job Characteristics to Inform Interface Design for Industrial Maintenance Procedures
Tim Rietz Cody: An AI-Based System to Semi-Automate Coding for Qualitative Research
Timir Bharucha The Psychological Well-Being of Content Moderators
Timo Nummenmaa Towards the Next Generation of Gaming Wearables
Timothy Bickmore Examining the Intersections of Race, Religion & Community Technologies: A Photovoice Study
Ting-Wei Wu IM Receptivity and Presentation-type Preferences among Users of a Mobile App with Automated Receptivity-status Adjustment
Tingting Liu Data-Driven Mark Orientation for Trend Estimation in Scatterplots
Titus Barik TweakIt: Supporting End-User Programmers Who Transmogrify Code
Titus Barik Fork It: Supporting Stateful Alternatives in Computational Notebooks
Tobias Czauderna Quantitative Data Visualisation on Virtual Globes
Tobias Kauer The Public Life of Data: Investigating Reactions to Visualizations on Reddit
Tobias Kueng ArgueTutor: An Adaptive Dialog-based Learning System for Argumentation Skills
Tobias Röddiger EarRumble: Discreet Hands- and Eyes-Free Input by Voluntary Tensor Tympani Muscle Contraction
Tobias Schneider ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving
Toby Chong Exploring a Makeup Support System for Transgender Passing based on Automatic Gender Recognition
Toby Li Screen2Vec: Semantic Embedding of GUI Screens and GUI Components
Tom Bartindale Exploring the Opportunities for Online Learning Platforms to Support the Emergency Home School Context
Tom Margrain Augmented Reality Glasses as an Orientation and Mobility Aid for People with Low Vision: a Feasibility Study of Experiences and Requirements
Tom Mitchell Screen2Vec: Semantic Embedding of GUI Screens and GUI Components
Tom Yeh Designing Effective Interview Chatbots: Automatic Chatbot Profiling for Chatbot Debugging and Design Suggestion Generation
Tomás Palacios KnitUI: Fabricating Textile Sensor and User Interface with Machine Knitting
Tommy Sharkey Do You Really Need to Know Where 'That' Is? Enhancing Support for Referencing in Collaborative Mixed Reality Environments
Tommy Sharkey ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring
Tomoaki Adachi Can Playing with Toy Blocks Reflect Behavior Problems in Children?
Tomohiro Tanikawa Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You
Tong Ge CAST: Authoring Data-Driven Chart Animations
Tong Wei LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone
Tong Xue RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels
Tongshuang Wu Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance
Toni Kotnik Exploring a Feedback-Oriented Design Process Through Curved Folding
Toni Michel Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing
Tonja Molin-Juustila CHI Against Bullying
Tony Ho ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics
Tonya Nguyen Timelines: A World-Building Activity for Values Advocacy
Tonya Nguyen Modeling Assumptions Clash with the Real World: Transparency, Equity, and Community Challenges for Student Assignment Algorithms
Tor-Salve Dalsgaard How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies
Torsten Moeller CorpSum: Towards an Enabling Tool-Design for Language Researchers to Explore, Analyze and Visualize Corpora
Tovi Grossman Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture
Tovi Grossman Soloist: Generating Mixed-Initiative Tutorials from Existing Guitar Instructional Videos Through Audio Processing
Tovi Grossman StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR
Tovi Grossman “Grip-that-there”: An Investigation of Explicit and Implicit Task Allocation Techniques for Human-Robot Collaboration
Tovi Grossman PatchProv: Supporting Improvisational Design Practices for Modern Quilting
Tracey Coleman Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene
Tram Tran Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback
Travis Faas The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China
Trishna Chakraborty `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger
Tsung-Yu Tsai Significant Otter: Understanding the Role of Biosignals in Communication
Turkka Keinonen The Technology Is Enemy for Me at the Moment: How Smart Home Technologies Assert Control Beyond Intent
Tushar Koul Galileo: Citizen-led Experimentation Using a Social Computing System
Tya Chuanromanee Transgender People's Technology Needs to Support Health and Transition
Tzu-Chieh Lin “Put it on the Top, I’ll Read it Later”: Investigating Users’ Desired Display Order for Smartphone Notifications
Tzu-Yun Wei GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality
Udaya Lakshmi Medical Maker Response to COVID-19: Distributed Manufacturing Infrastructure for Stop Gap Protective Equipment
Udaya Lakshmi The Right to Help and the Right Help: Fostering and Regulating Collective Action in a Medical Making Reaction to COVID-19
Uddipana Baishya Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User Interfaces
Uichin Lee Sticky Goals: Understanding Goal Commitments for Behavioral Changes in the Wild
Uichin Lee GoldenTime: Exploring System-Driven Timeboxing and Micro-Financial Incentives for Self-Regulated Phone Use
Uichin Lee “Good Enough!”: Flexible Goal Achievement with Margin-based Outcome Evaluation
Ulrich Engelke Grand Challenges in Immersive Analytics
Ulrik Lyngs How the Design of YouTube Influences User Sense of Agency
Ulrike Pfeil KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient Transfers
Una Lee Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms
Upol Ehsan Expanding Explainability: Towards Social Transparency in AI systems
Uwe Gruenefeld Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization
Vaishnav Kameswaran Examining Mobility Among People Living with HIV in Rural Areas
Valentin Schwind Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality
Valentin Schwind Reading in VR: The Effect of Text Presentation Type and Location
Valentina Nisi Dynamic Field of View Restriction in 360º Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS
Valerie Zhao Understanding Trigger-Action Programs Through Novel Visualizations of Program Differences
Varnika Kairon Soma-noti: Delivering Notifications Through Under Clothing Wearables
Vasiliki Tsaknaki Articulating Soma Experiences using Trajectories
Vasiliki Tsaknaki “Feeling the sensor feeling you”: A soma design exploration on sensing non-habitual breathing
Vasilis Vlachokyriakos Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment
Vassilis Kostakos User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy
Vassilis-Javed Khan An Examination of the Work Practices of Crowdfarms
Veikko Surakka Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting
Velvet Spors Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care App Descriptions in the Google Play Store
Venkatesh Potluri Examining Visual Semantic Understanding in Blind and Low-Vision Technology Users
Verena Fuchsberger Making Un-Use: When Humans Disengage with Technology
Verena Fuchsberger Grandparents and Grandchildren Meeting Online: The Role of Material Things in Remote Settings
Verena Tiefenbeck Taking Mental Health & Well-Being to the Streets: An Exploratory Evaluation of In-Vehicle Interventions in the Wild
Veronika Krauß Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development
Victor Henrique Alves Ribeiro Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems
Victor Lee What do Teens Make of Personal Informatics? Young People's Responses to Self-Tracking Practices for Self-Determined Motives
Victor Poznanski Scraps: Enabling Contextual Mobile Capture, Contextualization, and Use of Document Resources}
Vidhya Y Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind
Vidit Jain Exploring Semi-Supervised Learning for Predicting Listener Backchannels
Vidya Setlur Towards Understanding How Readers Integrate Charts and Captions: A Case Study with Line Charts
Ville Mäkelä Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables
Vinay Koshy “We Just Use What They Give Us”: Understanding Passenger User Perspectives in Smart Homes
Vincent Cassau How WEIRD is CHI?
Vineet Pandey Galileo: Citizen-led Experimentation Using a Social Computing System
Vinita Tibdewal Older Adults' Think-Aloud Verbalizations and Speech Features for Identifying User Experience Problems
Vinitha Gadiraju Exploring Technology Design for Students with Vision Impairment in the Classroom and Remotely
Vinoba Vinayagamoorthy Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop
Vinoth Pandian Sermuga Pandian UISketch: A Large-Scale Dataset of UI Element Sketches
Vivek Warriar Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals
Vivian Liu VisiFit: Structuring Iterative Improvement for Novice Designers
Viviane Herdel Drone in Love: Emotional Perception of Facial Expressions on Flying Robots
Volker Roth The U in Crypto Stands for Usable: An Empirical Study of User Experience with Mobile Cryptocurrency Wallets
Volker Wulf Community Supported Agriculture: The Concept of Solidarity in Mitigating Between Harvests and Needs
Volker Wulf It Takes More Than One Hand to Clap: On Sustaining Research Results and Co-Designed Artefacts After the Project Ends
Volker Wulf Comparison of Different Types of Augmented Reality Visualizations for Instructions
Wajdi Aljedaani Finding the Needle in a Haystack: On the Automatic Identification of Accessibility User Reviews
Walter Lasecki Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture
Wan-Jou She Living Memory Home: Understanding Continuing Bond in the Digital Age through Backstage Grieving
Wanyu Liu SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices
Wanze Xie ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring
Wayne Christian Experiencing Simulated Confrontations in Virtual Reality
Wei Li Elbow-Anchored Interaction: Designing Restful Mid-Air Input
Wei Liang Toward Automatic Audio Description Generation for Accessible Videos
Wei Liang Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality
Wei Sun RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics
Wei Zhang Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction
Wei Zhou Elbow-Anchored Interaction: Designing Restful Mid-Air Input
Weijun Li PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback
Weiwei Cui Learning to Automate Chart Layout Configurations Using Crowdsourced Paired Comparison
Weiwei Jiang User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy
Weiyu Zhang Nudge for Reflection: More than Just a Channel to Political Knowledge
Wen-Ping Wang AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision
Wenbo Yang Shing: A Conversational Agent to Alert Customers of Suspected Online-payment Fraud with Empathetical Communication Skills
Wendy Mackay SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices
Wendy Mackay Mediating Intimacy with DearBoard: a Co-Customizable Keyboard for Everyday Messaging
Wendy Roldan The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online
Wenge Xu Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames
Wenping Wang HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy
Wenzhe Cui BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones
Wesley Willett A Design Space Exploration of Worlds in Miniature
Wesley Willett Grand Challenges in Immersive Analytics
Wijnand IJsselsteijn People May Punish, Not Blame, Robots
Will Crichton The Role of Working Memory in Program Tracing
Will Granger U!Scientist: Designing for People-Powered Research in Museums
William Catzin Finding the Needle in a Haystack: On the Automatic Identification of Accessibility User Reviews
William Odom Understanding Everyday Experiences of Reminiscence for People with Blindness: Practices, Tensions and Probing New Design Possibilities
William Payne danceON: Culturally Responsive Creative Computing
William Primett Exploring Awareness of Breathing through Deep Touch Pressure
William Thies ASL Sea Battle: Gamifying Sign Language Data Collection
Wojciech Matusik KnitUI: Fabricating Textile Sensor and User Interface with Machine Knitting
Wolf Kienzle ElectroRing: Subtle Pinch and Touch Detection with a Ring
Wolfgang Büschel MARVIS: Combining Mobile Devices and Augmented Reality for Visual Data Analysis
Wolfgang Büschel MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction Data
Wolfgang Büschel Grand Challenges in Immersive Analytics
Wolfgang Stuerzlinger ReverseORC: Reverse Engineering of Resizable User Interface Layouts with OR-Constraints
Woohun Lee Designing Metamaterial Cells to Enrich Thermoforming 3D Printed Objects for Post-Print Modification
Woojin Kang Styling Words: A Simple and Natural Way to Increase Variability in Training Data Collection for Gesture Recognition
Woontack Woo A User-Oriented Approach to Space-Adaptive Augmentation: The Effects of Spatial Affordance on Narrative Experience in an Augmented Reality Detective Game
Woosuk Seo Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication
Xander Koo GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality
Xi Lu Comparing Perspectives around Human and Technology Support for Contact Tracing
Xi Yang Designing Conversational Agents: A Self-Determination Theory Approach
Xiang Chen What Makes Videos Accessible to Blind and Visually Impaired People?
Xiang Chen Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users
Xiang Li Limited control over the body as intriguing play design resource
Xianghua(Sharon) Ding The Medical Authority of AI: A Study of AI-enabled Consumer-Facing Health Technology
Xianghua(Sharon) Ding Data Engagement Reconsidered: A Study of Automatic Stress TrackingTechnology in Use
Xiangmin Fan "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment
Xiangshi Ren Exploring Text Revision with Backspace and Caret in Virtual Reality
Xiangyu Xu Super-Resolution Capacitive Touchscreens
Xiao Xie EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos
Xiao Zhan Privacy Norms for Smart Home Personal Assistants
Xiaobo Lu PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback
Xiaoguang Ma We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public
Xiaohua Sun Patterns for Representing Knowledge Graphs to Communicate Situational Knowledge of Service Robots
Xiaojuan Ma MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration
Xiaojuan Ma Effects of Support-Seekers’ Community Knowledge on Their Expressed Satisfaction with the Received Comments in Mental Health Communities
Xiaojun Bi BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones
Xiaolong Zhang EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos
Xiaotong Li Data-Driven Mark Orientation for Trend Estimation in Scatterplots
Xiaoyi Zhang Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels
Xiaoying Pu Datamations: Animated Explanations of Data Analysis Pipelines
Xiaoying Wei Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking
Xiaoyu Zhang ConceptScope: Organizing and Visualizing Knowledge in Documents based on Domain Ontology
Ximing Wen Modeling and Leveraging Analytic Focus During Exploratory Visual Analysis
Xin Du RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences
Xin Liu HulaMove: Using Commodity IMU for Waist Interaction
Xin Yi Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease
Xing-Dong Yang BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones
Xing-Dong Yang We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public
Xing-Dong Yang RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics
Xing-Dong Yang AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision
Xing-Dong Yang Project Tasca : Enabling Touch and Contextual Interactions with a Pocket-based Textile Sensor
Xingjun Li NBSearch: Semantic Search and Visual Exploration of Computational Notebooks
Xingyu Lan Communicating with Motion: A Design Space for Animated Visual Narratives in Data Videos
Xingyu Lan Understanding Narrative Linearity for Telling Expressive Time-Oriented Stories
Xingyu Liu What Makes Videos Accessible to Blind and Visually Impaired People?
Xinhui Jiang Touchscreen Typing As Optimal Supervisory Control
Xinlan Hu Can Online Juries Make Consistent, Repeatable Decisions?
Xinming Zhang ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring
Xinning Gui Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers
Xinning Gui Flag and Flaggability in Automated Moderation: The Case of Reporting Toxic Behavior in an Online Game Community
Xinning Gui The Medical Authority of AI: A Study of AI-enabled Consumer-Facing Health Technology
Xinning Gui Data Engagement Reconsidered: A Study of Automatic Stress TrackingTechnology in Use
Xinru Page To Disclose or Not to Disclose: Examining the Privacy Decision-Making Processes of Older vs. Younger Adults
Xinru Page Comparing Perspectives around Human and Technology Support for Contact Tracing
Xinwei Deng Are Current Voice Interfaces Designed to Support Children's Language Development?
Xinyu Wang Interpretable Program Synthesis
Xinyue Xu Understanding Narrative Linearity for Telling Expressive Time-Oriented Stories
Xinzhe Yu Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality
Xirong Tian Automating Clinical Documentation with Digital Scribes: Understanding the Impact on Physicians
Xiuli Chen An Adaptive Model of Gaze-based Selection
Xiyue Wang Can Playing with Toy Blocks Reflect Behavior Problems in Children?
Xu Han Designing Effective Interview Chatbots: Automatic Chatbot Profiling for Chatbot Debugging and Design Suggestion Generation
Xu Wang Seeing Beyond Expert Blind Spots: Online Learning Design for Scale and Quality
Xuan Gao Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic
Xueshi Lu Gaze-Supported 3D Object Manipulation in Virtual Reality
Xuhai Xu HulaMove: Using Commodity IMU for Waist Interaction
Xuhai Xu LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone
Xuhai Xu Voicemoji: Emoji Entry Using Voice for Visually Impaired People
Xuhai Xu Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking
Xun Qian AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality
Yalong Yang Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training
Yalong Yang Grand Challenges in Immersive Analytics
Yan Chen CoCapture: Effectively Communicating UI Behaviors on Existing Websites by Demonstrating and Remixing
Yan Wang Data as Delight: Eating data
Yan Wang Limited control over the body as intriguing play design resource
Yang Li Spacewalker: Rapid UI Design Exploration Using Lightweight Markup Enhancement and Crowd Genetic Programming
Yang Li Exploring Text Revision with Backspace and Caret in Virtual Reality
Yang Li TapNet: The Design, Training, Implementation, and Applications of a Multi-Task Learning CNN for Off-Screen Mobile Input
Yang Shi Vinci: An Intelligent Graphic Design System for Generating Advertising Posters
Yang Shi Communicating with Motion: A Design Space for Animated Visual Narratives in Data Videos
Yang Wang NBSearch: Semantic Search and Visual Exploration of Computational Notebooks
Yang Zhang Vibrosight++: City-Scale Sensing Using Existing Retroreflective Signs and Markers
Yangyang He Overlooking context: How do Defaults and Framing Reduce Deliberation in Smart Home Privacy Decision-Making?
Yanjing Wu Shing: A Conversational Agent to Alert Customers of Suspected Online-payment Fraud with Empathetical Communication Skills
Yanjun Chen RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics
Yanni Mei CakeVR: A Social Virtual Reality (VR) Tool for Co-designing Cakes
Yannick Etzel Exploring Augmented Visual Alterations in Interpersonal Communication
Yannik Keller AdaptiFont: Increasing Individuals' Reading Speed with a Generative Font Model and Bayesian Optimization
Yannis Kommana Assembler!3: 3D Reconstruction of Laser-cut Models
Yannis Kommana FastForce: Real-Time Reinforcement of Laser-Cut Structures
Yaohua Bu PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback
Yasaman Rohanifar Money Whispers: Informality, International Politics, and Immigration in Transnational Finance
Yasamin Sadeghi From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience
Yasha Iravantchi PrivacyMic: Utilizing Inaudible Frequencies for Privacy Preserving Daily Activity Recognition
Yasmin Graham It’s Not Just the Movement: Experiential Information Needed for Stroke Telerehabilitation
Yasmine El-Glaly Finding the Needle in a Haystack: On the Automatic Identification of Accessibility User Reviews
Yasuo Kuniyoshi ThermoCaress: A Wearable Haptic Device with Illusory Moving Thermal Stimulation
Yaxing Yao A Design Space for Privacy Choices: Towards Meaningful Privacy Control in the Internet of Things
Yaxing Yao Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices
Ye Tao ShrinCage: 4D Printing Accessories that Self-Adapt
Ye Tao FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping
Ye Yuan Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game Experience
Yelena Mejova Clandestino or Rifugiato? Anti-immigration Facebook Ad Targeting in Italy
Yelim Kim Designers Characterize Naturalness in Voice User Interfaces: Their Goals, Practices, and Challenges
Yellina Yim From Tactile to NavTile: Opportunities and Challenges for Multi-Modal Feedback in Guiding Surfaces during Non-Visual Navigation
Yemao Man What Matters in Professional Drone Pilots’ Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research
Yeonsu Kim ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple Objects
Yi Dai Patterns for Representing Knowledge Graphs to Communicate Situational Knowledge of Service Robots
Yi-Hao Peng Say It All: Feedback for Improving Non-Visual Presentation Accessibility
Yi-Hsuan Mao JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets
Yifan Sun Mapping the Landscape of COVID-19 Crisis Visualizations
Yifang Wang mTSeer: Interactive Visual Exploration of Models on Multivariate Time-series Forecast
Yifei Cheng XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences
Yifei Zhang ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring
Yihong Wang An Examination of the Work Practices of Crowdfarms
Yihong Wu EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos
Yilin Zeng The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online
Yilin Zheng Exploring Text Revision with Backspace and Caret in Virtual Reality
Yinan Fu vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors
Ying Jiang HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy
Ying Xu Are Current Voice Interfaces Designed to Support Children's Language Development?
Ying Xu The Ecological Context of Preschool-Aged Children’s Selection of Media Content
Yingbin Zhang Students' Verbalized Metacognition during Computerized Learning
Yingcai Wu EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos
Yingtian Shi FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision
Yining Lang Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality
Yishen Miao From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations
Yixin Zou Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices
Yixuan Zhang Mapping the Landscape of COVID-19 Crisis Visualizations
Yixue Wang Journalistic Source Discovery: Supporting The Identification of News Sources in User Generated Content
Yiyue Luo KnitUI: Fabricating Textile Sensor and User Interface with Machine Knitting
Yoav Bergner danceON: Culturally Responsive Creative Computing
Yogesh Meena PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials
Yōko Miyatake JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets
Yolande Strengers What can HCI learn from sexual consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies
Yomna Abdelrahman PriView -- Exploring Visualisations Supporting Users' Privacy Awareness
Yong Li Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic
Yong Wang A Visual Analytics Approach to Facilitate the Proctoring of Online Exams
Yong Yue An Examination of the Work Practices of Crowdfarms
Yongqi Zhang Toward Automatic Audio Description Generation for Accessible Videos
Yongquan Hu Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking
Yongsung Kim When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage
Yoonjoo Lee Personalizing Ambience and Illusionary Presence: How People Use “Study with Me” Videos to Create Effective Studying Environments
Yoonseo Choi Winder: Linking Speech and Visual Objects to Support Communication in Asynchronous Collaboration
Yoshifumi Kitamura PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR
Yoshifumi Kitamura Can Playing with Toy Blocks Reflect Behavior Problems in Children?
Yoshifumi Kitamura TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair
Yoshihiro Kawahara Flower Jelly Printer: Slit Injection Printing for Parametrically Designed Flower Jelly
Yoshihiro Kawahara LightTouch Gadgets: Extending Interactions on Capacitive Touchscreens by Converting Light Emission to Touch Inputs
Yoshio Ishiguro Design in Action: Unpacking the Artists' Role in Performance-Led Research
Youjin Jung “Good Enough!”: Flexible Goal Achievement with Margin-based Outcome Evaluation
Youn-kyung Lim Exploring the Use of a Voice-based Conversational Agent to Empower Adolescents with Autism Spectrum Disorder
Young Seong ThermoCaress: A Wearable Haptic Device with Illusory Moving Thermal Stimulation
Young-Ho Kim Data@Hand: Fostering Visual Exploration of Personal Data on Smartphones Leveraging Speech and Touch Interaction
Young-Woo Park ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces
Youngbo Shim Heterogeneous Stroke: Using Unique Vibration Cues to Improve the Wrist-Worn Spatiotemporal Tactile Display
Youngjun Cho Rethinking Eye-blink: Assessing Task Difficulty through Physiological Representation of Spontaneous Blinking
Youngseung Jeon FashionQ: An AI-Driven Creativity Support Tool for Facilitating Ideation in Fashion Design
Youwen Kang MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration
Yozen Liu AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media
Yu Chen ShrinCage: 4D Printing Accessories that Self-Adapt
Yu Chen FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping
Yu Feng Falx: Synthesis-Powered Visualization Authoring
Yu Tham Significant Otter: Understanding the Role of Biosignals in Communication
Yu Xia Automating Clinical Documentation with Digital Scribes: Understanding the Impact on Physicians
yu zhang All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat
Yu Zhang Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic
Yu-Chun Chen “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks
Yu-Hsin Lin HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback
Yu-Hsin Lin JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets
Yu-Kun Lai Augmented Reality Glasses as an Orientation and Mobility Aid for People with Low Vision: a Feasibility Study of Experiences and Requirements
Yu-Ling Chien IM Receptivity and Presentation-type Preferences among Users of a Mobile App with Automated Receptivity-status Adjustment
Yu-Shao Su “Put it on the Top, I’ll Read it Later”: Investigating Users’ Desired Display Order for Smartphone Notifications
Yu-Wei Wang HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback
Yu-Wei Wang JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets
Yuan-Chia Chang GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality
Yuan-Chih Hsu HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback
Yuanchun Shi HulaMove: Using Commodity IMU for Waist Interaction
Yuanchun Shi LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone
Yuanchun Shi Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease
Yuanchun Shi FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision
Yuanchun Shi PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback
Yuanchun Shi Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking
Yuanchun Shi Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback
Yuanchun Shi ProxiMic: Convenient Voice Activation via Close-to-Mic Speech Detected by a Single Microphone
Yuanli Zhu Interpretable Program Synthesis
Yuanwei Zhang Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease
Yuanxin Wang NBSearch: Semantic Search and Visual Exploration of Computational Notebooks
Yuanyuan Feng A Design Space for Privacy Choices: Towards Meaningful Privacy Control in the Internet of Things
Yuanyuan Feng ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring
Yuanzhi Cao AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality
Yubo Kou Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers
Yubo Kou Flag and Flaggability in Automated Moderation: The Case of Reporting Toxic Behavior in an Online Game Community
Yubo Kou The Medical Authority of AI: A Study of AI-enabled Consumer-Facing Health Technology
Yuchen Chai LaserFactory: An Electromechanical Assembly and Fabrication Platform Integrated with a Laser Cutter to Make Functional Devices and Robots
Yue Jiang ReverseORC: Reverse Engineering of Resizable User Interface Layouts with OR-Constraints
Yue Jiang Vid2Doppler: Synthesizing Doppler Radar Data from Videos for Training Privacy-Preserving Activity Recognition
Yue Qin ProxiMic: Convenient Voice Activation via Close-to-Mic Speech Detected by a Single Microphone
Yue Wang Modeling and Leveraging Analytic Focus During Exploratory Visual Analysis
Yue Yang ShrinCage: 4D Printing Accessories that Self-Adapt
Yue Yang FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping
Yue You Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers
Yue You The Medical Authority of AI: A Study of AI-enabled Consumer-Facing Health Technology
Yueting Weng FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision
Yueyang Cheng "It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness
Yuhang Zhao FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision
Yuhu Liu ThermoCaress: A Wearable Haptic Device with Illusory Moving Thermal Stimulation
Yuhua Jin ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations
Yuji Sekiya Flower Jelly Printer: Slit Injection Printing for Parametrically Designed Flower Jelly
Yujia Gao Understanding the Usage of Online Media for Parenting from Infancy to Preschool At Scale
Yujia Wang Toward Automatic Audio Description Generation for Accessible Videos
Yujin Lee Designing Metamaterial Cells to Enrich Thermoforming 3D Printed Objects for Post-Print Modification
Yukang Yan HulaMove: Using Commodity IMU for Waist Interaction
Yukang Yan FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision
Yukang Yan ProxiMic: Convenient Voice Activation via Close-to-Mic Speech Detected by a Single Microphone
Yuki Koyama A Computational Approach to Magnetic Force Feedback Design
Yulia Goldenberg Towards the Right Direction in BiDirectional User Interfaces
Yun Chen “Put it on the Top, I’ll Read it Later”: Investigating Users’ Desired Display Order for Smartphone Notifications
Yun Fu VINS: Visual Search for Mobile User Interface Design
Yun Wang Learning to Automate Chart Layout Configurations Using Crowdsourced Paired Comparison
Yun-Ting Cheng HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback
Yunan Chen Making Sense of Risk Information amidst Uncertainty: Individuals’ Perceived Risks Associated with the COVID-19 Pandemic
Yunan Chen Health Data in Fertility Care: An Ecological Perspective
Yunan Chen The Lived Experience of Child-Owned Wearables: Comparing Children’s and Parents’ Perspectives on Activity Tracking
Yunan Chen Comparing Perspectives around Human and Technology Support for Contact Tracing
Yung-Ju Chang IM Receptivity and Presentation-type Preferences among Users of a Mobile App with Automated Receptivity-status Adjustment
Yung-Ju Chang “Put it on the Top, I’ll Read it Later”: Investigating Users’ Desired Display Order for Smartphone Notifications
Yung-Ju Chang “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks
Yunhai Wang CAST: Authoring Data-Driven Chart Animations
Yunhai Wang Data-Driven Mark Orientation for Trend Estimation in Scatterplots
Yunlong Wang Directed Diversity: Leveraging Language Embedding Distances for Collective Creativity in Crowd Ideation
Yuntao Wang HulaMove: Using Commodity IMU for Waist Interaction
Yuntao Wang Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease
Yuntao Wang Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking
Yuting Deng Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic
Yuvraj Agarwal Classroom Digital Twins with Instrumentation-Free Gaze Tracking
Yuxin Chen User Authentication via Electrical Muscle Stimulation
Yuxuan Liu 'Why Are You Playing Games? You Are a Girl!': Exploring The Gender Biases of Male and Female in Esports
Yuya Shibuya What Makes Civic Tech Initiatives To Last Over Time? Dissecting Two Global Cases
Yvonne Gao "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment
Yvonne Jansen Can Anthropographics Promote Prosociality? A Review and Large-Sample Study
Yvonne Kort People May Punish, Not Blame, Robots
Yvonne Rogers Creepy Technology: What Is It and How Do You Measure It?
Yvonne Rogers EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences
Z Toups An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices
Zach Cutler reVISit: Looking Under the Hood of Interactive Visualization Studies
Zachary Albrecht On Designing Programming Error Messages for Novices: Readability and its Constituent Factors
Zachary McKendrick Homecoming: Exploring Returns to Long-Term Single Player Games
Zahra Ashktorab Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction
Zahra Ashktorab Designing Ground Truth and the Social Life of Labels
Zendai Kashino Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial
Zendai Kashino Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan
Zengrong Guo NFCSense: Data-Defined Rich-ID Motion Sensing for Fluent Tangible Interaction Using a Commodity NFC Reader
Zengyao Yang vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors
Zeyu Huang MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration
Zeyu Wang DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments
Zhan Zhang "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment
Zhanna Sarsenbayeva User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy
Zhaoheng Li Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users
Zhaoheng Li ProxiMic: Convenient Voice Activation via Close-to-Mic Speech Detected by a Single Microphone
Zhaorui Li Vinci: An Intelligent Graphic Design System for Generating Advertising Posters
Zhaorui Li Communicating with Motion: A Design Space for Animated Visual Narratives in Data Videos
Zhaoyuan Su The Lived Experience of Child-Owned Wearables: Comparing Children’s and Parents’ Perspectives on Activity Tracking
Zhe Chen Interaction Pace and User Preferences
Zheer Xu BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones
Zheer Xu AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision
Zheer Xu Project Tasca : Enabling Touch and Contextual Interactions with a Pocket-based Textile Sensor
Zhen Li Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality
Zheng Yao All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat
Zheng Zhou EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos
Zhengquan Zhang vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors
Zhengxuan Wu Not Now, Ask Later: Users Weaken Their Behavior Change Regimen Over Time, But Expect To Re-Strengthen It Imminently
Zhengzhe Zhu RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences
Zhenhui Peng Effects of Support-Seekers’ Community Knowledge on Their Expressed Satisfaction with the Received Comments in Mental Health Communities
Zhi Li BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones
Zhi Yu FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping
Zhicheng Liu Leveraging Text-Chart Links to Support Authoring of Data-Driven Articles with VizFlow
Zhicheng Liu Data Animator: Authoring Expressive Animated Data Graphics
Zhicong Lu All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat
Zhicong Lu The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China
Zhicong Lu More Kawaii than a Real-Person Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers
Zhida Sun MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration
Zhihan Yang PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback
Zhilan Zhou Modeling and Leveraging Analytic Focus During Exploratory Visual Analysis
Zhilin Zhang Attitudes Surrounding an Imperfect AI Autograder
Zhilong Chen Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic
Zhiqin Wang Technology Adoption and Learning Preferences for Older Adults: Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities
Zhiwei Wu Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems
Zhixiu Liu Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users
Zhiyang Chen Interpretable Program Synthesis
Zhiyong Wu PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback
Zhuochen Jin Vinci: An Intelligent Graphic Design System for Generating Advertising Posters
Zhuolin Yang User Authentication via Electrical Muscle Stimulation
Zhuoming Zhang Touch without Touching: Overcoming Social Distancing in Semi-Intimate Relationships with SansTouch
Zhuoqun Xu ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring
Zhuoran Lu Human Reliance on Machine Learning Models When Performance Feedback is Limited: Heuristics and Risks
Zhuying Li What can HCI learn from sexual consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies
Zhuying Li Limited control over the body as intriguing play design resource
Zihan Dang Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users
Zihan Wu LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone
Zijian Ding CoNotate: Suggesting Queries Based on Notes Promotes Knowledge Discovery
Ziming Wu MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration
Ziqing Li Identity Claims that Underlie Ethical Awareness and Action
Ziwei Gu Tessera: Discretizing Data Analysis Workflows on a Task Level
Ziwei Liu PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback
Zixuan Chen Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users
Zixuan Wang Patterns for Representing Knowledge Graphs to Communicate Situational Knowledge of Service Robots
Ziyi Liu RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences
Ziyue Zhang Modeling Pointing Uncertainty for Moving Targets with Arbitrary Shapes
Zohar Gilad The Effects of Warmth and Competence Perceptions on Users' Choice of an AI System
Zoya Bylinskii Leveraging Text-Chart Links to Support Authoring of Data-Driven Articles with VizFlow
Made with 💛 by Kashyap Todi. Data from ACM Digital Library.