List of Papers by Authors @ CHI 2020
A list of all papers by authors who have published at CHI 2020. Only short and long papers (inlcuding TOCHI) are taken into account.
*The original data has some incorrectly-coded characters, which might cause umlauts and other variations to appear scrambled. Middle names have been dropped to avoid duplicate entries.
| Author | Paper Title |
|---|---|
| A'aeshah Alhakamy | Move Your Body: Engaging Museum Visitors with Human-Data Interaction |
| Aakar Gupta | Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects |
| Aakar Gupta | PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve |
| Aakash Gautam | Crafting, Communality, and Computing: Building on Existing Strengths To Support a Vulnerable Population |
| Aarnout Brombacher | Understanding Walking Meetings: Drivers and Barriers |
| Aaron Donsbach | Unmet Needs and Opportunities for Mobile Translation AI |
| Aaron Halfaker | Keeping Community in the Loop: Understanding Wikipedia Stakeholder Values for Machine Learning-Based Systems |
| Aaron Sefi | Shaping the Design of Smartphone-Based Interventions for Self-Harm |
| Aaron Steinfeld | Re-examining Whether, Why, and How Human-AI Interaction Is Uniquely Difficult to Design |
| Abdallah El Ali | ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect |
| Abdallah El Ali | RCEA: Real-time, Continuous Emotion Annotation for Collecting Precise Mobile Video Ground Truth Labels |
| Abdelkareem Bedri | FitByte: Automatic Diet Monitoring in Unconstrained Situations Using Multimodal Sensing on Eyeglasses |
| Abeer Ahmad | MissIt: Using Missed Calls for Free, Extremely Low Bit-Rate Communication in Developing Regions |
| Abhraneel Sarma | Prior Setting in Practice: Strategies and Rationales Used in Choosing Prior Distributions for Bayesian Analysis |
| Abi Roper | CreaTable Content and Tangible Interaction in Aphasia |
| Abigail C. Durrant | Designing IoT Resources to Support Outdoor Play for Children |
| Abigail C. Durrant | Metaprobes, Metaphysical Workshops and Sketchy Philosophy |
| Abigail C. Durrant | Crafting Critical Heritage Discourses into Interactive Exhibition Design |
| Abigail E. Huang | Expert Discussions Improve Comprehension of Difficult Cases in Medical Image Assessment |
| Abigail Evans | Unmet Needs and Opportunities for Mobile Translation AI |
| Abigale Stangl | "Person, Shoes, Tree. Is the Person Naked?" What People with Vision Impairments Want in Image Descriptions |
| Abraham Glasser | Automatic Text Simplification Tools for Deaf and Hard of Hearing Adults: Benefits of Lexical Simplification and Providing Users with Autonomy |
| Abraham Riego-Delgado | BodyLights: Open-Ended Augmented Feedback to Support Training Towards a Correct Exercise Execution |
| Acar Tamersoy | Examining Adoption and Abandonment of Security, Privacy, and Identity Theft Protection Practices |
| Ada Lerner | Privacy and Activism in the Transgender Community |
| Adalberto L. Simeone | Virtual Reality Games for People Using Wheelchairs |
| Adam Emfield | Non-Verbal Auditory Input for Controlling Binary, Discrete, and Continuous Input in Automotive User Interfaces |
| Adam Palma | Would you do it? Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making |
| Adam Pockett | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
| Adam Rule | Clinical Documentation as End-User Programming |
| Adam Summers | Unwind: Interactive Fish Straightening |
| Aditeya Pandey | Evaluating the Effect of Timeline Shape on Visualization Task Performance |
| Aditya Shekhar Nittala | PhysioSkin: Rapid Fabrication of Skin-Conformal Physiological Interfaces |
| Adrian K. Clear | "No powers, man!": A Student Perspective on Designing University Smart Building Interactions |
| Adrian L. Jessup Schneider | Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum Disorder |
| Adrian Wagner | Heatmaps, Shadows, Bubbles, Rays: Comparing Mid-Air Pen Position Visualizations in Handheld AR |
| Afsaneh Razi | Let's Talk about Sext: How Adolescents Seek Support and Advice about Their Online Sexual Experiences |
| Agha Ali Raza | Patriarchy, Maternal Health and Spiritual Healing: Designing Maternal Health Interventions in Pakistan |
| Agha Ali Raza | An Empirical Comparison of Technologically Mediated Advertising in Under-connected Populations |
| Agnieszka Kitkowska | Evaluating 'Prefer not to say' Around Sensitive Disclosures |
| Ahmed Kharrufa | Unplatformed Design: A Model for Appropriating Social Media Technologies for Coordinated Participation |
| Ahmed Kharrufa | PIP Kit: An Exploratory Investigation into using Lifelogging to support Disability Benefit Claimants |
| Ahmed Kharrufa | We are the Greatest Showmen: Configuring a Framework for Project-Based Mobile Learning |
| Ahmed Sabbir Arif | Senorita: A Chorded Keyboard for Sighted, Low Vision, and Blind Mobile Users |
| Aimee Rickman | Awareness, Navigation, and Use of Feed Control Settings Online |
| Airi Lampinen | Bureaucracy as a Lens for Analyzing and Designing Algorithmic Systems |
| Aisling Kelliher | Making Design Memoirs: Understanding and Honoring Difficult Experiences |
| Aisling Kelliher | Towards Standardized Processes for Physical Therapists to Quantify Patient Rehabilitation |
| Akane Sano | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
| Akanksha Kumari | "We Hold Each Other Accountable": Unpacking How Social Groups Approach Cybersecurity and Privacy Together |
| Akito Van Troyer | Interspecies Interactions Mediated by Technology: An Avian Case Study at the Zoo |
| Akli Amrous | HomeSound: An Iterative Field Deployment of an In-Home Sound Awareness System for Deaf or Hard of Hearing Users |
| Aku Visuri | Creativity on Paid Crowdsourcing Platforms |
| Aku Visuri | Let's Draw: Detecting and Measuring Parkinson's Disease on Smartphones |
| Alan Chamberlain | Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers |
| Alan Hanjalic | RCEA: Real-time, Continuous Emotion Annotation for Collecting Precise Mobile Video Ground Truth Labels |
| Alannah Oleson | Computing Students' Learning Difficulties in HCI Education |
| Alannah Oleson | Scout: Rapid Exploration of Interface Layout Alternatives through High-Level Design Constraints |
| Alarith Uhde | Fairness and Decision-making in Collaborative Shift Scheduling Systems |
| Albatool Alamri | LIFT: Integrating Stakeholder Voices into Algorithmic Team Formation |
| Alberto Bacchelli | UI Dark Patterns and Where to Find Them: A Study on Mobile Applications and User Perception |
| Albrecht Kurze | Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes |
| Albrecht Schmidt | Augmented Reality to Enable Users in Learning Case Grammar from Their Real-World Interactions |
| Albrecht Schmidt | A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality |
| Albrecht Schmidt | One does not Simply RSVP: Mental Workload to Select Speed Reading Parameters using Electroencephalography |
| Albrecht Schmidt | Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality |
| Aleksandra Sarcevic | Checklist Design Reconsidered: Understanding Checklist Compliance and Timing of Interactions |
| Alena Denisova | A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games |
| Alena Naiakshina | On Conducting Security Developer Studies with CS Students: Examining a Password-Storage Study with CS Students, Freelancers, and Company Developers |
| Alessandro Acquisti | Informing the Design of a Personalized Privacy Assistant for the Internet of Things |
| Alessandro Acquisti | "It's a scavenger hunt": Usability of Websites' Opt-Out and Data Deletion Choices |
| Alessandro Bozzon | Improving Worker Engagement Through Conversational Microtask Crowdsourcing |
| Alessandro Soro | Designing in the Network of Relations for Species Conservation: The Playful Tingtibi Community Birdhouse |
| Alex C. Williams | Optimizing for Happiness and Productivity: Modeling Opportune Moments for Transitions and Breaks at Work |
| Alex Games | Reinforcement Learning for the Adaptive Scheduling of Educational Activities |
| Alex Leavitt | How Well Do People Report Time Spent on Facebook? An Evaluation of Established Survey Questions with Recommendations |
| Alex Mariakakis | EarBuddy: Enabling On-Face Interaction via Wireless Earbuds |
| Alex Olwal | E-Textile Microinteractions: Augmenting Twist with Flick, Slide and Grasp Gestures for Soft Electronics |
| Alex S. Taylor | The Care Work of Access |
| Alexa F. Siu | Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds |
| Alexander Bock | Unwind: Interactive Fish Straightening |
| Alexander J. Quinn | Vipo: Spatial-Visual Programming with Functions for Robot-IoT Workflows |
| Alexander Lex | Evaluating Multivariate Network Visualization Techniques Using a Validated Design and Crowdsourcing Approach |
| Alexander Meschtscherjakov | Chase Lights in the Peripheral View: How the Design of Moving Patterns on an LED Strip Influences the Perception of Speed in an Automotive Context |
| Alexander Michael | Race Yourselves: A Longitudinal Exploration of Self-Competition Between Past, Present, and Future Performances in a VR Exergame |
| Alexander P. Henkel | Evaluation of a Financial Portfolio Visualization using Computer Displays and Mixed Reality Devices with Domain Experts |
| Alexander R. E. Raistrick | MRAT: The Mixed Reality Analytics Toolkit |
| Alexander T Adams | PuffPacket: A Platform for Unobtrusively Tracking the Fine-grained Consumption Patterns of E-cigarette Users |
| Alexander Wilberz | FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments |
| Alexander Wilson | Metro Futures: Experience-Centred Co-Design at Scale |
| Alexandra Chouldechova | A Case for Humans-in-the-Loop: Decisions in the Presence of Erroneous Algorithmic Scores |
| Alexandra To | Critical Race Theory for HCI |
| Alexis Hiniker | User Experiences with Online Status Indicators |
| Alexis Hiniker | Parenting with Alexa: Exploring the Introduction of Smart Speakers on Family Dynamics |
| Ali Abdolrahmani | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
| Ali Askari | Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments |
| Ali Israr | Chasm: A Screw Based Expressive Compact Haptic Actuator |
| Ali Raza Tariq | MissIt: Using Missed Calls for Free, Extremely Low Bit-Rate Communication in Developing Regions |
| Aliaksei Miniukovich | Relationship Between Visual Complexity and Aesthetics of Webpages |
| Alice Torjussen | Tricks and Treats: Designing Technology to Support Mobility Assistance Dogs |
| Alina Robin | PuffPacket: A Platform for Unobtrusively Tracking the Fine-grained Consumption Patterns of E-cigarette Users |
| Alireza Karduni | Studying the Effects of Cognitive Biases in Evaluation of Conversational Agents |
| Alireza Karduni | Du Bois Wrapped Bar Chart: Visualizing Categorical Data with Disproportionate Values |
| Alisa Burova | Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance |
| Alisha Pradhan | Understanding Older Adults' Participation in Design Workshops |
| Alison Pritchard Orr | Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum Disorder |
| Alison Smith-Renner | No Explainability without Accountability: An Empirical Study of Explanations and Feedback in Interactive ML |
| Alix Ducros | Computational Alternatives Vignettes for Place- and Activity-Centered Digital Services in Public Libraries |
| Allison Anderson | Craftspeople as Technical Collaborators: Lessons Learned through an Experimental Weaving Residency |
| Allison Marie Hishikawa | "I Feel Like This is a Bad Thing": Investigating Disassembly in Action for Novices |
| Allison Marie Hishikawa | Opportunities and Challenges in Involving Users in Project-Based HCI Education |
| Allison N. Spiller | Collaborative Aspects of Collecting and Reflecting on Behavioral Data |
| Allison Sauppé | Transforming Robot Programs Based on Social Context |
| Allister Glean | Designing Distributed Ledger Technologies for Social Change: The Case of CariCrop |
| Alyssa Rumsey | Manufacturing Change: The Impact of Virtual Environments on Real Organizations |
| Amanda Baughan | Keep it Simple: How Visual Complexity and Preferences Impact Search Efficiency on Websites |
| Amanda Carr | Designing IoT Resources to Support Outdoor Play for Children |
| Amanda Godley | Toward Automated Feedback on Teacher Discourse to Enhance Teacher Learning |
| Amanda Lazar | Sociality and Skill Sharing in the Garden |
| Amanda Lazar | Understanding Older Adults' Participation in Design Workshops |
| Amanda Lazar | Approach Matters: Linking Practitioner Approaches to Technology Design for People with Dementia |
| Amanda Lazar | Relational, Flexible, Everyday: Learning from Ethics in Dementia Research |
| Amanda Lee Hughes | The DELAY Framework: Designing for Extended LAtencY |
| Amanda Meng | Re-Shape: A Method to Teach Data Ethics for Data Science Education |
| Amanda Siebert-Evenstone | Collaborative or Simply Uncaged? Understanding Human-Cobot Interactions in Automation |
| Amanda Swearngin | Scout: Rapid Exploration of Interface Layout Alternatives through High-Level Design Constraints |
| Amanveer Wesley | Emotional Footprints of Email Interruptions |
| Ameya N. Mandalik | A Participatory Simulation of the Accountable Capitalism Act |
| Amid Ayobi | Trackly: A Customisable and Pictorial Self-Tracking App to Support Agency in Multiple Sclerosis Self-Care |
| Amirhossein H. Memar | PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve |
| Amit Sharma | "Like Shock Absorbers": Understanding the Human Infrastructures of Technology-Mediated Mental Health Support |
| Amna Batool | Patriarchy, Maternal Health and Spiritual Healing: Designing Maternal Health Interventions in Pakistan |
| Amy Gonzales | "Out of Luck": Socio-Economic Differences in Student Coping Responses to Technology Problems |
| Amy J. Ko | Computing Students' Learning Difficulties in HCI Education |
| Amy J. Ko | Scout: Rapid Exploration of Interface Layout Alternatives through High-Level Design Constraints |
| Amy Ogan | Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities |
| Amy Pavel | Conversational Agency in Augmentative and Alternative Communication |
| Amy Pavel | Twitter A11y: Making Images on Social Media Accessible |
| Amy T. Lam | Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts |
| Amy X. Zhang | Digital Juries: A Civics-Oriented Approach to Platform Governance |
| Amy X. Zhang | ScrAPIr: Making Web Data APIs Accessible to End Users |
| Amy Yo Sue Chen | transTexture Lamp: Understanding Lived Experiences with Deformation Through a Materiality Lens |
| Ana C. Baptista | PolySense: Augmenting Textiles with Electrical Functionality using In-Situ Polymerization |
| Ana Villanueva | Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms |
| Ananya Ipsita | StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth |
| Anastasia Bezerianos | DataQuilt: Extracting Visual Elements from Images to Craft Pictorial Visualizations |
| Anastasia Bezerianos | A Comparison of Geographical Propagation Visualizations |
| Anastasia Danilova | On Conducting Security Developer Studies with CS Students: Examining a Password-Storage Study with CS Students, Freelancers, and Company Developers |
| Anastasia Kuzminykh | Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games |
| Anastasia Kuzminykh | Classification of Functional Attention in Video Meetings |
| Anastasia Kuzminykh | Genie in the Bottle: Anthropomorphized Perceptions of Conversational Agents |
| Anastasia Ruvimova | "Transport Me Away": Fostering Flow in Open Offices through Virtual Reality |
| Andero Uusberg | Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation |
| Anders Sundnes Løvlie | Sensitizing Scenarios: Sensitizing Designer Teams to Theory |
| André Calero Valdez | Evaluation of a Financial Portfolio Visualization using Computer Displays and Mixed Reality Devices with Domain Experts |
| André N. Meyer | Supporting Software Developers' Focused Work on Window-Based Desktops |
| Andre Pereira | Embodiment Effects in Interactions with Failing Robots |
| Andrea Batch | Scents and Sensibility: Evaluating Information Olfactation |
| Andrea Baumann | BrainCoDe: Electroencephalography-based Comprehension Detection during Reading and Listening |
| Andrea Bunt | Learning Through Exploration: How Children, Adults, and Older Adults Interact with a New Feature-Rich Application |
| Andrea Bunt | Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities |
| Andrea C. Kao | A Longitudinal Video Study on Communicating Status and Intent for Self-Driving Vehicle Pedestrian Interaction |
| Andrea Dolfini | Un-authorised View: Leveraging Volunteer Expertise in Heritage |
| Andrea Forte | The Politics of Privacy Theories: Moving from Norms to Vulnerabilities |
| Andrea G. Parker | Storywell: Designing for Family Fitness App Motivation by Using Social Rewards and Reflection |
| Andrea G. Parker | Investigating Opportunities for Crowdsourcing in Church-Based Health Interventions: A Participatory Design Study |
| Andrea G. Parker | Understanding the Use of Crisis Informatics Technology among Older Adults |
| Andrea Quemada Lopategui | MUBS: A Personalized Recommender System for Behavioral Activation in Mental Health |
| Andrea Stevenson Won | Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention |
| Andrea Stevenson Won | Again, Together: Socially Reliving Virtual Reality Experiences When Separated |
| Andreas Bischof | Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes |
| Andreas Bulling | Quantification of Users' Visual Attention During Everyday Mobile Device Interactions |
| Andreas Butz | How to Trick AI: Users' Strategies for Protecting Themselves from Automatic Personality Assessment |
| Andreas Lutterotti | A Rapid Tapping Task on Commodity Smartphones to Assess Motor Fatigability |
| Andreas Pointner | Embroidered Resistive Pressure Sensors: A Novel Approach for Textile Interfaces |
| Andreea Dalia Blaga | Too Hot to Handle: An Evaluation of the Effect of Thermal Visual Representation on User Grasping Interaction in Virtual Reality |
| Andrés Lucero | Imagining Data-Objects for Reflective Self-Tracking |
| Andrew B.L. Berry | Learning from Positive Adaptations of Pediatric Cancer Patients to Design Health Technologies |
| Andrew Campbell | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
| Andrew Cunningham | Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces |
| Andrew Day Churchill | G-ID: Identifying 3D Prints Using Slicing Parameters |
| Andrew Head | Composing Flexibly-Organized Step-by-Step Tutorials from Linked Source Code, Snippets, and Outputs |
| Andrew Hostetler | Re-Shape: A Method to Teach Data Ethics for Data Science Education |
| Andrew Kuznetsov | LIFT: Integrating Stakeholder Voices into Algorithmic Team Formation |
| Andrew Lim | Ambiguity-aware AI Assistants for Medical Data Analysis |
| Andrew M. Sherrill | Understanding the Care Ecologies of Veterans with PTSD |
| Andrew Mcnutt | Surfacing Visualization Mirages |
| Andrew Prescott | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
| Andrew Saltarelli | Welcome to the Course: Early Social Cues Influence Women's Persistence in Computer Science |
| Andrew T. Duchowski | The Low/High Index of Pupillary Activity |
| Andrew Tumang | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
| Andrew Vidler | Touché: Data-Driven Interactive Sword Fighting in Virtual Reality |
| Andrew W. Torrance | A Participatory Simulation of the Accountable Capitalism Act |
| Andrey Grishko | Companionship Is Not a Function: The Effect of a Novel Robotic Object on Healthy Older Adults' Feelings of "Being-Seen" |
| Andy Cockburn | KeyMap: Improving Keyboard Shortcut Vocabulary Using Norman's Mapping |
| Andy Cockburn | Framing Effects Influence Interface Feature Decisions |
| Andy Coenen | Novice-AI Music Co-Creation via AI-Steering Tools for Deep Generative Models |
| Andy Dow | Metro Futures: Experience-Centred Co-Design at Scale |
| Anelise Newman | TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention Data |
| Angel Enrique | Understanding Client Support Strategies to Improve Clinical Outcomes in an Online Mental Health Intervention |
| Angela D.R. Smith | Critical Race Theory for HCI |
| Angela E.B. Stewart | Beyond Team Makeup: Diversity in Teams Predicts Valued Outcomes in Computer-Mediated Collaborations |
| Angela Vargas Alba | Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development |
| Anind K. Dey | EarBuddy: Enabling On-Face Interaction via Wireless Earbuds |
| Anita Sarma | What's Wrong with Computational Notebooks? Pain Points, Needs, and Design Opportunities |
| Anja Thieme | Understanding Client Support Strategies to Improve Clinical Outcomes in an Online Mental Health Intervention |
| Anjali Srivastava | Keeping Community in the Loop: Understanding Wikipedia Stakeholder Values for Machine Learning-Based Systems |
| Ankit Agrawal | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
| Ann Blandford | Evaluating 'Prefer not to say' Around Sensitive Disclosures |
| Anna Iurchenko | A Human-Centered Evaluation of a Deep Learning System Deployed in Clinics for the Detection of Diabetic Retinopathy |
| Anna Kawakami | Privacy and Activism in the Transgender Community |
| Anna Kong | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
| Anna L. Cox | Trackly: A Customisable and Pictorial Self-Tracking App to Support Agency in Multiple Sclerosis Self-Care |
| Anna Mccoombe | Understanding Women Modders using the Serious Leisure Perspective |
| Anna Remington | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Anna Shats | PuffPacket: A Platform for Unobtrusively Tracking the Fine-grained Consumption Patterns of E-cigarette Users |
| Anna Spagnolli | Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software |
| Anna Vallgårda | Designers in White Coats: Deploying Ovum, a Fertility Tracking Device |
| Anna Werner | How to Trick AI: Users' Strategies for Protecting Themselves from Automatic Personality Assessment |
| Anna-Lena Theus | "I'm hoping they're an ethical company that won't do anything that I'll regret": Users Perceptions of At-home DNA Testing Companies |
| Annalu Waller | A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor Disabilities |
| Anne H. K. Harrington | Interspecies Interactions Mediated by Technology: An Avian Case Study at the Zoo |
| Anne Marie Piper | Weaving by Touch: A Case Analysis of Accessible Making |
| Anne Roudaut | Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays |
| Anne Roudaut | ProtoSpray: Combining 3D Printing and Spraying to Create Interactive Displays with Arbitrary Shapes |
| Anne Weibert | Feminist Living Labs as Research Infrastructures for HCI: The Case of a Video Game Company |
| Anne-Laure Fayard | Monsters, Metaphors, and Machine Learning |
| Annemarie Lesage | When Design Novices and LEGO!(®) Meet: Stimulating Creative Thinking for Interface Design |
| Annie Tindley | Un-authorised View: Leveraging Volunteer Expertise in Heritage |
| Annika Hupfeld | I am Not an Object: Reframing 3D Body Scanning for Co-Design |
| Annika Muehlbradt | BrailleBlocks: Computational Braille Toys for Collaborative Learning |
| Annika Waern | Sensitizing Scenarios: Sensitizing Designer Teams to Theory |
| Ansgar E. Depping | Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play |
| Ansgar E. Depping | Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games |
| Anthony Tang | Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers |
| Antti Oulasvirta | AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization |
| Antti Oulasvirta | Button Simulation and Design via FDVV Models |
| Antti Oulasvirta | GRIDS: Interactive Layout Design with Integer Programming |
| Antti Oulasvirta | How We Type: Eye and Finger Movement Strategies in Mobile Typing |
| Antti Oulasvirta | Optimal Sensor Position for a Computer Mouse |
| Antti Salovaara | Sara, the Lecturer: Improving Learning in Online Education with a Scaffolding-Based Conversational Agent |
| Anupriya Tuli | Menstrual (Im)Mobilities and Safe Spaces |
| Aoyu Wu | VoiceCoach: Interactive Evidence-based Training for Voice Modulation Skills in Public Speaking |
| Aparajita S. Marathe | Investigating Roleplaying and Identity Transformation in a Virtual Reality Narrative Experience |
| April Tyack | Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event |
| April Tyack | Self-Determination Theory in HCI Games Research: Current Uses and Open Questions |
| April Yi Wang | Callisto: Capturing the "Why" by Connecting Conversations with Computational Narratives |
| Aqueasha Martin-Hammond | "Alexa is a Toy": Exploring Older Adults' Reasons for Using, Limiting, and Abandoning Echo |
| Arianna Yuan | Modeling Human Visual Search Performance on Realistic Webpages Using Analytical and Deep Learning Methods |
| Aristotelis Leventidis | Evaluating the Effect of Timeline Shape on Visualization Task Performance |
| Arjav Patel | Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects |
| Arjun Srinivasan | InChorus: Designing Consistent Multimodal Interactions for Data Visualization on Tablet Devices |
| Arlene Bailey | Designing Distributed Ledger Technologies for Social Change: The Case of CariCrop |
| Arne Berger | Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes |
| Arpita Bhattacharya | "It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokémon GO |
| Arshad Khan | PhysioSkin: Rapid Fabrication of Skin-Conformal Physiological Interfaces |
| Arti Thakur | Understanding Users' Perception Towards Automated Personality Detection with Group-specific Behavioral Data |
| Arunesh Mathur | Is This An Ad? Automatically Disclosing Online Endorsements On YouTube With AdIntuition |
| Arup Kumar Ghosh | Circle of Trust: A New Approach to Mobile Online Safety for Families |
| Arya Tavakoulnia | Supporting Self-Regulation of Children with ADHD Using Wearables: Tensions and Design Challenges |
| Åsa Unander-Scharin | Ethics in Movement: Shaping and Being Shaped in Human-Drone Interaction |
| Asaf Shabtai | Evaluating the Information Security Awareness of Smartphone Users |
| Ashley Boone | Parenting with Alexa: Exploring the Introduction of Smart Speakers on Family Dynamics |
| Ashley Marie Walker | "'More gay' fits in better": Intracommunity Power Dynamics and Harms in Online LGBTQ+ Spaces |
| Ashley Stevens | The DELAY Framework: Designing for Extended LAtencY |
| Ashraf Abdul | COGAM: Measuring and Moderating Cognitive Load in Machine Learning Model Explanations |
| Asimina Vasalou | Exploring the Design Space for Parent-Child Reading |
| Aske Mottelson | Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG |
| Asreen Rostami | Under Surveillance: Technology Practices of those Monitored by the State |
| Athanasios Vourvopoulos | Would you do it? Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making |
| Athina Panotopoulou | TangibleCircuits: An Interactive 3D Printed Circuit Education Tool for People with Visual Impairments |
| Atiya Nova | A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games |
| Atsushi Hiyama | Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation |
| Audrey Desjardins | IoT Data in the Home: Observing Entanglements and Drawing New Encounters |
| Audrey Desjardins | High Water Pants: Designing Embodied Environmental Speculation |
| Audrey Labrie | Augmented Reality to Enable Users in Learning Case Grammar from Their Real-World Interactions |
| Augusto Gil Pascoal | Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families |
| Aurélien Tabard | Computational Alternatives Vignettes for Place- and Activity-Centered Digital Services in Public Libraries |
| Austin Bond Harker | The DELAY Framework: Designing for Extended LAtencY |
| Austin L. Toombs | Understanding Parenting Stress through Co-designed Self-Trackers |
| Austin Z. Henley | What's Wrong with Computational Notebooks? Pain Points, Needs, and Design Opportunities |
| Aws Albarghouthi | Transforming Robot Programs Based on Social Context |
| Axel Blahoua Seri | Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities |
| Aykut Coşkun | Designing for Social Interaction in the Age of Excessive Smartphone Use |
| Ayse G. Buyuktur | Learning from Positive Adaptations of Pediatric Cancer Patients to Design Health Technologies |
| Azin Semsar | Remotely Shaping the View in Surgical Telementoring |
| Azra Habibovic | Color and Animation Preferences for a Light Band eHMI in Interactions Between Automated Vehicles and Pedestrians |
| Azra Ismail | Understanding the Care Ecologies of Veterans with PTSD |
| Azumi Maekawa | Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation |
| Baogang Quan | HapBead: On-Skin Microfluidic Haptic Interface using Tunable Bead |
| Barak Lisak | Companionship Is Not a Function: The Effect of a Novel Robotic Object on Healthy Older Adults' Feelings of "Being-Seen" |
| Barbara Solenthaler | Affective State Prediction Based on Semi-Supervised Learning from Smartphone Touch Data |
| Barrett Ens | Zippro: The Design and Implementation of An Interactive Zipper |
| Barry Brown | E-scooters on the Ground: Lessons for Redesigning Urban Micro-Mobility |
| Barry Brown | On Pause: How Online Instructional Videos are Used to Achieve Practical Tasks |
| Barry Brown | Under Surveillance: Technology Practices of those Monitored by the State |
| Barry Mcnamara | TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention Data |
| Bastian Montoya | Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces |
| Bastian Pfleging | The Effects of Explicit Intention Communication, Conspicuous Sensors, and Pedestrian Attitude in Interactions with Automated Vehicles |
| Bastian Pfleging | Color and Animation Preferences for a Light Band eHMI in Interactions Between Automated Vehicles and Pedestrians |
| Batoul Ajdadilish | Evaluation of a Financial Portfolio Visualization using Computer Displays and Mixed Reality Devices with Domain Experts |
| Batya Friedman | "I Feel Like This is a Bad Thing": Investigating Disassembly in Action for Novices |
| Beat Rossmy | A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality |
| Béatrice Couturier Caron | When Design Novices and LEGO!(®) Meet: Stimulating Creative Thinking for Interface Design |
| Beatrice Monastero | "I just leaned on it!" Exploring Opportunistic Social Discovery of a Technologically Augmented Cushion |
| Becca Berkey | Design Study "Lite" Methodology: Expediting Design Studies and Enabling the Synergy of Visualization Pedagogy and Social Good |
| Becca R. Glowacki | Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics |
| Beenish Fatima | Patriarchy, Maternal Health and Spiritual Healing: Designing Maternal Health Interventions in Pakistan |
| Ben A.M. Schouten | The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality |
| Ben Connors | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Ben Dorton | The DELAY Framework: Designing for Extended LAtencY |
| Ben Jelen | Understanding Older Adults' Participation in Design Workshops |
| Ben Matthews | High Tempo Work: Design Challenges for Head-worn Displays in Quick Service Restaurants |
| Ben Rydal Shapiro | Re-Shape: A Method to Teach Data Ethics for Data Science Education |
| Ben Swift | Camera Adversaria |
| Ben Y. Zhao | Wearable Microphone Jamming |
| Ben Y. Zhao | Detecting Gender Stereotypes: Lexicon vs. Supervised Learning Methods |
| Benedict Salazar Olgado | Determining the Extractive Casting Mold of Intimate Platforms through Document Theory |
| Benjamin Bach | DoughNets: Visualising Networks Using Torus Wrapping |
| Benjamin Bach | Cheat Sheets for Data Visualization Techniques |
| Benjamin Bach | Augmenting Static Visualizations with PapARVis Designer |
| Benjamin Bach | Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces |
| Benjamin Burger | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
| Benjamin D. Zinszer | Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities |
| Benjamin Harvey Miller | Venous Materials: Towards Interactive Fluidic Mechanisms |
| Benjamin Livshits | Evaluating the End-User Experience of Private Browsing Mode |
| Benjamin M. Gorman | Emoji Accessibility for Visually Impaired People |
| Benjamin Simon | Vibrotactile Funneling Illusion and Localization Performance on the Head |
| Bennett Huffman | Social Boundaries for Personal Agents in the Interpersonal Space of the Home |
| Bernard J. Jansen | A Literature Review of Quantitative Persona Creation |
| Bernard J. Jansen | Personas and Analytics: A Comparative User Study of Efficiency and Effectiveness for a User Identification Task |
| Bernd Ploderer | Self-Expression by Design: Co-Designing the ExpressiBall with Minimally-Verbal Children on the Autism Spectrum |
| Bernhard E. Riecke | Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness |
| Bernhard Riecke | FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments |
| Bernice D'anjou | The TA Framework: Designing Real-time Teaching Augmentation for K-12 Classrooms |
| Berry Eggen | The TA Framework: Designing Real-time Teaching Augmentation for K-12 Classrooms |
| Berry Eggen | The Role of Everyday Sounds in Advanced Dementia Care |
| Beth Bell | Shaping the Design of Smartphone-Based Interventions for Self-Harm |
| Bethany De Gant | Social Comparison and Facebook: Feedback, Positivity, and Opportunities for Comparison |
| Bethany Mcpeake | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Betsy Disalvo | User's Role in Platform Infrastructuralization: WeChat as an Exemplar |
| Betsy Disalvo | Culture in Action: Unpacking Capacities to Inform Assets-Based Design |
| Bharathan Balaji | Reinforcement Learning for the Adaptive Scheduling of Educational Activities |
| Bianca Dankwa | Re-Shape: A Method to Teach Data Ethics for Data Science Education |
| Bilal Saleem | An Empirical Comparison of Technologically Mediated Advertising in Under-connected Populations |
| Bilge Mutlu | Transforming Robot Programs Based on Social Context |
| Bilge Mutlu | Collaborative or Simply Uncaged? Understanding Human-Cobot Interactions in Automation |
| Bill Tomlinson | A Participatory Simulation of the Accountable Capitalism Act |
| Billy Dixon | Designing Distributed Ledger Technologies for Social Change: The Case of CariCrop |
| Bing-Yu Chen | ElastOscillation: 3D Multilevel Force Feedback for Damped Oscillation on VR Controllers |
| Bing-Yu Chen | Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input |
| Bing-Yu Chen | Gaiters: Exploring Skin Stretch Feedback on Legs for Enhancing Virtual Reality Experiences |
| Biswaksen Patnaik | Scents and Sensibility: Evaluating Information Olfactation |
| Bjarke Fog | Between Scripts and Applications: Computational Media for the Frontier of Nanoscience |
| Björn Hartmann | Enabling Data-Driven API Design with Community Usage Data: A Need-Finding Study |
| Björn Hartmann | Composing Flexibly-Organized Step-by-Step Tutorials from Linked Source Code, Snippets, and Outputs |
| Blaine Lewis | KeyMap: Improving Keyboard Shortcut Vocabulary Using Norman's Mapping |
| Blaine Lewis | Framing Effects Influence Interface Feature Decisions |
| Blake Williford | Exploring the Potential of an Intelligent Tutoring System for Sketching Fundamentals |
| Blase Ur | Taking Data Out of Context to Hyper-Personalize Ads: Crowdworkers' Privacy Perceptions and Decisions to Disclose Private Information |
| Bo Rui Lin | Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects |
| Bo Shi | TangibleCircuits: An Interactive 3D Printed Circuit Education Tool for People with Visual Impairments |
| Bo-Xiang Wang | Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars |
| Bongshin Lee | TandemTrack: Shaping Consistent Exercise Experience by Complementing a Mobile App with a Smart Speaker |
| Bongshin Lee | InChorus: Designing Consistent Multimodal Interactions for Data Visualization on Tablet Devices |
| Bongwon Suh | Bot in the Bunch: Facilitating Discussion in Group Chat by Improving Efficiency and Participation with a Chatbot |
| Bongwon Suh | Understanding User Perception of Automated News Generation System |
| Bonnie Nardi | Be Water: Technologies in the Leaderless Anti-ELAB Movement in Hong Kong |
| Bonnie Ruberg | Challenges of Designing Consent: Consent Mechanics in Video Games as Models for Interactive User Agency |
| Boris Smus | Unmet Needs and Opportunities for Mobile Translation AI |
| Borke Obada-Obieh | Amazon vs. My Brother: How Users of Shared Smart Speakers Perceive and Cope with Privacy Risks |
| Borke Obada-Obieh | The Burden of Ending Online Account Sharing |
| Bowen Yu | Keeping Community in the Loop: Understanding Wikipedia Stakeholder Values for Machine Learning-Based Systems |
| Brahmi Dwivedi | Introducing Peripheral Awareness as a Neurological State for Human-computer Integration |
| Brahmi Dwivedi | Neo-Noumena: Augmenting Emotion Communication |
| Brendan Spillane | Tabloidization versus Credibility: Short Term Gain for Long Term Pain |
| Brian D. Hall | MRAT: The Mixed Reality Analytics Toolkit |
| Brian Magerko | What is AI Literacy? Competencies and Design Considerations |
| Brian P. Bailey | Decipher: An Interactive Visualization Tool for Interpreting Unstructured Design Feedback from Multiple Providers |
| Brian P. Bailey | LIFT: Integrating Stakeholder Voices into Algorithmic Team Formation |
| Brian Vogel | PenSight: Enhanced Interaction with a Pen-Top Camera |
| Brian Y. Lim | COGAM: Measuring and Moderating Cognitive Load in Machine Learning Model Explanations |
| Brianna J. Tomlinson | Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments |
| Brianna J. Tomlinson | Auditory Display in Interactive Science Simulations: Description and Sonification Support Interaction and Enhance Opportunities for Learning |
| Bridjet Lee | Instructional Video Design: Investigating the Impact of Monologue- and Dialogue-style Presentations |
| Brighten Jelke | Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality |
| Brinnley Ashton | The DELAY Framework: Designing for Extended LAtencY |
| Britta Schulte | Expanding Modes of Reflection in Design Futuring |
| Brittany E. Holthausen | CARoma Therapy: Pleasant Scents Promote Safer Driving, Better Mood, and Improved Well-Being in Angry Drivers |
| Brooke Sasia | Explore, Create, Annotate: Designing Digital Drawing Tools with Visually Impaired People |
| Bruce H. Thomas | Mixed Reality Light Fields for Interactive Remote Assistance |
| Bruce H. Thomas | Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces |
| Bruce N. Walker | CARoma Therapy: Pleasant Scents Promote Safer Driving, Better Mood, and Improved Well-Being in Angry Drivers |
| Bruce N. Walker | Auditory Display in Interactive Science Simulations: Description and Sonification Support Interaction and Enhance Opportunities for Learning |
| Bruno Fruchard | PolySense: Augmenting Textiles with Electrical Functionality using In-Situ Polymerization |
| Bryan Wang | BlyncSync: Enabling Multimodal Smartwatch Gestures with Synchronous Touch and Blink |
| Bum Chul Kwon | GUIComp: A GUI Design Assistant with Real-Time, Multi-Faceted Feedback |
| Byungjoo Lee | AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization |
| Byungjoo Lee | Button Simulation and Design via FDVV Models |
| Byungjoo Lee | An Intermittent Click Planning Model |
| Byungjoo Lee | Optimal Sensor Position for a Computer Mouse |
| Byungjoo Lee | Improving Reliability of Virtual Collision Responses: A Cue Integration Technique |
| C. Ailie Fraser | Temporal Segmentation of Creative Live Streams |
| C. Estelle Smith | Disseminating Research News in HCI: Perceived Hazards, How-To's, and Opportunities for Innovation |
| C. Estelle Smith | Keeping Community in the Loop: Understanding Wikipedia Stakeholder Values for Machine Learning-Based Systems |
| Çağatay Demiralp | Teddy: A System for Interactive Review Analysis |
| Cagatay Goncu | Tactile Presentation of Network Data: Text, Matrix or Diagram? |
| Caitlyn Seim | Next Steps for Human-Computer Integration |
| Caleb Carithers | StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth |
| Callum Parker | Foundations for Designing Public Interactive Displays that Provide Value to Users |
| Camille Cobb | User Experiences with Online Status Indicators |
| Camilo Fosco | TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention Data |
| Can Liu | EYEditor: Towards On-the-Go Heads-Up Text Editing Using Voice and Manual Input |
| Can Liu | Automatic Annotation Synchronizing with Textual Description for Visualization |
| Candace Thille | Reinforcement Learning for the Adaptive Scheduling of Educational Activities |
| Cara Wilson | Self-Expression by Design: Co-Designing the ExpressiBall with Minimally-Verbal Children on the Autism Spectrum |
| Carine Lallemand | Understanding Walking Meetings: Drivers and Barriers |
| Carine Lallemand | Meeting Designers Where They Are: Using Industry Events as a Research Venue for HCI and Design Methods Development |
| Carl Disalvo | Culture in Action: Unpacking Capacities to Inform Assets-Based Design |
| Carl Gutwin | Framing Effects Influence Interface Feature Decisions |
| Carl Unander-Scharin | Ethics in Movement: Shaping and Being Shaped in Human-Drone Interaction |
| Carla Gröschel | NurseCare: Design and 'In-The-Wild' Evaluation of a Mobile System to Promote the Ergonomic Transfer of Patients |
| Carlos Castillo | Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays |
| Carlos E. Tejada | AirTouch: 3D-printed Touch-Sensitive Objects Using Pneumatic Sensing |
| Carman Neustaedter | FamilyStories: Asynchronous Audio Storytelling for Family Members Across Time Zones |
| Carmen Castaneda-Sceppa | Storywell: Designing for Family Fitness App Motivation by Using Social Rewards and Reflection |
| Caro Williams-Pierce | ARMath: Augmenting Everyday Life with Math Learning |
| Carolina Nobre | Evaluating Multivariate Network Visualization Techniques Using a Validated Design and Crowdsourcing Approach |
| Caroline Claisse | Crafting Critical Heritage Discourses into Interactive Exhibition Design |
| Caroline Earley | The Experience of Guided Online Therapy: A Longitudinal, Qualitative Analysis of Client Feedback in a Naturalistic RCT |
| Caroline Pitt | "I Feel Like This is a Bad Thing": Investigating Disassembly in Action for Novices |
| Carolyn Rosé | Re-examining Whether, Why, and How Human-AI Interaction Is Uniquely Difficult to Design |
| Carolyn Yu | WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback |
| Carrie J. Cai | Expert Discussions Improve Comprehension of Difficult Cases in Medical Image Assessment |
| Carrie J. Cai | Novice-AI Music Co-Creation via AI-Steering Tools for Deep Generative Models |
| Carrie Schuman | Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays |
| Carsten Röcker | Augmented Reality Training for Industrial Assembly Work - Are Projection-based AR Assistive Systems an Appropriate Tool for Assembly Training? |
| Casey Dugan | Mental Models of AI Agents in a Cooperative Game Setting |
| Casey Fiesler | Lawful Users: Copyright Circumvention and Legal Constraints on Technology Use |
| Casey Pierce | Race, Gender and Beauty: The Effect of Information Provision on Online Hiring Biases |
| Casimir Wierzynski | Optimizing User Interface Layouts via Gradient Descent |
| Casper Harteveld | Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models |
| Casper Harteveld | "And This, Kids, Is How I Met Your Mother": Consumerist, Mundane, and Uncanny Futures with Sex Robots |
| Casper Harteveld | Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development |
| Cassandra Donatelli | Unwind: Interactive Fish Straightening |
| Catherine C. Marshall | Ownership, Privacy, and Control in the Wake of Cambridge Analytica: The Relationship between Attitudes and Awareness |
| Catherine Holloway | The Social Network: How People with Visual Impairment use Mobile Phones in Kibera, Kenya |
| Catherine Long | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Cathlyn Stone | Toward Automated Feedback on Teacher Discourse to Enhance Teacher Learning |
| Cathy Fang | Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics |
| Cayla Key | IoT Data in the Home: Observing Entanglements and Drawing New Encounters |
| Ce Zhong | transTexture Lamp: Understanding Lived Experiences with Deformation Through a Materiality Lens |
| Cédric Fleury | Investigating Collaborative Exploration of Design Alternatives on a Wall-Sized Display |
| Cedric Honnet | PolySense: Augmenting Textiles with Electrical Functionality using In-Situ Polymerization |
| Celso Gomes | Music Creation by Example |
| Chaehan So | Body Follows Eye: Unobtrusive Posture Manipulation Through a Dynamic Content Position in Virtual Reality |
| Chaeyong Park | Body-Penetrating Tactile Phantom Sensations |
| Chandan Kumar | TAGSwipe: Touch Assisted Gaze Swipe for Text Entry |
| Chang Siang Lim | "You Cannot Offer Such a Suggestion": Designing for Family Caregiver Input in Home Care Systems |
| Changhoon Oh | Bot in the Bunch: Facilitating Discussion in Group Chat by Improving Efficiency and Participation with a Chatbot |
| Changhoon Oh | Understanding User Perception of Automated News Generation System |
| Changyan Chi | If I Hear You Correctly: Building and Evaluating Interview Chatbots with Active Listening Skills |
| Changyo Han | PneuModule: Using Inflatable Pin Arrays for Reconfigurable Physical Controls on Pressure-Sensitive Touch Surfaces |
| Changyoon Lee | Snapstream: Snapshot-based Interaction in Live Streaming for Visual Art |
| Charis Anne Lim | "You Cannot Offer Such a Suggestion": Designing for Family Caregiver Input in Home Care Systems |
| Charles E. Hughes | Circle of Trust: A New Approach to Mobile Online Safety for Families |
| Charles Windlin | From Biodata to Somadata |
| Charles Windlin | Soma Design and Sensory Misalignment |
| Charley Chen | FDHelper: Assist Unsupervised Fraud Detection Experts with Interactive Feature Selection and Evaluation |
| Charlotte Lou | Re-Shape: A Method to Teach Data Ethics for Data Science Education |
| Charlotte Robinson | Tricks and Treats: Designing Technology to Support Mobility Assistance Dogs |
| Chat Wacharamanotham | Transparency of CHI Research Artifacts: Results of a Self-Reported Survey |
| Chen Levy | Companionship Is Not a Function: The Effect of a Novel Robotic Object on Healthy Older Adults' Feelings of "Being-Seen" |
| Chen Wang | PalmBoard: Leveraging Implicit Touch Pressure in Statistical Decoding for Indirect Text Entry |
| Chen Wang | RCEA: Real-time, Continuous Emotion Annotation for Collecting Precise Mobile Video Ground Truth Labels |
| Chen-Kuo Sun | Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input |
| Chen-Yuan Hsu | Autocomplete Element Fields |
| Cheng An Hsieh | Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars |
| Cheng Lu | The Government's Dividend: Complex Perceptions of Social Media Misinformation in China |
| Cheng Yao | It Is Your Turn: Collaborative Ideation With a Co-Creative Robot through Sketch |
| Cheng Yao Wang | Again, Together: Socially Reliving Virtual Reality Experiences When Separated |
| Cheng Zhi Huang | Novice-AI Music Co-Creation via AI-Steering Tools for Deep Generative Models |
| Cheng-Lung Lin | Gaiters: Exploring Skin Stretch Feedback on Legs for Enhancing Virtual Reality Experiences |
| Chenglong Wang | Scout: Rapid Exploration of Interface Layout Alternatives through High-Level Design Constraints |
| Chenhao Tan | "Why is 'Chicago' deceptive?" Towards Building Model-Driven Tutorials for Humans |
| Chenke Bai | Considering Parents in Coding Kit Design: Understanding Parents' Perspectives and Roles |
| Chenlong Gao | WeDA: Designing and Evaluating A Scale-driven Wearable Diagnostic Assessment System for Children with ADHD |
| Chenmei Yu | Squeeze the Ball: Designing an Interactive Playground towards Aiding Social Activities of Children with Low-Function Autism |
| Chi Wang | Gaiters: Exploring Skin Stretch Feedback on Legs for Enhancing Virtual Reality Experiences |
| Chi Zhang | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
| Chi-Hsun Li | A Conversation Analysis of Non-Progress and Coping Strategies with a Banking Task-Oriented Chatbot |
| Chi-Wing Fu | Virtually-Extended Proprioception: Providing Spatial Reference in VR through an Appended Virtual Limb |
| Chichi Christine | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
| Chieh-Yang Huang | Heteroglossia: In-Situ Story Ideation with the Crowd |
| Chieko Asakawa | ReCog: Supporting Blind People in Recognizing Personal Objects |
| Chieko Asakawa | Pedestrian Detection with Wearable Cameras for the Blind: A Two-way Perspective |
| Chih-Wei Ning | Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences |
| Chih-Yun Yang | Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input |
| Ching-Wen Hung | ElastOscillation: 3D Multilevel Force Feedback for Damped Oscillation on VR Controllers |
| Ching-Yu Hsieh | Bridging the Virtual and Real Worlds: A Preliminary Study of Messaging Notifications in Virtual Reality |
| Chinmay Kulkarni | How Domain Experts Create Conceptual Diagrams and Implications for Tool Design |
| Chloe Meineck | Towards A Design For Life: Redesigning For Reminiscence With Looked After Children |
| Chong Xiao | Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality |
| Chris Creed | Multimodal Gaze Interaction for Creative Design |
| Chris Creed | Too Hot to Handle: An Evaluation of the Effect of Thermal Visual Representation on User Grasping Interaction in Virtual Reality |
| Chris Dubois | Tempura: Query Analysis with Structural Templates |
| Chris Elsden | Expanding Modes of Reflection in Design Futuring |
| Chris Harrison | Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics |
| Chris Harrison | Enhancing Mobile Voice Assistants with WorldGaze |
| Chris Harrison | Digital Ventriloquism: Giving Voice to Everyday Objects |
| Chris Harrison | Automated Class Discovery and One-Shot Interactions for Acoustic Activity Recognition |
| Chris Mcginley | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Chris Preist | Integrating the Digital and the Traditional to Deliver Therapy for Depression: Lessons from a Pragmatic Study |
| Chris Rhys Watkins | Dimensions of UX Practice that Shape Ethical Awareness |
| Christian Corsten | HeadReach: Utilizing Head Tracking to Address Reachability Issues on Mobile Touch Devices |
| Christian Greiffenhagen | Connecting Distributed Families: Camera Work for Three-party Mobile Video Calls |
| Christian Holz | Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds |
| Christian Holz | GazeConduits: Calibration-Free Cross-Device Collaboration through Gaze and Touch |
| Christian Holz | A Rapid Tapping Task on Commodity Smartphones to Assess Motor Fatigability |
| Christian Remy | GazeConduits: Calibration-Free Cross-Device Collaboration through Gaze and Touch |
| Christian Remy | HeadReach: Utilizing Head Tracking to Address Reachability Issues on Mobile Touch Devices |
| Christian Von Der Weth | COGAM: Measuring and Moderating Cognitive Load in Machine Learning Model Explanations |
| Christina Katsini | The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions |
| Christina Low | Twitter A11y: Making Images on Social Media Accessible |
| Christina Niklaus | AL: An Adaptive Learning Support System for Argumentation Skills |
| Christina Pakusch | Trust versus Privacy: Using Connected Car Data in Peer-to-Peer Carsharing |
| Christina Schneegass | BrainCoDe: Electroencephalography-based Comprehension Detection during Reading and Listening |
| Christina Trepkowski | FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments |
| Christine Döttlinger | Chase Lights in the Peripheral View: How the Design of Moving Patterns on an LED Strip Influences the Perception of Speed in an Automotive Context |
| Christine Geeng | Fake News on Twitter and Facebook: Investigating How People (Don't) Investigate |
| Christine Murad | Designing Voice Interfaces: Back to the (Curriculum) Basics |
| Christine Pisarczyk | LIFT: Integrating Stakeholder Voices into Algorithmic Team Formation |
| Christof Lutteroth | Race Yourselves: A Longitudinal Exploration of Self-Competition Between Past, Present, and Future Performances in a VR Exergame |
| Christof Lutteroth | Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming |
| Christof Lutteroth | ORCSolver: An Efficient Solver for Adaptive GUI Layout with OR-Constraints |
| Christof Lutteroth | Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame |
| Christof Lutteroth | Touché: Data-Driven Interactive Sword Fighting in Virtual Reality |
| Christoph Anthes | "In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality |
| Christoph Braun | Meaningful Technology at Work – A Reflective Design Case of Improving Radiologists' Wellbeing Through Medical Technology |
| Christoph Kunder | JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality |
| Christoph Schröder | Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length |
| Christophe Hurter | Dear Pictograph: Investigating the Role of Personalization and Immersion for Consuming and Enjoying Visualizations |
| Christophe Jouffrais | Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children |
| Christophe Jouffrais | Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments |
| Christopher A. Le Dantec | Manufacturing Change: The Impact of Virtual Environments on Real Organizations |
| Christopher Blank | Emotional Footprints of Email Interruptions |
| Christopher Brooks | Callisto: Capturing the "Why" by Connecting Conversations with Computational Narratives |
| Christopher Clarke | Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality |
| Christopher Lawrence | On Being Iterated: The Affective Demands of Design Participation |
| Chu Luo | Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis |
| Chu-En Hou | Gaiters: Exploring Skin Stretch Feedback on Legs for Enhancing Virtual Reality Experiences |
| Chuan-En Lin | ARchitect: Building Interactive Virtual Experiences from Physical Affordances by Bringing Human-in-the-Loop |
| Chufan Lai | Automatic Annotation Synchronizing with Textual Description for Visualization |
| Chufeng Wang | Exploring Visual Information Flows in Infographics |
| Chun Yu | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
| Chun Yu | FrownOnError: Interrupting Responses from Smart Speakers by Facial Expressions |
| Chun-Hua Tsai | The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments |
| Chun-Miao Tseng | Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars |
| Chung-Wei Wang | WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback |
| Chunggi Lee | GUIComp: A GUI Design Assistant with Real-Time, Multi-Faceted Feedback |
| Cintia Araujo | SleepBandits: Guided Flexible Self-Experiments for Sleep |
| Claire Craig | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
| Clara Crivellaro | Place-Based Policymaking and HCI: Opportunities and Challenges for Technology Design |
| Clare Cullen | Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children |
| Claude P. R. Heath | Too Much Information: Questioning Security in a Post-Digital Society |
| Claudette Pretorius | Searching for Mental Health: A Mixed-Methods Study of Young People's Online Help-seeking |
| Cláudio T. Silva | Urban Mosaic: Visual Exploration of Streetscapes Using Large-Scale Image Data |
| Cláudio T. Silva | Unwind: Interactive Fish Straightening |
| Clemens Nylandsted Klokmose | Between Scripts and Applications: Computational Media for the Frontier of Nanoscience |
| Clemens Nylandsted Klokmose | Computational Alternatives Vignettes for Place- and Activity-Centered Digital Services in Public Libraries |
| Clemens Nylandsted Klokmose | "In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality |
| Clemens Stachl | Developing a Personality Model for Speech-based Conversational Agents Using the Psycholexical Approach |
| Clement Amponsah | Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana |
| Clement Zheng | RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots |
| Cody Dunne | Evaluating the Effect of Timeline Shape on Visualization Task Performance |
| Cody O'donnell | Re-Shape: A Method to Teach Data Ethics for Data Science Education |
| Colby Johanson | Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games |
| Colby Johanson | In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs |
| Cole Gleason | Twitter A11y: Making Images on Social Media Accessible |
| Colin M. Gray | Understanding Parenting Stress through Co-designed Self-Trackers |
| Colin M. Gray | Dimensions of UX Practice that Shape Ethical Awareness |
| Colin Watson | PIP Kit: An Exploratory Investigation into using Lifelogging to support Disability Benefit Claimants |
| Colleen Seifert | texSketch: Active Diagramming through Pen-and-Ink Annotations |
| Connie Ye | It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community |
| Connor Soohoo | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
| Conor Linehan | Considerations for Implementing Technology to Support Community Radio in Rural Communities |
| Corey R. Pittman | Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games |
| Corina Sas | Supporting Stimulation Needs in Dementia Care through Wall-Sized Displays |
| Corina Sas | From Biodata to Somadata |
| Cosmin Munteanu | Designing Voice Interfaces: Back to the (Curriculum) Basics |
| Cuong Nguyen | Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction |
| Cynthia L. Bennett | The Care Work of Access |
| D. Scott Mccrickard | Clash of Times: Respectful Technology Space for Integrating Community Stories in Intangible Exhibits |
| D. Scott Mccrickard | Preparing for the Unexpected: Community Framework for Social Media Use and Social Support by Trail Thru-Hikers |
| Da-Yuan Huang | Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input |
| Da-Yuan Huang | Gaiters: Exploring Skin Stretch Feedback on Legs for Enhancing Virtual Reality Experiences |
| Dae Hyun Kim | Answering Questions about Charts and Generating Visual Explanations |
| Daehwa Kim | MagTouch: Robust Finger Identification for a Smartwatch Using a Magnet Ring and a Built-in Magnetometer |
| Daehyun Kwak | "Nobody Speaks that Fast!" An Empirical Study of Speech Rate in Conversational Agents for People with Vision Impairments |
| Daeryong Kim | Understanding User Perception of Automated News Generation System |
| Dag Svanaes | Next Steps for Human-Computer Integration |
| Dag Svanæs | The Designer's Body as Resource in Design: Exploring Combinations of Point-of-view and Tense |
| Dag Svanes | Ethics in Movement: Shaping and Being Shaped in Human-Drone Interaction |
| Dag Svanes | Facilitating Democracy: Concerns from Participatory Design with Asymmetric Stakeholder Relations in Health Care |
| Daisuke Iwai | FoodFab: Creating Food Perception Illusions using Food 3D Printing |
| Daisuke Sato | ReCog: Supporting Blind People in Recognizing Personal Objects |
| Daisuke Sato | Pedestrian Detection with Wearable Cameras for the Blind: A Two-way Perspective |
| Daisuke Uriu | Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation |
| Daisy Yoo | Computational Alternatives Vignettes for Place- and Activity-Centered Digital Services in Public Libraries |
| Dakuo Wang | Next Steps for Human-Computer Integration |
| Dallas Card | Explain like I am a Scientist: The Linguistic Barriers of Entry to r/science |
| Dalya Al-Shahrabi | From Creating Spaces for Civic Discourse to Creating Resources for Action |
| Damien Masson | Chameleon: Bringing Interactivity to Static Digital Documents |
| Dan Jackson | Choice-Point: Fostering Awareness and Choice with Perpetrators in Domestic Violence Interventions |
| Dan Lockton | Meeting Designers Where They Are: Using Industry Events as a Research Venue for HCI and Design Methods Development |
| Dan Richardson | We are the Greatest Showmen: Configuring a Framework for Project-Based Mobile Learning |
| Danaë Metaxa | Random, Messy, Funny, Raw: Finstas as Intimate Reconfigurations of Social Media |
| Dani Kalarikalayil Raju | An Honest Conversation: Transparently Combining Machine and Human Speech Assistance in Public Spaces |
| Daniel A. Keim | Assessing 2D and 3D Heatmaps for Comparative Analysis: An Empirical Study |
| Daniel Ashbrook | AirTouch: 3D-printed Touch-Sensitive Objects Using Pneumatic Sensing |
| Daniel Avrahami | Celebrating Everyday Success: Improving Engagement and Motivation using a System for Recording Daily Highlights |
| Daniel Buschek | Developing a Personality Model for Speech-based Conversational Agents Using the Psycholexical Approach |
| Daniel Buschek | Heartbeats in the Wild: A Field Study Exploring ECG Biometrics in Everyday Life |
| Daniel Cohen-Or | Exploring Visual Information Flows in Infographics |
| Daniel Duffy | The Experience of Guided Online Therapy: A Longitudinal, Qualitative Analysis of Client Feedback in a Naturalistic RCT |
| Daniel Fink | "It's in my other hand!" Studying the Interplay of Interaction Techniques and Multi-Tablet Activities |
| Daniel G. Goldstein | How Visualizing Inferential Uncertainty Can Mislead Readers About Treatment Effects in Scientific Results |
| Daniel Gruen | Questioning the AI: Informing Design Practices for Explainable AI User Experiences |
| Daniel J. Burnett | Exploring The Future of Data-Driven Product Design |
| Daniel J. Liebling | Unmet Needs and Opportunities for Mobile Translation AI |
| Daniel Johnson | Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event |
| Daniel Kepplinger | See, Feel, Move Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement |
| Daniel Kollek | Understanding Cybersecurity Practices in Emergency Departments |
| Daniel Lambton-Howard | Unplatformed Design: A Model for Appropriating Social Media Technologies for Coordinated Participation |
| Daniel Lange | HiveFive: Immersion Preserving Attention Guidance in Virtual Reality |
| Daniel Leithinger | RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots |
| Daniel M. Greene | Data Everyday: Data Literacy Practices in a Division I College Sports Context |
| Daniel Mcduff | Optimizing for Happiness and Productivity: Modeling Opportune Moments for Transitions and Breaks at Work |
| Daniel Peter Neumann | A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality |
| Daniel Richards | Exploring The Future of Data-Driven Product Design |
| Daniel S. Drew | User-defined Swarm Robot Control |
| Daniel S. Weld | No Explainability without Accountability: An Empirical Study of Explanations and Feedback in Interactive ML |
| Daniel Saakes | Body Follows Eye: Unobtrusive Posture Manipulation Through a Dynamic Content Position in Virtual Reality |
| Daniel Schmitt | Podoportation: Foot-Based Locomotion in Virtual Reality |
| Daniel Schmitt | Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays |
| Daniel Schweitzer | Assessing 2D and 3D Heatmaps for Comparative Analysis: An Empirical Study |
| Daniel Szafir | RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots |
| Daniel Vogel | Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects |
| Daniel Vogel | PenSight: Enhanced Interaction with a Pen-Top Camera |
| Daniel Vogel | KeyMap: Improving Keyboard Shortcut Vocabulary Using Norman's Mapping |
| Daniel Vogel | Improving Virtual Reality Ergonomics Through Reach-Bounded Non-Linear Input Amplification |
| Daniel Vogel | Manipulation, Learning, and Recall with Tangible Pen-Like Input |
| Daniel Vogel | Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription |
| Daniel Votipka | Building and Validating a Scale for Secure Software Development Self-Efficacy |
| Daniel Weitekamp | An Interaction Design for Machine Teaching to Develop AI Tutors |
| Daniel Wigdor | Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VR |
| Daniel Wigdor | The Government's Dividend: Complex Perceptions of Social Media Misinformation in China |
| Daniela Petrelli | Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums |
| Daniela Petrelli | Crafting Critical Heritage Discourses into Interactive Exhibition Design |
| Daniela Rosner | The Care Work of Access |
| Daniele Panozzo | Unwind: Interactive Fish Straightening |
| Danielle Belgrave | Understanding Client Support Strategies to Improve Clinical Outcomes in an Online Mental Health Intervention |
| Danielle Lottridge | Exploring the Quality, Efficiency, and Representative Nature of Responses Across Multiple Survey Panels |
| Danilo Gallo | RunAhead: Exploring Head Scanning based Navigation for Runners |
| Danna Gurari | "Person, Shoes, Tree. Is the Person Naked?" What People with Vision Impairments Want in Image Descriptions |
| Danny C. Dolley | Community Collectives: Low-tech Social Support for Digitally-Engaged Entrepreneurship |
| Danula Hettiachchi | "Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants |
| Darius A. Rohani | MUBS: A Personalized Recommender System for Behavioral Activation in Mental Health |
| Darko Marinov | LIFT: Integrating Stakeholder Voices into Algorithmic Team Formation |
| Darragh Mccashin | Searching for Mental Health: A Mixed-Methods Study of Young People's Online Help-seeking |
| Daryoush Daniel Vaziri | Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System |
| Dasom Choi | "Nobody Speaks that Fast!" An Empirical Study of Speech Rate in Conversational Agents for People with Vision Impairments |
| Dave Murray-Rust | Cheat Sheets for Data Visualization Techniques |
| Dave Murray-Rust | Exploring The Future of Data-Driven Product Design |
| Dave Randall | Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home |
| Dave Randall | Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System |
| David A. B. Hyde | Is Too Much System Caution Counterproductive? Effects of Varying Sensitivity and Automation Levels in Vehicle Collision Avoidance Systems |
| David Barrera | Understanding Cybersecurity Practices in Emergency Departments |
| David C. Mohr | "Energy is a Finite Resource": Designing Technology to Support Individuals across Fluctuating Symptoms of Depression |
| David C. Mohr | Emergent Self-Regulation Practices in Technology and Social Media Use of Individuals Living with Depression |
| David C. Shepherd | "Transport Me Away": Fostering Flow in Open Offices through Virtual Reality |
| David Coke | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| David Coyle | Searching for Mental Health: A Mixed-Methods Study of Young People's Online Help-seeking |
| David Coyle | Integrating the Digital and the Traditional to Deliver Therapy for Depression: Lessons from a Pragmatic Study |
| David Geerts | Better Because It's New: The Impact of Perceived Novelty on the Added Value of Mid-Air Haptic Feedback |
| David Kaeli | Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models |
| David Kao | CheXplain: Enabling Physicians to Explore and Understand Data-Driven, AI-Enabled Medical Imaging Analysis |
| David Karger | Dark Patterns after the GDPR: Scraping Consent Pop-ups and Demonstrating their Influence |
| David Kessler | Integrating the Digital and the Traditional to Deliver Therapy for Depression: Lessons from a Pragmatic Study |
| David Kirk | Un-authorised View: Leveraging Volunteer Expertise in Heritage |
| David Lindlbauer | A Rapid Tapping Task on Commodity Smartphones to Assess Motor Fatigability |
| David Mcgookin | Acoustic Transparency and the Changing Soundscape of Auditory Mixed Reality |
| David Mcgookin | "I just leaned on it!" Exploring Opportunistic Social Discovery of a Technologically Augmented Cushion |
| David Mcnicholas | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| David Porfirio | Transforming Robot Programs Based on Social Context |
| David R. Glowacki | Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics |
| David R. Karger | ScrAPIr: Making Web Data APIs Accessible to End Users |
| David R. Millen | Mental Models of AI Agents in a Cooperative Game Setting |
| David Rand | Will the Crowd Game the Algorithm? Using Layperson Judgments to Combat Misinformation on Social Media by Downranking Distrusted Sources |
| David Rousseau | Towards an Understanding of Augmented Reality Extensions for Existing 3D Data Analysis Tools |
| David Saffo | Evaluating the Effect of Timeline Shape on Visualization Task Performance |
| David Sirkin | Is Too Much System Caution Counterproductive? Effects of Varying Sensitivity and Automation Levels in Vehicle Collision Avoidance Systems |
| David Sirkin | What a Driver Wants: User Preferences in Semi-Autonomous Vehicle Decision-Making |
| David Su | Interspecies Interactions Mediated by Technology: An Avian Case Study at the Zoo |
| David Unbehaun | Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home |
| David Unbehaun | Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System |
| David Williamson Shaffer | Collaborative or Simply Uncaged? Understanding Human-Cobot Interactions in Automation |
| Daviti Jibuti | Race, Gender and Beauty: The Effect of Information Provision on Online Hiring Biases |
| Davy Smith | Brooke Leave Home: Designing a Personalized Film to Support Public Engagement with Open Data |
| Dawn Zimmaro | Reinforcement Learning for the Adaptive Scheduling of Educational Activities |
| Debargha Dey | The Effects of Explicit Intention Communication, Conspicuous Sensors, and Pedestrian Attitude in Interactions with Automated Vehicles |
| Debargha Dey | Color and Animation Preferences for a Light Band eHMI in Interactions Between Automated Vehicles and Pedestrians |
| Debbie Watson | Towards A Design For Life: Redesigning For Reminiscence With Looked After Children |
| Debjyoti Ghosh | EYEditor: Towards On-the-Go Heads-Up Text Editing Using Voice and Manual Input |
| Deborah Tallon | Integrating the Digital and the Traditional to Deliver Therapy for Depression: Lessons from a Pragmatic Study |
| Deborah Tatar | Crafting, Communality, and Computing: Building on Existing Strengths To Support a Vulnerable Population |
| Deeksha Arya | ArguLens: Anatomy of Community Opinions On Usability Issues Using Argumentation Models |
| Deepak Kumar | Measuring Identity Confusion with Uniform Resource Locators |
| Deepak Ranjan Sahoo | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
| Delvin Varghese | Utilizing Participant Voice in Volunteer Training |
| Delvin Varghese | Towards Participatory Video 2.0 |
| Denis Kalkofen | Mixed Reality Light Fields for Interactive Remote Assistance |
| Denise J. Wilkins | Peer-to-Peer Energy Markets: Understanding the Values of Collective and Community Trading |
| Dennis R. Da Cunha Silva | Emotional Footprints of Email Interruptions |
| Dennis Wolf | JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality |
| Dennis Wolf | Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices |
| Denny L. Starks | Designing Trans Technology: Defining Challenges and Envisioning Community-Centered Solutions |
| Denys J.C. Matthies | Touch me Gently: Recreating the Perception of Touch using a Shape-Memory Alloy Matrix |
| Denzil Ferreira | Let's Draw: Detecting and Measuring Parkinson's Disease on Smartphones |
| Derek Haqq | Clash of Times: Respectful Technology Space for Integrating Community Stories in Intangible Exhibits |
| Derek L. Hansen | The DELAY Framework: Designing for Extended LAtencY |
| Derek Richards | The Experience of Guided Online Therapy: A Longitudinal, Qualitative Analysis of Client Feedback in a Naturalistic RCT |
| Derek Richards | Understanding Client Support Strategies to Improve Clinical Outcomes in an Online Mental Health Intervention |
| Desiree Abrokwa | Building and Validating a Scale for Secure Software Development Self-Efficacy |
| Devansh Saxena | A Human-Centered Review of Algorithms used within the U.S. Child Welfare System |
| Dhruv Jain | Evaluating Smartwatch-based Sound Feedback for Deaf and Hard-of-hearing Users Across Contexts |
| Dhruv Jain | HomeSound: An Iterative Field Deployment of an In-Home Sound Awareness System for Deaf or Hard of Hearing Users |
| Diana Li | FitByte: Automatic Diet Monitoring in Unconstrained Situations Using Multimodal Sensing on Eyeglasses |
| Diana Löffler | Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home |
| Diana Löffler | Becoming a Robot – Overcoming Anthropomorphism with Techno-Mimesis |
| Diego Gómez-Zará | The Impact of Displaying Diversity Information on the Formation of Self-assembling Teams |
| Dieter P. Wallach | Fairness and Decision-making in Collaborative Shift Scheduling Systems |
| Dieter Schmalstieg | Mixed Reality Light Fields for Interactive Remote Assistance |
| Diletta Mora | Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software |
| Dimitrios Fotiadis | Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population |
| Dimitrios Gatsios | Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population |
| Dimosthenis Kontogiorgos | Embodiment Effects in Interactions with Failing Robots |
| Dina Sabie | Memory through Design: Supporting Cultural Identity for Immigrants through a Paper-Based Home Drafting Tool |
| Dina Walker | Companionship Is Not a Function: The Effect of a Novel Robotic Object on Healthy Older Adults' Feelings of "Being-Seen" |
| Ding Wang | Making Chat at Home in the Hospital: Exploring Chat Use by Nurses |
| Ding Wang | Please Call the Specialism: Using WeChat to Support Patient Care in China |
| Dinislam Abdulgalimov | Designing for Employee Voice |
| Dirk Wenig | Examining Design Choices of Questionnaires in VR User Studies |
| Divy Thakkar | Towards an AI-powered Future that Works for Vocational Workers |
| Divya Ramesh | Do I Look Like a Criminal? Examining how Race Presentation Impacts Human Judgement of Recidivism |
| Diyi Yang | Proximate Social Factors in First-Time Contribution to Online Communities |
| Dmitrijs Dmitrenko | CARoma Therapy: Pleasant Scents Promote Safer Driving, Better Mood, and Improved Well-Being in Angry Drivers |
| Dmitry Alexandrovsky | Breaking The Experience: Effects of Questionnaires in VR User Studies |
| Dmitry Alexandrovsky | Examining Design Choices of Questionnaires in VR User Studies |
| Doheon Kim | Body Follows Eye: Unobtrusive Posture Manipulation Through a Dynamic Content Position in Virtual Reality |
| Dohyeon Yeo | Toward Immersive Self-Driving Simulations: Reports from a User Study across Six Platforms |
| Dominic Buchheit | Investigating User-Created Gamification in an Image Tagging Task |
| Dominic Potts | A Change of Perspective: How User Orientation Influences the Perception of Physicalizations |
| Dominik Leschtschow | FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments |
| Dominik Moritz | Dziban: Balancing Agency & Automation in Visualization Design via Anchored Recommendations |
| Dominik Schön | Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality |
| Don Samitha Elvitigala | Touch me Gently: Recreating the Perception of Touch using a Shape-Memory Alloy Matrix |
| Donald Kennedy | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Dong Sun | DFSeer: A Visual Analytics Approach to Facilitate Model Selection for Demand Forecasting |
| Dongchi Li | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
| Donghan Hu | ScreenTrack: Using Visual History of Computer Screen for Retrieving Documents and Web Pages |
| Donghao Ren | Tempura: Query Analysis with Structural Templates |
| Donghoon Shin | TalkingBoogie: Collaborative Mobile AAC System for Non-verbal Children with Developmental Disabilities and Their Caregivers |
| Dongwhan Kim | Understanding User Perception of Automated News Generation System |
| Dongwook Yoon | Designing an Eyes-Reduced Document Skimming App for Situational Impairments |
| Dongyang Zhao | BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard |
| Dongyun Han | GUIComp: A GUI Design Assistant with Real-Time, Multi-Faceted Feedback |
| Dor Ma'ayan | How Domain Experts Create Conceptual Diagrams and Implications for Tool Design |
| Dora Whittuck | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Dorota Chapko | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Doyoung Lee | Nailz: Sensing Hand Input with Touch Sensitive Nails |
| Dragan Ahmetovic | ReCog: Supporting Blind People in Recognizing Personal Objects |
| Dror Ben-Zeev | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
| Duri Long | What is AI Literacy? Competencies and Design Considerations |
| Dykee Gorrell | Designing Trans Technology: Defining Challenges and Envisioning Community-Centered Solutions |
| Dylan James Moore | What a Driver Wants: User Preferences in Semi-Autonomous Vehicle Decision-Making |
| Dylan Wootton | Evaluating Multivariate Network Visualization Techniques Using a Validated Design and Crowdsourcing Approach |
| Eamonn O'neill | Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming |
| Eamonn O'neill | Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame |
| Ebrahim Babaei | Faces of Focus: A Study on the Facial Cues of Attentional States |
| Ebrahim Nemati | Assessing Severity of Pulmonary Obstruction from Respiration Phase-Based Wheeze-Sensing Using Mobile Sensors |
| Ece Kamar | Do I Look Like a Criminal? Examining how Race Presentation Impacts Human Judgement of Recidivism |
| Echo Zhang | Opportunities and Challenges in Involving Users in Project-Based HCI Education |
| Edith Law | Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles |
| Edith Law | Ambiguity-aware AI Assistants for Medical Data Analysis |
| Edith Law | Pedagogical Agents for Fostering Question-Asking Skills in Children |
| Eduardo Nevarez | Disseminating Research News in HCI: Perceived Hazards, How-To's, and Opportunities for Innovation |
| Eduardo Velloso | Faces of Focus: A Study on the Facial Cues of Attentional States |
| Edward Burnell | GPkit: A Human-Centered Approach to Convex Optimization in Engineering Design |
| Edward Cutrell | Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds |
| Edward G. Happ | MRAT: The Mixed Reality Analytics Toolkit |
| Edward Lank | Investigating the Necessity of Delay in Marking Menu Invocation |
| Edward Lank | Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games |
| Edward Lank | Chameleon: Bringing Interactivity to Static Digital Documents |
| Edward Lank | Understanding Viewport- and World-based Pointing with Everyday Smart Devices in Immersive Augmented Reality |
| Edward Lank | Genie in the Bottle: Anthropomorphized Perceptions of Conversational Agents |
| Edwin Zhao | Re-Shape: A Method to Teach Data Ethics for Data Science Education |
| Ehud Sharlin | Autonomous Vehicle-Cyclist Interaction: Peril and Promise |
| Ekaterina R. Stepanova | Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness |
| Ekta Shokeen | ARMath: Augmenting Everyday Life with Math Learning |
| Elaheh Sanoubari | Ambiguity-aware AI Assistants for Medical Data Analysis |
| Elaine M. Huang | Supporting Software Developers' Focused Work on Window-Based Desktops |
| Eleanor R. Burgess | Emergent Self-Regulation Practices in Technology and Social Media Use of Individuals Living with Depression |
| Elena L. Glassman | Enabling Data-Driven API Design with Community Usage Data: A Need-Finding Study |
| Elena Márquez Segura | Technology for Situated and Emergent Play: A Bridging Concept and Design Agenda |
| Eleonora Beccaluva | Interactive Multisensory Environments for Primary School Children |
| Eli Tucker-Raymond | Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development |
| Elin Carstensdottir | Evaluating the Effect of Timeline Shape on Visualization Task Performance |
| Elin Carstensdottir | Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support |
| Elina Kuosmanen | Let's Draw: Detecting and Measuring Parkinson's Disease on Smartphones |
| Elisa D. Mekler | Self-Determination Theory in HCI Games Research: Current Uses and Open Questions |
| Elizabeth Baylor | A Human-Centered Evaluation of a Deep Learning System Deployed in Clinics for the Detection of Diabetic Retinopathy |
| Elizabeth Bonsignore | ARMath: Augmenting Everyday Life with Math Learning |
| Elizabeth Kupferstein | Molder: An Accessible Design Tool for Tactile Maps |
| Elizabeth Kupferstein | The Effectiveness of Visual and Audio Wayfinding Guidance on Smartglasses for People with Low Vision |
| Elizabeth L. Murnane | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
| Elizabeth M. Gerber | Next Steps for Human-Computer Integration |
| Elizabeth Murnane | Being (In)Visible: Privacy, Transparency, and Disclosure in the Self-Management of Bipolar Disorder |
| Elizabeth Reid | Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play |
| Elizabeth Stobert | Understanding Cybersecurity Practices in Emergency Departments |
| Elizabeth Stowell | Investigating Opportunities for Crowdsourcing in Church-Based Health Interventions: A Participatory Design Study |
| Elizabeth Travnik | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
| Ella Hamonic | Welcome to the Course: Early Social Cues Influence Women's Persistence in Computer Science |
| Ella M. Gale | Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics |
| Ellen Yi-Luen Do | RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots |
| Emanuela Maggioni | CARoma Therapy: Pleasant Scents Promote Safer Driving, Better Mood, and Improved Well-Being in Angry Drivers |
| Emeline Brulé | Tricks and Treats: Designing Technology to Support Mobility Assistance Dogs |
| Emeline Brulé | Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments |
| Emilee Rader | Why Johnny Can't Unsubscribe: Barriers to Stopping Unwanted Email |
| Emily Alberto | Checklist Design Reconsidered: Understanding Checklist Compliance and Timing of Interactions |
| Emily B. Moore | Storytelling to Sensemaking: A Systematic Framework for Designing Auditory Description Display for Interactives |
| Emily B. Moore | Auditory Display in Interactive Science Simulations: Description and Sonification Support Interaction and Enhance Opportunities for Learning |
| Emily G. Lattie | Designing Mental Health Technologies that Support the Social Ecosystem of College Students |
| Emily Jensen | Toward Automated Feedback on Teacher Discourse to Enhance Teacher Learning |
| Emily Jusuf | Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation |
| Emily M. Hastings | LIFT: Integrating Stakeholder Voices into Algorithmic Team Formation |
| Emily Scherer | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
| Emily Stark | Measuring Identity Confusion with Uniform Resource Locators |
| Emily Tseng | "We can learn. Why not?": Designing Technologies to Engender Equity for Home Health Aides |
| Emily Whiting | TangibleCircuits: An Interactive 3D Printed Circuit Education Tool for People with Visual Impairments |
| Emma Beede | A Human-Centered Evaluation of a Deep Learning System Deployed in Clinics for the Detection of Diabetic Retinopathy |
| Emma Dixon | Approach Matters: Linking Practitioner Approaches to Technology Design for People with Dementia |
| Emma Frid | Music Creation by Example |
| Emma Mccamey | Twitter A11y: Making Images on Social Media Accessible |
| Emmanuel Pietriga | A Comparison of Geographical Propagation Visualizations |
| Emmanuel Tsekleves | Future Opportunities for IoT to Support People with Parkinson's |
| Emmi Parviainen | Experiential Qualities of Whispering with Voice Assistants |
| Emory Edwards | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
| Enamul Hoque | Answering Questions about Charts and Generating Visual Explanations |
| Enrico Bertini | Truncating the Y-Axis: Threat or Menace? |
| Enrico Fregnan | UI Dark Patterns and Where to Find Them: A Study on Mobile Applications and User Perception |
| Enrico Rukzio | JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality |
| Enrico Rukzio | Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments |
| Enrico Rukzio | VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality |
| Enrico Rukzio | Telewalk: Towards Free and Endless Walking in Room-Scale Virtual Reality |
| Enrico Rukzio | Mix&Match: Towards Omitting Modelling through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality |
| Enrico Rukzio | Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices |
| Enrique Encinas | Metaprobes, Metaphysical Workshops and Sketchy Philosophy |
| Eric Gilbert | Synthesized Social Signals: Computationally-Derived Social Signals from Account Histories |
| Eric P. S. Baumer | Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device |
| Eric Paulos | Interacting with Literary Style through Computational Tools |
| Erick Oduor | GridAlert: Using a Sensor-Based Technology to Monitor Power Blackouts in Kenyan Homes |
| Erik D. Van Der Spek | The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality |
| Erik Harpstead | An Interaction Design for Machine Teaching to Develop AI Tutors |
| Erika Ferris | Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support |
| Erin Beneteau | Parenting with Alexa: Exploring the Introduction of Smart Speakers on Family Dynamics |
| Erin Beneteau | Who Are You Asking? Qualitative Methods for Involving AAC Users as Primary Research Participants |
| Erin Kim | Defining Haptic Experience: Foundations for Understanding, Communicating, and Evaluating HX |
| Ernestine Fu | Is Too Much System Caution Counterproductive? Effects of Varying Sensitivity and Automation Levels in Vehicle Collision Avoidance Systems |
| Ernst Kruijff | FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments |
| Eshwar Chandrasekharan | Synthesized Social Signals: Computationally-Derived Social Signals from Account Histories |
| Ethan Fast | Reinforcement Learning for the Adaptive Scheduling of Educational Activities |
| Ethan Levi Carlson | CurveBoards: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form |
| Eugene Cho | Will Deleting History Make Alexa More Trustworthy? Effects of Privacy and Content Customization on User Experience of Smart Speakers |
| Eugene M. Taranta | Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games |
| Eugenia Ha Rim Rho | Political Hashtags & the Lost Art of Democratic Discourse |
| Eun Kyoung Choe | TandemTrack: Shaping Consistent Exercise Experience by Complementing a Mobile App with a Smart Speaker |
| Eun-Young Ko | SolutionChat: Real-time Moderator Support for Chat-based Structured Discussion |
| Eunhye Youn | Voice+Tactile: Augmenting In-vehicle Voice User Interface with Tactile Touchpad Interaction |
| Eunji Park | An Intermittent Click Planning Model |
| Eunkyung Jo | Understanding Parenting Stress through Co-designed Self-Trackers |
| Eva Eriksson | Collaborative Technologies for Children with Special Needs: A Systematic Literature Review |
| Eva Eriksson | Computational Alternatives Vignettes for Place- and Activity-Centered Digital Services in Public Libraries |
| Eva Gerlitz | On Conducting Security Developer Studies with CS Students: Examining a Password-Storage Study with CS Students, Freelancers, and Company Developers |
| Evangelos Niforatos | Would you do it? Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making |
| Evanthia Dimara | Retroactive Transfer Phenomena in Alternating User Interfaces |
| Evelyn Yarzebinski | Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities |
| Everlyne Kimani | Investigating Opportunities for Crowdsourcing in Church-Based Health Interventions: A Participatory Design Study |
| Evey Huang | Interacting with Literary Style through Computational Tools |
| Evgeny Stemasov | Mix&Match: Towards Omitting Modelling through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality |
| Evie Jeffreys | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Eyal Ofek | Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds |
| Eyitemi Moju-Igbene | "We Hold Each Other Accountable": Unpacking How Social Groups Approach Cybersecurity and Privacy Together |
| Eytan Adar | texSketch: Active Diagramming through Pen-and-Ink Annotations |
| F. Maxwell Harper | Factors Influencing Perceived Fairness in Algorithmic Decision-Making: Algorithm Outcomes, Development Procedures, and Individual Differences |
| Fabian Göbel | A View on the Viewer: Gaze-Adaptive Captions for Videos |
| Fabian Okeke | "We can learn. Why not?": Designing Technologies to Engender Equity for Home Health Aides |
| Fabiano Riccardi | Interactive Multisensory Environments for Primary School Children |
| Fabio Miranda | Urban Mosaic: Visual Exploration of Streetscapes Using Large-Scale Image Data |
| Fabio Morreale | "My Library Has Just Been Obliterated": Producing New Norms of Use Via Software Update |
| Fabio Palomba | UI Dark Patterns and Where to Find Them: A Study on Mobile Applications and User Perception |
| Fabio Zambetta | Neo-Noumena: Augmenting Emotion Communication |
| Fabrice Matulic | PenSight: Enhanced Interaction with a Pen-Top Camera |
| Fabrice Tanoh | Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities |
| Fahad R Dogar | MissIt: Using Missed Calls for Free, Extremely Low Bit-Rate Communication in Developing Regions |
| Faisal M. Lalani | "Like Shock Absorbers": Understanding the Human Infrastructures of Technology-Mediated Mental Health Support |
| Fan Wu | Closer Object Looks Smaller: Investigating the Duality of Size Perception in a Spherical Fish Tank VR Display |
| Fangtian Ying | It Is Your Turn: Collaborative Ideation With a Co-Creative Robot through Sketch |
| Fanny Chevalier | DataQuilt: Extracting Visual Elements from Images to Craft Pictorial Visualizations |
| Faraz Faruqi | G-ID: Identifying 3D Prints Using Slicing Parameters |
| Fareeda Nawaz | Patriarchy, Maternal Health and Spiritual Healing: Designing Maternal Health Interventions in Pakistan |
| Fariba Mostajeran | Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population |
| Farnaz Jahanbakhsh | An Experimental Study of Bias in Platform Worker Ratings: The Role of Performance Quality and Gender |
| Felix Carros | Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home |
| Felix Putze | Breaking The Experience: Effects of Questionnaires in VR User Studies |
| Felix Putze | Platform for Studying Self-Repairing Auto-Corrections in Mobile Text Entry through Brain Activity, Gaze, and Context |
| Feng Tian | Mouillé: Exploring Wetness Illusion on Fingertips to Enhance Immersive Experience in VR |
| Feng Tian | HapBead: On-Skin Microfluidic Haptic Interface using Tunable Bead |
| Feng Tian | A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games |
| Feng Tian | Modeling the Endpoint Uncertainty in Crossing-based Moving Target Selection |
| Feng Tian | Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen |
| Feng Tian | Using Bayes' Theorem for Command Input: Principle, Models, and Applications |
| Fengyuan Zhu | BISHARE: Exploring Bidirectional Interactions Between Smartphones and Head-Mounted Augmented Reality |
| Fereshteh Amini | Dear Pictograph: Investigating the Role of Personalization and Immersion for Consuming and Enjoying Visualizations |
| Fereshteh Shahmiri | ShArc: A Geometric Technique for Multi-Bend/Shape Sensing |
| Ferran Altarriba Bertran | Technology for Situated and Emergent Play: A Bridging Concept and Design Agenda |
| Fiona Draxler | Augmented Reality to Enable Users in Learning Case Grammar from Their Real-World Interactions |
| Flannery Currin | Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process |
| Florian 'Floyd' Mueller | Drone Chi: Somaesthetic Human-Drone Interaction |
| Florian Alt | Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality |
| Florian Alt | The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions |
| Florian Echtler | Transparency of CHI Research Artifacts: Results of a Self-Reported Survey |
| Florian Floyd Mueller | Introducing Peripheral Awareness as a Neurological State for Human-computer Integration |
| Florian Floyd Mueller | Next Steps for Human-Computer Integration |
| Florian Floyd Mueller | Neo-Noumena: Augmenting Emotion Communication |
| Florian Lehmann | Heartbeats in the Wild: A Field Study Exploring ECG Biometrics in Everyday Life |
| Florian Müller | Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality |
| Florian Müller | Podoportation: Foot-Based Locomotion in Virtual Reality |
| Florian Müller | Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays |
| Florian Schaub | "It's a scavenger hunt": Usability of Websites' Opt-Out and Data Deletion Choices |
| Florian Schaub | Examining Adoption and Abandonment of Security, Privacy, and Identity Theft Protection Practices |
| Fotis Liarokapis | Would you do it? Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making |
| Franca Garzotto | Interactive Multisensory Environments for Primary School Children |
| Franca Garzotto | Embodied Learning in Immersive Smart Spaces |
| Franceli L. Cibrian | Supporting Self-Regulation of Children with ADHD Using Wearables: Tensions and Design Challenges |
| Frances Worthy | Community Collectives: Low-tech Social Support for Digitally-Engaged Entrepreneurship |
| Francesco Cafaro | Move Your Body: Engaging Museum Visitors with Human-Data Interaction |
| Francine Smith | High Tempo Work: Design Challenges for Head-worn Displays in Quick Service Restaurants |
| Francis Quek | Investigating the Effects of Self-Avatars and Story-Relevant Avatars on Children's Creative Storytelling |
| Francis Williams | Unwind: Interactive Fish Straightening |
| Frank Bentley | Exploring the Quality, Efficiency, and Representative Nature of Responses Across Multiple Survey Panels |
| Frank M. Shipman | Ownership, Privacy, and Control in the Wake of Cambridge Analytica: The Relationship between Attitudes and Awareness |
| Frank Steinicke | Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population |
| Frank Steinicke | Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality Experiences |
| Frank Vetere | Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment |
| Franziska Pillling | Researching AI Legibility through Design |
| Franziska Roesner | Fake News on Twitter and Facebook: Investigating How People (Don't) Investigate |
| Franziska Tachtler | Supporting the Supporters of Unaccompanied Migrant Youth: Designing for Social-ecological Resilience |
| Fraser Allison | "Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants |
| Fraser Anderson | MicroMentor: Peer-to-Peer Software Help Sessions in Three Minutes or Less |
| Fred Hersch | A Human-Centered Evaluation of a Deep Learning System Deployed in Clinics for the Detection of Diabetic Retinopathy |
| Fred Hohman | Understanding and Visualizing Data Iteration in Machine Learning |
| Frédéric Dehais | Red Alert: A Cognitive Countermeasure to Mitigate Attentional Tunneling |
| Fumihide Tanaka | OMOY: A Handheld Robotic Gadget that Shifts its Weight to Express Emotions and Intentions |
| Fuminori Okuya | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
| Gabriel Miller | Interspecies Interactions Mediated by Technology: An Avian Case Study at the Zoo |
| Gabriel Ngare | The Social Network: How People with Visual Impairment use Mobile Phones in Kibera, Kenya |
| Gabriel Zachmann | Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length |
| Gabriela Marcu | Collaborative Aspects of Collecting and Reflecting on Behavioral Data |
| Gabriela Morales-Martinez | Nationality and Gender Biases in Multicultural Online Learning Environments: The Effects of Anonymity |
| Gabriele Ferri | The Blockchain and the Commons: Dilemmas in the Design of Local Platforms |
| Gabriele Ferri | The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality |
| Gabriele Marini | Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis |
| Gabriele Marini | "Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants |
| Gabriella Harari | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
| Gail Kenning | The Role of Everyday Sounds in Advanced Dementia Care |
| Gail Kenning | Relational, Flexible, Everyday: Learning from Ethics in Dementia Research |
| Gaoping Huang | Vipo: Spatial-Visual Programming with Functions for Robot-IoT Workflows |
| Garreth W. Tigwell | Emoji Accessibility for Visually Impaired People |
| Garreth W. Tigwell | Household Surface Interactions: Understanding User Input Preferences and Perceived Home Experiences |
| Gary Hsieh | Explain like I am a Scientist: The Linguistic Barriers of Entry to r/science |
| Gaurab Banerjee | Soundr: Head Position and Orientation Prediction Using a Microphone Array |
| Gavin Doherty | The Experience of Guided Online Therapy: A Longitudinal, Qualitative Analysis of Client Feedback in a Naturalistic RCT |
| Gavin Doherty | Understanding Client Support Strategies to Improve Clinical Outcomes in an Online Mental Health Intervention |
| Gavin Wood | Designing IoT Resources to Support Outdoor Play for Children |
| Gavin Wood | Un-authorised View: Leveraging Volunteer Expertise in Heritage |
| Gavin Wood | Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device |
| Ge Gao | Engaging the Commons in Participatory Sensing: Practice, Problems, and Promise in the Context of Dockless Bikesharing |
| Ge Gao | CheXplain: Enabling Physicians to Explore and Understand Data-Driven, AI-Enabled Medical Imaging Analysis |
| Geehyuk Lee | MirrorPad: Mirror on Touchpad for Direct Pen Interaction in the Laptop Environment |
| Geehyuk Lee | MagTouch: Robust Finger Identification for a Smartwatch Using a Magnet Ring and a Built-in Magnetometer |
| Geehyuk Lee | Voice+Tactile: Augmenting In-vehicle Voice User Interface with Tactile Touchpad Interaction |
| Geoff Kaufman | Proximate Social Factors in First-Time Contribution to Online Communities |
| Geoff Kaufman | It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community |
| Geoffroy Canlorbe | Multimodal and Mixed Control of Robotic Endoscopes |
| George E. Raptis | The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions |
| George Fitzmaurice | MicroMentor: Peer-to-Peer Software Help Sessions in Three Minutes or Less |
| George Hope Chidziwisano | GridAlert: Using a Sensor-Based Technology to Monitor Power Blackouts in Kenyan Homes |
| Gerald Ch Koh | "You Cannot Offer Such a Suggestion": Designing for Family Caregiver Input in Home Care Systems |
| Geraldine Fitzpatrick | Supporting the Supporters of Unaccompanied Migrant Youth: Designing for Social-ecological Resilience |
| Gerhard Jaworek | Understanding what you feel: A Mobile Audio-Tactile System for Graphics Used at Schools with Students with Visual Impairment |
| Germán Leiva | Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction |
| Géry Casiez | Chameleon: Bringing Interactivity to Static Digital Documents |
| Géry Casiez | Manipulation, Learning, and Recall with Tangible Pen-Like Input |
| Géry Casiez | Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription |
| Ghulam Murtaza | MissIt: Using Missed Calls for Free, Extremely Low Bit-Rate Communication in Developing Regions |
| Giada Brianza | CARoma Therapy: Pleasant Scents Promote Safer Driving, Better Mood, and Improved Well-Being in Angry Drivers |
| Gierad Laput | Enhancing Mobile Voice Assistants with WorldGaze |
| Gierad Laput | Automated Class Discovery and One-Shot Interactions for Acoustic Activity Recognition |
| Gilad Ostrin | Physiologically Driven Storytelling: Concept and Software Tool |
| Gilles Bailly | Retroactive Transfer Phenomena in Alternating User Interfaces |
| Gilles Bailly | Multimodal and Mixed Control of Robotic Endoscopes |
| Gillian Puttick | Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development |
| Gillian R. Hayes | Supporting Self-Regulation of Children with ADHD Using Wearables: Tensions and Design Challenges |
| Giovanni Maria Troiano | "And This, Kids, Is How I Met Your Mother": Consumerist, Mundane, and Uncanny Futures with Sex Robots |
| Giovanni Maria Troiano | Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development |
| Gisela Reyes-Cruz | Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments |
| Giulia Barbareschi | The Social Network: How People with Visual Impairment use Mobile Phones in Kibera, Kenya |
| Giulia Leonardi | Embodied Learning in Immersive Smart Spaces |
| Giuseppe Melfi | Understanding what you feel: A Mobile Audio-Tactile System for Graphics Used at Schools with Students with Visual Impairment |
| Gloria Fernandez Nieto | From Data to Insights: A Layered Storytelling Approach for Multimodal Learning Analytics |
| Gloria Mark | Emotional Footprints of Email Interruptions |
| Gökçe Elif Baykal | Collaborative Technologies for Children with Special Needs: A Systematic Literature Review |
| Gordon Kindlmann | Surfacing Visualization Mirages |
| Gordon Pennycook | Will the Crowd Game the Algorithm? Using Layperson Judgments to Combat Misinformation on Social Media by Downranking Distrusted Sources |
| Gowa Mainini | E-Textile Microinteractions: Augmenting Twist with Flick, Slide and Grasp Gestures for Soft Electronics |
| Grace Magomere | The Social Network: How People with Visual Impairment use Mobile Phones in Kibera, Kenya |
| Grace Young | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
| Graeme Beaton | Ambiguity-aware AI Assistants for Medical Data Analysis |
| Graham Dove | Monsters, Metaphors, and Machine Learning |
| Graham Dove | Urban Mosaic: Visual Exploration of Streetscapes Using Large-Scale Image Data |
| Graham Wilson | Acoustic Transparency and the Changing Soundscape of Auditory Mixed Reality |
| Greg D'eon | KeyMap: Improving Keyboard Shortcut Vocabulary Using Norman's Mapping |
| Greg D'eon | Improving Virtual Reality Ergonomics Through Reach-Bounded Non-Linear Input Amplification |
| Greg Wadley | Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis |
| Greg Wadley | On Being Iterated: The Affective Demands of Design Participation |
| Gregg Vanderheiden | Morphic: Auto-Personalization on a Global Scale |
| Gregorio Robles | Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development |
| Gregory D. Abowd | Modeling Organizational Culture with Workplace Experiences Shared on Glassdoor |
| Gregory W. Edwards | Robocalling: STIRRED AND SHAKEN! An Investigation of Calling Displays on Trust and Answer Rates |
| Guido Makransky | Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG |
| Guillaume Morel | Multimodal and Mixed Control of Robotic Endoscopes |
| Guillermo Beltran | SleepBandits: Guided Flexible Self-Experiments for Sleep |
| Gulnar Rakhmetulla | Senorita: A Chorded Keyboard for Sighted, Low Vision, and Blind Mobile Users |
| Gunnar Stevens | Trust versus Privacy: Using Connected Car Data in Peer-to-Peer Carsharing |
| Günter Wallner | See, Feel, Move Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement |
| Günter Wallner | A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games |
| Guo Freeman | Join.Love: A Sociotechnical Genealogy of the Legalization of Same-Sex Marriage |
| Guozheng Li | GoTree: A Grammar of Tree Visualizations |
| Gwangbin Kim | Toward Immersive Self-Driving Simulations: Reports from a User Study across Six Platforms |
| Gwen Petro | "Out of Luck": Socio-Economic Differences in Student Coping Responses to Technology Problems |
| Ha-Kyung Kong | Addressing Cognitive and Emotional Barriers in Parent-Clinician Communication through Behavioral Visualization Webtools |
| Hadas Erel | Companionship Is Not a Function: The Effect of a Novel Robotic Object on Healthy Older Adults' Feelings of "Being-Seen" |
| Haider Ali Akmal | Researching AI Legibility through Design |
| Haining Zhu | Prehabilitation: Care Challenges and Technological Opportunities |
| Haining Zhu | Relational Aspects in Patient-provider Interactions: A Facial Paralysis Case Study |
| Haipeng Zeng | VoiceCoach: Interactive Evidence-based Training for Voice Modulation Skills in Public Speaking |
| Haitao Zheng | Wearable Microphone Jamming |
| Haitao Zheng | Detecting Gender Stereotypes: Lexicon vs. Supervised Learning Methods |
| Haitian Shi | EarBuddy: Enabling On-Face Interaction via Wireless Earbuds |
| Haiyi Zhu | Disseminating Research News in HCI: Perceived Hazards, How-To's, and Opportunities for Innovation |
| Haiyi Zhu | Keeping Community in the Loop: Understanding Wikipedia Stakeholder Values for Machine Learning-Based Systems |
| Haiyi Zhu | Factors Influencing Perceived Fairness in Algorithmic Decision-Making: Algorithm Outcomes, Development Procedures, and Individual Differences |
| Haiyi Zhu | Race, Gender and Beauty: The Effect of Information Provision on Online Hiring Biases |
| Halden Lin | Dziban: Balancing Agency & Automation in Visualization Design via Anchored Recommendations |
| Han L. Han | Textlets: Supporting Constraints and Consistency in Text Documents |
| Han Liu | "Why is 'Chicago' deceptive?" Towards Building Model-Driven Tutorials for Humans |
| Hana Habib | "It's a scavenger hunt": Usability of Websites' Opt-Out and Data Deletion Choices |
| Hanchuan Li | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
| Hanna Celina | Unplatformed Design: A Model for Appropriating Social Media Technologies for Coordinated Participation |
| Hanna Heinonen | Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance |
| Hanna Wallach | Interpreting Interpretability: Understanding Data Scientists' Use of Interpretability Tools for Machine Learning |
| Hanna Wallach | Co-Designing Checklists to Understand Organizational Challenges and Opportunities around Fairness in AI |
| Hannah Neff | Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays |
| Hannah Perner-Wilson | PolySense: Augmenting Textiles with Electrical Functionality using In-Situ Polymerization |
| Hannah Twigg-Smith | Jubilee: An Extensible Machine for Multi-tool Fabrication |
| Hans Gellersen | Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality |
| Hans-Christian Jetter | "In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality |
| Hanspeter Pfister | Exploring Visual Information Flows in Infographics |
| Hanspeter Pfister | ICONATE: Automatic Compound Icon Generation and Ideation |
| Hanuma Teja Maddali | Sociality and Skill Sharing in the Garden |
| Hanyi Lu | TangibleCircuits: An Interactive 3D Printed Circuit Education Tool for People with Visual Impairments |
| Hao Zhang | Modeling the Endpoint Uncertainty in Crossing-based Moving Target Selection |
| Hao-Ping Lee | Exploring the Design Space of User-System Communication for Smart-home Routine Assistants |
| Harald Reiterer | Next Steps for Human-Computer Integration |
| Harald Reiterer | "It's in my other hand!" Studying the Interplay of Interaction Techniques and Multi-Tablet Activities |
| Harald Reiterer | NurseCare: Design and 'In-The-Wild' Evaluation of a Mobile System to Promote the Ergonomic Transfer of Patients |
| Hariharan Subramonyam | texSketch: Active Diagramming through Pen-and-Ink Annotations |
| Hariharan Subramonyam | Explore, Create, Annotate: Designing Digital Drawing Tools with Visually Impaired People |
| Harish Doraiswamy | Urban Mosaic: Visual Exploration of Streetscapes Using Large-Scale Image Data |
| Harish Doraiswamy | Unwind: Interactive Fish Straightening |
| Harmanpreet Kaur | Interpreting Interpretability: Understanding Data Scientists' Use of Interpretability Tools for Machine Learning |
| Harmanpreet Kaur | Optimizing for Happiness and Productivity: Modeling Opportune Moments for Transitions and Breaks at Work |
| Harrison Ka Hin Lee | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
| Harsha Nori | Interpreting Interpretability: Understanding Data Scientists' Use of Interpretability Tools for Machine Learning |
| Hasti Seifi | Capturing Experts' Mental Models to Organize a Collection of Haptic Devices: Affordances Outweigh Attributes |
| Hathaitorn Rojnirun | The Effectiveness of Visual and Audio Wayfinding Guidance on Smartglasses for People with Low Vision |
| Hayley Evans | Understanding the Care Ecologies of Veterans with PTSD |
| Hayley Guillou | Is Your Time Well Spent? Reflecting on Knowledge Work More Holistically |
| Hazel Ngari | Drone Chi: Somaesthetic Human-Drone Interaction |
| Heather Richter Lipford | Smart Home Beyond the Home: A Case for Community-Based Access Control |
| Hechuan Zhang | Sensock: 3D Foot Reconstruction with Flexible Sensors |
| Heeju Kim | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
| Heekyoung Jung | In Search of Forms for Evocative and Generative Reflection: Exploratory Studies and a Design Proposal |
| Heidi R. Biggs | IoT Data in the Home: Observing Entanglements and Drawing New Encounters |
| Heidi R. Biggs | High Water Pants: Designing Embodied Environmental Speculation |
| Heinrich Hussmann | Developing a Personality Model for Speech-based Conversational Agents Using the Psycholexical Approach |
| Heinrich Hussmann | BrainCoDe: Electroencephalography-based Comprehension Detection during Reading and Listening |
| Heinrich Hussmann | How to Trick AI: Users' Strategies for Protecting Themselves from Automatic Personality Assessment |
| Helen Fisher | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
| Helen Hayward-Koennecke | A Rapid Tapping Task on Commodity Smartphones to Assess Motor Fatigability |
| Helen Yuxun He | Privacy and Activism in the Transgender Community |
| Helena M. Mentis | Remotely Shaping the View in Surgical Telementoring |
| Helena Webb | "I Just Want to Hack Myself to Not Get Distracted": Evaluating Design Interventions for Self-Control on Facebook |
| Hélène Sauzeon | Pedagogical Agents for Fostering Question-Asking Skills in Children |
| Hemang Rajvanshy | Modeling Organizational Culture with Workplace Experiences Shared on Glassdoor |
| Henning Pohl | Who Put That There? Temporal Navigation of Spatial Recordings by Direct Manipulation |
| Henny Admoni | Conversational Agency in Augmentative and Alternative Communication |
| Henrik Korsgaard | Collaborative Writing Across Multiple Artifact Ecologies |
| Herman Saksono | Storywell: Designing for Family Fitness App Motivation by Using Social Rewards and Reflection |
| Hernisa Kacorri | Pedestrian Detection with Wearable Cameras for the Blind: A Two-way Perspective |
| Hernisa Kacorri | Crowdsourcing the Perception of Machine Teaching |
| Hideaki Kuzuoka | PoCoPo: Handheld Pin-based Shape Display for Haptic Rendering in Virtual Reality |
| Hideaki Kuzuoka | Do You Feel Like Passing Through Walls? Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments |
| Hideki Mori | Evaluation of Machine Learning Techniques for Hand Pose Estimation on Handheld Device with Proximity Sensor |
| Hijung Valentina Shin | Snapstream: Snapshot-based Interaction in Live Streaming for Visual Art |
| Hijung Valentina Shin | Temporal Segmentation of Creative Live Streams |
| Hijung Valentina Shin | Generating Audio-Visual Slideshows from Text Articles Using Word Concreteness |
| Hila Mor | Venous Materials: Towards Interactive Fluidic Mechanisms |
| Hiroaki Masaki | Exploring Nudge Designs to Help Adolescent SNS Users Avoid Privacy and Safety Threats |
| Hiromu Yakura | INWARD: A Computer-Supported Tool for Video-Reflection Improves Efficiency and Effectiveness in Executive Coaching |
| Hiroshi Ishii | Venous Materials: Towards Interactive Fluidic Mechanisms |
| Hongan Wang | HapBead: On-Skin Microfluidic Haptic Interface using Tunable Bead |
| Hongan Wang | A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games |
| Hongan Wang | Modeling the Endpoint Uncertainty in Crossing-based Moving Target Selection |
| Hongbo Fu | Exploring Eyes-free Bezel-initiated Swipe on Round Smartwatches |
| Hongjun Yang | GUIComp: A GUI Design Assistant with Real-Time, Multi-Faceted Feedback |
| Hongxin Hu | Towards A Taxonomy of Content Sensitivity and Sharing Preferences for Photos |
| Hongyi Wen | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
| Hooman Hedayati | RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots |
| Horia Margarit | Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation |
| Hrishikesh V. Rao | 2Across: A Comparison of Audio-Tactile and Screen-Reader based Representations of a Crossword Puzzle |
| Hrvoje Benko | Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VR |
| Hsin-Ruey Tsai | ElastOscillation: 3D Multilevel Force Feedback for Damped Oscillation on VR Controllers |
| Hsin-Ying Lee | Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars |
| Hsin-Yu Huang | Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences |
| Hsuan Wei Fan | OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera |
| Huahai Yang | If I Hear You Correctly: Building and Evaluating Interview Chatbots with Active Listening Skills |
| Huamin Qu | Augmenting Static Visualizations with PapARVis Designer |
| Huamin Qu | VoiceCoach: Interactive Evidence-based Training for Voice Modulation Skills in Public Speaking |
| Huamin Qu | DFSeer: A Visual Analytics Approach to Facilitate Model Selection for Demand Forecasting |
| Huanbin Lin | MaraVis: Representation and Coordinated Intervention of Medical Encounters in Urban Marathon |
| Huawei Tu | Modeling the Endpoint Uncertainty in Crossing-based Moving Target Selection |
| Hubert Lin | Silva: Interactively Assessing Machine Learning Fairness Using Causality |
| Hue Watson | Understanding the Care Ecologies of Veterans with PTSD |
| Hue Watson | "We Hold Each Other Accountable": Unpacking How Social Groups Approach Cybersecurity and Privacy Together |
| Hugo Nicolau | Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families |
| Hugo Romat | Dear Pictograph: Investigating the Role of Personalization and Immersion for Consuming and Enjoying Visualizations |
| Hui Chen | A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games |
| Hui Huang | Exploring Visual Information Flows in Infographics |
| Hui Zhu | BodyLights: Open-Ended Augmented Feedback to Support Training Towards a Correct Exercise Execution |
| Hui-Shyong Yeo | WATouCH: Enabling Direct Input on Non-touchscreen Using Smartwatch's Photoplethysmogram and IMU Sensor Fusion |
| Huidong Bai | A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing |
| Huiyi Luo | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
| Huiying Li | Wearable Microphone Jamming |
| Hung-Yu Chiu | Bridging the Virtual and Real Worlds: A Preliminary Study of Messaging Notifications in Virtual Reality |
| Hüseyin Uğur Genç | Designing for Social Interaction in the Age of Excessive Smartphone Use |
| Hwajung Hong | Understanding Parenting Stress through Co-designed Self-Trackers |
| Hwajung Hong | Toward Future-Centric Personal Informatics: Expecting Stressful Events and Preparing Personalized Interventions in Stress Management |
| Hwajung Hong | In Helping a Vulnerable Bot, You Help Yourself: Designing a Social Bot as a Care-Receiver to Promote Mental Health and Reduce Stigma |
| Hwiwon Chun | C-Space: An Interactive Prototyping Platform for Collaborative Spatial Design Exploration |
| Hyeryoung Kim | Learning from Positive Adaptations of Pediatric Cancer Patients to Design Health Technologies |
| Hyewon Cho | Toward Future-Centric Personal Informatics: Expecting Stressful Events and Preparing Personalized Interventions in Stress Management |
| Hyojin Chin | Empathy Is All You Need: How a Conversational Agent Should Respond to Verbal Abuse |
| Hyun Yang | Alexa as Coach: Leveraging Smart Speakers to Build Social Agents that Reduce Public Speaking Anxiety |
| I-Ju Lin | Exploring the Design Space of User-System Communication for Smart-home Routine Assistants |
| I. Scott Mackenzie | TAGSwipe: Touch Assisted Gaze Swipe for Text Entry |
| I. Scott Mackenzie | Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze |
| Ian Arawjo | To Write Code: The Cultural Fabrication of Programming Notation and Practice |
| Ian Drosos | Wrex: A Unified Programming-by-Example Interaction for Synthesizing Readable Code for Data Scientists |
| Ian G. Johnson | From Creating Spaces for Civic Discourse to Creating Resources for Action |
| Ian Mayne | Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays |
| Ian Oakley | Nailz: Sensing Hand Input with Touch Sensitive Nails |
| Ian Stavness | Closer Object Looks Smaller: Investigating the Duality of Size Perception in a Spherical Fish Tank VR Display |
| Ian Williams | Multimodal Gaze Interaction for Creative Design |
| Ian Williams | Too Hot to Handle: An Evaluation of the Effect of Thermal Visual Representation on User Grasping Interaction in Virtual Reality |
| Ida Damen | Understanding Walking Meetings: Drivers and Barriers |
| Ida Larsen-Ledet | Collaborative Writing Across Multiple Artifact Ecologies |
| Iddo Yehoshua Wald | Companionship Is Not a Function: The Effect of a Novel Robotic Object on Healthy Older Adults' Feelings of "Being-Seen" |
| Ignacio Avellino | Multimodal and Mixed Control of Robotic Endoscopes |
| Ihsan Ayyub Qazi | MissIt: Using Missed Calls for Free, Extremely Low Bit-Rate Communication in Developing Regions |
| Ihudiya Finda Ogbonnaya-Ogburu | Critical Race Theory for HCI |
| Ilan Mandel | PuffPacket: A Platform for Unobtrusively Tracking the Fine-grained Consumption Patterns of E-cigarette Users |
| Ilaria Liccardi | Dark Patterns after the GDPR: Scraping Consent Pop-ups and Demonstrating their Influence |
| Ilaria Liccardi | Addressing Anonymous Abuses: Measuring the Effects of Technical Mechanisms on Reported User Behaviors |
| Iman Yeckehzaare | QMaps: Engaging Students in Voluntary Question Generation and Linking |
| Inês Santos Silva | Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families |
| Inga Koch | Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home |
| Inge Bongers | The Role of Everyday Sounds in Advanced Dementia Care |
| Ingmar H. Riedel-Kruse | Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts |
| Inte Gloerich | The Blockchain and the Commons: Dilemmas in the Design of Local Platforms |
| Ioanna Lykourentzou | Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers |
| Ioannis Bikas | Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models |
| Ioannis Pavlidis | Emotional Footprints of Email Interruptions |
| Iolanda Leite | Embodiment Effects in Interactions with Failing Robots |
| Iris Xia | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
| Isa Rutten | Better Because It's New: The Impact of Perceived Novelty on the Added Value of Mid-Air Haptic Feedback |
| Isaac Cho | Du Bois Wrapped Bar Chart: Visualizing Categorical Data with Disproportionate Values |
| Isaac H. Goldstein | Clinical Documentation as End-User Programming |
| Isaac Salisbury | High Tempo Work: Design Challenges for Head-worn Displays in Quick Service Restaurants |
| Isabel P. S. Qamar | Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays |
| Ishita Prasad | What's Wrong with Computational Notebooks? Pain Points, Needs, and Design Opportunities |
| Isla Hoe | Tabloidization versus Credibility: Short Term Gain for Long Term Pain |
| J. Bern Jordan | Morphic: Auto-Personalization on a Global Scale |
| Jaakko Hakulinen | Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance |
| Jaakko Lehtinen | Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning |
| Jacinta Jardine | The Experience of Guided Online Therapy: A Longitudinal, Qualitative Analysis of Client Feedback in a Naturalistic RCT |
| Jack Jansen | ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect |
| Jack P. Oakley | Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games |
| Jacki O'neill | Making Chat at Home in the Hospital: Exploring Chat Use by Nurses |
| Jacki O'neill | Please Call the Specialism: Using WeChat to Support Patient Care in China |
| Jackie (Junrui) Yang | Soundr: Head Position and Orientation Prediction Using a Microphone Array |
| Jackson C. Snowden | Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays |
| Jacob Abbott | How Mandatory Second Factor Affects the Authentication User Experience |
| Jacob Buur | Imagining Data-Objects for Reflective Self-Tracking |
| Jacqueline Griffin | Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models |
| Jacqueline Griffin | Understanding the Use of Crisis Informatics Technology among Older Adults |
| Jacquelyn H. Berry | Retroactive Transfer Phenomena in Alternating User Interfaces |
| Jacques Terken | Color and Animation Preferences for a Light Band eHMI in Interactions Between Automated Vehicles and Pedestrians |
| Jaemarie Solyst | Engaging Students with Instructor Solutions in Online Programming Homework |
| Jaeyoon Song | TalkingBoogie: Collaborative Mobile AAC System for Non-verbal Children with Developmental Disabilities and Their Caregivers |
| Jaeyoon Song | SolutionChat: Real-time Moderator Support for Chat-based Structured Discussion |
| Jaime Snyder | Being (In)Visible: Privacy, Transparency, and Disclosure in the Self-Management of Bipolar Disorder |
| Jaime Teevan | Optimizing for Happiness and Productivity: Modeling Opportune Moments for Transitions and Breaks at Work |
| Jake M. Hofman | How Visualizing Inferential Uncertainty Can Mislead Readers About Treatment Effects in Scientific Results |
| Jakob E. Bardram | MUBS: A Personalized Recommender System for Behavioral Activation in Mental Health |
| Jakob Tholander | Crafting Personal Information – Resistance, Imperfection, and Self-Creation in Bullet Journaling |
| James A. Landay | Soundr: Head Position and Orientation Prediction Using a Microphone Array |
| James A. Landay | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
| James A. Landay | Adaptive Photographic Composition Guidance |
| James Best | Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame |
| James Collin Fey | Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play |
| James E. Pike | Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics |
| James Fogarty | Scout: Rapid Exploration of Interface Layout Alternatives through High-Level Design Constraints |
| James Hodge | Relational, Flexible, Everyday: Learning from Ethics in Dementia Research |
| James J. Gross | Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation |
| James Jackson | Tricks and Treats: Designing Technology to Support Mobility Assistance Dogs |
| James Johnson | Mental Models of AI Agents in a Cooperative Game Setting |
| James K. Thorp | Exploring The Future of Data-Driven Product Design |
| James L. Bohn | RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots |
| James Lilley | A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor Disabilities |
| James Mccann | Digital Fabrication Tools at Work: Probing Professionals' Current Needs and Desired Futures |
| James N. Reynolds | Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum Disorder |
| James Nicholson | Designing for Employee Voice |
| James Pierce | Sensor Illumination: Exploring Design Qualities and Ethical Implications of Smart Cameras and Image/Video Analytics |
| James R. Wallace | Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App |
| James Smith | Composing Flexibly-Organized Step-by-Step Tutorials from Linked Source Code, Snippets, and Outputs |
| Jamie Mahoney | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
| Jan Borchers | TRACTUS: Understanding and Supporting Source Code Experimentation in Hypothesis-Driven Data Science |
| Jan Borchers | Heatmaps, Shadows, Bubbles, Rays: Comparing Mid-Air Pen Position Visualizations in Handheld AR |
| Jan David Smeddinck | Breaking The Experience: Effects of Questionnaires in VR User Studies |
| Jan David Smeddinck | Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models |
| Jan David Smeddinck | Examining Design Choices of Questionnaires in VR User Studies |
| Jan David Smeddinck | Choice-Point: Fostering Awareness and Choice with Perpetrators in Domestic Violence Interventions |
| Jan David Smeddinck | Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment |
| Jan David Smeddinck | Mechanisms of Moral Responsibility: Rethinking Technologies for Domestic Violence Prevention Work |
| Jan Gugenheimer | Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments |
| Jan Gugenheimer | VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality |
| Jan Gugenheimer | Mix&Match: Towards Omitting Modelling through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality |
| Jan Gugenheimer | Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices |
| Jan Marco Leimeister | AL: An Adaptive Learning Support System for Argumentation Skills |
| Jan Marco Leimeister | Sara, the Lecturer: Improving Learning in Online Education with a Scaffolding-Based Conversational Agent |
| Jan Pilzer | Supporting Software Developers' Focused Work on Window-Based Desktops |
| Jane Cleland-Huang | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
| Jane Hoffswell | Techniques for Flexible Responsive Visualization Design |
| Jane Im | Synthesized Social Signals: Computationally-Derived Social Signals from Account Histories |
| Jane L. E | Adaptive Photographic Composition Guidance |
| Jane Marshall | CreaTable Content and Tangible Interaction in Aphasia |
| Jane Stokes | Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana |
| Janet M. Baker | Interspecies Interactions Mediated by Technology: An Avian Case Study at the Zoo |
| Janet Nebeling | XRDirector: A Role-Based Collaborative Immersive Authoring System |
| Janice Tsai | Choice of Voices: A Large-Scale Evaluation of Text-to-Speech Voice Quality for Long-Form Content |
| Janis Whitlock | Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention |
| Jann Philipp Freiwald | Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality Experiences |
| Jared Santa Maria | Conversational Agency in Augmentative and Alternative Communication |
| Jarrod Knibbe | Adhering, Steering, and Queering: Treatment of Gender in Natural Language Generation |
| Jas Brooks | Trigeminal-based Temperature Illusions |
| Jasmine Brunson | Data Everyday: Data Literacy Practices in a Division I College Sports Context |
| Jason Alexander | A Change of Perspective: How User Orientation Influences the Perception of Physicalizations |
| Jason Alexander | Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen |
| Jason I. Hong | I'm All Eyes and Ears: Exploring Effective Locators for Privacy Awareness in IoT Scenarios |
| Jason Jiang | Composing Flexibly-Organized Step-by-Step Tutorials from Linked Source Code, Snippets, and Outputs |
| Jason Wu | Automated Class Discovery and One-Shot Interactions for Acoustic Activity Recognition |
| Jason Yip | "I Feel Like This is a Bad Thing": Investigating Disassembly in Action for Novices |
| Jason Yip | Parenting with Alexa: Exploring the Introduction of Smart Speakers on Family Dynamics |
| Jason Yip | Opportunities and Challenges in Involving Users in Project-Based HCI Education |
| Jasper Tran O'leary | Jubilee: An Extensible Machine for Multi-tool Fabrication |
| Javier Dehesa | Touché: Data-Driven Interactive Sword Fighting in Virtual Reality |
| Jay Chen | An Empirical Comparison of Technologically Mediated Advertising in Under-connected Populations |
| Jay Henderson | Investigating the Necessity of Delay in Marking Menu Invocation |
| Jay Painter | Reinforcement Learning for the Adaptive Scheduling of Educational Activities |
| Jay Rainey | Utilizing Participant Voice in Volunteer Training |
| Jayati Dev | Why Johnny Can't Unsubscribe: Barriers to Stopping Unwanted Email |
| Jayne Wallace | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
| Jean Y. Song | Improving Crowd-Supported GUI Testing with Structural Guidance |
| Jean-Baptiste Beau | Manipulation, Learning, and Recall with Tangible Pen-Like Input |
| Jean-Paul Imbert | Red Alert: A Cognitive Countermeasure to Mitigate Attentional Tunneling |
| Jeff Avery | Genie in the Bottle: Anthropomorphized Perceptions of Conversational Agents |
| Jeff Huang | SleepBandits: Guided Flexible Self-Experiments for Sleep |
| Jeffrey Bardzell | Join.Love: A Sociotechnical Genealogy of the Legalization of Same-Sex Marriage |
| Jeffrey Bryan | "How do I make this thing smile?": An Inventory of Expressive Nonverbal Communication in Commercial Social Virtual Reality Platforms |
| Jeffrey Heer | Paths Explored, Paths Omitted, Paths Obscured: Decision Points & Selective Reporting in End-to-End Data Analysis |
| Jeffrey Heer | Dziban: Balancing Agency & Automation in Visualization Design via Anchored Recommendations |
| Jeffrey M. Rzeszotarski | Silva: Interactively Assessing Machine Learning Fairness Using Causality |
| Jeffrey P Bigham | Twitter A11y: Making Images on Social Media Accessible |
| Jeffrey P. Bigham | Conversational Agency in Augmentative and Alternative Communication |
| Jeffrey P. Bigham | Automated Class Discovery and One-Shot Interactions for Acoustic Activity Recognition |
| Jen-Hao Cheng | Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences |
| Jenna Cryan | Detecting Gender Stereotypes: Lexicon vs. Supervised Learning Methods |
| Jennifer Boger | Relational, Flexible, Everyday: Learning from Ethics in Dementia Research |
| Jennifer D. Rubin | Fragile Masculinity: Men, Gender, and Online Harassment |
| Jennifer Jacobs | Supporting Visual Artists in Programming through Direct Inspection and Control of Program Execution |
| Jennifer Mankoff | EarBuddy: Enabling On-Face Interaction via Wireless Earbuds |
| Jennifer Manuel | Place-Based Policymaking and HCI: Opportunities and Challenges for Technology Design |
| Jennifer Marlow | Celebrating Everyday Success: Improving Engagement and Motivation using a System for Recording Daily Highlights |
| Jennifer Nicholas | "Energy is a Finite Resource": Designing Technology to Support Individuals across Fluctuating Symptoms of Depression |
| Jennifer Pearson | An Honest Conversation: Transparently Combining Machine and Human Speech Assistance in Public Spaces |
| Jennifer Pearson | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
| Jennifer Thom | Giving Voice to Silent Data: Designing with Personal Music Listening History |
| Jennifer Wortman Vaughan | Interpreting Interpretability: Understanding Data Scientists' Use of Interpretability Tools for Machine Learning |
| Jennifer Wortman Vaughan | Co-Designing Checklists to Understand Organizational Challenges and Opportunities around Fairness in AI |
| Jennifer Yi Luo | Using Bayes' Theorem for Command Input: Principle, Models, and Applications |
| Jenny Fan | Digital Juries: A Civics-Oriented Approach to Platform Governance |
| Jenny M. Sutton | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Jenny Phu | Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality |
| Jenny Sun | Genie in the Bottle: Anthropomorphized Perceptions of Conversational Agents |
| Jenny Waycott | Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment |
| Jenny Zhi | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
| Jens Emil Grønbæk | Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction |
| Jens Emil Grønbæk | KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop |
| Jens Maiero | FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments |
| Jens Reinhardt | Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality |
| Jeremy E. Viny | IoT Data in the Home: Observing Entanglements and Drawing New Encounters |
| Jérémy Frey | Physiologically Driven Storytelling: Concept and Software Tool |
| Jeremy Heyer | Opportunities for Enhancing Access and Efficacy of Peer Sponsorship in Substance Use Disorder Recovery |
| Jeremy Heyer | Pushing the (Visual) Narrative: The Effects of Prior Knowledge Elicitation in Provocative Topics |
| Jeremy Opie | Self-Expression by Design: Co-Designing the ExpressiBall with Minimally-Verbal Children on the Autism Spectrum |
| Jess Croll-Knight | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Jess Hartcher-O'brien | ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect |
| Jess Holbrook | Unmet Needs and Opportunities for Mobile Translation AI |
| Jess Kropczynski | Smart Home Beyond the Home: A Case for Community-Based Access Control |
| Jess Linington | Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana |
| Jessalyn Alvina | Learning Through Exploration: How Children, Adults, and Older Adults Interact with a New Feature-Rich Application |
| Jesse Haapoja | Bureaucracy as a Lens for Analyzing and Designing Algorithmic Systems |
| Jessica A. Enright | Designing Distributed Ledger Technologies for Social Change: The Case of CariCrop |
| Jessica Ayeley Quaye | CurveBoards: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form |
| Jessica Calarco | "Out of Luck": Socio-Economic Differences in Student Coping Responses to Technology Problems |
| Jessica Colnago | Informing the Design of a Personalized Privacy Assistant for the Internet of Things |
| Jessica Colnago | Choice of Voices: A Large-Scale Evaluation of Text-to-Speech Voice Quality for Long-Form Content |
| Jessica Formosa | See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity |
| Jessica Hammer | Proximate Social Factors in First-Time Contribution to Online Communities |
| Jessica Hammer | The Upcycled Home: Removing Barriers to Lightweight Modification of the Home's Everyday Objects |
| Jessica Hammer | Designing Games for Healthy Sleep |
| Jessica Hammer | It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community |
| Jessica Hoffman | Storywell: Designing for Family Fitness App Motivation by Using Social Rewards and Reflection |
| Jessica Hullman | How Visualizing Inferential Uncertainty Can Mislead Readers About Treatment Effects in Scientific Results |
| Jessica J. Good | Inducing and Mitigating Stereotype Threat Through Gendered Virtual Body-Swap Illusions |
| Jessica L. Oliver | Ecology Meets Computer Science: Designing Tools to Reconcile People, Data, and Practices |
| Jessica R. Cauchard | Physiologically Driven Storytelling: Concept and Software Tool |
| Jessica Vitak | "You Don't Have To Know My Past": How WeChat Moments Users Manage Their Evolving Self-Presentation |
| Jia Zeng | DFSeer: A Visual Analytics Approach to Facilitate Model Selection for Demand Forecasting |
| Jiahao Guo | It Is Your Turn: Collaborative Ideation With a Co-Creative Robot through Sketch |
| Jialing Wu | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
| Jialun Zhai | BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard |
| Jiamin Dai | Making Space for Social Sharing: Insights from a Community-Based Social Group for People with Dementia |
| Jiamin Wang | "It's a scavenger hunt": Usability of Websites' Opt-Out and Data Deletion Choices |
| Jian Du | MaraVis: Representation and Coordinated Intervention of Medical Encounters in Urban Marathon |
| Jian Jun Zhang | Autocomplete Element Fields |
| Jian-Hua Jiang Chen | Exploring the Design Space of User-System Communication for Smart-home Routine Assistants |
| Jianming Zhang | Adaptive Photographic Composition Guidance |
| Jiao Sun | FDHelper: Assist Unsupervised Fraud Detection Experts with Interactive Feature Selection and Evaluation |
| Jiayi Eris Zhang | DataQuilt: Extracting Visual Elements from Images to Craft Pictorial Visualizations |
| Jiayin Wang | MRAT: The Mixed Reality Analytics Toolkit |
| Jiayu Yao | Squeeze the Ball: Designing an Interactive Playground towards Aiding Social Activities of Children with Low-Function Autism |
| Jie Liu | Mouillé: Exploring Wetness Illusion on Fingertips to Enhance Immersive Experience in VR |
| Jie Qi | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
| Jiehui Luo | BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard |
| Jihae Lee | FDHelper: Assist Unsupervised Fraud Detection Experts with Interactive Feature Selection and Evaluation |
| Jihee Kim | SolutionChat: Real-time Moderator Support for Chat-based Structured Discussion |
| Jilong Kuang | Assessing Severity of Pulmonary Obstruction from Respiration Phase-Based Wheeze-Sensing Using Mobile Sensors |
| Jim Maddock | Choice of Voices: A Large-Scale Evaluation of Text-to-Speech Voice Quality for Long-Form Content |
| Jin Ha Lee | "It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokémon GO |
| Jin Huang | A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games |
| Jin Huang | Modeling the Endpoint Uncertainty in Crossing-based Moving Target Selection |
| Jin Huang | Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen |
| Jin L.C. Guo | ArguLens: Anatomy of Community Opinions On Usability Issues Using Argumentation Models |
| Jina Yoon | SleepBandits: Guided Flexible Self-Experiments for Sleep |
| Jing Nathan Yan | Silva: Interactively Assessing Machine Learning Fairness Using Causality |
| Jing Yang | A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing |
| Jinghui Cheng | ArguLens: Anatomy of Community Opinions On Usability Issues Using Argumentation Models |
| Jingjie Zheng | Using Bayes' Theorem for Command Input: Principle, Models, and Applications |
| Jingjin Li | Again, Together: Socially Reliving Virtual Reality Experiences When Separated |
| Jingle Chen | Dimensions of UX Practice that Shape Ethical Awareness |
| Jingun Jung | Voice+Tactile: Augmenting In-vehicle Voice User Interface with Tactile Touchpad Interaction |
| Jingwan Lu | Adaptive Photographic Composition Guidance |
| Jingwen Zhang | Effects of Persuasive Dialogues: Testing Bot Identities and Inquiry Strategies |
| Jingyi Li | Supporting Visual Artists in Programming through Direct Inspection and Control of Program Execution |
| Jinhan Choi | Understanding User Perception of Automated News Generation System |
| Jinhao Zhao | Race, Gender and Beauty: The Effect of Information Provision on Online Hiring Biases |
| Jinping Wang | Alexa as Coach: Leveraging Smart Speakers to Build Social Agents that Reduce Public Speaking Anxiety |
| Jinsoo Kim | Body-Penetrating Tactile Phantom Sensations |
| Jinsu Eun | Bot in the Bunch: Facilitating Discussion in Group Chat by Improving Efficiency and Participation with a Chatbot |
| Jinyoung Kim | Online Privacy Heuristics that Predict Information Disclosure |
| Jisoo Park | TalkingBoogie: Collaborative Mobile AAC System for Non-verbal Children with Developmental Disabilities and Their Caregivers |
| Jiwoo Hong | Voice+Tactile: Augmenting In-vehicle Voice User Interface with Tactile Touchpad Interaction |
| Jo Gibbs | Evaluating 'Prefer not to say' Around Sensitive Disclosures |
| Jo Vermeulen | Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction |
| Joakim Gustafson | Embodiment Effects in Interactions with Failing Robots |
| Joana Campos | Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families |
| Joanna Mcgrenere | Learning Through Exploration: How Children, Adults, and Older Adults Interact with a New Feature-Rich Application |
| Joanna Mcgrenere | Is Your Time Well Spent? Reflecting on Knowledge Work More Holistically |
| Joanna Mcgrenere | Designing an Eyes-Reduced Document Skimming App for Situational Impairments |
| Joanna Mcgrenere | Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities |
| João Guerreiro | Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families |
| Jocelyn Spence | Sensitizing Scenarios: Sensitizing Designer Teams to Theory |
| Jochen Meyer | Next Steps for Human-Computer Integration |
| Jodi Forlizzi | Social Boundaries for Personal Agents in the Interpersonal Space of the Home |
| Joe Marshall | Next Steps for Human-Computer Integration |
| Joe Marshall | Soma Design and Sensory Misalignment |
| Joel Brandt | Temporal Segmentation of Creative Live Streams |
| Joel Brandt | Supporting Visual Artists in Programming through Direct Inspection and Control of Program Execution |
| Joel Chan | Understanding Older Adults' Participation in Design Workshops |
| Joel E. Fischer | Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments |
| Joel Lanir | Exploring Visual Information Flows in Infographics |
| Joelle Hannon-Cropp | Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities |
| Joep Frens | I am Not an Object: Reframing 3D Body Scanning for Co-Design |
| Joey Chiao-Yin Hsiao | Positive Feedback and Self-Reflection: Features to Support Self-efficacy among Underrepresented Job Seekers |
| Jofish Kaye | Choice of Voices: A Large-Scale Evaluation of Text-to-Speech Voice Quality for Long-Form Content |
| Johann Roturier | Examining Adoption and Abandonment of Security, Privacy, and Identity Theft Protection Practices |
| Johann Wentzel | Improving Virtual Reality Ergonomics Through Reach-Bounded Non-Linear Input Amplification |
| Johanna Meurer | Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home |
| Johannes Fuchs | Assessing 2D and 3D Heatmaps for Comparative Analysis: An Empirical Study |
| Johannes Maas | TRACTUS: Understanding and Supporting Source Code Experimentation in Hypothesis-Driven Data Science |
| Johannes Pfau | Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models |
| Johannes Pfau | Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment |
| Johannes Zagermann | "It's in my other hand!" Studying the Interplay of Interaction Techniques and Multi-Tablet Activities |
| John C. Mitchell | Reinforcement Learning for the Adaptive Scheduling of Educational Activities |
| John Kane | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
| John Kieffer | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| John M. Carroll | The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments |
| John M. Carroll | Prehabilitation: Care Challenges and Technological Opportunities |
| John M. Carroll | Relational Aspects in Patient-provider Interactions: A Facial Paralysis Case Study |
| John M. Hoeksema | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
| John Mäkelä | Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance |
| John Mccarthy | Student Engagement in Sensitive Design Contexts: A Case Study in Dementia Care |
| John Mccarthy | Considerations for Implementing Technology to Support Community Radio in Rural Communities |
| John Mcgeary | SleepBandits: Guided Flexible Self-Experiments for Sleep |
| John Raiti | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
| John Stamper | Towards Value-Adaptive Instruction: A Data-Driven Method for Addressing Bias in Argument Evaluation Tasks |
| John V Monaco | Bug or Feature? Covert Impairments to Human Computer Interaction |
| John Vines | Designing IoT Resources to Support Outdoor Play for Children |
| John Vines | From Creating Spaces for Civic Discourse to Creating Resources for Action |
| John Vines | Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device |
| John Yang-Sammataro | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
| John Zimmerman | Re-examining Whether, Why, and How Human-AI Interaction Is Uniquely Difficult to Design |
| John Zimmerman | Social Boundaries for Personal Agents in the Interpersonal Space of the Home |
| John Zimmerman | Digital Fabrication Tools at Work: Probing Professionals' Current Needs and Desired Futures |
| Jon Bac | Sensitizing Scenarios: Sensitizing Designer Teams to Theory |
| Jon E. Froehlich | ARMath: Augmenting Everyday Life with Math Learning |
| Jon E. Froehlich | Opportunities and Challenges in Involving Users in Project-Based HCI Education |
| Jon Froehlich | Evaluating Smartwatch-based Sound Feedback for Deaf and Hard-of-hearing Users Across Contexts |
| Jon Froehlich | HomeSound: An Iterative Field Deployment of an In-Home Sound Awareness System for Deaf or Hard of Hearing Users |
| Jon Mccormack | Reflexive VR Storytelling Design Beyond Immersion: Facilitating Self-Reflection about Death and Loneliness |
| Jon Mccormack | Mirror Ritual: An Affective Interface for Emotional Self-Reflection |
| Jonas Oppenlaender | Creativity on Paid Crowdsourcing Platforms |
| Jonathan Bassen | Reinforcement Learning for the Adaptive Scheduling of Educational Activities |
| Jonathan Engel | Teddy: A System for Interactive Review Analysis |
| Jonathan Griffin | Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts |
| Jonathan Grudin | Next Steps for Human-Computer Integration |
| Jonathan Hook | Brooke Leave Home: Designing a Personalized Film to Support Public Engagement with Open Data |
| Jonathan K. Kummerfeld | Crowdsourced Detection of Emotionally Manipulative Language |
| Jonathan Lazar | Morphic: Auto-Personalization on a Global Scale |
| Jonathan Synnott | Future Opportunities for IoT to Support People with Parkinson's |
| Jonggi Hong | Crowdsourcing the Perception of Machine Teaching |
| Joni Salminen | A Literature Review of Quantitative Persona Creation |
| Joni Salminen | Personas and Analytics: A Comparative User Study of Efficiency and Effectiveness for a User Identification Task |
| Joon Gi Shin | Body Follows Eye: Unobtrusive Posture Manipulation Through a Dynamic Content Position in Virtual Reality |
| Joon Sung Park | Random, Messy, Funny, Raw: Finstas as Intimate Reconfigurations of Social Media |
| Joonhwan Lee | TalkingBoogie: Collaborative Mobile AAC System for Non-verbal Children with Developmental Disabilities and Their Caregivers |
| Joonhwan Lee | Bot in the Bunch: Facilitating Discussion in Group Chat by Improving Efficiency and Participation with a Chatbot |
| Joonhwan Lee | Understanding User Perception of Automated News Generation System |
| Jordan Beck | The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments |
| Jordan Boyd-Graber | No Explainability without Accountability: An Empirical Study of Explanations and Feedback in Interactive ML |
| Jordan Eschler | Emergent Self-Regulation Practices in Technology and Social Media Use of Individuals Living with Depression |
| Jordan Koulouris | Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame |
| Jordan S. Huffaker | Crowdsourced Detection of Emotionally Manipulative Language |
| Jordan Wirfs-Brock | Giving Voice to Silent Data: Designing with Personal Music Listening History |
| Jörg Daubert | Improving the Usability and UX of the Swiss Internet Voting Interface |
| Jörg Müller | Dynamics of Aimed Mid-air Movements |
| Jörg Müller | Levitation Simulator: Prototyping Ultrasonic Levitation Interfaces in Virtual Reality |
| Jörg Müller | Performance and Experience of Throwing in Virtual Reality |
| Jorge E. Palacios | The Experience of Guided Online Therapy: A Longitudinal, Qualitative Analysis of Client Feedback in a Naturalistic RCT |
| Jorge E. Palacios | Understanding Client Support Strategies to Improve Clinical Outcomes in an Online Mental Health Intervention |
| Jorge Goncalves | Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis |
| Jorge Goncalves | "Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants |
| Jose Echevarria | ICONATE: Automatic Compound Icon Generation and Ideation |
| Jose Echevarria | Adaptive Photographic Composition Guidance |
| Josef Nguyen | Challenges of Designing Consent: Consent Mechanics in Video Games as Models for Interactive User Agency |
| Joseph Delfa | Next Steps for Human-Computer Integration |
| Joseph E. Michaelis | Collaborative or Simply Uncaged? Understanding Human-Cobot Interactions in Automation |
| Joseph J. Laviola | Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games |
| Joseph Jay Williams | SleepBandits: Guided Flexible Self-Experiments for Sleep |
| Joseph Jay Williams | Engaging Students with Instructor Solutions in Online Programming Homework |
| Joseph La Delfa | Drone Chi: Somaesthetic Human-Drone Interaction |
| Joseph Lindley | Researching AI Legibility through Design |
| Joseph Seering | Proximate Social Factors in First-Time Contribution to Online Communities |
| Joseph Seering | It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community |
| Josephine Klefeker | What HCI Can Learn from ASMR: Becoming Enchanted with the Mundane |
| Josephine Ohenewa Bampoe | Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana |
| Josh Andres | Introducing Peripheral Awareness as a Neurological State for Human-computer Integration |
| Josh Andres | Neo-Noumena: Augmenting Emotion Communication |
| Josh Urban Davis | TangibleCircuits: An Interactive 3D Printed Circuit Education Tool for People with Visual Impairments |
| Joshua Kybett | Tricks and Treats: Designing Technology to Support Mobility Assistance Dogs |
| Joshua Mason | Measuring Identity Confusion with Uniform Resource Locators |
| Joshua Newn | Faces of Focus: A Study on the Facial Cues of Attentional States |
| Joshua Reynolds | Measuring Identity Confusion with Uniform Resource Locators |
| Joshua Sunshine | How Domain Experts Create Conceptual Diagrams and Implications for Tool Design |
| Joshua Vasquez | Jubilee: An Extensible Machine for Multi-tool Fabrication |
| Joshua Wong | "You Cannot Offer Such a Suggestion": Designing for Family Caregiver Input in Home Care Systems |
| Joy O. Kim | Decipher: An Interactive Visualization Tool for Interpreting Unstructured Design Feedback from Multiple Providers |
| Joy O. Kim | Temporal Segmentation of Creative Live Streams |
| Joy O. Kim | Generating Audio-Visual Slideshows from Text Articles Using Word Concreteness |
| Joyce Olenja | The Social Network: How People with Visual Impairment use Mobile Phones in Kibera, Kenya |
| Juan F. Maestre | Evaluating 'Prefer not to say' Around Sensitive Disclosures |
| Juan Pablo Forero Cortes | Touch me Gently: Recreating the Perception of Touch using a Shape-Memory Alloy Matrix |
| Juan Pablo Hourcade | Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process |
| Judith Amores Fernandez | On-Face Olfactory Interfaces |
| Judith Dörrenbächer | Becoming a Robot – Overcoming Anthropomorphism with Techno-Mimesis |
| Judith Friedl | "In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality |
| Judith Leng | Designing Games for Healthy Sleep |
| Judy Kay | Embedding a VR Game Studio in a Sedentary Workplace: Use, Experience and Exercise Benefits |
| Judy Kay | Foundations for Designing Public Interactive Displays that Provide Value to Users |
| Juerg Von Kaenel | Introducing Peripheral Awareness as a Neurological State for Human-computer Integration |
| Juho Kim | Understanding Users' Perception Towards Automated Personality Detection with Group-specific Behavioral Data |
| Juho Kim | Snapstream: Snapshot-based Interaction in Live Streaming for Visual Art |
| Juho Kim | SolutionChat: Real-time Moderator Support for Chat-based Structured Discussion |
| Juho Pääkkönen | Bureaucracy as a Lens for Analyzing and Designing Algorithmic Systems |
| Julia A. Bopp | The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality |
| Julia Bullard | Capturing Experts' Mental Models to Organize a Collection of Haptic Devices: Affordances Outweigh Attributes |
| Julia Cambre | Choice of Voices: A Large-Scale Evaluation of Text-to-Speech Voice Quality for Long-Form Content |
| Julia Chapman | Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention |
| Julia Hanson | Taking Data Out of Context to Hyper-Personalize Ads: Crowdworkers' Privacy Perceptions and Decisions to Disclose Private Information |
| Julian Frommel | Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games |
| Julian Hanna | "Human, All Too Human": NOAA Weather Radio and the Emotional Impact of Synthetic Voices |
| Julian Karlbauer | VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality |
| Julian Padget | Touché: Data-Driven Interactive Sword Fighting in Virtual Reality |
| Julie A. Kientz | Parenting with Alexa: Exploring the Introduction of Smart Speakers on Family Dynamics |
| Julie A. Kientz | "It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokémon GO |
| Julie Barnett | Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device |
| Julie Hui | Community Collectives: Low-tech Social Support for Digitally-Engaged Entrepreneurship |
| Julie Linsey | Exploring the Potential of an Intelligent Tutoring System for Sketching Fundamentals |
| Julie Marshall | Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana |
| Julie Saint-Lot | Red Alert: A Cognitive Countermeasure to Mitigate Attentional Tunneling |
| Julie Trueman | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
| Julien Gori | How Relevant is Hick's Law for HCI? |
| Juliet Pusateri | Designing Games for Healthy Sleep |
| Julio Vega | Shaping the Design of Smartphone-Based Interventions for Self-Harm |
| Julius Von Willich | Podoportation: Foot-Based Locomotion in Virtual Reality |
| Jumana Almahmoud | ScrAPIr: Making Web Data APIs Accessible to End Users |
| Jun Gong | BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard |
| Jun Gong | Fabriccio: Touchless Gestural Input on Interactive Fabrics |
| Jun Gong | Zippro: The Design and Implementation of An Interactive Zipper |
| Jun Gong | ThreadSense: Locating Touch on an Extremely Thin Interactive Thread |
| Jun Nishida | Next Steps for Human-Computer Integration |
| Jun Rekimoto | WithYou: Automated Adaptive Speech Tutoring With Context-Dependent Speech Recognition |
| Jun Zhao | "I Just Want to Hack Myself to Not Get Distracted": Evaluating Design Interventions for Self-Control on Facebook |
| Junchi Chen | Fabriccio: Touchless Gestural Input on Interactive Fabrics |
| Juncong Lin | Sensock: 3D Foot Reconstruction with Flexible Sensors |
| June Xu | Crowdsourcing the Perception of Machine Teaching |
| Jungwoo Song | Understanding User Perception of Automated News Generation System |
| Junhyeok Kim | "Transport Me Away": Fostering Flow in Open Offices through Virtual Reality |
| Junnan Yu | Considering Parents in Coding Kit Design: Understanding Parents' Perspectives and Roles |
| Junyi Zhu | CurveBoards: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form |
| Jürgen Steimle | Rapid Iron-On User Interfaces: Hands-on Fabrication of Interactive Textile Prototypes |
| Jürgen Steimle | PhysioSkin: Rapid Fabrication of Skin-Conformal Physiological Interfaces |
| Jürgen Steimle | PolySense: Augmenting Textiles with Electrical Functionality using In-Situ Polymerization |
| Juri Buchmüller | Assessing 2D and 3D Heatmaps for Comparative Analysis: An Empirical Study |
| Jussi P.P. Jokinen | How We Type: Eye and Finger Movement Strategies in Mobile Typing |
| Justin Buss | The Human in Emotion Recognition on Social Media: Attitudes, Outcomes, Risks |
| Justin Cheng | Social Comparison and Facebook: Feedback, Positivity, and Opportunities for Comparison |
| Justin Cranshaw | An Experimental Study of Bias in Platform Worker Ratings: The Role of Performance Quality and Gender |
| Justin Matejka | MicroMentor: Peer-to-Peer Software Help Sessions in Three Minutes or Less |
| Justin Petelka | Being (In)Visible: Privacy, Transparency, and Disclosure in the Self-Management of Bipolar Disorder |
| Jutta Willamowski | RunAhead: Exploring Head Scanning based Navigation for Runners |
| K. L. Bhanu Moorthy | GAZED Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings |
| Ka Wing Tsang | Exploring the Effects of Technological Writing Assistance for Support Providers in Online Mental Health Community |
| Kai Kunze | 3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items |
| Kai Kunze | Next Steps for Human-Computer Integration |
| Kai Lukoff | "I Just Want to Hack Myself to Not Get Distracted": Evaluating Design Interventions for Self-Control on Facebook |
| Kai-Chieh Huang | Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input |
| Kaja K. Jasińska | Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities |
| Kami Vaniea | What is this URL's Destination? Empirical Evaluation of Users' URL Reading |
| Kami Vaniea | Understanding Privacy-Related Questions on Stack Overflow |
| Kamillo Ferry | Vibrotactile Funneling Illusion and Localization Performance on the Head |
| Kangning Yang | Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis |
| Kanit Wongsuphasawat | Understanding and Visualizing Data Iteration in Machine Learning |
| Kanit Wongsuphasawat | Tempura: Query Analysis with Structural Templates |
| Karel Millenaar | The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality |
| Karen Tierney | The Experience of Guided Online Therapy: A Longitudinal, Qualitative Analysis of Client Feedback in a Naturalistic RCT |
| Karin B. Johansson | Sensitizing Scenarios: Sensitizing Designer Teams to Theory |
| Karin Müller | Understanding what you feel: A Mobile Audio-Tactile System for Graphics Used at Schools with Students with Visual Impairment |
| Karin Petrini | Reading with the Tongue: Individual Differences Affect the Perception of Ambiguous Stimuli with the BrainPort |
| Karin Ryding | The Silent Conversation: Designing for Introspection and Social Play in Art Museums |
| Karin Slegers | Makers in Healthcare: The Role of Occupational Therapists in the Design of DIY Assistive Technology |
| Karla Badillo-Urquiola | A Human-Centered Review of Algorithms used within the U.S. Child Welfare System |
| Karla Badillo-Urquiola | Let's Talk about Sext: How Adolescents Seek Support and Advice about Their Online Sexual Experiences |
| Karli Hirschi | The DELAY Framework: Designing for Extended LAtencY |
| Karola Marky | 3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items |
| Karola Marky | Improving the Usability and UX of the Swiss Internet Voting Interface |
| Karon E Maclean | Capturing Experts' Mental Models to Organize a Collection of Haptic Devices: Affordances Outweigh Attributes |
| Karon E. Maclean | Phasking on Paper: Accessing a Continuum of PHysically Assisted SKetchING |
| Karon E. Maclean | Designing and Evaluating Calmer, a Device for Simulating Maternal Skin-to-Skin Holding for Premature Infants |
| Karrie Karahalios | Addressing Cognitive and Emotional Barriers in Parent-Clinician Communication through Behavioral Visualization Webtools |
| Karrie Karahalios | Random, Messy, Funny, Raw: Finstas as Intimate Reconfigurations of Social Media |
| Karrie Karahalios | Awareness, Navigation, and Use of Feed Control Settings Online |
| Karrie Karahalios | LIFT: Integrating Stakeholder Voices into Algorithmic Team Formation |
| Karthik Mahadevan | Autonomous Vehicle-Cyclist Interaction: Peril and Promise |
| Karthik Ramani | Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms |
| Karthik Ramani | Vipo: Spatial-Visual Programming with Functions for Robot-IoT Workflows |
| Karthik Ramani | An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks |
| Karthik Ramani | StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth |
| Karyn Moffatt | Making Space for Social Sharing: Insights from a Community-Based Social Group for People with Dementia |
| Kashyap Todi | GRIDS: Interactive Layout Design with Integer Programming |
| Kasia Muldner | Instructional Video Design: Investigating the Impact of Monologue- and Dialogue-style Presentations |
| Kaspar Jansen | ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect |
| Kasper Hornbæk | Who Put That There? Temporal Navigation of Spatial Recordings by Direct Manipulation |
| Katarzyna Stawarz | Integrating the Digital and the Traditional to Deliver Therapy for Depression: Lessons from a Pragmatic Study |
| Kate Larson | Ambiguity-aware AI Assistants for Medical Data Analysis |
| Katelyn Wiley | How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task |
| Katelyn Wiley | In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs |
| Katerina Gorkovenko | Exploring The Future of Data-Driven Product Design |
| Katharina Reinecke | Explain like I am a Scientist: The Linguistic Barriers of Entry to r/science |
| Katharina Reinecke | Keep it Simple: How Visual Complexity and Preferences Impact Search Efficiency on Websites |
| Katherine Arnold | The Social Network: How People with Visual Impairment use Mobile Phones in Kibera, Kenya |
| Katherine D. Miller | Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention |
| Katherine Isbister | Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play |
| Katherine Isbister | Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation |
| Katherine Isbister | Technology for Situated and Emergent Play: A Bridging Concept and Design Agenda |
| Katherine J. Kuchenbecker | Capturing Experts' Mental Models to Organize a Collection of Haptic Devices: Affordances Outweigh Attributes |
| Katherine M. Steele | Decoding Intent With Control Theory: Comparing Muscle Versus Manual Interface Performance |
| Katherine Ye | How Domain Experts Create Conceptual Diagrams and Implications for Tool Design |
| Kathleen Guan | A Literature Review of Quantitative Persona Creation |
| Kathleen H. Pine | Right Information, Right Time, Right Place: Physical Alignment and Misalignment in Healthcare Practice |
| Kathleen Margaret O'neill | Exploring the Quality, Efficiency, and Representative Nature of Responses Across Multiple Survey Panels |
| Kathrin Gerling | Virtual Reality Games for People Using Wheelchairs |
| Kathryn A. Stofer | Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays |
| Kathryn E. Ringland | Designing Mental Health Technologies that Support the Social Ecosystem of College Students |
| Kathy Keiver | Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum Disorder |
| Katie A. Siek | Understanding Older Adults' Participation in Design Workshops |
| Katie Quehl | Exploring the Quality, Efficiency, and Representative Nature of Responses Across Multiple Survey Panels |
| Katja Rogers | JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality |
| Katrin Angerbauer | A View on the Viewer: Gaze-Adaptive Captions for Videos |
| Katrin Angerbauer | Assessing 2D and 3D Heatmaps for Comparative Analysis: An Empirical Study |
| Katrin Wolf | Next Steps for Human-Computer Integration |
| Katrin Wolf | Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality |
| Katrina Turner | Integrating the Digital and the Traditional to Deliver Therapy for Depression: Lessons from a Pragmatic Study |
| Katta Spiel | Virtual Reality Games for People Using Wheelchairs |
| Katy Ilonka Gero | Mental Models of AI Agents in a Cooperative Game Setting |
| Katy Lewis | XRDirector: A Role-Based Collaborative Immersive Authoring System |
| Katya Arquilla | Craftspeople as Technical Collaborators: Lessons Learned through an Experimental Weaving Residency |
| Katya Borgos-Rodriguez | Weaving by Touch: A Case Analysis of Accessible Making |
| Kay Schröder | Evaluation of a Financial Portfolio Visualization using Computer Displays and Mixed Reality Devices with Domain Experts |
| Kayla Guzman | Supporting Self-Regulation of Children with ADHD Using Wearables: Tensions and Design Challenges |
| Kayla Hall | Unwind: Interactive Fish Straightening |
| Kaylee Payne Kruzan | Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention |
| Kayur Patel | Understanding and Visualizing Data Iteration in Machine Learning |
| Kayur Patel | Tempura: Query Analysis with Structural Templates |
| Kazuya Saito | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
| Kazuyuki Arimatsu | Evaluation of Machine Learning Techniques for Hand Pose Estimation on Handheld Device with Proximity Sensor |
| Ke Huo | An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks |
| Ke Ou | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
| Ke Sun | ThermalRing: Gesture and Tag Inputs Enabled by a Thermal Imaging Smart Ring |
| Keiko Katsuragawa | Understanding Viewport- and World-based Pointing with Everyday Smart Devices in Immersive Augmented Reality |
| Keir Williams | Towards A Design For Life: Redesigning For Reminiscence With Looked After Children |
| Keita Higuchi | Support Strategies for Remote Guides in Assisting People with Visual Impairments for Effective Indoor Navigation |
| Keith M. Davis | Brainsourcing: Crowdsourcing Recognition Tasks via Collaborative Brain-Computer Interfacing |
| Keith Marzullo | Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation |
| Kellie Morrissey | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
| Kellie Morrissey | Relational, Flexible, Everyday: Learning from Ethics in Dementia Research |
| Kellie Vella | Ecology Meets Computer Science: Designing Tools to Reconcile People, Data, and Practices |
| Kelly Caine | Towards A Taxonomy of Content Sensitivity and Sharing Preferences for Photos |
| Kelly Mack | HomeSound: An Iterative Field Deployment of an In-Home Sound Awareness System for Deaf or Hard of Hearing Users |
| Ken Chen | A Conversation Analysis of Non-Progress and Coping Strategies with a Banking Task-Oriented Chatbot |
| Ken Hinckley | Dear Pictograph: Investigating the Role of Personalization and Immersion for Consuming and Enjoying Visualizations |
| Ken Hinckley | InChorus: Designing Consistent Multimodal Interactions for Data Visualization on Tablet Devices |
| Ken Koedinger | Towards Value-Adaptive Instruction: A Data-Driven Method for Addressing Bias in Argument Evaluation Tasks |
| Ken Nakagaki | Venous Materials: Towards Interactive Fluidic Mechanisms |
| Ken R. Koedinger | An Interaction Design for Machine Teaching to Develop AI Tutors |
| Kengo Shibata | Exploring Nudge Designs to Help Adolescent SNS Users Avoid Privacy and Safety Threats |
| Kening Zhu | Exploring Eyes-free Bezel-initiated Swipe on Round Smartwatches |
| Kenneth Friedman | G-ID: Identifying 3D Prints Using Slicing Parameters |
| Kenneth Holstein | The TA Framework: Designing Real-time Teaching Augmentation for K-12 Classrooms |
| Kenrick Kin | Gripmarks: Using Hand Grips to Transform In-Hand Objects into Mixed Reality Input |
| Kentaro Asai | Integrated Development Environment with Interactive Scatter Plot for Examining Statistical Modeling |
| Kentaro Toyama | Patriarchy, Maternal Health and Spiritual Healing: Designing Maternal Health Interventions in Pakistan |
| Kentaro Toyama | Digital Technology, Meditative and Contemplative Practices, and Transcendent Experiences |
| Kentaro Toyama | Community Collectives: Low-tech Social Support for Digitally-Engaged Entrepreneurship |
| Kentaro Toyama | Critical Race Theory for HCI |
| Kentaro Yasu | MagneLayer: Force Field Fabrication by Layered Magnetic Sheets |
| Kenton O'hara | Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction |
| Kerem Can Demir | Vibrotactile Funneling Illusion and Localization Performance on the Head |
| Keri Mallari | Do I Look Like a Criminal? Examining how Race Presentation Impacts Human Judgement of Recidivism |
| Kerry Peterman | Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process |
| Keunwoo Park | MagTouch: Robust Finger Identification for a Smartwatch Using a Magnet Ring and a Built-in Magnetometer |
| Kevin Chow | Is Your Time Well Spent? Reflecting on Knowledge Work More Holistically |
| Kevin Daniel Pantasdo | Pedagogical Agents for Fostering Question-Asking Skills in Children |
| Kevin M. Storer | "All in the Same Boat": Tradeoffs of Voice Assistant Ownership for Mixed-Visual-Ability Families |
| Kevin Roundy | Examining Adoption and Abandonment of Security, Privacy, and Identity Theft Protection Practices |
| Kevin Shum | CurveBoards: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form |
| Khadija Baig | "I'm hoping they're an ethical company that won't do anything that I'll regret": Users Perceptions of At-home DNA Testing Companies |
| Khairi Reda | Pushing the (Visual) Narrative: The Effects of Prior Knowledge Elicitation in Provocative Topics |
| Khalid Hussein | Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana |
| Kiel Long | Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device |
| Kieran Browne | Camera Adversaria |
| Kieran Hicks | Virtual Reality Games for People Using Wheelchairs |
| Kihoon Son | C-Space: An Interactive Prototyping Platform for Collaborative Spatial Design Exploration |
| Kim Halskov | KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop |
| Kim Marriott | "Hey Model!" Natural User Interactions and Agency in Accessible Interactive 3D Models |
| Kim Marriott | DoughNets: Visualising Networks Using Torus Wrapping |
| Kim Marriott | Tactile Presentation of Network Data: Text, Matrix or Diagram? |
| Kim Sauvé | A Change of Perspective: How User Orientation Influences the Perception of Physicalizations |
| Kimberley D. Lakes | Supporting Self-Regulation of Children with ADHD Using Wearables: Tensions and Design Challenges |
| Kimberly A. Bourne | Inducing and Mitigating Stereotype Threat Through Gendered Virtual Body-Swap Illusions |
| Kimberly Do | Using Diaries to Probe the Illness Experiences of Adolescent Patients and Parental Caregivers |
| Kira Bleck | Improving the Usability and UX of the Swiss Internet Voting Interface |
| Kirsten Cater | Towards A Design For Life: Redesigning For Reminiscence With Looked After Children |
| Kizito Masaba | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
| Klaus Kruttwig | PhysioSkin: Rapid Fabrication of Skin-Conformal Physiological Interfaces |
| Klemen Lilija | Who Put That There? Temporal Navigation of Spatial Recordings by Direct Manipulation |
| Kobi Boymgold | Evaluating the Information Security Awareness of Smartphone Users |
| Kobiljon Toshnazarov | Toward Future-Centric Personal Informatics: Expecting Stressful Events and Preparing Personalized Interventions in Stress Management |
| Koji Yatani | Exploring Nudge Designs to Help Adolescent SNS Users Avoid Privacy and Safety Threats |
| Konstantin (Kosta) Beznosov | Amazon vs. My Brother: How Users of Shared Smart Speakers Perceive and Cope with Privacy Risks |
| Konstantin Aal | Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System |
| Konstantin Beznosov | The Burden of Ending Online Account Sharing |
| Konstantin Klamka | Watch+Strap: Extending Smartwatches with Interactive StrapDisplays |
| Konstantin Klamka | Rapid Iron-On User Interfaces: Hands-on Fabrication of Interactive Textile Prototypes |
| Konstantinos Papangelis | Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers |
| Kori Inkpen | Do I Look Like a Criminal? Examining how Race Presentation Impacts Human Judgement of Recidivism |
| Kori Inkpen | An Experimental Study of Bias in Platform Worker Ratings: The Role of Performance Quality and Gender |
| Korok Sengupta | Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze |
| Korosh Vatanparvar | Assessing Severity of Pulmonary Obstruction from Respiration Phase-Based Wheeze-Sensing Using Mobile Sensors |
| Kosuke Sato | FoodFab: Creating Food Perception Illusions using Food 3D Printing |
| Kourosh Naderi | Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning |
| Koustuv Saha | Modeling Organizational Culture with Workplace Experiences Shared on Glassdoor |
| Koya Narumi | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
| Kris Kitani | ReCog: Supporting Blind People in Recognizing Personal Objects |
| Kris M Kitani | Twitter A11y: Making Images on Social Media Accessible |
| Krishna Seunarine | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
| Krishna Subramanian | TRACTUS: Understanding and Supporting Source Code Experimentation in Hypothesis-Driven Data Science |
| Kristel Kouwenberg | Makers in Healthcare: The Role of Occupational Therapists in the Design of DIY Assistive Technology |
| Kristen M. Scott | "Human, All Too Human": NOAA Weather Radio and the Emotional Impact of Synthetic Voices |
| Kristen Vaccaro | Awareness, Navigation, and Use of Feed Control Settings Online |
| Kristin Williams | The Upcycled Home: Removing Barriers to Lightweight Modification of the Home's Everyday Objects |
| Kristin Williams | Celebrating Everyday Success: Improving Engagement and Motivation using a System for Recording Daily Highlights |
| Kristina Andersen | Making Design Memoirs: Understanding and Honoring Difficult Experiences |
| Kristina Höök | Ethics in Movement: Shaping and Being Shaped in Human-Drone Interaction |
| Kristina Höök | From Biodata to Somadata |
| Kristina Höök | Soma Design and Sensory Misalignment |
| Kristy Milland | Creativity on Paid Crowdsourcing Platforms |
| Kruakae Pothong | Designing Distributed Ledger Technologies for Social Change: The Case of CariCrop |
| Krzysztof Czarnecki | Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles |
| Krzysztof Krejtz | The Low/High Index of Pupillary Activity |
| Kun Wang | OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera |
| Kun-Ting Chen | DoughNets: Visualising Networks Using Torus Wrapping |
| Kunal Bhuwalka | FitByte: Automatic Diet Monitoring in Unconstrained Situations Using Multimodal Sensing on Eyeglasses |
| Kunihiro Kato | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
| Kuno Kurzhals | A View on the Viewer: Gaze-Adaptive Captions for Videos |
| Kurt Alexander Ackermann | Does Context in Privacy Communication Really Matter? – A Survey on Consumer Concerns and Preferences |
| Kurt Squire | A Participatory Simulation of the Accountable Capitalism Act |
| Kwan-Liu Ma | Spinneret: Aiding Creative Ideation through Non-Obvious Concept Associations |
| Kwangyoung Lee | Toward Future-Centric Personal Informatics: Expecting Stressful Events and Preparing Personalized Interventions in Stress Management |
| Kyle Diederich | Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process |
| Kyle Mccaffrey | FamilyStories: Asynchronous Audio Storytelling for Family Members Across Time Zones |
| Kyle Montague | Utilizing Participant Voice in Volunteer Training |
| Kyle Montague | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
| Kylie Peppler | Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms |
| Kylie Peppler | StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth |
| Kyung Hoon Hyun | C-Space: An Interactive Prototyping Platform for Collaborative Spatial Design Exploration |
| Kyungjun Lee | Pedestrian Detection with Wearable Cameras for the Blind: A Two-way Perspective |
| Kyungjun Lee | Crowdsourcing the Perception of Machine Teaching |
| Kyungsik Han | Toward Future-Centric Personal Informatics: Expecting Stressful Events and Preparing Personalized Interventions in Stress Management |
| Ladislav Timulak | The Experience of Guided Online Therapy: A Longitudinal, Qualitative Analysis of Client Feedback in a Naturalistic RCT |
| Laia Turmo Vidal | BodyLights: Open-Ended Augmented Feedback to Support Training Towards a Correct Exercise Execution |
| Lalana Kagal | Dark Patterns after the GDPR: Scraping Consent Pop-ups and Demonstrating their Influence |
| Lama Nachman | Optimizing User Interface Layouts via Gradient Descent |
| Lane Harrison | Evaluating Multivariate Network Visualization Techniques Using a Validated Design and Crowdsourcing Approach |
| Larissa Braz | UI Dark Patterns and Where to Find Them: A Study on Mobile Applications and User Perception |
| Larissa Pschetz | Designing Distributed Ledger Technologies for Social Change: The Case of CariCrop |
| Lars V. Kessing | MUBS: A Personalized Recommender System for Behavioral Activation in Mental Health |
| Laura A. Frey-Law | Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning |
| Laura Devendorf | Unfabricate: Designing Smart Textiles for Disassembly |
| Laura Devendorf | Making Design Memoirs: Understanding and Honoring Difficult Experiences |
| Laura Devendorf | What HCI Can Learn from ASMR: Becoming Enchanted with the Mundane |
| Laura Devendorf | Craftspeople as Technical Collaborators: Lessons Learned through an Experimental Weaving Residency |
| Laura M. Vardoulakis | A Human-Centered Evaluation of a Deep Learning System Deployed in Clinics for the Detection of Diabetic Retinopathy |
| Laura Mariah Herman | ICONATE: Automatic Compound Icon Generation and Ideation |
| Laura Maye | Considerations for Implementing Technology to Support Community Radio in Rural Communities |
| Laura Thomas | Integrating the Digital and the Traditional to Deliver Therapy for Depression: Lessons from a Pragmatic Study |
| Lauren G. Wilcox | Using Diaries to Probe the Illness Experiences of Adolescent Patients and Parental Caregivers |
| Lauren Wilcox | A Human-Centered Evaluation of a Deep Learning System Deployed in Clinics for the Detection of Diabetic Retinopathy |
| Laurens Boer | Designers in White Coats: Deploying Ovum, a Fertility Tracking Device |
| Laurensia Anjani | Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers |
| Lauri Kangassalo | Brainsourcing: Crowdsourcing Recognition Tasks via Collaborative Brain-Computer Interfacing |
| Laurianne Sitbon | Self-Expression by Design: Co-Designing the ExpressiBall with Minimally-Verbal Children on the Autism Spectrum |
| Lawrence H. Kim | User-defined Swarm Robot Control |
| Leah E. Ramsier | MRAT: The Mixed Reality Analytics Toolkit |
| Leah Findlater | Evaluating Smartwatch-based Sound Feedback for Deaf and Hard-of-hearing Users Across Contexts |
| Leah Findlater | The Effectiveness of Visual and Audio Wayfinding Guidance on Smartglasses for People with Low Vision |
| Leah Findlater | No Explainability without Accountability: An Empirical Study of Explanations and Feedback in Interactive ML |
| Leah Findlater | HomeSound: An Iterative Field Deployment of an In-Home Sound Awareness System for Deaf or Hard of Hearing Users |
| Leah Kulp | Checklist Design Reconsidered: Understanding Checklist Compliance and Timing of Interactions |
| Lebogang Wame Molefi | Empathy Is All You Need: How a Conversational Agent Should Respond to Verbal Abuse |
| Lee Taber | "On Finsta, I can say 'Hail Satan'": Being Authentic but Disagreeable on Instagram |
| Leena Kuure | "Arseing around was Fun!" Humor as a Resource in Design and Making |
| Lei He | OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera |
| Lei Shi | FDHelper: Assist Unsupervised Fraud Detection Experts with Interactive Feature Selection and Evaluation |
| Lei Shi | Molder: An Accessible Design Tool for Tactile Maps |
| Leilani Battle | Debugging Database Queries: A Survey of Existing Tools, Techniques, and Users |
| Leiying Miao | OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera |
| Lennart E. Nacke | Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles |
| Lennart E. Nacke | Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games |
| Lennart E. Nacke | Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App |
| Leo Kroll | Shaping the Design of Smartphone-Based Interventions for Self-Harm |
| Leon Cheng | G-ID: Identifying 3D Prints Using Slicing Parameters |
| Leona Holloway | Tactile Presentation of Network Data: Text, Matrix or Diagram? |
| Leslie A. Dechurch | The Impact of Displaying Diversity Information on the Formation of Self-assembling Teams |
| Lewis L. Chuang | Augmented Reality to Enable Users in Learning Case Grammar from Their Real-World Interactions |
| Lewis L. Chuang | One does not Simply RSVP: Mental Workload to Select Speed Reading Parameters using Electroencephalography |
| Leyla Norooz | ARMath: Augmenting Everyday Life with Math Learning |
| Li Xiaomeng | Self-Interruptions of Non-Driving Related Tasks in Automated Vehicles: Mobile vs Head-Up Display |
| Li-Yi Wei | Autocomplete Element Fields |
| Liam Albright | Being (In)Visible: Privacy, Transparency, and Disclosure in the Self-Management of Bipolar Disorder |
| Liam Crawford | Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process |
| Liam Mason | Virtual Reality Games for People Using Wheelchairs |
| Liana Ganea | Considerations for Implementing Technology to Support Community Radio in Rural Communities |
| Libi\T Striegl | What HCI Can Learn from ASMR: Becoming Enchanted with the Mundane |
| Lihan Zhu | XRDirector: A Role-Based Collaborative Immersive Authoring System |
| Lihua You | Autocomplete Element Fields |
| Liisa Holsti | Designing and Evaluating Calmer, a Device for Simulating Maternal Skin-to-Skin Holding for Premature Infants |
| Liliana Barrios | A Rapid Tapping Task on Commodity Smartphones to Assess Motor Fatigability |
| Linda Di Geronimo | UI Dark Patterns and Where to Find Them: A Study on Mobile Applications and User Perception |
| Lindah Kotut | Clash of Times: Respectful Technology Space for Integrating Community Stories in Intangible Exhibits |
| Lindah Kotut | Preparing for the Unexpected: Community Framework for Social Media Use and Social Support by Trail Thru-Hikers |
| Lindsay Blackwell | Fragile Masculinity: Men, Gender, and Online Harassment |
| Lindsey Boran | Unmet Needs and Opportunities for Mobile Translation AI |
| Ling Huang | FDHelper: Assist Unsupervised Fraud Detection Experts with Interactive Feature Selection and Evaluation |
| Linnea Iris Groot | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
| Lionel Robert | Race, Gender and Beauty: The Effect of Information Provision on Online Hiring Biases |
| Lior Strahilevitz | Taking Data Out of Context to Hyper-Personalize Ads: Crowdworkers' Privacy Perceptions and Decisions to Disclose Private Information |
| Lisa A. Elkin | Manipulation, Learning, and Recall with Tangible Pen-Like Input |
| Lisa Anthony | Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays |
| Lisa Borchert | Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality |
| Lisa Roe | Design Study "Lite" Methodology: Expediting Design Studies and Enabling the Synergy of Visualization Pedagogy and Social Good |
| Liuping Wang | Using Bayes' Theorem for Command Input: Principle, Models, and Applications |
| Liwei Chan | A Skin-Stroke Display on the Eye-Ring Through Head-Mounted Displays |
| Lixin Fan | MaraVis: Representation and Coordinated Intervention of Medical Encounters in Urban Marathon |
| Lizhen Qu | Adhering, Steering, and Queering: Treatment of Gender in Natural Language Generation |
| Lizzie Coles-Kemp | Digital Liminalities: Understanding Isolated Communities on the Edge |
| Lizzie Coles-Kemp | Too Much Information: Questioning Security in a Post-Digital Society |
| Lizzie Coles-Kemp | When the Civic Turn turns Digital: Designing Safe and Secure Refugee Resettlement |
| Lizzie Coles-Kemp | Civic Empowerment through Digitalisation: the Case of Greenlandic Women |
| Lizzie Emeh | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Lonni Besançon | Towards an Understanding of Augmented Reality Extensions for Existing 3D Data Analysis Tools |
| Lora Oehlberg | Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers |
| Lora Oehlberg | Autonomous Vehicle-Cyclist Interaction: Peril and Promise |
| Loren Terveen | Keeping Community in the Loop: Understanding Wikipedia Stakeholder Values for Machine Learning-Based Systems |
| Lorraine Hudson | Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana |
| Lorrie Faith Cranor | Informing the Design of a Personalized Privacy Assistant for the Internet of Things |
| Lorrie Faith Cranor | "It's a scavenger hunt": Usability of Websites' Opt-Out and Data Deletion Choices |
| Lotta-Gili Blumberg | CurveBoards: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form |
| Lotus Zhang | MRAT: The Mixed Reality Analytics Toolkit |
| Louise Barkhuus | The Designer's Body as Resource in Design: Exploring Combinations of Point-of-view and Tense |
| Lovisa Sundin | Cheat Sheets for Data Visualization Techniques |
| Luciano Gamberini | Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software |
| Lucy Pei | Attenuated Access: Accounting for Startup, Maintenance, and Affective Costs in Resource-Constrained Communities |
| Lucy Pei | Determining the Extractive Casting Mold of Intimate Platforms through Document Theory |
| Lucy Simko | User Experiences with Online Status Indicators |
| Lucy Van Kleunen | Being (In)Visible: Privacy, Transparency, and Disclosure in the Self-Management of Bipolar Disorder |
| Ludwig Sidenmark | Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality |
| Luigi Lo Iacono | Listen to Developers! A Participatory Design Study on Security Warnings for Cryptographic APIs |
| Luigina Ciolfi | Crafting Critical Heritage Discourses into Interactive Exhibition Design |
| Luis Lourenço Soares | Designing Distributed Ledger Technologies for Social Change: The Case of CariCrop |
| Luís P. Carvalho | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
| Luiza Superti Pantoja | Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process |
| Lukas Eisenring | Transparency of CHI Research Artifacts: Results of a Self-Reported Survey |
| Lukas Nohrer | Supporting Stimulation Needs in Dementia Care through Wall-Sized Displays |
| Luke Fraser | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
| Luke Hespanhol | Stop and Smell the Chalk Flowers: A Robotic Probe for Investigating Urban Interaction with Physicalised Displays |
| Luke Stark | Co-Designing Checklists to Understand Organizational Challenges and Opportunities around Fairness in AI |
| Luke Vink | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
| Lung-Pan Cheng | Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences |
| Lydia Yu | Interspecies Interactions Mediated by Technology: An Avian Case Study at the Zoo |
| Lynn Dombrowski | Bottom-Up Organizing with Tools from On High: Understanding the Data Practices of Labor Organizers |
| Lynn Dombrowski | Opportunities for Enhancing Access and Efficacy of Peer Sponsorship in Substance Use Disorder Recovery |
| M. Six Silberman | A Participatory Simulation of the Accountable Capitalism Act |
| M.C. Schraefel | Introducing Peripheral Awareness as a Neurological State for Human-computer Integration |
| Maarten Houben | The Role of Everyday Sounds in Advanced Dementia Care |
| Maarten Van Mechelen | Collaborative Technologies for Children with Special Needs: A Systematic Literature Review |
| Mackenzie Leake | Generating Audio-Visual Slideshows from Text Articles Using Word Concreteness |
| Madeleine Steeds | Supporting Stimulation Needs in Dementia Care through Wall-Sized Displays |
| Madeline Balaam | Touching and Being in Touch with the Menstruating Body |
| Madeline Cruice | CreaTable Content and Tangible Interaction in Aphasia |
| Madeline Sterling | "We can learn. Why not?": Designing Technologies to Engender Equity for Home Health Aides |
| Madhu Reddy | "Energy is a Finite Resource": Designing Technology to Support Individuals across Fluctuating Symptoms of Depression |
| Madhu Reddy | Designing Mental Health Technologies that Support the Social Ecosystem of College Students |
| Madhu Reddy | Emergent Self-Regulation Practices in Technology and Social Media Use of Individuals Living with Depression |
| Madiha Tabassum | Smart Home Beyond the Home: A Case for Community-Based Access Control |
| Madison Reddie | The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments |
| Magy Seif El-Nasr | Evaluating the Effect of Timeline Shape on Visualization Task Performance |
| Magy Seif El-Nasr | Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support |
| Magy Seif El-Nasr | Storywell: Designing for Family Fitness App Motivation by Using Social Rewards and Reflection |
| Mahsa Honary | Shaping the Design of Smartphone-Based Interventions for Self-Harm |
| Maite Frutos-Pascual | Multimodal Gaze Interaction for Creative Design |
| Maite Frutos-Pascual | Too Hot to Handle: An Evaluation of the Effect of Thermal Visual Representation on User Grasping Interaction in Virtual Reality |
| Maitraye Das | Weaving by Touch: A Case Analysis of Accessible Making |
| Majed Samad | PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve |
| Majed Samad | Chasm: A Screw Based Expressive Compact Haptic Actuator |
| Majken Kirkegaard Rasmussen | KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop |
| Makayla Lewis | Digital Liminalities: Understanding Isolated Communities on the Edge |
| Maneesh Agrawala | Answering Questions about Charts and Generating Visual Explanations |
| Maneesh Agrawala | Generating Audio-Visual Slideshows from Text Articles Using Word Concreteness |
| Maneesh Agrawala | Supporting Visual Artists in Programming through Direct Inspection and Control of Program Execution |
| Manfred Tscheligi | Chase Lights in the Peripheral View: How the Design of Moving Patterns on an LED Strip Influences the Perception of Speed in an Automotive Context |
| Manikanta D. Reddy | Modeling Organizational Culture with Workplace Experiences Shared on Glassdoor |
| Manon Ranger | Designing and Evaluating Calmer, a Device for Simulating Maternal Skin-to-Skin Holding for Premature Infants |
| Marc A. Sullivan | Robocalling: STIRRED AND SHAKEN! An Investigation of Calling Displays on Trust and Answer Rates |
| Marc Hassenzahl | Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home |
| Marc Hassenzahl | Becoming a Robot – Overcoming Anthropomorphism with Techno-Mimesis |
| Marc Hassenzahl | Fairness and Decision-making in Collaborative Shift Scheduling Systems |
| Marc Hassenzahl | Meaningful Technology at Work – A Reflective Design Case of Improving Radiologists' Wellbeing Through Medical Technology |
| Marc Hilty | A Rapid Tapping Task on Commodity Smartphones to Assess Motor Fatigability |
| Marc Lazaga | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
| Marc Schubhan | Investigating User-Created Gamification in an Image Tagging Task |
| Marc Teyssier | PolySense: Augmenting Textiles with Electrical Functionality using In-Situ Polymerization |
| Marcel Borowski | Between Scripts and Applications: Computational Media for the Frontier of Nanoscience |
| Marcel Walch | Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments |
| Marcela C. C. Bomfim | Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App |
| Marco Combosch | Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices |
| Marcos Lage | Urban Mosaic: Visual Exploration of Streetscapes Using Large-Scale Image Data |
| Marcos Serrano | Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children |
| Marcos Serrano | Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments |
| Margaret Foley | Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription |
| Margot Brereton | Self-Expression by Design: Co-Designing the ExpressiBall with Minimally-Verbal Children on the Autism Spectrum |
| Margot Brereton | Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes |
| Margot Brereton | Ecology Meets Computer Science: Designing Tools to Reconcile People, Data, and Practices |
| Margot Brereton | Designing in the Network of Relations for Species Conservation: The Playful Tingtibi Community Birdhouse |
| Maria D. Molina | Online Privacy Heuristics that Predict Information Disclosure |
| Maria De-Arteaga | A Case for Humans-in-the-Loop: Decisions in the Presence of Erroneous Algorithmic Scores |
| Maria Eriksson | "My Library Has Just Been Obliterated": Producing New Norms of Use Via Software Update |
| Maria Faurholt-Jepsen | MUBS: A Personalized Recommender System for Behavioral Activation in Mental Health |
| Maria K. Wolters | What is this URL's Destination? Empirical Evaluation of Users' URL Reading |
| Maria Karyda | Imagining Data-Objects for Reflective Self-Tracking |
| Maria Kjærup | Digital-Enabled Last Mile: A Study of Passenger Trips in Rural, Low-density Populated Areas |
| Maria Normark | Crafting Personal Information – Resistance, Imperfection, and Self-Creation in Bullet Journaling |
| Maria Ruiz | Mental Models of AI Agents in a Cooperative Game Setting |
| Maria Valladares | Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support |
| Mariam Hassib | BrainCoDe: Electroencephalography-based Comprehension Detection during Reading and Listening |
| Marian Ursu | Brooke Leave Home: Designing a Personalized Film to Support Public Engagement with Open Data |
| Marianela Ciolfi Felice | Touching and Being in Touch with the Menstruating Body |
| Marianna Obrist | CARoma Therapy: Pleasant Scents Promote Safer Driving, Better Mood, and Improved Well-Being in Angry Drivers |
| Marianna Obrist | Next Steps for Human-Computer Integration |
| Marianna Obrist | FoodFab: Creating Food Perception Illusions using Food 3D Printing |
| Marianne Graves Petersen | Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction |
| Marianne Graves Petersen | KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop |
| Marianne Kinnula | "Arseing around was Fun!" Humor as a Resource in Design and Making |
| Marie Louise Juul Søndergaard | Experiential Qualities of Whispering with Voice Assistants |
| Marie Louise Juul Søndergaard | Touching and Being in Touch with the Menstruating Body |
| Marie Louise Juul Søndergaard | Expanding Modes of Reflection in Design Futuring |
| Marieke Martens | Color and Animation Preferences for a Light Band eHMI in Interactions Between Automated Vehicles and Pedestrians |
| Marina Fernández Camporro | Live Sketchnoting Across Platforms: Exploring the Potential and Limitations of Analogue and Digital Tools |
| Marina Jirotka | "I Just Want to Hack Myself to Not Get Distracted": Evaluating Design Interventions for Self-Control on Facebook |
| Mario Arico | Multimodal and Mixed Control of Robotic Endoscopes |
| Marion Koelle | Social Acceptability in HCI: A Survey of Methods, Measures, and Design Strategies |
| Marisol Wong-Villacres | Culture in Action: Unpacking Capacities to Inform Assets-Based Design |
| Marius Hoggenmueller | Stop and Smell the Chalk Flowers: A Robotic Probe for Investigating Urban Interaction with Physicalised Displays |
| Marius Rusu | BrainCoDe: Electroencephalography-based Comprehension Detection during Reading and Listening |
| Mark Billinghurst | A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing |
| Mark Blythe | Metaprobes, Metaphysical Workshops and Sketchy Philosophy |
| Mark Colley | Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments |
| Mark D. Dunlop | Designing Clinical AAC Tablet Applications with Adults who have Mild Intellectual Disabilities |
| Mark D. Gross | RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots |
| Mark D. Wonnacott | Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics |
| Mark Hancock | "Transport Me Away": Fostering Flow in Open Offices through Virtual Reality |
| Mark Levine | Peer-to-Peer Energy Markets: Understanding the Values of Collective and Community Trading |
| Mark Mcgill | Acoustic Transparency and the Changing Soundscape of Auditory Mixed Reality |
| Mark S. Ackerman | Crowdsourced Detection of Emotionally Manipulative Language |
| Mark Snead | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Mark T. Marshall | Crafting Critical Heritage Discourses into Interactive Exhibition Design |
| Mark Warner | Evaluating 'Prefer not to say' Around Sensitive Disclosures |
| Mark Warschauer | What Are You Talking To? Understanding Children's Perceptions of Conversational Agents |
| Mark Williams | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Markku Turunen | Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance |
| Marko Ilievski | Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles |
| Markus Bühner | Developing a Personality Model for Speech-based Conversational Agents Using the Psycholexical Approach |
| Markus Funk | Improving the Usability and UX of the Swiss Internet Voting Interface |
| Markus Funk | Non-Verbal Auditory Input for Controlling Binary, Discrete, and Continuous Input in Automotive User Interfaces |
| Markus Funk | Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays |
| Markus Gross | Affective State Prediction Based on Semi-Supervised Learning from Smartphone Touch Data |
| Marlene Rosa | Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families |
| Marshini Chetty | Is This An Ad? Automatically Disclosing Online Endorsements On YouTube With AdIntuition |
| Marta Hauser | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
| Marti A. Hearst | Composing Flexibly-Organized Step-by-Step Tutorials from Linked Source Code, Snippets, and Outputs |
| Martijn De Waal | The Blockchain and the Commons: Dilemmas in the Design of Local Platforms |
| Martijn J.L. Kors | The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality |
| Martin Baumann | A Longitudinal Video Study on Communicating Status and Intent for Self-Driving Vehicle Pedestrian Interaction |
| Martin Dechant | In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs |
| Martin Deubzer | Telewalk: Towards Free and Endless Walking in Room-Scale Virtual Reality |
| Martin Fischer | Is Too Much System Caution Counterproductive? Effects of Varying Sensitivity and Automation Levels in Vehicle Collision Avoidance Systems |
| Martin H.U. Prinzler | Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length |
| Martin Herbers | 3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items |
| Martin J. Kraemer | Informing the Design of Privacy-Empowering Tools for the Connected Home |
| Martin Nisser | CurveBoards: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form |
| Martin Raubal | A View on the Viewer: Gaze-Adaptive Captions for Videos |
| Martin Schmitz | 3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items |
| Martin Schmitz | Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality |
| Martin Schmitz | Podoportation: Foot-Based Locomotion in Virtual Reality |
| Martin Schmitz | Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays |
| Martin Shelton | Measuring Identity Confusion with Uniform Resource Locators |
| Martin Tomitsch | Foundations for Designing Public Interactive Displays that Provide Value to Users |
| Martin Tomitsch | Stop and Smell the Chalk Flowers: A Robotic Probe for Investigating Urban Interaction with Physicalised Displays |
| Martin Weigel | Next Steps for Human-Computer Integration |
| Mary Amulya Joseph | Understanding the Use of Crisis Informatics Technology among Older Adults |
| Mary Beth Kery | Understanding and Visualizing Data Iteration in Machine Learning |
| Mary Beth Rosson | The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments |
| Mary Beth Rosson | Online Privacy Heuristics that Predict Information Disclosure |
| Mary Czerwinski | Optimizing for Happiness and Productivity: Modeling Opportune Moments for Transitions and Breaks at Work |
| Mary Jean Amon | Beyond Team Makeup: Diversity in Teams Predicts Valued Outcomes in Computer-Mediated Collaborations |
| Maryam Hosseini | Urban Mosaic: Visual Exploration of Streetscapes Using Large-Scale Image Data |
| Maryam Mustafa | Patriarchy, Maternal Health and Spiritual Healing: Designing Maternal Health Interventions in Pakistan |
| Masahiko Inami | Next Steps for Human-Computer Integration |
| Masahiko Inami | Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation |
| Mateusz Mikusz | Supporting Stimulation Needs in Dementia Care through Wall-Sized Displays |
| Mathieu Nancel | AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization |
| Mathieu Nancel | Investigating the Necessity of Delay in Marking Menu Invocation |
| Matt Carnie | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
| Matt Huenerfauth | Automatic Text Simplification Tools for Deaf and Hard of Hearing Adults: Benefits of Lexical Simplification and Providing Users with Autonomy |
| Matt Jones | An Honest Conversation: Transparently Combining Machine and Human Speech Assistance in Public Spaces |
| Matt Jones | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
| Matt Wright | HomeSound: An Iterative Field Deployment of an In-Home Sound Awareness System for Deaf or Hard of Hearing Users |
| Matt-Mouley Bouamrane | Designing Clinical AAC Tablet Applications with Adults who have Mild Intellectual Disabilities |
| Matteo Fanchin | Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software |
| Matthew Austin Loeun | Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts |
| Matthew Butler | "Hey Model!" Natural User Interactions and Agency in Accessible Interactive 3D Models |
| Matthew Butler | Tactile Presentation of Network Data: Text, Matrix or Diagram? |
| Matthew Dworman | Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics |
| Matthew K. Hong | Using Diaries to Probe the Illness Experiences of Adolescent Patients and Parental Caregivers |
| Matthew K. Miller | Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games |
| Matthew Kay | Prior Setting in Practice: Strategies and Rationales Used in Choosing Prior Distributions for Bayesian Analysis |
| Matthew Kay | A Probabilistic Grammar of Graphics |
| Matthew Kugler | Taking Data Out of Context to Hyper-Personalize Ads: Crowdworkers' Privacy Perceptions and Decisions to Disclose Private Information |
| Matthew L. Lee | Celebrating Everyday Success: Improving Engagement and Motivation using a System for Recording Daily Highlights |
| Matthew Runyon | Exploring the Potential of an Intelligent Tutoring System for Sketching Fundamentals |
| Matthew Seita | Automatic Text Simplification Tools for Deaf and Hard of Hearing Adults: Benefits of Lexical Simplification and Providing Users with Autonomy |
| Matthew Smith | On Conducting Security Developer Studies with CS Students: Examining a Password-Storage Study with CS Students, Freelancers, and Company Developers |
| Matthew Tancik | TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention Data |
| Matthew Wood | "And This, Kids, Is How I Met Your Mother": Consumerist, Mundane, and Uncanny Futures with Sex Robots |
| Matthias Cetto | AL: An Adaptive Learning Support System for Argumentation Skills |
| Matthias Hoppe | A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality |
| Matthias Kraus | Assessing 2D and 3D Heatmaps for Comparative Analysis: An Empirical Study |
| Matthias Laschke | Meaningful Technology at Work – A Reflective Design Case of Improving Radiologists' Wellbeing Through Medical Technology |
| Matthias Söllner | AL: An Adaptive Learning Support System for Argumentation Skills |
| Matthias Söllner | Sara, the Lecturer: Improving Learning in Online Education with a Scaffolding-Based Conversational Agent |
| Matthias Zwicker | ORCSolver: An Efficient Solver for Adaptive GUI Layout with OR-Constraints |
| Matti Nelimarkka | Bureaucracy as a Lens for Analyzing and Designing Algorithmic Systems |
| Mattia Gianotti | Interactive Multisensory Environments for Primary School Children |
| Maulishree Pandey | Explore, Create, Annotate: Designing Digital Drawing Tools with Visually Impaired People |
| Maulishree Pandey | Improving Crowd-Supported GUI Testing with Structural Guidance |
| Maurizio Marchese | Relationship Between Visual Complexity and Aesthetics of Webpages |
| Max Mühlhäuser | 3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items |
| Max Mühlhäuser | Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality |
| Max Mühlhäuser | Podoportation: Foot-Based Locomotion in Virtual Reality |
| Max Mühlhäuser | Improving the Usability and UX of the Swiss Internet Voting Interface |
| Max Mühlhäuser | Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays |
| Max Van Kleek | Informing the Design of Privacy-Empowering Tools for the Connected Home |
| Max Van Kleek | "I Just Want to Hack Myself to Not Get Distracted": Evaluating Design Interventions for Self-Control on Facebook |
| Maxime Cordeil | Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces |
| Maximilian Altmeyer | Investigating User-Created Gamification in an Image Tagging Task |
| Maximilian Dürr | NurseCare: Design and 'In-The-Wild' Evaluation of a Mobile System to Promote the Ergonomic Transfer of Patients |
| Maximilian Eibl | Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes |
| Maximilian Klein | Race, Gender and Beauty: The Effect of Information Provision on Online Hiring Biases |
| Maximilian Milo | VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality |
| Maximilian Speicher | MRAT: The Mixed Reality Analytics Toolkit |
| May Grabli | Physiologically Driven Storytelling: Concept and Software Tool |
| Maya Howes Gupta | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
| Mayank Goel | Digital Ventriloquism: Giving Voice to Everyday Objects |
| Mayank Goel | Eyes on the Road: Detecting Phone Usage by Drivers Using On-Device Cameras |
| Mayank Goel | FitByte: Automatic Diet Monitoring in Unconstrained Situations Using Multimodal Sensing on Eyeglasses |
| Mayra Cortez | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
| Md Mahbubur Rahman | Assessing Severity of Pulmonary Obstruction from Respiration Phase-Based Wheeze-Sensing Using Mobile Sensors |
| Meena Devii Muralikumar | Investigating Roleplaying and Identity Transformation in a Virtual Reality Narrative Experience |
| Megan Cheng | Checklist Design Reconsidered: Understanding Checklist Compliance and Timing of Interactions |
| Megan Corbett | Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process |
| Megan Ung | Informing the Design of a Personalized Privacy Assistant for the Internet of Things |
| Megh Marathe | Officers Never Type: Examining the Persistence of Paper in e-Governance |
| Meghan Dale | Toward Automated Feedback on Teacher Discourse to Enhance Teacher Learning |
| Mehdi Alaimi | Pedagogical Agents for Fostering Question-Asking Skills in Children |
| Mehdi Ammi | Towards an Understanding of Augmented Reality Extensions for Existing 3D Data Analysis Tools |
| Meher Fatima Zaidi | EAST: Early Autism Screening Tool for Preschoolers |
| Mehmet Aydın Baytaş | Drone Chi: Somaesthetic Human-Drone Interaction |
| Mehran Maghoumi | Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games |
| Meishan Wu | Measuring Identity Confusion with Uniform Resource Locators |
| Melinda J. Suto | Designing and Evaluating Calmer, a Device for Simulating Maternal Skin-to-Skin Holding for Premature Infants |
| Melissa Birchfield | No Explainability without Accountability: An Empirical Study of Explanations and Feedback in Interactive ML |
| Melissa J. Rogerson | Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment |
| Melissa Mazmanian | Political Hashtags & the Lost Art of Democratic Discourse |
| Melody Chen | CheXplain: Enabling Physicians to Explore and Understand Data-Driven, AI-Enabled Medical Imaging Analysis |
| Meng-Han Wu | Vipo: Spatial-Visual Programming with Functions for Robot-IoT Workflows |
| Meng-Hsuan Tsai | A Conversation Analysis of Non-Progress and Coping Strategies with a Banking Task-Oriented Chatbot |
| Mengjia Zhu | PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve |
| Mengzi Guo | The Impact of Displaying Diversity Information on the Formation of Self-assembling Teams |
| Meredith Ringel Morris | "Person, Shoes, Tree. Is the Person Naked?" What People with Vision Impairments Want in Image Descriptions |
| Merja Ryöppy | Imagining Data-Objects for Reflective Self-Tracking |
| Meron Solomon | Computing Students' Learning Difficulties in HCI Education |
| Michael A. Devito | "'More gay' fits in better": Intracommunity Power Dynamics and Harms in Online LGBTQ+ Spaces |
| Michael A. Gerber | Self-Interruptions of Non-Driving Related Tasks in Automated Vehicles: Mobile vs Head-Up Display |
| Michael A. Madaio | Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities |
| Michael A. Madaio | Co-Designing Checklists to Understand Organizational Challenges and Opportunities around Fairness in AI |
| Michael Ahmadi | Feminist Living Labs as Research Infrastructures for HCI: The Case of a Video Game Company |
| Michael Bailey | Measuring Identity Confusion with Uniform Resource Locators |
| Michael Bonfert | Examining Design Choices of Questionnaires in VR User Studies |
| Michael Cassidy | Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development |
| Michael Correll | Truncating the Y-Axis: Threat or Menace? |
| Michael Correll | Surfacing Visualization Mirages |
| Michael Crabb | Household Surface Interactions: Understanding User Input Preferences and Perceived Home Experiences |
| Michael Esteban | Designing in the Network of Relations for Species Conservation: The Playful Tingtibi Community Birdhouse |
| Michael F. Chiang | Clinical Documentation as End-User Programming |
| Michael Goudzwaard | Welcome to the Course: Early Social Cues Influence Women's Persistence in Computer Science |
| Michael Haller | Embroidered Resistive Pressure Sensors: A Novel Approach for Textile Interfaces |
| Michael Haller | Design Investigation of Embroidered Interactive Elements on Non-Wearable Textile Interfaces |
| Michael Horning | Preparing for the Unexpected: Community Framework for Social Media Use and Social Support by Trail Thru-Hikers |
| Michael J. Gonzales | Robocalling: STIRRED AND SHAKEN! An Investigation of Calling Displays on Trust and Answer Rates |
| Michael J. Mcguffin | GoTree: A Grammar of Tree Visualizations |
| Michael J. Proulx | Reading with the Tongue: Individual Differences Affect the Perception of Ambiguous Stimuli with the BrainPort |
| Michael K. Paasche-Orlow | Investigating Opportunities for Crowdsourcing in Church-Based Health Interventions: A Participatory Design Study |
| Michael Lankes | See, Feel, Move Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement |
| Michael Nebeling | MRAT: The Mixed Reality Analytics Toolkit |
| Michael Nebeling | XRDirector: A Role-Based Collaborative Immersive Authoring System |
| Michael Nebeling | Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities |
| Michael Oppermann | Capturing Experts' Mental Models to Organize a Collection of Haptic Devices: Affordances Outweigh Attributes |
| Michael Prilla | Augmented Reality Training for Industrial Assembly Work - Are Projection-based AR Assistive Systems an Appropriate Tool for Assembly Training? |
| Michael Prilla | Getting out of Out of Sight: Evaluation of AR Mechanisms for Awareness and Orientation Support in Occluded Multi-Room Settings |
| Michael Proulx | Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming |
| Michael Rietzler | Telewalk: Towards Free and Endless Walking in Room-Scale Virtual Reality |
| Michael Rohs | Vibrotactile Funneling Illusion and Localization Performance on the Head |
| Michael Saker | Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers |
| Michael Schaarschmidt | Reinforcement Learning for the Adaptive Scheduling of Educational Activities |
| Michael Sedlmair | A View on the Viewer: Gaze-Adaptive Captions for Videos |
| Michael Sedlmair | Assessing 2D and 3D Heatmaps for Comparative Analysis: An Empirical Study |
| Michael Storz | Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes |
| Michael Swart | Is This An Ad? Automatically Disclosing Online Endorsements On YouTube With AdIntuition |
| Michael Terry | Novice-AI Music Co-Creation via AI-Steering Tools for Deep Generative Models |
| Michael Veale | Dark Patterns after the GDPR: Scraping Consent Pop-ups and Demonstrating their Influence |
| Michael Vierhauser | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
| Michael Wessely | Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays |
| Michael Wessely | ProtoSpray: Combining 3D Printing and Spraying to Create Interactive Displays with Arbitrary Shapes |
| Michael Xuelin Huang | WATouCH: Enabling Direct Input on Non-touchscreen Using Smartwatch's Photoplethysmogram and IMU Sensor Fusion |
| Michaela Overton | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Michaela Scary | Neo-Noumena: Augmenting Emotion Communication |
| Michal Lahav | Unmet Needs and Opportunities for Mobile Translation AI |
| Michal Luria | Social Boundaries for Personal Agents in the Interpersonal Space of the Home |
| Michal Luria | It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community |
| Michel Beaudouin-Lafon | Textlets: Supporting Constraints and Consistency in Text Documents |
| Michel Beaudouin-Lafon | How Relevant is Hick's Law for HCI? |
| Michelle A. Borkin | Evaluating the Effect of Timeline Shape on Visualization Task Performance |
| Michelle A. Borkin | Design Study "Lite" Methodology: Expediting Design Studies and Enabling the Synergy of Visualization Pedagogy and Social Good |
| Michelle Aebersold | MRAT: The Mixed Reality Analytics Toolkit |
| Michelle Chung | XRDirector: A Role-Based Collaborative Immersive Authoring System |
| Michelle L. Mazurek | Building and Validating a Scale for Secure Software Development Self-Efficacy |
| Michelle Park | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
| Michelle R. Hribar | Clinical Documentation as End-User Programming |
| Michelle X. Zhou | If I Hear You Correctly: Building and Evaluating Interview Chatbots with Active Listening Skills |
| Michiel Spapé | Brainsourcing: Crowdsourcing Recognition Tasks via Collaborative Brain-Computer Interfacing |
| Michitaka Hirose | Do You Feel Like Passing Through Walls? Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments |
| Mick Grierson | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Mickael Sereno | Towards an Understanding of Augmented Reality Extensions for Existing 3D Data Analysis Tools |
| Midas Nouwens | Between Scripts and Applications: Computational Media for the Frontier of Nanoscience |
| Midas Nouwens | Dark Patterns after the GDPR: Scraping Consent Pop-ups and Demonstrating their Influence |
| Miguel A. Renom | Textlets: Supporting Constraints and Consistency in Text Documents |
| Mihai Bâce | Quantification of Users' Visual Attention During Everyday Mobile Device Interactions |
| Mikael B. Skov | Digital-Enabled Last Mile: A Study of Passenger Trips in Rural, Low-density Populated Areas |
| Mike Brady | Tabloidization versus Credibility: Short Term Gain for Long Term Pain |
| Mike Chatziapostolou | Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics |
| Mike Fraser | Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays |
| Mike Fraser | ProtoSpray: Combining 3D Printing and Spraying to Create Interactive Displays with Arbitrary Shapes |
| Mike L. Richardson | Reading with the Tongue: Individual Differences Affect the Perception of Ambiguous Stimuli with the BrainPort |
| Mike Schaekermann | Expert Discussions Improve Comprehension of Difficult Cases in Medical Image Assessment |
| Mike Schaekermann | Ambiguity-aware AI Assistants for Medical Data Analysis |
| Mike Sinclair | Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds |
| Mike Y. Chen | Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars |
| Mike Y. Chen | WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback |
| Milka Trajkova | Move Your Body: Engaging Museum Visitors with Human-Data Interaction |
| Milka Trajkova | "Alexa is a Toy": Exploring Older Adults' Reasons for Using, Limiting, and Abandoning Echo |
| Mille Skovhus Knudsen | Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction |
| Min Lu | Exploring Visual Information Flows in Infographics |
| Min Tian | GoTree: A Grammar of Tree Visualizations |
| Min-Chien Hsu | Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars |
| Ming Hou | Autonomous Vehicle-Cyclist Interaction: Peril and Promise |
| Minghui Sun | Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen |
| Mingming Fan | Mouillé: Exploring Wetness Illusion on Fingertips to Enhance Immersive Experience in VR |
| Mingxuan Yuan | DFSeer: A Visual Analytics Approach to Facilitate Model Selection for Demand Forecasting |
| Minji Cho | "Nobody Speaks that Fast!" An Empirical Study of Speech Rate in Conversational Agents for People with Vision Impairments |
| Mintra Ruensuk | In Helping a Vulnerable Bot, You Help Yourself: Designing a Social Bot as a Care-Receiver to Promote Mental Health and Reduce Stigma |
| Miquel Alfaras | From Biodata to Somadata |
| Miquel Alfaras | Soma Design and Sensory Misalignment |
| Mira Dontcheva | Temporal Segmentation of Creative Live Streams |
| Miranda Wei | Taking Data Out of Context to Hyper-Personalize Ads: Crowdworkers' Privacy Perceptions and Decisions to Disclose Private Information |
| Miriam Metzger | Detecting Gender Stereotypes: Lexicon vs. Supervised Learning Methods |
| Mirjana Prpa | Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness |
| Mirjana Prpa | Articulating Experience: Reflections from Experts Applying Micro-Phenomenology to Design Research in HCI |
| Mirko Gelsomini | Embodied Learning in Immersive Smart Spaces |
| Miryung Kim | Enabling Data-Driven API Design with Community Usage Data: A Need-Finding Study |
| Mishel Johns | Is Too Much System Caution Counterproductive? Effects of Varying Sensitivity and Automation Levels in Vehicle Collision Avoidance Systems |
| Miso Kim | Understanding the Use of Crisis Informatics Technology among Older Adults |
| Mohamed Khamis | Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality |
| Mohamed Khamis | The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions |
| Mohammad Tahaei | Understanding Privacy-Related Questions on Stack Overflow |
| Mohammed Mamdouh Zakaria Elhenawy | Self-Interruptions of Non-Driving Related Tasks in Automated Vehicles: Mobile vs Head-Up Display |
| Mohan Kankanhalli | COGAM: Measuring and Moderating Cognitive Load in Machine Learning Model Explanations |
| Mohit Agarwal | Charge for a whole day: Extending Battery Life for BCI Wearables using a Lightweight Wake-Up Command |
| Moira Burke | How Well Do People Report Time Spent on Facebook? An Evaluation of Established Survey Questions with Recommendations |
| Moira Burke | Social Comparison and Facebook: Feedback, Positivity, and Opportunities for Comparison |
| Momona Yamagami | Decoding Intent With Control Theory: Comparing Muscle Versus Manual Interface Performance |
| Moneish Kumar | GAZED Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings |
| Monica S. Lam | Soundr: Head Position and Orientation Prediction Using a Microphone Array |
| Mor Naaman | Characterizing Twitter Users Who Engage in Adversarial Interactions against Political Candidates |
| Mor Naaman | The Government's Dividend: Complex Perceptions of Social Media Misinformation in China |
| Morgan L. Brockman | Effects of Credibility Indicators on Social Media News Sharing Intent |
| Morten Fjeld | Learn with Haptics: Improving Vocabulary Recall with Free-form Digital Annotation on Touchscreen Mobiles |
| Morva Saaty | Clash of Times: Respectful Technology Space for Integrating Community Stories in Intangible Exhibits |
| Mose Sakashita | Again, Together: Socially Reliving Virtual Reality Experiences When Separated |
| Moses Akazue | Scents and Sensibility: Evaluating Information Olfactation |
| Muhammad Bilal Arshad | EAST: Early Autism Screening Tool for Preschoolers |
| Muhammad Farhan Sarwar | EAST: Early Autism Screening Tool for Preschoolers |
| Muhammad Umair | From Biodata to Somadata |
| Mujie Shang | Fabriccio: Touchless Gestural Input on Interactive Fabrics |
| Mun Yong Yi | Empathy Is All You Need: How a Conversational Agent Should Respond to Verbal Abuse |
| Munmun De Choudhury | "Like Shock Absorbers": Understanding the Human Infrastructures of Technology-Mediated Mental Health Support |
| Munmun De Choudhury | Modeling Organizational Culture with Workplace Experiences Shared on Glassdoor |
| Murray Campbell | Mental Models of AI Agents in a Cooperative Game Setting |
| Mustafa Doga Dogan | G-ID: Identifying 3D Prints Using Slicing Parameters |
| Mustafa Naseem | An Empirical Comparison of Technologically Mediated Advertising in Under-connected Populations |
| Mutlu Cukurova | Designing IoT Resources to Support Outdoor Play for Children |
| Muyang Li | Awareness, Understanding, and Action: A Conceptual Framework of User Experiences and Expectations about Indoor Air Quality Visualizations |
| Mykola Maslych | Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games |
| Myroslav Bachynskyi | Dynamics of Aimed Mid-air Movements |
| Myroslav Bachynskyi | Levitation Simulator: Prototyping Ultrasonic Levitation Interfaces in Virtual Reality |
| Myroslav Bachynskyi | Performance and Experience of Throwing in Virtual Reality |
| Nadia Campo Woytuk | Touching and Being in Touch with the Menstruating Body |
| Nadia Pantidi | Student Engagement in Sensitive Design Contexts: A Case Study in Dementia Care |
| Nadia Pantidi | Considerations for Implementing Technology to Support Community Radio in Rural Communities |
| Nadine Schlicker | Fairness and Decision-making in Collaborative Shift Scheduling Systems |
| Nadya Peek | Jubilee: An Extensible Machine for Multi-tool Fabrication |
| Nagayuki Saito | Exploring Nudge Designs to Help Adolescent SNS Users Avoid Privacy and Safety Threats |
| Nalini Edwards | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Nam Wook Kim | ICONATE: Automatic Compound Icon Generation and Ideation |
| Nam Wook Kim | TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention Data |
| Nami Ogawa | Do You Feel Like Passing Through Walls? Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments |
| Nami Tokunaga | Celebrating Everyday Success: Improving Engagement and Motivation using a System for Recording Daily Highlights |
| Namrata Srivastava | Faces of Focus: A Study on the Facial Cues of Attentional States |
| Nan Cao | EmoG: Supporting the Sketching of Emotional Expressions for Storyboarding |
| Nana Akua Victoria Owusu | Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana |
| Nancy K. Baym | Private Responses for Public Sharing: Understanding Self-Presentation and Relational Maintenance via Stories in Social Media |
| Nanjie 'Jimmy' Rao | Investigating the Effects of Self-Avatars and Story-Relevant Avatars on Children's Creative Storytelling |
| Nanna Tuxen | MUBS: A Personalized Recommender System for Behavioral Activation in Mental Health |
| Nantia Koulidou | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
| Nanxuan Zhao | Exploring Visual Information Flows in Infographics |
| Nanxuan Zhao | ICONATE: Automatic Compound Icon Generation and Ideation |
| Naoise Kavanagh | Searching for Mental Health: A Mixed-Methods Study of Young People's Online Help-seeking |
| Naomi Saphra | Understanding Privacy-Related Questions on Stack Overflow |
| Naomi Yamashita | "I Hear You, I Feel You": Encouraging Deep Self-disclosure through a Chatbot |
| Naomi Yamashita | Keep it Simple: How Visual Complexity and Preferences Impact Search Efficiency on Websites |
| Naoya Kato | Support Strategies for Remote Guides in Assisting People with Visual Impairments for Effective Indoor Navigation |
| Narges Ashtari | Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities |
| Nasim Motalebi | Will Deleting History Make Alexa More Trustworthy? Effects of Privacy and Content Customization on User Experience of Smart Speakers |
| Nasir Memon | Effects of Credibility Indicators on Social Media News Sharing Intent |
| Natalia Kucirkova | Exploring the Design Space for Parent-Child Reading |
| Natalya N. Bazarova | Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention |
| Natasha Rajan | Brooke Leave Home: Designing a Personalized Film to Support Public Engagement with Open Data |
| Nate Beard | Data Everyday: Data Literacy Practices in a Division I College Sports Context |
| Nate Bothwell | The DELAY Framework: Designing for Extended LAtencY |
| Nate J. Cira | Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts |
| Nathalie Henry Riche | Dear Pictograph: Investigating the Role of Personalization and Immersion for Consuming and Enjoying Visualizations |
| Nathalie Henry Riche | InChorus: Designing Consistent Multimodal Interactions for Data Visualization on Tablet Devices |
| Nathan Partlan | Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support |
| Nathan Semertzidis | Introducing Peripheral Awareness as a Neurological State for Human-computer Integration |
| Nathan Semertzidis | Neo-Noumena: Augmenting Emotion Communication |
| Nathan Stocking | MissIt: Using Missed Calls for Free, Extremely Low Bit-Rate Communication in Developing Regions |
| Nathan Winquist | Designing Mental Health Technologies that Support the Social Ecosystem of College Students |
| Naveena Karusala | Making Chat at Home in the Hospital: Exploring Chat Use by Nurses |
| Nazanin Andalibi | The Human in Emotion Recognition on Social Media: Attitudes, Outcomes, Risks |
| Nazely Hartoonian | "How do I make this thing smile?": An Inventory of Expressive Nonverbal Communication in Commercial Social Virtual Reality Platforms |
| Nazir Saleheen | Assessing Severity of Pulmonary Obstruction from Respiration Phase-Based Wheeze-Sensing Using Mobile Sensors |
| Nazli Cila | The Blockchain and the Commons: Dilemmas in the Design of Local Platforms |
| Nediyana Daskalova | SleepBandits: Guided Flexible Self-Experiments for Sleep |
| Neelma Bhatti | Clash of Times: Respectful Technology Space for Integrating Community Stories in Intangible Exhibits |
| Nefer Ra Barber | Community Collectives: Low-tech Social Support for Digitally-Engaged Entrepreneurship |
| Neha Kumar | Understanding the Care Ecologies of Veterans with PTSD |
| Neha Kumar | Culture in Action: Unpacking Capacities to Inform Assets-Based Design |
| Neha Kumar | "Like Shock Absorbers": Understanding the Human Infrastructures of Technology-Mediated Mental Health Support |
| Neha Kumar | Menstrual (Im)Mobilities and Safe Spaces |
| Neha Kumar | Towards an AI-powered Future that Works for Vocational Workers |
| Nematjon Narziev | Toward Future-Centric Personal Informatics: Expecting Stressful Events and Preparing Personalized Interventions in Stress Management |
| Neng-Hao Yu | WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback |
| Netta Iivari | "Arseing around was Fun!" Humor as a Resource in Design and Making |
| Neven Golubovich | Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum Disorder |
| Nianlong Li | Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen |
| Nicholas Colonnese | PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve |
| Nicholas D. Duran | Beyond Team Makeup: Diversity in Teams Predicts Valued Outcomes in Computer-Mediated Collaborations |
| Nicholas Diana | Towards Value-Adaptive Instruction: A Data-Driven Method for Addressing Bias in Argument Evaluation Tasks |
| Nick Dulake | Crafting Critical Heritage Discourses into Interactive Exhibition Design |
| Nick Logler | "I Feel Like This is a Bad Thing": Investigating Disassembly in Action for Novices |
| Nick Merrill | Sensor Illumination: Exploring Design Qualities and Ethical Implications of Smart Cameras and Image/Video Analytics |
| Nick Merrill | Infrastructural Speculations: Tactics for Designing and Interrogating Lifeworlds |
| Nick Merrill | Expanding Modes of Reflection in Design Futuring |
| Nico Ebert | Does Context in Privacy Communication Really Matter? – A Survey on Consumer Concerns and Preferences |
| Nicola Baumann | Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends |
| Nicola Dell | "We can learn. Why not?": Designing Technologies to Engender Equity for Home Health Aides |
| Nicola Marsden | Feminist Living Labs as Research Infrastructures for HCI: The Case of a Video Game Company |
| Nicola Wendt | Digital Liminalities: Understanding Isolated Communities on the Edge |
| Nicola Wendt | Civic Empowerment through Digitalisation: the Case of Greenlandic Women |
| Nicola Wiles | Integrating the Digital and the Traditional to Deliver Therapy for Depression: Lessons from a Pragmatic Study |
| Nicolai Marquardt | Live Sketchnoting Across Platforms: Exploring the Potential and Limitations of Analogue and Digital Tools |
| Nicolai Marquardt | GazeConduits: Calibration-Free Cross-Device Collaboration through Gaze and Touch |
| Nicolas Ladevèze | Investigating Collaborative Exploration of Design Alternatives on a Wall-Sized Display |
| Nicole B Damen | GPkit: A Human-Centered Approach to Convex Optimization in Engineering Design |
| Nicole B. Ellison | How Well Do People Report Time Spent on Facebook? An Evaluation of Established Survey Questions with Recommendations |
| Nicole Dillen | Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles |
| Nicole Novielli | ArguLens: Anatomy of Community Opinions On Usability Issues Using Argumentation Models |
| Nicole Nugent | SleepBandits: Guided Flexible Self-Experiments for Sleep |
| Nicole Sultanum | DataQuilt: Extracting Visual Elements from Images to Craft Pictorial Visualizations |
| Nicole Vickery | Understanding Women Modders using the Serious Leisure Perspective |
| Nicole Westmarland | Choice-Point: Fostering Awareness and Choice with Perpetrators in Domestic Violence Interventions |
| Nicole Westmarland | Mechanisms of Moral Responsibility: Rethinking Technologies for Domestic Violence Prevention Work |
| Nicoletta Tancred | Understanding Women Modders using the Serious Leisure Perspective |
| Niels Agerholm | Digital-Enabled Last Mile: A Study of Passenger Trips in Rural, Low-density Populated Areas |
| Niels C. Nilsson | Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality |
| Niels Henze | Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality |
| Niels Van Berkel | Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis |
| Niels Van Berkel | "Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants |
| Nigel Davies | Supporting Stimulation Needs in Dementia Care through Wall-Sized Displays |
| Nigel Davies | Foundations for Designing Public Interactive Displays that Provide Value to Users |
| Nigel Shadbolt | "I Just Want to Hack Myself to Not Get Distracted": Evaluating Design Interventions for Self-Control on Facebook |
| Nikhita Joshi | MicroMentor: Peer-to-Peer Software Help Sessions in Three Minutes or Less |
| Nikita Soni | Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays |
| Niklas Elmqvist | Scents and Sensibility: Evaluating Information Olfactation |
| Niklas Osmers | Getting out of Out of Sight: Evaluation of AR Mechanisms for Awareness and Orientation Support in Occluded Multi-Room Settings |
| Niloofar Zarei | Investigating the Effects of Self-Avatars and Story-Relevant Avatars on Children's Creative Storytelling |
| Niloufar Salehi | Random, Messy, Funny, Raw: Finstas as Intimate Reconfigurations of Social Media |
| Nina A. Gehrer | The Low/High Index of Pupillary Activity |
| Nina Rajcic | Mirror Ritual: An Affective Interface for Emotional Self-Reflection |
| Nina Valkanova | Foundations for Designing Public Interactive Displays that Provide Value to Users |
| Niraj Ramesh Dayama | GRIDS: Interactive Layout Design with Integer Programming |
| Nirmal Kumar Raveendranath | Pushing the (Visual) Narrative: The Effects of Prior Knowledge Elicitation in Provocative Topics |
| Nishant Vishwamitra | Towards A Taxonomy of Content Sensitivity and Sharing Preferences for Photos |
| Nithya Sambasivan | Towards an AI-powered Future that Works for Vocational Workers |
| Nivetha Govindaraju | Genie in the Bottle: Anthropomorphized Perceptions of Conversational Agents |
| Noah A. Smith | Explain like I am a Scientist: The Linguistic Barriers of Entry to r/science |
| Nora Mcdonald | The Politics of Privacy Theories: Moving from Norms to Vulnerabilities |
| Norman Sadeh | Informing the Design of a Personalized Privacy Assistant for the Internet of Things |
| Norman Sadeh | "It's a scavenger hunt": Usability of Websites' Opt-Out and Data Deletion Choices |
| Noshaba Cheema | Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning |
| Noshir Contractor | The Impact of Displaying Diversity Information on the Formation of Self-assembling Teams |
| Noura Howell | Expanding Modes of Reflection in Design Futuring |
| Nur Yildirim | Digital Fabrication Tools at Work: Probing Professionals' Current Needs and Desired Futures |
| Nurul Suhaimi | Understanding the Use of Crisis Informatics Technology among Older Adults |
| Nusrat Jahan Mim | Others' Images: Online Social Media, Architectural Improvisations, and Spatial Marginalization in Bangladesh |
| Nuwan Janaka | EYEditor: Towards On-the-Go Heads-Up Text Editing Using Voice and Manual Input |
| Oana A. Dogaru | Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality |
| Oana Ganea | Considerations for Implementing Technology to Support Community Radio in Rural Communities |
| Oh-Hyun Kwon | Spinneret: Aiding Creative Ideation through Non-Obvious Concept Associations |
| Ohad Fried | Adaptive Photographic Composition Guidance |
| Oliver Alonzo | Automatic Text Simplification Tools for Deaf and Hard of Hearing Adults: Benefits of Lexical Simplification and Providing Users with Autonomy |
| Oliver Beren Kaul | Vibrotactile Funneling Illusion and Localization Performance on the Head |
| Oliver L. Haimson | Designing Trans Technology: Defining Challenges and Envisioning Community-Centered Solutions |
| Oliver Schneider | Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles |
| Oliver Schneider | Defining Haptic Experience: Foundations for Understanding, Communicating, and Evaluating HX |
| Olivier Gladin | Investigating Collaborative Exploration of Design Alternatives on a Wall-Sized Display |
| Olivier Rioul | How Relevant is Hick's Law for HCI? |
| Olle Wallberg | Embodiment Effects in Interactions with Failing Robots |
| Ollie Hanton | Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays |
| Ollie Hanton | ProtoSpray: Combining 3D Printing and Spraying to Create Interactive Displays with Arbitrary Shapes |
| Omar Elmoghazy | Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality |
| Omar Janeh | Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality Experiences |
| Omid Mohaddesi | Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models |
| Oren Zuckerman | Companionship Is Not a Function: The Effect of a Novel Robotic Object on Healthy Older Adults' Feelings of "Being-Seen" |
| Oscar Ariza | Walking by Cycling: A Novel In-Place Locomotion User Interface for Seated Virtual Reality Experiences |
| Oscar Javier Ariza Nunez | Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population |
| Oskar Lindwall | On Pause: How Online Instructional Videos are Used to Achieve Practical Tasks |
| Otari Kakhidze | Effects of Credibility Indicators on Social Media News Sharing Intent |
| Oussama Metatla | Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children |
| Oussama Metatla | Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics |
| Oussama Metatla | Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments |
| Ozlem Ergun | Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models |
| Pablo Cesar | ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect |
| Pablo Cesar | RCEA: Real-time, Continuous Emotion Annotation for Collecting Precise Mobile Video Ground Truth Labels |
| Pablo E. Torres | Designing IoT Resources to Support Outdoor Play for Children |
| Paisan Ruamviboonsuk | A Human-Centered Evaluation of a Deep Learning System Deployed in Clinics for the Detection of Diabetic Retinopathy |
| Pam Briggs | Designing for Employee Voice |
| Pamela Wisniewski | A Human-Centered Review of Algorithms used within the U.S. Child Welfare System |
| Pamela Wisniewski | Let's Talk about Sext: How Adolescents Seek Support and Advice about Their Online Sexual Experiences |
| Pamela Wisniewski | Circle of Trust: A New Approach to Mobile Online Safety for Families |
| Pamela Wisniewski | Smart Home Beyond the Home: A Case for Community-Based Access Control |
| Panagiotis Tsiamyrtzis | Emotional Footprints of Email Interruptions |
| Panos Ipeirotis | Creativity on Paid Crowdsourcing Platforms |
| Paramdeep S. Atwal | A Participatory Simulation of the Accountable Capitalism Act |
| Pardis Miri | Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation |
| Parinya Punpongsanon | FoodFab: Creating Food Perception Illusions using Food 3D Printing |
| Parmit K. Chilana | Learning Through Exploration: How Children, Adults, and Older Adults Interact with a New Feature-Rich Application |
| Parmit K. Chilana | Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities |
| Parthiv Shah | Brooke Leave Home: Designing a Personalized Film to Support Public Engagement with Open Data |
| Pascal Goffin | Interaction Techniques for Visual Exploration Using Embedded Word-Scale Visualizations |
| Pascal Lessel | Investigating User-Created Gamification in an Image Tagging Task |
| Pat Hanrahan | Adaptive Photographic Composition Guidance |
| Pat Sukhum | TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention Data |
| Patrick Bourdot | Investigating Collaborative Exploration of Design Alternatives on a Wall-Sized Display |
| Patrick Carrington | Twitter A11y: Making Images on Social Media Accessible |
| Patrick Dickinson | Virtual Reality Games for People Using Wheelchairs |
| Patrick J. Donnelly | Toward Automated Feedback on Teacher Discourse to Enhance Teacher Learning |
| Patrick L. Strandholt | Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality |
| Patrick Olivier | Unplatformed Design: A Model for Appropriating Social Media Technologies for Coordinated Participation |
| Patrick Olivier | Utilizing Participant Voice in Volunteer Training |
| Patrick Olivier | Designing for Employee Voice |
| Patrick Olivier | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
| Patrick Olivier | Scenario Co-Creation Cards: A Culturally Sensitive Tool for Eliciting Values |
| Patrick Olivier | Towards Participatory Video 2.0 |
| Patrick Parzer | Embroidered Resistive Pressure Sensors: A Novel Approach for Textile Interfaces |
| Pattie Maes | Next Steps for Human-Computer Integration |
| Pattie Maes | On-Face Olfactory Interfaces |
| Paul Asente | Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction |
| Paul Bossauer | Trust versus Privacy: Using Connected Car Data in Peer-to-Peer Carsharing |
| Paul Coulton | Researching AI Legibility through Design |
| Paul Denny | Nationality and Gender Biases in Multicultural Online Learning Environments: The Effects of Anonymity |
| Paul Dourish | On Being Iterated: The Affective Demands of Design Participation |
| Paul H. Dietz | ShArc: A Geometric Technique for Multi-Bend/Shape Sensing |
| Paul Johns | Do I Look Like a Criminal? Examining how Race Presentation Impacts Human Judgement of Recidivism |
| Paul Latreille | Nationality and Gender Biases in Multicultural Online Learning Environments: The Effects of Anonymity |
| Paul Marshall | Trackly: A Customisable and Pictorial Self-Tracking App to Support Agency in Multiple Sclerosis Self-Care |
| Paul Resnick | QMaps: Engaging Students in Voluntary Question Generation and Linking |
| Paul Roe | Ecology Meets Computer Science: Designing Tools to Reconcile People, Data, and Practices |
| Paul Roe | Designing in the Network of Relations for Species Conservation: The Playful Tingtibi Community Birdhouse |
| Paul Schlosser | High Tempo Work: Design Challenges for Head-worn Displays in Quick Service Restaurants |
| Paul Strohmeier | Next Steps for Human-Computer Integration |
| Paul Strohmeier | PolySense: Augmenting Textiles with Electrical Functionality using In-Situ Polymerization |
| Paul Taele | WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback |
| Paul Tennent | Soma Design and Sensory Misalignment |
| Paula Moya | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
| Paulina Chametka | The Influence of Decaying the Representation of Older Social Media Content on Simulated Hiring Decisions |
| Paulina Rajkowska | Sensitizing Scenarios: Sensitizing Designer Teams to Theory |
| Pawan S. Rao | Vipo: Spatial-Visual Programming with Functions for Robot-IoT Workflows |
| Pedro Lopes | Next Steps for Human-Computer Integration |
| Pedro Lopes | Wearable Microphone Jamming |
| Pedro Lopes | Trigeminal-based Temperature Illusions |
| Pedro Sanches | From Biodata to Somadata |
| Pedro Sanches | Under Surveillance: Technology Practices of those Monitored by the State |
| Pei Liu | EmoG: Supporting the Sketching of Emotional Expressions for Storyboarding |
| Pei-Ying Chen | Join.Love: A Sociotechnical Genealogy of the Legalization of Same-Sex Marriage |
| Peitong Duan | Optimizing User Interface Layouts via Gradient Descent |
| Pejman Mirza-Babaei | A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games |
| Penelope Sanderson | High Tempo Work: Design Challenges for Head-worn Displays in Quick Service Restaurants |
| Pengcheng An | The TA Framework: Designing Real-time Teaching Augmentation for K-12 Classrooms |
| Penny Triệu | Private Responses for Public Sharing: Understanding Self-Presentation and Relational Maintenance via Stories in Social Media |
| Per Bækgaard | The Low/High Index of Pupillary Activity |
| Per Ola Kristensson | A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor Disabilities |
| Perttu Hämäläinen | Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning |
| Peta Wyeth | Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event |
| Peta Wyeth | Understanding Women Modders using the Serious Leisure Perspective |
| Peter Dalsgaard | Computational Alternatives Vignettes for Place- and Activity-Centered Digital Services in Public Libraries |
| Peter David Tolmie | Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System |
| Peter Gall Krogh | Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction |
| Peter Heinrich | Does Context in Privacy Communication Really Matter? – A Survey on Consumer Concerns and Preferences |
| Peter Leo Gorski | Listen to Developers! A Participatory Design Study on Security Warnings for Cryptographic APIs |
| Peter Lim | Debugging Database Queries: A Survey of Existing Tools, Techniques, and Users |
| Peter Mohr | Mixed Reality Light Fields for Interactive Remote Assistance |
| Peter Ruijten | The Effects of Explicit Intention Communication, Conspicuous Sensors, and Pedestrian Attitude in Interactions with Automated Vehicles |
| Peter Shaw | Supporting Stimulation Needs in Dementia Care through Wall-Sized Displays |
| Peter Wright | Metro Futures: Experience-Centred Co-Design at Scale |
| Petr Slovak | "I Just Want to Hack Myself to Not Get Distracted": Evaluating Design Interventions for Self-Control on Facebook |
| Petr Slovák | Supporting the Supporters of Unaccompanied Migrant Youth: Designing for Social-ecological Resilience |
| Petra Bonfert-Taylor | Welcome to the Course: Early Social Cues Influence Women's Persistence in Computer Science |
| Petra Isenberg | Interaction Techniques for Visual Exploration Using Embedded Word-Scale Visualizations |
| Pheng Ann Heng | Virtually-Extended Proprioception: Providing Spatial Reference in VR through an Appended Virtual Limb |
| Philip I. N. Ulrich | Designing IoT Resources to Support Outdoor Play for Children |
| Philip J. Guo | Wrex: A Unified Programming-by-Example Interaction for Synthesizing Readable Code for Data Scientists |
| Philip Quinn | Framing Effects Influence Interface Feature Decisions |
| Philipp Slusallek | Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning |
| Philipp Von Bauer | "It's in my other hand!" Studying the Interplay of Interaction Techniques and Multi-Tablet Activities |
| Philipp Wacker | Heatmaps, Shadows, Bubbles, Rays: Comparing Mid-Air Pen Position Visualizations in Handheld AR |
| Philippe Pasquier | Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness |
| Philippe Pasquier | Articulating Experience: Reflections from Experts Applying Micro-Phenomenology to Design Research in HCI |
| Phillip Brooker | Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device |
| Phillip Gough | Embedding a VR Game Studio in a Sedentary Workplace: Use, Experience and Exercise Benefits |
| Phoebe Sengers | Bottom-Up Organizing with Tools from On High: Understanding the Data Practices of Labor Organizers |
| Phoebe Sengers | Infrastructural Speculations: Tactics for Designing and Interrogating Lifeworlds |
| Piaoyang Wang | XRDirector: A Role-Based Collaborative Immersive Authoring System |
| Pierre-Majorique Léger | When Design Novices and LEGO!(®) Meet: Stimulating Creative Thinking for Interface Design |
| Pierre-Yves Oudeyer | Pedagogical Agents for Fostering Question-Asking Skills in Children |
| Pieter Van Wesemael | Understanding Walking Meetings: Drivers and Barriers |
| Pietro Oldrati | A Rapid Tapping Task on Commodity Smartphones to Assess Motor Fatigability |
| Pin Sym Foong | EYEditor: Towards On-the-Go Heads-Up Text Editing Using Voice and Manual Input |
| Pin Sym Foong | "You Cannot Offer Such a Suggestion": Designing for Family Caregiver Input in Home Care Systems |
| Pin-Sung Ku | Zippro: The Design and Implementation of An Interactive Zipper |
| Pin-Sung Ku | ThreadSense: Locating Touch on an Extremely Thin Interactive Thread |
| Pino Frumiento | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Pitt Michelmann | Examining Design Choices of Questionnaires in VR User Studies |
| Piyum Fernando | OScH in the Wild: Dissemination of Open Science Hardware and Implications for HCI |
| Po-Yao Wang | Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences |
| Pornthep Preechayasomboon | Chasm: A Screw Based Expressive Compact Haptic Actuator |
| Pourang Irani | Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen |
| Prasad Patil | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
| Prasanth Murali | Design Study "Lite" Methodology: Expediting Design Studies and Enabling the Synergy of Visualization Pedagogy and Social Good |
| Prasanth Sasikumar | A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing |
| Preeti Mudliar | Whither Humane-Computer Interaction? Adult and Child Value Conflicts in the Biometric Fingerprinting for Food |
| Prerna Chikersal | Understanding Client Support Strategies to Improve Clinical Outcomes in an Online Mental Health Intervention |
| Priti Shah | texSketch: Active Diagramming through Pen-and-Ink Annotations |
| Priyank Chandra | Officers Never Type: Examining the Persistence of Paper in e-Governance |
| Priyanshu Agarwal | PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve |
| Pui Chung Wong | Exploring Eyes-free Bezel-initiated Swipe on Round Smartwatches |
| Pushpendra Singh | Menstrual (Im)Mobilities and Safe Spaces |
| Q. Vera Liao | Questioning the AI: Informing Design Practices for Explainable AI User Experiences |
| Qian Pan | Mental Models of AI Agents in a Cooperative Game Setting |
| Qian Wang | Designing Games for Healthy Sleep |
| Qian Yang | Re-examining Whether, Why, and How Human-AI Interaction Is Uniquely Difficult to Design |
| Qian Zhou | Gripmarks: Using Hand Grips to Transform In-Hand Objects into Mixed Reality Input |
| Qian Zhou | Closer Object Looks Smaller: Investigating the Duality of Size Perception in a Spherical Fish Tank VR Display |
| Qianwen Wang | Augmenting Static Visualizations with PapARVis Designer |
| Qijia Shao | ThreadSense: Locating Touch on an Extremely Thin Interactive Thread |
| Qin Wu | Squeeze the Ball: Designing an Interactive Playground towards Aiding Social Activities of Children with Low-Function Autism |
| Qingyu Guo | Exploring the Effects of Technological Writing Assistance for Support Providers in Online Mental Health Community |
| Qinmei Xu | GoTree: A Grammar of Tree Visualizations |
| Qinyu Chen | Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development |
| Qiongkai Xu | Adhering, Steering, and Queering: Treatment of Gender in Natural Language Generation |
| Qiushi Zhou | Faces of Focus: A Study on the Facial Cues of Attentional States |
| Quan Li | MaraVis: Representation and Coordinated Intervention of Medical Encounters in Urban Marathon |
| Rachel Brian | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
| Rachel E. Wood | Morphic: Auto-Personalization on a Global Scale |
| Rachel Freire | Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics |
| Rachel Hahn | Towards A Design For Life: Redesigning For Reminiscence With Looked After Children |
| Rachel Ivy Clarke | The Critical Catalog: Library Information Systems, Tricksterism, and Social Justice |
| Rachel Kornfield | "Energy is a Finite Resource": Designing Technology to Support Individuals across Fluctuating Symptoms of Depression |
| Rachel Kornfield | Designing Mental Health Technologies that Support the Social Ecosystem of College Students |
| Rachel Lee | An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks |
| Rachel Menzies | Emoji Accessibility for Visually Impaired People |
| Radhika Garg | Conversational Technologies for In-home Learning: Using Co-Design to Understand Children's and Parents' Perspectives |
| Radomír Měch | Adaptive Photographic Composition Guidance |
| Radomír Měch | Supporting Visual Artists in Programming through Direct Inspection and Control of Program Execution |
| Raf Ramakers | AirTouch: 3D-printed Touch-Sensitive Objects Using Pneumatic Sensing |
| Rafael Wampfler | Affective State Prediction Based on Semi-Supervised Learning from Smartphone Touch Data |
| Raghupathy Sivakumar | Charge for a whole day: Extending Battery Life for BCI Wearables using a Lightweight Wake-Up Command |
| Raimund Dachselt | Watch+Strap: Extending Smartwatches with Interactive StrapDisplays |
| Raimund Dachselt | Rapid Iron-On User Interfaces: Hands-on Fabrication of Interactive Textile Prototypes |
| Rainer Malaka | Breaking The Experience: Effects of Questionnaires in VR User Studies |
| Rainer Malaka | Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models |
| Rainer Malaka | Examining Design Choices of Questionnaires in VR User Studies |
| Rainer Malaka | Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment |
| Rainer Stiefelhagen | Understanding what you feel: A Mobile Audio-Tactile System for Graphics Used at Schools with Students with Visual Impairment |
| Rainer Wieching | Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home |
| Rainer Wieching | Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System |
| Rainer Winkler | Sara, the Lecturer: Improving Learning in Online Education with a Scaffolding-Based Conversational Agent |
| Rajitha Pulivarthy | The Upcycled Home: Removing Barriers to Lightweight Modification of the Home's Everyday Objects |
| Rakesh Patibanda | Drone Chi: Somaesthetic Human-Drone Interaction |
| Ramanathan Subramanian | GAZED Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings |
| Rami Puzis | Evaluating the Information Security Awareness of Smartphone Users |
| Ramin Hedeshy | TAGSwipe: Touch Assisted Gaze Swipe for Text Entry |
| Ramon Daniels | Makers in Healthcare: The Role of Occupational Therapists in the Design of DIY Assistive Technology |
| Ramona Schödel | Developing a Personality Model for Speech-based Conversational Agents Using the Psycholexical Approach |
| Rana Azghandi | Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models |
| Rana Azghandi | Understanding the Use of Crisis Informatics Technology among Older Adults |
| Randall Burd | Checklist Design Reconsidered: Understanding Checklist Compliance and Timing of Interactions |
| Raphael Rosenast | Supporting Software Developers' Focused Work on Window-Based Desktops |
| Raquel Breejon Robinson | Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play |
| Rashmi Mallappa | Move Your Body: Engaging Museum Visitors with Human-Data Interaction |
| Ravi Kuber | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
| Raymond H. Cuijpers | The Effects of Explicit Intention Communication, Conspicuous Sensors, and Pedestrian Attitude in Interactions with Automated Vehicles |
| Rebecca Eilert | Feminist Living Labs as Research Infrastructures for HCI: The Case of a Video Game Company |
| Rebecca Jeong | 'Lime', 'Open Lock', and 'Blocked': Children's Perception of Colors, Symbols, and Words in Cybersecurity Warnings |
| Rébecca Kleinberger | Interspecies Interactions Mediated by Technology: An Avian Case Study at the Zoo |
| Rebecca W. Black | A Participatory Simulation of the Accountable Capitalism Act |
| Rebecca Zheng | Social Boundaries for Personal Agents in the Interpersonal Space of the Home |
| Reem Talhouk | When the Civic Turn turns Digital: Designing Safe and Secure Refugee Resettlement |
| Regan L. Mandryk | Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends |
| Regan L. Mandryk | Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play |
| Regan L. Mandryk | Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games |
| Regan L. Mandryk | How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task |
| Regan L. Mandryk | In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs |
| Reham Mohamed | The Influence of Decaying the Representation of Older Social Media Content on Simulated Hiring Decisions |
| Reham Mohamed | "I'm hoping they're an ethical company that won't do anything that I'll regret": Users Perceptions of At-home DNA Testing Companies |
| Rémi Sharrock | Welcome to the Course: Early Social Cues Influence Women's Persistence in Computer Science |
| Renate Haeuslschmid | How to Trick AI: Users' Strategies for Protecting Themselves from Automatic Personality Assessment |
| Rene F. Kizilcec | Welcome to the Course: Early Social Cues Influence Women's Persistence in Computer Science |
| Rens Brankaert | Understanding Walking Meetings: Drivers and Barriers |
| Rens Brankaert | The Role of Everyday Sounds in Advanced Dementia Care |
| Rens Brankaert | Relational, Flexible, Everyday: Learning from Ethics in Dementia Research |
| Renwen Zhang | "Energy is a Finite Resource": Designing Technology to Support Individuals across Fluctuating Symptoms of Depression |
| Renwen Zhang | Designing Mental Health Technologies that Support the Social Ecosystem of College Students |
| Reuben Binns | Informing the Design of Privacy-Empowering Tools for the Connected Home |
| Reuben Kirkham | PIP Kit: An Exploratory Investigation into using Lifelogging to support Disability Benefit Claimants |
| Reuben Kirkham | Designing for Employee Voice |
| Reuben Kirkham | Scenario Co-Creation Cards: A Culturally Sensitive Tool for Eliciting Values |
| Revathy Nayar | Designing Clinical AAC Tablet Applications with Adults who have Mild Intellectual Disabilities |
| Reyhaneh Raissi | Retroactive Transfer Phenomena in Alternating User Interfaces |
| Rhea Kulkarni | MRAT: The Mixed Reality Analytics Toolkit |
| Rhea Manocha | Dimensions of UX Practice that Shape Ethical Awareness |
| Ricardo Gonzalez Penuela | Molder: An Accessible Design Tool for Tactile Maps |
| Ricardo Gutierrez-Osuna | Emotional Footprints of Email Interruptions |
| Ricarose Roque | Considering Parents in Coding Kit Design: Understanding Parents' Perspectives and Roles |
| Riccardo Fogliato | A Case for Humans-in-the-Loop: Decisions in the Presence of Erroneous Algorithmic Scores |
| Rich Caruana | Interpreting Interpretability: Understanding Data Scientists' Use of Interpretability Tools for Machine Learning |
| Richard Shusterman | Ethics in Movement: Shaping and Being Shaped in Human-Drone Interaction |
| Richmond Y. Wong | Sensor Illumination: Exploring Design Qualities and Ethical Implications of Smart Cameras and Image/Video Analytics |
| Richmond Y. Wong | Infrastructural Speculations: Tactics for Designing and Interrogating Lifeworlds |
| Richmond Y. Wong | Expanding Modes of Reflection in Design Futuring |
| Rie Kamikubo | Support Strategies for Remote Guides in Assisting People with Visual Impairments for Effective Indoor Navigation |
| Rikke Bjerg Jensen | Digital Liminalities: Understanding Isolated Communities on the Edge |
| Rikke Bjerg Jensen | Too Much Information: Questioning Security in a Post-Digital Society |
| Rikke Bjerg Jensen | When the Civic Turn turns Digital: Designing Safe and Secure Refugee Resettlement |
| Rikke Bjerg Jensen | Civic Empowerment through Digitalisation: the Case of Greenlandic Women |
| Riku Arakawa | PenSight: Enhanced Interaction with a Pen-Top Camera |
| Riku Arakawa | INWARD: A Computer-Supported Tool for Video-Reflection Improves Efficiency and Effectiveness in Executive Coaching |
| Rina R. Wehbe | Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games |
| Rivu Radiah | Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality |
| Robb Mitchell | Metaprobes, Metaphysical Workshops and Sketchy Philosophy |
| Robert Anderson | Metro Futures: Experience-Centred Co-Design at Scale |
| Robert B. Markum | Digital Technology, Meditative and Contemplative Practices, and Transcendent Experiences |
| Robert Cuthbert | See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity |
| Robert Deline | Wrex: A Unified Programming-by-Example Interaction for Synthesizing Readable Code for Data Scientists |
| Robert Flory | Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation |
| Robert Kovacs | Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds |
| Robert Xiao | Phasking on Paper: Accessing a Continuum of PHysically Assisted SKetchING |
| Roberto Hoyle | Privacy and Activism in the Transgender Community |
| Roberto Maldonado-Martinez | From Data to Insights: A Layered Storytelling Approach for Multimodal Learning Analytics |
| Robin M. Richter | Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support |
| Robin Neuhaus | Meaningful Technology at Work – A Reflective Design Case of Improving Radiologists' Wellbeing Through Medical Technology |
| Robin Schweigert | Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality |
| Robyn Steward | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Roderic Crooks | Attenuated Access: Accounting for Startup, Maintenance, and Affective Costs in Resource-Constrained Communities |
| Roderic Crooks | Determining the Extractive Casting Mold of Intimate Platforms through Document Theory |
| Roger Altizer | See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity |
| Rohan Subramanian | Measuring Identity Confusion with Uniform Resource Locators |
| Rohit Ashok Khot | Drone Chi: Somaesthetic Human-Drone Interaction |
| Roisin Mcnaney | Shaping the Design of Smartphone-Based Interventions for Self-Harm |
| Roisin Mcnaney | Future Opportunities for IoT to Support People with Parkinson's |
| Róisín Mcnaney | Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana |
| Roland Aigner | Embroidered Resistive Pressure Sensors: A Novel Approach for Textile Interfaces |
| Rolf Black | A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor Disabilities |
| Rolf Nordahl | Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality |
| Roman Gluszny | Would you do it? Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making |
| Roman Rädle | "In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality |
| Ron Bitton | Evaluating the Information Security Awareness of Smartphone Users |
| Ron Fan | No Explainability without Accountability: An Empirical Study of Explanations and Feedback in Interactive ML |
| Ron Wakkary | FamilyStories: Asynchronous Audio Storytelling for Family Members Across Time Zones |
| Ron Wakkary | transTexture Lamp: Understanding Lived Experiences with Deformation Through a Materiality Lens |
| Ronald Schroeter | Self-Interruptions of Non-Driving Related Tasks in Automated Vehicles: Mobile vs Head-Up Display |
| Ronny Andrade | Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment |
| Rorik Henrikson | Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VR |
| Rory Sayres | Expert Discussions Improve Comprehension of Difficult Cases in Medical Image Assessment |
| Rosa I. Arriaga | Understanding the Care Ecologies of Veterans with PTSD |
| Rosa I. Arriaga | Using Diaries to Probe the Illness Experiences of Adolescent Patients and Parental Caregivers |
| Rosanna Bellini | Choice-Point: Fostering Awareness and Choice with Perpetrators in Domestic Violence Interventions |
| Rosanna Bellini | Mechanisms of Moral Responsibility: Rethinking Technologies for Domestic Violence Prevention Work |
| Rose Guttman | Evaluating Smartwatch-based Sound Feedback for Deaf and Hard-of-hearing Users Across Contexts |
| Roshan L. Peiris | A Skin-Stroke Display on the Eye-Ring Through Head-Mounted Displays |
| Ross T. Smith | Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces |
| Roz Shafran | Integrating the Digital and the Traditional to Deliver Therapy for Depression: Lessons from a Pragmatic Study |
| Rozhin Doroudi | Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models |
| Ruba Abu-Salma | Evaluating the End-User Experience of Private Browsing Mode |
| Rubaiat Habib Kazi | Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction |
| Ruei-Che Chang | Exploring the Design Space of User-System Communication for Smart-home Routine Assistants |
| Ruei-Che Chang | Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input |
| Rui Wang | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
| Rui Zhou | User's Role in Platform Infrastructuralization: WeChat as an Exemplar |
| Ruike Jiang | Automatic Annotation Synchronizing with Textual Description for Visualization |
| Ruining Tang | FrownOnError: Interrupting Responses from Smart Speakers by Facial Expressions |
| Ruosi Shao | Alexa as Coach: Leveraging Smart Speakers to Build Social Agents that Reduce Public Speaking Anxiety |
| Ruotong Wang | Factors Influencing Perceived Fairness in Algorithmic Decision-Making: Algorithm Outcomes, Development Procedures, and Individual Differences |
| Rushil Khurana | Beyond the Prototype: Understanding the Challenge of Scaling Hardware Device Production |
| Rushil Khurana | Eyes on the Road: Detecting Phone Usage by Drivers Using On-Device Cameras |
| Rushil Khurana | FitByte: Automatic Diet Monitoring in Unconstrained Situations Using Multimodal Sensing on Eyeglasses |
| Rutger L. Van Teutem | The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality |
| Ruzanna Chitchyan | Peer-to-Peer Energy Markets: Understanding the Values of Collective and Community Trading |
| Ryan Bauer | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
| Ryan Colin Gibson | Designing Clinical AAC Tablet Applications with Adults who have Mild Intellectual Disabilities |
| Ryan Louie | Novice-AI Music Co-Creation via AI-Steering Tools for Deep Generative Models |
| Ryan M. Kelly | Reflexive VR Storytelling Design Beyond Immersion: Facilitating Self-Reflection about Death and Loneliness |
| Ryan Qin | Using Bayes' Theorem for Command Input: Principle, Models, and Applications |
| Ryan Wesslen | Du Bois Wrapped Bar Chart: Visualizing Categorical Data with Disproportionate Values |
| Rynson W.H. Lau | ICONATE: Automatic Compound Icon Generation and Ideation |
| Ryo Suzuki | RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots |
| Ryo Takahashi | PneuModule: Using Inflatable Pin Arrays for Reconfigurable Physical Controls on Pressure-Sensitive Touch Surfaces |
| Ryo Yonetani | Support Strategies for Remote Guides in Assisting People with Visual Impairments for Effective Indoor Navigation |
| S. Shyam Sundar | Will Deleting History Make Alexa More Trustworthy? Effects of Privacy and Content Customization on User Experience of Smart Speakers |
| S. Shyam Sundar | Alexa as Coach: Leveraging Smart Speakers to Build Social Agents that Reduce Public Speaking Anxiety |
| S. Shyam Sundar | Online Privacy Heuristics that Predict Information Disclosure |
| Sabin Bhattarai | Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze |
| Sabrina Hauser | Designing and Evaluating Calmer, a Device for Simulating Maternal Skin-to-Skin Holding for Premature Infants |
| Sabrina Schuck | Supporting Self-Regulation of Children with ADHD Using Wearables: Tensions and Design Challenges |
| Sacha St-Onge Ahmad | An Empirical Comparison of Technologically Mediated Advertising in Under-connected Populations |
| Sachin R. Pendse | "Like Shock Absorbers": Understanding the Human Infrastructures of Technology-Mediated Mental Health Support |
| Sachith Muthukumarana | Touch me Gently: Recreating the Perception of Touch using a Shape-Memory Alloy Matrix |
| Sadhana Kumaravel | Mental Models of AI Agents in a Cooperative Game Setting |
| Saeed Abdullah | Will Deleting History Make Alexa More Trustworthy? Effects of Privacy and Content Customization on User Experience of Smart Speakers |
| Saeed Abdullah | Alexa as Coach: Leveraging Smart Speakers to Build Social Agents that Reduce Public Speaking Anxiety |
| Saelyne Yang | Snapstream: Snapshot-based Interaction in Live Streaming for Visual Art |
| Sahar Mahdie Klim Al Zaidawi | Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length |
| Sahil Railkar | A Participatory Simulation of the Accountable Capitalism Act |
| Saki Asakawa | Pedestrian Detection with Wearable Cameras for the Blind: A Two-way Perspective |
| Saleh Alsherif | Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality |
| Sam Castell-Ward | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Sam Snodgrass | Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models |
| Samantha Klemm | Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process |
| Samantha Mitchell Finnigan | "No powers, man!": A Student Perspective on Designing University Smart Building Interactions |
| Samantha Stahlke | A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games |
| Samar Sabie | Memory through Design: Supporting Cultural Identity for Immigrants through a Paper-Based Home Drafting Tool |
| Sameer Patil | Why Johnny Can't Unsubscribe: Barriers to Stopping Unwanted Email |
| Sameer Patil | Effects of Credibility Indicators on Social Media News Sharing Intent |
| Sameer Patil | How Mandatory Second Factor Affects the Authentication User Experience |
| Samhitha Tarra | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
| Samiha Marwan | Engaging Students with Instructor Solutions in Online Programming Homework |
| Samira Shaikh | Studying the Effects of Cognitive Biases in Evaluation of Conversational Agents |
| Sampath Prahalad | Using Diaries to Probe the Illness Experiences of Adolescent Patients and Parental Caregivers |
| Samuel A. Burden | Decoding Intent With Control Theory: Comparing Muscle Versus Manual Interface Performance |
| Samuel Jenkins | Interpreting Interpretability: Understanding Data Scientists' Use of Interpretability Tools for Machine Learning |
| Samuel Reinders | "Hey Model!" Natural User Interactions and Agency in Accessible Interactive 3D Models |
| Sander Ackermans | The Effects of Explicit Intention Communication, Conspicuous Sensors, and Pedestrian Attitude in Interactions with Automated Vehicles |
| Sander Staal | Quantification of Users' Visual Attention During Everyday Mobile Device Interactions |
| Sandjar Kozubaev | Expanding Modes of Reflection in Design Futuring |
| Sandra Bardot | Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children |
| Sandra Gabriele | Understanding Fitness Tracker Users' Security and Privacy Knowledge, Attitudes and Behaviours |
| Sandra Wirtanen | Craftspeople as Technical Collaborators: Lessons Learned through an Experimental Weaving Residency |
| Sang Won Lee | ScreenTrack: Using Visual History of Computer Screen for Retrieving Documents and Web Pages |
| Sanghoon Kim | GUIComp: A GUI Design Assistant with Real-Time, Multi-Faceted Feedback |
| Sangsu Korea Advanced Institute Of Science And Technology Lee | "Nobody Speaks that Fast!" An Empirical Study of Speech Rate in Conversational Agents for People with Vision Impairments |
| Sangyoon Lee | MirrorPad: Mirror on Touchpad for Direct Pen Interaction in the Laptop Environment |
| Sangyoon Lee | Voice+Tactile: Augmenting In-vehicle Voice User Interface with Tactile Touchpad Interaction |
| Sanju Menon | Nudge for Deliberativeness: How Interface Features Influence Online Discourse |
| Sanne Van Waveren | Embodiment Effects in Interactions with Failing Robots |
| Sanni Siltanen | Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance |
| Santosh D. Kale | Please Call the Specialism: Using WeChat to Support Patient Care in China |
| Sanya Verma | Learning from Positive Adaptations of Pediatric Cancer Patients to Design Health Technologies |
| Sara Albakry | What is this URL's Destination? Empirical Evaluation of Users' URL Reading |
| Sara Di Bartolomeo | Evaluating the Effect of Timeline Shape on Visualization Task Performance |
| Sara Eriksson | Ethics in Movement: Shaping and Being Shaped in Human-Drone Interaction |
| Sara Evensen | Teddy: A System for Interactive Review Analysis |
| Sara Kalantari | Exploring the Design Space for Parent-Child Reading |
| Sara Mlakar | Design Investigation of Embroidered Interactive Elements on Non-Wearable Textile Interfaces |
| Sarah Anne Brown | Investigating the Effects of Self-Avatars and Story-Relevant Avatars on Children's Creative Storytelling |
| Sarah Clinch | Supporting Stimulation Needs in Dementia Care through Wall-Sized Displays |
| Sarah Clinch | Shaping the Design of Smartphone-Based Interventions for Self-Harm |
| Sarah E. Fox | Infrastructural Speculations: Tactics for Designing and Interrogating Lifeworlds |
| Sarah Ewans | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| Sarah Fdili-Alaoui | Articulating Experience: Reflections from Experts Applying Micro-Phenomenology to Design Research in HCI |
| Sarah Foley | Student Engagement in Sensitive Design Contexts: A Case Study in Dementia Care |
| Sarah Foley | Relational, Flexible, Everyday: Learning from Ethics in Dementia Research |
| Sarah Homewood | Designers in White Coats: Deploying Ovum, a Fertility Tracking Device |
| Sarah Hwang | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
| Sarah Lynn Vedress | How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task |
| Sarah Matthies | Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home |
| Sarah Mennicken | Giving Voice to Silent Data: Designing with Personal Music Listening History |
| Sarah Miller | Mental Models of AI Agents in a Cooperative Game Setting |
| Sarah Miller | Questioning the AI: Informing Design Practices for Explainable AI User Experiences |
| Sarah Morrison-Smith | Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays |
| Sarah Pearman | Informing the Design of a Personalized Privacy Assistant for the Internet of Things |
| Sarah Pearman | "It's a scavenger hunt": Usability of Websites' Opt-Out and Data Deletion Choices |
| Sarah Robinson | Considerations for Implementing Technology to Support Community Radio in Rural Communities |
| Sarah Sterman | Interacting with Literary Style through Computational Tools |
| Sarah Sykes | Gripmarks: Using Hand Grips to Transform In-Hand Objects into Mixed Reality Input |
| Sarah Tan | Do I Look Like a Criminal? Examining how Race Presentation Impacts Human Judgement of Recidivism |
| Sarah Theres Völkel | Developing a Personality Model for Speech-based Conversational Agents Using the Psycholexical Approach |
| Sarah Theres Völkel | How to Trick AI: Users' Strategies for Protecting Themselves from Automatic Personality Assessment |
| Sarune Baceviciute | Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG |
| Sascha Fahl | Listen to Developers! A Participatory Design Study on Security Warnings for Cryptographic APIs |
| Sashank Santhanam | Studying the Effects of Cognitive Biases in Evaluation of Conversational Agents |
| Saskia Bakker | The TA Framework: Designing Real-time Teaching Augmentation for K-12 Classrooms |
| Saskia Bakker | The Role of Everyday Sounds in Advanced Dementia Care |
| Saumya Gupta | Investigating Roleplaying and Identity Transformation in a Virtual Reality Narrative Experience |
| Saurabh Shintre | Examining Adoption and Abandonment of Security, Privacy, and Identity Theft Protection Practices |
| Saurav Sahay | Effects of Persuasive Dialogues: Testing Bot Identities and Inquiry Strategies |
| Sauvik Das | "We Hold Each Other Accountable": Unpacking How Social Groups Approach Cybersecurity and Privacy Together |
| Savanna Yee | Fake News on Twitter and Facebook: Investigating How People (Don't) Investigate |
| Sayan Sarcar | Swap: A Replacement-based Text Revision Technique for Mobile Devices |
| Sayan Sarcar | Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze |
| Sayli Bapat | Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays |
| Sayward Schoonmaker | The Critical Catalog: Library Information Systems, Tricksterism, and Social Justice |
| Scarlett Rowland | Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device |
| Schuyler Gleaves | Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays |
| Scott A. Cambo | "Energy is a Finite Resource": Designing Technology to Support Individuals across Fluctuating Symptoms of Depression |
| Scott Counts | An Experimental Study of Bias in Platform Worker Ratings: The Role of Performance Quality and Gender |
| Scott E. Hudson | The Upcycled Home: Removing Barriers to Lightweight Modification of the Home's Everyday Objects |
| Séamus Lawless | Tabloidization versus Credibility: Short Term Gain for Long Term Pain |
| Sean Follmer | User-defined Swarm Robot Control |
| Sean J. Keller | PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve |
| Sean Kelly | Toward Automated Feedback on Teacher Discourse to Enhance Teacher Learning |
| Sean Rintel | Classification of Functional Attention in Video Meetings |
| Sean Trowbridge | Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VR |
| Sebastian Boring | AirTouch: 3D-printed Touch-Sensitive Objects Using Pneumatic Sensing |
| Sebastian Büttner | Augmented Reality Training for Industrial Assembly Work - Are Projection-based AR Assistive Systems an Appropriate Tool for Assembly Training? |
| Sebastian Günther | Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality |
| Sebastian Günther | Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays |
| Sebastian Hobert | Sara, the Lecturer: Improving Learning in Online Education with a Scaffolding-Based Conversational Agent |
| Sebastian Höffner | Breaking The Experience: Effects of Questionnaires in VR User Studies |
| Sebastian Höffner | Examining Design Choices of Questionnaires in VR User Studies |
| Sebastian Hueber | GazeConduits: Calibration-Free Cross-Device Collaboration through Gaze and Touch |
| Sebastian Hueber | HeadReach: Utilizing Head Tracking to Address Reachability Issues on Mobile Touch Devices |
| Sebastian Maneth | Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length |
| Seiji Yamada | Exploring Auditory Information to Change Users' Perception of Time Passing as Shorter |
| Seito Matsubara | Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation |
| Selen Turkay | Understanding Women Modders using the Serious Leisure Perspective |
| Selen Türkay | See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity |
| Sena Çerçi | Designing IoT Resources to Support Outdoor Play for Children |
| Senthil Chandrasegaran | Spinneret: Aiding Creative Ideation through Non-Obvious Concept Associations |
| Seokbin Kang | ARMath: Augmenting Everyday Life with Math Learning |
| Seokwoo Song | TalkingBoogie: Collaborative Mobile AAC System for Non-verbal Children with Developmental Disabilities and Their Caregivers |
| Seongho Park | SolutionChat: Real-time Moderator Support for Chat-based Structured Discussion |
| Seongkook Heo | MagTouch: Robust Finger Identification for a Smartwatch Using a Magnet Ring and a Built-in Magnetometer |
| Seoyoung Kim | Understanding Users' Perception Towards Automated Personality Detection with Group-specific Behavioral Data |
| Sercan Şengün | Personas and Analytics: A Comparative User Study of Efficiency and Effectiveness for a User Identification Task |
| Setor Zilevu | Towards Standardized Processes for Physical Therapists to Quantify Patient Rehabilitation |
| Seung Ah Lee | Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts |
| Seunga (Gloria) Yu | Conversational Agency in Augmentative and Alternative Communication |
| Seungjae Oh | Body-Penetrating Tactile Phantom Sensations |
| Seungjun Kim | Toward Immersive Self-Driving Simulations: Reports from a User Study across Six Platforms |
| Seungmoon Choi | Body-Penetrating Tactile Phantom Sensations |
| Seungwon Do | Improving Reliability of Virtual Collision Responses: A Cue Integration Technique |
| Severin Klingler | Affective State Prediction Based on Semi-Supervised Learning from Smartphone Touch Data |
| Shaan Chopra | Menstrual (Im)Mobilities and Safe Spaces |
| Shaghayegh Esmaeili | Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays |
| Shaila Zaman | Emotional Footprints of Email Interruptions |
| Shammur Absar Chowdhury | A Literature Review of Quantitative Persona Creation |
| Shammur Chowdhury | Personas and Analytics: A Comparative User Study of Efficiency and Effectiveness for a User Identification Task |
| Shamsi T. Iqbal | Optimizing for Happiness and Productivity: Modeling Opportune Moments for Transitions and Breaks at Work |
| Shan-Yuan Teng | Wearable Microphone Jamming |
| Shanel Wu | Unfabricate: Designing Smart Textiles for Disassembly |
| Shaowen Bardzell | Join.Love: A Sociotechnical Genealogy of the Legalization of Same-Sex Marriage |
| Shareen Mahmud | Learning Through Exploration: How Children, Adults, and Older Adults Interact with a New Feature-Rich Application |
| Sharon I. Kirkpatrick | Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App |
| Sharon Lynn Chu | Investigating the Effects of Self-Avatars and Story-Relevant Avatars on Children's Creative Storytelling |
| Shaun K Kane | BrailleBlocks: Computational Braille Toys for Collaborative Learning |
| Shaun Lawson | Designing IoT Resources to Support Outdoor Play for Children |
| Shaun Lawson | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
| Shaun Lawson | Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device |
| Shauna Concannon | Brooke Leave Home: Designing a Personalized Film to Support Public Engagement with Open Data |
| Shayan Mirjafari | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
| Shengdong Zhao | EYEditor: Towards On-the-Go Heads-Up Text Editing Using Voice and Manual Input |
| Shengdong Zhao | Learn with Haptics: Improving Vocabulary Recall with Free-form Digital Annotation on Touchscreen Mobiles |
| Shengdong Zhao | Virtually-Extended Proprioception: Providing Spatial Reference in VR through an Appended Virtual Limb |
| Sherub Sherub | Designing in the Network of Relations for Species Conservation: The Playful Tingtibi Community Birdhouse |
| Shi-Hong Liu | WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback |
| Shigeo Yoshida | PoCoPo: Handheld Pin-based Shape Display for Haptic Rendering in Virtual Reality |
| Shih-Hong Huang | Heteroglossia: In-Situ Story Ideation with the Crowd |
| Shih-Ya Chou | Exploring the Design Space of User-System Communication for Smart-home Routine Assistants |
| Shihui Guo | Sensock: 3D Foot Reconstruction with Flexible Sensors |
| Shiliang Tang | Detecting Gender Stereotypes: Lexicon vs. Supervised Learning Methods |
| Shimon Y. Nof | Vipo: Spatial-Visual Programming with Functions for Robot-IoT Workflows |
| Shion Guha | A Human-Centered Review of Algorithms used within the U.S. Child Welfare System |
| Shiri Azenkot | Molder: An Accessible Design Tool for Tactile Maps |
| Shiri Azenkot | The Effectiveness of Visual and Audio Wayfinding Guidance on Smartglasses for People with Low Vision |
| Shohei Mori | Mixed Reality Light Fields for Interactive Remote Assistance |
| Shreepriya Shreepriya | RunAhead: Exploring Head Scanning based Navigation for Runners |
| Shreya Kumar | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
| Shruthi Sai Chivukula | Dimensions of UX Practice that Shape Ethical Awareness |
| Shruti Phadke | Many Faced Hate: A Cross Platform Study of Content Framing and Information Sharing by Online Hate Groups |
| Shuangni Huang | Social Boundaries for Personal Agents in the Interpersonal Space of the Home |
| Shubhi Bansal | HapBead: On-Skin Microfluidic Haptic Interface using Tunable Bead |
| Shui Hoshino | Exploring Nudge Designs to Help Adolescent SNS Users Avoid Privacy and Safety Threats |
| Shuo-Wen Hsu | Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input |
| Shuo-Wen Hsu | Gaiters: Exploring Skin Stretch Feedback on Legs for Enhancing Virtual Reality Experiences |
| Shutong Qi | Fabriccio: Touchless Gestural Input on Interactive Fabrics |
| Shwetak Patel | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
| Shwetha Rajaram | MRAT: The Mixed Reality Analytics Toolkit |
| Sicheng Yin | BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard |
| Sidney Fels | Gripmarks: Using Hand Grips to Transform In-Hand Objects into Mixed Reality Input |
| Sidney Fels | Closer Object Looks Smaller: Investigating the Duality of Size Perception in a Spherical Fish Tank VR Display |
| Sidney K. D'mello | Beyond Team Makeup: Diversity in Teams Predicts Valued Outcomes in Computer-Mediated Collaborations |
| Sidney K. D'mello | Toward Automated Feedback on Teacher Discourse to Enhance Teacher Learning |
| Siegfried Handschuh | AL: An Adaptive Learning Support System for Argumentation Skills |
| Sihang Qiu | Improving Worker Engagement Through Conversational Microtask Crowdsourcing |
| Siji Chen | EmoG: Supporting the Sketching of Emotional Expressions for Storyboarding |
| Sijia Wang | Mouillé: Exploring Wetness Illusion on Fingertips to Enhance Immersive Experience in VR |
| Sijia Xiao | Random, Messy, Funny, Raw: Finstas as Intimate Reconfigurations of Social Media |
| Silas Hsu | Awareness, Navigation, and Use of Feed Control Settings Online |
| Sile O'modhrain | 2Across: A Comparison of Audio-Tactile and Screen-Reader based Representations of a Crossword Puzzle |
| Sile O'modhrain | Explore, Create, Annotate: Designing Digital Drawing Tools with Visually Impaired People |
| Silvia Catherine Zeamer | Privacy and Activism in the Transgender Community |
| Simo Hosio | Creativity on Paid Crowdsourcing Platforms |
| Simo Hosio | Let's Draw: Detecting and Measuring Parkinson's Disease on Smartphones |
| Simon Bourdeau | When Design Novices and LEGO!(®) Meet: Stimulating Creative Thinking for Interface Design |
| Simon Bowen | Metro Futures: Experience-Centred Co-Design at Scale |
| Simon Buckingham Shum | From Data to Insights: A Layered Storytelling Approach for Multimodal Learning Analytics |
| Simon Forrest | Choice-Point: Fostering Awareness and Choice with Perpetrators in Domestic Violence Interventions |
| Simon Forrest | Mechanisms of Moral Responsibility: Rethinking Technologies for Domestic Violence Prevention Work |
| Simon Robinson | An Honest Conversation: Transparently Combining Machine and Human Speech Assistance in Public Spaces |
| Simon Robinson | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
| Simon T. Perrault | Nudge for Deliberativeness: How Interface Features Influence Online Discourse |
| Simon Tangi Perrault | "You Cannot Offer Such a Suggestion": Designing for Family Caregiver Input in Home Care Systems |
| Simon Thanheiser | One does not Simply RSVP: Mental Workload to Select Speed Reading Parameters using Electroencephalography |
| Simon Voelker | GazeConduits: Calibration-Free Cross-Device Collaboration through Gaze and Touch |
| Simon Voelker | Heatmaps, Shadows, Bubbles, Rays: Comparing Mid-Air Pen Position Visualizations in Handheld AR |
| Simon Voelker | HeadReach: Utilizing Head Tracking to Address Reachability Issues on Mobile Touch Devices |
| Simone Ashby | "Human, All Too Human": NOAA Weather Radio and the Emotional Impact of Synthetic Voices |
| Simone Kriglstein | See, Feel, Move Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement |
| Sindhu Kiranmai Ernala | How Well Do People Report Time Spent on Facebook? An Evaluation of Established Survey Questions with Recommendations |
| Sirui Wang | Mouillé: Exploring Wetness Illusion on Fingertips to Enhance Immersive Experience in VR |
| Siyi Ji | Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects |
| Smitha Sheshadri | Learn with Haptics: Improving Vocabulary Recall with Free-form Digital Annotation on Touchscreen Mobiles |
| Sneha Gathani | Debugging Database Queries: A Survey of Existing Tools, Techniques, and Users |
| So Yeon Park | What a Driver Wants: User Preferences in Semi-Autonomous Vehicle Decision-Making |
| So Young Rhim | Toward Future-Centric Personal Informatics: Expecting Stressful Events and Preparing Personalized Interventions in Stress Management |
| Sofia Pinto | Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families |
| Sofia Serholt | Computational Alternatives Vignettes for Place- and Activity-Centered Digital Services in Public Libraries |
| Sohei Wakisaka | Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation |
| Soheil Kianzad | Phasking on Paper: Accessing a Continuum of PHysically Assisted SKetchING |
| Sohyun Park | Understanding User Perception of Automated News Generation System |
| Sojin Park | C-Space: An Interactive Prototyping Platform for Collaborative Spatial Design Exploration |
| Sojung Bahng | Reflexive VR Storytelling Design Beyond Immersion: Facilitating Self-Reflection about Death and Loneliness |
| Sonali Tandon | Synthesized Social Signals: Computationally-Derived Social Signals from Account Histories |
| Sonam Adinolf | See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity |
| Sonia Chiasson | The Influence of Decaying the Representation of Older Social Media Content on Simulated Hiring Decisions |
| Sonia Chiasson | 'Lime', 'Open Lock', and 'Blocked': Children's Perception of Colors, Symbols, and Words in Cybersecurity Warnings |
| Sonia Chiasson | Understanding Fitness Tracker Users' Security and Privacy Knowledge, Attitudes and Behaviours |
| Sonia Chiasson | "I'm hoping they're an ethical company that won't do anything that I'll regret": Users Perceptions of At-home DNA Testing Companies |
| Soohwan Lee | Nailz: Sensing Hand Input with Touch Sensitive Nails |
| Soojeong Yoo | Embedding a VR Game Studio in a Sedentary Workplace: Use, Experience and Exercise Benefits |
| Soojin Jun | TalkingBoogie: Collaborative Mobile AAC System for Non-verbal Children with Developmental Disabilities and Their Caregivers |
| Soomin Kim | Bot in the Bunch: Facilitating Discussion in Group Chat by Improving Efficiency and Participation with a Chatbot |
| Soon-Gyo Jung | A Literature Review of Quantitative Persona Creation |
| Soon-Gyo Jung | Personas and Analytics: A Comparative User Study of Efficiency and Effectiveness for a User Identification Task |
| Sooyeon Lee | The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments |
| Sophia J. Abraham | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
| Sophie Cram | The DELAY Framework: Designing for Extended LAtencY |
| Sophie Veys | Taking Data Out of Context to Hyper-Personalize Ads: Crowdworkers' Privacy Perceptions and Decisions to Disclose Private Information |
| Sören Totzauer | Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes |
| Sorin Lerner | Projection Boxes: On-the-fly Reconfigurable Visualization for Live Programming |
| Soujanya Chatterjee | Assessing Severity of Pulmonary Obstruction from Respiration Phase-Based Wheeze-Sensing Using Mobile Sensors |
| Soumya C. Barathi | Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming |
| Souti Chattopadhyay | What's Wrong with Computational Notebooks? Pain Points, Needs, and Design Opportunities |
| Sowmya Somanath | Autonomous Vehicle-Cyclist Interaction: Peril and Promise |
| Sreekanth R. Kankara | Move Your Body: Engaging Museum Visitors with Human-Data Interaction |
| Srinath Sibi | Is Too Much System Caution Counterproductive? Effects of Varying Sensitivity and Automation Levels in Vehicle Collision Avoidance Systems |
| Sriram Subramanian | HapBead: On-Skin Microfluidic Haptic Interface using Tunable Bead |
| Sriram Subramanian | G-ID: Identifying 3D Prints Using Slicing Parameters |
| Stacey Kuznetsov | OScH in the Wild: Dissemination of Open Science Hardware and Implications for HCI |
| Stacy M Branham | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
| Stacy M. Branham | "All in the Same Boat": Tradeoffs of Voice Assistant Ownership for Mixed-Visual-Ability Families |
| Stacy Marsella | Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models |
| Stefan Greuter | Next Steps for Human-Computer Integration |
| Stefania Serafin | Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality |
| Stefanie M. Faas | A Longitudinal Video Study on Communicating Status and Intent for Self-Driving Vehicle Pedestrian Interaction |
| Stefanie Mueller | G-ID: Identifying 3D Prints Using Slicing Parameters |
| Stefanie Mueller | Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays |
| Stefanie Mueller | FoodFab: Creating Food Perception Illusions using Food 3D Printing |
| Stefanie Mueller | ProtoSpray: Combining 3D Printing and Spraying to Create Interactive Displays with Arbitrary Shapes |
| Stefanie Mueller | CurveBoards: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form |
| Steffen Staab | TAGSwipe: Touch Assisted Gaze Swipe for Text Entry |
| Steffen Staab | Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze |
| Stephan Streuber | A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality |
| Stephan Wensveen | I am Not an Object: Reframing 3D Body Scanning for Co-Design |
| Stephanie Valencia | Conversational Agency in Augmentative and Alternative Communication |
| Stephanie Wilson | CreaTable Content and Tangible Interaction in Aphasia |
| Stephen Brewster | Acoustic Transparency and the Changing Soundscape of Auditory Mixed Reality |
| Stephen M. Schueller | "Energy is a Finite Resource": Designing Technology to Support Individuals across Fluctuating Symptoms of Depression |
| Stephen Voida | Being (In)Visible: Privacy, Transparency, and Disclosure in the Self-Management of Bipolar Disorder |
| Steve Cox | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
| Steve Haroz | Transparency of CHI Research Artifacts: Results of a Self-Reported Survey |
| Steve Harrison | Crafting, Communality, and Computing: Building on Existing Strengths To Support a Vulnerable Population |
| Steve Hodges | Beyond the Prototype: Understanding the Challenge of Scaling Hardware Device Production |
| Steve Oney | Explore, Create, Annotate: Designing Digital Drawing Tools with Visually Impaired People |
| Steve Oney | Callisto: Capturing the "Why" by Connecting Conversations with Computational Narratives |
| Steve Oney | Improving Crowd-Supported GUI Testing with Structural Guidance |
| Steve Whittaker | "On Finsta, I can say 'Hail Satan'": Being Authentic but Disagreeable on Instagram |
| Steven Baker | Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment |
| Steven Drucker | Dear Pictograph: Investigating the Role of Personalization and Immersion for Consuming and Enjoying Visualizations |
| Steven Franconeri | Truncating the Y-Axis: Threat or Menace? |
| Steven Frost | Craftspeople as Technical Collaborators: Lessons Learned through an Experimental Weaving Residency |
| Steven Goodman | Evaluating Smartwatch-based Sound Feedback for Deaf and Hard-of-hearing Users Across Contexts |
| Steven Goodman | HomeSound: An Iterative Field Deployment of an In-Home Sound Awareness System for Deaf or Hard of Hearing Users |
| Steven Greenspan | Next Steps for Human-Computer Integration |
| Steven Houben | A Change of Perspective: How User Orientation Influences the Perception of Physicalizations |
| Steven Houben | CollabAR - Investigating the Mediating Role of Mobile AR Interfaces on Co-Located Group Collaboration |
| Steven L. Wolf | Towards Standardized Processes for Physical Therapists to Quantify Patient Rehabilitation |
| Steven M. Drucker | InChorus: Designing Consistent Multimodal Interactions for Data Visualization on Tablet Devices |
| Steven Nagels | Wearable Microphone Jamming |
| Steven Nagels | Trigeminal-based Temperature Illusions |
| Steven Sutherland | Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support |
| Steven Vos | Understanding Walking Meetings: Drivers and Barriers |
| Stuart Gray | Towards A Design For Life: Redesigning For Reminiscence With Looked After Children |
| Stuart Reeves | Connecting Distributed Families: Camera Work for Three-party Mobile Video Calls |
| Stuart Reeves | Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments |
| Su-Fang Yeh | A Conversation Analysis of Non-Progress and Coping Strategies with a Banking Task-Oriented Chatbot |
| Subhasree Sengupta | Conversational Technologies for In-home Learning: Using Co-Design to Understand Children's and Parents' Perspectives |
| Subigya Nepal | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
| Suleman Shahid | EAST: Early Autism Screening Tool for Preschoolers |
| Sumit Gulwani | Wrex: A Unified Programming-by-Example Interaction for Synthesizing Readable Code for Data Scientists |
| Sun Young Park | Learning from Positive Adaptations of Pediatric Cancer Patients to Design Health Technologies |
| Sung Won Choi | Learning from Positive Adaptations of Pediatric Cancer Patients to Design Health Technologies |
| Sung-Chul Lee | SolutionChat: Real-time Moderator Support for Chat-based Structured Discussion |
| Sungahn Ko | GUIComp: A GUI Design Assistant with Real-Time, Multi-Faceted Feedback |
| Sungwoo Lee | Understanding User Perception of Automated News Generation System |
| Sunjeong Park | Investigating User Expectations on the Roles of Family-shared AI Speakers |
| Sunjun Kim | Swap: A Replacement-based Text Revision Technique for Mobile Devices |
| Sunjun Kim | AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization |
| Sunjun Kim | Button Simulation and Design via FDVV Models |
| Sunjun Kim | Optimal Sensor Position for a Computer Mouse |
| Sunyoung Kim | Awareness, Understanding, and Action: A Conceptual Framework of User Experiences and Expectations about Indoor Air Quality Visualizations |
| Suranga Nanayakkara | Next Steps for Human-Computer Integration |
| Suranga Nanayakkara | Touch me Gently: Recreating the Perception of Touch using a Shape-Memory Alloy Matrix |
| Susan Wyche | GridAlert: Using a Sensor-Based Technology to Monitor Power Blackouts in Kenyan Homes |
| Susanne Bødker | Collaborative Writing Across Multiple Artifact Ecologies |
| Susanne Boll | Social Acceptability in HCI: A Survey of Methods, Measures, and Design Strategies |
| Susanne Boll | HiveFive: Immersion Preserving Attention Guidance in Virtual Reality |
| Susanne Kirchner | Evaluating Smartwatch-based Sound Feedback for Deaf and Hard-of-hearing Users Across Contexts |
| Susanne Poeller | Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends |
| Susanne Poeller | In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs |
| Susanne Putze | Breaking The Experience: Effects of Questionnaires in VR User Studies |
| Susanne Putze | Examining Design Choices of Questionnaires in VR User Studies |
| Suwen Zhu | Using Bayes' Theorem for Command Input: Principle, Models, and Applications |
| Suyun Sandra Bae | Spinneret: Aiding Creative Ideation through Non-Obvious Concept Associations |
| Suzanne Cleage | Community Collectives: Low-tech Social Support for Digitally-Engaged Entrepreneurship |
| Suzanne K. Thomas | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
| Sven Mayer | Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality |
| Sven Mayer | Enhancing Mobile Voice Assistants with WorldGaze |
| Svetlana Mironcika | I am Not an Object: Reframing 3D Body Scanning for Co-Design |
| Svetlana Yarosh | Opportunities for Enhancing Access and Efficacy of Peer Sponsorship in Substance Use Disorder Recovery |
| Swamy Ananthanarayan | Social Acceptability in HCI: A Survey of Methods, Measures, and Design Strategies |
| Swamy Ananthanarayan | ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect |
| Syed Ishtiaque Ahmed | Others' Images: Online Social Media, Architectural Improvisations, and Spatial Marginalization in Bangladesh |
| Syed Ishtiaque Ahmed | Memory through Design: Supporting Cultural Identity for Immigrants through a Paper-Based Home Drafting Tool |
| Sylvain Malacria | Investigating the Necessity of Delay in Marking Menu Invocation |
| Sylvain Malacria | Chameleon: Bringing Interactivity to Static Digital Documents |
| Sylvaine Tuncer | E-scooters on the Ground: Lessons for Redesigning Urban Micro-Mobility |
| Sylvaine Tuncer | On Pause: How Online Instructional Videos are Used to Achieve Practical Tasks |
| T.C. Nicholas Graham | Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum Disorder |
| Ta Ying Cheng | ARchitect: Building Interactive Virtual Experiences from Physical Affordances by Bringing Human-in-the-Loop |
| Tabitha C. Peck | Inducing and Mitigating Stereotype Threat Through Gendered Virtual Body-Swap Illusions |
| Tad Hirsch | Practicing Without a License: Design Research as Psychotherapy |
| Tadayoshi Kohno | User Experiences with Online Status Indicators |
| Taewan Kim | In Helping a Vulnerable Bot, You Help Yourself: Designing a Social Bot as a Care-Receiver to Promote Mental Health and Reduce Stigma |
| Taghreed Alshehri | Scenario Co-Creation Cards: A Culturally Sensitive Tool for Eliciting Values |
| Takahiro Ishihama | Exploring Nudge Designs to Help Adolescent SNS Users Avoid Privacy and Safety Threats |
| Takanori Komatsu | Exploring Auditory Information to Change Users' Perception of Time Passing as Shorter |
| Takashi Miyaki | WithYou: Automated Adaptive Speech Tutoring With Context-Dependent Speech Recognition |
| Takeo Igarashi | Integrated Development Environment with Interactive Scatter Plot for Examining Statistical Modeling |
| Takeshi Naemura | PneuModule: Using Inflatable Pin Arrays for Reconfigurable Physical Controls on Pressure-Sensitive Touch Surfaces |
| Takuji Narumi | Do You Feel Like Passing Through Walls? Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments |
| Tal August | Explain like I am a Scientist: The Linguistic Barriers of Entry to r/science |
| Tal August | Keep it Simple: How Visual Complexity and Preferences Impact Search Efficiency on Websites |
| Tal Moran | Companionship Is Not a Function: The Effect of a Novel Robotic Object on Healthy Older Adults' Feelings of "Being-Seen" |
| Taliesin L. Smith | Storytelling to Sensemaking: A Systematic Framework for Designing Auditory Description Display for Interactives |
| Tamara Clegg | Data Everyday: Data Literacy Practices in a Division I College Sports Context |
| Tamara Munzner | Data-driven Multi-level Segmentation of Image Editing Logs |
| Tamim Ahmed | Towards Standardized Processes for Physical Therapists to Quantify Patient Rehabilitation |
| Tang-Jie Chang | A Conversation Analysis of Non-Progress and Coping Strategies with a Banking Task-Oriented Chatbot |
| Tanja Blascheck | Interaction Techniques for Visual Exploration Using Embedded Word-Scale Visualizations |
| Tanja Schultz | Platform for Studying Self-Repairing Auto-Corrections in Mobile Text Entry through Brain Activity, Gaze, and Context |
| Tanushree Mitra | Many Faced Hate: A Cross Platform Study of Content Framing and Information Sharing by Online Hate Groups |
| Tanya Bafna | The Low/High Index of Pupillary Activity |
| Tanzeem Choudhury | PuffPacket: A Platform for Unobtrusively Tracking the Fine-grained Consumption Patterns of E-cigarette Users |
| Tanzeem Choudhury | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
| Tapio Takala | "I just leaned on it!" Exploring Opportunistic Social Discovery of a Technologically Augmented Cushion |
| Tara Karpinski | The Blockchain and the Commons: Dilemmas in the Design of Local Platforms |
| Tarfah Alrashed | ScrAPIr: Making Web Data APIs Accessible to End Users |
| Taru Saarelainen | GRIDS: Interactive Layout Design with Integer Programming |
| Taslim Arefin Khan | Designing an Eyes-Reduced Document Skimming App for Situational Impairments |
| Tatsuya Ishihara | ReCog: Supporting Blind People in Recognizing Personal Objects |
| Tawanna R. Dillahunt | Community Collectives: Low-tech Social Support for Digitally-Engaged Entrepreneurship |
| Tawanna R. Dillahunt | Positive Feedback and Self-Reflection: Features to Support Self-efficacy among Underrepresented Job Seekers |
| Tayfun Lloyd-Esenkaya | Reading with the Tongue: Individual Differences Affect the Perception of Ambiguous Stimuli with the BrainPort |
| Taylor Denby | Synthesized Social Signals: Computationally-Derived Social Signals from Account Histories |
| Te-Yen Wu | BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard |
| Te-Yen Wu | TangibleCircuits: An Interactive 3D Printed Circuit Education Tool for People with Visual Impairments |
| Te-Yen Wu | Fabriccio: Touchless Gestural Input on Interactive Fabrics |
| Te-Yen Wu | Zippro: The Design and Implementation of An Interactive Zipper |
| Te-Yen Wu | ThreadSense: Locating Touch on an Extremely Thin Interactive Thread |
| Teddy Seyed | Fabriccio: Touchless Gestural Input on Interactive Fabrics |
| Tejinder K. Judge | "All in the Same Boat": Tradeoffs of Voice Assistant Ownership for Mixed-Visual-Ability Families |
| Teng Han | Mouillé: Exploring Wetness Illusion on Fingertips to Enhance Immersive Experience in VR |
| Teng Han | HapBead: On-Skin Microfluidic Haptic Interface using Tunable Bead |
| Teng Han | Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen |
| Teng Han | Squeeze the Ball: Designing an Interactive Playground towards Aiding Social Activities of Children with Low-Function Autism |
| Teng Zhang | WeDA: Designing and Evaluating A Scale-driven Wearable Diagnostic Assessment System for Children with ADHD |
| Tengxiang Zhang | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
| Tengxiang Zhang | ThermalRing: Gesture and Tag Inputs Enabled by a Thermal Imaging Smart Ring |
| Terence Dickson | Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games |
| Teresa K O'leary | Investigating Opportunities for Crowdsourcing in Church-Based Health Interventions: A Participatory Design Study |
| Tereza Loučova | Makers in Healthcare: The Role of Occupational Therapists in the Design of DIY Assistive Technology |
| Terhi Nurmikko-Fuller | Camera Adversaria |
| Terrance Mok | Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers |
| Terrell Kendall Glenn | StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth |
| Terri D. Conley | Fragile Masculinity: Men, Gender, and Online Harassment |
| Thad Starner | E-Textile Microinteractions: Augmenting Twist with Flick, Slide and Grasp Gestures for Soft Electronics |
| Thanassis Rikakis | Towards Standardized Processes for Physical Therapists to Quantify Patient Rehabilitation |
| Tharangini Palanivel | Informing the Design of a Personalized Privacy Assistant for the Internet of Things |
| Thecla Schiphorst | Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness |
| Thecla Schiphorst | Next Steps for Human-Computer Integration |
| Thecla Schiphorst | Articulating Experience: Reflections from Experts Applying Micro-Phenomenology to Design Research in HCI |
| Theresa Jean Tanenbaum | "How do I make this thing smile?": An Inventory of Expressive Nonverbal Communication in Commercial Social Virtual Reality Platforms |
| Theresa Jean Tanenbaum | Investigating Roleplaying and Identity Transformation in a Virtual Reality Narrative Experience |
| Thiemo Wambsganss | AL: An Adaptive Learning Support System for Argumentation Skills |
| Thomas Dreja | Telewalk: Towards Free and Endless Walking in Room-Scale Virtual Reality |
| Thomas Dylan | Designing IoT Resources to Support Outdoor Play for Children |
| Thomas Erickson | Next Steps for Human-Computer Integration |
| Thomas Fritz | Supporting Software Developers' Focused Work on Window-Based Desktops |
| Thomas Fritz | Is Your Time Well Spent? Reflecting on Knowledge Work More Holistically |
| Thomas Fritz | "Transport Me Away": Fostering Flow in Open Offices through Virtual Reality |
| Thomas Kosch | BrainCoDe: Electroencephalography-based Comprehension Detection during Reading and Listening |
| Thomas Kosch | One does not Simply RSVP: Mental Workload to Select Speed Reading Parameters using Electroencephalography |
| Thomas Neifer | Trust versus Privacy: Using Connected Car Data in Peer-to-Peer Carsharing |
| Thomas Olson | Using Diaries to Probe the Illness Experiences of Adolescent Patients and Parental Caregivers |
| Thomas Preindl | Embroidered Resistive Pressure Sensors: A Novel Approach for Textile Interfaces |
| Thomas Redick | Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms |
| Thomas Reitmaier | An Honest Conversation: Transparently Combining Machine and Human Speech Assistance in Public Spaces |
| Thomas Ristenpart | Characterizing Twitter Users Who Engage in Adversarial Interactions against Political Candidates |
| Thomas Röggla | ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect |
| Thomas Terkildsen | Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG |
| Thomas Van Gemert | Optimal Sensor Position for a Computer Mouse |
| Thomas W. Price | Engaging Students with Instructor Solutions in Online Programming Homework |
| Thomas Wells | CollabAR - Investigating the Mediating Role of Mobile AR Interfaces on Co-Located Group Collaboration |
| Thorsten Schwarz | Understanding what you feel: A Mobile Audio-Tactile System for Graphics Used at Schools with Students with Visual Impairment |
| Tianjian Chen | MaraVis: Representation and Coordinated Intervention of Medical Encounters in Urban Marathon |
| Tianpei Yang | Virtually-Extended Proprioception: Providing Spatial Reference in VR through an Appended Virtual Limb |
| Tianyi Wang | An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks |
| Tianyi Zhang | Enabling Data-Driven API Design with Community Usage Data: A Need-Finding Study |
| Tianyi Zhang | RCEA: Real-time, Continuous Emotion Annotation for Collecting Precise Mobile Video Ground Truth Labels |
| Tianyu Yu | Venous Materials: Towards Interactive Fluidic Mechanisms |
| Tiare Feuchtner | "In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality |
| Ticha Sethapakdi | Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays |
| Tiffany Ku | Opportunities and Challenges in Involving Users in Project-Based HCI Education |
| Tiina Keisanen | "Arseing around was Fun!" Humor as a Resource in Design and Making |
| Tilman Dingler | Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis |
| Tilman Dingler | "Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants |
| Tilman Dingler | Faces of Focus: A Study on the Facial Cues of Attentional States |
| Tilman Ihrig | Platform for Studying Self-Repairing Auto-Corrections in Mobile Text Entry through Brain Activity, Gaze, and Context |
| Tim Althoff | Paths Explored, Paths Omitted, Paths Obscured: Decision Points & Selective Reporting in End-to-End Data Analysis |
| Tim Claudius Stratmann | HiveFive: Immersion Preserving Attention Guidance in Virtual Reality |
| Tim Dwyer | DoughNets: Visualising Networks Using Torus Wrapping |
| Tim Dwyer | Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces |
| Tim Gorichanaz | Engaging with Public Art: An Exploration of the Design Space |
| Tim Kaiser | Chase Lights in the Peripheral View: How the Design of Moving Patterns on an LED Strip Influences the Perception of Speed in an Automotive Context |
| Tim Zindulka | Performance and Experience of Throwing in Virtual Reality |
| Timothy Bickmore | Investigating Opportunities for Crowdsourcing in Church-Based Health Interventions: A Participatory Design Study |
| Timothy L. Stelter | Clash of Times: Respectful Technology Space for Integrating Community Stories in Intangible Exhibits |
| Timothy L. Stelter | Preparing for the Unexpected: Community Framework for Social Media Use and Social Support by Trail Thru-Hikers |
| Timothy Neate | CreaTable Content and Tangible Interaction in Aphasia |
| Ting-Chuen Pong | DFSeer: A Visual Analytics Approach to Facilitate Model Selection for Demand Forecasting |
| Ting-Hao Kenneth Huang | Heteroglossia: In-Situ Story Ideation with the Crowd |
| Tirdad Barghi | QMaps: Engaging Students in Voluntary Question Generation and Linking |
| Titus Barik | Wrex: A Unified Programming-by-Example Interaction for Synthesizing Readable Code for Data Scientists |
| Titus Barik | What's Wrong with Computational Notebooks? Pain Points, Needs, and Design Opportunities |
| Tiu De Haan | Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics |
| Tobias Drey | VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality |
| Tobias Isenberg | Towards an Understanding of Augmented Reality Extensions for Existing 3D Data Analysis Tools |
| Tobias Kraus | PhysioSkin: Rapid Fabrication of Skin-Conformal Physiological Interfaces |
| Tobias Langlotz | Mixed Reality Light Fields for Interactive Remote Assistance |
| Tobias Wagner | Mix&Match: Towards Omitting Modelling through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality |
| Todd A. Ponsky | Remotely Shaping the View in Surgical Telementoring |
| Tom Appshaw | Tricks and Treats: Designing Technology to Support Mobility Assistance Dogs |
| Tom Bartindale | Utilizing Participant Voice in Volunteer Training |
| Tom Bartindale | Towards Participatory Video 2.0 |
| Tom Bartindale | Metro Futures: Experience-Centred Co-Design at Scale |
| Tom Feltwell | Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device |
| Tom Horak | Watch+Strap: Extending Smartwatches with Interactive StrapDisplays |
| Tom Metcalfe | Towards A Design For Life: Redesigning For Reminiscence With Looked After Children |
| Tongshuang Wu | Tempura: Query Analysis with Structural Templates |
| Tongshuang Wu | No Explainability without Accountability: An Empirical Study of Explanations and Feedback in Interactive ML |
| Toni Michel | Supporting the Supporters of Unaccompanied Migrant Youth: Designing for Social-ecological Resilience |
| Tonja-Katrin Machulla | A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality |
| Tousif Ahmed | Assessing Severity of Pulmonary Obstruction from Respiration Phase-Based Wheeze-Sensing Using Mobile Sensors |
| Tovi Grossman | BlyncSync: Enabling Multimodal Smartwatch Gestures with Synchronous Touch and Blink |
| Tovi Grossman | MicroMentor: Peer-to-Peer Software Help Sessions in Three Minutes or Less |
| Tovi Grossman | BISHARE: Exploring Bidirectional Interactions Between Smartphones and Head-Mounted Augmented Reality |
| Tovi Grossman | Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VR |
| Tracy Hammond | Exploring the Potential of an Intelligent Tutoring System for Sketching Fundamentals |
| Trevor Duncan | ReFind: Design, Lived Experience and Ongoingness in Bereavement |
| Tshering Dema | Ecology Meets Computer Science: Designing Tools to Reconcile People, Data, and Practices |
| Tshering Dema | Designing in the Network of Relations for Species Conservation: The Playful Tingtibi Community Birdhouse |
| Tsukasa Fukusato | Integrated Development Environment with Interactive Scatter Plot for Examining Statistical Modeling |
| Tuck Wah Leong | On Being Iterated: The Affective Demands of Design Participation |
| Tung D. Ta | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
| Tuukka Ruotsalo | Brainsourcing: Crowdsourcing Recognition Tasks via Collaborative Brain-Computer Interfacing |
| Tuuli Keskinen | Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance |
| Tyler Duke | Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support |
| Tzu-Chun Wu | ElastOscillation: 3D Multilevel Force Feedback for Damped Oscillation on VR Controllers |
| Udaya Lakshmi | Understanding the Care Ecologies of Veterans with PTSD |
| Udaya Lakshmi | Using Diaries to Probe the Illness Experiences of Adolescent Patients and Parental Caregivers |
| Ujwal Gadiraju | Improving Worker Engagement Through Conversational Microtask Crowdsourcing |
| Ulrik Lyngs | "I Just Want to Hack Myself to Not Get Distracted": Evaluating Design Interventions for Self-Control on Facebook |
| Ulrike Pfeil | "It's in my other hand!" Studying the Interplay of Interaction Techniques and Multi-Tablet Activities |
| Ulrike Pfeil | NurseCare: Design and 'In-The-Wild' Evaluation of a Mobile System to Promote the Ergonomic Transfer of Patients |
| Upol Ehsan | Again, Together: Socially Reliving Virtual Reality Experiences When Separated |
| Uran Oh | ReCog: Supporting Blind People in Recognizing Personal Objects |
| Uwe Gruenefeld | HiveFive: Immersion Preserving Attention Guidance in Virtual Reality |
| Uzma Haque Syeda | Evaluating the Effect of Timeline Shape on Visualization Task Performance |
| Uzma Haque Syeda | Design Study "Lite" Methodology: Expediting Design Studies and Enabling the Synergy of Visualization Pedagogy and Social Good |
| Valentin Sagl | Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games |
| Valentin Schwind | Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality |
| Valentina Nisi | Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums |
| Valeria Orso | Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software |
| Valérie Homier | Understanding Cybersecurity Practices in Emergency Departments |
| Valerii Kan | Let's Draw: Detecting and Measuring Parkinson's Disease on Smartphones |
| Vanessa Cesário | Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums |
| Vanessa Echeverria | From Data to Insights: A Layered Storytelling Approach for Multimodal Learning Analytics |
| Vanessa Peña-Araya | A Comparison of Geographical Propagation Visualizations |
| Vanessa Tobisch | Non-Verbal Auditory Input for Controlling Binary, Discrete, and Continuous Input in Automotive User Interfaces |
| Vasiliki Tsaknaki | From Biodata to Somadata |
| Vasiliki Tsaknaki | Soma Design and Sensory Misalignment |
| Vasiliki Tsaknaki | Under Surveillance: Technology Practices of those Monitored by the State |
| Vasilis Vlachokyriakos | Unplatformed Design: A Model for Appropriating Social Media Technologies for Coordinated Participation |
| Vasilis Vlachokyriakos | Designing for Employee Voice |
| Vassilis Kostakos | Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis |
| Vassilis Kostakos | "Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants |
| Vassilis-Javed Khan | Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers |
| Vedant Das Swain | Modeling Organizational Culture with Workplace Experiences Shared on Glassdoor |
| Vera Khovanskaya | Bottom-Up Organizing with Tools from On High: Understanding the Data Practices of Labor Organizers |
| Vera Khovanskaya | Infrastructural Speculations: Tactics for Designing and Interrogating Lifeworlds |
| Verena Winterhalter | Developing a Personality Model for Speech-based Conversational Agents Using the Psycholexical Approach |
| Verena Zimmermann | 3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items |
| Verena Zimmermann | Improving the Usability and UX of the Swiss Internet Voting Interface |
| Veronika Domova | User-defined Swarm Robot Control |
| Victor R. Schinazi | Affective State Prediction Based on Semi-Supervised Learning from Smartphone Touch Data |
| Viet Ba Hirvola | How We Type: Eye and Finger Movement Strategies in Mobile Typing |
| Vikram Kamath | Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities |
| Viktorija Paneva | Levitation Simulator: Prototyping Ultrasonic Levitation Interfaces in Virtual Reality |
| Ville Mäkelä | Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality |
| Vincent Tseng | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
| Vincent Wade | Tabloidization versus Credibility: Short Term Gain for Long Term Pain |
| Vineet Gandhi | GAZED Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings |
| Vinitha Erusu | EYEditor: Towards On-the-Go Heads-Up Text Editing Using Voice and Manual Input |
| Vinitha Gadiraju | BrailleBlocks: Computational Braille Toys for Collaborative Learning |
| Violeta Tsenova | Un-authorised View: Leveraging Volunteer Expertise in Heritage |
| Virginia L. Byrne | ARMath: Augmenting Everyday Life with Math Learning |
| Vishesh Gupta | Soundr: Head Position and Orientation Prediction Using a Microphone Array |
| Viswam Nathan | Assessing Severity of Pulmonary Obstruction from Respiration Phase-Based Wheeze-Sensing Using Mobile Sensors |
| Vivian Lai | "Why is 'Chicago' deceptive?" Towards Building Model-Driven Tutorials for Humans |
| Vivian Liu | Interacting with Literary Style through Computational Tools |
| Vivien Morris | Storywell: Designing for Family Fitness App Motivation by Using Social Rewards and Reflection |
| Volker Wulf | Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home |
| Volker Wulf | Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System |
| Volker Wulf | Feminist Living Labs as Research Infrastructures for HCI: The Case of a Video Game Company |
| Waheeb Yaqub | Effects of Credibility Indicators on Social Media News Sharing Intent |
| Wai Fu | "I Hear You, I Feel You": Encouraging Deep Self-disclosure through a Chatbot |
| Wai Kuen Cheng | Be Water: Technologies in the Leaderless Anti-ELAB Movement in Hong Kong |
| Wai Tong | Augmenting Static Visualizations with PapARVis Designer |
| Wajeeha Ahmad | Addressing Anonymous Abuses: Measuring the Effects of Technical Mechanisms on Reported User Behaviors |
| Walter S. Lasecki | Crowdsourced Detection of Emotionally Manipulative Language |
| Walter S. Lasecki | Improving Crowd-Supported GUI Testing with Structural Guidance |
| Walter S. Lasecki | An Experimental Study of Bias in Platform Worker Ratings: The Role of Performance Quality and Gender |
| Walter Scheirer | The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System |
| Wang-Chiew Tan | Teddy: A System for Interactive Review Analysis |
| Wanyu Liu | How Relevant is Hick's Law for HCI? |
| Warren Hoburg | GPkit: A Human-Centered Approach to Convex Optimization in Engineering Design |
| Wayne D. Gray | Retroactive Transfer Phenomena in Alternating User Interfaces |
| Wayne Li | Exploring the Potential of an Intelligent Tutoring System for Sketching Fundamentals |
| Wei Xu | FDHelper: Assist Unsupervised Fraud Detection Experts with Interactive Feature Selection and Evaluation |
| Wei Zhang | Mental Models of AI Agents in a Cooperative Game Setting |
| Weibin Sun | OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera |
| Weichen Wang | Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing |
| Weihao Chen | BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard |
| Weili Shi | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
| Weiwei Jiang | Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis |
| Weiwen Leung | Race, Gender and Beauty: The Effect of Information Provision on Online Hiring Biases |
| Weiyan Shi | Effects of Persuasive Dialogues: Testing Bot Identities and Inquiry Strategies |
| Weiyu Zhang | Nudge for Deliberativeness: How Interface Features Influence Online Discourse |
| Wen Li | OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera |
| Wen-Jie Tseng | A Skin-Stroke Display on the Eye-Ring Through Head-Mounted Displays |
| Wendy Casey | Community Collectives: Low-tech Social Support for Digitally-Engaged Entrepreneurship |
| Wendy E. Mackay | Textlets: Supporting Constraints and Consistency in Text Documents |
| Wendy Ju | Next Steps for Human-Computer Integration |
| Wendy Roldan | Opportunities and Challenges in Involving Users in Project-Based HCI Education |
| Wengrui Zheng | FrownOnError: Interrupting Responses from Smart Speakers by Facial Expressions |
| Wenjia Liu | EarBuddy: Enabling On-Face Interaction via Wireless Earbuds |
| Wenting Wang | ArguLens: Anatomy of Community Opinions On Usability Issues Using Argumentation Models |
| Wenwen Dou | Du Bois Wrapped Bar Chart: Visualizing Categorical Data with Disproportionate Values |
| Wenxi Chen | If I Hear You Correctly: Building and Evaluating Interview Chatbots with Active Listening Skills |
| Wenxin Feng | WATouCH: Enabling Direct Input on Non-touchscreen Using Smartwatch's Photoplethysmogram and IMU Sensor Fusion |
| Werner Geyer | Mental Models of AI Agents in a Cooperative Game Setting |
| Wesley Willett | Interaction Techniques for Visual Exploration Using Embedded Word-Scale Visualizations |
| William Odom | FamilyStories: Asynchronous Audio Storytelling for Family Members Across Time Zones |
| William Renel | "We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities |
| William Seymour | Informing the Design of Privacy-Empowering Tools for the Connected Home |
| William Seymour | "I Just Want to Hack Myself to Not Get Distracted": Evaluating Design Interventions for Self-Control on Facebook |
| Wilmot Li | Techniques for Flexible Responsive Visualization Design |
| Wode Ni | How Domain Experts Create Conceptual Diagrams and Implications for Tool Design |
| Wolfgang Stuerzlinger | ORCSolver: An Efficient Solver for Adaptive GUI Layout with OR-Constraints |
| Wolfgang Stuerzlinger | Platform for Studying Self-Repairing Auto-Corrections in Mobile Text Entry through Brain Activity, Gaze, and Context |
| Wooi Boon Goh | Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers |
| Woosuk Seo | Learning from Positive Adaptations of Pediatric Cancer Patients to Design Health Technologies |
| Wuliang Huang | WeDA: Designing and Evaluating A Scale-driven Wearable Diagnostic Assessment System for Children with ADHD |
| Wycliffe Ambeyi Wetende | The Social Network: How People with Visual Impairment use Mobile Phones in Kibera, Kenya |
| Xi Wu | Squeeze the Ball: Designing an Interactive Playground towards Aiding Social Activities of Children with Low-Function Autism |
| Xia Zhou | ThreadSense: Locating Touch on an Extremely Thin Interactive Thread |
| Xiang 'Anthony' Chen | OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera |
| Xiang 'Anthony' Chen | CheXplain: Enabling Physicians to Explore and Understand Data-Driven, AI-Enabled Medical Imaging Analysis |
| Xianghua Ding | Getting the Healthcare We Want: The Use of Online "Ask the Doctor" Platforms in Practice |
| Xiangmin Fan | Mouillé: Exploring Wetness Illusion on Fingertips to Enhance Immersive Experience in VR |
| Xiangmin Fan | Modeling the Endpoint Uncertainty in Crossing-based Moving Target Selection |
| Xiangmin Fan | Using Bayes' Theorem for Command Input: Principle, Models, and Applications |
| Xiangshi Ren | Swap: A Replacement-based Text Revision Technique for Mobile Devices |
| Xiangshi Ren | How We Type: Eye and Finger Movement Strategies in Mobile Typing |
| Xiangyang Liu | Sensock: 3D Foot Reconstruction with Flexible Sensors |
| Xiangzhu Chen | Designing Games for Healthy Sleep |
| Xiao Zhang | transTexture Lamp: Understanding Lived Experiences with Deformation Through a Materiality Lens |
| Xiaochen Shi | HapBead: On-Skin Microfluidic Haptic Interface using Tunable Bead |
| Xiaojuan Ma | MaraVis: Representation and Coordinated Intervention of Medical Encounters in Urban Marathon |
| Xiaojuan Ma | Predicting and Diagnosing User Engagement with Mobile UI Animation via a Data-Driven Approach |
| Xiaojuan Ma | EmoG: Supporting the Sketching of Emotional Expressions for Storyboarding |
| Xiaojuan Ma | ARchitect: Building Interactive Virtual Experiences from Physical Affordances by Bringing Human-in-the-Loop |
| Xiaojuan Ma | RestoreVR: Generating Embodied Knowledge and Situated Experience of Dunhuang Mural Conservation via Interactive Virtual Reality |
| Xiaojuan Ma | Exploring the Effects of Technological Writing Assistance for Support Providers in Online Mental Health Community |
| Xiaojuan Ma | Getting the Healthcare We Want: The Use of Online "Ask the Doctor" Platforms in Practice |
| Xiaojuan Ma | VoiceCoach: Interactive Evidence-based Training for Voice Modulation Skills in Public Speaking |
| Xiaojun Bi | PalmBoard: Leveraging Implicit Touch Pressure in Statistical Decoding for Indirect Text Entry |
| Xiaojun Bi | Using Bayes' Theorem for Command Input: Principle, Models, and Applications |
| Xiaolan Peng | A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games |
| Xiaolan Peng | Modeling the Endpoint Uncertainty in Crossing-based Moving Target Selection |
| Xiaolan Peng | Squeeze the Ball: Designing an Interactive Playground towards Aiding Social Activities of Children with Low-Function Autism |
| Xiaoru Yuan | GoTree: A Grammar of Tree Visualizations |
| Xiaoru Yuan | Automatic Annotation Synchronizing with Textual Description for Visualization |
| Xiaoying Pu | A Probabilistic Grammar of Graphics |
| Xiaoyun Huang | "You Don't Have To Know My Past": How WeChat Moments Users Manage Their Evolving Self-Presentation |
| Xiguang Wei | MaraVis: Representation and Coordinated Intervention of Medical Encounters in Urban Marathon |
| Xin Gao | "I Feel Like This is a Bad Thing": Investigating Disassembly in Action for Novices |
| Xin Gao | Opportunities and Challenges in Involving Users in Project-Based HCI Education |
| Xin Jiang | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
| Xin Liu | FDHelper: Assist Unsupervised Fraud Detection Experts with Interactive Feature Selection and Evaluation |
| Xin Wen | FoodFab: Creating Food Perception Illusions using Food 3D Printing |
| Xin Wen | CurveBoards: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form |
| Xin Yi | PalmBoard: Leveraging Implicit Touch Pressure in Statistical Decoding for Indirect Text Entry |
| Xin Yi | EarBuddy: Enabling On-Face Interaction via Wireless Earbuds |
| Xin Yu | Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity |
| Xin Zeng | ThermalRing: Gesture and Tag Inputs Enabled by a Thermal Imaging Smart Ring |
| Xing-Dong Yang | BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard |
| Xing-Dong Yang | Exploring Eyes-free Bezel-initiated Swipe on Round Smartwatches |
| Xing-Dong Yang | TangibleCircuits: An Interactive 3D Printed Circuit Education Tool for People with Visual Impairments |
| Xing-Dong Yang | Fabriccio: Touchless Gestural Input on Interactive Fabrics |
| Xing-Dong Yang | Zippro: The Design and Implementation of An Interactive Zipper |
| Xing-Dong Yang | ThreadSense: Locating Touch on an Extremely Thin Interactive Thread |
| Xingbo Wang | VoiceCoach: Interactive Evidence-based Training for Voice Modulation Skills in Public Speaking |
| Xingyu Yang | ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect |
| Xinhui Jiang | How We Type: Eye and Finger Movement Strategies in Mobile Typing |
| Xinlei Zhang | WithYou: Automated Adaptive Speech Tutoring With Context-Dependent Speech Recognition |
| Xinlong Jiang | WeDA: Designing and Evaluating A Scale-driven Wearable Diagnostic Assessment System for Children with ADHD |
| Xinning Gui | Prehabilitation: Care Challenges and Technological Opportunities |
| Xinning Gui | Getting the Healthcare We Want: The Use of Online "Ask the Doctor" Platforms in Practice |
| Xinyi Fu | RestoreVR: Generating Embodied Knowledge and Situated Experience of Dunhuang Mural Conservation via Interactive Virtual Reality |
| Xinyi Zhang | Detecting Gender Stereotypes: Lexicon vs. Supervised Learning Methods |
| Xiong Zhang | Teddy: A System for Interactive Review Analysis |
| Xiyao Wang | Towards an Understanding of Augmented Reality Extensions for Existing 3D Data Analysis Tools |
| Xizi Wang | MRAT: The Mixed Reality Analytics Toolkit |
| Xuan Zhang | OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera |
| Xuesong Zhang | Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality |
| Xuewei Wang | Effects of Persuasive Dialogues: Testing Bot Identities and Inquiry Strategies |
| Xuhai Xu | FrownOnError: Interrupting Responses from Smart Speakers by Facial Expressions |
| Xuhai Xu | EarBuddy: Enabling On-Face Interaction via Wireless Earbuds |
| Xun Qian | Vipo: Spatial-Visual Programming with Functions for Robot-IoT Workflows |
| Xun Qian | An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks |
| Yalong Yang | Tactile Presentation of Network Data: Text, Matrix or Diagram? |
| Yan Chen | Improving Crowd-Supported GUI Testing with Structural Guidance |
| Yanan Sun | MRAT: The Mixed Reality Analytics Toolkit |
| Yanan Wang | On-Face Olfactory Interfaces |
| Yang Chen | It Is Your Turn: Collaborative Ideation With a Co-Creative Robot through Sketch |
| Yang Chen | Learn with Haptics: Improving Vocabulary Recall with Free-form Digital Annotation on Touchscreen Mobiles |
| Yang Li | Swap: A Replacement-based Text Revision Technique for Mobile Devices |
| Yang Li | How We Type: Eye and Finger Movement Strategies in Mobile Typing |
| Yang Li | Modeling Human Visual Search Performance on Realistic Webpages Using Analytical and Deep Learning Methods |
| Yang Liu | Paths Explored, Paths Omitted, Paths Obscured: Decision Points & Selective Reporting in End-to-End Data Analysis |
| Yang Shi | EmoG: Supporting the Sketching of Emotional Expressions for Storyboarding |
| Yang Tian | Virtually-Extended Proprioception: Providing Spatial Reference in VR through an Appended Virtual Limb |
| Yang Zhang | Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics |
| Yangkun Huang | MaraVis: Representation and Coordinated Intervention of Medical Encounters in Urban Marathon |
| Yanjun Chen | HapBead: On-Skin Microfluidic Haptic Interface using Tunable Bead |
| Yanjun Chen | Squeeze the Ball: Designing an Interactive Playground towards Aiding Social Activities of Children with Low-Function Autism |
| Yao Ding | Morphic: Auto-Personalization on a Global Scale |
| Yao Xie | CheXplain: Enabling Physicians to Explore and Understand Data-Driven, AI-Enabled Medical Imaging Analysis |
| Yapo Hermann Akpe | Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities |
| Yasamin Heshmat | FamilyStories: Asynchronous Audio Storytelling for Family Members Across Time Zones |
| Yasemin Acar | Listen to Developers! A Participatory Design Study on Security Warnings for Cryptographic APIs |
| Yasha Iravantchi | Digital Ventriloquism: Giving Voice to Everyday Objects |
| Yasmeen Abdrabou | The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions |
| Yasmin Majali | Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities |
| Yating Shi | Sensock: 3D Foot Reconstruction with Flexible Sensors |
| Yaxin Zhu | RestoreVR: Generating Embodied Knowledge and Situated Experience of Dunhuang Mural Conservation via Interactive Virtual Reality |
| Yen Truong | Towards Standardized Processes for Physical Therapists to Quantify Patient Rehabilitation |
| Yen-Kai Chen | Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars |
| Yeu-Luen Chiu | Gaiters: Exploring Skin Stretch Feedback on Legs for Enhancing Virtual Reality Experiences |
| Yi Zheng | WeDA: Designing and Evaluating A Scale-driven Wearable Diagnostic Assessment System for Children with ADHD |
| Yi-Chen Lee | A Skin-Stroke Display on the Eye-Ring Through Head-Mounted Displays |
| Yi-Chi Liao | Button Simulation and Design via FDVV Models |
| Yi-Chieh Lee | "I Hear You, I Feel You": Encouraging Deep Self-disclosure through a Chatbot |
| Yi-Hao Peng | WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback |
| Yi-Lin Chuang | Exploring the Design Space of User-System Communication for Smart-home Routine Assistants |
| Yi-Shyuan Chiang | Bridging the Virtual and Real Worlds: A Preliminary Study of Messaging Notifications in Virtual Reality |
| Yi-Shyuan Chiang | Exploring the Design Space of User-System Communication for Smart-home Routine Assistants |
| Yibing Wang | SleepBandits: Guided Flexible Self-Experiments for Sleep |
| Yichen Jia | Venous Materials: Towards Interactive Fluidic Mechanisms |
| Yiding Liu | Predicting and Diagnosing User Engagement with Mobile UI Animation via a Data-Driven Approach |
| Yifan Sun | Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models |
| Yifang Li | Towards A Taxonomy of Content Sensitivity and Sharing Preferences for Photos |
| Yihong Wang | Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers |
| Yin Li | FDHelper: Assist Unsupervised Fraud Detection Experts with Interactive Feature Selection and Evaluation |
| Yinan Zheng | Checklist Design Reconsidered: Understanding Checklist Compliance and Timing of Interactions |
| Ying Xu | What Are You Talking To? Understanding Children's Perceptions of Conversational Agents |
| Ying-Ju Lin | FoodFab: Creating Food Perception Illusions using Food 3D Printing |
| Yingqing Xu | RestoreVR: Generating Embodied Knowledge and Situated Experience of Dunhuang Mural Conservation via Interactive Virtual Reality |
| Yinshuai Zhang | ThermalRing: Gesture and Tag Inputs Enabled by a Thermal Imaging Smart Ring |
| Yiqiang Chen | ThermalRing: Gesture and Tag Inputs Enabled by a Thermal Imaging Smart Ring |
| Yiqiang Chen | WeDA: Designing and Evaluating A Scale-driven Wearable Diagnostic Assessment System for Children with ADHD |
| Yiqing Hua | Characterizing Twitter Users Who Engage in Adversarial Interactions against Political Candidates |
| Yiwen Tang | Zippro: The Design and Implementation of An Interactive Zipper |
| Yixin Wei | Zippro: The Design and Implementation of An Interactive Zipper |
| Yixin Zou | "It's a scavenger hunt": Usability of Websites' Opt-Out and Data Deletion Choices |
| Yixin Zou | Examining Adoption and Abandonment of Security, Privacy, and Identity Theft Protection Practices |
| Yixuan Zhang | Understanding the Use of Crisis Informatics Technology among Older Adults |
| Yla Tausczik | "You Don't Have To Know My Past": How WeChat Moments Users Manage Their Evolving Self-Presentation |
| Ylana Lopez | Is This An Ad? Automatically Disclosing Online Endorsements On YouTube With AdIntuition |
| Yngve Dahl | Facilitating Democracy: Concerns from Participatory Design with Asymmetric Stakeholder Relations in Health Care |
| Yogesh Kumar Meena | PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces |
| Yohei Noguchi | OMOY: A Handheld Robotic Gadget that Shifts its Weight to Express Emotions and Intentions |
| Yoichi Sato | Support Strategies for Remote Guides in Assisting People with Visual Impairments for Effective Indoor Navigation |
| Yolande Strengers | Adhering, Steering, and Queering: Treatment of Gender in Natural Language Generation |
| Yon Visell | PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve |
| Yong Ma | Sensock: 3D Foot Reconstruction with Flexible Sensors |
| Yong Ming Kow | Be Water: Technologies in the Leaderless Anti-ELAB Movement in Hong Kong |
| Yong Wang | VoiceCoach: Interactive Evidence-based Training for Voice Modulation Skills in Public Speaking |
| Yong Wang | DFSeer: A Visual Analytics Approach to Facilitate Model Selection for Demand Forecasting |
| Yongle Zhang | Engaging the Commons in Participatory Sensing: Practice, Problems, and Promise in the Context of Dockless Bikesharing |
| Yoo Jung Oh | Effects of Persuasive Dialogues: Testing Bot Identities and Inquiry Strategies |
| Yoojung Kim | "It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokémon GO |
| Yoonsang Kim | Using Bayes' Theorem for Command Input: Principle, Models, and Applications |
| Yoshihiro Kawahara | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
| Yoshinobu Miyamoto | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
| Youn-Kyung Lim | MirrorPad: Mirror on Touchpad for Direct Pen Interaction in the Laptop Environment |
| Youn-Kyung Lim | Investigating User Expectations on the Roles of Family-shared AI Speakers |
| Young-Woo Park | GUIComp: A GUI Design Assistant with Real-Time, Multi-Faceted Feedback |
| Youngtae Noh | Toward Future-Centric Personal Informatics: Expecting Stressful Events and Preparing Personalized Interventions in Stress Management |
| Yu-Cheng Chang | XRDirector: A Role-Based Collaborative Immersive Authoring System |
| Yu-Chun Chen | Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input |
| Yu-Chun Grace Yen | Decipher: An Interactive Visualization Tool for Interpreting Unstructured Design Feedback from Multiple Providers |
| Yu-Wei Wang | Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars |
| Yuan Chen | Understanding Viewport- and World-based Pointing with Everyday Smart Devices in Immersive Augmented Reality |
| Yuan Liang | OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera |
| Yuanchun Shi | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
| Yuanchun Shi | PalmBoard: Leveraging Implicit Touch Pressure in Statistical Decoding for Indirect Text Entry |
| Yuanchun Shi | FrownOnError: Interrupting Responses from Smart Speakers by Facial Expressions |
| Yuanchun Shi | EarBuddy: Enabling On-Face Interaction via Wireless Earbuds |
| Yuanyuan Feng | Informing the Design of a Personalized Privacy Assistant for the Internet of Things |
| Yuanyuan Feng | Remotely Shaping the View in Surgical Telementoring |
| Yuanzhe Chen | DFSeer: A Visual Analytics Approach to Facilitate Model Selection for Demand Forecasting |
| Yuanzhi Cao | An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks |
| Yuchi Yahagi | PneuModule: Using Inflatable Pin Arrays for Reconfigurable Physical Controls on Pressure-Sensitive Touch Surfaces |
| Yue Huang | Amazon vs. My Brother: How Users of Shared Smart Speakers Perceive and Cope with Privacy Risks |
| Yue Huang | The Burden of Ending Online Account Sharing |
| Yue Jiang | ORCSolver: An Efficient Solver for Adaptive GUI Layout with OR-Constraints |
| Yue Jiang | The Government's Dividend: Complex Perceptions of Social Media Misinformation in China |
| Yue Yin | Awareness, Navigation, and Use of Feed Control Settings Online |
| Yuhan Luo | TandemTrack: Shaping Consistent Exercise Experience by Complementing a Mobile App with a Smart Speaker |
| Yuhang Zhao | Molder: An Accessible Design Tool for Tactile Maps |
| Yuhang Zhao | The Effectiveness of Visual and Audio Wayfinding Guidance on Smartglasses for People with Low Vision |
| Yujiro Okuya | Investigating Collaborative Exploration of Design Alternatives on a Wall-Sized Display |
| Yukang Yan | FrownOnError: Interrupting Responses from Smart Speakers by Facial Expressions |
| Yukang Yan | EarBuddy: Enabling On-Face Interaction via Wireless Earbuds |
| Yuliang Li | Teddy: A System for Interactive Review Analysis |
| Yuling Sun | Engaging the Commons in Participatory Sensing: Practice, Problems, and Promise in the Context of Dockless Bikesharing |
| Yulius Tjahjadi | Celebrating Everyday Success: Improving Engagement and Motivation using a System for Recording Daily Highlights |
| Yulun Jiang | Predicting and Diagnosing User Engagement with Mobile UI Animation via a Data-Driven Approach |
| Yumei Gan | Connecting Distributed Families: Camera Work for Three-party Mobile Video Calls |
| Yuming Bai | Virtually-Extended Proprioception: Providing Spatial Reference in VR through an Appended Virtual Limb |
| Yun Bin Zhang | TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention Data |
| Yun Han | Automatic Annotation Synchronizing with Textual Description for Visualization |
| Yun Huang | "I Hear You, I Feel You": Encouraging Deep Self-disclosure through a Chatbot |
| Yun Huang | I'm All Eyes and Ears: Exploring Effective Locators for Privacy Awareness in IoT Scenarios |
| Yunan Chen | Getting the Healthcare We Want: The Use of Online "Ask the Doctor" Platforms in Practice |
| Yunan Chen | Right Information, Right Time, Right Place: Physical Alignment and Misalignment in Healthcare Practice |
| Yunbing Xing | WeDA: Designing and Evaluating A Scale-driven Wearable Diagnostic Assessment System for Children with ADHD |
| Yung-Ju Chang | A Conversation Analysis of Non-Progress and Coping Strategies with a Banking Task-Oriented Chatbot |
| Yung-Ju Chang | Bridging the Virtual and Real Worlds: A Preliminary Study of Messaging Notifications in Virtual Reality |
| Yung-Ju Chang | Exploring the Design Space of User-System Communication for Smart-home Routine Assistants |
| Yunpeng Song | I'm All Eyes and Ears: Exploring Effective Locators for Privacy Awareness in IoT Scenarios |
| Yuntao Wang | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
| Yuntao Wang | ThermalRing: Gesture and Tag Inputs Enabled by a Thermal Imaging Smart Ring |
| Yunyi Zhu | CurveBoards: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form |
| Yuqian Sun | PoCoPo: Handheld Pin-based Shape Display for Haptic Rendering in Virtual Reality |
| Yutika C. Kulwe | Introducing Peripheral Awareness as a Neurological State for Human-computer Integration |
| Yutika Chandrashekhar Kulwe | Neo-Noumena: Augmenting Emotion Communication |
| Yuxiang Huang | Phasking on Paper: Accessing a Continuum of PHysically Assisted SKetchING |
| Yuxin Chen | Wearable Microphone Jamming |
| Yuxing Wu | Parenting with Alexa: Exploring the Introduction of Smart Speakers on Family Dynamics |
| Yuyu Lin | It Is Your Turn: Collaborative Ideation With a Co-Creative Robot through Sketch |
| Yves Guiard | How Relevant is Hick's Law for HCI? |
| Yvonne Vezzoli | Exploring the Design Space for Parent-Child Reading |
| Zachary J. Moffa | Prehabilitation: Care Challenges and Technological Opportunities |
| Zachary J. Moffa | Relational Aspects in Patient-provider Interactions: A Facial Paralysis Case Study |
| Zachary Schmitt | Opportunities for Enhancing Access and Efficacy of Peer Sponsorship in Substance Use Disorder Recovery |
| Zahra Ashktorab | Mental Models of AI Agents in a Cooperative Game Setting |
| Zane Ma | Measuring Identity Confusion with Uniform Resource Locators |
| Zekun Chang | Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms |
| Zeyu Jin | Music Creation by Example |
| Zezheng Feng | DFSeer: A Visual Analytics Approach to Facilitate Model Selection for Demand Forecasting |
| Zezhong Wang | Cheat Sheets for Data Visualization Techniques |
| Zhanna Sarsenbayeva | Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis |
| Zhanna Sarsenbayeva | "Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants |
| Zhaofei Ding | Getting the Healthcare We Want: The Use of Online "Ask the Doctor" Platforms in Practice |
| Zheer Xu | BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard |
| Zheng Zhang | Race, Gender and Beauty: The Effect of Information Provision on Online Hiring Biases |
| Zhengyi Cao | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
| Zhengzhe Zhu | Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms |
| Zhenhui Peng | Exploring the Effects of Technological Writing Assistance for Support Providers in Online Mental Health Community |
| Zhicheng Liu | Data-driven Multi-level Segmentation of Image Editing Logs |
| Zhicheng Liu | Techniques for Flexible Responsive Visualization Design |
| Zhicong Lu | The Government's Dividend: Complex Perceptions of Social Media Misinformation in China |
| Zhida Sun | VoiceCoach: Interactive Evidence-based Training for Voice Modulation Skills in Public Speaking |
| Zhijing Li | Wearable Microphone Jamming |
| Zhijing Xiao | RestoreVR: Generating Embodied Knowledge and Situated Experience of Dunhuang Mural Conservation via Interactive Virtual Reality |
| Zhixian Lin | Automatic Annotation Synchronizing with Textual Description for Visualization |
| Zhiyong Chen | Sensock: 3D Foot Reconstruction with Flexible Sensors |
| Zhongmin Cai | I'm All Eyes and Ears: Exploring Effective Locators for Privacy Awareness in IoT Scenarios |
| Zhongping Zhang | FDHelper: Assist Unsupervised Fraud Detection Experts with Interactive Feature Selection and Evaluation |
| Zhou Yu | Effects of Persuasive Dialogues: Testing Bot Identities and Inquiry Strategies |
| Zhujun Fang | OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera |
| Zhutian Chen | Augmenting Static Visualizations with PapARVis Designer |
| Zhuying Li | Next Steps for Human-Computer Integration |
| Ziang Xiao | If I Hear You Correctly: Building and Evaluating Interview Chatbots with Active Listening Skills |
| Zichao (Tyson) Chen | MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot |
| Zihan Wu | Callisto: Capturing the "Why" by Connecting Conversations with Computational Narratives |
| Zijian Xie | MRAT: The Mixed Reality Analytics Toolkit |
| Zikun Yang | FamilyStories: Asynchronous Audio Storytelling for Family Members Across Time Zones |
| Ziming Wu | Predicting and Diagnosing User Engagement with Mobile UI Animation via a Data-Driven Approach |
| Zipeng Liu | Data-driven Multi-level Segmentation of Image Editing Logs |
| Ziv Epstein | Will the Crowd Game the Algorithm? Using Layperson Judgments to Combat Misinformation on Social Media by Downranking Distrusted Sources |
| Ziwei Gu | Silva: Interactively Assessing Machine Learning Fairness Using Causality |
| Ziyan Zhu | ThreadSense: Locating Touch on an Extremely Thin Interactive Thread |
| Ziyi Liu | Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms |
| Ziyue Li | Opportunities and Challenges in Involving Users in Project-Based HCI Education |
| Zoe Banks Gross | Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana |
| Zoe Jeffery | Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame |
| Zoya Bylinskii | ICONATE: Automatic Compound Icon Generation and Ideation |
| Zoya Bylinskii | TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention Data |
| Zu Weinger | Designing Trans Technology: Defining Challenges and Envisioning Community-Centered Solutions |
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