List of Papers by Authors @ CHI 2021
A list of all papers by authors who have published in the 'Papers' track at CHI 2021.
*The original data has some incorrectly-coded characters, which might cause umlauts and other variations to appear scrambled. Middle names have been dropped to avoid duplicate entries.
| Author | Paper Title |
|---|---|
| A.K.M. Islam | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
| Aabhas Sharma | Designing Ground Truth and the Social Life of Labels |
| Aakar Gupta | Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality |
| Aaron Blishen | Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour Issues |
| Aaron Everitt | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
| Aaron Jiang | Revisiting Gendered Web Forms: An Evaluation of Gender Inputs with (Non-)Binary People |
| Aaron Steinfeld | Priorities, Technology & Power: Co-Designing an Inclusive Transit Agenda in Kampala, Uganda |
| Aaron Tabor | Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work |
| Aarti Israni | Examining the Use Online Platforms for Employment: A Survey of U.S. Job Seekers |
| Ab Mosca | Does Interaction Improve Bayesian Reasoning with Visualization? |
| Abdallah Ali | RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels |
| Abdulaziz Alshayban | Latte: Use-Case and Assistive-Service Driven Automated Accessibility Testing Framework for Android |
| Abdullah Ali | “I Am Iron Man” Priming Improves the Learnability and Memorability of User-Elicited Gestures |
| Abhilash Gupta | Investigating Car Drivers’ Information Demand after Safety and Security Critical Incidents |
| Abhinav Sikharam | Data Prophecy: Exploring the Effects of Belief Elicitation in Visual Analytics |
| Abigail Durrant | Lanterns: Configuring a Digital Resource to Inspire Preschool Children’s Free Play Outdoors |
| Abigail Sellen | Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child |
| Abraham Mhaidli | Identifying Manipulative Advertising Techniques in XR Through Scenario Construction |
| Abraham Wallin | Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web |
| Adam Bell | Connected Learning, Collapsed Contexts: Examining Teens’ Sociotechnical Ecosystems Through the Lens of Digital Badges |
| Adam Drogemuller | Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation |
| Adam Fourney | Planning for Natural Language Failures with the AI Playbook |
| Adam Pockett | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
| Adam Tindale | Documented: Embedding Information onto and Retrieving Information from 3D Printed Objects |
| Adegboyega Akinsiku | It’s Not Just the Movement: Experiential Information Needed for Stroke Telerehabilitation |
| Aditi Maheshwari | Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light |
| Aditya Acharya | An Adaptive Model of Gaze-based Selection |
| Aditya Acharya | Touchscreen Typing As Optimal Supervisory Control |
| Aditya Ganeshan | Phonetroller: Visual Representations of Fingers for Precise Touch Input when using a Phone in VR |
| Aditya Nittala | SoloFinger: Robust Microgestures while Grasping Everyday Objects |
| Aditya Parameswaran | Whither AutoML? Understanding the Role of Automation in Machine Learning Workflows |
| Aditya Vashistha | Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind |
| Aditya Vashistha | Tag a Teacher: A Qualitative Analysis of WhatsApp-Based Teacher Networks in Low-Income Indian Schools |
| Aditya Vashistha | "Can I Not Be Suicidal on a Sunday?": Understanding Technology-Mediated Pathways to Mental Health Support |
| Aditya Vashistha | It cannot do all of my work": Community Health Worker Perceptions of AI-Enabled Mobile Health Applications in Rural India |
| Adrian Clear | Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment |
| Adrian Friday | 'We Can Send a Man To The Moon But We Can't Control the Temperature In Our office'; A Considerate Approach To Workplace Thermal Comfort by Older Women |
| Adrian Parke | Experiencing Simulated Confrontations in Virtual Reality |
| Adrian Sy | Fabricaide: Fabrication-Aware Design for 2D Cutting Machines |
| Adrien Bousseau | CASSIE: Curve and Surface Sketching in Immersive Environments |
| Adrienne Soliven | Using Boolean Satisfiability Solvers to Help Reduce Cognitive Load and Improve Decision Making when Creating Common Academic Schedules |
| Advait Sarkar | TweakIt: Supporting End-User Programmers Who Transmogrify Code |
| Advait Sarkar | Spreadsheet Comprehension: Guesswork, Giving up and Going back to the Author |
| Adwait Sharma | SoloFinger: Robust Microgestures while Grasping Everyday Objects |
| Afsaneh Razi | Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web |
| Agha Raza | Karamad: A Voice-based Crowd-sourcing Platform for Under-served Populations |
| Ahmed Arif | Acceptability of Speech and Silent Speech Input Methods in Private and Public |
| Ahmed Arif | LipType: A Silent Speech Recognizer Augmented with an Independent Repair Model |
| Ahmed Kamel | Picturing It!: The Effect of Image Styles on User Perceptions of Personas |
| Ahmed Kharrufa | Blending into Everyday Life: Designing a Social Media-Based Peer Support System |
| Ahmed Shams | PriView -- Exploring Visualisations Supporting Users' Privacy Awareness |
| Ahmed Shariff Mohommed Faleel | BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion |
| Aishwarya O | Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind |
| Aiza Hasib | Identity Claims that Underlie Ethical Awareness and Action |
| Akifumi Takahashi | Increasing Electrical Muscle Stimulation’s Dexterity by means of Back of the Hand Actuation |
| Aku Visuri | Assessing MyData Scenarios: Ethics, Concerns, and the Promise |
| Alain Starke | Conversational Futures: Emancipating Conversational Interactions for Futures Worth Wanting |
| Alan Chamberlain | An Examination of the Work Practices of Crowdfarms |
| Alan Milligan | Diagnosing Bias in the Gender Representation of HCI Research Participants: How it Happens and Where We Are |
| Alanson Sample | PrivacyMic: Utilizing Inaudible Frequencies for Privacy Preserving Daily Activity Recognition |
| Alberto Cannavò | HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy |
| Alberto Roffarello | Coping with Digital Wellbeing in a Multi-Device World |
| Albrecht Schmidt | Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables |
| Aldo Faisal | Personalised Recommendations in Mental Health Apps: The Impact of Autonomy and Data Sharing |
| Alec Jacobson | Scrappy: Using Scrap Material as Infill To Make Fabrication More Sustainable |
| Alec Theisz | Examining Mobility Among People Living with HIV in Rural Areas |
| Aleksandar Matic | Personalised Recommendations in Mental Health Apps: The Impact of Autonomy and Data Sharing |
| Aleksei Kashapov | ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations |
| Aleksi Syrjämäki | Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting |
| Alena Denisova | "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games |
| Alessandro Acquisti | Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices |
| Alex Endert | Causal Perception in Question-Answering Systems |
| Alex Leitch | Studying the Formation of an Older Adult-Led Makerspace |
| Alex Lu | Examining the Use Online Platforms for Employment: A Survey of U.S. Job Seekers |
| Alex Lu | Uncovering the Promises and Challenges of Social Media Use in the Low-Wage Labor Market: Insights from Employers |
| Alex Mazursky | MagnetIO: Passive yet Interactive Soft Haptic Patches Anywhere |
| Alex Taylor | Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child |
| Alex Taylor | Algorithmic Food Justice: Co-Designing More-than-Human Blockchain Futures for the Food Commons |
| Alex Williams | Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web |
| Alexander Boden | Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development |
| Alexander Chao | TapNet: The Design, Training, Implementation, and Applications of a Multi-Task Learning CNN for Off-Screen Mobile Input |
| Alexander Lex | reVISit: Looking Under the Hood of Interactive Visualization Studies |
| Alexander Maedche | Cody: An AI-Based System to Semi-Automate Coding for Qualitative Research |
| Alexander Prange | Explainable Automatic Evaluation of the Trail Making Test for Dementia Screening |
| Alexander Quinn | AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality |
| Alexander Schoenhals | Calibrating Pedestrians' Trust in Automated Vehicles: Does an Intent Display in an External HMI Support Trust Calibration and Safe Crossing Behavior? |
| Alexander Wilson | Fragments of the Past: Configuring Peer Support with Perpetrators of Domestic Violence |
| Alexandra Chouldechova | Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems |
| Alexandra Gormally | 'We Can Send a Man To The Moon But We Can't Control the Temperature In Our office'; A Considerate Approach To Workplace Thermal Comfort by Older Women |
| Alexandra Holloway | Trust in Collaborative Automation in High Stakes Software Engineering Work: A Case Study at NASA |
| Alexandra Ion | Developable Metamaterials: Mass-fabricable Metamaterials by Laser-Cutting Elastic Structures |
| Alexandra Olteanu | "I Can't Reply with That": Characterizing Problematic Email Reply Suggestions |
| Alexandra Sousa | Exploring Asymmetric Roles in Mixed-Ability Gaming |
| Alexandra To | "It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability |
| Alexandra To | Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism |
| Alexandre Bernardino | A Human-AI Collaborative Approach for Clinical Decision Making on Rehabilitation Assessment |
| Alexandru Telea | Interpreting the Effect of Embellishment on Chart Visualizations |
| Alexis Hiniker | When Screen Time Isn’t Screen Time: Tensions and Needs Among Tweens and Their Parents During Nature-Based Exploration |
| Alexis Hiniker | Understanding Blind Screen-Reader Users' Experiences of Digital Artboards |
| Alexis Hiniker | How the Design of YouTube Influences User Sense of Agency |
| Ali Abdolrahmani | Towards More Transactional Voice Assistants: Investigating the Potential for a Multimodal Voice-Activated Indoor Navigation Assistant for Blind and Sighted Travelers |
| Ali Alkhatib | To Live in Their Utopia: Why Algorithmic Systems Create Absurd Outcomes |
| Ali Neshati | BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion |
| Ali Rizvi | Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them |
| Alia Saad | Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization |
| Alice Hong | Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light |
| Alina Krischkowsky | Making Un-Use: When Humans Disengage with Technology |
| Alina Striner | Mapping Design Spaces for Teaching Audience Participation in Game Live Streaming |
| Alisa Frik | Privacy Champions in Software Teams: Understanding Their Motivations, Strategies, and Challenges |
| Alischa Rosenstein | ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving |
| Alisha Pradhan | Studying the Formation of an Older Adult-Led Makerspace |
| Alissa Antle | Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User Interfaces |
| Alix Goguey | Interaction Pace and User Preferences |
| Allison McDonald | The Annoying, the Disturbing, and the Weird: Challenges with Phone Numbers as Identifiers and Phone Number Recycling |
| Allison McDonald | "Disadvantaged in the American-dominated internet": Sex, Work, and Technology |
| Allison Sauppe | Figaro: A Tabletop Authoring Environment for Human-Robot Interaction |
| Aluna Everitt | MorpheesPlug: A Toolkit for Prototyping Shape-Changing Interfaces |
| Alvin Cheung | Falx: Synthesis-Powered Visualization Authoring |
| Alvitta Ottley | Does Interaction Improve Bayesian Reasoning with Visualization? |
| Amal Parakkat | Color by Numbers: Interactive Structuring and Vectorization of Sketch Imagery |
| Aman Parnami | Soma-noti: Delivering Notifications Through Under Clothing Wearables |
| Amanda Baughan | Do Cross-Cultural Differences in Visual Attention Patterns Affect Search Efficiency on Websites? |
| Amanda Coupe | Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders |
| Amanda Coupe | Standardizing Participant Compensation Reporting in HCI: A Meta-Review and Recommendations for the Field |
| Amanda Godley | Effective Interfaces for Student-Driven Revision Sessions for Argumentative Writing |
| Amanda Lazar | Studying the Formation of an Older Adult-Led Makerspace |
| Amanda Lazar | “Taking care of myself as long as I can”: How People with Dementia Configure Self-Management Systems |
| Amanda Swearngin | Scraps: Enabling Contextual Mobile Capture, Contextualization, and Use of Document Resources} |
| Amanda Swearngin | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
| Amit Sharma | "Can I Not Be Suicidal on a Sunday?": Understanding Technology-Mediated Pathways to Mental Health Support |
| Ammar Ahmed | SEMOUR: Scripted EMOtional speech repository for URdu |
| Amna Batool | Religion and Women's Intimate Health: Towards an Inclusive Approach to Healthcare |
| Amna Batool | Detecting Data Falsification by Front-line Development Workers: A Case Study of Vaccination in Pakistan |
| Amy Cook | Mapping Design Spaces for Teaching Audience Participation in Game Live Streaming |
| Amy Ko | Falx: Synthesis-Powered Visualization Authoring |
| Amy Ogan | Classroom Digital Twins with Instrumentation-Free Gaze Tracking |
| Amy Pavel | What Makes Videos Accessible to Blind and Visually Impaired People? |
| Amy Pavel | Say It All: Feedback for Improving Non-Visual Presentation Accessibility |
| Ana Appel | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
| Ana Paiva | Community Based Robot Design for Classrooms with Mixed Visual Abilities Children |
| Ana Paiva | Reward Seeking or Loss Aversion?: Impact of Regulatory Focus Theory on Emotional Induction in Children and Their Behavior Towards a Social Robot |
| Ana Tajadura-Jiménez | SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity |
| Ana Villanueva | RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences |
| Anamaria Crisan | User Ex Machina : Simulation as a Design Probe in Human-in-the-Loop Text Analytics |
| Anamaria Crisan | Fits and Starts: Enterprise Use of AutoML and the Role of Humans in the Loop |
| Anan Lin | Feeling Colours: Investigating Crossmodal Correspondences Between 3D Shapes, Colours and Emotions |
| Ananya Bhattacharjee | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
| Anastasia Kuzminykh | Drone in Love: Emotional Perception of Facial Expressions on Flying Robots |
| Anastasia Schaadhardt | Understanding Blind Screen-Reader Users' Experiences of Digital Artboards |
| Anatole Lécuyer | Towards “Avatar-Friendly” 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality |
| Anders Bruun | Available Anytime Anywhere: Investigating Mobile Volunteer Responders for Out of Hospital Cardiac Arrests |
| André Panisson | Clandestino or Rifugiato? Anti-immigration Facebook Ad Targeting in Italy |
| André Rodrigues | Exploring Asymmetric Roles in Mixed-Ability Gaming |
| André Zenner | Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality |
| Andrea Bellucci | Programmable Smart Home Toolkits Should Better Address Households' Social Needs |
| Andrea Bianchi | ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics |
| Andrea Bianchi | Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains |
| Andrea Bianchi | GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation |
| Andrea Bunt | Data-Centric Explanations: Explaining Training Data of Machine Learning Systems to Promote Transparency |
| Andrea Cassells | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
| Andrea DeVore | Parental Mediation for Young Children’s Use of Educational Media: A Case Study with Computational Toys and Kits |
| Andrea Hamm | What Makes Civic Tech Initiatives To Last Over Time? Dissecting Two Global Cases |
| Andrea Hildebrandt | Drone in Love: Emotional Perception of Facial Expressions on Flying Robots |
| Andrea Parker | StoryMap: Using Social Modeling and Self-Modeling for Supporting Physical Activity Among Low-SES Families |
| Andrea Parker | Mapping the Landscape of COVID-19 Crisis Visualizations |
| Andrea Parker | Examining the Intersections of Race, Religion & Community Technologies: A Photovoice Study |
| Andrea Vianello | Programmable Smart Home Toolkits Should Better Address Households' Social Needs |
| Andrea Won | From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience |
| Andrea Won | IdeaBot: Investigating Social Facilitation in Human-Machine Team Creativity |
| Andreas Bulling | A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays |
| Andreas Butz | A Taxonomy of Vulnerable Road Users for HCI Based On A Systematic Literature Review |
| Andreas Fender | ArticuLev: An Integrated Self-Assembly Pipeline for Articulated Multi-Bead Levitation Primitives |
| Andreas Pointner | TexYZ: Embroidering Enameled Wires for Three Degree-of-Freedom Mutual Capacitive Sensing |
| Andreas Riener | Let’s Share a Ride into the Future: A Qualitative Study Comparing Potential Implementation Scenarios of Automated Vehicles. |
| Andreas Weiß | Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing |
| Andreea Danielescu | Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light |
| Andreea Muresan | Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube |
| Andrés Lucero | Data Agents: Promoting Reflection through Meaningful Representations of Personal Data in Everyday Life |
| Andrés Lucero | Hardhats and Bungaloos: Comparing Crowdsourced Design Feedback with Peer Design Feedback in the Classroom |
| Andrés Lucero | Exploring a Feedback-Oriented Design Process Through Curved Folding |
| Andrés Monroy-Hernández | Significant Otter: Understanding the Role of Biosignals in Communication |
| Andrew Ahn | Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens |
| Andrew Bayor | Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support |
| Andrew Cen | Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices |
| Andrew Chuang | CoNotate: Suggesting Queries Based on Notes Promotes Knowledge Discovery |
| Andrew Cunningham | Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene |
| Andrew Cunningham | Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation |
| Andrew Gordon | Spreadsheet Comprehension: Guesswork, Giving up and Going back to the Author |
| Andrew Head | Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols |
| Andrew Howes | An Adaptive Model of Gaze-based Selection |
| Andrew Macvean | Accessibility of Command Line Interfaces |
| Andrew McNutt | Integrated Visualization Editing via Parameterized Declarative Templates |
| Andrew Murphy | Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families |
| Andrew Ross | Evaluating the Interpretability of Generative Models by Interactive Reconstruction |
| Andrew Webb | Mapping Design Spaces for Teaching Audience Participation in Game Live Streaming |
| Andrew Westerside | Experiencing Simulated Confrontations in Virtual Reality |
| Andrey Krekhov | Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives |
| Andrii Matviienko | Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing |
| Andy Alorwu | Assessing MyData Scenarios: Ethics, Concerns, and the Promise |
| Andy Cockburn | The Effects of System Interpretation Errors on Learning New Input Mechanisms |
| Andy Cockburn | Interaction Pace and User Preferences |
| Aneesha Singh | SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity |
| Angel Hwang | IdeaBot: Investigating Social Facilitation in Human-Machine Team Creativity |
| Angelika Strohmayer | On Activism and Academia: Reflecting Together and Sharing Experiences Among Critical Friends |
| Anh Truong | Automatic Generation of Two Level Hierarchical Tutorials from Instructional Makeup Videos |
| Anhong Guo | "It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability |
| Anika Heimann-Steinert | Explainable Automatic Evaluation of the Trail Making Test for Dementia Screening |
| Aniket Kittur | When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage |
| Anind Dey | HulaMove: Using Commodity IMU for Waist Interaction |
| Anirudh Ekambaranathan | “Money makes the world go around”: Identifying Barriers to Better Privacy in Children's Apps From Developers' Perspectives |
| Anja Thieme | Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child |
| Anjali Devakumar | A Review on Strategies for Data Collection, Reflection, and Communication in Eating Disorder Apps |
| Anke Lehmann | MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction Data |
| Ann Blandford | "Oops...": Mobile Message Deletion in Conversation Error and Regret Remediation |
| Ann Light | Wanting To Live Here: Design After Anthropocentric Functionalism |
| Anna Cox | "Oops...": Mobile Message Deletion in Conversation Error and Regret Remediation |
| Anna Feit | XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces |
| Anna Martin-Niedecken | Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model |
| Anna Offenwanger | Diagnosing Bias in the Gender Representation of HCI Research Participants: How it Happens and Where We Are |
| Anna Rantasila | Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting |
| Anna Shimshak | What can HCI learn from sexual consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies |
| Anna Ståhl | Articulating Soma Experiences using Trajectories |
| Annabel Rothschild | Exploring Approaches to Data Literacy Through a Critical Race Theory Perspective |
| Anne Kanstrup | Domestic Robots and the Dream of Automation: Understanding Human Interaction and Intervention |
| Anne Piper | “Taking care of myself as long as I can”: How People with Dementia Configure Self-Management Systems |
| Anne Piper | Designing AACs for People with Aphasia Dining in Restaurants |
| Anne Weibert | It Takes More Than One Hand to Clap: On Sustaining Research Results and Co-Designed Artefacts After the Project Ends |
| Annika Waern | Physical Warm-up Games. Exploring the Potential of Play and Technology Design |
| Annika Waern | The Design Space of Wearables for Sports and Fitness Practices |
| Annkatrin Jung | Exploring Awareness of Breathing through Deep Touch Pressure |
| Ansgar Gerlicher | ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving |
| Anthony Jones | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform |
| Anthony Tang | “Grip-that-there”: An Investigation of Explicit and Implicit Task Allocation Techniques for Human-Robot Collaboration |
| Anthony Tang | Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality |
| Antonio Krüger | Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality |
| Antonio Llamas | Using Boolean Satisfiability Solvers to Help Reduce Cognitive Load and Improve Decision Making when Creating Common Academic Schedules |
| Antonios Kaniadakis | Should Robots Blush? |
| Antti Oulasvirta | An Adaptive Model of Gaze-based Selection |
| Antti Oulasvirta | Touchscreen Typing As Optimal Supervisory Control |
| Antti Oulasvirta | Adapting User Interfaces with Model-based Reinforcement Learning |
| Antti Salovaara | Programmable Smart Home Toolkits Should Better Address Households' Social Needs |
| Anya Bouzida | Taking an (Embodied) Cue From Community Health: Designing Dementia Caregiver Support Technology to Advance Health Equity |
| Ao Yu | Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease |
| Aoi Suzuki | TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair |
| Aoyu Wu | Learning to Automate Chart Layout Configurations Using Crowdsourced Paired Comparison |
| Aparna Moitra | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
| April Tyack | Off-Peak: An Examination of Ordinary Player Experience |
| Apu Kapadia | Your Photo is so Funny that I don’t Mind Violating Your Privacy by Sharing it: Effects of Individual Humor Styles on Online Photo-sharing Behaviors |
| Aradhana Adhikari | LaserFactory: An Electromechanical Assembly and Fabrication Platform Integrated with a Laser Cutter to Make Functional Devices and Robots |
| Arden Song | Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them |
| Ari Hock | The Kids Are / Not / Sort of All Right: Technology’s Complex Role in Teen Wellbeing During COVID-19 |
| Ariel Levy | Assessing the Impact of Automated Suggestions on Decision Making: Domain Experts Mediate Model Errors but Take Less Initiative |
| Arielle Grinberg | You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness |
| Ariful Anik | Data-Centric Explanations: Explaining Training Data of Machine Learning Systems to Promote Transparency |
| Arissa Sato | Mediating Intimacy with DearBoard: a Co-Customizable Keyboard for Everyday Messaging |
| Arjun Srinivasan | Collecting and Characterizing Natural Language Utterances for Specifying Data Visualizations |
| Arjun Srinivasan | Data@Hand: Fostering Visual Exploration of Personal Data on Smartphones Leveraging Speech and Touch Interaction |
| Arlene Smaldone | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
| Armando Fox | Improving Instruction of Programming Patterns with Faded Parsons Problems |
| Arnaud Prouzeau | Grand Challenges in Immersive Analytics |
| Arne Berger | Understanding Everyday Experiences of Reminiscence for People with Blindness: Practices, Tensions and Probing New Design Possibilities |
| Arne Berger | Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry |
| Arpit Bhatia | Soma-noti: Delivering Notifications Through Under Clothing Wearables |
| Arran Ridley | The Public Life of Data: Investigating Reactions to Visualizations on Reddit |
| Artem Dementyev | SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices |
| Artemij Voskobojnikov | The U in Crypto Stands for Usable: An Empirical Study of User Experience with Mobile Cryptocurrency Wallets |
| Artemij Voskobojnikov | Bits Under the Mattress: Understanding Different Risk Perceptions and Security Behaviors of Crypto-Asset Users |
| Arthur Borem | Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation |
| Arthur Capozzi | Clandestino or Rifugiato? Anti-immigration Facebook Ad Targeting in Italy |
| Arthur Jones | Experiencing Simulated Confrontations in Virtual Reality |
| Arunesh Mathur | What Makes a Dark Pattern... Dark? Design Attributes, Normative Considerations, and Measurement Methods |
| Arvind Satyanarayan | Beyond Expertise and Roles: A Framework to Characterize the Stakeholders of Interpretable Machine Learning and their Needs |
| Arvind Satyanarayan | Viral Visualizations: How Coronavirus Skeptics Use Orthodox Data Practices to Promote Unorthodox Science Online |
| Arvind Satyanarayan | Assessing the Impact of Automated Suggestions on Decision Making: Domain Experts Mediate Model Errors but Take Less Initiative |
| Asbjørn Følstad | When the Social Becomes Non-Human: A Study of Young People’s Perception of Social Support in Chatbots |
| Ashfaq Adib | Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation |
| Ashley Lacombe-Duncan | LGBTQ Persons' Pregnancy Loss Disclosures to Known Ties on Social Media: Disclosure Decisions and Ideal Disclosure Environments |
| Ashok Goel | Towards Mutual Theory of Mind in Human-AI Interaction: How Language Reflects What Students Perceive About a Virtual Teaching Assistant |
| Ashraf Abdul | Directed Diversity: Leveraging Language Embedding Distances for Collective Creativity in Crowd Ideation |
| Asil Çetin | CorpSum: Towards an Enabling Tool-Design for Language Researchers to Explore, Analyze and Visualize Corpora |
| Asim Smailagic | A Human-AI Collaborative Approach for Clinical Decision Making on Rehabilitation Assessment |
| Asimina Vasalou | What do Teens Make of Personal Informatics? Young People's Responses to Self-Tracking Practices for Self-Determined Motives |
| Aske Mottelson | Pedagogical Agents in Educational VR: An in the Wild Study |
| Asreen Rostami | Design in Action: Unpacking the Artists' Role in Performance-Led Research |
| Asta Roseway | Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables |
| Astha Singhal | Vis Ex Machina: An Analysis of Trust in Human versus Algorithmically Generated Visualization Recommendations |
| Ataur Rahman | Money Whispers: Informality, International Politics, and Immigration in Transnational Finance |
| Ather Sharif | Voicemoji: Emoji Entry Using Voice for Visually Impaired People |
| Atsuo Kuwahara | Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players |
| Atsushi Hiyama | Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial |
| Atsushi Hiyama | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan |
| Atsushi Izumihara | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan |
| Audrey Desjardins | Data Epics: Embarking on Literary Journeys of Home Internet of Things Data |
| Auejin Ham | Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters |
| Auk Kim | Sticky Goals: Understanding Goal Commitments for Behavioral Changes in the Wild |
| Austin Nguyen | CoNotate: Suggesting Queries Based on Notes Promotes Knowledge Discovery |
| Austin Wang | Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design |
| Ava Bartolome | #StayHome #WithMe: How Do YouTubers Help With COVID-19 Loneliness? |
| Awais Khan | Neighbourhood Wattch: Using Speculative Design to Explore Values Around Curtailment and Consent in Household Energy Interactions |
| Aws Albarghouthi | Figaro: A Tabletop Authoring Environment for Human-Robot Interaction |
| Axel Antoine | Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios |
| Ayse Buyuktur | Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication |
| Azra Ismail | AI in Global Health: The View from the Front Lines |
| Bahador Saket | A Review on Strategies for Data Collection, Reflection, and Communication in Eating Disorder Apps |
| Bailey Kursar | Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship: Towards Financial Citizenship |
| Bali Ong | Trade-offs for Substituting a Human with an Agent in a Pair Programming Context: The Good, the Bad, and the Ugly |
| Banu Saatçi | MirrorBlender: Supporting Hybrid Meetings with a Malleable Video-Conferencing System |
| Barbara Ericson | Problem-Solving Efficiency and Cognitive Load for Adaptive Parsons Problems vs. Writing the Equivalent Code |
| Barbara Ericson | Avoiding the Turing Tarpit: Learning Conversational Programming by Starting from Code's Purpose |
| Barbara Lam | Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens |
| Barbara Neves | Digital Design Marginalization: New Perspectives on Designing Inclusive Interfaces |
| Bardia Doosti | Investigating the Homogenization of Web Design: A Mixed-Methods Approach |
| Barrett Ens | A Design Space Exploration of Worlds in Miniature |
| Barrett Ens | Quantitative Data Visualisation on Virtual Globes |
| Barrett Ens | Grand Challenges in Immersive Analytics |
| Bart Hengeveld | Understanding the Design Space of Embodied Passwords based on Muscle Memory |
| Bart Knijnenburg | Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases |
| Bart Knijnenburg | To Disclose or Not to Disclose: Examining the Privacy Decision-Making Processes of Older vs. Younger Adults |
| Bart Knijnenburg | Overlooking context: How do Defaults and Framing Reduce Deliberation in Smart Home Privacy Decision-Making? |
| Bastian Pfleging | SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality |
| Bastian Tzovaras | Galileo: Citizen-led Experimentation Using a Social Computing System |
| Becca Dingman | Comparison of Methods for Evaluating Complexity of Simplified Texts among Deaf and Hard-of-Hearing Adults at Different Literacy Levels |
| Becky Rother | U!Scientist: Designing for People-Powered Research in Museums |
| Beenish Fatima | Detecting Data Falsification by Front-line Development Workers: A Case Study of Vaccination in Pakistan |
| Behnaz Norouzi | Making Sense of 3D Modelling and 3D Printing Activities of Young People: A nexus analytic inquiry |
| Belén Pena | Circumspect Users: Older Adults’ as Critical Adopters and Resistors of Technology |
| Belén Pena | Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship: Towards Financial Citizenship |
| Ben Greenspan | Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light |
| Ben Hurdelhey | Assembler!3: 3D Reconstruction of Laser-cut Models |
| Ben Jelen | Studying the Formation of an Older Adult-Led Makerspace |
| Ben Lafreniere | PatchProv: Supporting Improvisational Design Practices for Modern Quilting |
| Ben Matthews | Head-Worn Displays for Emergency Medical Services Staff: Properties of Prehospital Work, Use Cases, and Design Considerations |
| Ben Morrison | Training and Embedding Cybersecurity Guardians in Older Communities |
| Ben Shapiro | Exploring Approaches to Data Literacy Through a Critical Race Theory Perspective |
| Ben Zhao | User Authentication via Electrical Muscle Stimulation |
| Benedict Olgado | Market, Testbed, Backroom: The Redacted Internet of Facebook's Discover |
| Benett Axtell | Tea, Earl Grey, Hot: Designing Speech Interactions from the Imagined Ideal of Star Trek |
| Benjamin Bach | It's a Wrap: Toroidal Wrapping of Network Visualisations Supports Cluster Understanding Tasks |
| Benjamin Bach | Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking |
| Benjamin Bach | The Public Life of Data: Investigating Reactions to Visualizations on Reddit |
| Benjamin Bach | Grand Challenges in Immersive Analytics |
| Benjamin Cowan | What Do We See in Them? Identifying Dimensions of Partner Models for Speech Interfaces Using a Psycholexical Approach |
| Benjamin Cowan | Heuristic Evaluation of Conversational Agents |
| Benjamin Cowan | Eliciting and Analysing Users' Envisioned Dialogues with Perfect Voice Assistants |
| Benjamin Doling | Effects of Emotion and Agency on Presence in Virtual Reality |
| Benjamin Eder | Effects of Semantic Segmentation Visualization on Trust, Situation Awareness, and Cognitive Load in Highly Automated Vehicles |
| Benjamin Gorman | Adaptive Subtitles: Preferences and Trade-Offs in Real-Time Media Adaption |
| Benjamin Tag | A Critique of Electrodermal Activity Practices at CHI |
| Bennett Bertenthal | Your Photo is so Funny that I don’t Mind Violating Your Privacy by Sharing it: Effects of Individual Humor Styles on Online Photo-sharing Behaviors |
| Beom Kim | ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces |
| Bernard Jansen | Picturing It!: The Effect of Image Styles on User Perceptions of Personas |
| Bernard Oriola | Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics |
| Bernd Ploderer | Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support |
| Bernd Ploderer | Diagramming Working Field Theories for Design in the HCI Classroom |
| Bernd Ploderer | Human-Nature Relations in Urban Gardens: Explorations with Camera Traps |
| Bernhard Jenny | A Design Space Exploration of Worlds in Miniature |
| Bernhard Jenny | Quantitative Data Visualisation on Virtual Globes |
| Besmira Nushi | Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance |
| Betsy DiSalvo | Exploring Approaches to Data Literacy Through a Critical Race Theory Perspective |
| Bieke Zaman | Disentangling the Motivational Pathways of Recreational Esports Gamblers: A Laddering Study |
| Bilge Mutlu | ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics |
| Bilge Mutlu | Figaro: A Tabletop Authoring Environment for Human-Robot Interaction |
| Bill Bapisch | Radi-Eye: Hands-free Radial Interfaces for 3D Interaction using Gaze-activated Head-crossing |
| Bing-Yu Chen | GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality |
| Bing-Yu Chen | HairTouch: Providing Stiffness, Roughness and Surface Height Differences Using Reconfigurable Brush Hairs on a VR Controller |
| Bing-Yu Chen | AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision |
| Bing-Yu Chen | Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions |
| Bjoern Hartmann | UMLAUT: Debugging Deep Learning Programs using Program Structure and Model Behavior |
| Björn Scheppler | Bolder is Better: Raising User Awareness through Salient and Concise Privacy Notices |
| Blair Kaneshiro | Armed in ARMY: A Case Study of How BTS Fans Successfully Collaborated to #MatchAMillion for Black Lives Matter |
| Blase Ur | Understanding the Security and Privacy Advice Given to Black Lives Matter Protesters |
| Blase Ur | Understanding Trigger-Action Programs Through Novel Visualizations of Program Differences |
| Bo Wang | Understanding Trigger-Action Programs Through Novel Visualizations of Program Differences |
| Bongshin Lee | Learning to Automate Chart Layout Configurations Using Crowdsourced Paired Comparison |
| Bongshin Lee | Collecting and Characterizing Natural Language Utterances for Specifying Data Visualizations |
| Bongshin Lee | Data@Hand: Fostering Visual Exploration of Personal Data on Smartphones Leveraging Speech and Touch Interaction |
| Bongshin Lee | CAST: Authoring Data-Driven Chart Animations |
| Book Sadprasid | Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work |
| Boram Yoon | A User-Oriented Approach to Space-Adaptive Augmentation: The Effects of Spatial Affordance on Narrative Experience in an Augmented Reality Detective Game |
| Borke Obada-Obieh | On Smartphone Users' Difficulty with Understanding Implicit Authentication |
| Bowen Kong | Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction |
| Boyd Branch | Tele-Immersive Improv: Effects of Immersive Visualisations on Rehearsing and Performing Theatre Online |
| Brad Myers | Screen2Vec: Semantic Embedding of GUI Screens and GUI Components |
| Bradley Breneisen | When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage |
| Bradley Rey | BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion |
| Brandon Guthrie | "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV |
| Brandon Syiem | Impact of Task on Attentional Tunneling in Handheld Augmented Reality |
| Brandyn Boyd | Connected Learning, Collapsed Contexts: Examining Teens’ Sociotechnical Ecosystems Through the Lens of Digital Badges |
| Brenna Li | Automating Clinical Documentation with Digital Scribes: Understanding the Impact on Physicians |
| Brent Hecht | Large Scale Analysis of Multitasking Behavior During Remote Meetings |
| Brett Becker | On Designing Programming Error Messages for Novices: Readability and its Constituent Factors |
| Brian Kelly | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
| Brian Lim | Directed Diversity: Leveraging Language Embedding Distances for Collective Creativity in Crowd Ideation |
| Briane Samson | Using Boolean Satisfiability Solvers to Help Reduce Cognitive Load and Improve Decision Making when Creating Common Academic Schedules |
| Brianna Richardson | Towards Fairness in Practice: A Practitioner-Oriented Rubric for Evaluating Fair ML Toolkits |
| Briony Dow | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform |
| Brishna Batool | Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos |
| Britney Johnson | Exploring Approaches to Data Literacy Through a Critical Race Theory Perspective |
| Britnie Chin | The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online |
| Britt Paris | Getting Ourselves Together: Epistemic Burden and Data-centered Participatory Design Research |
| Brittany Fiore-Gartland | Fits and Starts: Enterprise Use of AutoML and the Role of Humans in the Loop |
| Brittany Lewis | "I...Got my Nose-Print. But it Wasn't Accurate": How People with Upper Extremity Impairment Authenticate on their Personal Computing Devices |
| Brittany Lewis | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
| Bronwyn Cumbo | Exploring the Opportunities for Online Learning Platforms to Support the Emergency Home School Context |
| Bruce Thomas | Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene |
| Bruce Thomas | Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation |
| Bruce Walker | Can You Hear My Heartbeat?: Hearing an Expressive Biosignal Elicits Empathy |
| Bruna Goveia da Rocha | Exquisite Fabrication: Exploring Turn-Taking Between Designers and Digital Fabrication Machines |
| Bruno Fruchard | SoloFinger: Robust Microgestures while Grasping Everyday Objects |
| Bruno Fruchard | BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces |
| Bruno Fruchard | Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam |
| Bruno Fruchard | Squish This: Force Input on Soft Surfaces for Visual Targeting Tasks |
| Bryan Wang | Soloist: Generating Mixed-Initiative Tutorials from Existing Guitar Instructional Videos Through Audio Processing |
| Bumsoo Kang | MomentMeld: AI-augmented Mobile Photographic Memento towards Mutually Stimulatory Inter-generational Interaction |
| Byungdoo Kim | From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience |
| Byungjoo Lee | Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters |
| Byungjoo Lee | A Simulation Model of Intermittently Controlled Point-and-Click Behaviour |
| Cagatay Goncu | Technology Developments in Touch-Based Accessible Graphics: A Systematic Review of Research 2010-2020 |
| Çağlar Genç | Snowflakes: A Prototyping Tool for Computational Jewelry |
| Caglar Yildirim | Remote and Collaborative Virtual Reality Experiments via Social VR Platforms |
| Caitlin Illingworth | Effects of Emotion and Agency on Presence in Virtual Reality |
| Caitlin Woods | Using Job Characteristics to Inform Interface Design for Industrial Maintenance Procedures |
| Cameron Martel | Perverse Downstream Consequences of Debunking: Being Corrected by Another User for Posting False Political News Increases Subsequent Sharing of Low Quality, Partisan, and Toxic Content in a Twitter Field Experiment |
| Camilla Longden | Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child |
| Camille Cobb | ``You Gotta Watch What You Say'': Surveillance of Communication with Incarcerated People |
| Can Liu | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors |
| Carl DiSalvo | Exploring Approaches to Data Literacy Through a Critical Race Theory Perspective |
| Carl DiSalvo | Cracking Public Space Open: Design for Public Librarians |
| Carl Goedecken | Assembler!3: 3D Reconstruction of Laser-cut Models |
| Carl Gray | Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour Issues |
| Carl Gutwin | The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces |
| Carl Gutwin | The Effects of System Interpretation Errors on Learning New Input Mechanisms |
| Carl Gutwin | Interaction Pace and User Preferences |
| Carl Haynes | Problem-Solving Efficiency and Cognitive Load for Adaptive Parsons Problems vs. Writing the Equivalent Code |
| Carla Griggio | MirrorBlender: Supporting Hybrid Meetings with a Malleable Video-Conferencing System |
| Carla Griggio | Mediating Intimacy with DearBoard: a Co-Customizable Keyboard for Everyday Messaging |
| Carla Gröschel | KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient Transfers |
| Carlie Charp | danceON: Culturally Responsive Creative Computing |
| Carlo Sugatan | The Annoying, the Disturbing, and the Weird: Challenges with Phone Numbers as Identifiers and Phone Number Recycling |
| Carlo Sugatan | "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks |
| Carlos Morimoto | A Probabilistic Interpretation of Motion Correlation Selection Techniques |
| Carlos Tejada | MorpheesPlug: A Toolkit for Prototyping Shape-Changing Interfaces |
| Carman Neustaedter | Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User Interfaces |
| Carmen Castaneda-sceppa | StoryMap: Using Social Modeling and Self-Modeling for Supporting Physical Activity Among Low-SES Families |
| Carolin Reichherzer | Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene |
| Carolin Stellmacher | Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises |
| Carolina Nobre | reVISit: Looking Under the Hood of Interactive Visualization Studies |
| Carolina Nobre | Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training |
| Caroline Appert | WallTokens: Surface Tangibles for Vertical Displays |
| Caroline Eckerth | Creepy Technology: What Is It and How Do You Measure It? |
| Caroline Pitt | The Kids Are / Not / Sort of All Right: Technology’s Complex Role in Teen Wellbeing During COVID-19 |
| Caroline Pitt | Connected Learning, Collapsed Contexts: Examining Teens’ Sociotechnical Ecosystems Through the Lens of Digital Badges |
| Carolyn Pang | Technology Adoption and Learning Preferences for Older Adults: Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities |
| Carolyn Rosé | Seeing Beyond Expert Blind Spots: Online Learning Design for Scale and Quality |
| Carrie Cai | Breakdowns and Breakthroughs: Observing Musicians' Responses to the COVID-19 Pandemic |
| Carrie Cai | AI as Social Glue: Uncovering the Roles of Deep Generative AI during Social Music Composition |
| Casey Dugan | Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction |
| Casey Dugan | Designing Ground Truth and the Social Life of Labels |
| Casey Dugan | AutoDS: Towards Human-Centered Automation of Data Science |
| Casper Harteveld | 'Why Are You Playing Games? You Are a Girl!': Exploring The Gender Biases of Male and Female in Esports |
| Casper Harteveld | Player-AI Interaction: What Neural Network Games Reveal About AI as Play |
| Casper Harteveld | ``Constant Pressure of Having to Perform'': Exploring Player Health Concerns in Esports |
| Casper Harteveld | VINS: Visual Search for Mobile User Interface Design |
| Cassidy Pyle | LGBTQ Persons' Pregnancy Loss Disclosures to Known Ties on Social Media: Disclosure Decisions and Ideal Disclosure Environments |
| Cat Mai | #StayHome #WithMe: How Do YouTubers Help With COVID-19 Loneliness? |
| Catherine Barwulor | "Disadvantaged in the American-dominated internet": Sex, Work, and Technology |
| Catherine Delcourt | Prototyping for Social Wellbeing with Early Social Media Users |
| Catherine Kircos | From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience |
| Catherine Mooney | On Designing Programming Error Messages for Novices: Readability and its Constituent Factors |
| Cattalyya Nuengsigkapian | ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations |
| Cayla Key | Proceed with Care: Reimagining Home IoT Through a Care Perspective |
| Cayley MacArthur | You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness |
| Cecily Morrison | Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child |
| Cedric Whitney | HCI Tactics for Politics from Below: Meeting the Challenges of Smart Cities |
| Celine Latulipe | A Feminist Utopian Perspective on the Practice and Promise of Making |
| Celine Latulipe | BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion |
| Chaima Jemmali | VINS: Visual Search for Mobile User Interface Design |
| Chaitanya Konjeti | What Life Events are Disclosed on Social Media, How, When, and By Whom? |
| Chanda Phelan | Standardizing Participant Compensation Reporting in HCI: A Meta-Review and Recommendations for the Field |
| Chandan Kumar | Hummer: Text Entry by Gaze and Hum |
| Chang Xiao | BackTrack: 2D Back-of-device Interaction Through Front Touchscreen |
| Chang-Hsuan Yang | “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks |
| Changehe Tu | Data-Driven Mark Orientation for Trend Estimation in Scatterplots |
| Changxi Zheng | BackTrack: 2D Back-of-device Interaction Through Front Touchscreen |
| Changyuan Yang | Shing: A Conversational Agent to Alert Customers of Suspected Online-payment Fraud with Empathetical Communication Skills |
| Chaofan Wang | User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy |
| Chaoran Chen | Patterns for Representing Knowledge Graphs to Communicate Situational Knowledge of Service Robots |
| Charles Windlin | Articulating Soma Experiences using Trajectories |
| Charlotte Headey | Effects of Emotion and Agency on Presence in Virtual Reality |
| Charlynn Miller | Standing in the Way of Control: A Call to Action to Prevent Abuse through Better Design of Smart Home Technologies |
| Chee Ang | Living Memory Home: Understanding Continuing Bond in the Digital Age through Backstage Grieving |
| Chen Bao | Data-Driven Mark Orientation for Trend Estimation in Scatterplots |
| Chen Liang | Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking |
| Chen Yang | Galileo: Citizen-led Experimentation Using a Social Computing System |
| Cheng Chua | Dance and Choreography in HCI: A Two-Decade Retrospective |
| Chenglong Wang | Falx: Synthesis-Powered Visualization Authoring |
| Chenxinran Shen | The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China |
| Chenxinran Shen | More Kawaii than a Real-Person Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers |
| Chi Zhang | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
| Chi-Huan Chiang | AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision |
| Chi-Jung Lee | HairTouch: Providing Stiffness, Roughness and Surface Height Differences Using Reconfigurable Brush Hairs on a VR Controller |
| Chi-Jung Lee | Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions |
| Chia Chiang | “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks |
| Chia-Fang Chung | Avoiding Reactions Outside the Home: Challenges, Strategies, and Opportunities to Enhance Dining Out Experiences of People with Food Hypersensitivities |
| Chia-Hsien Lee | Spatial Labeling: Leveraging Spatial Layout for Improving Label Quality in Non-Expert Image Annotation |
| Chia-Jung Lee | Large Scale Analysis of Multitasking Behavior During Remote Meetings |
| Chia-Ming Chang | Spatial Labeling: Leveraging Spatial Layout for Improving Label Quality in Non-Expert Image Annotation |
| Chian-Huei Ju | Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction |
| Chiara Rossitto | Design in Action: Unpacking the Artists' Role in Performance-Led Research |
| Chiara Rossitto | Queuing for Waste: Sociotechnical Interactions within a Food Sharing Community |
| Chieh Wu | A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C): Measuring the Cognitive, Emotional, Physical, and Social Demands of Video Games |
| Chieko Asakawa | LineChaser: A Smartphone-Based Navigation System for Blind People to Stand in Line |
| Chien Wen (Tina) Yuan | Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers |
| Chih-An Tsao | GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality |
| Chin-Yuan Lu | Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions |
| Chinasa Okolo | It cannot do all of my work": Community Health Worker Perceptions of AI-Enabled Mobile Health Applications in Rural India |
| Chinenye Ndulue | Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation |
| Ching-Yi Tsai | HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback |
| Chinmay Kulkarni | Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web |
| Chris Elsden | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
| Chris Elsden | Creative Transactions: Special Digital Monies in ‘Break Kickstarter’ Crowdfunding Campaigns |
| Chris Fleizach | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
| Chris Harrison | Vibrosight++: City-Scale Sensing Using Existing Retroreflective Signs and Markers |
| Chris Harrison | Vid2Doppler: Synthesizing Doppler Radar Data from Videos for Training Privacy-Preserving Activity Recognition |
| Chris Harrison | Pose-on-the-Go: Approximating User Pose with Smartphone Sensor Fusion and Inverse Kinematics |
| Chris Harrison | Super-Resolution Capacitive Touchscreens |
| Chris Harrison | Classroom Digital Twins with Instrumentation-Free Gaze Tracking |
| Chris Rittaler | ElectroRing: Subtle Pinch and Touch Detection with a Ring |
| Chris Speed | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
| Chris Speed | Creative Transactions: Special Digital Monies in ‘Break Kickstarter’ Crowdfunding Campaigns |
| Christian Holz | CapContact: Super-resolution Contact Areas from Capacitive Touchscreens |
| Christian Sturm | How WEIRD is CHI? |
| Christian von der Weth | Directed Diversity: Leveraging Language Embedding Distances for Collective Creativity in Crowd Ideation |
| Christian Wolff | Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality |
| Christina Harrington | Eliciting Tech Futures Among Black Young Adults: A Case Study of Remote Speculative Co-Design |
| Christina Katsini | Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices |
| Christina Liao | LaserFactory: An Electromechanical Assembly and Fabrication Platform Integrated with a Laser Cutter to Make Functional Devices and Robots |
| Christina Najera | Flow Encourages Task Focus, but Frustration Drives Task Switching: How Reward and Effort Combine to Influence Player Engagement in a Simple Video Game |
| Christine Li | Articulating Soma Experiences using Trajectories |
| Christine Utz | Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents |
| Christine Wolf | Designing Ground Truth and the Social Life of Labels |
| Christof Lutteroth | ReverseORC: Reverse Engineering of Resizable User Interface Layouts with OR-Constraints |
| Christof Lutteroth | Augmented Reality and Older Adults: A Comparison of Prompting Types |
| Christof Lutteroth | Effects of Emotion and Agency on Presence in Virtual Reality |
| Christoph Anthes | Grand Challenges in Immersive Analytics |
| Christoph Gebhardt | Optimization-based User Support for Cinematographic Quadrotor Camera Target Framing |
| Christoph Riedl | Online Mingling: Supporting Ad Hoc, Private Conversations at Virtual Conferences |
| Christophe Hurter | Interpreting the Effect of Embellishment on Chart Visualizations |
| Christophe Jouffrais | Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics |
| Christopher Clarke | EarRumble: Discreet Hands- and Eyes-Free Input by Voluntary Tensor Tympani Muscle Contraction |
| Christopher Dantec | Designing Civic Technology with Trust |
| Christopher Frauenberger | Leaving the Field: Designing a Socio-Material Toolkit for Teachers to Continue to Design Technology with Children |
| Christopher Olshefski | Effective Interfaces for Student-Driven Revision Sessions for Argumentative Writing |
| Christopher Peters | Reward Seeking or Loss Aversion?: Impact of Regulatory Focus Theory on Emotional Induction in Children and Their Behavior Towards a Social Robot |
| Christos Efstratiou | Tele-Immersive Improv: Effects of Immersive Visualisations on Rehearsing and Performing Theatre Online |
| Chuang-Wen You | Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers |
| Chun Wan | Effects of Emotion and Agency on Presence in Virtual Reality |
| Chun Yu | We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public |
| Chun Yu | LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone |
| Chun Yu | FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision |
| Chun Yu | Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users |
| Chun Yu | Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking |
| Chun Yu | Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback |
| Chun Yu | ProxiMic: Convenient Voice Activation via Close-to-Mic Speech Detected by a Single Microphone |
| Chun-Hua Tsai | Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers |
| Chun-Miao Tseng | JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets |
| Chunjong Park | Significant Otter: Understanding the Role of Biosignals in Communication |
| Cindy Lin | Techniques of Use: Confronting Value Systems of Productivity, Progress, and Usefulness in Computing and Design |
| Ciyuan Yang | Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback |
| Clara Crivellaro | Opening research commissioning to civic participation: creating a community panel to review the social impact of HCI research proposals. |
| Clara Crivellaro | Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment |
| Claudia Roquet | Interoceptive Interaction: An Embodied Metaphor Inspired Approach to Designing for Meditation |
| Claudia Roquet | Articulating Soma Experiences using Trajectories |
| Claudio Pinhanez | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
| Claudio Silva | mTSeer: Interactive Visual Exploration of Models on Multivariate Time-series Forecast |
| Clemens Klokmose | MirrorBlender: Supporting Hybrid Meetings with a Malleable Video-Conferencing System |
| Cody Dunne | Remote and Collaborative Virtual Reality Experiments via Social VR Platforms |
| Cody Dunne | Grand Challenges in Immersive Analytics |
| Cody Phillips | Gathering Self-Report Data in Games through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy |
| Cole Gleason | "It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability |
| Colin Gray | Identity Claims that Underlie Ethical Awareness and Action |
| Colin Gray | Dark Patterns and the Legal Requirements of Consent Banners: An Interaction Criticism Perspective |
| Congyi Zhang | HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy |
| Connie Guan | Taking an (Embodied) Cue From Community Health: Designing Dementia Caregiver Support Technology to Advance Health Equity |
| Connie Kerrigan | Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders |
| Connor Esterwood | A Meta-Analysis of Human Personality and Robot Acceptance in Human-RobotInteraction |
| Connor Myant | Thermoformed Circuit Boards: Fabrication of highly conductive freeform 3D printed circuit boards with heat bending |
| Conor Foy | Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality |
| Conrad Lempert | Assembler!3: 3D Reconstruction of Laser-cut Models |
| Constance Steinkuehler | Understanding Tilt in Esports: A Study of Young League of Legends Players |
| Constantin Rothkopf | AdaptiFont: Increasing Individuals' Reading Speed with a Generative Font Model and Bayesian Optimization |
| Corina Sas | Interoceptive Interaction: An Embodied Metaphor Inspired Approach to Designing for Meditation |
| Corrado Monti | Clandestino or Rifugiato? Anti-immigration Facebook Ad Targeting in Italy |
| Cosmin Munteanu | Digital Design Marginalization: New Perspectives on Designing Inclusive Interfaces |
| Cosmin Munteanu | Tea, Earl Grey, Hot: Designing Speech Interactions from the Imagined Ideal of Star Trek |
| Courtney Oka | ASL Sea Battle: Gamifying Sign Language Data Collection |
| Coye Cheshire | Covert Embodied Choice: Decision-Making and the Limits of Privacy Under Biometric Surveillance |
| Craig Zilles | Attitudes Surrounding an Imperfect AI Autograder |
| Crescent Jicol | Effects of Emotion and Agency on Presence in Virtual Reality |
| Cristiana Santos | Dark Patterns and the Legal Requirements of Consent Banners: An Interaction Criticism Perspective |
| Cristina Zaga | Conversational Futures: Emancipating Conversational Interactions for Futures Worth Wanting |
| Crystal Lee | Viral Visualizations: How Coronavirus Skeptics Use Orthodox Data Practices to Promote Unorthodox Science Online |
| Cuong Nguyen | DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments |
| Cynthia Bennett | "It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability |
| Cynthia Bennett | From Tactile to NavTile: Opportunities and Challenges for Multi-Modal Feedback in Guiding Surfaces during Non-Visual Navigation |
| Cynthia Breazeal | Exploring Generative Models with Middle School Students |
| Cyrus Mugo | "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV |
| Dachuan Shi | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
| Dae Kim | Towards Understanding How Readers Integrate Charts and Captions: A Case Study with Line Charts |
| DaeHo Lee | Styling Words: A Simple and Natural Way to Increase Variability in Training Data Collection for Gesture Recognition |
| Daehwa Kim | AtaTouch: Robust Finger Pinch Detection for a VR Controller Using RF Return Loss |
| Daehwan Ahn | Human-AI Interaction in Human Resource Management: Understanding Why Employees Resist Algorithmic Evaluation at Workplaces and How to Mitigate Burdens |
| Daisuke Uriu | Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial |
| Daisuke Uriu | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan |
| Dakuo Wang | "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment |
| Dakuo Wang | AutoDS: Towards Human-Centered Automation of Data Science |
| Damian Clifford | Dark Patterns and the Legal Requirements of Consent Banners: An Interaction Criticism Perspective |
| Dan Jackson | Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment |
| Dan Richardson | Exploring the Opportunities for Online Learning Platforms to Support the Emergency Home School Context |
| Dana McKay | Standing in the Way of Control: A Call to Action to Prevent Abuse through Better Design of Smart Home Technologies |
| Dana McKay | "It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness |
| Dani Raju | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
| Daniel Anderson | Fabricaide: Fabrication-Aware Design for 2D Cutting Machines |
| Daniel Ashbrook | SoloFinger: Robust Microgestures while Grasping Everyday Objects |
| Daniel Ashbrook | MorpheesPlug: A Toolkit for Prototyping Shape-Changing Interfaces |
| Daniel Buschek | The Impact of Multiple Parallel Phrase Suggestions on Email Input and Composition Behaviour of Native and Non-Native English Writers |
| Daniel Buschek | Eliciting and Analysing Users' Envisioned Dialogues with Perfect Voice Assistants |
| Daniel Buschek | GestureMap: Supporting Visual Analytics and Quantitative Analysis of Motion Elicitation Data by Learning 2D Embeddings |
| Daniel Diethei | Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises |
| Daniel Epstein | The Lived Experience of Child-Owned Wearables: Comparing Children’s and Parents’ Perspectives on Activity Tracking |
| Daniel Epstein | Comparing Perspectives around Human and Technology Support for Contact Tracing |
| Daniel Goldstein | Datamations: Animated Explanations of Data Analysis Pipelines |
| Daniel Goldstein | Manipulating and Measuring Model Interpretability |
| Daniel Groeger | BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces |
| Daniel Harley | You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness |
| Daniel Lambton-Howard | Blending into Everyday Life: Designing a Social Media-Based Peer Support System |
| Daniel Madden | 'Why Are You Playing Games? You Are a Girl!': Exploring The Gender Biases of Male and Female in Esports |
| Daniel Madden | ``Constant Pressure of Having to Perform'': Exploring Player Health Concerns in Esports |
| Daniel McDonald | Galileo: Citizen-led Experimentation Using a Social Computing System |
| Daniel McDuff | AffectiveSpotlight: Facilitating the Communication of Affective Responses from Audience Members during Online Presentations |
| Daniel McDuff | MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings |
| Daniel McDuff | Understanding Conversational and Expressive Style in a Multimodal Embodied Conversational Agent |
| Daniel Pargman | A Decade of Sustainable HCI: Connecting SHCI to the Sustainable Development Goals |
| Daniel Reinhardt | Visual Interactive Privacy Policy: The Better Choice? |
| Daniel Russo | Effect of Information Presentation on Fairness Perceptions of Machine Learning Predictors |
| Daniel Siewiorek | A Human-AI Collaborative Approach for Clinical Decision Making on Rehabilitation Assessment |
| Daniel Sonntag | Explainable Automatic Evaluation of the Trail Making Test for Dementia Screening |
| Daniel Vogel | Scrappy: Using Scrap Material as Infill To Make Fabrication More Sustainable |
| Daniel Vogel | Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe |
| Daniel Vogel | Phonetroller: Visual Representations of Fingers for Precise Touch Input when using a Phone in VR |
| Daniel Vogel | Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions |
| Daniel Weld | Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols |
| Daniel Weld | Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance |
| Daniel Wigdor | Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality |
| Daniel Wigdor | StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR |
| Daniel Wigdor | The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China |
| Daniel Wigdor | PatchProv: Supporting Improvisational Design Practices for Modern Quilting |
| Daniel Wigdor | More Kawaii than a Real-Person Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers |
| Daniel Wolffram | EarRumble: Discreet Hands- and Eyes-Free Input by Voluntary Tensor Tympani Muscle Contraction |
| Daniela Paolotti | Clandestino or Rifugiato? Anti-immigration Facebook Ad Targeting in Italy |
| Daniella DiPaola | Exploring Generative Models with Middle School Students |
| Danielle Bragg | ASL Sea Battle: Gamifying Sign Language Data Collection |
| Danielle Szafir | danceON: Culturally Responsive Creative Computing |
| Danielle Szafir | Understanding Data Accessibility for People with Intellectual and Developmental Disabilities |
| Danielle Szafir | Grand Challenges in Immersive Analytics |
| Danilo Gasques | Do You Really Need to Know Where 'That' Is? Enhancing Support for Referencing in Collaborative Mixed Reality Environments |
| Danilo Gasques | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
| Danli Luo | Freeform Fabrication of Fluidic Edible Materials |
| Danli Luo | ShrinCage: 4D Printing Accessories that Self-Adapt |
| Danli Luo | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping |
| Dave Murray-Rust | Enacting the Last Mile: Experiences of Smart Contracts in Courier Deliveries |
| Dave Randall | It Takes More Than One Hand to Clap: On Sustaining Research Results and Co-Designed Artefacts After the Project Ends |
| Dave Weber | RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor |
| David Albers | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
| David Boyle | Thermoformed Circuit Boards: Fabrication of highly conductive freeform 3D printed circuit boards with heat bending |
| David Burlinson | Understanding Data Accessibility for People with Intellectual and Developmental Disabilities |
| David Crandall | Investigating the Homogenization of Web Design: A Mixed-Methods Approach |
| David Gonçalves | Exploring Asymmetric Roles in Mixed-Ability Gaming |
| David Gotz | Modeling and Leveraging Analytic Focus During Exploratory Visual Analysis |
| David Joyner | Towards Mutual Theory of Mind in Human-AI Interaction: How Language Reflects What Students Perceive About a Virtual Teaching Assistant |
| David McDonald | Designing Telepresence Drones to Support Synchronous, Mid-air, Remote Collaboration: An Exploratory Study |
| David Mohr | Designing for Emotional Well-being: Integrating Persuasion and Customization into Mental Health Technologies |
| David Murphy | Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care App Descriptions in the Google Play Store |
| David Porfirio | Figaro: A Tabletop Authoring Environment for Human-Robot Interaction |
| David Rand | Perverse Downstream Consequences of Debunking: Being Corrected by Another User for Posting False Political News Increases Subsequent Sharing of Low Quality, Partisan, and Toxic Content in a Twitter Field Experiment |
| David Saffo | Remote and Collaborative Virtual Reality Experiments via Social VR Platforms |
| David Saffo | Detecting and Defending Against Seizure-Inducing GIFs in Social Media |
| David Saffo | Grand Challenges in Immersive Analytics |
| David Salesin | Automatic Generation of Two Level Hierarchical Tutorials from Instructional Makeup Videos |
| David Seeh | "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV |
| David Shamma | Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop |
| David Sirkin | Little Road Driving HUD: Heads-Up Display Complexity Influences Drivers’ Perceptions of Automated Vehicles |
| David Sontag | Assessing the Impact of Automated Suggestions on Decision Making: Domain Experts Mediate Model Errors but Take Less Initiative |
| David Verweij | Reconfiguration Strategies with Composite Data Physicalizations |
| David Watson | Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters |
| David Widder | Trust in Collaborative Automation in High Stakes Software Engineering Work: A Case Study at NASA |
| David Wilson | A Feminist Utopian Perspective on the Practice and Promise of Making |
| Dawon Lee | Virtual Camera Layout Generation using a Reference Video |
| DaYe Kang | ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics |
| Dazhen Deng | EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos |
| Dean Eckles | Perverse Downstream Consequences of Debunking: Being Corrected by Another User for Posting False Political News Increases Subsequent Sharing of Low Quality, Partisan, and Toxic Content in a Twitter Field Experiment |
| Deb Roy | Keeper: A Synchronous Computer-Mediated Communication Environment Informed by In-Person Facilitation Practices to Ease and Improve Online Conversations |
| Deb Roy | Constructing Embodied Algebra by Sketching |
| Debora Leal | On Activism and Academia: Reflecting Together and Sharing Experiences Among Critical Friends |
| Debora Leal | It Takes More Than One Hand to Clap: On Sustaining Research Results and Co-Designed Artefacts After the Project Ends |
| Deborah Lloyd | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
| Deepak Sahoo | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
| Deepali Aneja | Understanding Conversational and Expressive Style in a Multimodal Embodied Conversational Agent |
| Deepika Yadav | Illustrating the Gaps and Needs in the Training Support of Community Health Workers in India |
| Denis Lalanne | The Complexity of Indoor Air Quality Forecasting and the Simplicity of Interacting with It – A Case Study of 1007 Office Meetings |
| Dennis Lawo | Buying the 'Right' Thing: Designing Food Recommender Systems with Critical Consumers |
| Dennis Wolf | Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games |
| Denys Matthies | ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys |
| Denzil Ferreira | Assessing MyData Scenarios: Ethics, Concerns, and the Promise |
| Derek DeBellis | Planning for Natural Language Failures with the AI Playbook |
| Deval Shah | Classroom Digital Twins with Instrumentation-Free Gaze Tracking |
| Devon Barry | Priorities, Technology & Power: Co-Designing an Inclusive Transit Agenda in Kampala, Uganda |
| Devon Merrill | Appliancizer: Transforming Web Pages into Electronic Devices |
| Dhruv Jain | What Do We Mean by "Accessibility Research"? A Systematic Review of Accessibility Papers in CHI and ASSETS from 1994 to 2019 |
| Dhruv Kundu | Soma-noti: Delivering Notifications Through Under Clothing Wearables |
| Di Chen | "I Choose Assistive Devices That Save My Face" A Study on Perceptions of Accessibility and Assistive Technology Use Conducted in China |
| Diana Akrong | "Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI |
| Diana Freed | A Digital Safety Dilemma: Analysis of Computer-Mediated Computer Security Interventions for Intimate Partner Violence During COVID-19 |
| Diane Dewez | Towards “Avatar-Friendly” 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality |
| Diane Litman | Effective Interfaces for Student-Driven Revision Sessions for Argumentative Writing |
| Diego Plasencia | ArticuLev: An Integrated Self-Assembly Pipeline for Articulated Multi-Bead Levitation Primitives |
| Diego Sáez | Diagramming Working Field Theories for Design in the HCI Classroom |
| Diego Sáez | Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families |
| Diemo Schwarz | SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices |
| Dieter Schmalstieg | Grand Challenges in Immersive Analytics |
| Dietrich Klakow | SoloFinger: Robust Microgestures while Grasping Everyday Objects |
| Difeng Yu | Gaze-Supported 3D Object Manipulation in Virtual Reality |
| Difeng Yu | User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy |
| Dimitra Theofanou-Fülbier | ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving |
| Dinesh Mulchandani | Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation |
| Ding Wang | "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment |
| Dingzeyu Li | Toward Automatic Audio Description Generation for Accessible Videos |
| Dion Sheppard | Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene |
| Divya Subramonian | Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design |
| Divyanshu Bhardwaj | SoloFinger: Robust Microgestures while Grasping Everyday Objects |
| Diyi Yang | Understanding the Usage of Online Media for Parenting from Infancy to Preschool At Scale |
| Diyi Yang | Effects of Support-Seekers’ Community Knowledge on Their Expressed Satisfaction with the Received Comments in Mental Health Communities |
| Dmitry Alexandrovsky | Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game |
| Dominic Potts | Radi-Eye: Hands-free Radial Interfaces for 3D Interaction using Gaze-activated Head-crossing |
| Donghyeon Ko | Designing Metamaterial Cells to Enrich Thermoforming 3D Printed Objects for Post-Print Modification |
| Dongwon Lee | Does Clickbait Actually Attract More Clicks? Three Clickbait studies you must read |
| Dongwook Yoon | Designing CAST: A Computer-Assisted Shadowing Trainer for Self-Regulated Foreign Language Listening Practice |
| Dongwook Yoon | Diagnosing Bias in the Gender Representation of HCI Research Participants: How it Happens and Where We Are |
| Dongwook Yoon | Designers Characterize Naturalness in Voice User Interfaces: Their Goals, Practices, and Challenges |
| Dongyeop Kang | Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols |
| Dooyoung Kim | A User-Oriented Approach to Space-Adaptive Augmentation: The Effects of Spatial Affordance on Narrative Experience in an Augmented Reality Detective Game |
| Doris Lee | Whither AutoML? Understanding the Role of Automation in Machine Learning Workflows |
| Doris Xin | Whither AutoML? Understanding the Role of Automation in Machine Learning Workflows |
| DoYoung Lee | FingerText: Exploring and Optimizing Performance for Wearable, Mobile and One-Handed Typing |
| Duncan Brumby | "Oops...": Mobile Message Deletion in Conversation Error and Regret Remediation |
| Duong Dang | GestureMap: Supporting Visual Analytics and Quantitative Analysis of Motion Elicitation Data by Learning 2D Embeddings |
| Dylan Gaines | Enhancing the Composition Task in Text Entry Studies: Eliciting Difficult Text and Improving Error Rate Calculation |
| Dylan Kobayashi | Grand Challenges in Immersive Analytics |
| Dylan Moore | Little Road Driving HUD: Heads-Up Display Complexity Influences Drivers’ Perceptions of Automated Vehicles |
| Dylan Wootton | reVISit: Looking Under the Hood of Interactive Visualization Studies |
| Dzmitry Tsetserukou | ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations |
| Ebrahim Babaei | A Critique of Electrodermal Activity Practices at CHI |
| Ece Kamar | Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance |
| Ecenaz Ozmen | VisiFit: Structuring Iterative Improvement for Novice Designers |
| Edd Taylor | danceON: Culturally Responsive Creative Computing |
| Edith Law | Can a Humorous Conversational Agent Enhance Learning Experience and Outcomes? |
| Eduardo Velloso | A Probabilistic Interpretation of Motion Correlation Selection Techniques |
| Eduardo Velloso | Gaze-Supported 3D Object Manipulation in Virtual Reality |
| Eduardo Velloso | A Critique of Electrodermal Activity Practices at CHI |
| Eduardo Velloso | Impact of Task on Attentional Tunneling in Handheld Augmented Reality |
| Eduardo Velloso | Dance and Choreography in HCI: A Two-Decade Retrospective |
| Edward Cutrell | Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child |
| Efe Bozkir | Digital Transformations of Classrooms in Virtual Reality |
| Ehud Sharlin | Homecoming: Exploring Returns to Long-Term Single Player Games |
| Eiji Hayashi | RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor |
| Eike Schneiders | Domestic Robots and the Dream of Automation: Understanding Human Interaction and Intervention |
| Eindra Kyi | Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation |
| Eldon Schoop | UMLAUT: Debugging Deep Learning Programs using Program Structure and Model Behavior |
| Elena Glassman | Evaluating the Interpretability of Generative Models by Interactive Reconstruction |
| Elena Glassman | Interpretable Program Synthesis |
| Elena Glassman | Visualizing Examples of Deep Neural Networks at Scale |
| Elena Segura | Physical Warm-up Games. Exploring the Potential of Play and Technology Design |
| Elena Segura | Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model |
| Elena Segura | The Design Space of Wearables for Sports and Fitness Practices |
| Elgar Fleisch | Taking Mental Health & Well-Being to the Streets: An Exploratory Evaluation of In-Vehicle Interventions in the Wild |
| Elies Dekoninck | Augmented Reality and Older Adults: A Comparison of Prompting Types |
| Elin Carstensdottir | "Naked and on fire": Examining Player Agency Experiences in Narrative-Focused Gameplay |
| Elina Kuosmanen | Hardhats and Bungaloos: Comparing Crowdsourced Design Feedback with Peer Design Feedback in the Classroom |
| Elio Keddisseh | KeyTch: Combining the Keyboard with a Touchscreen for Rapid Command Selection on Toolbars |
| Elisa Hang | Evaluating the Interpretability of Generative Models by Interactive Reconstruction |
| Elisa Mekler | Data Agents: Promoting Reflection through Meaningful Representations of Personal Data in Everyday Life |
| Elisa Mekler | Off-Peak: An Examination of Ordinary Player Experience |
| Elisa Mekler | "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games |
| Elissa Redmiles | "Disadvantaged in the American-dominated internet": Sex, Work, and Technology |
| Elizabeth Carter | Priorities, Technology & Power: Co-Designing an Inclusive Transit Agenda in Kampala, Uganda |
| Elizabeth Gerber | Understanding Gender Differences in Pricing Strategies in Online Labor Marketplaces |
| Elizabeth Heitkemper | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
| Elizabeth Murnane | StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children |
| Elizabeth Mynatt | Empowering Dyads of Older Adults With Mild Cognitive Impairment And Their Care Partners Using Conversational Agents |
| Elizabeth Mynatt | Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders |
| Elizabeth Nilsen | Can a Humorous Conversational Agent Enhance Learning Experience and Outcomes? |
| Elizabeth Quepons | HCI Tactics for Politics from Below: Meeting the Challenges of Smart Cities |
| Elizabeth Reid | Don't You Know That You're Toxic: Perceptions of Toxicity in Online Gaming |
| Elizabeth Stowell | Examining the Intersections of Race, Religion & Community Technologies: A Photovoice Study |
| Ella Tallyn | Enacting the Last Mile: Experiences of Smart Contracts in Courier Deliveries |
| Elliot Mitchell | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
| Eman AlOmar | Finding the Needle in a Haystack: On the Automatic Identification of Accessibility User Reviews |
| Emeline Brulé | "Beyond 3D printers": Understanding Digital Fabrication Practices for the Education of Visually Impaired or Blind Youth |
| Emilie Yu | CASSIE: Curve and Surface Sketching in Immersive Environments |
| Emily Bascom | When Screen Time Isn’t Screen Time: Tensions and Needs Among Tweens and Their Parents During Nature-Based Exploration |
| Emily Dao | Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube |
| Emily Dao | TapeBlocks: A Making Toolkit for People Living with Intellectual Disabilities |
| Emily Tseng | A Digital Safety Dilemma: Analysis of Computer-Mediated Computer Security Interventions for Intimate Partner Violence During COVID-19 |
| Emily Yang | “Put it on the Top, I’ll Read it Later”: Investigating Users’ Desired Display Order for Smartphone Notifications |
| Emily Youngblom | AI as Social Glue: Uncovering the Roles of Deep Generative AI during Social Music Composition |
| Emma Dixon | “Taking care of myself as long as I can”: How People with Dementia Configure Self-Management Systems |
| Emma Foster | Blending into Everyday Life: Designing a Social Media-Based Peer Support System |
| Emma McDonnell | What Do We Mean by "Accessibility Research"? A Systematic Review of Accessibility Papers in CHI and ASSETS from 1994 to 2019 |
| Emma Petersen | Understanding Data Accessibility for People with Intellectual and Developmental Disabilities |
| Emma Simpson | Blending into Everyday Life: Designing a Social Media-Based Peer Support System |
| Emmanuel Courtoux | WallTokens: Surface Tangibles for Vertical Displays |
| Emmanuel Dubois | HoloBar: Rapid Command Execution for Head-Worn AR Exploiting Around the Field-of-View Interaction |
| Emmanuel Dubois | KeyTch: Combining the Keyboard with a Touchscreen for Rapid Command Selection on Toolbars |
| Emmanuel Flety | SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices |
| Emrecan Gulay | Exploring a Feedback-Oriented Design Process Through Curved Folding |
| Enhao Zhang | Method for Exploring Generative Adversarial Networks (GANs) via Automatically Generated Image Galleries |
| Enkelejda Kasneci | Digital Transformations of Classrooms in Virtual Reality |
| Enrico Bertini | mTSeer: Interactive Visual Exploration of Models on Multivariate Time-series Forecast |
| Enrico Bertini | Mapping the Landscape of COVID-19 Crisis Visualizations |
| Enrico Rukzio | Effects of Semantic Segmentation Visualization on Trust, Situation Awareness, and Cognitive Load in Highly Automated Vehicles |
| Enrico Rukzio | A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays |
| Enrico Rukzio | A Taxonomy of Vulnerable Road Users for HCI Based On A Systematic Literature Review |
| Enrico Rukzio | Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games |
| Enrico Rukzio | Exploring Augmented Visual Alterations in Interpersonal Communication |
| Enrique Zavala | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
| Erfan Pakdamanian | DeepTake: Prediction of Driver Takeover Behavior using Multimodal Data |
| Eric Baumer | A Review on Strategies for Data Collection, Reflection, and Communication in Eating Disorder Apps |
| Eric Corbett | Designing Civic Technology with Trust |
| Eric Gilbert | Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms |
| Eric Gregori | Towards Mutual Theory of Mind in Human-AI Interaction: How Language Reflects What Students Perceive About a Virtual Teaching Assistant |
| Eric Lecolinet | Touch without Touching: Overcoming Social Distancing in Semi-Intimate Relationships with SansTouch |
| Eric Paulos | Unmaking: Enabling and Celebrating the Creative Material of Failure, Destruction, Decay, and Deformation |
| Eric Whitmire | ElectroRing: Subtle Pinch and Touch Detection with a Ring |
| Eric Young | Ungrounded Vari-Dimensional Tactile Fingertip Feedback for Virtual Object Interaction |
| Eric Zeng | What Makes a "Bad" Ad? User Perceptions of Problematic Online Advertising |
| Erica Kleinman | The Gang’s All Here: How People Used Games to cope with COVID19 Quarantine |
| Erica Kleinman | "Naked and on fire": Examining Player Agency Experiences in Narrative-Focused Gameplay |
| Erick Oduor | AutoDS: Towards Human-Centered Automation of Data Science |
| Erik Brendel | Assembler!3: 3D Reconstruction of Laser-cut Models |
| Erik Scheme | Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work |
| Erin Ash | Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases |
| Erin Walker | Providing Adaptive Feedback in Concept Mapping to Improve Reading Comprehension |
| Essi Kinnunen | CHI Against Bullying |
| Esteban Tabak | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
| Eszter Hargittai | "Disadvantaged in the American-dominated internet": Sex, Work, and Technology |
| Eun Choe | Data@Hand: Fostering Visual Exploration of Personal Data on Smartphones Leveraging Speech and Touch Interaction |
| Eun Choe | Living with Uncertainty and Stigma: Self-Experimentation and Support-Seeking around Polycystic Ovary Syndrome |
| Eunji Park | Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters |
| Eunkyung Jo | Comparing Perspectives around Human and Technology Support for Contact Tracing |
| Eureka Foong | Understanding Gender Differences in Pricing Strategies in Online Labor Marketplaces |
| Eva Hornecker | Fighting Fires and Powering Steam Locomotives: Distribution of Control and Its Role in Social Interaction at Tangible Interactive Museum Exhibits |
| Eva Wu | Whither AutoML? Understanding the Role of Automation in Machine Learning Workflows |
| Evan Morgan | Enacting the Last Mile: Experiences of Smart Contracts in Courier Deliveries |
| Evan Morgan | Creative Transactions: Special Digital Monies in ‘Break Kickstarter’ Crowdfunding Campaigns |
| Evan Schmitz | Do You Really Need to Know Where 'That' Is? Enhancing Support for Referencing in Collaborative Mixed Reality Environments |
| Evan Strasnick | Coupling Simulation and Hardware for Interactive Circuit Debugging |
| Evelyn Duesterwald | Designing Ground Truth and the Social Life of Labels |
| Evelyn Yang | Stitching Together the Experiences of Disabled Knitters |
| Evgenia Christoforou | It's About Time: A View of Crowdsourced Data Before and During the Pandemic |
| Evropi Stefanidi | Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises |
| Ewa Nowara | "Warm Bodies'': A Post-Processing Technique for Animating Dynamic Blood Flow on Photos and Avatars^1^Daniel McDuff^^Microsoft^Seattle^United States^false^false^Papers https://doi.org/10.1145/3411764.3445719^"Warm Bodies'': A Post-Processing Technique for Animating Dynamic Blood Flow on Photos and Avatars |
| Fabian Pointecker | Grand Challenges in Immersive Analytics |
| Fabrice Matulic | Phonetroller: Visual Representations of Fingers for Precise Touch Input when using a Phone in VR |
| Fabrizio Lamberti | HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy |
| Fagun Patel | AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality |
| Faizan Ahmed | Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos |
| Fang-Yu Lin | “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks |
| Fannie Liu | Significant Otter: Understanding the Role of Biosignals in Communication |
| Fanny Chevalier | Leveraging Text-Chart Links to Support Authoring of Data-Driven Articles with VizFlow |
| Fanny Chevalier | Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking |
| Fanpan Zeng | A Meta-Analysis of Human Personality and Robot Acceptance in Human-RobotInteraction |
| Farhan Chowdhury | AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media |
| Farzin Farhadi-Niaki | Elbow-Anchored Interaction: Designing Restful Mid-Air Input |
| Fayika Nova | Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders |
| Felicia Feng | “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks |
| Felix Huppert | GuideCopter - A Precise Drone-Based Haptic Guidance Interface for Blind or Visually Impaired People |
| Felix Wortmann | Taking Mental Health & Well-Being to the Streets: An Exploratory Evaluation of In-Vehicle Interventions in the Wild |
| Feng Feng | Feeling Colours: Investigating Crossmodal Correspondences Between 3D Shapes, Colours and Emotions |
| Feng Tian | Distractor Effects on Crossing-Based Interaction |
| Feng Tian | "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment |
| Feng Tian | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors |
| Feng Tian | RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics |
| Feng Tian | Modeling Pointing Uncertainty for Moving Targets with Arbitrary Shapes |
| Feng Wang | Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback |
| Feng Zhou | Articulating Soma Experiences using Trajectories |
| Fengli Xu | Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic |
| Fernando Diaz | "I Can't Reply with That": Characterizing Problematic Email Reply Suggestions |
| Ferran Bertran | Physical Warm-up Games. Exploring the Potential of Play and Technology Design |
| Ferran Bertran | Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design |
| Ferran Sanz | Towards “Avatar-Friendly” 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality |
| Filip Bircanin | Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support |
| Filip Bircanin | Diagramming Working Field Theories for Design in the HCI Classroom |
| Finale Doshi-Velez | Evaluating the Interpretability of Generative Models by Interactive Reconstruction |
| Finale Doshi-Velez | Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens |
| Fiona Bell | Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light |
| Fiona Browne | Proceed with Care: Reimagining Home IoT Through a Care Perspective |
| Fiona Westin | It's So Difficult to Sever that Connection: The Role of FoMO in Users' Reluctant Privacy Behaviours |
| Florian Alt | PriView -- Exploring Visualisations Supporting Users' Privacy Awareness |
| Florian Alt | Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables |
| Florian Alt | Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization |
| Florian Alt | SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality |
| Florian Brandherm | Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing |
| Florian Brühlmann | How WEIRD is CHI? |
| Florian Farke | Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents |
| Florian Habler | Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality |
| Florian Jasche | Comparison of Different Types of Augmented Reality Visualizations for Instructions |
| Florian Kadner | AdaptiFont: Increasing Individuals' Reading Speed with a Generative Font Model and Bayesian Optimization |
| Florian Krell | Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing |
| Florian Lang | Creepy Technology: What Is It and How Do You Measure It? |
| Florian Mathis | RepliCueAuth: Validating the Use of a Lab-Based Virtual Reality Setup for Evaluating Authentication Systems |
| Florian Mueller | What can HCI learn from sexual consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies |
| Florian Mueller | Data as Delight: Eating data |
| Florian Mueller | Limited control over the body as intriguing play design resource |
| Florian Müller | Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens |
| Florian Müller | Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing |
| Florian Müller | Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics |
| Florian Schaub | The Annoying, the Disturbing, and the Weird: Challenges with Phone Numbers as Identifiers and Phone Number Recycling |
| Florian Schaub | Identifying Manipulative Advertising Techniques in XR Through Scenario Construction |
| Florian Schaub | "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks |
| Florian Schaub | Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices |
| Foad Hamidi | Perspectives of Bioartists and Community Lab Organizers on Working with Living Organisms |
| Foad Hamidi | “Turning the Invisible Visible”: Transdisciplinary Bioart Explorations in Human-DNA Interaction |
| Forough Poursabzi-Sangdeh | Manipulating and Measuring Model Interpretability |
| Forrest Huang | UMLAUT: Debugging Deep Learning Programs using Program Structure and Model Behavior |
| Frances Batchelor | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform |
| Frances Lai | PatchProv: Supporting Improvisational Design Practices for Modern Quilting |
| Francesco Soave | Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities |
| Francesco Vitale | What Happens After Death? Using a Design Workbook to Understand User Expectations for Preparing their Data |
| Franceska Xhakaj | Classroom Digital Twins with Instrumentation-Free Gaze Tracking |
| Francis Mulloy | Experiencing Simulated Confrontations in Virtual Reality |
| Francisco Kiss | Making Sense of Complex Running Metrics Using a Modified Running Shoe |
| Francisco Nunes | Avoiding Reactions Outside the Home: Challenges, Strategies, and Opportunities to Enhance Dining Out Experiences of People with Food Hypersensitivities |
| François Lambotte | Interpreting the Effect of Embellishment on Chart Visualizations |
| Françoise Detienne | Touch without Touching: Overcoming Social Distancing in Semi-Intimate Relationships with SansTouch |
| Frank Steinicke | Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games |
| Frank Vetere | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform |
| Franklin Li | "I Choose Assistive Devices That Save My Face" A Study on Perceptions of Accessibility and Assistive Technology Use Conducted in China |
| Franziska Herbert | Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents |
| Franziska Roesner | What Makes a "Bad" Ad? User Perceptions of Problematic Online Advertising |
| Franziska Rücker | Assisting Manipulation and Grasping in Robot Teleoperation with Augmented Reality Visual Cues |
| Franziska Tachtler | Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing |
| Fraser Anderson | Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture |
| Fraser Anderson | Documented: Embedding Information onto and Retrieving Information from 3D Printed Objects |
| Freddie Hong | Thermoformed Circuit Boards: Fabrication of highly conductive freeform 3D printed circuit boards with heat bending |
| Frederic Bevilacqua | SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices |
| Frederic Bevilacqua | SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity |
| Frederik Brudy | EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences |
| Fritz Lekschas | Ask Me or Tell Me? Enhancing the Effectiveness of Crowdsourced Design Feedback |
| Fuling Sun | Vinci: An Intelligent Graphic Design System for Generating Advertising Posters |
| Gabriel Lima | Human Perceptions on Moral Responsibility of AI: A Case Study in AI-Assisted Bail Decision-Making |
| Gabriel Malfatti | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
| Gabrielle Benabdallah | Remote Learners, Home Makers: How Digital Fabrication Was Taught Online During a Pandemic |
| Gabrielle Inchoco | Viral Visualizations: How Coronavirus Skeptics Use Orthodox Data Practices to Promote Unorthodox Science Online |
| Gagan Bansal | Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance |
| Gaganpreet Singh | Elbow-Anchored Interaction: Designing Restful Mid-Air Input |
| Gang Li | Spacewalker: Rapid UI Design Exploration Using Lightweight Markup Enhancement and Crowd Genetic Programming |
| Gangyi Ding | RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels |
| Gaoping Huang | AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality |
| Garreth Tigwell | Accessibility of High-Fidelity Prototyping Tools |
| Garreth Tigwell | Nuanced Perspectives Toward Disability Simulations from Digital Designers, Blind, Low Vision, and Color Blind People |
| Garrett Powell | On Designing Programming Error Messages for Novices: Readability and its Constituent Factors |
| Gary Hsieh | Heuristic Evaluation of Conversational Agents |
| Gary Hsieh | Understanding Analytics Needs of Video Game Streamers |
| Gaurav Misra | Truth or Dare: Understanding and Predicting How Users Lie and Provide Untruthful Data Online |
| Gautam Biswas | Students' Verbalized Metacognition during Computerized Learning |
| Geehyuk Lee | AtaTouch: Robust Finger Pinch Detection for a VR Controller Using RF Return Loss |
| Geehyuk Lee | Heterogeneous Stroke: Using Unique Vibration Cues to Improve the Wrist-Worn Spatiotemporal Tactile Display |
| Geehyuk Lee | ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple Objects |
| Geert Roumen | Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child |
| Geoff Kaufman | Significant Otter: Understanding the Role of Biosignals in Communication |
| Geoff Kaufman | Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism |
| Geoffrey Xiang | Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design |
| George Buchanan | "It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness |
| George Chalhoub | "It did not give me an option to decline": A Longitudinal Analysis of the User Experience of Security and Privacy in Smart Home Products |
| George Fitzmaurice | Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture |
| George Mo | Gesture Knitter: A Hand Gesture Design Tool for Head-Mounted Mixed Reality Applications |
| George Raptis | Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices |
| Geraldine Fitzpatrick | Leaving the Field: Designing a Socio-Material Toolkit for Teachers to Continue to Design Technology with Children |
| Geraldine Fitzpatrick | Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing |
| Gerold Hoelzl | GuideCopter - A Precise Drone-Based Haptic Guidance Interface for Blind or Visually Impaired People |
| Géry Casiez | Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios |
| Géry Casiez | Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions |
| Gesu India | Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind |
| Gethin Thomas | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
| Geza Kovacs | Not Now, Ask Later: Users Weaken Their Behavior Change Regimen Over Time, But Expect To Re-Strengthen It Imminently |
| Gianmarco De Francisci Morales | Clandestino or Rifugiato? Anti-immigration Facebook Ad Targeting in Italy |
| Gijs Huisman | Conversational Futures: Emancipating Conversational Interactions for Futures Worth Wanting |
| Gilles Bailly | "Beyond 3D printers": Understanding Digital Fabrication Practices for the Education of Visually Impaired or Blind Youth |
| Gilles Bailly | Adapting User Interfaces with Model-based Reinforcement Learning |
| Ginevra Castellano | Reward Seeking or Loss Aversion?: Impact of Regulatory Focus Theory on Emotional Induction in Children and Their Behavior Towards a Social Robot |
| Giovanni Troiano | 'Why Are You Playing Games? You Are a Girl!': Exploring The Gender Biases of Male and Female in Esports |
| Giulio Jacucci | Programmable Smart Home Toolkits Should Better Address Households' Social Needs |
| Gloria Mark | What Life Events are Disclosed on Social Media, How, When, and By Whom? |
| Gloria Mark | Constructing Embodied Algebra by Sketching |
| Gonzalo Martinez | What Life Events are Disclosed on Social Media, How, When, and By Whom? |
| Gonzalo Mendez | Showing Academic Performance Predictions during Term Planning: Effects on Students' Decisions, Behaviors, and Preferences |
| Gopinaath Kannabiran | What Do Hackathons Do? Understanding Participation in Hackathons Through Program Theory Analysis |
| Gordon Brown | The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices |
| Grace John-Stewart | "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV |
| Grace Leslie | Can You Hear My Heartbeat?: Hearing an Expressive Biosignal Elicits Empathy |
| Graham Jones | Viral Visualizations: How Coronavirus Skeptics Use Orthodox Data Practices to Promote Unorthodox Science Online |
| Greg Wadley | "It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness |
| Griffin Dietz | StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children |
| Guanhong Liu | Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback |
| Guanyun Wang | ShrinCage: 4D Printing Accessories that Self-Adapt |
| Guanyun Wang | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping |
| Guido Makransky | Pedagogical Agents in Educational VR: An in the Wild Study |
| Gunnar Stevens | Buying the 'Right' Thing: Designing Food Recommender Systems with Critical Consumers |
| Günter Wallner | What Players Want: Information Needs of Players on Post-GameVisualizations |
| Gustav Petersen | Pedagogical Agents in Educational VR: An in the Wild Study |
| Gyeore Yun | Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects |
| Gyuwon Jung | “Good Enough!”: Flexible Goal Achievement with Margin-based Outcome Evaluation |
| Ha-Kyung Kong | “Good Enough!”: Flexible Goal Achievement with Margin-based Outcome Evaluation |
| Hadas Erel | TUI as Social Entity: a Study of Joint-actuation and Turn-taking-actuation in Actuated-interfaces |
| Hai-Ning Liang | Distractor Effects on Crossing-Based Interaction |
| Hai-Ning Liang | Gaze-Supported 3D Object Manipulation in Virtual Reality |
| Hai-Ning Liang | Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames |
| Haijun Xia | Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming |
| Haikun Huang | Toward Automatic Audio Description Generation for Accessible Videos |
| Haipeng Mi | Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback |
| Haiqing Xu | Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback |
| Haitao Zheng | User Authentication via Electrical Muscle Stimulation |
| Haiyi Zhu | Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems |
| Haiyi Zhu | "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment |
| Haley West | U!Scientist: Designing for People-Powered Research in Museums |
| Hamed Alavi | The Complexity of Indoor Air Quality Forecasting and the Simplicity of Interacting with It – A Case Study of 1007 Office Meetings |
| Han Phan | Data as Delight: Eating data |
| Han Yang | A Meta-Analysis of Human Personality and Robot Acceptance in Human-RobotInteraction |
| Han-Wei Hsieh | Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions |
| Hana Habib | Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices |
| Hancheng Cao | Large Scale Analysis of Multitasking Behavior During Remote Meetings |
| Hancheng Cao | Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic |
| Hang Zhou | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
| Hanna Wallach | Manipulating and Measuring Model Interpretability |
| Hannah Highfill | "Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI |
| Hannah Kim | When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage |
| Hannah Twigg-Smith | Tools, Tricks, and Hacks: Exploring Novel Digital Fabrication Workflows on #PlotterTwitter |
| Hanne Wagner | Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care App Descriptions in the Google Play Store |
| Hans Gellersen | Radi-Eye: Hands-free Radial Interfaces for 3D Interaction using Gaze-activated Head-crossing |
| Hanspeter Pfister | reVISit: Looking Under the Hood of Interactive Visualization Studies |
| Hanspeter Pfister | Ask Me or Tell Me? Enhancing the Effectiveness of Crowdsourced Design Feedback |
| Hanspeter Pfister | Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training |
| Hanxi Tang | Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults |
| Hao-An Wu | “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks |
| Hao-Chuan Wang | GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality |
| Hao-Chuan Wang | Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers |
| Hao-Fei Cheng | Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems |
| Hao-Ping Lee | IM Receptivity and Presentation-type Preferences among Users of a Mobile App with Automated Receptivity-status Adjustment |
| Hao-Ping Lee | “Put it on the Top, I’ll Read it Later”: Investigating Users’ Desired Display Order for Smartphone Notifications |
| Hao-Ping Lee | “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks |
| Haolin Liu | ShrinCage: 4D Printing Accessories that Self-Adapt |
| Haotian Li | A Visual Analytics Approach to Facilitate the Proctoring of Online Exams |
| Haowei Yu | 'Why Are You Playing Games? You Are a Girl!': Exploring The Gender Biases of Male and Female in Esports |
| Haozhe Wu | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
| Harald Reiterer | STREAM: Exploring the Combination of Spatially-Aware Tablets with Augmented Reality Head-Mounted Displays for Immersive Analytics |
| Harald Reiterer | KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient Transfers |
| Harini Sampath | "It's Just Everything Outside of the IDE that's the Problem": Information Seeking by Software Developers with Visual Impairments |
| Harini Sampath | Accessibility of Command Line Interfaces |
| Harini Suresh | Beyond Expertise and Roles: A Framework to Characterize the Stakeholders of Interpretable Machine Learning and their Needs |
| Harkiran Saluja | The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online |
| Haruki Takahashi | EscapeLoom: Fabricating New Affordances for Hand Weaving |
| Hasti Seifi | Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques |
| Hayley Simon | "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks |
| Hazel Boyd | Augmented Reality and Older Adults: A Comparison of Prompting Types |
| Hee-Seung Moon | Optimal Action-based or User Prediction-based Haptic Guidance: Can You Do Even Better? |
| Heejung Yoo | Exploring the Use of a Voice-based Conversational Agent to Empower Adolescents with Autism Spectrum Disorder |
| Heidi Biggs | Data Epics: Embarking on Literary Journeys of Home Internet of Things Data |
| Heidi Biggs | Watching Myself Watching Birds: Abjection, Ecological Thinking, and Posthuman Design |
| Heidi Ng | Blending into Everyday Life: Designing a Social Media-Based Peer Support System |
| Hein Htike | Augmented Reality Glasses as an Orientation and Mobility Aid for People with Low Vision: a Feasibility Study of Experiences and Requirements |
| Heinrich Hussmann | Eliciting and Analysing Users' Envisioned Dialogues with Perfect Voice Assistants |
| Helena Mentis | Building for ‘We’: Safety Settings for Couples with Memory Concerns |
| Helena Mentis | It’s Not Just the Movement: Experiential Information Needed for Stroke Telerehabilitation |
| Heli Väätäjä | Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting |
| Heloisa Candello | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
| Henning Pohl | Poros: Configurable Proxies for Distant Interactions in VR |
| Henriette Cramer | Towards Fairness in Practice: A Practitioner-Oriented Rubric for Evaluating Fair ML Toolkits |
| Henrik Larsen | Restraints as a Mechanic for Bodily Play |
| Henrique Ferreira | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
| Henry Duh | Distractor Effects on Crossing-Based Interaction |
| Henry Y K Lau | HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy |
| Herman Saksono | StoryMap: Using Social Modeling and Self-Modeling for Supporting Physical Activity Among Low-SES Families |
| Hideaki Kuzuoka | Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You |
| Hijung Shin | Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming |
| Hillary Carey | Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism |
| Himani Deshpande | EscapeLoom: Fabricating New Affordances for Hand Weaving |
| Himanshu Zade | How the Design of YouTube Influences User Sense of Agency |
| Hira Jamshed | Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos |
| Hiromu Yakura | No More Handshaking: How have COVID-19 pushed the expansion of computer-mediated communication in Japanese idol culture? |
| Hiromu Yakura | Mindless Attractor: A False-Positive Resistant Intervention for Drawing Attention Using Auditory Perturbation |
| Hironobu Takagi | LineChaser: A Smartphone-Based Navigation System for Blind People to Stand in Line |
| Hiroshi Fujiwara | Phonetroller: Visual Representations of Fingers for Precise Touch Input when using a Phone in VR |
| Hiroshi Ishii | Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light |
| Hiroyuki Kajimoto | Increasing Electrical Muscle Stimulation’s Dexterity by means of Back of the Hand Actuation |
| Hitesh Sharma | An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices |
| Holly Prigerson | Living Memory Home: Understanding Continuing Bond in the Digital Age through Backstage Grieving |
| Hong Gao | Digital Transformations of Classrooms in Virtual Reality |
| Hong Shen | More Kawaii than a Real-Person Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers |
| Hong Wang | NBSearch: Semantic Search and Visual Exploration of Computational Notebooks |
| Hongan Wang | RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics |
| Hongbo Fu | HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy |
| Houssem Saidi | HoloBar: Rapid Command Execution for Head-Worn AR Exploiting Around the Field-of-View Interaction |
| Hrvoje Benko | Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality |
| Hrvoje Benko | ElectroRing: Subtle Pinch and Touch Detection with a Ring |
| Hrvoje Benko | Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality |
| Hsin-Ruey Tsai | GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality |
| Hsin-Ruey Tsai | HairTouch: Providing Stiffness, Roughness and Surface Height Differences Using Reconfigurable Brush Hairs on a VR Controller |
| Hsiu-Chen Tseng | Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction |
| Huamin Qu | Learning to Automate Chart Layout Configurations Using Crowdsourced Paired Comparison |
| Huamin Qu | A Visual Analytics Approach to Facilitate the Proctoring of Online Exams |
| Huamin Qu | Causal Perception in Question-Answering Systems |
| Huan Wei | A Visual Analytics Approach to Facilitate the Proctoring of Online Exams |
| Huawei Tu | Distractor Effects on Crossing-Based Interaction |
| Huawei Tu | Modeling Pointing Uncertainty for Moving Targets with Arbitrary Shapes |
| Hugo Nicolau | Community Based Robot Design for Classrooms with Mixed Visual Abilities Children |
| Hugo Romat | Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking |
| Hui Zhang | EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos |
| Hui Zhu | The Design Space of Wearables for Sports and Fitness Practices |
| Huib Ridder | CakeVR: A Social Virtual Reality (VR) Tool for Co-designing Cakes |
| Humphrey Yang | Freeform Fabrication of Fluidic Edible Materials |
| Huy Le | Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens |
| Hwajung Hong | Exploring the Use of a Voice-based Conversational Agent to Empower Adolescents with Autism Spectrum Disorder |
| Hwajung Hong | Sticky Goals: Understanding Goal Commitments for Behavioral Changes in the Wild |
| Hwajung Hong | ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces |
| Hwajung Hong | Comparing Perspectives around Human and Technology Support for Contact Tracing |
| Hyanghee Park | Designing a Conversational Agent for Sexual Assault Survivors: Defining Burden of Self-Disclosure and Envisioning Survivor-Centered Solutions |
| Hyanghee Park | Human-AI Interaction in Human Resource Management: Understanding Why Employees Resist Algorithmic Evaluation at Workplaces and How to Mitigate Burdens |
| Hye-Young Jo | GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation |
| Hyeryoung Kim | Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication |
| Hyoseung Lee | Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects |
| Hyowon Gweon | StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children |
| Hyunseung Lim | Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains |
| Hyunsoo Lee | Sticky Goals: Understanding Goal Commitments for Behavioral Changes in the Wild |
| Hyunsoo Lee | GoldenTime: Exploring System-Driven Timeboxing and Micro-Financial Incentives for Self-Regulated Phone Use |
| Hyunyoung Kim | MorpheesPlug: A Toolkit for Prototyping Shape-Changing Interfaces |
| Ian Bicking | Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web |
| Ian Johnson | Opening research commissioning to civic participation: creating a community panel to review the social impact of HCI research proposals. |
| Ian Oakley | FingerText: Exploring and Optimizing Performance for Wearable, Mobile and One-Handed Typing |
| Ian Oakley | Dynamic Field of View Restriction in 360º Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS |
| Ian Ruthven | Fighting Fires and Powering Steam Locomotives: Distribution of Control and Its Role in Social Interaction at Tangible Interactive Museum Exhibits |
| Iftekhar Ahmed | Latte: Use-Case and Assistive-Service Driven Automated Accessibility Testing Framework for Android |
| Ignacio Avellino | It’s Not Just the Movement: Experiential Information Needed for Stroke Telerehabilitation |
| Igor Dolgov | An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices |
| İhsan Yıldırım | Snowflakes: A Prototyping Tool for Computational Jewelry |
| Ildar Farkhatdinov | Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities |
| In-Taek Jung | Styling Words: A Simple and Natural Way to Increase Variability in Training Data Collection for Gesture Recognition |
| Ingo Apel | Assembler!3: 3D Reconstruction of Laser-cut Models |
| Inha Cha | Exploring the Use of a Voice-based Conversational Agent to Empower Adolescents with Autism Spectrum Disorder |
| Inseok Hwang | MomentMeld: AI-augmented Mobile Photographic Memento towards Mutually Stimulatory Inter-generational Interaction |
| Ioanna Lykourentzou | An Examination of the Work Practices of Crowdfarms |
| Irene Inwani | "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV |
| Irene Lee | Exploring Generative Models with Middle School Students |
| Irene Pasquetto | Getting Ourselves Together: Epistemic Burden and Data-centered Participatory Design Research |
| Irfan Essa | Automatic Generation of Two Level Hierarchical Tutorials from Instructional Makeup Videos |
| Irina Shklovski | Empowering Resignation: There's an App for That |
| Isaac Salisbury | Head-Worn Displays for Emergency Medical Services Staff: Properties of Prehospital Work, Use Cases, and Design Considerations |
| Isabel Neto | Community Based Robot Design for Classrooms with Mixed Visual Abilities Children |
| Isabel Qamar | ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations |
| Ishan Chatterjee | Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease |
| Isil Dillig | Falx: Synthesis-Powered Visualization Authoring |
| Işıl Oygür | The Lived Experience of Child-Owned Wearables: Comparing Children’s and Parents’ Perspectives on Activity Tracking |
| IV Ramakrishnan | BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones |
| Ivan Flechais | "It did not give me an option to decline": A Longitudinal Analysis of the User Experience of Security and Privacy in Smart Home Products |
| Ivan Poupyrev | RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor |
| J. Bærentzen | CASSIE: Curve and Surface Sketching in Immersive Environments |
| J. Liao | How the Design of YouTube Influences User Sense of Agency |
| Jack Holt | Training and Embedding Cybersecurity Guardians in Older Communities |
| Jack Lilley | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform |
| Jack Ratcliffe | Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities |
| Jaclyn Ocumpaugh | Students' Verbalized Metacognition during Computerized Learning |
| Jacob Belga | Distance Perception with a Video See-Through Head-Mounted Display |
| Jacob Wobbrock | Understanding Blind Screen-Reader Users' Experiences of Digital Artboards |
| Jacob Wobbrock | Voicemoji: Emoji Entry Using Voice for Visually Impaired People |
| Jacob Wobbrock | “I Am Iron Man” Priming Improves the Learnability and Memorability of User-Elicited Gestures |
| Jae-eun Shin | A User-Oriented Approach to Space-Adaptive Augmentation: The Effects of Spatial Affordance on Narrative Experience in an Augmented Reality Detective Game |
| Jaedong Kim | Virtual Camera Layout Generation using a Reference Video |
| Jaehoon Pyun | Designing Metamaterial Cells to Enrich Thermoforming 3D Printed Objects for Post-Print Modification |
| Jaemarie Solyst | "It Feels Like I am Talking into a Void": Understanding Interaction Gaps in Synchronous Online Classrooms |
| Jaeyoon Song | Online Mingling: Supporting Ad Hoc, Private Conversations at Virtual Conferences |
| Jaeyoun You | “I might be using his.. but it is also mine!”: Ownership & Control in Account Designed for Sharing |
| Jahna Otterbacher | It's About Time: A View of Crowdsourced Data Before and During the Pandemic |
| Jaime Lien | RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor |
| Jaime Teevan | Scraps: Enabling Contextual Mobile Capture, Contextualization, and Use of Document Resources} |
| Jaime Teevan | Large Scale Analysis of Multitasking Behavior During Remote Meetings |
| Jainendra Shukla | Exploring Semi-Supervised Learning for Predicting Listener Backchannels |
| Jaisie Sin | Digital Design Marginalization: New Perspectives on Designing Inclusive Interfaces |
| Jake Hofman | Datamations: Animated Explanations of Data Analysis Pipelines |
| Jake Hofman | Manipulating and Measuring Model Interpretability |
| Jakob Karolus | Creepy Technology: What Is It and How Do You Measure It? |
| Jakob Tholander | Design in Action: Unpacking the Artists' Role in Performance-Led Research |
| Jakob Tholander | Queuing for Waste: Sociotechnical Interactions within a Food Sharing Community |
| Jamar Sullivan | Understanding the Security and Privacy Advice Given to Black Lives Matter Protesters |
| James Baumeister | Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation |
| James Brockmole | Breaking out of the Lab: Mitigating Mind Wandering with Gaze-Based Attention-Aware Technology in Classrooms |
| James Choi | How the Design of YouTube Influences User Sense of Agency |
| James Devine | Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables |
| James Fogarty | “They don’t always think about that”: Translational Needs in the Design of Personal Health Informatics Applications |
| James Hammerman | U!Scientist: Designing for People-Powered Research in Museums |
| James Herbsleb | Trust in Collaborative Automation in High Stakes Software Engineering Work: A Case Study at NASA |
| James Hollan | From Detectables to Inspectables: Understanding Qualitative Analysis of Audiovisual Data |
| James Johnson | Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction |
| James Landay | StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children |
| James McCann | Engineering Multifunctional Spacer Fabrics Through Machine Knitting |
| James McCann | Personal Jacquard Weaving |
| James Nicholson | Training and Embedding Cybersecurity Guardians in Older Communities |
| James Pierce | In Tension with Progression: Grasping the Frictional Tendencies of Speculative, Critical, and other Alternative Designs |
| James Pierce | Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry |
| James Prather | On Designing Programming Error Messages for Novices: Readability and its Constituent Factors |
| James Scott | Bedtime Window: A Field Study Connecting Bedrooms of Long-Distance Couples Using a Slow Photo-Stream and Shared Real-Time Inking |
| James Scovell | Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players |
| James Walsh | Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation |
| Jamie Sherman | Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players |
| Jan Borchers | From Detectables to Inspectables: Understanding Qualitative Analysis of Audiovisual Data |
| Jan Cao | Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game Experience |
| Jan Gugenheimer | A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays |
| Jan Gugenheimer | SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality |
| Jan Gugenheimer | Exploring Augmented Visual Alterations in Interpersonal Communication |
| Jan Kučera | Bedtime Window: A Field Study Connecting Bedrooms of Long-Distance Couples Using a Slow Photo-Stream and Shared Real-Time Inking |
| Jan Leimeister | ArgueTutor: An Adaptive Dialog-based Learning System for Argumentation Skills |
| Jan Riemann | Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens |
| Jan Riemann | Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics |
| Jan Rixen | Effects of Semantic Segmentation Visualization on Trust, Situation Awareness, and Cognitive Load in Highly Automated Vehicles |
| Jan Rixen | Exploring Augmented Visual Alterations in Interpersonal Communication |
| Jan Smeddinck | Fragments of the Past: Configuring Peer Support with Perpetrators of Domestic Violence |
| Jane Im | Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms |
| Janet Chen | What Happens After Death? Using a Design Workbook to Understand User Expectations for Preparing their Data |
| Janet Johnson | Do You Really Need to Know Where 'That' Is? Enhancing Support for Referencing in Collaborative Mixed Reality Environments |
| Janet Johnson | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
| Janice Tsai | Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web |
| Janne Beuthel | Grandparents and Grandchildren Meeting Online: The Role of Material Things in Remote Settings |
| Jared Duval | Physical Warm-up Games. Exploring the Potential of Play and Technology Design |
| Jared Duval | Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design |
| Jarrod Knibbe | Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube |
| Jarrod Knibbe | Dance and Choreography in HCI: A Two-Decade Retrospective |
| Jas Brooks | Stereo-Smell via Electrical Trigeminal Stimulation |
| Jas Brooks | Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains |
| Jas Brooks | Increasing Electrical Muscle Stimulation’s Dexterity by means of Back of the Hand Actuation |
| Jasmin Niess | Creepy Technology: What Is It and How Do You Measure It? |
| Jasmin Niess | The Technology-Mediated Reflection Model: Barriers and Assistance in Data-Driven Reflection |
| Jasmin Niess | Making Sense of Complex Running Metrics Using a Modified Running Shoe |
| Jasmin Niess | Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises |
| Jasmin Niess | The Development and Validation of the Technology-Supported Reflection Inventory |
| Jason Alexander | How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies |
| Jason Alexander | Reconfiguration Strategies with Composite Data Physicalizations |
| Jason Alexander | Understanding the Design Space of Embodied Passwords based on Muscle Memory |
| Jason Corso | Crowdsourcing More Effective Initializations for Single-Target Trackers Through Automatic Re-querying |
| Jason Haga | Grand Challenges in Immersive Analytics |
| Jason Jacques | Investigating the Accessibility of Crowdwork Tasks on Mechanical Turk |
| Jason Jacques | Crowdsourcing Design Guidance for Contextual Adaptation of Text Content in Augmented Reality |
| Jason Wu | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
| Jason Yip | The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online |
| Jasper O'Leary | Tools, Tricks, and Hacks: Exploring Novel Digital Fabrication Workflows on #PlotterTwitter |
| Jathan Sadowski | What can HCI learn from sexual consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies |
| Jatinder Singh | The Landscape and Gaps in Open Source Fairness Toolkits |
| Javier Hernandez | AffectiveSpotlight: Facilitating the Communication of Affective Responses from Audience Members during Online Presentations |
| Javier Hernandez | MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings |
| Jay Chen | Karamad: A Voice-based Crowd-sourcing Platform for Under-served Populations |
| Jay Modh | A Review on Strategies for Data Collection, Reflection, and Communication in Eating Disorder Apps |
| Jayesh Doolani | LociMotion: Towards Learning a Strong Authentication Secret in a Single Session |
| Jaylin Herskovitz | XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences |
| Je Lee | Understanding Tilt in Esports: A Study of Young League of Legends Players |
| Jean Garcia-Gathright | Towards Fairness in Practice: A Practitioner-Oriented Rubric for Evaluating Fair ML Toolkits |
| Jean Song | Crowdsourcing More Effective Initializations for Single-Target Trackers Through Automatic Re-querying |
| Jean Song | Personalizing Ambience and Illusionary Presence: How People Use “Study with Me” Videos to Create Effective Studying Environments |
| Jean-Marc Matos | RCO : Investigating Social and Technological Constraints through Interactive Dance |
| Jeanette Falk | What Do Hackathons Do? Understanding Participation in Hackathons Through Program Theory Analysis |
| Jeanie Beh | Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families |
| Jeanine Skorinko | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
| Jed Brubaker | Revisiting Gendered Web Forms: An Evaluation of Gender Inputs with (Non-)Binary People |
| Jee Yim | Designing Metamaterial Cells to Enrich Thermoforming 3D Printed Objects for Post-Print Modification |
| Jeeeun Kim | EscapeLoom: Fabricating New Affordances for Hand Weaving |
| Jeehan Malik | Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults |
| Jeff Huang | Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation |
| Jeffrey Bardzell | Wanting To Live Here: Design After Anthropocentric Functionalism |
| Jeffrey Bardzell | Synthesis of Forms: Integrating Practical and Reflective Qualities in Design |
| Jeffrey Bardzell | Watching Myself Watching Birds: Abjection, Ecological Thinking, and Posthuman Design |
| Jeffrey Bigham | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
| Jeffrey Bigham | "It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability |
| Jeffrey Bigham | Say It All: Feedback for Improving Non-Visual Presentation Accessibility |
| Jeffrey He | Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens |
| Jeffrey Nichols | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
| Jeffrey Rzeszotarski | Designing Interactive Transfer Learning Tools for ML Non-Experts |
| Jeffrey Rzeszotarski | Tessera: Discretizing Data Analysis Workflows on a Task Level |
| Jendrik Grittner | Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game |
| Jenna Hong | Exploring Generative Models with Middle School Students |
| Jennifer Jacobs | Remote Learners, Home Makers: How Digital Fabrication Was Taught Online During a Pandemic |
| Jennifer Jacobs | What We Can Learn From Visual Artists About Software Development |
| Jennifer Mankoff | Examining Visual Semantic Understanding in Blind and Low-Vision Technology Users |
| Jennifer Mankoff | HulaMove: Using Commodity IMU for Waist Interaction |
| Jennifer Mankoff | Medical Maker Response to COVID-19: Distributed Manufacturing Infrastructure for Stop Gap Protective Equipment |
| Jennifer Mankoff | Stitching Together the Experiences of Disabled Knitters |
| Jennifer Mankoff | The Right to Help and the Right Help: Fostering and Regulating Collective Action in a Medical Making Reaction to COVID-19 |
| Jennifer Pearson | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
| Jennifer Pierre | Getting Ourselves Together: Epistemic Burden and Data-centered Participatory Design Research |
| Jennifer Thom | Towards Fairness in Practice: A Practitioner-Oriented Rubric for Evaluating Fair ML Toolkits |
| Jennifer Vaughan | Manipulating and Measuring Model Interpretability |
| Jennifer Villareale | Player-AI Interaction: What Neural Network Games Reveal About AI as Play |
| Jenny Han | StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children |
| Jenny Radesky | "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks |
| Jenny Waycott | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform |
| Jennyfer Taylor | Diagramming Working Field Theories for Design in the HCI Classroom |
| Jens Gerken | Assisting Manipulation and Grasping in Robot Teleoperation with Augmented Reality Visual Cues |
| Jens Grønbæk | MirrorBlender: Supporting Hybrid Meetings with a Malleable Video-Conferencing System |
| Jens Grubert | Grand Challenges in Immersive Analytics |
| Jens Krueger | Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives |
| Jens Müller | KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient Transfers |
| Jens-Uwe Hahn | Digital Transformations of Classrooms in Virtual Reality |
| Jeremy Gordon | Covert Embodied Choice: Decision-Making and the Limits of Privacy Under Biometric Surveillance |
| Jesper Kjeldskov | Domestic Robots and the Dream of Automation: Understanding Human Interaction and Intervention |
| Jess McIntosh | SoloFinger: Robust Microgestures while Grasping Everyday Objects |
| Jess McIntosh | Poros: Configurable Proxies for Distant Interactions in VR |
| Jessalyn Alvina | Touch without Touching: Overcoming Social Distancing in Semi-Intimate Relationships with SansTouch |
| Jesse Benjamin | Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry |
| Jesse Gonzalez | Vibrosight++: City-Scale Sensing Using Existing Retroreflective Signs and Markers |
| Jessica Brummelen | Engaging Teachers to Co-Design Integrated AI Curriculum for K-12 Classrooms |
| Jessica Cauchard | Drone in Love: Emotional Perception of Facial Expressions on Flying Robots |
| Jessica Flathau | Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults |
| Jessica Formosa | Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports |
| Jessica Hammer | Fostering Equitable Help-Seeking for K-3 Students in Low Income and Rural Contexts |
| Jessica Hammer | Homecoming: Exploring Returns to Long-Term Single Player Games |
| Jessica Hammer | Mapping Design Spaces for Teaching Audience Participation in Game Live Streaming |
| Jessica Hammer | Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism |
| Jessica Hodgins | Stitching Together the Experiences of Disabled Knitters |
| Jessica Hoffman | StoryMap: Using Social Modeling and Self-Modeling for Supporting Physical Activity Among Low-SES Families |
| Jessica Hoffman | Examining the Intersections of Race, Religion & Community Technologies: A Photovoice Study |
| Jessica Oliver | Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters |
| Jessica Pater | Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders |
| Jessica Pater | Standardizing Participant Compensation Reporting in HCI: A Meta-Review and Recommendations for the Field |
| Jessica Schroeder | “They don’t always think about that”: Translational Needs in the Design of Personal Health Informatics Applications |
| Jessica Trussell | Comparison of Methods for Evaluating Complexity of Simplified Texts among Deaf and Hard-of-Hearing Adults at Different Literacy Levels |
| Jessy Ceha | Can a Humorous Conversational Agent Enhance Learning Experience and Outcomes? |
| Ji Song | “I might be using his.. but it is also mine!”: Ownership & Control in Account Designed for Sharing |
| Jia Jia | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
| Jiachen Wang | EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos |
| Jiahao Li | HulaMove: Using Commodity IMU for Waist Interaction |
| Jiaji Li | ShrinCage: 4D Printing Accessories that Self-Adapt |
| Jiaji Li | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping |
| Jiajing Guo | Shing: A Conversational Agent to Alert Customers of Suspected Online-payment Fraud with Empathetical Communication Skills |
| Jialin Deng | Data as Delight: Eating data |
| Jiamin Dai | Technology Adoption and Learning Preferences for Older Adults: Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities |
| Jiamin Dai | Surfacing the Voices of People with Dementia: Strategies for Effective Inclusion of Proxy Stakeholders in Qualitative Research |
| Jian Zhao | NBSearch: Semantic Search and Visual Exploration of Computational Notebooks |
| Jian Zhao | KTabulator: Interactive Ad hoc Table Creation Using Knowledge Graphs |
| Jiang Wu | EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos |
| Jiang Zhang | IGScript: An Interaction Grammar for Scientific Data Presentation |
| Jiangtao Gong | All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat |
| Jiannan Li | More Kawaii than a Real-Person Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers |
| Jianzhe Gu | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping |
| Jiawan Zhang | We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public |
| Jichen Zhu | Player-AI Interaction: What Neural Network Games Reveal About AI as Play |
| Jie Li | CakeVR: A Social Virtual Reality (VR) Tool for Co-designing Cakes |
| Jie Li | Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop |
| JihHsuan Lin | A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C): Measuring the Cognitive, Emotional, Physical, and Social Demands of Video Games |
| Jill Dimond | Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms |
| Jill McGlasson | Training and Embedding Cybersecurity Guardians in Older Communities |
| Jimmy Le | StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children |
| Jin Huang | Distractor Effects on Crossing-Based Interaction |
| Jin Huang | Modeling Pointing Uncertainty for Moving Targets with Arbitrary Shapes |
| Jin Lee | Armed in ARMY: A Case Study of How BTS Fans Successfully Collaborated to #MatchAMillion for Black Lives Matter |
| Jin Lee | The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online |
| Jin Yamanaka | RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor |
| Jin-Hyuk Hong | Styling Words: A Simple and Natural Way to Increase Variability in Training Data Collection for Gesture Recognition |
| Jina Suh | AffectiveSpotlight: Facilitating the Communication of Affective Responses from Audience Members during Online Presentations |
| Jina Suh | MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings |
| Jing Wei | User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy |
| Jing Yan | Tessera: Discretizing Data Analysis Workflows on a Task Level |
| Jinghua Piao | Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic |
| Jingle Chen | Identity Claims that Underlie Ethical Awareness and Action |
| Jingun Jung | ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple Objects |
| Jingwen Li | Vinci: An Intelligent Graphic Design System for Generating Advertising Posters |
| Jingwen Li | Communicating with Motion: A Design Space for Animated Visual Narratives in Data Videos |
| Jingxuan Wen | Stereo-Smell via Electrical Trigeminal Stimulation |
| Jingya Guo | Shing: A Conversational Agent to Alert Customers of Suspected Online-payment Fraud with Empathetical Communication Skills |
| Jingyi Li | What We Can Learn From Visual Artists About Software Development |
| Jinha Yoon | Effects of Emotion and Agency on Presence in Virtual Reality |
| Jinu Jang | Understanding the Usage of Online Media for Parenting from Infancy to Preschool At Scale |
| Jio Oh | “Good Enough!”: Flexible Goal Achievement with Margin-based Outcome Evaluation |
| Jionghao Lin | Data as Delight: Eating data |
| Jiwan Kim | FingerText: Exploring and Optimizing Performance for Wearable, Mobile and One-Handed Typing |
| Jiwon Seo | Optimal Action-based or User Prediction-based Haptic Guidance: Can You Do Even Better? |
| JiWoong Jang | Say It All: Feedback for Improving Non-Visual Presentation Accessibility |
| Joana Hois | ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving |
| Joanna Bergström | How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies |
| Joanna Bergström | Ninja Hands: Using Many Hands to Improve Target Selection in VR |
| Joanna McGrenere | What Happens After Death? Using a Design Workbook to Understand User Expectations for Preparing their Data |
| Joanna McGrenere | Designers Characterize Naturalness in Voice User Interfaces: Their Goals, Practices, and Challenges |
| Joanna McGrenere | Technology Adoption and Learning Preferences for Older Adults: Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities |
| Joannes Chan | Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality |
| João Almeida | Avoiding Reactions Outside the Home: Challenges, Strategies, and Opportunities to Enhance Dining Out Experiences of People with Food Hypersensitivities |
| João Belo | XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces |
| João Santos | Picturing It!: The Effect of Image Styles on User Perceptions of Personas |
| Jocelyn Spence | Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic |
| Jodie Plumert | Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults |
| Joe Finney | Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables |
| Joe Marshall | Articulating Soma Experiences using Trajectories |
| Joe Marshall | Limited control over the body as intriguing play design resource |
| Joe Revans | Enacting the Last Mile: Experiences of Smart Contracts in Courier Deliveries |
| Joel Kiskola | Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting |
| Joel Reidenberg | Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices |
| Joey Hsiao | Examining the Use Online Platforms for Employment: A Survey of U.S. Job Seekers |
| Joey Huang | RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences |
| Jofish Kaye | Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web |
| Johanna Beyer | Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training |
| Johanna Okerlund | A Feminist Utopian Perspective on the Practice and Promise of Making |
| Johannes Borchard | Visual Interactive Privacy Policy: The Better Choice? |
| Johannes Kleine | Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables |
| Johannes Kraus | Calibrating Pedestrians' Trust in Automated Vehicles: Does an Intent Display in an External HMI Support Trust Calibration and Safe Crossing Behavior? |
| Johannes Maas | From Detectables to Inspectables: Understanding Qualitative Analysis of Audiovisual Data |
| Johannes Schöning | Creepy Technology: What Is It and How Do You Measure It? |
| Johannes Schöning | Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises |
| Johannes van der Kolk | Exquisite Fabrication: Exploring Turn-Taking Between Designers and Digital Fabrication Machines |
| Johannes Zagermann | STREAM: Exploring the Combination of Spatially-Aware Tablets with Augmented Reality Head-Mounted Displays for Immersive Analytics |
| John Carroll | Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers |
| John Chuang | Covert Embodied Choice: Decision-Making and the Limits of Privacy Under Biometric Surveillance |
| John Chung | Personalizing Ambience and Illusionary Presence: How People Use “Study with Me” Videos to Create Effective Studying Environments |
| John Chung | Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming |
| John Dudley | Investigating the Accessibility of Crowdwork Tasks on Mechanical Turk |
| John Dudley | Crowdsourcing Design Guidance for Contextual Adaptation of Text Content in Augmented Reality |
| John Dudley | Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality |
| John Dudley | Gesture Knitter: A Hand Gesture Design Tool for Head-Mounted Mixed Reality Applications |
| John Gallagher | ASL Sea Battle: Gamifying Sign Language Data Collection |
| John Homer | On Designing Programming Error Messages for Novices: Readability and its Constituent Factors |
| John Hwong | When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage |
| John Mullaly | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
| John Rooksby | “Why lose control?” A Study of Freelancers' Perspectives with Gig Economy Platforms |
| John Seberger | Empowering Resignation: There's an App for That |
| John Seberger | Us and Them (and It): Social Orientation, Privacy Concerns, and Expected Use of Pandemic-Tracking Apps in the United States |
| John Stasko | Collecting and Characterizing Natural Language Utterances for Specifying Data Visualizations |
| John Stasko | Causal Perception in Question-Answering Systems |
| John Stasko | Data Animator: Authoring Expressive Animated Data Graphics |
| John Thompson | Data Animator: Authoring Expressive Animated Data Graphics |
| John Vines | Circumspect Users: Older Adults’ as Critical Adopters and Resistors of Technology |
| John Vines | Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship: Towards Financial Citizenship |
| John Vines | How Design Researchers Interpret Probes: Understanding the Critical Intentions of a Designerly Approach to Research |
| John Vines | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
| John Vines | Lanterns: Configuring a Digital Resource to Inspire Preschool Children’s Free Play Outdoors |
| John Zoshak | Beyond Kant and Bentham: How Ethical Theories are being used in Artificial Moral Agents |
| Jon Froehlich | Examining Visual Semantic Understanding in Blind and Low-Vision Technology Users |
| Jon Froehlich | What Do We Mean by "Accessibility Research"? A Systematic Review of Accessibility Papers in CHI and ASSETS from 1994 to 2019 |
| Jon Rogers | Proceed with Care: Reimagining Home IoT Through a Care Perspective |
| Jonas Auda | Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization |
| Jonas Frich | How Digital Tools Impact Convergent and Divergent Thinking in Design Ideation |
| Jonas Oppenlaender | Hardhats and Bungaloos: Comparing Crowdsourced Design Feedback with Peer Design Feedback in the Classroom |
| Jonas Schjerlund | Ninja Hands: Using Many Hands to Improve Target Selection in VR |
| Jonathan Duckworth | Limited control over the body as intriguing play design resource |
| Jonathan Grudin | An Examination of the Work Practices of Crowdfarms |
| Jonathan Liebers | Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization |
| Jonathan Marquez | Limited control over the body as intriguing play design resource |
| Jonathan Mayer | What Makes a Dark Pattern... Dark? Design Attributes, Normative Considerations, and Measurement Methods |
| Jonathan Tobin | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
| Joni Salminen | Picturing It!: The Effect of Image Styles on User Perceptions of Personas |
| Joon Park | “We Just Use What They Give Us”: Understanding Passenger User Perspectives in Smart Homes |
| Joongseek Lee | “I might be using his.. but it is also mine!”: Ownership & Control in Account Designed for Sharing |
| Joonhwan Lee | Designing a Conversational Agent for Sexual Assault Survivors: Defining Burden of Self-Disclosure and Envisioning Survivor-Centered Solutions |
| Joonhwan Lee | Human-AI Interaction in Human Resource Management: Understanding Why Employees Resist Algorithmic Evaluation at Workplaces and How to Mitigate Burdens |
| Joonyoung Park | GoldenTime: Exploring System-Driven Timeboxing and Micro-Financial Incentives for Self-Regulated Phone Use |
| Jordyn Seybolt | What Life Events are Disclosed on Social Media, How, When, and By Whom? |
| Jorge Garza | Appliancizer: Transforming Web Pages into Electronic Devices |
| Jorge Goncalves | Gaze-Supported 3D Object Manipulation in Virtual Reality |
| Jorge Goncalves | Effect of Information Presentation on Fairness Perceptions of Machine Learning Predictors |
| Jorge Goncalves | Impact of Task on Attentional Tunneling in Handheld Augmented Reality |
| Jorge Goncalves | User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy |
| Jorge Goncalves | Dance and Choreography in HCI: A Two-Decade Retrospective |
| Jörn Hurtienne | Visual Interactive Privacy Policy: The Better Choice? |
| Jose Such | Privacy Norms for Smart Home Personal Assistants |
| Jose Such | Truth or Dare: Understanding and Predicting How Users Lie and Provide Untruthful Data Online |
| Jose-Valentin Sera-Josef | Distance Perception with a Video See-Through Head-Mounted Display |
| Joseph Chang | When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage |
| Joseph Kearney | Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults |
| Joseph LaViola | Distance Perception with a Video See-Through Head-Mounted Display |
| Joseph Numainville | Comparing Generic and Community-Situated Crowdsourcing for Data Validation in the Context of Recovery from Substance Use Disorders |
| Josh Andres | Designing Ground Truth and the Social Life of Labels |
| Josh Andres | AutoDS: Towards Human-Centered Automation of Data Science |
| Josh Andres | Limited control over the body as intriguing play design resource |
| Joshua Fonseca | Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality |
| Joshua Hallwright | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
| Joshua Manzano | Using Boolean Satisfiability Solvers to Help Reduce Cognitive Load and Improve Decision Making when Creating Common Academic Schedules |
| Joshua Walton | Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality |
| Joslin Goh | Can a Humorous Conversational Agent Enhance Learning Experience and Outcomes? |
| Jotaro Shigeyama | FastForce: Real-Time Reinforcement of Laser-Cut Structures |
| Joyce Zhou | Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance |
| Jr-Ling Guo | Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions |
| Juan Avila | Articulating Soma Experiences using Trajectories |
| Juan Carlos Alvarez de la Vega | “Why lose control?” A Study of Freelancers' Perspectives with Gig Economy Platforms |
| Juan Maestre | Examining Mobility Among People Living with HIV in Rural Areas |
| Judith Ley-Flores | SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity |
| Judith Uchidiuno | Fostering Equitable Help-Seeking for K-3 Students in Low Income and Rural Contexts |
| Juho Hamari | Towards the Next Generation of Gaming Wearables |
| Juho Kim | RubySlippers: Supporting Content-based Voice Navigation for How-to Videos |
| Juho Kim | Personalizing Ambience and Illusionary Presence: How People Use “Study with Me” Videos to Create Effective Studying Environments |
| Juho Kim | Winder: Linking Speech and Visual Objects to Support Communication in Asynchronous Collaboration |
| Juho Sun | “Good Enough!”: Flexible Goal Achievement with Margin-based Outcome Evaluation |
| Julia Bopp | "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games |
| Julia Bullard | Diagnosing Bias in the Gender Representation of HCI Research Participants: How it Happens and Where We Are |
| Julia Cambre | Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web |
| Julian Frommel | Don't You Know That You're Toxic: Perceptions of Toxicity in Online Gaming |
| Julian Frommel | Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task |
| Julian Frommel | Gathering Self-Report Data in Games through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy |
| Julie Dorsey | DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments |
| Julie Funk | Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe |
| Julie Williamson | Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop |
| Julina Coupland | When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage |
| Julio Nogima | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
| Jun Huh | On Smartphone Users' Difficulty with Understanding Implicit Authentication |
| Jun Nishida | Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS |
| Jun Nishida | Stereo-Smell via Electrical Trigeminal Stimulation |
| Jun Rekimoto | Design in Action: Unpacking the Artists' Role in Performance-Led Research |
| Jun Yuan | mTSeer: Interactive Visual Exploration of Models on Multivariate Time-series Forecast |
| Jun Zhao | “Money makes the world go around”: Identifying Barriers to Better Privacy in Children's Apps From Developers' Perspectives |
| Jun-Wei Lin | Latte: Use-Case and Assistive-Service Driven Automated Accessibility Testing Framework for Android |
| Junchen Li | Accessibility of High-Fidelity Prototyping Tools |
| Jung Yoo | Virtual Camera Layout Generation using a Reference Video |
| Junnan Yu | Parental Mediation for Young Children’s Use of Educational Media: A Case Study with Computational Toys and Kits |
| Junyong Noh | Virtual Camera Layout Generation using a Reference Video |
| Junyoung Kim | ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces |
| Jürgen Steimle | SoloFinger: Robust Microgestures while Grasping Everyday Objects |
| Jürgen Steimle | BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces |
| Jürgen Steimle | Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam |
| Jürgen Steimle | ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys |
| Jürgen Steimle | Squish This: Force Input on Soft Surfaces for Visual Targeting Tasks |
| Jussi Jokinen | Touchscreen Typing As Optimal Supervisory Control |
| Justin Keene | Flow Encourages Task Focus, but Frustration Drives Task Switching: How Reward and Effort Combine to Influence Player Engagement in a Simple Video Game |
| Justin Luo | AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision |
| Justin Matejka | Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture |
| Justin Weisz | Expanding Explainability: Towards Social Transparency in AI systems |
| Justin Weisz | AutoDS: Towards Human-Centered Automation of Data Science |
| Ka Tsang | Effects of Support-Seekers’ Community Knowledge on Their Expressed Satisfaction with the Received Comments in Mental Health Communities |
| Kadek Satriadi | Quantitative Data Visualisation on Virtual Globes |
| Kael Rowan | AffectiveSpotlight: Facilitating the Communication of Affective Responses from Audience Members during Online Presentations |
| Kael Rowan | MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings |
| Kai Holländer | A Taxonomy of Vulnerable Road Users for HCI Based On A Systematic Literature Review |
| Kai Li | VINS: Visual Search for Mobile User Interface Design |
| Kai Lukoff | How the Design of YouTube Influences User Sense of Agency |
| Kaileigh Byrne | To Disclose or Not to Disclose: Examining the Privacy Decision-Making Processes of Older vs. Younger Adults |
| Kaitlyn Zhou | The Disagreement Deconvolution: Bringing Machine Learning Performance Metrics In Line With Reality |
| Kaiwen Sun | "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks |
| Kaixing Zhao | Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics |
| Kaiyuan Xu | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
| Kaiyue Fan | How the Design of YouTube Influences User Sense of Agency |
| Kaj Grønbæk | XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces |
| Kami Vaniea | RepliCueAuth: Validating the Use of a Lab-Based Virtual Reality Setup for Evaluating Authentication Systems |
| Kami Vaniea | I don't need an expert! Making URL phishing features human comprehensible |
| Kami Vaniea | Security Notifications in Static Analysis Tools: Developers' Attitudes, Comprehension, and Ability to Act on Them |
| Kami Vaniea | Privacy Champions in Software Teams: Understanding Their Motivations, Strategies, and Challenges |
| Kangyou Yu | Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames |
| Kaori Ikematsu | TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair |
| Kaori Ikematsu | LightTouch Gadgets: Extending Interactions on Capacitive Touchscreens by Converting Light Emission to Touch Inputs |
| Karan Ahuja | Vid2Doppler: Synthesizing Doppler Radar Data from Videos for Training Privacy-Preserving Activity Recognition |
| Karan Ahuja | Pose-on-the-Go: Approximating User Pose with Smartphone Sensor Fusion and Inverse Kinematics |
| Karan Ahuja | Classroom Digital Twins with Instrumentation-Free Gaze Tracking |
| Karan Singh | CASSIE: Curve and Surface Sketching in Immersive Environments |
| Karan Singh | Color by Numbers: Interactive Structuring and Vectorization of Sketch Imagery |
| Karin Petrini | Effects of Emotion and Agency on Presence in Virtual Reality |
| Karl Bayer | BackTrack: 2D Back-of-device Interaction Through Front Touchscreen |
| Karla Waldenmeier | Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength |
| Karola Marky | Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing |
| Karrie Karahalios | Attitudes Surrounding an Imperfect AI Autograder |
| Karrie Karahalios | “We Just Use What They Give Us”: Understanding Passenger User Perspectives in Smart Homes |
| Karthik Mahadevan | “Grip-that-there”: An Investigation of Explicit and Implicit Task Allocation Techniques for Human-Robot Collaboration |
| Karthik Ramani | AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality |
| Karthik Ramani | RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences |
| Kartik Hosanagar | Human-AI Interaction in Human Resource Management: Understanding Why Employees Resist Algorithmic Evaluation at Workplaces and How to Mitigate Burdens |
| Karyn Moffatt | Technology Adoption and Learning Preferences for Older Adults: Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities |
| Karyn Moffatt | Surfacing the Voices of People with Dementia: Strategies for Effective Inclusion of Proxy Stakeholders in Qualitative Research |
| Kashyap Todi | Adapting User Interfaces with Model-based Reinforcement Learning |
| Kasper Hornbæk | How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies |
| Kasper Hornbæk | Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube |
| Kasper Hornbæk | Poros: Configurable Proxies for Distant Interactions in VR |
| Kasper Hornbæk | Ninja Hands: Using Many Hands to Improve Target Selection in VR |
| Kate Hone | Communication Skills Training Intervention Based on Automated Recognition of Nonverbal Signals |
| Kate Jeite-Delbridge | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
| Kate Kwasny | Trade-offs for Substituting a Human with an Agent in a Pair Programming Context: The Good, the Bad, and the Ugly |
| Kateryna Morayko | Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them |
| Katharina Emmerich | Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives |
| Katharina Krombholz | Exploring User-Centered Security Design for Usable Authentication Ceremonies |
| Katharina Krombholz | Investigating Car Drivers’ Information Demand after Safety and Security Critical Incidents |
| Katharina Reinecke | How WEIRD is CHI? |
| Katharina Reinecke | Do Cross-Cultural Differences in Visual Attention Patterns Affect Search Efficiency on Websites? |
| Katherine Chiluiza | Showing Academic Performance Predictions during Term Planning: Effects on Students' Decisions, Behaviors, and Preferences |
| Katherine Isbister | Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design |
| Katherine Kuchenbecker | Ungrounded Vari-Dimensional Tactile Fingertip Feedback for Virtual Object Interaction |
| Katherine Mustelier | Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms |
| Katherine Rich | Who Is Included in Human Perceptions of AI?: Trust and Perceived Fairness around Healthcare AI and Cultural Mistrust |
| Katherine Song | Unmaking: Enabling and Celebrating the Creative Material of Failure, Destruction, Decay, and Deformation |
| Kathleen Pine | Making Sense of Risk Information amidst Uncertainty: Individuals’ Perceived Risks Associated with the COVID-19 Pandemic |
| Kathrin Gerling | A Critical Examination of Virtual Reality Technology in the Context of the Minority Body |
| Kathrin Gerling | Understanding the Role of Technology to Support Breastfeeding |
| Kathrin Gerling | Experiencing Simulated Confrontations in Virtual Reality |
| Kathryn Cunningham | Avoiding the Turing Tarpit: Learning Conversational Programming by Starting from Code's Purpose |
| Kathryn Henne | Making Sense of Risk Information amidst Uncertainty: Individuals’ Perceived Risks Associated with the COVID-19 Pandemic |
| Kathryn Lum | Stitching Together the Experiences of Disabled Knitters |
| Kathryn Ringland | Designing for Emotional Well-being: Integrating Persuasion and Customization into Mental Health Technologies |
| Kathy New | 'We Can Send a Man To The Moon But We Can't Control the Temperature In Our office'; A Considerate Approach To Workplace Thermal Comfort by Older Women |
| Katie Alpin | Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship: Towards Financial Citizenship |
| Katie Berns | Queuing for Waste: Sociotechnical Interactions within a Food Sharing Community |
| Katie Davis | When Screen Time Isn’t Screen Time: Tensions and Needs Among Tweens and Their Parents During Nature-Based Exploration |
| Katie Davis | The Kids Are / Not / Sort of All Right: Technology’s Complex Role in Teen Wellbeing During COVID-19 |
| Katie Davis | Connected Learning, Collapsed Contexts: Examining Teens’ Sociotechnical Ecosystems Through the Lens of Digital Badges |
| Katie Salen | The Ecological Context of Preschool-Aged Children’s Selection of Media Content |
| Katie Siek | Studying the Formation of an Older Adult-Led Makerspace |
| Katja Rogers | Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games |
| Katja Rogers | Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model |
| Katsuki Harima | Exploring a Makeup Support System for Transgender Passing based on Automatic Gender Recognition |
| Katta Spiel | A Critical Examination of Virtual Reality Technology in the Context of the Minority Body |
| Katta Spiel | Understanding the Role of Technology to Support Breastfeeding |
| Katta Spiel | Revisiting Gendered Web Forms: An Evaluation of Gender Inputs with (Non-)Binary People |
| Kay Kender | Leaving the Field: Designing a Socio-Material Toolkit for Teachers to Continue to Design Technology with Children |
| Kayci Vickers | Empowering Dyads of Older Adults With Mild Cognitive Impairment And Their Care Partners Using Conversational Agents |
| Kayla DesPortes | danceON: Culturally Responsive Creative Computing |
| Kayur Patel | The Disagreement Deconvolution: Bringing Machine Learning Performance Metrics In Line With Reality |
| Kazuhisa Shibata | Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS |
| Kazuki Takashima | PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR |
| Kazuki Takashima | Can Playing with Toy Blocks Reflect Behavior Problems in Children? |
| Kazuki Takashima | TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair |
| Kazuma Takada | Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS |
| Kazuyuki Fujita | PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR |
| Kazuyuki Fujita | TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair |
| Ke Xu | mTSeer: Interactive Visual Exploration of Models on Multivariate Time-series Forecast |
| Keith Fisken | Enacting the Last Mile: Experiences of Smart Contracts in Courier Deliveries |
| Keith Vertanen | Enhancing the Composition Task in Text Entry Studies: Eliciting Difficult Text and Improving Error Rate Calculation |
| Keke Wu | Understanding Data Accessibility for People with Intellectual and Developmental Disabilities |
| Kellie Vella | Human-Nature Relations in Urban Gardens: Explorations with Camera Traps |
| Kelly Mack | Medical Maker Response to COVID-19: Distributed Manufacturing Infrastructure for Stop Gap Protective Equipment |
| Kelly Mack | What Do We Mean by "Accessibility Research"? A Systematic Review of Accessibility Papers in CHI and ASSETS from 1994 to 2019 |
| Kelly Mack | Stitching Together the Experiences of Disabled Knitters |
| Kelly Mack | The Right to Help and the Right Help: Fostering and Regulating Collective Action in a Medical Making Reaction to COVID-19 |
| Kelsey Cotton | “Feeling the sensor feeling you”: A soma design exploration on sensing non-habitual breathing |
| Ken Hinckley | Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking |
| Ken Lee | Can a Humorous Conversational Agent Enhance Learning Experience and Outcomes? |
| Ken Milne | TweakIt: Supporting End-User Programmers Who Transmogrify Code |
| Ken Pfeuffer | SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality |
| Kenneth Koedinger | Seeing Beyond Expert Blind Spots: Online Learning Design for Scale and Quality |
| Kenneth Koedinger | Fostering Equitable Help-Seeking for K-3 Students in Low Income and Rural Contexts |
| Kent Lyons | Little Road Driving HUD: Heads-Up Display Complexity Influences Drivers’ Perceptions of Automated Vehicles |
| Kenta Toshima | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan |
| Kentaro Toyama | Detecting Data Falsification by Front-line Development Workers: A Case Study of Vaccination in Pakistan |
| Kentrell Owens | ``You Gotta Watch What You Say'': Surveillance of Communication with Incarcerated People |
| Keri Mallari | Understanding Analytics Needs of Video Game Streamers |
| Keshet Ronen | "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV |
| Keunwoo Park | AtaTouch: Robust Finger Pinch Detection for a VR Controller Using RF Return Loss |
| Kevin Koch | Taking Mental Health & Well-Being to the Streets: An Exploratory Evaluation of In-Vehicle Interventions in the Wild |
| Kevin Lam | The Effects of System Interpretation Errors on Learning New Input Mechanisms |
| Kevin Moynihan | MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings |
| Kevin Nam | Beyond Expertise and Roles: A Framework to Characterize the Stakeholders of Interpretable Machine Learning and their Needs |
| Kevin Ouyang | Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation |
| Kevin Pfeil | Distance Perception with a Video See-Through Head-Mounted Display |
| Kevin Storer | "It's Just Everything Outside of the IDE that's the Problem": Information Seeking by Software Developers with Visual Impairments |
| Khai Truong | Automating Clinical Documentation with Digital Scribes: Understanding the Impact on Physicians |
| Khai Truong | "I Choose Assistive Devices That Save My Face" A Study on Perceptions of Accessibility and Assistive Technology Use Conducted in China |
| Khairi Reda | Data Prophecy: Exploring the Effects of Belief Elicitation in Visual Analytics |
| Khalad Hasan | Acceptability of Speech and Silent Speech Input Methods in Private and Public |
| Kholoud Althobaiti | I don't need an expert! Making URL phishing features human comprehensible |
| Kieran Hicks | Experiencing Simulated Confrontations in Virtual Reality |
| Kim Dysthe | When the Social Becomes Non-Human: A Study of Young People’s Perception of Social Support in Chatbots |
| Kim Halskov | How Digital Tools Impact Convergent and Divergent Thinking in Design Ideation |
| Kim Laine | Exploring Design and Governance Challenges in the Development of Privacy-Preserving Computation |
| Kim Marriott | Technology Developments in Touch-Based Accessible Graphics: A Systematic Review of Research 2010-2020 |
| Kim Marriott | Data as Delight: Eating data |
| Kim Marriott | It's a Wrap: Toroidal Wrapping of Network Visualisations Supports Cluster Understanding Tasks |
| Kim Quimby | Blending into Everyday Life: Designing a Social Media-Based Peer Support System |
| Kim Sauvé | Reconfiguration Strategies with Composite Data Physicalizations |
| Kimia Zaman | Religion and Women's Intimate Health: Towards an Inclusive Approach to Healthcare |
| Kirsten Ellis | TapeBlocks: A Making Toolkit for People Living with Intellectual Disabilities |
| Kirti Dabas | Illustrating the Gaps and Needs in the Training Support of Community Health Workers in India |
| Klaus Opwis | How WEIRD is CHI? |
| Klemen Lilija | Poros: Configurable Proxies for Distant Interactions in VR |
| Koji Yatani | Mediating Intimacy with DearBoard: a Co-Customizable Keyboard for Everyday Messaging |
| Kongpyung Moon | Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains |
| Konrad Davis | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
| Konstantin Beznosov | On Smartphone Users' Difficulty with Understanding Implicit Authentication |
| Konstantin Beznosov | The U in Crypto Stands for Usable: An Empirical Study of User Experience with Mobile Cryptocurrency Wallets |
| Konstantin Beznosov | Security Notifications in Static Analysis Tools: Developers' Attitudes, Comprehension, and Ability to Act on Them |
| Konstantin Beznosov | Bits Under the Mattress: Understanding Different Risk Perceptions and Security Behaviors of Crypto-Asset Users |
| Konstantin Klamka | BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces |
| Konstantinos Papangelis | An Examination of the Work Practices of Crowdfarms |
| Kopo Ramokapane | Privacy Norms for Smart Home Personal Assistants |
| Kopo Ramokapane | Truth or Dare: Understanding and Predicting How Users Lie and Provide Untruthful Data Online |
| Kory Mathewson | Tele-Immersive Improv: Effects of Immersive Visualisations on Rehearsing and Performing Theatre Online |
| Koustuv Saha | AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media |
| Koustuv Saha | What Life Events are Disclosed on Social Media, How, When, and By Whom? |
| Koustuv Saha | Towards Mutual Theory of Mind in Human-AI Interaction: How Language Reflects What Students Perceive About a Virtual Teaching Assistant |
| Koya Narumi | Flower Jelly Printer: Slit Injection Printing for Parametrically Designed Flower Jelly |
| Krishna Seunarine | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
| Krishna Subramanian | From Detectables to Inspectables: Understanding Qualitative Analysis of Audiovisual Data |
| Krishna Venkatasubramanian | "I...Got my Nose-Print. But it Wasn't Accurate": How People with Upper Extremity Impairment Authenticate on their Personal Computing Devices |
| Krishna Venkatasubramanian | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
| Kristen Engel | A Digital Safety Dilemma: Analysis of Computer-Mediated Computer Security Interventions for Intimate Partner Violence During COVID-19 |
| Kristen Shinohara | The Burden of Survival: How Doctoral Students in Computing Bridge the Chasm of Inaccessibility |
| Kristen Shinohara | Accessibility of High-Fidelity Prototyping Tools |
| Kristi Gamarel | Online Transgender Health Information Seeking: Facilitators, Barriers, and Future Directions |
| Kristin Dew | Beyond Kant and Bentham: How Ethical Theories are being used in Artificial Moral Agents |
| Kristina Andersen | Exquisite Fabrication: Exploring Turn-Taking Between Designers and Digital Fabrication Machines |
| Kristina Andersen | Conversational Futures: Emancipating Conversational Interactions for Futures Worth Wanting |
| Kristina Brimijoin | Designing Ground Truth and the Social Life of Labels |
| Kristina Höök | Articulating Soma Experiences using Trajectories |
| Kristina Höök | Exploring Awareness of Breathing through Deep Touch Pressure |
| Kristina Krasich | Breaking out of the Lab: Mitigating Mind Wandering with Gaze-Based Attention-Aware Technology in Classrooms |
| Krysten Stein | From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience |
| Krzysztof Gajos | Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens |
| Krzysztof Gajos | Ask Me or Tell Me? Enhancing the Effectiveness of Crowdsourced Design Feedback |
| Kuanren Qian | Freeform Fabrication of Fluidic Edible Materials |
| Kui Wu | KnitUI: Fabricating Textile Sensor and User Interface with Machine Knitting |
| Kun Li | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
| Kun-Ting Chen | Data as Delight: Eating data |
| Kun-Ting Chen | It's a Wrap: Toroidal Wrapping of Network Visualisations Supports Cluster Understanding Tasks |
| Kung Lee | The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online |
| Kunihiro Kato | LightTouch Gadgets: Extending Interactions on Capacitive Touchscreens by Converting Light Emission to Touch Inputs |
| Kurt Ackermann | Bolder is Better: Raising User Awareness through Salient and Concise Privacy Notices |
| Kurt Hugenberg | Your Photo is so Funny that I don’t Mind Violating Your Privacy by Sharing it: Effects of Individual Humor Styles on Online Photo-sharing Behaviors |
| Kurt McManus | Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene |
| Kurtis Danyluk | A Design Space Exploration of Worlds in Miniature |
| Kwan-Liu Ma | ConceptScope: Organizing and Visualizing Knowledge in Documents based on Domain Ontology |
| Kwanggyoon Seo | Virtual Camera Layout Generation using a Reference Video |
| Kyle Essenmacher | A Meta-Analysis of Human Personality and Robot Acceptance in Human-RobotInteraction |
| Kyle Lo | Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols |
| Kyle Murray | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
| Kyle Rector | Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults |
| Kyle Sorstokke | When Screen Time Isn’t Screen Time: Tensions and Needs Among Tweens and Their Parents During Nature-Based Exploration |
| Kylie Peppler | RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences |
| Kymeng Tang | Understanding the Role of Technology to Support Breastfeeding |
| Kyong-Mee Chung | GoldenTime: Exploring System-Driven Timeboxing and Micro-Financial Incentives for Self-Regulated Phone Use |
| Kyrill Potapov | What do Teens Make of Personal Informatics? Young People's Responses to Self-Tracking Practices for Self-Determined Motives |
| Kyung-Ryong Lee | ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces |
| Kyungsik Han | FashionQ: An AI-Driven Creativity Support Tool for Facilitating Ideation in Fashion Design |
| Lace Padilla | Mapping the Landscape of COVID-19 Crisis Visualizations |
| Laia Vidal | Physical Warm-up Games. Exploring the Potential of Play and Technology Design |
| Laia Vidal | SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity |
| Laia Vidal | Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model |
| Laia Vidal | The Design Space of Wearables for Sports and Fitness Practices |
| Laima Augustaitis | Online Transgender Health Information Seeking: Facilitators, Barriers, and Future Directions |
| Lane Harrison | reVISit: Looking Under the Hood of Interactive Visualization Studies |
| Lap-Fai Yu | Toward Automatic Audio Description Generation for Accessible Videos |
| Lap-Fai Yu | Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality |
| Lara Houston | Algorithmic Food Justice: Co-Designing More-than-Human Blockchain Futures for the Food Commons |
| Lars Holmquist | Circumspect Users: Older Adults’ as Critical Adopters and Resistors of Technology |
| Laura Dabbish | Significant Otter: Understanding the Role of Biosignals in Communication |
| Laura Dabbish | Trust in Collaborative Automation in High Stakes Software Engineering Work: A Case Study at NASA |
| Laura Devendorf | Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light |
| Laura Grönewald | “It's a kind of art!”: Understanding Food Influencers as Influential Content Creators |
| Laura Lascau | "Oops...": Mobile Message Deletion in Conversation Error and Regret Remediation |
| Laura Pina | Isolation in coordination: challenges of informal caregivers in the USA |
| Laura Scheepmaker | Leaving the Field: Designing a Socio-Material Toolkit for Teachers to Continue to Design Technology with Children |
| Laura Sedig | Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication |
| Laura South | Detecting and Defending Against Seizure-Inducing GIFs in Social Media |
| Laura Stegner | Figaro: A Tabletop Authoring Environment for Human-Robot Interaction |
| Laura Trouille | U!Scientist: Designing for People-Powered Research in Museums |
| Laura Vardoulakis | Isolation in coordination: challenges of informal caregivers in the USA |
| Laurel Riek | Taking an (Embodied) Cue From Community Health: Designing Dementia Caregiver Support Technology to Advance Health Equity |
| Lauren Bedal | RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor |
| Lauren Reining | Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders |
| Lauren Wilcox | Isolation in coordination: challenges of informal caregivers in the USA |
| Laurenz Seidel | Assembler!3: 3D Reconstruction of Laser-cut Models |
| Laurianne Sitbon | Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support |
| Laurissa Tokarchuk | Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities |
| Laxmi Pandey | Acceptability of Speech and Silent Speech Input Methods in Private and Public |
| Laxmi Pandey | LipType: A Silent Speech Recognizer Augmented with an Independent Repair Model |
| Lea Albaugh | Engineering Multifunctional Spacer Fabrics Through Machine Knitting |
| Lea Albaugh | Personal Jacquard Weaving |
| Lea Gröber | Exploring User-Centered Security Design for Usable Authentication Ceremonies |
| Lea Gröber | Investigating Car Drivers’ Information Demand after Safety and Security Critical Incidents |
| Leah Findlater | What Do We Mean by "Accessibility Research"? A Systematic Review of Accessibility Papers in CHI and ASSETS from 1994 to 2019 |
| Lee Roosevelt | LGBTQ Persons' Pregnancy Loss Disclosures to Known Ties on Social Media: Disclosure Decisions and Ideal Disclosure Environments |
| Leena Ventä-Olkkonen | CHI Against Bullying |
| Lefan Zhang | Understanding Trigger-Action Programs Through Novel Visualizations of Program Differences |
| Leif Oppermann | Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development |
| Leigh Clark | What Do We See in Them? Identifying Dimensions of Partner Models for Speech Interfaces Using a Psycholexical Approach |
| Leila Zelnick | The Kids Are / Not / Sort of All Right: Technology’s Complex Role in Teen Wellbeing During COVID-19 |
| Leilani Battle | Vis Ex Machina: An Analysis of Trust in Human versus Algorithmically Generated Visualization Recommendations |
| Leland Merrill | Online Transgender Health Information Seeking: Facilitators, Barriers, and Future Directions |
| Lena Mamykina | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
| Lennart Nacke | Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games |
| Lennart Nacke | Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices |
| Leo Lo | Causal Perception in Question-Answering Systems |
| Leon Müller | SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality |
| Leona Holloway | Technology Developments in Touch-Based Accessible Graphics: A Systematic Review of Research 2010-2020 |
| Leonardo Giusti | RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor |
| Leonardo Neves | AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media |
| Leonie Schaewitz | Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents |
| Leslie Woehler | Towards Understanding Perceptual Differences between Genuine and Face-Swapped Videos |
| Li-yi Wei | Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming |
| Li-yi Wei | Constructing Embodied Algebra by Sketching |
| Liam Wilson | Experiencing Simulated Confrontations in Virtual Reality |
| Lian Loke | Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour Issues |
| Liang He | HulaMove: Using Commodity IMU for Waist Interaction |
| Liat Levontin | The Effects of Warmth and Competence Perceptions on Users' Choice of an AI System |
| Lilian Greef | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
| Lilly Irani | HCI Tactics for Politics from Below: Meeting the Challenges of Smart Cities |
| Lily Frank | People May Punish, Not Blame, Robots |
| Linda Charmaraman | Prototyping for Social Wellbeing with Early Social Media Users |
| Lindsay Popowski | Screen2Vec: Semantic Embedding of GUI Screens and GUI Components |
| Linfeng Chen | PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR |
| Ling-Chien Yang | Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions |
| Lingyun Sun | Shing: A Conversational Agent to Alert Customers of Suspected Online-payment Fraud with Empathetical Communication Skills |
| Lingyun Sun | ShrinCage: 4D Printing Accessories that Self-Adapt |
| Lingyun Sun | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping |
| Lining Yao | Freeform Fabrication of Fluidic Edible Materials |
| Lining Yao | ShrinCage: 4D Printing Accessories that Self-Adapt |
| Lining Yao | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping |
| Lining Yao | Engineering Multifunctional Spacer Fabrics Through Machine Knitting |
| Lining Yao | Personal Jacquard Weaving |
| Lionel Robert | A Meta-Analysis of Human Personality and Robot Acceptance in Human-RobotInteraction |
| Lisa Hasenbein | Digital Transformations of Classrooms in Virtual Reality |
| Lisa Scheifele | “Turning the Invisible Visible”: Transdisciplinary Bioart Explorations in Human-DNA Interaction |
| Lisa Yu | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
| Litao Yan | Visualizing Examples of Deep Neural Networks at Scale |
| Liuping Wang | "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment |
| Liuxin Zhang | All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat |
| Liwei Wu | XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences |
| Liwenhan Xie | Learning to Automate Chart Layout Configurations Using Crowdsourced Paired Comparison |
| Logan Stapleton | Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems |
| Lon Hansson | A Decade of Sustainable HCI: Connecting SHCI to the Sustainable Development Goals |
| Longqi Yang | Large Scale Analysis of Multitasking Behavior During Remote Meetings |
| Lora Aroyo | "Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI |
| Loraine Clarke | Fighting Fires and Powering Steam Locomotives: Distribution of Control and Its Role in Social Interaction at Tangible Interactive Museum Exhibits |
| Lorrie Cranor | ``You Gotta Watch What You Say'': Surveillance of Communication with Incarcerated People |
| Lorrie Cranor | Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices |
| Louise Matjeka | Restraints as a Mechanic for Bodily Play |
| Lu Feng | DeepTake: Prediction of Driver Takeover Behavior using Multimodal Data |
| Luc Geurts | Understanding the Role of Technology to Support Breastfeeding |
| Luc Paquette | Students' Verbalized Metacognition during Computerized Learning |
| Lucy Pei | Market, Testbed, Backroom: The Redacted Internet of Facebook's Discover |
| Lucy Sparrow | Unpacking “Boardgames With Apps”: The Hybrid Digital Boardgame Model |
| Lucy Sparrow | The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges |
| Lucy Wang | What Do We Mean by "Accessibility Research"? A Systematic Review of Accessibility Papers in CHI and ASSETS from 1994 to 2019 |
| Ludovic Hoyet | Towards “Avatar-Friendly” 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality |
| Ludwig Sidenmark | Radi-Eye: Hands-free Radial Interfaces for 3D Interaction using Gaze-activated Head-crossing |
| Ludwig Trotter | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
| Ludwig Wall | Scrappy: Using Scrap Material as Infill To Make Fabrication More Sustainable |
| Luigi Russis | Coping with Digital Wellbeing in a Multi-Device World |
| Luis Bel | Physical Warm-up Games. Exploring the Potential of Play and Technology Design |
| Luis Galárraga | Showing Academic Performance Predictions during Term Planning: Effects on Students' Decisions, Behaviors, and Preferences |
| Luis Leiva | Adapting User Interfaces with Model-based Reinforcement Learning |
| Luiz Morais | Can Anthropographics Promote Prosociality? A Review and Large-Sample Study |
| Lukas Mecke | Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization |
| Lukas Rambold | Assembler!3: 3D Reconstruction of Laser-cut Models |
| Luke Hespanhol | Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback |
| Lydia Chilton | VisiFit: Structuring Iterative Improvement for Novice Designers |
| Lydia Stamato | “Turning the Invisible Visible”: Transdisciplinary Bioart Explorations in Human-DNA Interaction |
| Lynn Kirabo | Priorities, Technology & Power: Co-Designing an Inclusive Transit Agenda in Kampala, Uganda |
| Lynne Coventry | Training and Embedding Cybersecurity Guardians in Older Communities |
| Lyumanshan Ye | Patterns for Representing Knowledge Graphs to Communicate Situational Knowledge of Service Robots |
| M Amin | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
| M. Merrick | "It's Just Everything Outside of the IDE that's the Problem": Information Seeking by Software Developers with Visual Impairments |
| M. Merrick | Accessibility of Command Line Interfaces |
| m.c. schraefel | Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work |
| Maarten Bos | AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media |
| Maarten Denoo | Disentangling the Motivational Pathways of Recreational Esports Gamblers: A Laddering Study |
| Mackenzie Leake | PatchProv: Supporting Improvisational Design Practices for Modern Quilting |
| Mad Ball | Galileo: Citizen-led Experimentation Using a Social Computing System |
| Madeline Balaam | Resisting the Medicalisation of Menopause: Reclaiming the Body through Design |
| Madeline Balaam | Designing Menstrual Technologies with Adolescents |
| Madhu Reddy | Distress Disclosure across Social Media Platforms during the COVID-19 Pandemic: Untangling the Effects of Platforms, Affordances, and Audiences |
| Madhu Reddy | Designing for Emotional Well-being: Integrating Persuasion and Customization into Mental Health Technologies |
| Madison Klarkowski | Don't You Know That You're Toxic: Perceptions of Toxicity in Online Gaming |
| Madison Klarkowski | The Effects of System Interpretation Errors on Learning New Input Mechanisms |
| Madlaina Signer | Developable Metamaterials: Mass-fabricable Metamaterials by Laser-Cutting Elastic Structures |
| Mads Hobye | Restraints as a Mechanic for Bodily Play |
| Mafalda Gamboa | Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design |
| Mafalda Gamboa | What Matters in Professional Drone Pilots’ Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research |
| Magdalena Wischnewski | Disagree? You Must Be a Bot! How Beliefs Shape Twitter Profile Perceptions |
| Magy El-Nasr | The Gang’s All Here: How People Used Games to cope with COVID19 Quarantine |
| Magy El-Nasr | StoryMap: Using Social Modeling and Self-Modeling for Supporting Physical Activity Among Low-SES Families |
| Magy El-Nasr | "Naked and on fire": Examining Player Agency Experiences in Narrative-Focused Gameplay |
| Magy El-Nasr | VINS: Visual Search for Mobile User Interface Design |
| Maha Elgarf | Reward Seeking or Loss Aversion?: Impact of Regulatory Focus Theory on Emotional Induction in Children and Their Behavior Towards a Social Robot |
| Mahnoor Jameel | Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos |
| Maia Boyd | Understanding the Security and Privacy Advice Given to Black Lives Matter Protesters |
| Maia Jacobs | Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens |
| Maia Jacobs | Standardizing Participant Compensation Reporting in HCI: A Meta-Review and Recommendations for the Field |
| Maira Bayser | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
| Maitree Leekha | Exploring Semi-Supervised Learning for Predicting Listener Backchannels |
| Maitreya Sreeram | AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality |
| Maja Ranten | Tracing Conceptions of the Body in HCI: From User to More-Than-Human |
| Mako Miyatake | Flower Jelly Printer: Slit Injection Printing for Parametrically Designed Flower Jelly |
| Maliheh Ghajargar | Synthesis of Forms: Integrating Practical and Reflective Qualities in Design |
| Malin Eiband | The Impact of Multiple Parallel Phrase Suggestions on Email Input and Composition Behaviour of Native and Non-Native English Writers |
| Malin Eiband | Eliciting and Analysing Users' Envisioned Dialogues with Perfect Voice Assistants |
| Maneesh Agrawala | The Role of Working Memory in Program Tracing |
| Maneesh Agrawala | Coupling Simulation and Hardware for Interactive Circuit Debugging |
| Maneesh Agrawala | Towards Understanding How Readers Integrate Charts and Captions: A Case Study with Line Charts |
| Maneesh Agrawala | Automatic Generation of Two Level Hierarchical Tutorials from Instructional Makeup Videos |
| Manfred Tscheligi | Making Un-Use: When Humans Disengage with Technology |
| Manfred Tscheligi | Grandparents and Grandchildren Meeting Online: The Role of Material Things in Remote Settings |
| Mania Orand | Designing Telepresence Drones to Support Synchronous, Mid-air, Remote Collaboration: An Exploratory Study |
| Manohar Swaminathan | Smartphone Usage by Expert Blind Users |
| Manohar Swaminathan | Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind |
| Mar Gonzalez-Franco | Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques |
| Marc Janßen | The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices |
| Marc Satkowski | Investigating the Impact of Real-World Environments on the Perception of 2D Visualizations in Augmented Reality |
| Marc Satkowski | MARVIS: Combining Mobile Devices and Augmented Reality for Visual Data Analysis |
| Marc Teyssier | Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam |
| Marcel Borowski | KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient Transfers |
| Marcel O'Gorman | Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe |
| Marcello Giordano | StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR |
| Marco Aurisicchio | Designing Conversational Agents: A Self-Determination Theory Approach |
| Marco Ribeiro | Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance |
| Marcos Serrano | HoloBar: Rapid Command Execution for Head-Worn AR Exploiting Around the Field-of-View Interaction |
| Marcos Serrano | KeyTch: Combining the Keyboard with a Touchscreen for Rapid Command Selection on Toolbars |
| Marcos Serrano | Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics |
| Marcos Serrano | Grand Challenges in Immersive Analytics |
| Marcus Magnor | Towards Understanding Perceptual Differences between Genuine and Face-Swapped Videos |
| Margaret Hughes | Keeper: A Synchronous Computer-Mediated Communication Environment Informed by In-Person Facilitation Practices to Ease and Improve Online Conversations |
| Margarita Esau | Buying the 'Right' Thing: Designing Food Recommender Systems with Critical Consumers |
| Margot Brereton | Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support |
| Margot Brereton | Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters |
| Margot Brereton | Diagramming Working Field Theories for Design in the HCI Classroom |
| Margot Brereton | Human-Nature Relations in Urban Gardens: Explorations with Camera Traps |
| Maria Hwang | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
| Maria Karyda | Data Agents: Promoting Reflection through Meaningful Representations of Personal Data in Everyday Life |
| Maria Kjærup | Available Anytime Anywhere: Investigating Mobile Volunteer Responders for Out of Hospital Cardiac Arrests |
| Maria Molina | Does Clickbait Actually Attract More Clicks? Three Clickbait studies you must read |
| Maria Wolters | Security Notifications in Static Analysis Tools: Developers' Attitudes, Comprehension, and Ability to Act on Them |
| Mariah Freark | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
| Mariam Kobeissi | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
| Marian Dörk | The Public Life of Data: Investigating Reactions to Visualizations on Reddit |
| Marianela Felice | Resisting the Medicalisation of Menopause: Reclaiming the Body through Design |
| Marianela Felice | Designing Menstrual Technologies with Adolescents |
| Marianne Kinnula | Making Sense of 3D Modelling and 3D Printing Activities of Young People: A nexus analytic inquiry |
| Marianne Kinnula | Assessing MyData Scenarios: Ethics, Concerns, and the Promise |
| Marianne Petersen | Expressivity in Interaction, a Framework for Design |
| Marie Jarrell | Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases |
| Marie Søndergaard | Resisting the Medicalisation of Menopause: Reclaiming the Body through Design |
| Marie Søndergaard | Designing Menstrual Technologies with Adolescents |
| Marie-Paule Cani | Color by Numbers: Interactive Structuring and Vectorization of Sketch Imagery |
| Marika Hedemyr | Tracing Conceptions of the Body in HCI: From User to More-Than-Human |
| Marina Camporro | Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking |
| Marion Koelle | BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces |
| Marion Koelle | Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam |
| Marissa Burgermaster | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
| Marissel Llavore | Empowering Resignation: There's an App for That |
| Marit Bentvelzen | The Technology-Mediated Reflection Model: Barriers and Assistance in Data-Driven Reflection |
| Marit Bentvelzen | The Development and Validation of the Technology-Supported Reflection Inventory |
| Marita Skjuve | When the Social Becomes Non-Human: A Study of Young People’s Perception of Social Support in Chatbots |
| Marius Hoggenmüller | Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback |
| Mark Abdelaziz | Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization |
| Mark Ackerman | Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms |
| Mark Billinghurst | Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene |
| Mark Claypool | Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players |
| Mark Colley | Effects of Semantic Segmentation Visualization on Trust, Situation Awareness, and Cognitive Load in Highly Automated Vehicles |
| Mark Colley | A Taxonomy of Vulnerable Road Users for HCI Based On A Systematic Literature Review |
| Mark Colley | Exploring Augmented Visual Alterations in Interpersonal Communication |
| Mark Encarnación | Scraps: Enabling Contextual Mobile Capture, Contextualization, and Use of Document Resources} |
| Mark Griffin | Using Job Characteristics to Inform Interface Design for Industrial Maintenance Procedures |
| Mark Guzdial | Avoiding the Turing Tarpit: Learning Conversational Programming by Starting from Code's Purpose |
| Mark Hancock | Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them |
| Mark Hancock | You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness |
| Mark Kohler | Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene |
| Mark Parent | StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR |
| Mark Riedl | Expanding Explainability: Towards Social Transparency in AI systems |
| Mark Schlager | Isolation in coordination: challenges of informal caregivers in the USA |
| Mark Schurgin | Isolation in coordination: challenges of informal caregivers in the USA |
| Mark Warner | "Oops...": Mobile Message Deletion in Conversation Error and Regret Remediation |
| Mark Warschauer | Are Current Voice Interfaces Designed to Support Children's Language Development? |
| Mark Whiting | Can Online Juries Make Consistent, Repeatable Decisions? |
| Markus Brand | Assembler!3: 3D Reconstruction of Laser-cut Models |
| Markus Dürmuth | Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents |
| Marnix Wijland | What Players Want: Information Needs of Players on Post-GameVisualizations |
| Marshini Chetty | Understanding the Security and Privacy Advice Given to Black Lives Matter Protesters |
| Marta Cecchinato | “Why lose control?” A Study of Freelancers' Perspectives with Gig Economy Platforms |
| Marta Cecchinato | How Design Researchers Interpret Probes: Understanding the Critical Intentions of a Designerly Approach to Research |
| Marti Hearst | Improving Instruction of Programming Patterns with Faded Parsons Problems |
| Marti Hearst | Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols |
| Martijn Willemsen | Overlooking context: How do Defaults and Framing Reduce Deliberation in Smart Home Privacy Decision-Making? |
| Martin Baumann | Calibrating Pedestrians' Trust in Automated Vehicles: Does an Intent Display in an External HMI Support Trust Calibration and Safe Crossing Behavior? |
| Martin Dechant | Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task |
| Martin Dechant | Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat. |
| Martin Degeling | Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents |
| Martin Feick | Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality |
| Martin Flintham | Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care App Descriptions in the Google Play Store |
| Martin Gibbs | Unpacking “Boardgames With Apps”: The Hybrid Digital Boardgame Model |
| Martin Gibbs | The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges |
| Martin Grayson | Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child |
| Martin Kocur | Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality |
| Martin Kraemer | "It did not give me an option to decline": A Longitudinal Analysis of the User Experience of Security and Privacy in Smart Home Products |
| Martin Nisser | LaserFactory: An Electromechanical Assembly and Fabrication Platform Integrated with a Laser Cutter to Make Functional Devices and Robots |
| Martin Riedl | The Psychological Well-Being of Content Moderators |
| Martin Schmitz | Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens |
| Martin Schmitz | Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing |
| Martin Schmitz | Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics |
| Martin Taraz | FastForce: Real-Time Reinforcement of Laser-Cut Structures |
| Martin Tomitsch | Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback |
| Martin Zembaty | Towards Understanding Perceptual Differences between Genuine and Face-Swapped Videos |
| Martin Zürn | The Impact of Multiple Parallel Phrase Suggestions on Email Input and Composition Behaviour of Native and Non-Native English Writers |
| Martina Schuß | Let’s Share a Ride into the Future: A Qualitative Study Comparing Potential Implementation Scenarios of Automated Vehicles. |
| Marvin Landwehr | Community Supported Agriculture: The Concept of Solidarity in Mitigating Between Harvests and Needs |
| Mary Czerwinski | AffectiveSpotlight: Facilitating the Communication of Affective Responses from Audience Members during Online Presentations |
| Mary Czerwinski | Large Scale Analysis of Multitasking Behavior During Remote Meetings |
| Mary Czerwinski | MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings |
| Mary Czerwinski | Understanding Conversational and Expressive Style in a Multimodal Embodied Conversational Agent |
| Mary West | danceON: Culturally Responsive Creative Computing |
| Maryam Mehrnezhad | Caring for Intimate Data in Fertility Technologies |
| Maryam Mustafa | Religion and Women's Intimate Health: Towards an Inclusive Approach to Healthcare |
| Masa Ogata | A Computational Approach to Magnetic Force Feedback Design |
| Masahiko Inami | Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial |
| Masahiko Inami | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan |
| Masaki Kuribayashi | LineChaser: A Smartphone-Based Navigation System for Blind People to Stand in Line |
| Mashhuda Glencross | Neighbourhood Wattch: Using Speculative Design to Explore Values Around Curtailment and Consent in Household Energy Interactions |
| Masitah Ghazali | Religion and Women's Intimate Health: Towards an Inclusive Approach to Healthcare |
| Masoud Koushki | On Smartphone Users' Difficulty with Understanding Implicit Authentication |
| Masoud Koushki | The U in Crypto Stands for Usable: An Empirical Study of User Experience with Mobile Cryptocurrency Wallets |
| Massimiliano Luca | Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques |
| Mathias Löwe | Player-AI Interaction: What Neural Network Games Reveal About AI as Play |
| Mathieu Simonnet | Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics |
| Matin Yarmand | "It Feels Like I am Talking into a Void": Understanding Interaction Gaps in Synchronous Online Classrooms |
| Matt Carnie | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
| Matt Dixon | Training and Embedding Cybersecurity Guardians in Older Communities |
| Matt Huenerfauth | Comparison of Methods for Evaluating Complexity of Simplified Texts among Deaf and Hard-of-Hearing Adults at Different Literacy Levels |
| Matt Jones | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
| Matt Whitlock | Grand Challenges in Immersive Analytics |
| Matthew Butler | Technology Developments in Touch-Based Accessible Graphics: A Systematic Review of Research 2010-2020 |
| Matthew Hong | Planning for Natural Language Failures with the AI Playbook |
| Matthew Lakier | Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe |
| Matthew Lease | The Psychological Well-Being of Content Moderators |
| Matthew Levine | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
| Matthew Miller | Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat. |
| Matthew Turner | Designing Effective Interview Chatbots: Automatic Chatbot Profiling for Chatbot Debugging and Design Suggestion Generation |
| Matthew Wright | LociMotion: Towards Learning a Strong Authentication Secret in a Single Session |
| Matthias Budde | EarRumble: Discreet Hands- and Eyes-Free Input by Voluntary Tensor Tympani Muscle Contraction |
| Matthias Fassl | Exploring User-Centered Security Design for Usable Authentication Ceremonies |
| Matthias Fassl | Investigating Car Drivers’ Information Demand after Safety and Security Critical Incidents |
| Matthias Kranz | GuideCopter - A Precise Drone-Based Haptic Guidance Interface for Blind or Visually Impaired People |
| Matthias Soellner | ArgueTutor: An Adaptive Dialog-based Learning System for Argumentation Skills |
| Maurice Cordts | A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays |
| Maurice Smith | Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training |
| Mauricio Sousa | “Grip-that-there”: An Investigation of Explicit and Implicit Task Allocation Techniques for Human-Robot Collaboration |
| Mauro Pichiliani | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
| Max Birk | Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game |
| Max Curran | Covert Embodied Choice: Decision-Making and the Limits of Privacy Under Biometric Surveillance |
| Max Fowler | Attitudes Surrounding an Imperfect AI Autograder |
| Max Kleek | “Money makes the world go around”: Identifying Barriers to Better Privacy in Children's Apps From Developers' Perspectives |
| Max Kleek | Exploring Design and Governance Challenges in the Development of Privacy-Preserving Computation |
| Max Krüger | On Activism and Academia: Reflecting Together and Sharing Experiences Among Critical Friends |
| Max Krüger | It Takes More Than One Hand to Clap: On Sustaining Research Results and Co-Designed Artefacts After the Project Ends |
| Max Mühlhäuser | Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens |
| Max Mühlhäuser | Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing |
| Max Mühlhäuser | Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics |
| Maxime Cordeil | Quantitative Data Visualisation on Virtual Globes |
| Maxime Cordeil | Grand Challenges in Immersive Analytics |
| Maximilian Dürr | KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient Transfers |
| Maximilian Friehs | Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game |
| Maxine Hood | Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables |
| Maya Cakmak | Figaro: A Tabletop Authoring Environment for Human-Robot Interaction |
| Maya Gupta | Towards More Transactional Voice Assistants: Investigating the Potential for a Multimodal Voice-Activated Indoor Navigation Assistant for Blind and Sighted Travelers |
| Mayank Goel | Vid2Doppler: Synthesizing Doppler Radar Data from Videos for Training Privacy-Preserving Activity Recognition |
| Mayank Goel | Pose-on-the-Go: Approximating User Pose with Smartphone Sensor Fusion and Inverse Kinematics |
| Mayara Figueiredo | Health Data in Fertility Care: An Ecological Perspective |
| Md Main Uddin Rony | Does Clickbait Actually Attract More Clicks? Three Clickbait studies you must read |
| Md. Rahman | AdolescentBot: Understanding Opportunities for Chatbots in Combating Adolescent Sexual and Reproductive Health Problems in Bangladesh |
| Md. Uddin | The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces |
| Meeyoung Cha | Human Perceptions on Moral Responsibility of AI: A Case Study in AI-Assisted Bail Decision-Making |
| Megan Furness | Examining Mobility Among People Living with HIV in Rural Areas |
| Megan Hofmann | Medical Maker Response to COVID-19: Distributed Manufacturing Infrastructure for Stop Gap Protective Equipment |
| Megan Hofmann | The Right to Help and the Right Help: Fostering and Regulating Collective Action in a Medical Making Reaction to COVID-19 |
| Megan Moreno | "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV |
| Mehmet Baytaş | Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design |
| Mehmet Baytaş | What Matters in Professional Drone Pilots’ Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research |
| Mehmet Onbaşlı | Snowflakes: A Prototyping Tool for Computational Jewelry |
| Mehrnaz Sabet | Designing Telepresence Drones to Support Synchronous, Mid-air, Remote Collaboration: An Exploratory Study |
| Mei-Lian Vader | Towards More Transactional Voice Assistants: Investigating the Potential for a Multimodal Voice-Activated Indoor Navigation Assistant for Blind and Sighted Travelers |
| Meike Scheller | Feeling Colours: Investigating Crossmodal Correspondences Between 3D Shapes, Colours and Emotions |
| Melanie Pradier | Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens |
| Melina Guerra | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
| Melina Paan | Designing for Emotional Well-being: Integrating Persuasion and Customization into Mental Health Technologies |
| Melinda Hodkiewicz | Using Job Characteristics to Inform Interface Design for Industrial Maintenance Procedures |
| Melissa Chu | Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design |
| Melissa Mazmanian | What Are You Doing With Your Phone?: How Social Class Frames Parent-Teen Tensions around Teens’ Smartphone Use |
| Melissa Rogerson | Unpacking “Boardgames With Apps”: The Hybrid Digital Boardgame Model |
| Melody Berton | Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms |
| Meng Zhang | We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public |
| Meng-Ju Hsieh | Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions |
| MengChi Liu | Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction |
| Mengqi Liao | How should AI Systems Talk to users when Collecting their Personal Information? Effects of Role Framing and Self-referencing on Human-AI Interaction |
| Mengru Xue | Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions |
| Mengyu Yang | Soloist: Generating Mixed-Initiative Tutorials from Existing Guitar Instructional Videos Through Audio Processing |
| Mengyu Zhong | MorpheesPlug: A Toolkit for Prototyping Shape-Changing Interfaces |
| Meredith Morris | “I Am Iron Man” Priming Improves the Learnability and Memorability of User-Elicited Gestures |
| Merlyn Holkar | Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship: Towards Financial Citizenship |
| Mette Elsborg | Available Anytime Anywhere: Investigating Mobile Volunteer Responders for Out of Hospital Cardiac Arrests |
| Michael Armstrong | Adaptive Subtitles: Preferences and Trade-Offs in Real-Time Media Adaption |
| Michael Arnold | The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges |
| Michael Barz | Explainable Automatic Evaluation of the Trail Making Test for Dementia Screening |
| Michael Beigl | EarRumble: Discreet Hands- and Eyes-Free Input by Voluntary Tensor Tympani Muscle Contraction |
| Michael Bernstein | The Disagreement Deconvolution: Bringing Machine Learning Performance Metrics In Line With Reality |
| Michael Bernstein | Can Online Juries Make Consistent, Repeatable Decisions? |
| Michael Bernstein | Not Now, Ask Later: Users Weaken Their Behavior Change Regimen Over Time, But Expect To Re-Strengthen It Imminently |
| Michael Correll | Vis Ex Machina: An Analysis of Trust in Human versus Algorithmically Generated Visualization Recommendations |
| Michael Correll | User Ex Machina : Simulation as a Design Probe in Human-in-the-Loop Text Analytics |
| Michael Correll | Data-Driven Mark Orientation for Trend Estimation in Scatterplots |
| Michael Crabb | Adaptive Subtitles: Preferences and Trade-Offs in Real-Time Media Adaption |
| Michael Desmond | Designing Ground Truth and the Social Life of Labels |
| Michael Glueck | Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality |
| Michael Haller | TexYZ: Embroidering Enameled Wires for Three Degree-of-Freedom Mutual Capacitive Sensing |
| Michael Hedderich | SoloFinger: Robust Microgestures while Grasping Everyday Objects |
| Michael Horn | Designing AACs for People with Aphasia Dining in Restaurants |
| Michael Horn | U!Scientist: Designing for People-Powered Research in Museums |
| Michael Huang | TapNet: The Design, Training, Implementation, and Applications of a Multi-Task Learning CNN for Off-Screen Mobile Input |
| Michael Littman | Understanding Trigger-Action Programs Through Novel Visualizations of Program Differences |
| Michael McQuaid | The Burden of Survival: How Doctoral Students in Computing Bridge the Chasm of Inaccessibility |
| Michael Muller | Expanding Explainability: Towards Social Transparency in AI systems |
| Michael Muller | Designing Ground Truth and the Social Life of Labels |
| Michael Nebeling | XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences |
| Michael Paasche-Orlow | Examining the Intersections of Race, Religion & Community Technologies: A Photovoice Study |
| Michael Prilla | The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices |
| Michael Proulx | Feeling Colours: Investigating Crossmodal Correspondences Between 3D Shapes, Colours and Emotions |
| Michael Proulx | Exploring Asymmetric Roles in Mixed-Ability Gaming |
| Michael Proulx | Effects of Emotion and Agency on Presence in Virtual Reality |
| Michael Terry | Breakdowns and Breakthroughs: Observing Musicians' Responses to the COVID-19 Pandemic |
| Michael Terry | AI as Social Glue: Uncovering the Roles of Deep Generative AI during Social Music Composition |
| Michael Toth | Dark Patterns and the Legal Requirements of Consent Banners: An Interaction Criticism Perspective |
| Michael Wessely | ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations |
| Michael Yip | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
| Michał Moskal | Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables |
| Michel Beaudouin-Lafon | SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices |
| Michel Pahud | GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation |
| Michel Saker | An Examination of the Work Practices of Crowdfarms |
| Michelle Borkin | Detecting and Defending Against Seizure-Inducing GIFs in Social Media |
| Michelle Carney | Breakdowns and Breakthroughs: Observing Musicians' Responses to the COVID-19 Pandemic |
| Michelle Seng Ah Lee | The Landscape and Gaps in Open Source Fairness Toolkits |
| Michelle Zhou | Designing Effective Interview Chatbots: Automatic Chatbot Profiling for Chatbot Debugging and Design Suggestion Generation |
| Michitaka Hirose | Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You |
| Midas Nouwens | How Digital Tools Impact Convergent and Divergent Thinking in Design Ideation |
| Miguel Bruns | Expressivity in Interaction, a Framework for Design |
| Mihir Kshirsagar | What Makes a Dark Pattern... Dark? Design Attributes, Normative Considerations, and Measurement Methods |
| Mikael Skov | Available Anytime Anywhere: Investigating Mobile Volunteer Responders for Out of Hospital Cardiac Arrests |
| Mikael Skov | Effect of Information Presentation on Fairness Perceptions of Machine Learning Predictors |
| Mikael Skov | Domestic Robots and the Dream of Automation: Understanding Human Interaction and Intervention |
| Mike Chen | HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback |
| Mike Chen | JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets |
| Mike Harding | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
| Mike Hazas | 'We Can Send a Man To The Moon But We Can't Control the Temperature In Our office'; A Considerate Approach To Workplace Thermal Comfort by Older Women |
| Mike Richardson | Exploring Asymmetric Roles in Mixed-Ability Gaming |
| Mike Sinclair | GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation |
| Mikko Salminen | Towards the Next Generation of Gaming Wearables |
| Mikołaj Woźniak | The Development and Validation of the Technology-Supported Reflection Inventory |
| Milad Shokouhi | "I Can't Reply with That": Characterizing Problematic Email Reply Suggestions |
| Min Gao | IGScript: An Interaction Grammar for Scientific Data Presentation |
| Min Lee | A Human-AI Collaborative Approach for Clinical Decision Making on Rehabilitation Assessment |
| Min Lee | Who Is Included in Human Perceptions of AI?: Trust and Perceived Fairness around Healthcare AI and Cultural Mistrust |
| Min Xu | A Visual Analytics Approach to Facilitate the Proctoring of Online Exams |
| Min-Wei Hung | Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers |
| Mina Huh | RubySlippers: Supporting Content-based Voice Navigation for How-to Videos |
| Minerva Wu | Understanding Tilt in Esports: A Study of Young League of Legends Players |
| Ming Yin | Human Reliance on Machine Learning Models When Performance Feedback is Limited: Heuristics and Risks |
| Mingming Fan | "I Choose Assistive Devices That Save My Face" A Study on Perceptions of Accessibility and Assistive Technology Use Conducted in China |
| Mingming Fan | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors |
| Mingming Fan | Older Adults' Think-Aloud Verbalizations and Speech Features for Identifying User Experience Problems |
| Mingrui Zhang | PhraseFlow: Designs and Empirical Studies of Phrase-Level Input |
| Mingrui Zhang | Voicemoji: Emoji Entry Using Voice for Visually Impaired People |
| Mingrui Zhang | Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users |
| Mingyuan Zhong | Spacewalker: Rapid UI Design Exploration Using Lightweight Markup Enhancement and Crowd Genetic Programming |
| Mingyuan Zhong | ProxiMic: Convenient Voice Activation via Close-to-Mic Speech Detected by a Single Microphone |
| Mingzhi Cai | Examining the Use Online Platforms for Employment: A Survey of U.S. Job Seekers |
| Minha Lee | Conversational Futures: Emancipating Conversational Interactions for Futures Worth Wanting |
| Minha Lee | People May Punish, Not Blame, Robots |
| Minhyang Suh | AI as Social Glue: Uncovering the Roles of Deep Generative AI during Social Music Composition |
| Minjing Yu | We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public |
| Minori Manabe | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan |
| Minsuk Chang | RubySlippers: Supporting Content-based Voice Navigation for How-to Videos |
| Minsuk Chang | Personalizing Ambience and Illusionary Presence: How People Use “Study with Me” Videos to Create Effective Studying Environments |
| Minsuk Chang | Diagnosing Bias in the Gender Representation of HCI Research Participants: How it Happens and Where We Are |
| Minsuk Chang | A Simulation Model of Intermittently Controlled Point-and-Click Behaviour |
| Minyeop Choi | Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters |
| MinYoung Yoo | Understanding Everyday Experiences of Reminiscence for People with Blindness: Practices, Tensions and Probing New Design Possibilities |
| Miquel Alfaras | Articulating Soma Experiences using Trajectories |
| Miquel Alfaras | Exploring Awareness of Breathing through Deep Touch Pressure |
| Mircea Lungu | Aiki - Turning Online Procrastination into Microlearning |
| Mirela Alistar | Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light |
| Miriah Steiger | The Psychological Well-Being of Content Moderators |
| Miriam Goldberg | ASL Sea Battle: Gamifying Sign Language Data Collection |
| Mirja Ilves | Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting |
| Mitchell Gordon | The Disagreement Deconvolution: Bringing Machine Learning Performance Metrics In Line With Reality |
| Mitrasree Deb | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
| Mmachi Obiorah | Designing AACs for People with Aphasia Dining in Restaurants |
| Mmachi Obiorah | U!Scientist: Designing for People-Powered Research in Museums |
| Mobaydul Mozumder | Chasing Luck: Data-driven Prediction, Faith, Hunch, and Cultural Norms in Rural Betting Practices |
| Mohamed Khamis | RepliCueAuth: Validating the Use of a Lab-Based Virtual Reality Setup for Evaluating Authentication Systems |
| Mohamed Mkaouer | Finding the Needle in a Haystack: On the Automatic Identification of Accessibility User Reviews |
| Mohammad Obaid | What Matters in Professional Drone Pilots’ Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research |
| Mohammad Tahaei | Security Notifications in Static Analysis Tools: Developers' Attitudes, Comprehension, and Ability to Act on Them |
| Mohammad Tahaei | Privacy Champions in Software Teams: Understanding Their Motivations, Strategies, and Challenges |
| Mohammad Uzair | Touchscreen Typing As Optimal Supervisory Control |
| Mohammed Ali | AdolescentBot: Understanding Opportunities for Chatbots in Combating Adolescent Sexual and Reproductive Health Problems in Bangladesh |
| Mohammed Khwaja | Personalised Recommendations in Mental Health Apps: The Impact of Autonomy and Data Sharing |
| Mohi Reza | Designing CAST: A Computer-Assisted Shadowing Trainer for Self-Regulated Foreign Language Listening Practice |
| Mohi Reza | Designers Characterize Naturalness in Voice User Interfaces: Their Goals, Practices, and Challenges |
| Mohit Jain | Smartphone Usage by Expert Blind Users |
| Mohit Jain | Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind |
| Mohsen Mosleh | Perverse Downstream Consequences of Debunking: Being Corrected by Another User for Posting False Political News Increases Subsequent Sharing of Low Quality, Partisan, and Toxic Content in a Twitter Field Experiment |
| Mona Alhasani | Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation |
| Monica Agrawal | Assessing the Impact of Automated Suggestions on Decision Making: Domain Experts Mediate Model Errors but Take Less Initiative |
| Monica Pereira | Communication Skills Training Intervention Based on Automated Recognition of Nonverbal Signals |
| Monika Zbytniewska | Making Sense of Complex Running Metrics Using a Modified Running Shoe |
| Monsurat Olaosebikan | Grand Challenges in Immersive Analytics |
| Morgan Currie | Getting Ourselves Together: Epistemic Burden and Data-centered Participatory Design Research |
| Morgan Di Napoli Parr | Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults |
| Morgan Scheuerman | "It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability |
| Morgan Scheuerman | Revisiting Gendered Web Forms: An Evaluation of Gender Inputs with (Non-)Binary People |
| Moritz Messerschmidt | ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys |
| Morten Fjeld | What Matters in Professional Drone Pilots’ Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research |
| Mubashir Anwar | Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos |
| Mudassir Shabbir | SEMOUR: Scripted EMOtional speech repository for URdu |
| Muhammad Abdullah | Assembler!3: 3D Reconstruction of Laser-cut Models |
| Muhammad Abdullah | FastForce: Real-Time Reinforcement of Laser-Cut Structures |
| Muhammad Khan | SEMOUR: Scripted EMOtional speech repository for URdu |
| Muhammad Umair | Articulating Soma Experiences using Trajectories |
| Muhammad Zaffar | Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos |
| Munmun Choudhury | What Life Events are Disclosed on Social Media, How, When, and By Whom? |
| Munmun Choudhury | "Can I Not Be Suicidal on a Sunday?": Understanding Technology-Mediated Pathways to Mental Health Support |
| Munmun Choudhury | A Review on Strategies for Data Collection, Reflection, and Communication in Eating Disorder Apps |
| Murray Campbell | Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction |
| Murtaza Tamjeed | Finding the Needle in a Haystack: On the Automatic Identification of Accessibility User Reviews |
| Mustafa Naseem | Detecting Data Falsification by Front-line Development Workers: A Case Study of Vaccination in Pakistan |
| Mustafa Sonbudak | 'Why Are You Playing Games? You Are a Girl!': Exploring The Gender Biases of Male and Female in Esports |
| Myeong Lee | Making Sense of Risk Information amidst Uncertainty: Individuals’ Perceived Risks Associated with the COVID-19 Pandemic |
| Nadia Berthouze | SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity |
| Nadin Tamer | StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children |
| Nadir Weibel | "It Feels Like I am Talking into a Void": Understanding Interaction Gaps in Synchronous Online Classrooms |
| Nadir Weibel | Do You Really Need to Know Where 'That' Is? Enhancing Support for Referencing in Collaborative Mixed Reality Environments |
| Nadir Weibel | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
| Nadya Peek | Remote Learners, Home Makers: How Digital Fabrication Was Taught Online During a Pandemic |
| Nadya Peek | Tools, Tricks, and Hacks: Exploring Novel Digital Fabrication Workflows on #PlotterTwitter |
| Naeemul Hassan | Does Clickbait Actually Attract More Clicks? Three Clickbait studies you must read |
| Nafis Tripto | AdolescentBot: Understanding Opportunities for Chatbots in Combating Adolescent Sexual and Reproductive Health Problems in Bangladesh |
| Nafisa Anzum | KTabulator: Interactive Ad hoc Table Creation Using Knowledge Graphs |
| Nalin Arachchilage | Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices |
| Nan Cao | Vinci: An Intelligent Graphic Design System for Generating Advertising Posters |
| Nan Cao | Communicating with Motion: A Design Space for Animated Visual Narratives in Data Videos |
| Nan Cao | Understanding Narrative Linearity for Telling Expressive Time-Oriented Stories |
| Nancy Alterio | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
| Nanna Inie | Aiki - Turning Online Procrastination into Microlearning |
| Nannan Xi | Towards the Next Generation of Gaming Wearables |
| Nanyi Bi | Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers |
| Naomi Caselli | ASL Sea Battle: Gamifying Sign Language Data Collection |
| Naomi Yamashita | Do Cross-Cultural Differences in Visual Attention Patterns Affect Search Efficiency on Websites? |
| Narendra Joshi | Designing Ground Truth and the Social Life of Labels |
| Narjes Pourjafarian | BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces |
| Naseem Ahmadpour | Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour Issues |
| Natalia Calvo-Barajas | Reward Seeking or Loss Aversion?: Impact of Regulatory Focus Theory on Emotional Induction in Children and Their Behavior Towards a Social Robot |
| Nataliia Bielova | Dark Patterns and the Legal Requirements of Consent Banners: An Interaction Criticism Perspective |
| Natalya Bazarova | Distress Disclosure across Social Media Platforms during the COVID-19 Pandemic: Untangling the Effects of Platforms, Affordances, and Audiences |
| Nathalie Riche | Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking |
| Nathan Hahn | When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage |
| Nathaniel Weinman | Improving Instruction of Programming Patterns with Faded Parsons Problems |
| Nathaniel Weinman | Fork It: Supporting Stateful Alternatives in Computational Notebooks |
| Naveena Karusala | "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV |
| Navid Salehnamadi | Latte: Use-Case and Assistive-Service Driven Automated Accessibility Testing Framework for Android |
| Nayeri Jacobo | The Burden of Survival: How Doctoral Students in Computing Bridge the Chasm of Inaccessibility |
| Nazanin Andalibi | LGBTQ Persons' Pregnancy Loss Disclosures to Known Ties on Social Media: Disclosure Decisions and Ideal Disclosure Environments |
| Nazareno Andrade | Can Anthropographics Promote Prosociality? A Review and Large-Sample Study |
| Nazmus Saquib | Constructing Embodied Algebra by Sketching |
| Nazmus Saquib | Grand Challenges in Immersive Analytics |
| Nazneen Nazneen | TapNet: The Design, Training, Implementation, and Applications of a Multi-Task Learning CNN for Off-Screen Mobile Input |
| Nediyana Daskalova | Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation |
| Neha Kumar | AI in Global Health: The View from the Front Lines |
| Neha Kumar | "Can I Not Be Suicidal on a Sunday?": Understanding Technology-Mediated Pathways to Mental Health Support |
| Neil Horrocks | Neighbourhood Wattch: Using Speculative Design to Explore Values Around Curtailment and Consent in Household Energy Interactions |
| Neil Shah | AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media |
| Nervo Verdezoto | Avoiding Reactions Outside the Home: Challenges, Strategies, and Opportunities to Enhance Dining Out Experiences of People with Food Hypersensitivities |
| Netta Iivari | Making Sense of 3D Modelling and 3D Printing Activities of Young People: A nexus analytic inquiry |
| Netta Iivari | CHI Against Bullying |
| Neung Ryu | GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation |
| Nguyen Ha | #StayHome #WithMe: How Do YouTubers Help With COVID-19 Loneliness? |
| Nianlong Li | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors |
| Nicholas Bowman | A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C): Measuring the Cognitive, Emotional, Physical, and Social Demands of Video Games |
| Nicholas Bowman | Flow Encourages Task Focus, but Frustration Drives Task Switching: How Reward and Effort Combine to Influence Player Engagement in a Simple Video Game |
| Nicholas Diakopoulos | Journalistic Source Discovery: Supporting The Identification of News Sources in User Generated Content |
| Nicholas Gillian | RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniaturized Radar Sensor |
| Nicholas Vincent | AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media |
| Nicholas Wyant | Empowering Resignation: There's an App for That |
| Nick Ballou | Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals |
| Nick Bryan-Kinns | Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities |
| Nick Merrill | Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry |
| Nick Taylor | Proceed with Care: Reimagining Home IoT Through a Care Perspective |
| Nico Ebert | Bolder is Better: Raising User Awareness through Salient and Concise Privacy Notices |
| Nicola Baumann | Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength |
| Nicola Bidwell | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
| Nicola Dell | Tag a Teacher: A Qualitative Analysis of WhatsApp-Based Teacher Networks in Low-Income Indian Schools |
| Nicola Dell | It cannot do all of my work": Community Health Worker Perceptions of AI-Enabled Mobile Health Applications in Rural India |
| Nicola Dell | A Digital Safety Dilemma: Analysis of Computer-Mediated Computer Security Interventions for Intimate Partner Violence During COVID-19 |
| Nicolai Hansen | What Do Hackathons Do? Understanding Participation in Hackathons Through Program Theory Analysis |
| Nicolai Marquardt | ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics |
| Nicolai Marquardt | Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking |
| Nicolai Marquardt | Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios |
| Nicolai Marquardt | EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences |
| Nicolas Kahrl | The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices |
| Nicolas LaLone | An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices |
| Nicole Beres | Don't You Know That You're Toxic: Perceptions of Toxicity in Online Gaming |
| Nicole Jutras | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
| Nicole Krämer | Disagree? You Must Be a Bot! How Beliefs Shape Twitter Profile Perceptions |
| Nicole Kuhn | When Screen Time Isn’t Screen Time: Tensions and Needs Among Tweens and Their Parents During Nature-Based Exploration |
| Nicole Meng | I don't need an expert! Making URL phishing features human comprehensible |
| Nicole Nugent | Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation |
| Nicole Santero | Armed in ARMY: A Case Study of How BTS Fans Successfully Collaborated to #MatchAMillion for Black Lives Matter |
| Nicole Sultanum | Leveraging Text-Chart Links to Support Authoring of Data-Driven Articles with VizFlow |
| Nida Zada | Breakdowns and Breakthroughs: Observing Musicians' Responses to the COVID-19 Pandemic |
| Niels Berkel | Assessing MyData Scenarios: Ethics, Concerns, and the Promise |
| Niels Berkel | Effect of Information Presentation on Fairness Perceptions of Machine Learning Predictors |
| Niels Berkel | User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy |
| Niels Bibert | Disentangling the Motivational Pathways of Recreational Esports Gamblers: A Laddering Study |
| Niels Henze | Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality |
| Niels Henze | Reading in VR: The Effect of Text Presentation Type and Location |
| Nigel Bosch | Students' Verbalized Metacognition during Computerized Learning |
| Nigel Davies | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
| Nigel Shadbolt | Exploring Design and Governance Challenges in the Development of Privacy-Preserving Computation |
| Nigini Oliveira | Do Cross-Cultural Differences in Visual Attention Patterns Affect Search Efficiency on Websites? |
| Niharika Mathur | Empowering Dyads of Older Adults With Mild Cognitive Impairment And Their Care Partners Using Conversational Agents |
| Nikhila Nyapathy | Collecting and Characterizing Natural Language Utterances for Specifying Data Visualizations |
| Nikki Demmel | Connected Learning, Collapsed Contexts: Examining Teens’ Sociotechnical Ecosystems Through the Lens of Digital Badges |
| Niklas Osmers | The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices |
| Niko Kleer | Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality |
| Nikola Banovic | Method for Exploring Generative Adversarial Networks (GANs) via Automatically Generated Image Galleries |
| Niloufar Salehi | Whither AutoML? Understanding the Role of Automation in Machine Learning Workflows |
| Niloufar Salehi | Modeling Assumptions Clash with the Real World: Transparency, Equity, and Community Challenges for Student Assignment Algorithms |
| Nils Ehrenberg | The Technology Is Enemy for Me at the Moment: How Smart Home Technologies Assert Control Beyond Intent |
| Nilufar Baghaei | Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames |
| Nimra Zaheer | SEMOUR: Scripted EMOtional speech repository for URdu |
| Nina Chen | Evaluating the Interpretability of Generative Models by Interactive Reconstruction |
| Nina Grgić-Hlača | Human Perceptions on Moral Responsibility of AI: A Case Study in AI-Assisted Bail Decision-Making |
| Ning Gu | Data Engagement Reconsidered: A Study of Automatic Stress TrackingTechnology in Use |
| Nirmal Raveendranath | Data Prophecy: Exploring the Effects of Belief Elicitation in Visual Analytics |
| Nirmalendu Diwakar | Smartphone Usage by Expert Blind Users |
| Nirmalendu Diwakar | Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind |
| Nithesh Javvaji | Player-AI Interaction: What Neural Network Games Reveal About AI as Play |
| Nithya Sambasivan | "Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI |
| Nitin Agrawal | Exploring Design and Governance Challenges in the Development of Privacy-Preserving Computation |
| Noah Crampton | Automating Clinical Documentation with Digital Scribes: Understanding the Impact on Physicians |
| Noam Tractinsky | Towards the Right Direction in BiDirectional User Interfaces |
| Nolwenn Maudet | Exploring a Makeup Support System for Transgender Passing based on Automatic Gender Recognition |
| Noor Hammad | Homecoming: Exploring Returns to Long-Term Single Player Games |
| Nora McDonald | Building for ‘We’: Safety Settings for Couples with Memory Concerns |
| Norah Abokhodair | Qualitative Secondary Analysis as an Alternative Approach for Cross-Cultural Design |
| Norbert Nthala | "It did not give me an option to decline": A Longitudinal Analysis of the User Experience of Security and Privacy in Smart Home Products |
| Noriyasu Obushi | Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial |
| Norman Sadeh | A Design Space for Privacy Choices: Towards Meaningful Privacy Control in the Internet of Things |
| Norman Sadeh | Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices |
| Norman Su | Investigating the Homogenization of Web Design: A Mixed-Methods Approach |
| Noura Abdi | Privacy Norms for Smart Home Personal Assistants |
| Nova Ahmed | Religion and Women's Intimate Health: Towards an Inclusive Approach to Healthcare |
| Nuno Nunes | Dynamic Field of View Restriction in 360º Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS |
| Nurit Kirshenbaum | Grand Challenges in Immersive Analytics |
| Nusrat Mim | Gospels of Modernity: Digital Cattle Markets, Urban Religiosity, and Secular Computing in the Global South |
| Obaid Ahmad | SEMOUR: Scripted EMOtional speech repository for URdu |
| Ofir Sadka | TUI as Social Entity: a Study of Joint-actuation and Turn-taking-actuation in Actuated-interfaces |
| Ofra Amir | The Effects of Warmth and Competence Perceptions on Users' Choice of an AI System |
| Oğuz Buruk | Snowflakes: A Prototyping Tool for Computational Jewelry |
| Oğuz Buruk | Towards the Next Generation of Gaming Wearables |
| Oğuzhan Özcan | Snowflakes: A Prototyping Tool for Computational Jewelry |
| Oladapo Oyebode | Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation |
| Olga Sorkine-Hornung | Developable Metamaterials: Mass-fabricable Metamaterials by Laser-Cutting Elastic Structures |
| Oliver Alonzo | Comparison of Methods for Evaluating Complexity of Simplified Texts among Deaf and Hard-of-Hearing Adults at Different Literacy Levels |
| Oliver Blunk | The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices |
| Oliver Deussen | Data-Driven Mark Orientation for Trend Estimation in Scatterplots |
| Oliver Haimson | Online Transgender Health Information Seeking: Facilitators, Barriers, and Future Directions |
| Oliver Schneider | Scrappy: Using Scrap Material as Infill To Make Fabrication More Sustainable |
| Oliver Schneider | Juicy Haptic Design: Vibrotactile Embellishments Can Improve Player Experience in Games |
| Oliver Wiese | The U in Crypto Stands for Usable: An Empirical Study of User Experience with Mobile Cryptocurrency Wallets |
| Olivier Chapuis | WallTokens: Surface Tangibles for Vertical Displays |
| Olwyn Doyle | Exploring Technology Design for Students with Vision Impairment in the Classroom and Remotely |
| Omid Ettehadi | Documented: Embedding Information onto and Retrieving Information from 3D Printed Objects |
| Omid Kashefi | Effective Interfaces for Student-Driven Revision Sessions for Argumentative Writing |
| Oren Zuckerman | TUI as Social Entity: a Study of Joint-actuation and Turn-taking-actuation in Actuated-interfaces |
| Osian Smith | TapeBlocks: A Making Toolkit for People Living with Intellectual Disabilities |
| Otmar Hilliges | Optimization-based User Support for Cinematographic Quadrotor Camera Target Framing |
| Oussama Metatla | Feeling Colours: Investigating Crossmodal Correspondences Between 3D Shapes, Colours and Emotions |
| Owen Brierley | Homecoming: Exploring Returns to Long-Term Single Player Games |
| Pablo Cesar | RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels |
| Pablo Cesar | CakeVR: A Social Virtual Reality (VR) Tool for Co-designing Cakes |
| Pablo Cesar | Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop |
| Paige Bullock | Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems |
| Pamela Wisniewski | To Disclose or Not to Disclose: Examining the Privacy Decision-Making Processes of Older vs. Younger Adults |
| Pang Suwanaposee | Interaction Pace and User Preferences |
| Panote Siriaraya | Living Memory Home: Understanding Continuing Bond in the Digital Age through Backstage Grieving |
| Pao Siangliulue | Ask Me or Tell Me? Enhancing the Effectiveness of Crowdsourced Design Feedback |
| Parisa Eslambolchilar | Augmented Reality Glasses as an Orientation and Mobility Aid for People with Low Vision: a Feasibility Study of Experiences and Requirements |
| Paritosh Bahirat | Overlooking context: How do Defaults and Framing Reduce Deliberation in Smart Home Privacy Decision-Making? |
| Parth Patekar | Elbow-Anchored Interaction: Designing Restful Mid-Air Input |
| Parul Baser | Data Prophecy: Exploring the Effects of Belief Elicitation in Visual Analytics |
| Pascal Crenzin | Assembler!3: 3D Reconstruction of Laser-cut Models |
| Pat Brundell | Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care App Descriptions in the Google Play Store |
| Pat Hanrahan | The Role of Working Memory in Program Tracing |
| Patrick Baudisch | Assembler!3: 3D Reconstruction of Laser-cut Models |
| Patrick Baudisch | FastForce: Real-Time Reinforcement of Laser-Cut Structures |
| Patrick Carrington | What Makes Videos Accessible to Blind and Visually Impaired People? |
| Patrick Carrington | From Tactile to NavTile: Opportunities and Challenges for Multi-Modal Feedback in Guiding Surfaces during Non-Visual Navigation |
| Patrick Dickinson | Experiencing Simulated Confrontations in Virtual Reality |
| Patrick Finn | Homecoming: Exploring Returns to Long-Term Single Player Games |
| Patrick Healey | Should Robots Blush? |
| Patrick Olivier | Blending into Everyday Life: Designing a Social Media-Based Peer Support System |
| Patrick Olivier | Qualitative Secondary Analysis as an Alternative Approach for Cross-Cultural Design |
| Patrick Olivier | Bedtime Window: A Field Study Connecting Bedrooms of Long-Distance Couples Using a Slow Photo-Stream and Shared Real-Time Inking |
| Patrick Olivier | TapeBlocks: A Making Toolkit for People Living with Intellectual Disabilities |
| Patrick Olivier | Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment |
| Patrick Shih | Examining Mobility Among People Living with HIV in Rural Areas |
| Patrick Shih | FashionQ: An AI-Driven Creativity Support Tool for Facilitating Ideation in Fashion Design |
| Paul Allain | Tele-Immersive Improv: Effects of Immersive Visualisations on Rehearsing and Performing Theatre Online |
| Paul Asente | DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments |
| Paul Bennett | Scraps: Enabling Contextual Mobile Capture, Contextualization, and Use of Document Resources} |
| Paul Denny | On Designing Programming Error Messages for Novices: Readability and its Constituent Factors |
| Paul Mansfield | Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic |
| Paul Marshall | What do Teens Make of Personal Informatics? Young People's Responses to Self-Tracking Practices for Self-Determined Motives |
| Paul Roe | Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters |
| Paul Schlosser | Head-Worn Displays for Emergency Medical Services Staff: Properties of Prehospital Work, Use Cases, and Design Considerations |
| Paul Streli | CapContact: Super-resolution Contact Areas from Capacitive Touchscreens |
| Paul Strohmeier | BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces |
| Paul Strohmeier | Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam |
| Paul Strohmeier | Squish This: Force Input on Soft Surfaces for Visual Targeting Tasks |
| Paul Tennent | Articulating Soma Experiences using Trajectories |
| Pauline Bosma | Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse |
| Paulo Bala | Dynamic Field of View Restriction in 360º Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS |
| Paulo Cavalin | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
| Pavel Karpashevich | Exploring Awareness of Breathing through Deep Touch Pressure |
| Pavel Karpashevich | “Feeling the sensor feeling you”: A soma design exploration on sensing non-habitual breathing |
| Paweł Woźniak | Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality |
| Paweł Woźniak | Creepy Technology: What Is It and How Do You Measure It? |
| Paweł Woźniak | The Technology-Mediated Reflection Model: Barriers and Assistance in Data-Driven Reflection |
| Paweł Woźniak | Making Sense of Complex Running Metrics Using a Modified Running Shoe |
| Paweł Woźniak | The Development and Validation of the Technology-Supported Reflection Inventory |
| Pedro Lopes | Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality |
| Pedro Lopes | Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS |
| Pedro Lopes | Stereo-Smell via Electrical Trigeminal Stimulation |
| Pedro Lopes | User Authentication via Electrical Muscle Stimulation |
| Pedro Lopes | Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains |
| Pedro Lopes | MagnetIO: Passive yet Interactive Soft Haptic Patches Anywhere |
| Pedro Lopes | Increasing Electrical Muscle Stimulation’s Dexterity by means of Back of the Hand Actuation |
| Pedro Sanches | Articulating Soma Experiences using Trajectories |
| Pedro Sanches | “Feeling the sensor feeling you”: A soma design exploration on sensing non-habitual breathing |
| Peggy Chi | Automatic Generation of Two Level Hierarchical Tutorials from Instructional Makeup Videos |
| Peli Halleux | Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables |
| Penelope Collins | Are Current Voice Interfaces Designed to Support Children's Language Development? |
| Penelope Sanderson | Head-Worn Displays for Emergency Medical Services Staff: Properties of Prehospital Work, Use Cases, and Design Considerations |
| Peng Zhang | Data Engagement Reconsidered: A Study of Automatic Stress TrackingTechnology in Use |
| Pengyu Li | Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality |
| Per Kristensson | Enhancing the Composition Task in Text Entry Studies: Eliciting Difficult Text and Improving Error Rate Calculation |
| Per Kristensson | Investigating the Accessibility of Crowdwork Tasks on Mechanical Turk |
| Per Kristensson | Crowdsourcing Design Guidance for Contextual Adaptation of Text Content in Augmented Reality |
| Per Kristensson | Design and Analysis of Intelligent Text Entry Systems with Function Structure Models and Envelope Analysis |
| Per Kristensson | Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality |
| Per Kristensson | Gesture Knitter: A Hand Gesture Design Tool for Head-Mounted Mixed Reality Applications |
| Peter Bailey | "I Can't Reply with That": Characterizing Problematic Email Reply Suggestions |
| Peter Dalsgaard | How Digital Tools Impact Convergent and Divergent Thinking in Design Ideation |
| Peter Robe | Trade-offs for Substituting a Human with an Agent in a Pair Programming Context: The Good, the Bad, and the Ugly |
| Peter Royal | From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience |
| Peter Ruijten | People May Punish, Not Blame, Robots |
| Peter Shaw | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
| Petr Slovak | Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing |
| Petter Brandtzæg | When the Social Becomes Non-Human: A Study of Young People’s Perception of Social Support in Chatbots |
| Philip Doyle | What Do We See in Them? Identifying Dimensions of Partner Models for Speech Interfaces Using a Psycholexical Approach |
| Philip Engelbutzeder | Community Supported Agriculture: The Concept of Solidarity in Mitigating Between Harvests and Needs |
| Philip Weber | “It's a kind of art!”: Understanding Food Influencers as Influential Content Creators |
| Philipp Scholl | ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys |
| Philipp Wintersberger | Let’s Share a Ride into the Future: A Qualitative Study Comparing Potential Implementation Scenarios of Automated Vehicles. |
| Philippe Bentegeac | Grandparents and Grandchildren Meeting Online: The Role of Material Things in Remote Settings |
| Phoebe Chua | What Are You Doing With Your Phone?: How Social Class Frames Parent-Teen Tensions around Teens’ Smartphone Use |
| Phoebe Lin | Engaging Teachers to Co-Design Integrated AI Curriculum for K-12 Classrooms |
| Pierre Dragicevic | Can Anthropographics Promote Prosociality? A Review and Large-Sample Study |
| Pierre Fastrez | Interpreting the Effect of Embellishment on Chart Visualizations |
| Pin-Sung Ku | HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback |
| Pin-Sung Ku | JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets |
| Pinar Barlas | It's About Time: A View of Crowdsourced Data Before and During the Pandemic |
| Piotr Mirowski | Tele-Immersive Improv: Effects of Immersive Visualisations on Rehearsing and Performing Theatre Online |
| Po-Chun Huang | Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers |
| Po-Ming Law | Causal Perception in Question-Answering Systems |
| Po-Yu Chen | JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets |
| Poika Isokoski | Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting |
| Polina Ugnivenko | Reading in VR: The Effect of Text Presentation Type and Location |
| Pooja Desai | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
| Pourang Irani | BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion |
| Pourang Irani | Elbow-Anchored Interaction: Designing Restful Mid-Air Input |
| Prasanth Murali | AffectiveSpotlight: Facilitating the Communication of Affective Responses from Audience Members during Online Presentations |
| Praveen Paritosh | "Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI |
| Preeti Mudliar | Biographies of Biometric Devices: The POS Machine at Work in India’s PDS |
| Prerna Juneja | Auditing E-Commerce Platforms for Algorithmically Curated Vaccine Misinformation |
| Prerna Malik | Illustrating the Gaps and Needs in the Training Support of Community Health Workers in India |
| Prianka Roy | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
| Priscilla Wong | Large Scale Analysis of Multitasking Behavior During Remote Meetings |
| Priyan Vaithilingam | Interpretable Program Synthesis |
| Priyank Chandra | Money Whispers: Informality, International Politics, and Immigration in Transnational Finance |
| Prof. Dr. Matthias Jarke | UISketch: A Large-Scale Dataset of UI Element Sketches |
| Pushpendra Singh | Illustrating the Gaps and Needs in the Training Support of Community Health Workers in India |
| Q. Liao | Expanding Explainability: Towards Social Transparency in AI systems |
| Qi Shan | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
| Qian Pan | Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction |
| Qian Pan | Designing Ground Truth and the Social Life of Labels |
| Qianying Wang | All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat |
| Qiaosi Wang | Towards Mutual Theory of Mind in Human-AI Interaction: How Language Reflects What Students Perceive About a Virtual Teaching Assistant |
| Qicheng Ding | All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat |
| Qingyu Guo | Effects of Support-Seekers’ Community Knowledge on Their Expressed Satisfaction with the Received Comments in Mental Health Communities |
| Qisheng Li | Voicemoji: Emoji Entry Using Voice for Visually Impaired People |
| Qiushi Zhou | Dance and Choreography in HCI: A Two-Decade Retrospective |
| Qiwen Zhao | Older Adults' Think-Aloud Verbalizations and Speech Features for Identifying User Experience Problems |
| Qizhang Sun | Overlooking context: How do Defaults and Framing Reduce Deliberation in Smart Home Privacy Decision-Making? |
| Quentin Roy | Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions |
| R. Shapiro | danceON: Culturally Responsive Creative Computing |
| R. Winters | Can You Hear My Heartbeat?: Hearing an Expressive Biosignal Elicits Empathy |
| Rachael Zehrung | Vis Ex Machina: An Analysis of Trust in Human versus Algorithmically Generated Visualization Recommendations |
| Rachael Zehrung | Living with Uncertainty and Stigma: Self-Experimentation and Support-Seeking around Polycystic Ovary Syndrome |
| Rachel Clarke | Circumspect Users: Older Adults’ as Critical Adopters and Resistors of Technology |
| Rachel Clarke | Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship: Towards Financial Citizenship |
| Rachel Franz | Digital Design Marginalization: New Perspectives on Designing Inclusive Interfaces |
| Rachel Pfafman | Standardizing Participant Compensation Reporting in HCI: A Meta-Review and Recommendations for the Field |
| Rafael Cabredo | Using Boolean Satisfiability Solvers to Help Reduce Cognitive Load and Improve Decision Making when Creating Common Academic Schedules |
| Rafael Veras | Elbow-Anchored Interaction: Designing Restful Mid-Air Input |
| Rahul Arora | CASSIE: Curve and Surface Sketching in Immersive Environments |
| Rahul Bejarano | Avoiding the Turing Tarpit: Learning Conversational Programming by Starting from Code's Purpose |
| Raimund Dachselt | Investigating the Impact of Real-World Environments on the Perception of 2D Visualizations in Augmented Reality |
| Raimund Dachselt | MARVIS: Combining Mobile Devices and Augmented Reality for Visual Data Analysis |
| Raimund Dachselt | MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction Data |
| Raina Langevin | Heuristic Evaluation of Conversational Agents |
| Rainer Böhme | Bits Under the Mattress: Understanding Different Risk Perceptions and Security Behaviors of Crypto-Asset Users |
| Rainer Danner | TexYZ: Embroidering Enameled Wires for Three Degree-of-Freedom Mutual Capacitive Sensing |
| Rainer Malaka | Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game |
| Rajesh Setty | LociMotion: Towards Learning a Strong Authentication Secret in a Single Session |
| Rajiv Shah | Exploring Semi-Supervised Learning for Predicting Listener Backchannels |
| Rakesh Patibanda | Limited control over the body as intriguing play design resource |
| Rakibul Hasan | Your Photo is so Funny that I don’t Mind Violating Your Privacy by Sharing it: Effects of Individual Humor Styles on Online Photo-sharing Behaviors |
| Rama Varanasi | Tag a Teacher: A Qualitative Analysis of WhatsApp-Based Teacher Networks in Low-Income Indian Schools |
| Ramin Hedeshy | Hummer: Text Entry by Gaze and Hum |
| Ramzy Oncy-avila | Taking an (Embodied) Cue From Community Health: Designing Dementia Caregiver Support Technology to Advance Health Equity |
| Raphael Menges | Hummer: Text Entry by Gaze and Hum |
| Rashid Tahir | Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos |
| Rastislav Bodik | Falx: Synthesis-Powered Visualization Authoring |
| Ratanond Koonchanok | Data Prophecy: Exploring the Effects of Belief Elicitation in Visual Analytics |
| Ravi Chugh | Integrated Visualization Editing via Parameterized Declarative Templates |
| Ravi Kuber | Towards More Transactional Voice Assistants: Investigating the Potential for a Multimodal Voice-Activated Indoor Navigation Assistant for Blind and Sighted Travelers |
| Rawan Alghofaili | Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality |
| Raymond Fok | Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols |
| Raymond Fok | Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance |
| Rebecca Bernemann | Disagree? You Must Be a Bot! How Beliefs Shape Twitter Profile Perceptions |
| Rebecca Currano | Little Road Driving HUD: Heads-Up Display Complexity Influences Drivers’ Perceptions of Automated Vehicles |
| Rebecca Hwa | Effective Interfaces for Student-Driven Revision Sessions for Argumentative Writing |
| Rebecca Krosnick | Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture |
| Rebecca Zheng | Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking |
| Reem Talhouk | Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing |
| Regan Mandryk | Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength |
| Regan Mandryk | Don't You Know That You're Toxic: Perceptions of Toxicity in Online Gaming |
| Regan Mandryk | Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task |
| Regan Mandryk | Gathering Self-Report Data in Games through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy |
| Regan Mandryk | Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat. |
| Regan Mandryk | Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game |
| Regina Bernhaupt | What Players Want: Information Needs of Players on Post-GameVisualizations |
| Remco Chang | Does Interaction Improve Bayesian Reasoning with Visualization? |
| René Reiners | Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development |
| Renee Noortman | Conversational Futures: Emancipating Conversational Interactions for Futures Worth Wanting |
| Rens Hoegen | Understanding Conversational and Expressive Style in a Multimodal Embodied Conversational Agent |
| Renwen Zhang | Distress Disclosure across Social Media Platforms during the COVID-19 Pandemic: Untangling the Effects of Platforms, Affordances, and Audiences |
| Renwen Zhang | Designing for Emotional Well-being: Integrating Persuasion and Customization into Mental Health Technologies |
| Reuben Binns | Exploring Design and Governance Challenges in the Development of Privacy-Preserving Computation |
| Reuben Kirkham | Qualitative Secondary Analysis as an Alternative Approach for Cross-Cultural Design |
| Reza Anaraky | Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases |
| Reza Anaraky | To Disclose or Not to Disclose: Examining the Privacy Decision-Making Processes of Older vs. Younger Adults |
| Rian Ciela Visscher Hammond | “Turning the Invisible Visible”: Transdisciplinary Bioart Explorations in Human-DNA Interaction |
| Ricardo Langner | MARVIS: Combining Mobile Devices and Augmented Reality for Visual Data Analysis |
| Ricarose Roque | Parental Mediation for Young Children’s Use of Educational Media: A Case Study with Computational Toys and Kits |
| Richard Anderson | "That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV |
| Richard Byrne | Limited control over the body as intriguing play design resource |
| Richard Göllner | Digital Transformations of Classrooms in Virtual Reality |
| Richard Skarbez | Distractor Effects on Crossing-Based Interaction |
| Richen Liu | IGScript: An Interaction Grammar for Scientific Data Presentation |
| Richmond Wong | Timelines: A World-Building Activity for Values Advocacy |
| Richmond Wong | Using Design Fiction Memos to Analyze UX Professionals' Values Work Practices: A Case Study Bridging Ethnographic and Design Futuring Methods |
| Rifat Rahman | AdolescentBot: Understanding Opportunities for Chatbots in Combating Adolescent Sexual and Reproductive Health Problems in Bangladesh |
| Rifat Shahriyar | AdolescentBot: Understanding Opportunities for Chatbots in Combating Adolescent Sexual and Reproductive Health Problems in Bangladesh |
| Riku Arakawa | Mindless Attractor: A False-Positive Resistant Intervention for Drawing Attention Using Auditory Perturbation |
| Rishi Singh | Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training |
| Rita Marques | Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child |
| Rita Orji | Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation |
| Ritesh Udhani | Elbow-Anchored Interaction: Designing Restful Mid-Air Input |
| Rob Comber | Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment |
| Rob Knight | Galileo: Citizen-led Experimentation Using a Social Computing System |
| Robert Cuthbert | Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports |
| Robert DeLine | Glinda: Supporting Data Science with Live Programming, GUIs and a Domain-specific Language |
| Robert DeLine | Fork It: Supporting Stateful Alternatives in Computational Notebooks |
| Robert Kalinowski | The Ecological Context of Preschool-Aged Children’s Selection of Media Content |
| Robert Kovacs | FastForce: Real-Time Reinforcement of Laser-Cut Structures |
| Robert Sim | MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings |
| Robin Héron | Touch without Touching: Overcoming Social Distancing in Semi-Intimate Relationships with SansTouch |
| Robin Piening | PriView -- Exploring Visualisations Supporting Users' Privacy Awareness |
| Rock Leung | Technology Adoption and Learning Preferences for Older Adults: Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities |
| Roderic Crooks | Getting Ourselves Together: Epistemic Burden and Data-centered Participatory Design Research |
| Roderic Crooks | Market, Testbed, Backroom: The Redacted Internet of Facebook's Discover |
| Rohit Khot | Data as Delight: Eating data |
| Roland Aigner | TexYZ: Embroidering Enameled Wires for Three Degree-of-Freedom Mutual Capacitive Sensing |
| Roland Bennewitz | Squish This: Force Input on Soft Surfaces for Visual Targeting Tasks |
| Romain Nith | Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality |
| Romain Nith | Stereo-Smell via Electrical Trigeminal Stimulation |
| Romain Nith | MagnetIO: Passive yet Interactive Soft Haptic Patches Anywhere |
| Romina Carrasco | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform |
| Ron Gissin | TUI as Social Entity: a Study of Joint-actuation and Turn-taking-actuation in Actuated-interfaces |
| Ronald Metoyer | Transgender People's Technology Needs to Support Health and Transition |
| Ronald Robertson | "I Can't Reply with That": Characterizing Problematic Email Reply Suggestions |
| Rong-Hao Liang | NFCSense: Data-Defined Rich-ID Motion Sensing for Fluent Tangible Interaction Using a Commodity NFC Reader |
| Rong-Hao Liang | Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions |
| Rongkai Shi | Gaze-Supported 3D Object Manipulation in Virtual Reality |
| Rosa Arriaga | Medical Maker Response to COVID-19: Distributed Manufacturing Infrastructure for Stop Gap Protective Equipment |
| Rosa Arriaga | The Right to Help and the Right Help: Fostering and Regulating Collective Action in a Medical Making Reaction to COVID-19 |
| Rosa Koningsbruggen | Understanding the Design Space of Embodied Passwords based on Muscle Memory |
| Rosanna Bellini | Fragments of the Past: Configuring Peer Support with Perpetrators of Domestic Violence |
| Ross Brown | Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports |
| Ross Lordon | Heuristic Evaluation of Conversational Agents |
| Ross Smith | Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation |
| Roy Perlis | Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens |
| Ru Wang | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
| Rubaiat Kazi | Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming |
| Rubaiat Kazi | Constructing Embodied Algebra by Sketching |
| Ruben Abbou | User Authentication via Electrical Muscle Stimulation |
| Ruei-Che Chang | AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision |
| Rufat Rzayev | Reading in VR: The Effect of Text Presentation Type and Location |
| Ruiqi Wang | Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems |
| Rung-Huei Liang | Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction |
| Ruochen Cao | Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene |
| Ruolin Wang | LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone |
| Ruolin Wang | Voicemoji: Emoji Entry Using Voice for Visually Impaired People |
| Ruolin Wang | Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users |
| Ruotong Wang | Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game Experience |
| Rush Weigelt | Player-AI Interaction: What Neural Network Games Reveal About AI as Play |
| Ruth Catlow | Algorithmic Food Justice: Co-Designing More-than-Human Blockchain Futures for the Food Commons |
| Ryan Baker | Students' Verbalized Metacognition during Computerized Learning |
| Ryan Kelly | "It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness |
| Ryan Kelly | Impact of Task on Attentional Tunneling in Handheld Augmented Reality |
| Ryan Kelly | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform |
| Ryan Williams | "Naked and on fire": Examining Player Agency Experiences in Narrative-Focused Gameplay |
| Ryuma Niiyama | ThermoCaress: A Wearable Haptic Device with Illusory Moving Thermal Stimulation |
| S M Taiabul Haque | LociMotion: Towards Learning a Strong Authentication Secret in a Single Session |
| S. Asgarali-Hoffman | Perspectives of Bioartists and Community Lab Organizers on Working with Living Organisms |
| S. Asgarali-Hoffman | “Turning the Invisible Visible”: Transdisciplinary Bioart Explorations in Human-DNA Interaction |
| S. Sundar | How should AI Systems Talk to users when Collecting their Personal Information? Effects of Role Framing and Self-referencing on Human-AI Interaction |
| S. Sundar | Does Clickbait Actually Attract More Clicks? Three Clickbait studies you must read |
| S.M.Raihanul Alam | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
| Saba Kawas | When Screen Time Isn’t Screen Time: Tensions and Needs Among Tweens and Their Parents During Nature-Based Exploration |
| Saba Kheirinejad | Assessing MyData Scenarios: Ethics, Concerns, and the Promise |
| Sabiha Ghellal | ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving |
| Sabirat Rubya | Comparing Generic and Community-Situated Crowdsourcing for Data Validation in the Context of Recovery from Substance Use Disorders |
| Sabrina Brodesser | “It's a kind of art!”: Understanding Food Influencers as Influential Content Creators |
| Sachin Pendse | "Can I Not Be Suicidal on a Sunday?": Understanding Technology-Mediated Pathways to Mental Health Support |
| Sachith Muthukumarana | ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys |
| Sadhana Kumaravel | Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction |
| Sadie Moore | A Right Time to Give: Beyond Saving Time in Automated Conditional Donations |
| Safinah Ali | Exploring Generative Models with Middle School Students |
| Sahar Mavali | BodyStylus: Freehand On-Skin Design and Fabrication of Epidermal Interfaces |
| Sai Swaminathan | From Tactile to NavTile: Opportunities and Challenges for Multi-Modal Feedback in Guiding Surfaces during Non-Visual Navigation |
| Sailin Zhong | The Complexity of Indoor Air Quality Forecasting and the Simplicity of Interacting with It – A Case Study of 1007 Office Meetings |
| Sajid Apon | AdolescentBot: Understanding Opportunities for Chatbots in Combating Adolescent Sexual and Reproductive Health Problems in Bangladesh |
| Saleema Amershi | Planning for Natural Language Failures with the AI Playbook |
| Sally Chen | Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation |
| Sam Bourgault | Remote Learners, Home Makers: How Digital Fabrication Was Taught Online During a Pandemic |
| Sam Lau | TweakIt: Supporting End-User Programmers Who Transmogrify Code |
| Sam Malek | Latte: Use-Case and Assistive-Service Driven Automated Accessibility Testing Framework for Android |
| Sam Ross | VisiFit: Structuring Iterative Improvement for Novice Designers |
| Sam Skjonsberg | Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols |
| Samantha Robertson | Modeling Assumptions Clash with the Real World: Transparency, Equity, and Community Challenges for Student Assignment Algorithms |
| Samantha Whitman | Making Sense of Risk Information amidst Uncertainty: Individuals’ Perceived Risks Associated with the COVID-19 Pandemic |
| Sameer Patil | Empowering Resignation: There's an App for That |
| Sameer Patil | Us and Them (and It): Social Orientation, Privacy Concerns, and Expected Use of Pandemic-Tracking Apps in the United States |
| Samiha Samrose | MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings |
| Samira Ahmed | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
| Samuel Cox | Directed Diversity: Leveraging Language Embedding Distances for Collective Creativity in Crowd Ideation |
| Samuel Goree | Investigating the Homogenization of Web Design: A Mixed-Methods Approach |
| Samuel Reinders | Technology Developments in Touch-Based Accessible Graphics: A Systematic Review of Research 2010-2020 |
| Samuel Way | Towards Fairness in Practice: A Practitioner-Oriented Rubric for Evaluating Fair ML Toolkits |
| Samuel White | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
| Sana Maqsood | “They think it’s totally fine to talk to somebody on the internet they don’t know”: Teachers’ Perceptions and Mitigation Strategies of Tweens’ Online Risks |
| Sandeep Kuttal | Trade-offs for Substituting a Human with an Agent in a Pair Programming Context: The Good, the Bad, and the Ugly |
| Sandjar Kozubaev | Cracking Public Space Open: Design for Public Librarians |
| Sandra Bardot | BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion |
| Sandra Bardot | Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics |
| Sang Lee | CoCapture: Effectively Communicating UI Behaviors on Existing Websites by Demonstrating and Remixing |
| Sanghun Park | Virtual Camera Layout Generation using a Reference Video |
| Sangkeun Park | GoldenTime: Exploring System-Driven Timeboxing and Micro-Financial Incentives for Self-Regulated Phone Use |
| Sangyoon Han | Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects |
| Sangyoon Lee | Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters |
| Sangyoon Lee | ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple Objects |
| Sanika Moharana | Taking an (Embodied) Cue From Community Health: Designing Dementia Caregiver Support Technology to Advance Health Equity |
| Sanya Verma | Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication |
| Sara Bartolomeo | Remote and Collaborative Virtual Reality Experiments via Social VR Platforms |
| Sara Bunian | VINS: Visual Search for Mobile User Interface Design |
| Sara Chojnacki | The Gang’s All Here: How People Used Games to cope with COVID19 Quarantine |
| Sara Heitlinger | Algorithmic Food Justice: Co-Designing More-than-Human Blockchain Futures for the Food Commons |
| Sara Ljungblad | What Matters in Professional Drone Pilots’ Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research |
| Sarah Alaoui | RCO : Investigating Social and Technological Constraints through Interactive Dance |
| Sarah Goodwin | Data as Delight: Eating data |
| Sarah Graf | Reading in VR: The Effect of Text Presentation Type and Location |
| Sarah Homewood | Tracing Conceptions of the Body in HCI: From User to More-Than-Human |
| Sarah Prange | PriView -- Exploring Visualisations Supporting Users' Privacy Awareness |
| Sarah Prange | SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality |
| Sarah Suleri | UISketch: A Large-Scale Dataset of UI Element Sketches |
| Sarah Völkel | Eliciting and Analysing Users' Envisioned Dialogues with Perfect Voice Assistants |
| Sarit Kraus | DeepTake: Prediction of Driver Takeover Behavior using Multimodal Data |
| Sass Hayes | Head-Worn Displays for Emergency Medical Services Staff: Properties of Prehospital Work, Use Cases, and Design Considerations |
| Satoshi Nishikawa | ThermoCaress: A Wearable Haptic Device with Illusory Moving Thermal Stimulation |
| Sayan Sarcar | Exploring Text Revision with Backspace and Caret in Virtual Reality |
| Scott Bateman | Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work |
| Scott Davidoff | Trust in Collaborative Automation in High Stakes Software Engineering Work: A Case Study at NASA |
| Scott Hudson | Medical Maker Response to COVID-19: Distributed Manufacturing Infrastructure for Stop Gap Protective Equipment |
| Scott Hudson | Stitching Together the Experiences of Disabled Knitters |
| Scott Hudson | Engineering Multifunctional Spacer Fabrics Through Machine Knitting |
| Scott Hudson | The Right to Help and the Right Help: Fostering and Regulating Collective Action in a Medical Making Reaction to COVID-19 |
| Scott Hudson | From Tactile to NavTile: Opportunities and Challenges for Multi-Modal Feedback in Guiding Surfaces during Non-Visual Navigation |
| Scott Hudson | Personal Jacquard Weaving |
| Scott Klemmer | "It Feels Like I am Talking into a Void": Understanding Interaction Gaps in Synchronous Online Classrooms |
| Scott Klemmer | Galileo: Citizen-led Experimentation Using a Social Computing System |
| Sean Follmer | Coupling Simulation and Hardware for Interactive Circuit Debugging |
| Sean Kross | Datamations: Animated Explanations of Data Analysis Pipelines |
| Sean Munson | How the Design of YouTube Influences User Sense of Agency |
| Sean Munson | “They don’t always think about that”: Translational Needs in the Design of Personal Health Informatics Applications |
| Sean Rintel | Large Scale Analysis of Multitasking Behavior During Remote Meetings |
| Sean Rintel | MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings |
| Sebastian Cmentowski | Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives |
| Sebastian Deterding | Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals |
| Sebastian Hubenschmid | STREAM: Exploring the Combination of Spatially-Aware Tablets with Augmented Reality Head-Mounted Displays for Immersive Analytics |
| Sebastian Linxen | How WEIRD is CHI? |
| Sebastian Risi | Player-AI Interaction: What Neural Network Games Reveal About AI as Play |
| Sebastian Tschiatschek | Social Sense-making with AI: Designing an Open-ended AI experience with a Blind Child |
| Sebastian Wolf | Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing |
| Sébastien Berlioux | Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions |
| Seita Kayukawa | LineChaser: A Smartphone-Based Navigation System for Blind People to Stand in Line |
| Selen Turkay | Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports |
| Selen Turkay | Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters |
| Semih Salihoglu | KTabulator: Interactive Ad hoc Table Creation Using Knowledge Graphs |
| Sena Çerçi | How Design Researchers Interpret Probes: Understanding the Critical Intentions of a Designerly Approach to Research |
| Sena Çerçi | Lanterns: Configuring a Digital Resource to Inspire Preschool Children’s Free Play Outdoors |
| Senthil Chandrasegaran | ConceptScope: Organizing and Visualizing Knowledge in Documents based on Domain Ontology |
| Seongkook Heo | DeepTake: Prediction of Driver Takeover Behavior using Multimodal Data |
| Sergi Bermúdez i Badia | A Human-AI Collaborative Approach for Clinical Decision Making on Rehabilitation Assessment |
| Seungmoon Choi | Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects |
| Seungsu Kim | Winder: Linking Speech and Visual Objects to Support Communication in Asynchronous Collaboration |
| Seungwan Jin | FashionQ: An AI-Driven Creativity Support Tool for Facilitating Ideation in Fashion Design |
| Seungwon Do | A Simulation Model of Intermittently Controlled Point-and-Click Behaviour |
| Seungwoo Je | Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains |
| Seungwoo Kang | MomentMeld: AI-augmented Mobile Photographic Memento towards Mutually Stimulatory Inter-generational Interaction |
| Shaan Chopra | Living with Uncertainty and Stigma: Self-Experimentation and Support-Seeking around Polycystic Ovary Syndrome |
| Shaid Hasan | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
| Shamsi Iqbal | Scraps: Enabling Contextual Mobile Capture, Contextualization, and Use of Document Resources} |
| Shamsi Iqbal | Large Scale Analysis of Multitasking Behavior During Remote Meetings |
| Shan Lu | Understanding Trigger-Action Programs Through Novel Visualizations of Program Differences |
| Shan Randhawa | Karamad: A Voice-based Crowd-sourcing Platform for Under-served Populations |
| Shan-Yuan Teng | Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality |
| Shan-Yuan Teng | Stereo-Smell via Electrical Trigeminal Stimulation |
| Shan-Yuan Teng | Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains |
| Shan-Yuan Teng | MagnetIO: Passive yet Interactive Soft Haptic Patches Anywhere |
| Shang Wang | Providing Adaptive Feedback in Concept Mapping to Improve Reading Comprehension |
| Shaowen Bardzell | Wanting To Live Here: Design After Anthropocentric Functionalism |
| Shaowen Bardzell | Watching Myself Watching Birds: Abjection, Ecological Thinking, and Posthuman Design |
| Sharifa Sultana | Chasing Luck: Data-driven Prediction, Faith, Hunch, and Cultural Norms in Rural Betting Practices |
| Sharifa Sultana | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
| Shaun Kane | Exploring Technology Design for Students with Vision Impairment in the Classroom and Remotely |
| Shaun Lawson | Lanterns: Configuring a Digital Resource to Inspire Preschool Children’s Free Play Outdoors |
| Shea Tanis | Understanding Data Accessibility for People with Intellectual and Developmental Disabilities |
| Shengchen Zhang | Patterns for Representing Knowledge Graphs to Communicate Situational Knowledge of Service Robots |
| Shengmei Liu | Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players |
| Shengqi Chen | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
| Shenn Tinsay | Using Boolean Satisfiability Solvers to Help Reduce Cognitive Load and Improve Decision Making when Creating Common Academic Schedules |
| Shigeo Morishima | LineChaser: A Smartphone-Based Navigation System for Blind People to Stand in Line |
| Shigeo Yoshida | Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You |
| Shili Sheng | DeepTake: Prediction of Driver Takeover Behavior using Multimodal Data |
| Shinsuke Shimojo | Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS |
| Shivani Kapania | "Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI |
| Shohei Katakura | FastForce: Real-Time Reinforcement of Laser-Cut Structures |
| Shree Nayar | BackTrack: 2D Back-of-device Interaction Through Front Touchscreen |
| Shruthi Chivukula | Identity Claims that Underlie Ethical Awareness and Action |
| Shu Liu | Taking Mental Health & Well-Being to the Streets: An Exploratory Evaluation of In-Vehicle Interventions in the Wild |
| Shu-Hsiang Chang | Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction |
| Shuchang Xu | Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback |
| Shuhan Wei | Data Engagement Reconsidered: A Study of Automatic Stress TrackingTechnology in Use |
| Shumin Zhai | PhraseFlow: Designs and Empirical Studies of Phrase-Level Input |
| Shumin Zhai | TapNet: The Design, Training, Implementation, and Applications of a Multi-Task Learning CNN for Off-Screen Mobile Input |
| Shunan Guo | Vinci: An Intelligent Graphic Design System for Generating Advertising Posters |
| Shunichi Kasahara | Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS |
| Shunlong Ye | IGScript: An Interaction Grammar for Scientific Data Presentation |
| Shuo Niu | #StayHome #WithMe: How Do YouTubers Help With COVID-19 Loneliness? |
| Shwetak Patel | Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease |
| Shwetha Rajaram | XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences |
| Siân Lindley | Bedtime Window: A Field Study Connecting Bedrooms of Long-Distance Couples Using a Slow Photo-Stream and Shared Real-Time Inking |
| Sidney D'Mello | Breaking out of the Lab: Mitigating Mind Wandering with Gaze-Based Attention-Aware Technology in Classrooms |
| Silas Hsu | Attitudes Surrounding an Imperfect AI Autograder |
| Silvia Lindtner | Techniques of Use: Confronting Value Systems of Productivity, Progress, and Usefulness in Computing and Design |
| Simo Hosio | Assessing MyData Scenarios: Ethics, Concerns, and the Promise |
| Simo Hosio | Effect of Information Presentation on Fairness Perceptions of Machine Learning Predictors |
| Simo Hosio | Hardhats and Bungaloos: Comparing Crowdsourced Design Feedback with Peer Design Feedback in the Classroom |
| Simon Butscher | STREAM: Exploring the Combination of Spatially-Aware Tablets with Augmented Reality Head-Mounted Displays for Immersive Analytics |
| Simon Egan | Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques |
| Simon Jones | Augmented Reality and Older Adults: A Comparison of Prompting Types |
| Simon Mare | Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design |
| Simon Perrault | Nudge for Reflection: More than Just a Channel to Political Knowledge |
| Simon Robinson | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
| Simon Zhan | RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics |
| Simone Kriglstein | What Players Want: Information Needs of Players on Post-GameVisualizations |
| Simrandeep Singh | HCI Tactics for Politics from Below: Meeting the Challenges of Smart Cities |
| Sina Masnadi | Distance Perception with a Video See-Through Head-Mounted Display |
| Sitong Wang | MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration |
| Siying Chen | Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design |
| Siyuan Xia | KTabulator: Interactive Ad hoc Table Creation Using Knowledge Graphs |
| Sjoerd Hendriks | Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design |
| So Park | Armed in ARMY: A Case Study of How BTS Fans Successfully Collaborated to #MatchAMillion for Black Lives Matter |
| So Park | Little Road Driving HUD: Heads-Up Display Complexity Influences Drivers’ Perceptions of Automated Vehicles |
| Sonam Adinolf | Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports |
| Sonia Baee | DeepTake: Prediction of Driver Takeover Behavior using Multimodal Data |
| Sonia Chiasson | It's So Difficult to Sever that Connection: The Role of FoMO in Users' Reluctant Privacy Behaviours |
| Sonia Chiasson | “They think it’s totally fine to talk to somebody on the internet they don’t know”: Teachers’ Perceptions and Mitigation Strategies of Tweens’ Online Risks |
| Sonia Hashim | What We Can Learn From Visual Artists About Software Development |
| Sonja Pedell | Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families |
| Soomi Park | Should Robots Blush? |
| Soon-Gyo Jung | Picturing It!: The Effect of Image Styles on User Perceptions of Personas |
| Sören Preibusch | Truth or Dare: Understanding and Predicting How Users Lie and Provide Untruthful Data Online |
| Sowmya Somanath | Homecoming: Exploring Returns to Long-Term Single Player Games |
| Sowmya Somanath | Documented: Embedding Information onto and Retrieving Information from 3D Printed Objects |
| Spencer Williams | Understanding Analytics Needs of Video Game Streamers |
| Spyridon Ampanavos | Ask Me or Tell Me? Enhancing the Effectiveness of Crowdsourced Design Feedback |
| Sri Kurniawan | Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design |
| Sriram Subramanian | ArticuLev: An Integrated Self-Assembly Pipeline for Articulated Multi-Bead Levitation Primitives |
| Srishti Palani | CoNotate: Suggesting Queries Based on Notes Promotes Knowledge Discovery |
| Srujana Kamath | It cannot do all of my work": Community Health Worker Perceptions of AI-Enabled Mobile Health Applications in Rural India |
| Sruti Ragavan | TweakIt: Supporting End-User Programmers Who Transmogrify Code |
| Sruti Ragavan | Spreadsheet Comprehension: Guesswork, Giving up and Going back to the Author |
| Stacy Branham | Are Current Voice Interfaces Designed to Support Children's Language Development? |
| Stacy Branham | Latte: Use-Case and Assistive-Service Driven Automated Accessibility Testing Framework for Android |
| Stacy Branham | Towards More Transactional Voice Assistants: Investigating the Potential for a Multimodal Voice-Activated Indoor Navigation Assistant for Blind and Sighted Travelers |
| Stefan Greuter | Limited control over the body as intriguing play design resource |
| Stefan Schneegass | Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization |
| Stefan Ullrich | What Makes Civic Tech Initiatives To Last Over Time? Dissecting Two Global Cases |
| Stefanie Faas | Calibrating Pedestrians' Trust in Automated Vehicles: Does an Intent Display in an External HMI Support Trust Calibration and Safe Crossing Behavior? |
| Stefanie Mueller | Fabricaide: Fabrication-Aware Design for 2D Cutting Machines |
| Stefanie Mueller | ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations |
| Stefanie Mueller | LaserFactory: An Electromechanical Assembly and Fabrication Platform Integrated with a Laser Cutter to Make Functional Devices and Robots |
| Steffen Becker | Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents |
| Steffen Kreis | Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics |
| Steffen Staab | Hummer: Text Entry by Gaze and Hum |
| Stephan Lemmer | Crowdsourcing More Effective Initializations for Single-Target Trackers Through Automatic Re-querying |
| Stephan Niedecken | Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model |
| Stéphane Safin | Touch without Touching: Overcoming Social Distancing in Semi-Intimate Relationships with SansTouch |
| Stephanie Arboleda | Assisting Manipulation and Grasping in Robot Teleoperation with Augmented Reality Visual Cues |
| Stephanie Santosa | StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR |
| Stephen Hutt | Breaking out of the Lab: Mitigating Mind Wandering with Gaze-Based Attention-Aware Technology in Classrooms |
| Stephen Lindsay | TapeBlocks: A Making Toolkit for People Living with Intellectual Disabilities |
| Stephen MacNeil | CoNotate: Suggesting Queries Based on Notes Promotes Knowledge Discovery |
| Stephen Mattingly | What Life Events are Disclosed on Social Media, How, When, and By Whom? |
| Stephen Snow | Neighbourhood Wattch: Using Speculative Design to Explore Values Around Curtailment and Consent in Household Energy Interactions |
| Stephen Uzor | Investigating the Accessibility of Crowdwork Tasks on Mechanical Turk |
| Steve Benford | Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic |
| Steve Benford | Articulating Soma Experiences using Trajectories |
| Steve Hodges | Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables |
| Steve Hodges | LaserFactory: An Electromechanical Assembly and Fabrication Platform Integrated with a Laser Cutter to Make Functional Devices and Robots |
| Steve Hodges | Project Tasca : Enabling Touch and Contextual Interactions with a Pocket-based Textile Sensor |
| Steve Oney | Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture |
| Steve Oney | CoCapture: Effectively Communicating UI Behaviors on Existing Websites by Demonstrating and Remixing |
| Steven Baker | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform |
| Steven Dow | CoNotate: Suggesting Queries Based on Notes Promotes Knowledge Discovery |
| Steven Drucker | Collecting and Characterizing Natural Language Utterances for Specifying Data Visualizations |
| Steven Drucker | Fork It: Supporting Stateful Alternatives in Computational Notebooks |
| Steven Gomez | Beyond Expertise and Roles: A Framework to Characterize the Stakeholders of Interpretable Machine Learning and their Needs |
| Steven Houben | Reconfiguration Strategies with Composite Data Physicalizations |
| Steven Rick | HCI Tactics for Politics from Below: Meeting the Challenges of Smart Cities |
| Steven Swanson | Appliancizer: Transforming Web Pages into Electronic Devices |
| Stewart Koplick | Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support |
| Stewart Worrall | Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback |
| Stijn Ossevoort | Expressivity in Interaction, a Framework for Design |
| Stu Favilla | Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families |
| Stuart Nicholson | Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment |
| Sujeath Pareddy | Classroom Digital Twins with Instrumentation-Free Gaze Tracking |
| Sukolsak Sakshuwong | From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience |
| Sukran Karaosmanoglu | Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games |
| Sukrit Venkatagiri | The Psychological Well-Being of Content Moderators |
| Sultan Alharthi | An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices |
| Sumit Barua | Mapping the Landscape of COVID-19 Crisis Visualizations |
| Sumita Sharma | CHI Against Bullying |
| Sun Park | Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication |
| Sung Choi | Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication |
| Sung Park | Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation |
| Sung-In Kim | Exploring the Use of a Voice-based Conversational Agent to Empower Adolescents with Autism Spectrum Disorder |
| Sunggeun Ahn | StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR |
| Sungmin Na | The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online |
| Sunjun Kim | Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters |
| Sunmin Son | ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple Objects |
| Suranga Nanayakkara | ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys |
| Susan Gelman | "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks |
| Susan Kozel | Tracing Conceptions of the Body in HCI: From User to More-Than-Human |
| Susan Lechelt | EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences |
| Susana Castillo | Towards Understanding Perceptual Differences between Genuine and Face-Swapped Videos |
| Susanne Kirchner | “They don’t always think about that”: Translational Needs in the Design of Personal Health Informatics Applications |
| Susanne Poeller | Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength |
| Susanne Putze | Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game |
| Suwen Zhu | BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones |
| Suyash Agarwal | Soma-noti: Delivering Notifications Through Under Clothing Wearables |
| Sven Hoffmann | Comparison of Different Types of Augmented Reality Visualizations for Instructions |
| Sven Mayer | Vibrosight++: City-Scale Sensing Using Existing Retroreflective Signs and Markers |
| Sven Mayer | Pose-on-the-Go: Approximating User Pose with Smartphone Sensor Fusion and Inverse Kinematics |
| Sven Mayer | Super-Resolution Capacitive Touchscreens |
| Svenja Pieritz | Personalised Recommendations in Mental Health Apps: The Impact of Autonomy and Data Sharing |
| Svetlana Abramova | Bits Under the Mattress: Understanding Different Risk Perceptions and Security Behaviors of Crypto-Asset Users |
| Svetlana Yarosh | Comparing Generic and Community-Situated Crowdsourcing for Data Validation in the Context of Recovery from Substance Use Disorders |
| Svetlana Yarosh | Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game Experience |
| Swati Mishra | Designing Interactive Transfer Learning Tools for ML Non-Experts |
| Syed Ahmed | Chasing Luck: Data-driven Prediction, Faith, Hunch, and Cultural Norms in Rural Betting Practices |
| Syed Ahmed | Money Whispers: Informality, International Politics, and Immigration in Transnational Finance |
| Syed Ahmed | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
| Sylvain Malacria | Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios |
| Tad Hirsch | Heuristic Evaluation of Conversational Agents |
| Tadashi Grindeland | Examining Visual Semantic Understanding in Blind and Low-Vision Technology Users |
| Tadayoshi Kohno | What Makes a "Bad" Ad? User Perceptions of Problematic Online Advertising |
| Tae Kim | Winder: Linking Speech and Visual Objects to Support Communication in Asynchronous Collaboration |
| Taejun Kim | Heterogeneous Stroke: Using Unique Vibration Cues to Improve the Wrist-Worn Spatiotemporal Tactile Display |
| Taghreed Alshehri | Qualitative Secondary Analysis as an Alternative Approach for Cross-Cultural Design |
| Tahmina Ahmad | Understanding Data Accessibility for People with Intellectual and Developmental Disabilities |
| Takashi Miyaki | Design in Action: Unpacking the Artists' Role in Performance-Led Research |
| Takeo Igarashi | Spatial Labeling: Leveraging Spatial Layout for Improving Label Quality in Non-Expert Image Annotation |
| Takeo Igarashi | Exploring a Makeup Support System for Transgender Passing based on Automatic Gender Recognition |
| Takeru Yazaki | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan |
| Takeshi Funatsu | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan |
| Takuji Narumi | Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You |
| Tal August | Do Cross-Cultural Differences in Visual Attention Patterns Affect Search Efficiency on Websites? |
| Talayeh Aledavood | What Life Events are Disclosed on Social Media, How, When, and By Whom? |
| Tallal Ahmad | Karamad: A Voice-based Crowd-sourcing Platform for Under-served Populations |
| Tallal Ahmad | Religion and Women's Intimate Health: Towards an Inclusive Approach to Healthcare |
| Tamara Zubatiy | Empowering Dyads of Older Adults With Mild Cognitive Impairment And Their Care Partners Using Conversational Agents |
| Tamil Shanmugam | Living with Uncertainty and Stigma: Self-Experimentation and Support-Seeking around Polycystic Ovary Syndrome |
| Tammy Toscos | Charting the Unknown: Challenges in the Clinical Assessment of Patients' Technology Use Related to Eating Disorders |
| Tammy Toscos | Standardizing Participant Compensation Reporting in HCI: A Meta-Review and Recommendations for the Field |
| Tamy Guberek | The Annoying, the Disturbing, and the Weird: Challenges with Phone Numbers as Identifiers and Phone Number Recycling |
| Tanay Singhal | Juicy Haptic Design: Vibrotactile Embellishments Can Improve Player Experience in Games |
| Tanisha Afnan | "They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks |
| Tanja Aitamurto | From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience |
| Tanushree Mitra | Auditing E-Commerce Platforms for Algorithmically Curated Vaccine Misinformation |
| Tanya Petrovich | Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families |
| Tanya Yang | Viral Visualizations: How Coronavirus Skeptics Use Orthodox Data Practices to Promote Unorthodox Science Online |
| Tatsunori Hashimoto | The Disagreement Deconvolution: Bringing Machine Learning Performance Metrics In Line With Reality |
| Tawanna Dillahunt | Examining Mobility Among People Living with HIV in Rural Areas |
| Tawanna Dillahunt | Examining the Use Online Platforms for Employment: A Survey of U.S. Job Seekers |
| Tawanna Dillahunt | Eliciting Tech Futures Among Black Young Adults: A Case Study of Remote Speculative Co-Design |
| Tawanna Dillahunt | Uncovering the Promises and Challenges of Social Media Use in the Low-Wage Labor Market: Insights from Employers |
| Taylor Gotfrid | Stitching Together the Experiences of Disabled Knitters |
| Tazin Afrin | Effective Interfaces for Student-Driven Revision Sessions for Argumentative Writing |
| Te-Yen Wu | AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision |
| Te-Yen Wu | Project Tasca : Enabling Touch and Contextual Interactions with a Pocket-based Textile Sensor |
| Ted Grover | What Life Events are Disclosed on Social Media, How, When, and By Whom? |
| Teddy Seyed | Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables |
| Teddy Seyed | Project Tasca : Enabling Touch and Contextual Interactions with a Pocket-based Textile Sensor |
| Teng Han | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors |
| Teng Han | RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics |
| Tera Reynolds | Comparing Perspectives around Human and Technology Support for Contact Tracing |
| Teresa Almeida | Caring for Intimate Data in Fertility Technologies |
| Teresa Hirzle | A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays |
| Teresa Hirzle | Exploring Augmented Visual Alterations in Interpersonal Communication |
| Teresa Naval | HCI Tactics for Politics from Below: Meeting the Challenges of Smart Cities |
| Teresa O'Leary | Examining the Intersections of Race, Religion & Community Technologies: A Photovoice Study |
| Teresa Pargman | A Decade of Sustainable HCI: Connecting SHCI to the Sustainable Development Goals |
| Teresa Pargman | What Makes Civic Tech Initiatives To Last Over Time? Dissecting Two Global Cases |
| Thai Le | Does Clickbait Actually Attract More Clicks? Three Clickbait studies you must read |
| Thao Ngo | Disagree? You Must Be a Bot! How Beliefs Shape Twitter Profile Perceptions |
| Theodor Schnitzler | Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents |
| Thi Avrahami | Heuristic Evaluation of Conversational Agents |
| Thiemo Wambsganss | ArgueTutor: An Adaptive Dialog-based Learning System for Argumentation Skills |
| Thijs Roumen | Assembler!3: 3D Reconstruction of Laser-cut Models |
| Thijs Roumen | FastForce: Real-Time Reinforcement of Laser-Cut Structures |
| Thomas Ball | Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables |
| Thomas Berger | Taking Mental Health & Well-Being to the Streets: An Exploratory Evaluation of In-Vehicle Interventions in the Wild |
| Thomas Dylan | Lanterns: Configuring a Digital Resource to Inspire Preschool Children’s Free Play Outdoors |
| Thomas Kosch | Let’s Frets! Assisting Guitar Students during Practice via Capacitive Sensing |
| Thomas Ludwig | “It's a kind of art!”: Understanding Food Influencers as Influential Content Creators |
| Thomas Ludwig | Comparison of Different Types of Augmented Reality Visualizations for Instructions |
| Thomas Malone | Online Mingling: Supporting Ad Hoc, Private Conversations at Virtual Conferences |
| Thomas McCoy | Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens |
| Thomas Müllners | Design and Analysis of Intelligent Text Entry Systems with Function Structure Models and Envelope Analysis |
| Thomas Neifer | Buying the 'Right' Thing: Designing Food Recommender Systems with Critical Consumers |
| Thomas Olsson | Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting |
| Thomas Preindl | TexYZ: Embroidering Enameled Wires for Three Degree-of-Freedom Mutual Capacitive Sensing |
| Thomas Reitmaier | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
| Thomas Ristenpart | A Digital Safety Dilemma: Analysis of Computer-Mediated Computer Security Interventions for Intimate Partner Violence During COVID-19 |
| Thomas Torsney-Weir | CorpSum: Towards an Enabling Tool-Design for Language Researchers to Explore, Analyze and Visualize Corpora |
| Thomas Williams | Augmented Reality and Older Adults: A Comparison of Prompting Types |
| Thomas Yeates | Automating Clinical Documentation with Digital Scribes: Understanding the Impact on Physicians |
| Thuong Hoang | Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform |
| Thuy Nguyen | "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games |
| Ti-Chung Cheng | “We Just Use What They Give Us”: Understanding Passenger User Perspectives in Smart Homes |
| Tiago Guerreiro | Exploring Asymmetric Roles in Mixed-Ability Gaming |
| Tian Yang | Nudge for Reflection: More than Just a Channel to Political Knowledge |
| Tian Zhu | The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online |
| Tianyi Ma | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
| Tianyi Wang | AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality |
| Tianyi Yuan | HulaMove: Using Commodity IMU for Waist Interaction |
| Tianyi Zhang | RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels |
| Tianyi Zhang | Interpretable Program Synthesis |
| Tianyi Zhang | Visualizing Examples of Deep Neural Networks at Scale |
| Tianyu Yu | Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback |
| Tianyuan Zou | LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone |
| Tiare Feuchtner | XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces |
| Tibor Stanko | CASSIE: Curve and Surface Sketching in Immersive Environments |
| Tica Lin | Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training |
| Tica Lin | Grand Challenges in Immersive Analytics |
| Ticha Sethapakdi | Fabricaide: Fabrication-Aware Design for 2D Cutting Machines |
| Tiffany Andry | Interpreting the Effect of Embellishment on Chart Visualizations |
| Tiffany Li | Attitudes Surrounding an Imperfect AI Autograder |
| Tiffany Veinot | Examining Mobility Among People Living with HIV in Rural Areas |
| Tiffany Veinot | Detecting Data Falsification by Front-line Development Workers: A Case Study of Vaccination in Pakistan |
| Tilman Dingler | Gaze-Supported 3D Object Manipulation in Virtual Reality |
| Tilman Dingler | A Critique of Electrodermal Activity Practices at CHI |
| Tilman Dingler | Impact of Task on Attentional Tunneling in Handheld Augmented Reality |
| Tim Dierks | Assisting Manipulation and Grasping in Robot Teleoperation with Augmented Reality Visual Cues |
| Tim Dwyer | Data as Delight: Eating data |
| Tim Dwyer | It's a Wrap: Toroidal Wrapping of Network Visualisations Supports Cluster Understanding Tasks |
| Tim Dwyer | Grand Challenges in Immersive Analytics |
| Tim French | Using Job Characteristics to Inform Interface Design for Industrial Maintenance Procedures |
| Tim Rietz | Cody: An AI-Based System to Semi-Automate Coding for Qualitative Research |
| Timir Bharucha | The Psychological Well-Being of Content Moderators |
| Timo Nummenmaa | Towards the Next Generation of Gaming Wearables |
| Timothy Bickmore | Examining the Intersections of Race, Religion & Community Technologies: A Photovoice Study |
| Ting-Wei Wu | IM Receptivity and Presentation-type Preferences among Users of a Mobile App with Automated Receptivity-status Adjustment |
| Tingting Liu | Data-Driven Mark Orientation for Trend Estimation in Scatterplots |
| Titus Barik | TweakIt: Supporting End-User Programmers Who Transmogrify Code |
| Titus Barik | Fork It: Supporting Stateful Alternatives in Computational Notebooks |
| Tobias Czauderna | Quantitative Data Visualisation on Virtual Globes |
| Tobias Kauer | The Public Life of Data: Investigating Reactions to Visualizations on Reddit |
| Tobias Kueng | ArgueTutor: An Adaptive Dialog-based Learning System for Argumentation Skills |
| Tobias Röddiger | EarRumble: Discreet Hands- and Eyes-Free Input by Voluntary Tensor Tympani Muscle Contraction |
| Tobias Schneider | ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving |
| Toby Chong | Exploring a Makeup Support System for Transgender Passing based on Automatic Gender Recognition |
| Toby Li | Screen2Vec: Semantic Embedding of GUI Screens and GUI Components |
| Tom Bartindale | Exploring the Opportunities for Online Learning Platforms to Support the Emergency Home School Context |
| Tom Margrain | Augmented Reality Glasses as an Orientation and Mobility Aid for People with Low Vision: a Feasibility Study of Experiences and Requirements |
| Tom Mitchell | Screen2Vec: Semantic Embedding of GUI Screens and GUI Components |
| Tom Yeh | Designing Effective Interview Chatbots: Automatic Chatbot Profiling for Chatbot Debugging and Design Suggestion Generation |
| Tomás Palacios | KnitUI: Fabricating Textile Sensor and User Interface with Machine Knitting |
| Tommy Sharkey | Do You Really Need to Know Where 'That' Is? Enhancing Support for Referencing in Collaborative Mixed Reality Environments |
| Tommy Sharkey | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
| Tomoaki Adachi | Can Playing with Toy Blocks Reflect Behavior Problems in Children? |
| Tomohiro Tanikawa | Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You |
| Tong Ge | CAST: Authoring Data-Driven Chart Animations |
| Tong Wei | LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone |
| Tong Xue | RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels |
| Tongshuang Wu | Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance |
| Toni Kotnik | Exploring a Feedback-Oriented Design Process Through Curved Folding |
| Toni Michel | Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing |
| Tonja Molin-Juustila | CHI Against Bullying |
| Tony Ho | ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics |
| Tonya Nguyen | Timelines: A World-Building Activity for Values Advocacy |
| Tonya Nguyen | Modeling Assumptions Clash with the Real World: Transparency, Equity, and Community Challenges for Student Assignment Algorithms |
| Tor-Salve Dalsgaard | How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies |
| Torsten Moeller | CorpSum: Towards an Enabling Tool-Design for Language Researchers to Explore, Analyze and Visualize Corpora |
| Tovi Grossman | Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture |
| Tovi Grossman | Soloist: Generating Mixed-Initiative Tutorials from Existing Guitar Instructional Videos Through Audio Processing |
| Tovi Grossman | StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR |
| Tovi Grossman | “Grip-that-there”: An Investigation of Explicit and Implicit Task Allocation Techniques for Human-Robot Collaboration |
| Tovi Grossman | PatchProv: Supporting Improvisational Design Practices for Modern Quilting |
| Tracey Coleman | Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene |
| Tram Tran | Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback |
| Travis Faas | The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China |
| Trishna Chakraborty | `Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger |
| Tsung-Yu Tsai | Significant Otter: Understanding the Role of Biosignals in Communication |
| Turkka Keinonen | The Technology Is Enemy for Me at the Moment: How Smart Home Technologies Assert Control Beyond Intent |
| Tushar Koul | Galileo: Citizen-led Experimentation Using a Social Computing System |
| Tya Chuanromanee | Transgender People's Technology Needs to Support Health and Transition |
| Tzu-Chieh Lin | “Put it on the Top, I’ll Read it Later”: Investigating Users’ Desired Display Order for Smartphone Notifications |
| Tzu-Yun Wei | GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality |
| Udaya Lakshmi | Medical Maker Response to COVID-19: Distributed Manufacturing Infrastructure for Stop Gap Protective Equipment |
| Udaya Lakshmi | The Right to Help and the Right Help: Fostering and Regulating Collective Action in a Medical Making Reaction to COVID-19 |
| Uddipana Baishya | Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User Interfaces |
| Uichin Lee | Sticky Goals: Understanding Goal Commitments for Behavioral Changes in the Wild |
| Uichin Lee | GoldenTime: Exploring System-Driven Timeboxing and Micro-Financial Incentives for Self-Regulated Phone Use |
| Uichin Lee | “Good Enough!”: Flexible Goal Achievement with Margin-based Outcome Evaluation |
| Ulrich Engelke | Grand Challenges in Immersive Analytics |
| Ulrik Lyngs | How the Design of YouTube Influences User Sense of Agency |
| Ulrike Pfeil | KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient Transfers |
| Una Lee | Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms |
| Upol Ehsan | Expanding Explainability: Towards Social Transparency in AI systems |
| Uwe Gruenefeld | Understanding User Identification in Virtual Reality through Behavioral Biometrics and the Effect of Body Normalization |
| Vaishnav Kameswaran | Examining Mobility Among People Living with HIV in Rural Areas |
| Valentin Schwind | Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality |
| Valentin Schwind | Reading in VR: The Effect of Text Presentation Type and Location |
| Valentina Nisi | Dynamic Field of View Restriction in 360º Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS |
| Valerie Zhao | Understanding Trigger-Action Programs Through Novel Visualizations of Program Differences |
| Varnika Kairon | Soma-noti: Delivering Notifications Through Under Clothing Wearables |
| Vasiliki Tsaknaki | Articulating Soma Experiences using Trajectories |
| Vasiliki Tsaknaki | “Feeling the sensor feeling you”: A soma design exploration on sensing non-habitual breathing |
| Vasilis Vlachokyriakos | Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment |
| Vassilis Kostakos | User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy |
| Vassilis-Javed Khan | An Examination of the Work Practices of Crowdfarms |
| Veikko Surakka | Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting |
| Velvet Spors | Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care App Descriptions in the Google Play Store |
| Venkatesh Potluri | Examining Visual Semantic Understanding in Blind and Low-Vision Technology Users |
| Verena Fuchsberger | Making Un-Use: When Humans Disengage with Technology |
| Verena Fuchsberger | Grandparents and Grandchildren Meeting Online: The Role of Material Things in Remote Settings |
| Verena Tiefenbeck | Taking Mental Health & Well-Being to the Streets: An Exploratory Evaluation of In-Vehicle Interventions in the Wild |
| Veronika Krauß | Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development |
| Victor Henrique Alves Ribeiro | Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems |
| Victor Lee | What do Teens Make of Personal Informatics? Young People's Responses to Self-Tracking Practices for Self-Determined Motives |
| Victor Poznanski | Scraps: Enabling Contextual Mobile Capture, Contextualization, and Use of Document Resources} |
| Vidhya Y | Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind |
| Vidit Jain | Exploring Semi-Supervised Learning for Predicting Listener Backchannels |
| Vidya Setlur | Towards Understanding How Readers Integrate Charts and Captions: A Case Study with Line Charts |
| Ville Mäkelä | Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables |
| Vinay Koshy | “We Just Use What They Give Us”: Understanding Passenger User Perspectives in Smart Homes |
| Vincent Cassau | How WEIRD is CHI? |
| Vineet Pandey | Galileo: Citizen-led Experimentation Using a Social Computing System |
| Vinita Tibdewal | Older Adults' Think-Aloud Verbalizations and Speech Features for Identifying User Experience Problems |
| Vinitha Gadiraju | Exploring Technology Design for Students with Vision Impairment in the Classroom and Remotely |
| Vinoba Vinayagamoorthy | Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop |
| Vinoth Pandian Sermuga Pandian | UISketch: A Large-Scale Dataset of UI Element Sketches |
| Vivek Warriar | Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals |
| Vivian Liu | VisiFit: Structuring Iterative Improvement for Novice Designers |
| Viviane Herdel | Drone in Love: Emotional Perception of Facial Expressions on Flying Robots |
| Volker Roth | The U in Crypto Stands for Usable: An Empirical Study of User Experience with Mobile Cryptocurrency Wallets |
| Volker Wulf | Community Supported Agriculture: The Concept of Solidarity in Mitigating Between Harvests and Needs |
| Volker Wulf | It Takes More Than One Hand to Clap: On Sustaining Research Results and Co-Designed Artefacts After the Project Ends |
| Volker Wulf | Comparison of Different Types of Augmented Reality Visualizations for Instructions |
| Wajdi Aljedaani | Finding the Needle in a Haystack: On the Automatic Identification of Accessibility User Reviews |
| Walter Lasecki | Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture |
| Wan-Jou She | Living Memory Home: Understanding Continuing Bond in the Digital Age through Backstage Grieving |
| Wanyu Liu | SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices |
| Wanze Xie | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
| Wayne Christian | Experiencing Simulated Confrontations in Virtual Reality |
| Wei Li | Elbow-Anchored Interaction: Designing Restful Mid-Air Input |
| Wei Liang | Toward Automatic Audio Description Generation for Accessible Videos |
| Wei Liang | Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality |
| Wei Sun | RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics |
| Wei Zhang | Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction |
| Wei Zhou | Elbow-Anchored Interaction: Designing Restful Mid-Air Input |
| Weijun Li | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
| Weiwei Cui | Learning to Automate Chart Layout Configurations Using Crowdsourced Paired Comparison |
| Weiwei Jiang | User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy |
| Weiyu Zhang | Nudge for Reflection: More than Just a Channel to Political Knowledge |
| Wen-Ping Wang | AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision |
| Wenbo Yang | Shing: A Conversational Agent to Alert Customers of Suspected Online-payment Fraud with Empathetical Communication Skills |
| Wendy Mackay | SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices |
| Wendy Mackay | Mediating Intimacy with DearBoard: a Co-Customizable Keyboard for Everyday Messaging |
| Wendy Roldan | The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online |
| Wenge Xu | Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames |
| Wenping Wang | HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy |
| Wenzhe Cui | BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones |
| Wesley Willett | A Design Space Exploration of Worlds in Miniature |
| Wesley Willett | Grand Challenges in Immersive Analytics |
| Wijnand IJsselsteijn | People May Punish, Not Blame, Robots |
| Will Crichton | The Role of Working Memory in Program Tracing |
| Will Granger | U!Scientist: Designing for People-Powered Research in Museums |
| William Catzin | Finding the Needle in a Haystack: On the Automatic Identification of Accessibility User Reviews |
| William Odom | Understanding Everyday Experiences of Reminiscence for People with Blindness: Practices, Tensions and Probing New Design Possibilities |
| William Payne | danceON: Culturally Responsive Creative Computing |
| William Primett | Exploring Awareness of Breathing through Deep Touch Pressure |
| William Thies | ASL Sea Battle: Gamifying Sign Language Data Collection |
| Wojciech Matusik | KnitUI: Fabricating Textile Sensor and User Interface with Machine Knitting |
| Wolf Kienzle | ElectroRing: Subtle Pinch and Touch Detection with a Ring |
| Wolfgang Büschel | MARVIS: Combining Mobile Devices and Augmented Reality for Visual Data Analysis |
| Wolfgang Büschel | MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction Data |
| Wolfgang Büschel | Grand Challenges in Immersive Analytics |
| Wolfgang Stuerzlinger | ReverseORC: Reverse Engineering of Resizable User Interface Layouts with OR-Constraints |
| Woohun Lee | Designing Metamaterial Cells to Enrich Thermoforming 3D Printed Objects for Post-Print Modification |
| Woojin Kang | Styling Words: A Simple and Natural Way to Increase Variability in Training Data Collection for Gesture Recognition |
| Woontack Woo | A User-Oriented Approach to Space-Adaptive Augmentation: The Effects of Spatial Affordance on Narrative Experience in an Augmented Reality Detective Game |
| Woosuk Seo | Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication |
| Xander Koo | GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality |
| Xi Lu | Comparing Perspectives around Human and Technology Support for Contact Tracing |
| Xi Yang | Designing Conversational Agents: A Self-Determination Theory Approach |
| Xiang Chen | What Makes Videos Accessible to Blind and Visually Impaired People? |
| Xiang Chen | Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users |
| Xiang Li | Limited control over the body as intriguing play design resource |
| Xianghua(Sharon) Ding | The Medical Authority of AI: A Study of AI-enabled Consumer-Facing Health Technology |
| Xianghua(Sharon) Ding | Data Engagement Reconsidered: A Study of Automatic Stress TrackingTechnology in Use |
| Xiangmin Fan | "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment |
| Xiangshi Ren | Exploring Text Revision with Backspace and Caret in Virtual Reality |
| Xiangyu Xu | Super-Resolution Capacitive Touchscreens |
| Xiao Xie | EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos |
| Xiao Zhan | Privacy Norms for Smart Home Personal Assistants |
| Xiaobo Lu | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
| Xiaoguang Ma | We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public |
| Xiaohua Sun | Patterns for Representing Knowledge Graphs to Communicate Situational Knowledge of Service Robots |
| Xiaojuan Ma | MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration |
| Xiaojuan Ma | Effects of Support-Seekers’ Community Knowledge on Their Expressed Satisfaction with the Received Comments in Mental Health Communities |
| Xiaojun Bi | BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones |
| Xiaolong Zhang | EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos |
| Xiaotong Li | Data-Driven Mark Orientation for Trend Estimation in Scatterplots |
| Xiaoyi Zhang | Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels |
| Xiaoying Pu | Datamations: Animated Explanations of Data Analysis Pipelines |
| Xiaoying Wei | Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking |
| Xiaoyu Zhang | ConceptScope: Organizing and Visualizing Knowledge in Documents based on Domain Ontology |
| Ximing Wen | Modeling and Leveraging Analytic Focus During Exploratory Visual Analysis |
| Xin Du | RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences |
| Xin Liu | HulaMove: Using Commodity IMU for Waist Interaction |
| Xin Yi | Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease |
| Xing-Dong Yang | BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones |
| Xing-Dong Yang | We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public |
| Xing-Dong Yang | RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics |
| Xing-Dong Yang | AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision |
| Xing-Dong Yang | Project Tasca : Enabling Touch and Contextual Interactions with a Pocket-based Textile Sensor |
| Xingjun Li | NBSearch: Semantic Search and Visual Exploration of Computational Notebooks |
| Xingyu Lan | Communicating with Motion: A Design Space for Animated Visual Narratives in Data Videos |
| Xingyu Lan | Understanding Narrative Linearity for Telling Expressive Time-Oriented Stories |
| Xingyu Liu | What Makes Videos Accessible to Blind and Visually Impaired People? |
| Xinhui Jiang | Touchscreen Typing As Optimal Supervisory Control |
| Xinlan Hu | Can Online Juries Make Consistent, Repeatable Decisions? |
| Xinming Zhang | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
| Xinning Gui | Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers |
| Xinning Gui | Flag and Flaggability in Automated Moderation: The Case of Reporting Toxic Behavior in an Online Game Community |
| Xinning Gui | The Medical Authority of AI: A Study of AI-enabled Consumer-Facing Health Technology |
| Xinning Gui | Data Engagement Reconsidered: A Study of Automatic Stress TrackingTechnology in Use |
| Xinru Page | To Disclose or Not to Disclose: Examining the Privacy Decision-Making Processes of Older vs. Younger Adults |
| Xinru Page | Comparing Perspectives around Human and Technology Support for Contact Tracing |
| Xinwei Deng | Are Current Voice Interfaces Designed to Support Children's Language Development? |
| Xinyu Wang | Interpretable Program Synthesis |
| Xinyue Xu | Understanding Narrative Linearity for Telling Expressive Time-Oriented Stories |
| Xinzhe Yu | Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality |
| Xirong Tian | Automating Clinical Documentation with Digital Scribes: Understanding the Impact on Physicians |
| Xiuli Chen | An Adaptive Model of Gaze-based Selection |
| Xiyue Wang | Can Playing with Toy Blocks Reflect Behavior Problems in Children? |
| Xu Han | Designing Effective Interview Chatbots: Automatic Chatbot Profiling for Chatbot Debugging and Design Suggestion Generation |
| Xu Wang | Seeing Beyond Expert Blind Spots: Online Learning Design for Scale and Quality |
| Xuan Gao | Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic |
| Xueshi Lu | Gaze-Supported 3D Object Manipulation in Virtual Reality |
| Xuhai Xu | HulaMove: Using Commodity IMU for Waist Interaction |
| Xuhai Xu | LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone |
| Xuhai Xu | Voicemoji: Emoji Entry Using Voice for Visually Impaired People |
| Xuhai Xu | Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking |
| Xun Qian | AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality |
| Yalong Yang | Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training |
| Yalong Yang | Grand Challenges in Immersive Analytics |
| Yan Chen | CoCapture: Effectively Communicating UI Behaviors on Existing Websites by Demonstrating and Remixing |
| Yan Wang | Data as Delight: Eating data |
| Yan Wang | Limited control over the body as intriguing play design resource |
| Yang Li | Spacewalker: Rapid UI Design Exploration Using Lightweight Markup Enhancement and Crowd Genetic Programming |
| Yang Li | Exploring Text Revision with Backspace and Caret in Virtual Reality |
| Yang Li | TapNet: The Design, Training, Implementation, and Applications of a Multi-Task Learning CNN for Off-Screen Mobile Input |
| Yang Shi | Vinci: An Intelligent Graphic Design System for Generating Advertising Posters |
| Yang Shi | Communicating with Motion: A Design Space for Animated Visual Narratives in Data Videos |
| Yang Wang | NBSearch: Semantic Search and Visual Exploration of Computational Notebooks |
| Yang Zhang | Vibrosight++: City-Scale Sensing Using Existing Retroreflective Signs and Markers |
| Yangyang He | Overlooking context: How do Defaults and Framing Reduce Deliberation in Smart Home Privacy Decision-Making? |
| Yanjing Wu | Shing: A Conversational Agent to Alert Customers of Suspected Online-payment Fraud with Empathetical Communication Skills |
| Yanjun Chen | RElectrode: A Reconfigurable Electrode For Compound Sensing Based on Microfluidics |
| Yanni Mei | CakeVR: A Social Virtual Reality (VR) Tool for Co-designing Cakes |
| Yannick Etzel | Exploring Augmented Visual Alterations in Interpersonal Communication |
| Yannik Keller | AdaptiFont: Increasing Individuals' Reading Speed with a Generative Font Model and Bayesian Optimization |
| Yannis Kommana | Assembler!3: 3D Reconstruction of Laser-cut Models |
| Yannis Kommana | FastForce: Real-Time Reinforcement of Laser-Cut Structures |
| Yaohua Bu | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
| Yasaman Rohanifar | Money Whispers: Informality, International Politics, and Immigration in Transnational Finance |
| Yasamin Sadeghi | From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience |
| Yasha Iravantchi | PrivacyMic: Utilizing Inaudible Frequencies for Privacy Preserving Daily Activity Recognition |
| Yasmin Graham | It’s Not Just the Movement: Experiential Information Needed for Stroke Telerehabilitation |
| Yasmine El-Glaly | Finding the Needle in a Haystack: On the Automatic Identification of Accessibility User Reviews |
| Yasuo Kuniyoshi | ThermoCaress: A Wearable Haptic Device with Illusory Moving Thermal Stimulation |
| Yaxing Yao | A Design Space for Privacy Choices: Towards Meaningful Privacy Control in the Internet of Things |
| Yaxing Yao | Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices |
| Ye Tao | ShrinCage: 4D Printing Accessories that Self-Adapt |
| Ye Tao | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping |
| Ye Yuan | Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game Experience |
| Yelena Mejova | Clandestino or Rifugiato? Anti-immigration Facebook Ad Targeting in Italy |
| Yelim Kim | Designers Characterize Naturalness in Voice User Interfaces: Their Goals, Practices, and Challenges |
| Yellina Yim | From Tactile to NavTile: Opportunities and Challenges for Multi-Modal Feedback in Guiding Surfaces during Non-Visual Navigation |
| Yemao Man | What Matters in Professional Drone Pilots’ Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research |
| Yeonsu Kim | ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple Objects |
| Yi Dai | Patterns for Representing Knowledge Graphs to Communicate Situational Knowledge of Service Robots |
| Yi-Hao Peng | Say It All: Feedback for Improving Non-Visual Presentation Accessibility |
| Yi-Hsuan Mao | JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets |
| Yifan Sun | Mapping the Landscape of COVID-19 Crisis Visualizations |
| Yifang Wang | mTSeer: Interactive Visual Exploration of Models on Multivariate Time-series Forecast |
| Yifei Cheng | XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences |
| Yifei Zhang | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
| Yihong Wang | An Examination of the Work Practices of Crowdfarms |
| Yihong Wu | EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos |
| Yilin Zeng | The Show Must Go On: A conceptual model of conducting synchronous participatory design with children online |
| Yilin Zheng | Exploring Text Revision with Backspace and Caret in Virtual Reality |
| Yinan Fu | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors |
| Ying Jiang | HandPainter --- 3D Sketching in VR with Hand-based Physical Proxy |
| Ying Xu | Are Current Voice Interfaces Designed to Support Children's Language Development? |
| Ying Xu | The Ecological Context of Preschool-Aged Children’s Selection of Media Content |
| Yingbin Zhang | Students' Verbalized Metacognition during Computerized Learning |
| Yingcai Wu | EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos |
| Yingtian Shi | FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision |
| Yining Lang | Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality |
| Yishen Miao | From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations |
| Yixin Zou | Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices |
| Yixuan Zhang | Mapping the Landscape of COVID-19 Crisis Visualizations |
| Yixue Wang | Journalistic Source Discovery: Supporting The Identification of News Sources in User Generated Content |
| Yiyue Luo | KnitUI: Fabricating Textile Sensor and User Interface with Machine Knitting |
| Yoav Bergner | danceON: Culturally Responsive Creative Computing |
| Yogesh Meena | PV-Pix: Slum Community Co-design of Self-Powered Deformable Smart Messaging Materials |
| Yōko Miyatake | JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets |
| Yolande Strengers | What can HCI learn from sexual consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies |
| Yomna Abdelrahman | PriView -- Exploring Visualisations Supporting Users' Privacy Awareness |
| Yong Li | Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic |
| Yong Wang | A Visual Analytics Approach to Facilitate the Proctoring of Online Exams |
| Yong Yue | An Examination of the Work Practices of Crowdfarms |
| Yongqi Zhang | Toward Automatic Audio Description Generation for Accessible Videos |
| Yongquan Hu | Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking |
| Yongsung Kim | When the Tab Comes Due: Challenges in the Cost Structure of Tab Usage |
| Yoonjoo Lee | Personalizing Ambience and Illusionary Presence: How People Use “Study with Me” Videos to Create Effective Studying Environments |
| Yoonseo Choi | Winder: Linking Speech and Visual Objects to Support Communication in Asynchronous Collaboration |
| Yoshifumi Kitamura | PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR |
| Yoshifumi Kitamura | Can Playing with Toy Blocks Reflect Behavior Problems in Children? |
| Yoshifumi Kitamura | TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair |
| Yoshihiro Kawahara | Flower Jelly Printer: Slit Injection Printing for Parametrically Designed Flower Jelly |
| Yoshihiro Kawahara | LightTouch Gadgets: Extending Interactions on Capacitive Touchscreens by Converting Light Emission to Touch Inputs |
| Yoshio Ishiguro | Design in Action: Unpacking the Artists' Role in Performance-Led Research |
| Youjin Jung | “Good Enough!”: Flexible Goal Achievement with Margin-based Outcome Evaluation |
| Youn-kyung Lim | Exploring the Use of a Voice-based Conversational Agent to Empower Adolescents with Autism Spectrum Disorder |
| Young Seong | ThermoCaress: A Wearable Haptic Device with Illusory Moving Thermal Stimulation |
| Young-Ho Kim | Data@Hand: Fostering Visual Exploration of Personal Data on Smartphones Leveraging Speech and Touch Interaction |
| Young-Woo Park | ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces |
| Youngbo Shim | Heterogeneous Stroke: Using Unique Vibration Cues to Improve the Wrist-Worn Spatiotemporal Tactile Display |
| Youngjun Cho | Rethinking Eye-blink: Assessing Task Difficulty through Physiological Representation of Spontaneous Blinking |
| Youngseung Jeon | FashionQ: An AI-Driven Creativity Support Tool for Facilitating Ideation in Fashion Design |
| Youwen Kang | MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration |
| Yozen Liu | AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media |
| Yu Chen | ShrinCage: 4D Printing Accessories that Self-Adapt |
| Yu Chen | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping |
| Yu Feng | Falx: Synthesis-Powered Visualization Authoring |
| Yu Tham | Significant Otter: Understanding the Role of Biosignals in Communication |
| Yu Xia | Automating Clinical Documentation with Digital Scribes: Understanding the Impact on Physicians |
| yu zhang | All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat |
| Yu Zhang | Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic |
| Yu-Chun Chen | “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks |
| Yu-Hsin Lin | HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback |
| Yu-Hsin Lin | JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets |
| Yu-Kun Lai | Augmented Reality Glasses as an Orientation and Mobility Aid for People with Low Vision: a Feasibility Study of Experiences and Requirements |
| Yu-Ling Chien | IM Receptivity and Presentation-type Preferences among Users of a Mobile App with Automated Receptivity-status Adjustment |
| Yu-Shao Su | “Put it on the Top, I’ll Read it Later”: Investigating Users’ Desired Display Order for Smartphone Notifications |
| Yu-Wei Wang | HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback |
| Yu-Wei Wang | JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets |
| Yuan-Chia Chang | GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality |
| Yuan-Chih Hsu | HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback |
| Yuanchun Shi | HulaMove: Using Commodity IMU for Waist Interaction |
| Yuanchun Shi | LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone |
| Yuanchun Shi | Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease |
| Yuanchun Shi | FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision |
| Yuanchun Shi | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
| Yuanchun Shi | Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking |
| Yuanchun Shi | Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback |
| Yuanchun Shi | ProxiMic: Convenient Voice Activation via Close-to-Mic Speech Detected by a Single Microphone |
| Yuanli Zhu | Interpretable Program Synthesis |
| Yuanwei Zhang | Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease |
| Yuanxin Wang | NBSearch: Semantic Search and Visual Exploration of Computational Notebooks |
| Yuanyuan Feng | A Design Space for Privacy Choices: Towards Meaningful Privacy Control in the Internet of Things |
| Yuanyuan Feng | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
| Yuanzhi Cao | AdapTutAR: an Adaptive Tutoring System for Machine Tasks using Augmented Reality |
| Yubo Kou | Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers |
| Yubo Kou | Flag and Flaggability in Automated Moderation: The Case of Reporting Toxic Behavior in an Online Game Community |
| Yubo Kou | The Medical Authority of AI: A Study of AI-enabled Consumer-Facing Health Technology |
| Yuchen Chai | LaserFactory: An Electromechanical Assembly and Fabrication Platform Integrated with a Laser Cutter to Make Functional Devices and Robots |
| Yue Jiang | ReverseORC: Reverse Engineering of Resizable User Interface Layouts with OR-Constraints |
| Yue Jiang | Vid2Doppler: Synthesizing Doppler Radar Data from Videos for Training Privacy-Preserving Activity Recognition |
| Yue Qin | ProxiMic: Convenient Voice Activation via Close-to-Mic Speech Detected by a Single Microphone |
| Yue Wang | Modeling and Leveraging Analytic Focus During Exploratory Visual Analysis |
| Yue Yang | ShrinCage: 4D Printing Accessories that Self-Adapt |
| Yue Yang | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping |
| Yue You | Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers |
| Yue You | The Medical Authority of AI: A Study of AI-enabled Consumer-Facing Health Technology |
| Yueting Weng | FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision |
| Yueyang Cheng | "It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness |
| Yuhang Zhao | FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision |
| Yuhu Liu | ThermoCaress: A Wearable Haptic Device with Illusory Moving Thermal Stimulation |
| Yuhua Jin | ChromoUpdate: Locally Updating Photochromic Multi-Color Textures for Fast Design Iterations |
| Yuji Sekiya | Flower Jelly Printer: Slit Injection Printing for Parametrically Designed Flower Jelly |
| Yujia Gao | Understanding the Usage of Online Media for Parenting from Infancy to Preschool At Scale |
| Yujia Wang | Toward Automatic Audio Description Generation for Accessible Videos |
| Yujin Lee | Designing Metamaterial Cells to Enrich Thermoforming 3D Printed Objects for Post-Print Modification |
| Yukang Yan | HulaMove: Using Commodity IMU for Waist Interaction |
| Yukang Yan | FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision |
| Yukang Yan | ProxiMic: Convenient Voice Activation via Close-to-Mic Speech Detected by a Single Microphone |
| Yuki Koyama | A Computational Approach to Magnetic Force Feedback Design |
| Yulia Goldenberg | Towards the Right Direction in BiDirectional User Interfaces |
| Yun Chen | “Put it on the Top, I’ll Read it Later”: Investigating Users’ Desired Display Order for Smartphone Notifications |
| Yun Fu | VINS: Visual Search for Mobile User Interface Design |
| Yun Wang | Learning to Automate Chart Layout Configurations Using Crowdsourced Paired Comparison |
| Yun-Ting Cheng | HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback |
| Yunan Chen | Making Sense of Risk Information amidst Uncertainty: Individuals’ Perceived Risks Associated with the COVID-19 Pandemic |
| Yunan Chen | Health Data in Fertility Care: An Ecological Perspective |
| Yunan Chen | The Lived Experience of Child-Owned Wearables: Comparing Children’s and Parents’ Perspectives on Activity Tracking |
| Yunan Chen | Comparing Perspectives around Human and Technology Support for Contact Tracing |
| Yung-Ju Chang | IM Receptivity and Presentation-type Preferences among Users of a Mobile App with Automated Receptivity-status Adjustment |
| Yung-Ju Chang | “Put it on the Top, I’ll Read it Later”: Investigating Users’ Desired Display Order for Smartphone Notifications |
| Yung-Ju Chang | “I Got Some Free Time”: Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks |
| Yunhai Wang | CAST: Authoring Data-Driven Chart Animations |
| Yunhai Wang | Data-Driven Mark Orientation for Trend Estimation in Scatterplots |
| Yunlong Wang | Directed Diversity: Leveraging Language Embedding Distances for Collective Creativity in Crowd Ideation |
| Yuntao Wang | HulaMove: Using Commodity IMU for Waist Interaction |
| Yuntao Wang | Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease |
| Yuntao Wang | Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking |
| Yuting Deng | Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic |
| Yuvraj Agarwal | Classroom Digital Twins with Instrumentation-Free Gaze Tracking |
| Yuxin Chen | User Authentication via Electrical Muscle Stimulation |
| Yuxuan Liu | 'Why Are You Playing Games? You Are a Girl!': Exploring The Gender Biases of Male and Female in Esports |
| Yuya Shibuya | What Makes Civic Tech Initiatives To Last Over Time? Dissecting Two Global Cases |
| Yvonne Gao | "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment |
| Yvonne Jansen | Can Anthropographics Promote Prosociality? A Review and Large-Sample Study |
| Yvonne Kort | People May Punish, Not Blame, Robots |
| Yvonne Rogers | Creepy Technology: What Is It and How Do You Measure It? |
| Yvonne Rogers | EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences |
| Z Toups | An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices |
| Zach Cutler | reVISit: Looking Under the Hood of Interactive Visualization Studies |
| Zachary Albrecht | On Designing Programming Error Messages for Novices: Readability and its Constituent Factors |
| Zachary McKendrick | Homecoming: Exploring Returns to Long-Term Single Player Games |
| Zahra Ashktorab | Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction |
| Zahra Ashktorab | Designing Ground Truth and the Social Life of Labels |
| Zendai Kashino | Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial |
| Zendai Kashino | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan |
| Zengrong Guo | NFCSense: Data-Defined Rich-ID Motion Sensing for Fluent Tangible Interaction Using a Commodity NFC Reader |
| Zengyao Yang | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors |
| Zeyu Huang | MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration |
| Zeyu Wang | DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments |
| Zhan Zhang | "Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment |
| Zhanna Sarsenbayeva | User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy |
| Zhaoheng Li | Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users |
| Zhaoheng Li | ProxiMic: Convenient Voice Activation via Close-to-Mic Speech Detected by a Single Microphone |
| Zhaorui Li | Vinci: An Intelligent Graphic Design System for Generating Advertising Posters |
| Zhaorui Li | Communicating with Motion: A Design Space for Animated Visual Narratives in Data Videos |
| Zhaoyuan Su | The Lived Experience of Child-Owned Wearables: Comparing Children’s and Parents’ Perspectives on Activity Tracking |
| Zhe Chen | Interaction Pace and User Preferences |
| Zheer Xu | BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones |
| Zheer Xu | AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision |
| Zheer Xu | Project Tasca : Enabling Touch and Contextual Interactions with a Pocket-based Textile Sensor |
| Zhen Li | Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality |
| Zheng Yao | All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat |
| Zheng Zhou | EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos |
| Zhengquan Zhang | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors |
| Zhengxuan Wu | Not Now, Ask Later: Users Weaken Their Behavior Change Regimen Over Time, But Expect To Re-Strengthen It Imminently |
| Zhengzhe Zhu | RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences |
| Zhenhui Peng | Effects of Support-Seekers’ Community Knowledge on Their Expressed Satisfaction with the Received Comments in Mental Health Communities |
| Zhi Li | BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones |
| Zhi Yu | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping |
| Zhicheng Liu | Leveraging Text-Chart Links to Support Authoring of Data-Driven Articles with VizFlow |
| Zhicheng Liu | Data Animator: Authoring Expressive Animated Data Graphics |
| Zhicong Lu | All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat |
| Zhicong Lu | The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China |
| Zhicong Lu | More Kawaii than a Real-Person Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers |
| Zhida Sun | MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration |
| Zhihan Yang | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
| Zhilan Zhou | Modeling and Leveraging Analytic Focus During Exploratory Visual Analysis |
| Zhilin Zhang | Attitudes Surrounding an Imperfect AI Autograder |
| Zhilong Chen | Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic |
| Zhiqin Wang | Technology Adoption and Learning Preferences for Older Adults: Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities |
| Zhiwei Wu | Soliciting Stakeholders’ Fairness Notions in Child Maltreatment Predictive Systems |
| Zhixiu Liu | Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users |
| Zhiyang Chen | Interpretable Program Synthesis |
| Zhiyong Wu | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
| Zhuochen Jin | Vinci: An Intelligent Graphic Design System for Generating Advertising Posters |
| Zhuolin Yang | User Authentication via Electrical Muscle Stimulation |
| Zhuoming Zhang | Touch without Touching: Overcoming Social Distancing in Semi-Intimate Relationships with SansTouch |
| Zhuoqun Xu | ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring |
| Zhuoran Lu | Human Reliance on Machine Learning Models When Performance Feedback is Limited: Heuristics and Risks |
| Zhuying Li | What can HCI learn from sexual consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies |
| Zhuying Li | Limited control over the body as intriguing play design resource |
| Zihan Dang | Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users |
| Zihan Wu | LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone |
| Zijian Ding | CoNotate: Suggesting Queries Based on Notes Promotes Knowledge Discovery |
| Ziming Wu | MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration |
| Ziqing Li | Identity Claims that Underlie Ethical Awareness and Action |
| Ziwei Gu | Tessera: Discretizing Data Analysis Workflows on a Task Level |
| Ziwei Liu | PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback |
| Zixuan Chen | Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users |
| Zixuan Wang | Patterns for Representing Knowledge Graphs to Communicate Situational Knowledge of Service Robots |
| Ziyi Liu | RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspaces Experiences |
| Ziyue Zhang | Modeling Pointing Uncertainty for Moving Targets with Arbitrary Shapes |
| Zohar Gilad | The Effects of Warmth and Competence Perceptions on Users' Choice of an AI System |
| Zoya Bylinskii | Leveraging Text-Chart Links to Support Authoring of Data-Driven Articles with VizFlow |
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