List of Papers by Authors @ CHI 2022
A list of all papers by authors who have published in the 'Papers' track at CHI 2022.
*The original data has some incorrectly-coded characters, which might cause umlauts and other variations to appear scrambled. Middle names have been dropped to avoid duplicate entries.
| Author | Paper Title |
|---|---|
| Aafaq Sabir | Hey Alexa, Who Am I Talking to?: Analyzing Users’ Perception and Awareness Regarding Third-party Alexa Skills |
| Aakar Gupta | InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools |
| Aare Puussaar | Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research |
| Aaron Donsbach | Discovering the Syntax and Strategies of Natural Language Programming with Generative Language Models |
| Aaron J. Horowitz | Design (not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive ‘Robot’ for Emotion Regulation |
| Aaron Shaw | The social embeddedness of peer production: A comparative qualitative analysis of three Indian language Wikipedia editions |
| Aaron Steinfeld | Recentering Reframing as an RtD Contribution: The Case of Pivoting from Accessible Web Tables to a Conversational Internet |
| Aarti Israni | The Village: Infrastructuring Community-based Mentoring to Support Adults Experiencing Poverty |
| Abdallah El Ali | Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality Entertainment |
| Abdelkareem Bedri | SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography |
| Abhay Kumar Aggarwal | Designing Tools and Interfaces for Ecological Restoration: An Investigation into the Opportunities and Constraints for Technological Interventions |
| Abigail C Durrant | Investigating Daily Practices of Self-care to Inform the Design of Supportive Health Technologies for Living and Ageing Well with HIV |
| Abigail Zimmermann-Niefield | Reflection in Theory and Reflection in Practice: An Exploration of the Gaps in Reflection Support among Personal Informatics Apps |
| Abigale Stangl | Exploring Interactive Sound Design for Auditory Websites |
| Abraham Bernstein | Capable but Amoral? Comparing AI and Human Expert Collaboration in Ethical Decision Making |
| Abraham Glasser | Analyzing Deaf and Hard-of-Hearing Users' Behavior, Usage, and Interaction with a Personal Assistant Device that Understands Sign-Language Input |
| Abul Al Arabi | Mobiot: Augmenting everyday objects into moving IoT devices using 3D printed attachments generated by demonstration |
| Acar Tamersoy | Trauma-Informed Computing: Towards Safer Technology Experiences for All |
| Adalberto L. Simeone | Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality |
| Adam Bates | Users Can Deduce Sensitive Locations Protected by Privacy Zones on Fitness Tracking Apps |
| Adam Fourney | Exploring Interactive Sound Design for Auditory Websites |
| Adam J Aviv | Users Can Deduce Sensitive Locations Protected by Privacy Zones on Fitness Tracking Apps |
| Adam Maus | Polite or Direct? Conversation Design with Politeness Theory on a Smart Display for Older Adults |
| Adam Perer | How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions |
| Adam Perer | Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support |
| Adam Pockett | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
| Aditi Dhabalia | Toward User-Driven Algorithm Auditing: Investigating Users' Strategies for Uncovering Harmful Algorithmic Behavior |
| Aditi Maheshwari | Designing Tools and Interfaces for Ecological Restoration: An Investigation into the Opportunities and Constraints for Technological Interventions |
| Aditi Maheshwari | Towards Decomposable Interactive Systems: Design of a Backyard-Degradable Wireless Heating Interface |
| Aditya Acharya | Rediscovering Affordance: A Reinforcement Learning Perspective |
| Aditya Bharadwaj | Flud: A Hybrid Crowd–Algorithm Approach for Visualizing Biological Networks |
| Aditya Kusupati | ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users |
| Aditya Shekhar Nittala | Next Steps for Epidermal Computing: Opportunities and Challenges for Soft On-Skin Devices |
| Aditya Vashistha | "It Matches My Worldview": Examining Perceptions and Attitudes Around Fake Videos |
| Aditya Vashistha | Accost, Accede, or Amplify: Attitudes towards COVID-19 Misinformation on WhatsApp in India |
| Aditya Vashistha | Feeling Proud, Feeling Embarrassed: Experiences of Low-income Women with Crowd Work |
| Adnan Karim | Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic Interfaces |
| Adrià Altarriba Bertran | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
| Adrian Friday | Have We Taken On Too Much?: A Critical Review of the Sustainable HCI Landscape |
| Adrian Holzer | The Digital Landscape of Nudging: A Systematic Literature Review of Empirical Research on Digital Nudges |
| Adrian K Clear | Negotiating sustainable futures in communities through participatory speculative design and experiments in living |
| Adrian Preussner | Care Workers making use of Robots: Results of a 3 month Study on Human-Robot-Interaction within a Care Home |
| Adriel Yeo | Understanding User Experiences Across VR Walking-in-place Locomotion Methods |
| Adrien Bruyat | Situational Recommender: Are You On the Spot, Refining Plans, or Just Bored? |
| Advait Sarkar | "It's Freedom to Put Things Where My Mind Wants": Understanding and Improving the User Experience of Structuring Data in Spreadsheets |
| Afsaneh Razi | Understanding the Digital Lives of Youth: Analyzing Media Shared within Safe Versus Unsafe Private Conversations on Instagram |
| Agathe Balayn | How can Explainability Methods be Used to Support Bug Identification in Computer Vision Models? |
| Agnieszka Kitkowska | Online Terms & Conditions: Improving User Engagement, Awareness and Satisfaction through UI Design |
| Ahmad Taka | InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools |
| Ahmed Kharrufa | Participatory Design Goes to School: Co-Teaching as a Form of Co-Design for Educational Technology |
| Ahmed Shams | "Your Eyes Say You Have Used This Password Before": Identifying Password Reuse from Gaze Behavior and Keystroke Dynamics |
| Aidan Kehoe | Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit |
| Airi Lampinen | Vulnerability as an ethical stance in soma design processes |
| Akhter Al Amin | Design and Evaluation of Hybrid Search for American Sign Language to English Dictionaries: Making the Most of Imperfect Sign Recognition |
| Akhter Al Amin | Watch It, Don't Imagine It: Creating a Better Caption-Occlusion Metric by Collecting More Ecologically Valid Judgments from DHH Viewers |
| Akshat Kumar | InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools |
| Alan Whone | Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson’s |
| Alaul Islam | Preferences and Effectiveness of Sleep Data Visualizations for Smartwatches and Fitness Bands |
| Alberto A. P. Cattaneo | Mixplorer: Scaffolding Design Space Exploration through Genetic Recombination of Multiple Peoples' Designs to Support Novices' Creativity |
| Alberto Alvarez-Martin | Intermittent Control as a Model of Mouse Movements |
| Albrecht Schmidt | 'It Is Not Always Discovery Time': Four Pragmatic Approaches in Designing AI Systems |
| Albrecht Schmidt | Automating Contextual Privacy Policies: Design and Evaluation of a Production Tool for Digital Consumer Privacy Awareness |
| Albrecht Schmidt | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
| Albrecht Schmidt | There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum |
| Aleesha Hamid | What are you thinking?: Using CBT and Storytelling to Improve Mental Health Among College Students |
| Alejandra C. Gonzalez | Unpacking the Complexities of Community-led Violence Prevention Work |
| Alejandra Molina | Discovering the Syntax and Strategies of Natural Language Programming with Generative Language Models |
| Alejandra Rodriguez Vega | A Study of Solar Cooking: Exploring Climate-Resilient Food Preparation and Opportunities for HCI |
| Aleksandra Sarcevic | Towards Dynamic Checklists: Understanding Contexts of Use and Deriving Requirements for Context-Driven Adaptation |
| Alemitu Mequanint Bezabih | The Challenge of (Non-)Disclosure: Exploring the Lived Experience of Ethiopian Adolescents with HIV and Their Attitudes Toward Technology |
| Alena Denisova | The Effects of a Soundtrack on Board Game Player Experience |
| Alessandra Luz | "I Don't Want To Shoot The Android': Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human |
| Alessandra Semeraro | Visualizing Instructions for Physical Training: Exploring Visual Cues to Support Movement Learning from Instructional Videos |
| Alessandro Bozzon | Great Chain of Agents: The Role of Metaphorical Representation of Agents in Conversational Crowdsourcing |
| Alessandro Bozzon | How can Explainability Methods be Used to Support Bug Identification in Computer Vision Models? |
| Alessandro Soro | From Collaborative Habituation to Everyday Togetherness: A Long-term Study of Use of the Messaging Kettle |
| Alessia Cecchet | Design (not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive ‘Robot’ for Emotion Regulation |
| Alessia Eletta Coppi | Mixplorer: Scaffolding Design Space Exploration through Genetic Recombination of Multiple Peoples' Designs to Support Novices' Creativity |
| Alex Bäuerle | Symphony: Composing Interactive Interfaces for Machine Learning |
| Alex Bowyer | Human-GDPR Interaction: Practical Experiences of Accessing Personal Data |
| Alex C Williams | "I Didn't Know I Looked Angry": Characterizing Observed Emotion and Reported Affect at Work |
| Alex C Williams | Mobilizing Crowdwork: A Systematic Assessment of the Mobile Usability of HITs |
| Alex daSilva | COVID Student Study: A Year in the Life of College Students during the COVID-19 Pandemic Through the Lens of Mobile Phone Sensing |
| Alex Endert | Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges |
| Alex Hanna | When is ML data good?: Valuing in Public Health Datafication |
| Alex Jiahong Lu | Making Space for Cultural Infrastructure: The Breakdown and Maintenance Work of Independent Movie Theaters During Crisis |
| Alex Jiahong Lu | The Village: Infrastructuring Community-based Mentoring to Support Adults Experiencing Poverty |
| Alex Kass | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| Alex Leavitt | Mindsets Matter: How Beliefs About Facebook Moderate the Association Between Time Spent and Well-Being |
| Alex Olwal | Hidden Interfaces for Ambient Computing: Enabling Interaction in Everyday Materials through High-brightness Visuals on Low-cost Matrix Displays |
| Alex Olwal | ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users |
| Alex Olwal | SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography |
| Alex S Taylor | A study of UX Practitioners Roles in Designing Real-World, Enterprise ML Systems |
| Alexa Batino | "It Matches My Worldview": Examining Perceptions and Attitudes Around Fake Videos |
| Alexa F Siu | Slide-Tone and Tilt-Tone: 1-DOF Haptic Techniques for Conveying Shape Characteristics of Graphs to Blind Users |
| Alexa F Siu | Supporting Accessible Data Visualization Through Audio Data Narratives |
| Alexa Frank | What Pronouns for Pepper? A Critical Review of Gender/ing in Research |
| Alexa K Bushinski | Towards Modeling of Virtual Reality Welding Simulators to promote Accessible and Scalable Training |
| Alexander Boden | Elements of XR Prototyping: Characterizing the Role and Use of Prototypes in Augmented and Virtual Reality Design |
| Alexander Boltz | Algorithmic Management Reimagined For Workers and By Workers: Centering Worker Well-Being in Gig Work |
| Alexander Chen | Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions |
| Alexander Erlei | For What It's Worth: Humans Overwrite Their Economic Self-Interest to Avoid Bargaining With AI Systems |
| Alexander Ivanov | One Week in the Future: Previs Design Futuring for HCI Research |
| Alexander Nolte | The CAT Effect: Exploring the Impact of Casual Affective Triggers on Online Surveys' Response Rates |
| Alexander Plopski | Seeing Colours: Addressing Colour Vision Deficiency with Vision Augmentations using Computational Glasses |
| Alexandra Covaci | Keep the VRhythm Going: a Musician-Centred Study Investigating How Virtual Reality Can Support Creative Musical Practice |
| Alexandra J Kitson | Virtual Transcendent Dream: Empowering People through Embodied Flying in VR |
| Alexandra Papoutsaki | Designing Flexible Longitudinal Regimens: Supporting Clinician Planning for Discontinuation of Psychiatric Drugs |
| Alexandra To | Interactive Fiction Provotypes for Coping with Interpersonal Racism |
| Alexandra W.D. Bremers | XR-OOM: MiXed Reality driving simulation with real cars for research and design |
| Alexandre Ciorascu | Passages: Interacting with Text Across Documents |
| Alexis A Samoylov | Roman: Making Everyday Objects Robotically Manipulable with 3D-Printable Add-on Mechanisms |
| Alexis Gordon | Design and Evaluation of Hybrid Search for American Sign Language to English Dictionaries: Making the Most of Imperfect Sign Recognition |
| Alexis Hiniker | “I Don't Even Remember What I Read”: How Design Influences Dissociation on Social Media |
| Alexis Hiniker | Monitoring Screen Time or Redesigning It? Two Approaches to Supporting Intentional Social Media Use |
| Ali Askari | Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality |
| Ali Sarvghad | Investigating Perceptual Biases in Icon Arrays |
| Ali Sarvghad | Supporting Serendipitous Discovery and Balanced Analysis of Online Product Reviews with Interaction-Driven Metrics and Bias-Mitigating Suggestions |
| Ali Shokoufandeh | Interaction with Touch-Sensitive Knitted Fabrics: User Perceptions and Everyday Use Experiments |
| Alia Cummings | Experiences of Harm, Healing, and Joy among Black Women and Femmes on Social Media |
| Alice Bagley | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
| Alice Wou | Transitioning Toward Independence: Enhancing Collaborative Self-Management of Children with Type 1 Diabetes |
| Alicia DeVos | Toward User-Driven Algorithm Auditing: Investigating Users' Strategies for Uncovering Harmful Algorithmic Behavior |
| Alida T. Muongchan | VoxLens: Making Online Data Visualizations Accessible with an Interactive JavaScript Plug-In |
| Alisa Frik | Users' Expectations About and Use of Smartphone Privacy and Security Settings |
| Alisha Pradhan | Adopting Diffractive Reading to Advance HCI Research: A Case Study on Technology for Aging |
| Alli Fam | Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design |
| Allison Anderson | ARGONAUT: Female Centric Design for Heart Health Monitoring |
| Allison McDonald | Trauma-Informed Computing: Towards Safer Technology Experiences for All |
| Ally Salvino | Towards Sign Language-Centric Design of ASL Survey Tools |
| Ally Suarez | Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games |
| Aloha Hufana Ambe | From Collaborative Habituation to Everyday Togetherness: A Long-term Study of Use of the Messaging Kettle |
| Alon Ilsar | Infosonics: Accessible Infographics for People who are Blind using Sonification and Voice |
| Alria Williams | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
| Alyssa M Alcorn | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
| Amalia Riegelhuth | Visualization Accessibility in the Wild: Challenges Faced by Visualization Designers |
| Amama Mahmood | Owning Mistakes Sincerely: Strategies for Mitigating AI Errors |
| Aman Malhotra | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
| Amanda Baughan | “I Don't Even Remember What I Read”: How Design Influences Dissociation on Social Media |
| Amanda Baughan | Monitoring Screen Time or Redesigning It? Two Approaches to Supporting Intentional Social Media Use |
| Amanda Lazar | Adopting Diffractive Reading to Advance HCI Research: A Case Study on Technology for Aging |
| Amanda Lazar | Barriers to Online Dementia Information and Mitigation |
| Amanda Lazar | MyMove: Facilitating Older Adults to Collect In-Situ Activity Labels on a Smartwatch with Speech |
| Amanda Rose Yuile | Users Can Deduce Sensitive Locations Protected by Privacy Zones on Fitness Tracking Apps |
| Amanda Swearngin | Towards Complete Icon Labeling in Mobile Applications |
| Amanda Woodward | "It's Kind of Like Code-Switching": Black Older Adults' Experiences with a Voice Assistant for Health Information Seeking |
| Amartya Banerjee | TunePad Playbooks: Designing Computational Notebooks for Creative Music Coding |
| Amber Horvath | Understanding How Programmers Can Use Annotations on Documentation |
| Amber Xie | Math Augmentation: How Authors Enhance the Readability of Formulas using Novel Visual Design Practices |
| Amir Jahanlou | Katika: An End-to-End System for Authoring Amateur Explainer Motion Graphics Videos |
| Amogh Joshi | Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization |
| Amrit Patnaik | “Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy |
| Amy Bruckman | Understanding Perceptions of AI-Mediated Email Writing]{Will AI Console Me when I Lose my Pet? Understanding Perceptions of AI-Mediated Email Writing} |
| Amy E. Worth | Juvenile Graphical Perception: A Comparison between Children and Adults |
| Amy J Ko | An Exploratory Study of Sharing Strategic Programming Knowledge |
| Amy J Ko | Family as a Third Space for AI Literacies: How do children and parents learn about AI together? |
| Amy Nagle | Bringing Patient Mannequins to Life: 3D Projection Enhances Nursing Simulation |
| Amy Pavel | Tech Help Desk: Long-term Support for Local Entrepreneurs Addressing Everyday Computing Challenges |
| Amy Rechkemmer | When Confidence Meets Accuracy: Exploring the Effects of Multiple Performance Indicators on Trust in Machine Learning Models |
| Amy Traylor | Slabforge: Design Software for Slab-Based Ceramics |
| Amy X. Zhang | Designing Word Filter Tools for Creator-led Comment Moderation |
| Ana M Villanueva | Towards Modeling of Virtual Reality Welding Simulators to promote Accessible and Scalable Training |
| Ana Paula Chaves | Chatbots Language Design: the Influence of Language Variation on User Experience with Tourist Assistant Chatbots |
| Anam Ahmad Khan | GAVIN: Gaze-Assisted Voice-Based Implicit Note-taking |
| Anam Ahmad Khan | Integrating Gaze and Speech for Enabling Implicit Interactions |
| Anam Ahmad Khan | To Type or To Speak? The Effect of Input Modality on Text Understanding During Note-taking |
| Anamara Ritt Olson | When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers |
| Ananya Bhattacharjee | Meeting Users Where They Are: User-centered Design of an Automated Text Messaging Tool to Support the Mental Health of Young Adults |
| Ananya Ipsita | ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality |
| Ananya Ipsita | Towards Modeling of Virtual Reality Welding Simulators to promote Accessible and Scalable Training |
| Anastasia Bezerianos | Preferences and Effectiveness of Sleep Data Visualizations for Smartwatches and Fitness Bands |
| Anastasia Kuzminykh | Mobilizing Crowdwork: A Systematic Assessment of the Mobile Usability of HITs |
| Anastasia Schaadhardt | “I Don't Even Remember What I Read”: How Design Influences Dissociation on Social Media |
| Anat Caspi | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
| Anders Sundnes Løvlie | Sensitive Pictures: Emotional Interpretation in the Museum |
| André Ourednik | AI beyond Deus ex Machina - Reimagining Intelligence in Future Cities with Urban Experts |
| André R.B. Santos | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods |
| André Rodrigues | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods |
| Andrea Batch | ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies |
| Andrea Baumann | There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum |
| Andrea Beretta | Understanding the Impact of Explanations on Advice-Taking: a User Study for AI-based Clinical Decision Support Systems |
| Andrea Bianchi | MyDJ: Sensing Food Intakes with an Attachable on Your Eyeglass Frame |
| Andrea Bianchi | SpinOcchio: Understanding Haptic-Visual Congruency of Skin-Slip in VR with a Dynamic Grip Controller |
| Andrea G Parker | Community Dynamics in Technospiritual Interventions: Lessons Learned from a Church-based mHealth Pilot |
| Andrea G Parker | Investigating Older Adults’ Attitudes towards Crisis Informatics Tools: Opportunities for Enhancing Community Resilience during Disasters |
| Andrea G Parker | Radical Futures: Supporting Community-Led Design Engagements through an Afrofuturist Speculative Design Toolkit |
| Andrea G Parker | Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking |
| Andrea Gauthier | I Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback |
| Andrea Gauthier | Manipulating Interface Design Features Affects Children’s Stop-and-Think Behaviours in a Counterintuitive-Problem Game |
| Andrea Papenmeier | How Accurate Does It Feel? - Human Perception of Different Types of Classification Mistakes |
| Andrea Revesz | I Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback |
| Andrea Schankin | Psychometric Properties of the User Experience Questionnaire (UEQ) |
| Andreas Balaskas | Public Views on Digital COVID-19 Certificates: a Mixed Methods User Study |
| Andreas Bulling | Designing for Noticeability: The Impact of Visual Importance on Desktop Notifications |
| Andreas Bulling | Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays |
| Andreas Peetz | STRAIDE: A Research Platform for Shape-Changing Spatial Displays based on Actuated Strings |
| Andreas Rene Fender | Causality-preserving Asynchronous Reality |
| Andreas Rene Fender | TapType: Ten-finger text entry on everyday surfaces via Bayesian inference |
| Andreea Danielescu | Designing Tools and Interfaces for Ecological Restoration: An Investigation into the Opportunities and Constraints for Technological Interventions |
| Andreea Danielescu | Iterative Design of Gestures During Elicitation: Understanding the Role of Increased Production |
| Andreea Danielescu | Towards Decomposable Interactive Systems: Design of a Backyard-Degradable Wireless Heating Interface |
| Andrés Lucero | Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture |
| Andrés Lucero | Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices |
| Andrés Monroy-Hernández | Understanding Augmented Reality in Activism |
| Andres S. Bustamante | "Elinor’s Talking to Me!": Integrating Conversational AI into Children’s Science Narrative Programming |
| Andrew Campbell | COVID Student Study: A Year in the Life of College Students during the COVID-19 Pandemic Through the Lens of Mobile Phone Sensing |
| Andrew Capener | Perceiving Affordances Differently: The Unintended Consequences When Young Autistic Adults Engage with Social Media |
| Andrew Carl Dwyer | Zoom Obscura: Counterfunctional Design for Video-Conferencing |
| Andrew Coeytaux | “Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy |
| Andrew D Wilson | DreamStream: Immersive and Interactive spectating in VR |
| Andrew Head | From Who You Know to What You Read: Augmenting Scientific Recommendations with Implicit Social Networks |
| Andrew Head | Math Augmentation: How Authors Enhance the Readability of Formulas using Novel Visual Design Practices |
| Andrew Howes | Computational Rationality as a Theory of Interaction |
| Andrew Howes | Rediscovering Affordance: A Reinforcement Learning Perspective |
| Andrew J Thomas | Keep the VRhythm Going: a Musician-Centred Study Investigating How Virtual Reality Can Support Creative Musical Practice |
| Andrew Kuznetsov | Templates and Trust-o-meters: Towards a widely deployable indicator of trust in Wikipedia |
| Andrew M Sherrill | Perspectives on Integrating Trusted Other Feedback in Therapy for Veterans with PTSD |
| Andrew Macvean | Understanding How Programmers Can Use Annotations on Documentation |
| Andrew P. McPherson | Super Size Me: Interface Size, Identity and Embodiment in Digital Musical Instrument Design |
| Andrew Spielberg | Digital Fabrication of Pneumatic Actuators with Integrated Sensing by Machine Knitting |
| Andrey Krekhov | Interpolating Happiness: Understanding the Intensity Gradations of Face Emojis Across Cultures |
| Andriana Boudouraki | Mediated Visits: Longitudinal Domestic Dwelling with Mobile Robotic Telepresence |
| Andrii Matviienko | BikeAR: Understanding Cyclists' Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality |
| Andrii Matviienko | Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators |
| Andrii Matviienko | SkyPort: Investigating 3D Teleportation Methods in Virtual Environments |
| Andrii Matviienko | Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality |
| Andy Boucher | Yo–Yo Machines: Self-Build Devices that Support Emotional Connections |
| Andy Cockburn | More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and User Preference |
| Andy Cockburn | Probability Weighting in Interactive Decisions: Evidence for Overuse of Bad Assistance, Underuse of Good Assistance |
| Andy Kong | ControllerPose: Inside-Out Body Capture with VR Controller Cameras |
| Andy Sheen | Yo–Yo Machines: Self-Build Devices that Support Emotional Connections |
| Angad Srivastava | Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys |
| Ángel Alexander Cabrera | Symphony: Composing Interactive Interfaces for Machine Learning |
| Angela Anqi Chen | “A Second Voice”: Investigating Opportunities and Challenges for Interactive Voice Assistants to Support Home Health Aides |
| Angela Brown Wilson | The Village: Infrastructuring Community-based Mentoring to Support Adults Experiencing Poverty |
| Angela Fessl | Designing for Knowledge Construction to Facilitate the Uptake of Open Science: Laying out the Design Space |
| Angelika Strohmayer | Forgetting Practices in the Data Sciences |
| Angie Boggust | Shared Interest: Measuring Human-AI Alignment to Identify Recurring Patterns in Model Behavior |
| Angie Zhang | Algorithmic Management Reimagined For Workers and By Workers: Centering Worker Well-Being in Gig Work |
| Anhong Guo | CollabAlly: Accessible Collaboration Awareness in Document Editing |
| Anhong Guo | ImageExplorer: Multi-Layered Touch Exploration to Encourage Skepticism Towards Imperfect AI-Generated Image Captions |
| Anik Das | ‘ShishuShurokkha’: A Transformative Justice Approach for Combating Child Sexual Abuse in Bangladesh |
| Aniket Kittur | Crystalline: Lowering the Cost for Developers to Collect and Organize Information for Decision Making |
| Aniket Kittur | From Who You Know to What You Read: Augmenting Scientific Recommendations with Implicit Social Networks |
| Aniket Kittur | Scaling Creative Inspiration with Fine-Grained Functional Facets of Product Ideas |
| Aniket Kittur | Templates and Trust-o-meters: Towards a widely deployable indicator of trust in Wikipedia |
| Anil Ufuk Batmaz | The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive Displays |
| Anind K Dey | TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction |
| Anke Brocker | Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders |
| Anke Lehmann | Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking |
| Anke M. Brock | CandyFly: Bringing fun to drone pilots with disabilities through adapted and adaptable interactions |
| Anke Verena Reinschluessel | Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality |
| Ankur Bachchan | FakeForward: Using Deepfake Technology for Feedforward Learning |
| Ann Huang | Proxemics for Human-Agent Interaction in Augmented Reality |
| Ann Loomis | Bringing Patient Mannequins to Life: 3D Projection Enhances Nursing Simulation |
| Anna Amato | "I happen to be one of 47.8%": Social-Emotional and Data Reasoning in Middle School Students’ Comics about Friendship |
| Anna Kantosalo | Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture |
| Anna Kawakami | How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions |
| Anna Kawakami | Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support |
| Anna R. L. Carter | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
| Anna Spagnolli | How to get away with cyberattacks: An argumentative approach to cyberattacks’ legitimization by common users |
| Anna Ståhl | Making New Worlds - Transformative Becomings with Soma Design |
| Anna Ståhl | Unpacking Non-Dualistic Design: the Soma Design Case |
| Anna Ståhl | Validity and Rigour in Soma Design - Sketching with the Soma |
| Annalorena Scarcia | How to get away with cyberattacks: An argumentative approach to cyberattacks’ legitimization by common users |
| Anne Marie Piper | Co11ab: Augmenting Accessibility in Synchronous Collaborative Writing for People with Vision Impairments |
| Anne Marie Piper | Design and Evaluation of Accessible Collaborative Writing Techniques for People with Vision Impairments |
| Anne Roudaut | FabricatINK: Personal Fabrication of Bespoke Displays Using Electronic Ink from Upcycled E Readers |
| Anne Roudaut | Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices |
| Anne Roudaut | Multifractal Mice: Inferring Task Engagement and Dimensions of Readiness-to-hand from Hand Movement |
| Anne Spencer Ross | A Large-Scale Longitudinal Analysis of Missing Label Accessibility Failures in Android Apps |
| Annie Sidotam | "It Matches My Worldview": Examining Perceptions and Attitudes Around Fake Videos |
| Anthony Li | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
| Anthony Tang | Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass |
| Anthony Tang | Press A to Jump: Design Strategies for Video Game Learnability |
| Anthony Teachey | Family Learning Talk in AI Literacy Learning Activities |
| Anthony Tomasic | Recentering Reframing as an RtD Contribution: The Case of Pivoting from Accessible Web Tables to a Conversational Internet |
| Antonietta Maria Grasso | Situational Recommender: Are You On the Spot, Refining Plans, or Just Bored? |
| Antonio Hardan | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
| Antonio Krüger | Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass |
| Antti Keurulainen | Rediscovering Affordance: A Reinforcement Learning Perspective |
| Antti Oulasvirta | Computational Rationality as a Theory of Interaction |
| Antti Oulasvirta | Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques |
| Antti Oulasvirta | Rediscovering Affordance: A Reinforcement Learning Perspective |
| Anuj Gautam | “It Basically Started Using Me:” An Observational Study of Password Manager Usage |
| Anupam Das | Hey Alexa, Who Am I Talking to?: Analyzing Users’ Perception and Awareness Regarding Third-party Alexa Skills |
| Anupriya Tuli | Rethinking Menstrual Trackers Towards Period-Positive Ecologies |
| Anushk Mittal | Understanding Perceptions of AI-Mediated Email Writing]{Will AI Console Me when I Lose my Pet? Understanding Perceptions of AI-Mediated Email Writing} |
| Anushka Bhandari | "Should I visit the clinic": Analyzing WhatsApp-mediated online health support for Expectant and New Mothers in Rural India |
| Anvay Srivastava | Embr: A Creative Framework for Hand Embroidered Liquid Crystal Textile Displays |
| Aoyu Wu | ComputableViz: Mathematical Operators as a Formalism for Visualization Processing and Analysis |
| Aoyu Wu | Structure-aware Visualization Retrieval |
| April Yi Wang | Diff in the Loop: Supporting Data Comparison in Exploratory Data Analysis |
| April Yi Wang | Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks |
| April Yi Wang | Telling Stories from Computational Notebooks: AI-Assisted Presentation Slides Creation for Presenting Data Science Work |
| Aqueasha Martin-Hammond | Examining Identity as a Variable of Health Technology Research for OlderAdults: A Systematic Review |
| Arash Zakeresfahani | Investigating and Validating On-body Temperature Sensors for Personal Heat Exposure Tracking |
| Argenis Ramirez Gomez | Put a Label On It! Approaches for Constructing and Contextualizing Bar Chart Physicalizations |
| Ari Hautasaari | EmoBalloon - Conveying Emotional Arousal in Text Chats with Speech Balloons |
| Arlen Fan | Annotating Line Charts for Addressing Deception |
| Arnaud Prouzeau | A Design Space For Data Visualisation Transformations Between 2D And 3D In Mixed-Reality Environments |
| Arnulf Hartl | AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality |
| Arpita Bhattacharya | ARMY's Magic Shop: Understanding the Collaborative Construction of Playful Places in Online Communities |
| Arpita Bhattacharya | When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers |
| Arpita Saxena | Transitioning Toward Independence: Enhancing Collaborative Self-Management of Children with Type 1 Diabetes |
| Artem Dementyev | Hidden Interfaces for Ambient Computing: Enabling Interaction in Everyday Materials through High-brightness Visuals on Low-cost Matrix Displays |
| Artie Konrad | Designing for the Bittersweet: Improving Sensitive Experiences with Recommender Systems |
| Arundhuti Dey | F-commerce and Urban Modernities: The Changing Terrain of Housing Design in Bangladesh |
| Arvind Satyanarayan | Shared Interest: Measuring Human-AI Alignment to Identify Recurring Patterns in Model Behavior |
| Arvind Satyanarayan | Varv: Reprogrammable Interactive Software as a Declarative Data Structure |
| Ashima Shrivastava | Constrained Life in a Multifarious Environment - A Closer Look at the Lives of Autistic College Students |
| Ashley Lacombe-Duncan | LGBTQ Persons' Use of Online Spaces to Navigate Conception, Pregnancy, and Pregnancy Loss: An Intersectional Approach |
| Ashley Lowber | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
| Ashwaq Alsoubai | Limiting Apps vs. Permissions: Profiling Smartphone Users to Understand Differing Strategies for Mobile Privacy Management |
| Ashwaq Alsoubai | Understanding the Digital Lives of Youth: Analyzing Media Shared within Safe Versus Unsafe Private Conversations on Instagram |
| Ashwin Ram | Does Dynamically Drawn Text Improve Learning? Investigating the Effect of Text Presentation Styles in Video Learning |
| Asia J. Biega | (Re)Politicizing Digital Well-Being: Beyond User Engagements |
| Asimina Vasalou | I Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback |
| Asimina Vasalou | Understanding the Situated Practices of School Technology Leaders in the Early Stages of Educational Technology Adoption |
| Asra Sakeen Wani | "Hartal (Strike) Happens Here Everyday": Understanding Impact of Disruption on Education in Kashmir |
| Asreen Rostami | The Normal Natural Troubles of Virtual Reality in Mixed-Reality Performances |
| Ather Sharif | VoxLens: Making Online Data Visualizations Accessible with an Interactive JavaScript Plug-In |
| Audrey Desjardins | Cracks in the Success Narrative: Rethinking Failure in Design Research Through a Retrospective Trioethnography |
| Audrey Desjardins | Critical-Playful Speculations with Cameras in the Home |
| Audrey Desjardins | More Than a Camera, More Than a Security Device: Studying How Primary Users Use Smart Home Cameras to Extend Perception, Mediate Action, and Surveil Others |
| Audrey Seo | Tisane: Authoring Statistical Models via Formal Reasoning from Conceptual and Data Relationships |
| Auejin Ham | Lattice Menu: A Low-Error Gaze-Based Marking Menu Utilizing Target-Assisted Gaze Gestures on a Lattice of Visual Anchors |
| Augustina Ao Liu | Exploring Interactive Sound Design for Auditory Websites |
| Augusto Esteves | Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality |
| Auk Kim | Understanding Emotion Changes in Mobile Experience Sampling |
| Aurélie Baranger | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
| Autumn G Hughes | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
| Ava Bartolome | Close-up and Whispering: An Understanding of Multimodal and Parasocial Interactions in YouTube ASMR videos |
| Avgi Kollakidou | Pet-Robot or Appliance? Care Home Residents with Dementia Respond to a Zoomorphic Floor Washing Robot |
| Avishek Anand | For What It's Worth: Humans Overwrite Their Economic Self-Interest to Avoid Bargaining With AI Systems |
| Awais Rashid | Privacy Design Strategies for Home Energy Management Systems (HEMS) |
| Ayanna Seals | 'Are They Doing Better In The Clinic Or At Home': Understanding Clinicians? Needs When Visualizing Wearable Sensor Data Used In Remote Gait Assessments For People With Multiple Sclerosis |
| Ayato Minaminosono | HydroMod : Constructive Modules for Prototyping Hydraulic Physical Interfaces |
| Ayush Bhardwaj | Improving Finger Stroke Recognition Rate for Eyes-Free Mid-Air Typing in VR |
| Azhagu Meena SP | "Because AI is 100% right and safe": User Vulnerabilities and Sources of AI Authority in India |
| Azra Ismail | When is ML data good?: Valuing in Public Health Datafication |
| Azumi Maekawa | Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience |
| Azzurra Pini | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| Bakita Kasadha | Investigating Daily Practices of Self-care to Inform the Design of Supportive Health Technologies for Living and Ageing Well with HIV |
| Balasaravanan Thoravi Kumaravel | DreamStream: Immersive and Interactive spectating in VR |
| Baptiste Caramiaux | Exploring Technical Reasoning in Digital Tool Use |
| Barbara Barbosa Neves | The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective |
| Barbara Solenthaler | Affective State Prediction from Smartphone Touch and Sensor Data in the Wild |
| Barrett Ens | Tangible Globes for Data Visualisation in Augmented Reality |
| Bart Knijnenburg | Limiting Apps vs. Permissions: Profiling Smartphone Users to Understand Differing Strategies for Mobile Privacy Management |
| Bart Knijnenburg | Many Islands, Many Problems: An Empirical Examination of Online Safety Behaviors in the Caribbean |
| Bea S. Wohl | Keep the VRhythm Going: a Musician-Centred Study Investigating How Virtual Reality Can Support Creative Musical Practice |
| Beatrice Zuffi | How to get away with cyberattacks: An argumentative approach to cyberattacks’ legitimization by common users |
| Behrooz Omidvar-Tehrani | What is Your Current Mindset? Categories for a satisficing exploration of mobile point-of-interest recommendations |
| Behrooz Shahsavari | Enabling Hand Gesture Customization on Wrist-Worn Devices |
| Ben Jelen | Adopting Diffractive Reading to Advance HCI Research: A Case Study on Technology for Aging |
| Ben Matthews | Designing for Inaccessible Emergency Medical Service Contexts: Development and Evaluation of the Contextual Secondary Video Toolkit |
| Ben Sawyer | Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals |
| Benedict Gaster | Studying How Digital Luthiers Choose Their Tools |
| Benett Axtell | Design is Worth a Thousand Words: The Effect of Digital Interaction Design on Picture-Prompted Reminiscence |
| Bengisu Cagiltay | The Unboxing Experience: Exploration and Design of Initial Interactions Between Children and Social Robots |
| Benjamin Bach | Exploring uncertainty in digital scheduling, and the wider implications of unrepresented temporalities in HCI |
| Benjamin Bach | GAN'SDA Wrap: Geographic And Network Structured DAta on surfaces that Wrap around |
| Benjamin Hoover | Shared Interest: Measuring Human-AI Alignment to Identify Recurring Patterns in Model Behavior |
| Benjamin Lee | A Design Space For Data Visualisation Transformations Between 2D And 3D In Mixed-Reality Environments |
| Benjamin Lee | Tangible Globes for Data Visualisation in Augmented Reality |
| Benjamin Mako Hill | How Interest-Driven Content Creation Shapes Opportunities for Informal Learning in Scratch: A Case Study on Novices' Use of Data Structures |
| Benjamin Mako Hill | The social embeddedness of peer production: A comparative qualitative analysis of three Indian language Wikipedia editions |
| Benjamin R. Cowan | The Last Decade of HCI Research on Children and Conversational Agents |
| Benjamin Simon | Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual Impairments |
| Benjamin Tag | Digital Emotion Regulation in Everyday Life |
| Benjamin Tag | Method for Appropriating the Brief Implicit Association Test to Elicit Biases in Users |
| Benjamin Tag | What Could Possibly Go Wrong When Interacting with Proactive Smart Speakers? A Case Study Using an ESM Application |
| Benny Megidish | Tangible Collaboration: A Human-Centered Model for Sharing Control With an Actuated-Interface |
| Bernard J Jansen | Use Cases for Design Personas: A Systematic Review and New Frontiers |
| Bernard J. Jansen | Can Unhappy Pictures Enhance the Effect of Personas? A User Experiment |
| Bernard Kerr | Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals |
| Bernhard E. Riecke | Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems |
| Bernhard E. Riecke | Virtual Transcendent Dream: Empowering People through Embodied Flying in VR |
| Bernhard Jenny | A Design Space For Data Visualisation Transformations Between 2D And 3D In Mixed-Reality Environments |
| Bernhard Jenny | Tangible Globes for Data Visualisation in Augmented Reality |
| Berry Eggen | Designing for Everyday Sounds at Home with People with Dementia and their Partners |
| Bert Vandenberghe | Maker Technology and the Promise of Empowerment in a Flemish School for Disabled Children |
| Beth Smith | Bringing Patient Mannequins to Life: 3D Projection Enhances Nursing Simulation |
| Bilge Mutlu | Polite or Direct? Conversation Design with Politeness Theory on a Smart Display for Older Adults |
| Bilge Mutlu | The Unboxing Experience: Exploration and Design of Initial Interactions Between Children and Social Robots |
| Billie Sun | Privacy, Surveillance, and Power in the Gig Economy |
| Bin Han | Mixing in Reverse Optical Flow to Mitigate Vection and Simulation Sickness in Virtual Reality |
| Bin Zhu | OneLabeler: A Flexible System for Building Data Labeling Tools |
| Binaisha Dastoor | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
| Bingqing Zhang | Understanding Interactions for Smart Wheelchair Navigation in Crowds |
| Bingsheng Yao | StoryBuddy: A Human-AI Collaborative Agent for Parent-Child Interactive Storytelling with Flexible Parent Involvement |
| Bjoern Hartmann | Predicting and Explaining Mobile UI Tappability with Vision Modeling and Saliency Analysis |
| Bjorn Schuller | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
| Blair Kaneshiro | Hitting Pause: How User Perceptions of Collaborative Playlists Evolved in the United States During the COVID-19 Pandemic |
| Blake Michael DiCosola | Nudging Behavior Change: Using In-Group and Out-Group Social Comparisons to Encourage Healthier Choices |
| Bo Han | How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education |
| Bo Wen | Dare to Dream, Dare to Live Stream: How E-Commerce Live Streaming Empowers Chinese Rural Women |
| Bo Zhang | The Last Decade of HCI Research on Children and Conversational Agents |
| Bob R. Schadenberg | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
| Bogdan Spanjevic | Sensitive Pictures: Emotional Interpretation in the Museum |
| Bongshin Lee | MyMove: Facilitating Older Adults to Collect In-Situ Activity Labels on a Smartwatch with Speech |
| Bongshin Lee | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
| Bongsoo Suh | Enabling Hand Gesture Customization on Wrist-Worn Devices |
| Bowen Li | "It Puts Life into My Creations": Understanding Fluid Fiber as a Media for Expressive Display |
| Boyd Branch | Keep the VRhythm Going: a Musician-Centred Study Investigating How Virtual Reality Can Support Creative Musical Practice |
| Boyuan Guo | Exploring the Needs of Users for Supporting Privacy-protective Behavior in Smart Homes |
| Brad A Myers | Crystalline: Lowering the Cost for Developers to Collect and Organize Information for Decision Making |
| Brad A Myers | PLIERS: A Process that Integrates User-Centered Methods into Programming Language Design |
| Brad A Myers | Understanding How Programmers Can Use Annotations on Documentation |
| Bradley S. Duerstock | Bringing Patient Mannequins to Life: 3D Projection Enhances Nursing Simulation |
| Bran Knowles | Have We Taken On Too Much?: A Critical Review of the Sustainable HCI Landscape |
| Brian C Keegan | Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design |
| Brian Kinnee | Critical-Playful Speculations with Cameras in the Home |
| Brian Magerko | Family Learning Talk in AI Literacy Learning Activities |
| Brian Y Lim | Debiased-CAM to mitigate image perturbations with faithful visual explanations of machine learning |
| Brian Y Lim | Interpretable Directed Diversity: Leveraging Model Explanations for Iterative Crowd Ideation |
| Brian Y Lim | Towards Relatable Explainable AI with the Perceptual Process |
| Brittany R.L. Duff | Re-imagining the Power of Priming and Framing Effects in the Context of Political Crowdfunding Campaigns |
| Bryan Semaan | Collaborative Identity Decolonization as Reclaiming Narrative Agency: Identity Work of Bengali Communities on Quora |
| Bryan Shapiro | Designing Flexible Longitudinal Regimens: Supporting Clinician Planning for Discontinuation of Psychiatric Drugs |
| Bryce E Schumacher | Personal Dream Informatics: Self-Information Systems for Dreaming |
| Byungjoo Lee | How AI-Based Training Affected Performance of Professional Go Players |
| Byungjoo Lee | Quantifying Proactive and Reactive Button Input |
| Byungjoo Lee | Speeding up Inference with User Simulators through Policy Modulation |
| Çağatay Demiralp | Investigating Perceptual Biases in Icon Arrays |
| Cagatay Goncu | Infosonics: Accessible Infographics for People who are Blind using Sonification and Voice |
| Caitlin Kelleher | Assisting Teaching Assistants with Automatic Code Corrections |
| Caitlin Lustig | Designing for the Bittersweet: Improving Sensitive Experiences with Recommender Systems |
| Calvin Liang | Embracing Four Tensions in Human-Computer Interaction Research with Marginalized People |
| Calvin S. Bao | Recommendations for Visualization Recommendations: Exploring Preferences and Priorities in Visualization Recommendations for Public Health |
| Camellia Zakaria | Does Mode of Digital Contact Tracing Affect User Willingness to Share Information? A Quantitative Study |
| Cameron Cooke | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
| Cameron Giniel | LGBTQ Persons' Use of Online Spaces to Navigate Conception, Pregnancy, and Pregnancy Loss: An Intersectional Approach |
| Cameron Martel | Birds of a Feather Don't Fact-check Each Other: Partisanship and the Evaluation of News in Twitter's Birdwatch Crowdsourced Fact-checking Program |
| Cameron Steer | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
| Cameron Steer | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
| Camille Gobert | i-LaTeX: Manipulating Transitional Representations between LaTeX Code and Generated Documents |
| Camille Nadal | The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal Perspective |
| Camillia Matuk | "I happen to be one of 47.8%": Social-Emotional and Data Reasoning in Middle School Students’ Comics about Friendship |
| Cansu Ekmekcioglu | A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions |
| Carey Jewitt | The Making of Meaning Through Dyadic Haptic Affective Touch |
| Carine Lallemand | A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research |
| Carine Lallemand | Optimizing the Use of the Sentence Completion Survey Technique in User Research: A Case Study on the Experience of E-Reading |
| Carl Gutwin | More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and User Preference |
| Carl Gutwin | Probability Weighting in Interactive Decisions: Evidence for Overuse of Bad Assistance, Underuse of Good Assistance |
| Carla F. Griggio | Caught in the Network: The Impact of WhatsApp's 2021 Privacy Policy Update on Users' Messaging App Ecosystems |
| Carlos Antonio Teles e Teles | Digital Technology at the Edge of Capitalism - Experiences from the Brazilian Amazon Rainforest. |
| Carlos Augusto Bautista Isaza | OtherTube: Facilitating Content Discovery and Reflection by Exchanging YouTube Recommendations with Strangers |
| Carlos Neves | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
| Carmel Majidi | ReCompFig: Designing Dynamically Reconfigurable Kinematic Devices Using Compliant Mechanisms and Tensioning Cables |
| Carmen Clarice Risseeuw | Flavorium: An Exploration of Flavobacteria’s Living Aesthetics for Living Color Interfaces |
| Carmen Hull | One Week in the Future: Previs Design Futuring for HCI Research |
| Carolina Brum | Enabling Hand Gesture Customization on Wrist-Worn Devices |
| Carolina Brum Medeiros | PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication |
| Carolina Nobre | The Pattern is in the Details: An Evaluation of Interaction Techniques for Locating, Searching, and Contextualizing Details in Multivariate Matrix Visualizations |
| Caroline Bird | Privacy Design Strategies for Home Energy Management Systems (HEMS) |
| Caroline Claisse | Investigating Daily Practices of Self-care to Inform the Design of Supportive Health Technologies for Living and Ageing Well with HIV |
| Carrie J Cai | AI Chains: Transparent and Controllable Human-AI Interaction by Chaining Large Language Model Prompts |
| Carrie J Cai | Discovering the Syntax and Strategies of Natural Language Programming with Generative Language Models |
| Casey Breen | A Large-Scale Measurement of Cybercrime Against Individuals |
| Casey Dugan | Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks |
| Casper Harteveld | “Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy |
| Casper Harteveld | To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages |
| Catherine Barwulor | (Re)discovering the Physical Body Online: Strategies and Challenges to Approach Non-Cisgender Identity in Social Virtual Reality |
| Catherine Grevet Delcourt | Innovating Novel Online Social Spaces with Diverse Middle School Girls: Ideation and Collaboration in a Synchronous Virtual Design Workshop |
| Catherine Holloway | Understanding Interactions for Smart Wheelchair Navigation in Crowds |
| Catherine Morgan | Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson’s |
| Catherine R Deeter | Perspectives on Integrating Trusted Other Feedback in Therapy for Veterans with PTSD |
| Cathy Mengying Fang | ControllerPose: Inside-Out Body Capture with VR Controller Cameras |
| Cathy Mengying Fang | ElectriPop: Low-Cost, Shape-Changing Displays Using Electrostatically Inflated Mylar Sheets |
| Cathy Mulligan | Hitting the Triple Bottom Line: Widening the HCI Approach to Sustainability |
| Cayley MacArthur | "I Don't Want To Shoot The Android': Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human |
| Cecile Boulard | Situational Recommender: Are You On the Spot, Refining Plans, or Just Bored? |
| Cecilia Panigutti | Understanding the Impact of Explanations on Advice-Taking: a User Study for AI-based Clinical Decision Support Systems |
| Celeste Barnaby | PLIERS: A Process that Integrates User-Centered Methods into Programming Language Design |
| Celeste Mason | Simulating Human Imprecision in Temporal Statements of Intelligent Virtual Agents |
| Celine Latulipe | Towards Design Guidelines for Effective Health-Related Data Videos: An Empirical Investigation of Affect, Personality, and Video Content |
| Celine Latulipe | Unofficial Proxies: How Close Others Help Older Adults with Banking |
| Cesar Torres | Embr: A Creative Framework for Hand Embroidered Liquid Crystal Textile Displays |
| Chaerin Lee | "A Voice that Suits the Situation": Understanding the Needs and Challenges for Supporting End-User Voice Customization |
| Chaeyong Park | Vibration-Augmented Buttons: Information Transmission Capacity and Application to Interaction Design |
| Chan Woo Park | We Play and Learn Rhythmically: Gesture-based Rhythm Game for Children with Intellectual Developmental Disabilities to Learn Manual Sign |
| Chang Siang Lim | Does Mode of Digital Contact Tracing Affect User Willingness to Share Information? A Quantitative Study |
| Changhoon Oh | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| Chao Zhang | StoryDrawer: A Child-AI Collaborative Drawing System to Support Children's Creative Visual Storytelling |
| Chao-Jung Lai | AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences |
| Charles Ramey | PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication |
| Charles Windlin | Unpacking Non-Dualistic Design: the Soma Design Case |
| Charlie Maalouf | Enabling Hand Gesture Customization on Wrist-Worn Devices |
| Chee Siang Ang | Keep the VRhythm Going: a Musician-Centred Study Investigating How Virtual Reality Can Support Creative Musical Practice |
| Chek Tien Tan | Understanding User Experiences Across VR Walking-in-place Locomotion Methods |
| Cheng Yao | PneuMesh: Pneumatic-driven Truss-based Shape Changing System |
| Cheng Yao | StoryDrawer: A Child-AI Collaborative Drawing System to Support Children's Creative Visual Storytelling |
| Chengbo Zheng | Telling Stories from Computational Notebooks: AI-Assisted Presentation Slides Creation for Presenting Data Science Work |
| Chenhao Tan | Human-AI Collaboration via Conditional Delegation: A Case Study of Content Moderation |
| Cheuk Yin Phipson Lee | CollabAlly: Accessible Collaboration Awareness in Document Editing |
| Cheul Young Park | Understanding Emotion Changes in Mobile Experience Sampling |
| Chi Zhang | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
| Chiara Rossitto | Towards Digital Stewardship: the Work of Caring for the Environment in Waste Management |
| Chieh Tsai | FingerX: Rendering Haptic Shape of Virtual Objects Augmented from Real Objects using Extendable and Withdrawable Supports on Fingers |
| Chieh Tsai | ImpactVest: Rendering Spatio-Temporal Multilevel Impact Force Feedback on Body in VR |
| Chien Wen (Tina) Yuan | This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents’ Smartphone Addiction through the Sharing of Personal Data with Parents |
| Chien-Ming Huang | Owning Mistakes Sincerely: Strategies for Mitigating AI Errors |
| Ching Chiuan Yen | Shape-Haptics: Planar & Passive Force Feedback Mechanisms for Physical Interfaces |
| Ching-Yi Tsai | AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences |
| Chloe Haigh | Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions |
| Chris Elsden | Zoom Obscura: Counterfunctional Design for Video-Conferencing |
| Chris Harrison | ControllerPose: Inside-Out Body Capture with VR Controller Cameras |
| Chris Harrison | ElectriPop: Low-Cost, Shape-Changing Displays Using Electrostatically Inflated Mylar Sheets |
| Chris Harrison | Mouth Haptics in VR using a Headset Ultrasound Phased Array |
| Chris Harrison | TriboTouch: Micro-Patterned Surfaces for Low Latency Touchscreens |
| Chris Horng | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
| Chris Snijders | Improving understandability of feature contributions in model-agnosticexplainable AI tools |
| Chris Zimmerer | Reducing the Cognitive Load of Playing a Digital Tabletop Game with a Multimodal Interface |
| Christian Holz | Affective State Prediction from Smartphone Touch and Sensor Data in the Wild |
| Christian Holz | Causality-preserving Asynchronous Reality |
| Christian Holz | TapType: Ten-finger text entry on everyday surfaces via Bayesian inference |
| Christian Holz | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
| Christin Seifert | How Accurate Does It Feel? - Human Perception of Different Types of Classification Mistakes |
| Christina Bremer | Have We Taken On Too Much?: A Critical Review of the Sustainable HCI Landscape |
| Christina Harrington | "It's Kind of Like Code-Switching": Black Older Adults' Experiences with a Voice Assistant for Health Information Seeking |
| Christina Harrington | “All that You Touch, You Change”: Expanding the Canon of Speculative Design Towards Black Futuring |
| Christina Harrington | Examining Identity as a Variable of Health Technology Research for OlderAdults: A Systematic Review |
| Christina Harrington | Radical Futures: Supporting Community-Led Design Engagements through an Afrofuturist Speculative Design Toolkit |
| Christina Katsini | Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay |
| Christina Vasiliou | Negotiating sustainable futures in communities through participatory speculative design and experiments in living |
| Christine Ee Ling Yap | How HCI Adopts Service Design: Unpacking Current Perceptions and Scopes of Service Design in HCI and Identifying Future Opportunities |
| Christine Li | Unpacking Non-Dualistic Design: the Soma Design Case |
| Christine P. Lee | The Unboxing Experience: Exploration and Design of Initial Interactions Between Children and Social Robots |
| Christine T. Wolf | ARMY's Magic Shop: Understanding the Collaborative Construction of Playful Places in Online Communities |
| Christof Lutteroth | Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment |
| Christof Lutteroth | FakeForward: Using Deepfake Technology for Feedforward Learning |
| Christof Lutteroth | TapGazer: Text Entry with Finger Tapping and Gaze-directed Word Selection |
| Christof Magoath | Overcoming Legacy Bias]{Overcoming Legacy Bias: Re-Designing Gesture Interactions in Virtual Reality With a San Community in Namibia |
| Christoph Lofi | How can Explainability Methods be Used to Support Bug Identification in Computer Vision Models? |
| Christophe Legras | FlexNav: Flexible Navigation and Exploration through Connected Runnable Zones |
| Christopher Clarke | FakeForward: Using Deepfake Technology for Feedforward Learning |
| Christopher Collins | Supporting Serendipitous Discovery and Balanced Analysis of Online Product Reviews with Interaction-Driven Metrics and Bias-Mitigating Suggestions |
| Christopher Micek | Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse |
| Christos Mousas | Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization |
| Chu Li | ASTEROIDS: Exploring Swarms of Mini-Telepresence Robots for Physical Skill Demonstration |
| Chuan Yan | FlatMagic: Improving Flat Colorization through AI-driven Design for Digital Comic Professionals |
| Chuang-Wen You | This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents’ Smartphone Addiction through the Sharing of Personal Data with Parents |
| Chuhan Shi | A Personalized Visual Aid for Selections of Appearance Building Products with Long-term Effects |
| Chun Yu | Automatically Generating and Improving Voice Command Interface from Operation Sequences on Smartphones |
| Chun-Hua Tsai | Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance |
| Chun-Lien Cheng | Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques |
| Chun-Miao Tseng | HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion |
| Chun-Wei Wang | Algorithmic Management Reimagined For Workers and By Workers: Centering Worker Well-Being in Gig Work |
| Chunyang Chen | Guided Bug Crush: Assist Manual GUI Testing of Android Apps via Hint Moves |
| Cindy Hsin-Liu Kao | KnitSkin: Machine-Knitted Scaled Skin for Locomotion |
| Cindy Hsin-Liu Kao | Patch-O: Shape Changing Woven Patches for On Body Actuation |
| Cindy Xiong | Investigating Perceptual Biases in Icon Arrays |
| Claire Kayacik | Discovering the Syntax and Strategies of Natural Language Programming with Generative Language Models |
| Clara Caldeira | "I hope I never need one": Unpacking Stigma in Aging in Place Technology |
| Clara Caldeira | A State-Based Medication Routine Framework |
| Clara Crivellaro | Exploring Experiences of Self-Directed Care Budgets: Design Implications for Socio-Technical Interventions |
| Clara Moge | Shared User Interfaces of Physiological Data: Systematic Review of Social Biofeedback Systems and Contexts in HCI |
| Claude P. R. Heath | Drawing Out the Everyday Hyper-[In]Securities of Digital Identity |
| Claudia Daudén Roquet | Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Devices |
| Claudia Daudén Roquet | Unpacking Non-Dualistic Design: the Soma Design Case |
| Claudia Núñez-Pacheco | Focusing for Interaction Design: An Introspective Somatic Method |
| Claudia Núñez-Pacheco | Vulnerability as an ethical stance in soma design processes |
| Clemens Nylandsted Klokmose | Caught in the Network: The Impact of WhatsApp's 2021 Privacy Policy Update on Users' Messaging App Ecosystems |
| Clemens Nylandsted Klokmose | Varv: Reprogrammable Interactive Software as a Declarative Data Structure |
| Clement Zheng | FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures |
| Clement Zheng | Making Data Tangible: A Cross-disciplinary Design Space for Data Physicalization |
| Clement Zheng | Shape-Haptics: Planar & Passive Force Feedback Mechanisms for Physical Interfaces |
| Cody Dunne | Juvenile Graphical Perception: A Comparison between Children and Adults |
| Cody Pragner | Constrained Life in a Multifarious Environment - A Closer Look at the Lives of Autistic College Students |
| Colin Ahern | How Ready is Your Ready? Assessing the Usability of Incident Response Playbook Frameworks |
| Colin Barry | At-home Pupillometry using Smartphone Facial Identification Cameras |
| Colin Ingham | Flavorium: An Exploration of Flavobacteria’s Living Aesthetics for Living Color Interfaces |
| Colleen Seifert | Solving Separation-of-Concerns Problems in Collaborative Design of Human-AI Systems through Leaky Abstractions |
| Connor Geddes | Improving Colour Patterns to Assist People with Colour Vision Deficiency |
| Connor Shannon | Understanding How Programmers Can Use Annotations on Documentation |
| Connor Upton | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| Conor Linehan | Navigating Imaginaries of DNA-Based Digital Data Storage |
| Conor Linehan | Rural islandness as a lens for (Rural) HCI |
| Conor Linehan | Understanding How eHealth Coaches Tailor Support For Weight Loss: Towards the Design of Person-Centered Coaching Systems |
| Conrad Lempert | FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns |
| Corentin Bernard | Eyes-Off Your fingers: Gradual Surface Haptic Feedback Improves Eyes-Free Touchscreen Interaction. |
| Corina Sas | Exploring the Design Space for Human-Food-Technology Interaction: An Approach from the Lens of Eating Experiences |
| Corina Sas | The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal Perspective |
| Corina Sas | User Perspectives and Ethical Experiences of Apps for Depression: A Qualitative Analysis of User Reviews |
| Cormac Herley | A Large-Scale Measurement of Cybercrime Against Individuals |
| Cornelius J. König | "Look! It's a Computer Program! It's an Algorithm! It's AI!'': Does Terminology Affect Human Perceptions and Evaluations of Algorithmic Decision-Making Systems |
| Cosmin Munteanu | "Rewind to the Jiggling Meat Part": Understanding Voice Control of Instructional Videos in Everyday Tasks |
| Cosmin Munteanu | Design is Worth a Thousand Words: The Effect of Digital Interaction Design on Picture-Prompted Reminiscence |
| Courtney Heldreth | ``It’s About What the Community Needs'': A Review of Community-Collaborative Approaches to Computing Research |
| Coye Cheshire | Sensemaking, Support, Safety, Retribution, Transformation: Understanding Adolescents' Needs for Addressing Online Harm |
| Craig G Anderson | Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth |
| Craig Shultz | Mouth Haptics in VR using a Headset Ultrasound Phased Array |
| Craig Shultz | TriboTouch: Micro-Patterned Surfaces for Low Latency Touchscreens |
| Crescent Jicol | Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment |
| Crescentia Jung | What makes web data tables accessible? Insights and a tool for rendering accessible tables for people with visual impairments |
| Cristian Sminchisescu | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
| Cristina Morariu | Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures |
| Curtis Wigington | Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality |
| Cynthia L Bennett | Anticipate and Adjust: Cultivating Access in Human-Centered Methods |
| D. Scott McCrickard | Winds of Change: Seeking, Preserving, and Retelling Indigenous Knowledge Through Self-Organized Online Communities |
| Da-Yuan Huang | Switching Between Standard Pointing Methods with Current and Emerging Computer Form Factors |
| Da-Yuan Huang | VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication |
| Daehwa Kim | TriboTouch: Micro-Patterned Surfaces for Low Latency Touchscreens |
| Daehwan Ahn | Designing Fair AI in Human Resource Management: Understanding Tensions Surrounding Algorithmic Evaluation and Envisioning Stakeholder-Centered Solutions |
| DaEun Choi | Stylette: Styling the Web with Natural Language |
| Dafna Shahaf | Scaling Creative Inspiration with Fine-Grained Functional Facets of Product Ideas |
| Dagmar Kern | How Accurate Does It Feel? - Human Perception of Different Types of Classification Mistakes |
| Dahlia Shehata | Unpacking Invisible Work Practices, Constraints, and Latent Power Relationships in Child Welfare through Casenote Analysis |
| Daisuke Sakamoto | Kuiper Belt: Utilizing the "Out-of-natural Angle" Region in the Eye-gaze Interaction for Virtual Reality |
| Daisuke Tajima | Whose touch is this?: Understanding the Agency Trade-off Between User-driven Touch vs. Computer-driven Touch |
| Daisuke Uriu | Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience |
| Dakuo Wang | Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks |
| Dakuo Wang | StoryBuddy: A Human-AI Collaborative Agent for Parent-Child Interactive Storytelling with Flexible Parent Involvement |
| Dakuo Wang | Telling Stories from Computational Notebooks: AI-Assisted Presentation Slides Creation for Presenting Data Science Work |
| Damien Masson | Supercharging Trial-and-Error for Learning Complex Software Applications |
| Dan Bennett | It's Touching: Understanding Touch-Affect Association in Shape-Change with Kinematic Features |
| Dan Bennett | Multifractal Mice: Inferring Task Engagement and Dimensions of Readiness-to-hand from Hand Movement |
| Dan Cosley | Privacy, Surveillance, and Power in the Gig Economy |
| Dana Habeeb | Investigating and Validating On-body Temperature Sensors for Personal Heat Exposure Tracking |
| Dana Langseth | Critical-Playful Speculations with Cameras in the Home |
| Dana McKay | Who am I, and who are you, and who are we? A Scientometric Analysis of Gender and Geography in HCI |
| Dana Turjeman | Field Evidence of the Effects of Privacy, Data Transparency, and Pro-social Appeals on COVID-19 App Attractiveness |
| Dane Acena | (Re)discovering the Physical Body Online: Strategies and Challenges to Approach Non-Cisgender Identity in Social Virtual Reality |
| Dani Kalarikalayil Raju | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
| Dani Kalarikalayil Raju | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
| Dani Kalarikalayil Raju | Opportunities and Challenges of Automatic Speech Recognition Systems for Low-Resource Language Speakers |
| Daniel A. Epstein | Designing Flexible Longitudinal Regimens: Supporting Clinician Planning for Discontinuation of Psychiatric Drugs |
| Daniel A. Epstein | Unpacking Intention and Behavior: Explaining Contact Tracing App Adoption and Hesitancy in the United States |
| Daniel Buschek | "Your Eyes Say You Have Used This Password Before": Identifying Password Reuse from Gaze Behavior and Keystroke Dynamics |
| Daniel Buschek | GANSlider: How Users Control Generative Models for Images using Multiple Sliders with and without Feedforward Information |
| Daniel Davison | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
| Daniel Ehrmann | Get To The Point! Problem-Based Curated Data Views To Augment Care For Critically Ill Patients |
| Daniel Fernández Galeote | Avatar Identities and Climate Change Action in Video Games: Analysis of Mitigation and Adaptation Practices |
| Daniel G Goldstein | Investigating Perceptual Biases in Icon Arrays |
| Daniel G Goldstein | Putting scientific results in perspective: Improving the communication of standardized effect sizes |
| Daniel G Goldstein | Round Numbers Can Sharpen Cognition |
| Daniel Hershcovich | Scaling Creative Inspiration with Fine-Grained Functional Facets of Product Ideas |
| Daniel Hienert | How Accurate Does It Feel? - Human Perception of Different Types of Classification Mistakes |
| Daniel Immanuel Fink | ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies |
| Daniel Johnson | From Collaborative Habituation to Everyday Togetherness: A Long-term Study of Use of the Messaging Kettle |
| Daniel L. K. Yamins | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
| Daniel McDuff | "I Didn't Know I Looked Angry": Characterizing Observed Emotion and Reported Affect at Work |
| Daniel McDuff | Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing |
| Daniel Medeiros | Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit |
| Daniel Nkemelu | From Treatment to Healing: Envisioning a Decolonial Digital Mental Health |
| Daniel Ritchie | StoryBuddy: A Human-AI Collaborative Agent for Parent-Child Interactive Storytelling with Flexible Parent Involvement |
| Daniel S Weld | Bursting Scientific Filter Bubbles: Boosting Innovation Via Novel Author Discovery |
| Daniel S Weld | From Who You Know to What You Read: Augmenting Scientific Recommendations with Implicit Social Networks |
| Daniel Vogel | Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators |
| Daniel Vogel | Evaluating Singing for Computer Input Using Pitch, Interval, and Melody |
| Daniel Vogel | Switching Between Standard Pointing Methods with Current and Emerging Computer Form Factors |
| Daniel Votipka | How Ready is Your Ready? Assessing the Usability of Incident Response Playbook Frameworks |
| Daniel Weiskopf | Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures |
| Daniela Di Canio | Embodied Geometric Reasoning with a Robot: The Impact of Robot Gestures on Student Reasoning about Geometrical Conjectures |
| Daniela Mitterberger | Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering |
| Daniela Rosner | Understanding Augmented Reality in Activism |
| Daniela Rus | Digital Fabrication of Pneumatic Actuators with Integrated Sensing by Machine Knitting |
| Danielle Albers Szafir | Making Data Tangible: A Cross-disciplinary Design Space for Data Physicalization |
| Danilo Gallo | FlexNav: Flexible Navigation and Exploration through Connected Runnable Zones |
| Danni Chang | The Trusted Listener: The Influence of Anthropomorphic Eye Design of Social Robots on User's Perception of Trustworthiness |
| Danny Eytan | Get To The Point! Problem-Based Curated Data Views To Augment Care For Critically Ill Patients |
| Danny Yuxing Huang | "It would probably turn into a social faux-pas": Users' and Bystanders' Preferences of Privacy Awareness Mechanisms in Smart Homes |
| Danyang Fan | Slide-Tone and Tilt-Tone: 1-DOF Haptic Techniques for Conveying Shape Characteristics of Graphs to Blind Users |
| Daricia Wilkinson | Many Islands, Many Problems: An Empirical Examination of Online Safety Behaviors in the Caribbean |
| Darren Gergle | Affinder: Expressing Concepts of Situations that Afford Activities using Context-Detectors |
| Darren Gergle | Co11ab: Augmenting Accessibility in Synchronous Collaborative Writing for People with Vision Impairments |
| Darren Gergle | Design and Evaluation of Accessible Collaborative Writing Techniques for People with Vision Impairments |
| Darren Gergle | Model Positionality and Computational Reflexivity: Promoting Reflexivity in Data Science |
| Dasom Choi | “It’s not wrong, but I’m quite disappointed”: Toward an Inclusive Algorithmic Experience for Content Creators with Disabilities |
| Dasom Choi | Cocomix: Utilizing Comments to Improve Non-Visual Webtoon Accessibility |
| Dave Randall | Care Workers making use of Robots: Results of a 3 month Study on Human-Robot-Interaction within a Care Home |
| Dave Randall | Digital Technology at the Edge of Capitalism - Experiences from the Brazilian Amazon Rainforest. |
| David A. Eccles | Method for Appropriating the Brief Implicit Association Test to Elicit Biases in Users |
| David A. Shamma | Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments |
| David Basin | "I'm Surprised So Much is Connected": A Study on Users' Online Account Security Connections |
| David C. Mohr | "I Wanted to See How Bad It Was": Online Self-screening as a Critical Transition Point Among Young Adults with Common Mental Health Conditions |
| David C. Mohr | Meeting Users Where They Are: User-centered Design of an Automated Text Messaging Tool to Support the Mental Health of Young Adults |
| David Chatting | Yo–Yo Machines: Self-Build Devices that Support Emotional Connections |
| David Chatting | Zoom Obscura: Counterfunctional Design for Video-Conferencing |
| David E. Conroy | MyMove: Facilitating Older Adults to Collect In-Situ Activity Labels on a Smartwatch with Speech |
| David Goedicke | XR-OOM: MiXed Reality driving simulation with real cars for research and design |
| David Gundry | Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games |
| David Gwizdala | Flud: A Hybrid Crowd–Algorithm Approach for Visualizing Biological Networks |
| David I Zendle | Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User Reviews |
| David Kaeli | To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages |
| David Kirk | Human-GDPR Interaction: Practical Experiences of Accessing Personal Data |
| David Kirk | Participatory Design Goes to School: Co-Teaching as a Form of Co-Design for Educational Technology |
| David Koski | Symphony: Composing Interactive Interfaces for Machine Learning |
| David Ledo | "I don't want to feel like I'm working in a 1960s factory": The Practitioner Perspective on Creativity Support Tool Adoption |
| David Lindlbauer | Towards Understanding Diminished Reality |
| David M Holtz | How Much Do Platform Workers Value Reviews? An Experimental Method |
| David Piorkowski | Iterative Design of Gestures During Elicitation: Understanding the Role of Increased Production |
| David R. Flatla | Improving Colour Patterns to Assist People with Colour Vision Deficiency |
| David Rand | Birds of a Feather Don't Fact-check Each Other: Partisanship and the Evaluation of News in Twitter's Birdwatch Crowdsourced Fact-checking Program |
| David Schneider | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
| David Verweij | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods |
| David Yip | From 'Wow' to 'Why': Guidelines for Creating the Opening of a Data Video with Cinematic Styles |
| Dayton Kelly | Understanding Augmented Reality in Activism |
| Dean Brown | Yo–Yo Machines: Self-Build Devices that Support Emotional Connections |
| Debora de Castro Leal | Digital Technology at the Edge of Capitalism - Experiences from the Brazilian Amazon Rainforest. |
| Deepak Ranjan Sahoo | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
| Deepak Ranjan Sahoo | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
| Deepika Yadav | "Should I visit the clinic": Analyzing WhatsApp-mediated online health support for Expectant and New Mothers in Rural India |
| Deepti Aggarwal | Understanding Screen-based Dining Practices through the Lens of Mindful Eating |
| Deirdre Harrington | Embodied Negotiations, Practices and Experiences Interacting with Pregnancy Care Infrastructures in South India |
| Delvin Varghese | Supporting Real-time Peer-Mentoring of Rural Volunteers |
| Denis Mareschal | Manipulating Interface Design Features Affects Children’s Stop-and-Think Behaviours in a Counterintuitive-Problem Game |
| Denisa Qori McDonald | Interaction with Touch-Sensitive Knitted Fabrics: User Perceptions and Everyday Use Experiments |
| Denise Machado Cardoso | Digital Technology at the Edge of Capitalism - Experiences from the Brazilian Amazon Rainforest. |
| Dennis Reidsma | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
| Denny Yu | Bringing Patient Mannequins to Life: 3D Projection Enhances Nursing Simulation |
| Derrek Chow | AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences |
| Detlef Knauss | Designing Word Filter Tools for Creator-led Comment Moderation |
| Devansh Saxena | Unpacking Invisible Work Practices, Constraints, and Latent Power Relationships in Child Welfare through Casenote Analysis |
| Devanshi Chauhan | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
| Dhaval Parmar | Community Dynamics in Technospiritual Interventions: Lessons Learned from a Church-based mHealth Pilot |
| Dhruv Jain | ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users |
| Diana C Blackwelder | Barriers to Online Dementia Information and Mitigation |
| Diana Chou | MyMove: Facilitating Older Adults to Collect In-Situ Activity Labels on a Smartwatch with Speech |
| Diana Qing | How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions |
| Diana Qing | Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support |
| Diarmuid J Cahalane | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| Dibyendu Das | Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens |
| Diego Saez-Trumper | Templates and Trust-o-meters: Towards a widely deployable indicator of trust in Wikipedia |
| Dilara Kekulluoglu | Understanding Privacy Switching Behaviour on Twitter |
| Dilrukshi Gamage | Are deepfakes concerning? Exploring societal implications of deepfake conversations in Reddit |
| Dimitri Williams | "It's Kind of Like Code-Switching": Black Older Adults' Experiences with a Voice Assistant for Health Information Seeking |
| Dimitrios Paris Darzentas | Sensitive Pictures: Emotional Interpretation in the Museum |
| Dina Sabie | A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions |
| Dinesh K Patel | ReCompFig: Designing Dynamically Reconfigurable Kinematic Devices Using Compliant Mechanisms and Tensioning Cables |
| Ding Wang | Whose AI Dream? In search of the aspiration in data annotation |
| Dino Pedreschi | Understanding the Impact of Explanations on Advice-Taking: a User Study for AI-based Clinical Decision Support Systems |
| Diogo Branco | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods |
| Dionne Bowie-DaBreo | User Perspectives and Ethical Experiences of Apps for Depression: A Qualitative Analysis of User Reviews |
| Dipannita Nandi | F-commerce and Urban Modernities: The Changing Terrain of Housing Design in Bangladesh |
| Dipto Das | Collaborative Identity Decolonization as Reclaiming Narrative Agency: Identity Work of Bengali Communities on Quora |
| Dirk Heylen | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
| Dishita G Turakhia | Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games |
| Divine Maloney | (Re)discovering the Physical Body Online: Strategies and Challenges to Approach Non-Cisgender Identity in Social Virtual Reality |
| Divine Maloney | Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR |
| Divy Thakkar | When is ML data good?: Valuing in Public Health Datafication |
| Divya Siddarth | Feeling Proud, Feeling Embarrassed: Experiences of Low-income Women with Crowd Work |
| Divyanshu Kumar Singh | "Hartal (Strike) Happens Here Everyday": Understanding Impact of Disruption on Education in Kashmir |
| Diyi Yang | Pretty Princess vs. Successful Leader: Gender Roles in Greeting Card Messages |
| Diyi Yang | Understanding Perceptions of AI-Mediated Email Writing]{Will AI Console Me when I Lose my Pet? Understanding Perceptions of AI-Mediated Email Writing} |
| Doenja Oogjes | Weaving Stories: Toward Repertoires for Designing Things |
| Doireann Peelo Dennehy | 'She's Just My Life': Digital Design to Support Women's Self-Other Care in Relationships with their Mothers |
| Dominic Kao | Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization |
| Dominik Moritz | ComputableViz: Mathematical Operators as a Formalism for Visualization Processing and Analysis |
| Dominik Moritz | Neo: Generalizing Confusion Matrix Visualization to Hierarchical and Multi-Output Labels |
| Dominik Moritz | Symphony: Composing Interactive Interfaces for Machine Learning |
| Dominik Schön | BikeAR: Understanding Cyclists' Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality |
| Dominik Schön | Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality |
| Dominik Schön | Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input Modality |
| Donald McMillan | "Rewind to the Jiggling Meat Part": Understanding Voice Control of Instructional Videos in Everyday Tasks |
| Donald McMillan | The Normal Natural Troubles of Virtual Reality in Mixed-Reality Performances |
| Dong Whi Yoo | Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges |
| Dong-Geun Kim | Vibration-Augmented Buttons: Information Transmission Capacity and Application to Interaction Design |
| Donghao Ren | Neo: Generalizing Confusion Matrix Visualization to Hierarchical and Multi-Output Labels |
| Donghee Yvette Wohn | Coordination and Collaboration: How do Volunteer Moderators Work as a Team in Live Streaming Communities? |
| Dongmei Zhang | OneLabeler: A Flexible System for Building Data Labeling Tools |
| Dongwook Yoon | "Brush it Off": How Women Workers Manage and Cope with Bias and Harassment in Gender-agnostic Gig Platforms |
| Donnacha Costello | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| Doug Downey | From Who You Know to What You Read: Augmenting Scientific Recommendations with Implicit Social Networks |
| Doug Lowe | Mobilizing Crowdwork: A Systematic Assessment of the Mobile Usability of HITs |
| Douglas Atkinson | The Making of Meaning Through Dyadic Haptic Affective Touch |
| Duri Long | Family Learning Talk in AI Literacy Learning Activities |
| Eamonn O'Neill | Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment |
| Earnest Wheeler | The Village: Infrastructuring Community-based Mentoring to Support Adults Experiencing Poverty |
| Eck Doerry | Chatbots Language Design: the Influence of Language Variation on User Experience with Tourist Assistant Chatbots |
| Edgar Bodiaj | Sensitive Pictures: Emotional Interpretation in the Museum |
| Edith Law | Expressive Auditory Gestures in a Voice-Based Pedagogical Agent |
| Edmund Wan | Understanding User Experiences Across VR Walking-in-place Locomotion Methods |
| Eduard Georges Groutars | Flavorium: An Exploration of Flavobacteria’s Living Aesthetics for Living Color Interfaces |
| Eduardo Velloso | GAVIN: Gaze-Assisted Voice-Based Implicit Note-taking |
| Eduardo Velloso | Integrating Gaze and Speech for Enabling Implicit Interactions |
| Eduardo Velloso | To Type or To Speak? The Effect of Input Modality on Text Understanding During Note-taking |
| Eduardo Velloso | What's the Appeal? Perceptions of Review Processes for Algorithmic Decisions |
| Edward F. Melcer | Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization |
| Edward Jay Wang | At-home Pupillometry using Smartphone Facial Identification Cameras |
| Edwin Toh | Discovering the Syntax and Strategies of Natural Language Programming with Generative Language Models |
| Ehud Barda | Tangible Collaboration: A Human-Centered Model for Sharing Control With an Actuated-Interface |
| Ekaterina R. Stepanova | Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems |
| Ekaterina R. Stepanova | Virtual Transcendent Dream: Empowering People through Embodied Flying in VR |
| Elanor Finch | Q-Chef: The impact of surprise-eliciting systems on food-related decision-making |
| Eldon Schoop | Predicting and Explaining Mobile UI Tappability with Vision Modeling and Saliency Analysis |
| Eleanor Chin Derix | “It’s A Drag”: Exploring How To Improve Parents’ Experiences of Managing Mobile Device Use During Family Time |
| Electra Wallington | Opportunities and Challenges of Automatic Speech Recognition Systems for Low-Resource Language Speakers |
| Elena L. Glassman | A Comparative Evaluation of Interventions Against Misinformation: Augmenting the WHO Checklist |
| Elena Petrovskaya | Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User Reviews |
| Elenore Long | A Study of Solar Cooking: Exploring Climate-Resilient Food Preparation and Opportunities for HCI |
| Elie Bursztein | "It's common and a part of being a content creator": Understanding How Creators Experience and Cope With Hate and Harassment Online |
| Elina Tochilnikova | “Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy |
| Elisa D Mekler | Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture |
| Elisa D Mekler | Vibing Together: Dance Experiences in Social Virtual Reality |
| Elisabeth Herbert | I Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback |
| Elise Bonnail | The Dark Side of Perceptual Manipulations in Virtual Reality |
| Elissa M. Redmiles | A Large-Scale Measurement of Cybercrime Against Individuals |
| Elissa M. Redmiles | Field Evidence of the Effects of Privacy, Data Transparency, and Pro-social Appeals on COVID-19 App Attractiveness |
| Elizabeth Ankrah | When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers |
| Elizabeth D Mynatt | Investigating Culturally Responsive Design for Menstrual Tracking and Sharing Practices Among Individuals with Minimal Sexual Education |
| Elizabeth Walton | Dance Transitions: What Forms of Technology Best Support Professional Dancers as They Learn New Movement Styles? |
| Ella Dagan | Design (not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive ‘Robot’ for Emotion Regulation |
| Ellen Jiang | Discovering the Syntax and Strategies of Natural Language Programming with Generative Language Models |
| Ellen Townsend | Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Devices |
| Ellen Yi-Luen Do | Making Data Tangible: A Cross-disciplinary Design Space for Data Physicalization |
| Ellie Young | "Okay, whatever": An Evaluation of Cookie Consent Interfaces |
| Elliot G Mitchell | Examining AI Methods for Micro-Coaching Dialogs |
| Elvedin Bajrovic | Effects of Pedestrian Behavior, Time Pressure, and Repeated Exposure on Crossing Decisions in Front of Automated Vehicles Equipped with External Communication |
| Elvin Karana | Flavorium: An Exploration of Flavobacteria’s Living Aesthetics for Living Color Interfaces |
| Elyse D. Z. Chase | A Model Predictive Control Approach for Reach Redirection in Virtual Reality |
| Emanuela Marchetti | Pet-Robot or Appliance? Care Home Residents with Dementia Respond to a Zoomorphic Floor Washing Robot |
| Emeline Mercier | Optimizing the Use of the Sentence Completion Survey Technique in User Research: A Case Study on the Experience of E-Reading |
| Emilie Maria Nybo Arendttorp | Overcoming Legacy Bias]{Overcoming Legacy Bias: Re-Designing Gesture Interactions in Virtual Reality With a San Community in Namibia |
| Emily Cho | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
| Emily Kuang | "Merging Results Is No Easy Task": An International Survey Study of Collaborative Data Analysis Practices Among UX Practitioners |
| Emily Redmond | Hitting Pause: How User Perceptions of Collaborative Playlists Evolved in the United States During the COVID-19 Pandemic |
| Emily Swiatek | Still Creepy After All These Years: The Normalization of Affective Discomfort in App Use |
| Emily Tseng | Care Infrastructures for Digital Security in Intimate Partner Violence |
| Emily Tseng | Trauma-Informed Computing: Towards Safer Technology Experiences for All |
| Emily Warnock | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
| Emli-Mari Nel | A Performance Evaluation of Nomon: A Flexible Interface for Noisy Single-Switch Users |
| Emma Dixon | Barriers to Online Dementia Information and Mitigation |
| Emma J McDonnell | "In this Online Environment, We're Limited": Exploring Inclusive Video Conferencing Design for Signers |
| Emma J McDonnell | Anticipate and Adjust: Cultivating Access in Human-Centered Methods |
| Emma Paterson | Understanding How Programmers Can Use Annotations on Documentation |
| Emma Sumner | I Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback |
| Ena Lloret-Fritschi | Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering |
| Enrico Rukzio | Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality |
| Enrico Rukzio | Effects of Pedestrian Behavior, Time Pressure, and Repeated Exposure on Crossing Decisions in Front of Automated Vehicles Equipped with External Communication |
| Enrico Rukzio | Keep it Short: A Comparison of Voice Assistants' Response Behavior |
| Enrico Rukzio | ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality |
| Enrico Rukzio | Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning |
| Enrico Rukzio | Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays |
| Eoin Ó Loideáin | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| Eon-Suk Ko | Captivate! Contextual Language Guidance for Parent–Child Interaction |
| Eric Granholm | At-home Pupillometry using Smartphone Facial Identification Cameras |
| Eric Horvitz | Bursting Scientific Filter Bubbles: Boosting Innovation Via Novel Author Discovery |
| Eric J Gonzalez | A Model Predictive Control Approach for Reach Redirection in Virtual Reality |
| Eric Lecolinet | The Dark Side of Perceptual Manipulations in Virtual Reality |
| Eric M Gallo | Towards Decomposable Interactive Systems: Design of a Backyard-Degradable Wireless Heating Interface |
| Eric Paulos | Towards Decomposable Interactive Systems: Design of a Backyard-Degradable Wireless Heating Interface |
| Erica Kleinman | Kills, Deaths, and (Computational) Assists: Identifying Opportunities forComputational Support in Esport Learning |
| Erica Poon | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
| Erica Principe Cruz | Understanding Augmented Reality in Activism |
| Erik Wastlund | Online Terms & Conditions: Improving User Engagement, Awareness and Satisfaction through UI Design |
| Erin Beneteau | The Last Decade of HCI Research on Children and Conversational Agents |
| Erin Quartararo | How Ready is Your Ready? Assessing the Usability of Incident Response Playbook Frameworks |
| Erin Solovey | Interaction with Touch-Sensitive Knitted Fabrics: User Perceptions and Everyday Use Experiments |
| Erin Solovey | Towards Sign Language-Centric Design of ASL Survey Tools |
| Erin Solovey | Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse |
| Erzhen Hu | FluidMeet: Enabling Frictionless Transitions Between In-Group, Between-Group, and Private Conversations During Virtual Breakout Meetings |
| Eser Kandogan | Characterizing Practices, Limitations, and Opportunities Related to Text Information Extraction Workflows: A Human-in-the-loop Perspective |
| Esha Shandilya | "I need to be professional until my new team uses emoji, GIFs, or memes first": New Collaborators’ Perspectives on Using Non-Textual Communication in Virtual Workspaces |
| Esther Howe | Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing |
| Ethan Wood | It’s Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks |
| Euan Freeman | Investigating Clutching Interactions for Touchless Medical Imaging Systems |
| Eugene Matthew Taranta | The Voight-Kampff Machine for Automatic Custom Gesture Rejection Threshold Selection |
| Eun Kyoung Choe | MyMove: Facilitating Older Adults to Collect In-Situ Activity Labels on a Smartwatch with Speech |
| Eunice Jun | Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications |
| Eunice Jun | Tisane: Authoring Statistical Models via Formal Reasoning from Conceptual and Data Relationships |
| Eunkyung Jo | Designing Flexible Longitudinal Regimens: Supporting Clinician Planning for Discontinuation of Psychiatric Drugs |
| Eunyee Koh | Cicero: A Declarative Grammar for Responsive Visualization |
| Eva Hornecker | ADHD and Technology Research -- Investigated by Neurodivergent Readers |
| Eva Hornecker | Pet-Robot or Appliance? Care Home Residents with Dementia Respond to a Zoomorphic Floor Washing Robot |
| Evan Lafontaine | Hey Alexa, Who Am I Talking to?: Analyzing Users’ Perception and Awareness Regarding Third-party Alexa Skills |
| Evgeny Stemasov | ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality |
| Evie Yu-Yen Cheng | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
| Eytan Adar | FlatMagic: Improving Flat Colorization through AI-driven Design for Digital Comic Professionals |
| Eytan Adar | Solving Separation-of-Concerns Problems in Collaborative Design of Human-AI Systems through Leaky Abstractions |
| Eytan Adar | TaleBrush: Sketching Stories with Generative Pretrained Language Models |
| Fabian Fischbach | Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays |
| Fabio Gramazio | Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering |
| Fan Du | Cicero: A Declarative Grammar for Responsive Visualization |
| Fang Qin | HybridTrak: Adding Full-Body Tracking to VR Using an Off-the-Shelf Webcam |
| Fangli Song | FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures |
| Fangtian Ying | PneuMesh: Pneumatic-driven Truss-based Shape Changing System |
| Fangtian Ying | StoryDrawer: A Child-AI Collaborative Drawing System to Support Children's Creative Visual Storytelling |
| Fanjun Bu | XR-OOM: MiXed Reality driving simulation with real cars for research and design |
| Fannie Liu | Understanding Augmented Reality in Activism |
| Fanny Chevalier | Get To The Point! Problem-Based Curated Data Views To Augment Care For Critically Ill Patients |
| Farhana Shahid | "It Matches My Worldview": Examining Perceptions and Attitudes Around Fake Videos |
| Faria Huq | graphiti: Sketch-based Graph Analytics for Images and Videos |
| Farnoosh Heidarivincheh | Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson’s |
| Farshid Salemi Parizi | FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones |
| farzaneh bahrami | AI beyond Deus ex Machina - Reimagining Intelligence in Future Cities with Urban Experts |
| Faye Shih | “Because I’m Restricted, 2–4 PM Unable to See Messages”: Exploring Users’ Perceptions and Likely Practices around Exposing Attention-management Information on IM Statuses |
| Feben Alemu | "It Would Be Cool to Get Stampeded by Dinosaurs": Analyzing Children's Conceptual Model of AR Headsets Through Co-Design |
| Fee Lia Christoph | Family as a Third Space for AI Literacies: How do children and parents learn about AI together? |
| Fei Nie | Glancee: An Adaptable System for Instructors to Grasp Student Learning Status in Synchronous Online Classes |
| Feiyang Xudu | Tangible Interaction on Displays: A General and Affordable Approach with Optical Mouse Sensor |
| Feiyu Lu | Exploring Spatial UI Transition Mechanisms with Head-Worn Augmented Reality |
| Felix Anand Epp | Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture |
| Felix Carros | Care Workers making use of Robots: Results of a 3 month Study on Human-Robot-Interaction within a Care Home |
| Felix Putze | Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse |
| Felix Tener | Driving from a Distance: Challenges and Guidelines for Autonomous Vehicle Teleoperation Interfaces |
| Feng Feng | It's Touching: Understanding Touch-Affect Association in Shape-Change with Kinematic Features |
| Feng Qian | How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education |
| Feng Zhou | Understanding Visual Investigation Patterns Through Digital "Field" Observations |
| Fengming He | ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality |
| Fernando Tomlinson | How Ready is Your Ready? Assessing the Usability of Incident Response Playbook Frameworks |
| Ferran Altarriba Bertran | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
| Ferran Altarriba Bertran | Design (not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive ‘Robot’ for Emotion Regulation |
| Fiona Bell | ReClaym our Compost: Biodegradable Clay for Intimate Making |
| Fjolla Mjaku | Print-A-Sketch: A Handheld Printer for Physical Sketching of Circuits and Sensors on Everyday Surfaces |
| Florian Alt | "Your Eyes Say You Have Used This Password Before": Identifying Password Reuse from Gaze Behavior and Keystroke Dynamics |
| Florian Alt | Pandemic Displays: Considering Hygiene on Public Touchscreens in the Post-Pandemic Era |
| Florian Alt | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
| Florian Floyd Mueller | Logic Bonbon: Exploring Food as Computational Artifact |
| Florian Jasche | Elements of XR Prototyping: Characterizing the Role and Use of Prototypes in Augmented and Virtual Reality Design |
| Florian Mathis | VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality |
| Florian Müller | BikeAR: Understanding Cyclists' Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality |
| Florian Müller | Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators |
| Florian Müller | SkyPort: Investigating 3D Teleportation Methods in Virtual Environments |
| Florian Müller | Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality |
| Florian Müller | Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input Modality |
| Florian Schaub | Trauma-Informed Computing: Towards Safer Technology Experiences for All |
| Fosca Giannotti | Understanding the Impact of Explanations on Advice-Taking: a User Study for AI-based Clinical Decision Support Systems |
| Fotopoulou, Aikaterini | The Making of Meaning Through Dyadic Haptic Affective Touch |
| Franceli L. Cibrian | When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers |
| Francesca Toso | LivingMoments: Bespoke Social Communication for People living with Dementia and their Relatives |
| Francesco Chiossi | Proxemics for Human-Agent Interaction in Augmented Reality |
| Franchesca Spektor | "It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairments |
| Frank Steinicke | Simulating Human Imprecision in Temporal Statements of Intelligent Virtual Agents |
| Franklin Mingzhe Li | "It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairments |
| Fraser Anderson | "I don't want to feel like I'm working in a 1960s factory": The Practitioner Perspective on Creativity Support Tool Adoption |
| Fraser Anderson | AvatAR: An Immersive Analysis Environment for Human Motion Data Combining Interactive 3D Avatars and Trajectories |
| Fraser Anderson | In-Depth Mouse: Integrating Desktop Mouse into Virtual Reality |
| Fred Hohman | Neo: Generalizing Confusion Matrix Visualization to Hierarchical and Multi-Output Labels |
| Fred Hohman | Symphony: Composing Interactive Interfaces for Machine Learning |
| Frederik Brudy | AvatAR: An Immersive Analysis Environment for Human Motion Data Combining Interactive 3D Avatars and Trajectories |
| Frederik Brudy | The Making of Meaning Through Dyadic Haptic Affective Touch |
| Freesoul El Shabazz-Thompson | “A Second Voice”: Investigating Opportunities and Challenges for Interactive Voice Assistants to Support Home Health Aides |
| Fritz Lekschas | The Pattern is in the Details: An Evaluation of Interaction Techniques for Locating, Searching, and Contextualizing Details in Multivariate Matrix Visualizations |
| Fu-Yin Cherng | Understanding Social Influence in Collective Product Ratings Using Behavioral and Cognitive Metrics |
| Fushen Ruan | "It Puts Life into My Creations": Understanding Fluid Fiber as a Media for Expressive Display |
| Fusheng Wang | Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens |
| Fyez Dean | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
| Gabe Clapper | "Because AI is 100% right and safe": User Vulnerabilities and Sources of AI Authority in India |
| Gabriel Haas | Keep it Short: A Comparison of Voice Assistants' Response Behavior |
| Gabriele Cimolino | Two Heads Are Better Than One: A Dimension Space for Unifying Human and Artificial Intelligence in Shared Control |
| Gabriele Lenzini | A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research |
| Gabriella Schauss | ARGONAUT: Female Centric Design for Heart Health Monitoring |
| Gail Kenning | Designing for Everyday Sounds at Home with People with Dementia and their Partners |
| Gang Li | Learning to Denoise Raw Mobile UI Layouts for Improving Datasets at Scale |
| Gang Li | Predicting and Explaining Mobile UI Tappability with Vision Modeling and Saliency Analysis |
| Garreth W. Tigwell | "I need to be professional until my new team uses emoji, GIFs, or memes first": New Collaborators’ Perspectives on Using Non-Textual Communication in Virtual Workspaces |
| Garreth W. Tigwell | Improving Colour Patterns to Assist People with Colour Vision Deficiency |
| Gaurav Shivhare | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| Gauri Kambhatla | PLIERS: A Process that Integrates User-Centered Methods into Programming Language Design |
| Gavin Bailey | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
| Gavin Doherty | Investigating Clutching Interactions for Touchless Medical Imaging Systems |
| Gavin Doherty | Public Views on Digital COVID-19 Certificates: a Mixed Methods User Study |
| Gavin Doherty | The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal Perspective |
| Ge Wang | Informing Age-Appropriate AI: Examining Principles and Practices of AI for Children |
| Ge Yan | StoryDrawer: A Child-AI Collaborative Drawing System to Support Children's Creative Visual Storytelling |
| Geehyuk Lee | Lattice Menu: A Low-Error Gaze-Based Marking Menu Utilizing Target-Assisted Gaze Gestures on a Lattice of Visual Anchors |
| Gene S-H Kim | Supporting Accessible Data Visualization Through Audio Data Narratives |
| Genevieve Dion | Interaction with Touch-Sensitive Knitted Fabrics: User Perceptions and Everyday Use Experiments |
| Geoff Kaufman | Interactive Fiction Provotypes for Coping with Interpersonal Racism |
| George B Mo | Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques |
| George Buchanan | Who am I, and who are you, and who are we? A Scientometric Analysis of Gender and Geography in HCI |
| George Chalhoub | "It's Freedom to Put Things Where My Mind Wants": Understanding and Improving the User Experience of Structuring Data in Spreadsheets |
| George E. Raptis | Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay |
| George Fitzmaurice | "I don't want to feel like I'm working in a 1960s factory": The Practitioner Perspective on Creativity Support Tool Adoption |
| George Fitzmaurice | AvatAR: An Immersive Analysis Environment for Human Motion Data Combining Interactive 3D Avatars and Trajectories |
| George Fitzmaurice | In-Depth Mouse: Integrating Desktop Mouse into Virtual Reality |
| George Fitzmaurice | Supercharging Trial-and-Error for Learning Complex Software Applications |
| George Takahashi | Bringing Patient Mannequins to Life: 3D Projection Enhances Nursing Simulation |
| Georgia Kenderova | Designing Flexible Longitudinal Regimens: Supporting Clinician Planning for Discontinuation of Psychiatric Drugs |
| Georgianna E Lin | Investigating Culturally Responsive Design for Menstrual Tracking and Sharing Practices Among Individuals with Minimal Sexual Education |
| Georgina Freeman | One Week in the Future: Previs Design Futuring for HCI Research |
| Gerald Huat Choon Koh | Does Mode of Digital Contact Tracing Affect User Willingness to Share Information? A Quantitative Study |
| Geraldine Fitzpatrick | Care Workers making use of Robots: Results of a 3 month Study on Human-Robot-Interaction within a Care Home |
| Gerard Jounghyun Kim | Mixing in Reverse Optical Flow to Mitigate Vection and Simulation Sickness in Virtual Reality |
| Gerlinde Emsenhuber | AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality |
| Gethin Thomas | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
| Ghada Alsebayel | “Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy |
| Gianluca Stringhini | Understanding the Digital Lives of Youth: Analyzing Media Shared within Safe Versus Unsafe Private Conversations on Instagram |
| Gierad Laput | Enabling Hand Gesture Customization on Wrist-Worn Devices |
| Gilles Baechler | Learning to Denoise Raw Mobile UI Layouts for Improving Datasets at Scale |
| Gillian R Hayes | ``It’s About What the Community Needs'': A Review of Community-Collaborative Approaches to Computing Research |
| Gillian R Hayes | When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers |
| Gina Neff | Nudging Behavior Change: Using In-Group and Out-Group Social Comparisons to Encourage Healthier Choices |
| Gina Olson | ReCompFig: Designing Dynamically Reconfigurable Kinematic Devices Using Compliant Mechanisms and Tensioning Cables |
| Giovanni Caruso | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| Giulia Barbareschi | Understanding Interactions for Smart Wheelchair Navigation in Crowds |
| Giulio Jacucci | Entity Recommendation for Everyday Digital Tasks |
| Giuseppina Pilloni | 'Are They Doing Better In The Clinic Or At Home': Understanding Clinicians? Needs When Visualizing Wearable Sensor Data Used In Remote Gait Assessments For People With Multiple Sclerosis |
| Gloire Rubambiza | Anticipating Societal Impact of Digital Agriculture through the Lens of Early Adopters: Seamless Visions, Seamful Realities |
| Gloria Fernandez-Nieto | Classroom Dandelions: Visualising Participants' Position, Trajectories and Body Orientation Augments Teachers' Sensemaking |
| Gonzalo Ramos | Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing |
| Gordon Burtch | A Little Too Personal: Effects of Standardization versus Personalization on Job Acquisition, Work Completion, and Revenue for Online Freelancers |
| Graeme Zinck | Evaluating Singing for Computer Input Using Pitch, Interval, and Melody |
| Graham Dove | 'Are They Doing Better In The Clinic Or At Home': Understanding Clinicians? Needs When Visualizing Wearable Sensor Data Used In Remote Gait Assessments For People With Multiple Sclerosis |
| Greg Wadley | Digital Emotion Regulation in Everyday Life |
| Gregory D. Abowd | PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication |
| Gregory D. Abowd | Semantic Gap in Predicting Mental Wellbeing through Passive Sensing |
| Gregory D. Abowd | Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges |
| Guanhong Liu | "It Puts Life into My Creations": Understanding Fluid Fiber as a Media for Expressive Display |
| Guanyun Wang | PneuMesh: Pneumatic-driven Truss-based Shape Changing System |
| Guo Freeman | (Re)discovering the Physical Body Online: Strategies and Challenges to Approach Non-Cisgender Identity in Social Virtual Reality |
| Guo Freeman | Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR |
| Guoliang Jin | RMS: Removing Barriers to Analyze the Availability and Surge Pricing of Ridesharing Services |
| Guoyang Zhou | Bringing Patient Mannequins to Life: 3D Projection Enhances Nursing Simulation |
| Ha Yeon Lee | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
| Hadas Erel | Tangible Collaboration: A Human-Centered Model for Sharing Control With an Actuated-Interface |
| Hae-Na Lee | Impact of Out-of-Vocabulary Words on the Twitter Experience of Blind Users |
| Haesoo Kim | Cocomix: Utilizing Comments to Improve Non-Visual Webtoon Accessibility |
| Haesoo Kim | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
| Hai Dang | GANSlider: How Users Control Generative Models for Images using Multiple Sliders with and without Feedforward Information |
| Haidong Zhang | OneLabeler: A Flexible System for Building Data Labeling Tools |
| Haijun Xia | CrossData: Leveraging Text-Data Connections for Authoring Data Documents |
| Haipeng Mi | "It Puts Life into My Creations": Understanding Fluid Fiber as a Media for Expressive Display |
| Haipeng Mi | Establishing Design Consensus toward Next-Generation Retail: Data-Enabled Design Exploration and Participatory Analysis |
| Haiqing Xu | "It Puts Life into My Creations": Understanding Fluid Fiber as a Media for Expressive Display |
| Haiyan Jia | News Informatics: Engaging Individuals with Data-Rich News Content through Interactivity in Source, Medium, and Message |
| Haiyi Zhu | A Little Too Personal: Effects of Standardization versus Personalization on Job Acquisition, Work Completion, and Revenue for Online Freelancers |
| Haiyi Zhu | How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions |
| Haiyi Zhu | Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support |
| Haiyue Yuan | CogTool+ Modeling Human Performance at Large Scale |
| Hakim Weatherspoon | Anticipating Societal Impact of Digital Agriculture through the Lens of Early Adopters: Seamless Visions, Seamful Realities |
| Hamed Alavi | AI beyond Deus ex Machina - Reimagining Intelligence in Future Cities with Urban Experts |
| Hamish Henderson | Q-Chef: The impact of surprise-eliciting systems on food-related decision-making |
| Hamza Naveed | "Ask this from the person who has private stuff": Privacy Perceptions, Behaviours and Beliefs Beyond W.E.I.R.D |
| Han L. Han | Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality |
| Han L. Han | Passages: Interacting with Text Across Documents |
| Han Xiao | TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction |
| Hana Habib | "Okay, whatever": An Evaluation of Cookie Consent Interfaces |
| Hana Habib | A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research |
| Hancheng Cao | Beyond Virtual Bazaar: How Social Commerce Promotes Inclusivity for the Traditionally Underserved Community in Chinese Developing Regions |
| Hande Batan | The Polyvocality of Online COVID-19 Vaccine Narratives that Invoke Medical Racism |
| Hang Yin | Towards Understanding Diminished Reality |
| HANG ZHAO | Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens |
| Hanna Hasselqvist | Exploring Renewable Energy Futures through Household Energy Resilience |
| Hannah Studd | Meeting Users Where They Are: User-centered Design of an Automated Text Messaging Tool to Support the Mental Health of Young Adults |
| Hanspeter Pfister | The Pattern is in the Details: An Evaluation of Interaction Techniques for Locating, Searching, and Contextualizing Details in Multivariate Matrix Visualizations |
| Hao-Chuan Wang | Understanding Social Influence in Collective Product Ratings Using Behavioral and Cognitive Metrics |
| Hao-Fei Cheng | How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions |
| Hao-Fei Cheng | Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support |
| Haojian Jin | Exploring the Needs of Users for Supporting Privacy-protective Behavior in Smart Homes |
| Haojian Jin | Lean Privacy Review: Collecting Users’ Privacy Concerns of Data Practices at a Low Cost |
| Haoqi Zhang | Affinder: Expressing Concepts of Situations that Afford Activities using Context-Detectors |
| Haotian Li | ComputableViz: Mathematical Operators as a Formalism for Visualization Processing and Analysis |
| Haotian Li | Structure-aware Visualization Retrieval |
| Harald Reiterer | ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies |
| Hariharan Subramonyam | Solving Separation-of-Concerns Problems in Collaborative Design of Human-AI Systems through Leaky Abstractions |
| Harkiran Kaur Sodhi | Care Infrastructures for Digital Security in Intimate Partner Violence |
| Harmanpreet Kaur | "I Didn't Know I Looked Angry": Characterizing Observed Emotion and Reported Affect at Work |
| Harri Renney | Studying How Digital Luthiers Choose Their Tools |
| Harriet R Cameron | Sensitive Pictures: Emotional Interpretation in the Museum |
| Hasan Mahmud Prottoy | Putting the Waz on Social Media: Infrastructuring Online Islamic Counterpublic through Digital Sermons in Bangladesh |
| Hashini Senaratne | TronicBoards: An Accessible Electronics Toolkit for People with Intellectual Disabilities |
| Hassan Ali Khan | RMS: Removing Barriers to Analyze the Availability and Surge Pricing of Ridesharing Services |
| Hassan Iqbal | RMS: Removing Barriers to Analyze the Availability and Surge Pricing of Ridesharing Services |
| Hayley Irene Evans | Perspectives on Integrating Trusted Other Feedback in Therapy for Veterans with PTSD |
| Heather Culbertson | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
| Heather Iles-Smith | User Perspectives and Ethical Experiences of Apps for Depression: A Qualitative Analysis of User Reviews |
| Hee Rin Lee | More than Bedtime and the Bedroom: Sleep Management as a Collaborative Work for the Family |
| Hee-Seung Moon | Speeding up Inference with User Simulators through Policy Modulation |
| Heekyoung Jung | Methodological Reflections on Ways of Seeing |
| Heike Winschiers-Theophilus | Overcoming Legacy Bias]{Overcoming Legacy Bias: Re-Designing Gesture Interactions in Virtual Reality With a San Community in Namibia |
| Helen Meng | TalkTive: A Conversational Agent Using Backchannels to Engage Older Adults in Neurocognitive Disorders Screening |
| Helena Strömberg | Exploring Renewable Energy Futures through Household Energy Resilience |
| Helene H Fung | TalkTive: A Conversational Agent Using Backchannels to Engage Older Adults in Neurocognitive Disorders Screening |
| Hendrik Heuer | A Comparative Evaluation of Interventions Against Misinformation: Augmenting the WHO Checklist |
| Hendrik Strobelt | Shared Interest: Measuring Human-AI Alignment to Identify Recurring Patterns in Model Behavior |
| Henning Pohl | Sense of Agency and User Experience: Is There a Link? |
| Henrietta Lyons | What's the Appeal? Perceptions of Review Processes for Algorithmic Decisions |
| Henrik Gollee | Intermittent Control as a Model of Mouse Movements |
| Heriberto Nieto | Enabling Hand Gesture Customization on Wrist-Worn Devices |
| Herman T Johnson | Tech Help Desk: Long-term Support for Local Entrepreneurs Addressing Everyday Computing Challenges |
| Hernisa Kacorri | MyMove: Facilitating Older Adults to Collect In-Situ Activity Labels on a Smartwatch with Speech |
| Hijung Valentina Shin | CatchLive: Real-time Summarization of Live Streams with Stream Content and Interaction Data |
| Hillary Carey | Interactive Fiction Provotypes for Coping with Interpersonal Racism |
| Himanshu Verma | AI beyond Deus ex Machina - Reimagining Intelligence in Future Cities with Urban Experts |
| Hiroki Usuba | Bivariate Effective Width Method to Improve the Normalization Capability for Subjective Speed-accuracy Biases in Rectangular-target Pointing |
| Hiromu Yakura | VocabEncounter: NMT-powered Vocabulary Learning by Presenting Computer-Generated Usages of Foreign Words into Users' Daily Lives |
| Hiroshi Ishii | (Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages |
| Hiroshi Yasuda | XR-OOM: MiXed Reality driving simulation with real cars for research and design |
| Hiroto Saito | Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience |
| Hjalmar Widengren | Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking |
| Homei Miyashita | Bivariate Effective Width Method to Improve the Normalization Capability for Subjective Speed-accuracy Biases in Rectangular-target Pointing |
| Hong Shen | Lean Privacy Review: Collecting Users’ Privacy Concerns of Data Practices at a Low Cost |
| Hong Shen | Toward User-Driven Algorithm Auditing: Investigating Users' Strategies for Uncovering Harmful Algorithmic Behavior |
| Hongbo Fu | ProGesAR: Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces |
| Hongnan Lin | FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures |
| Hongnan Lin | PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication |
| Hongnan Lin | Shape-Haptics: Planar & Passive Force Feedback Mechanisms for Physical Interfaces |
| Hooman Hedayati | Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic Interfaces |
| Hsin Ying You | Why Did You/I Read but Not Reply? IM Users’ Unresponded Read-Receipt Practices and Explanations |
| Hsin-Ruey Tsai | FingerX: Rendering Haptic Shape of Virtual Objects Augmented from Real Objects using Extendable and Withdrawable Supports on Fingers |
| Hsin-Ruey Tsai | ImpactVest: Rendering Spatio-Temporal Multilevel Impact Force Feedback on Body in VR |
| Hsueh-Sung Lu | This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents’ Smartphone Addiction through the Sharing of Personal Data with Parents |
| Hua Cui | Social Contexts, Agency, and Conflicts: Exploring Critical Aspects of Design for Future Smart Home Technologies |
| Hua Cui | The Last Decade of HCI Research on Children and Conversational Agents |
| Huaimin Wang | Who, What, Why and How? Towards the Monetary Incentive in Crowd Collaboration: A Case Study of Github's Sponsor Mechanism |
| Huamin Qu | ComputableViz: Mathematical Operators as a Formalism for Visualization Processing and Analysis |
| Huamin Qu | From 'Wow' to 'Why': Guidelines for Creating the Opening of a Data Video with Cinematic Styles |
| Huamin Qu | Structure-aware Visualization Retrieval |
| Huan Wei | Structure-aware Visualization Retrieval |
| Hugh S, Manon | Close-up and Whispering: An Understanding of Multimodal and Parasocial Interactions in YouTube ASMR videos |
| Hugo Nicolau | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods |
| Hugo Romat | Style Blink: Exploring Digital Inking of Structured Information via Handcrafted Styling as a First-Class Object |
| Hugo Romat | TapType: Ten-finger text entry on everyday surfaces via Bayesian inference |
| Hugo Romat | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
| Hui Ye | ProGesAR: Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces |
| Huiwen Zhang | Who am I, and who are you, and who are we? A Scientometric Analysis of Gender and Geography in HCI |
| Humphrey Yang | ReCompFig: Designing Dynamically Reconfigurable Kinematic Devices Using Compliant Mechanisms and Tensioning Cables |
| Hung Ngo | ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users |
| Huy Anh Nguyen | Round Numbers Can Sharpen Cognition |
| Hwajung Hong | “It’s not wrong, but I’m quite disappointed”: Toward an Inclusive Algorithmic Experience for Content Creators with Disabilities |
| Hwajung Hong | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
| Hwajung Hong | Sad or just jealous? Using Experience Sampling to Understand and Detect Negative Affective Experiences on Instagram |
| Hwaran Lee | TaleBrush: Sketching Stories with Generative Pretrained Language Models |
| Hwarang Goh | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
| Hyang-Sook Kim | News Informatics: Engaging Individuals with Data-Rich News Content through Interactivity in Source, Medium, and Message |
| Hyanghee Park | Designing Fair AI in Human Resource Management: Understanding Tensions Surrounding Algorithmic Evaluation and Envisioning Stakeholder-Centered Solutions |
| Hyejin Lee | The Sound of Hallucinations: Toward a more convincing emulation of internalized voices |
| Hyeok Kim | Cicero: A Declarative Grammar for Responsive Visualization |
| Hyeok Kim | Personalization Trade-offs in Designing Dialogue-based Interactive Information System for Support-Seeking of Sexual Violence Survivors |
| Hyeon Jeong Byeon | "A Voice that Suits the Situation": Understanding the Needs and Challenges for Supporting End-User Voice Customization |
| Hyeongcheol Kim | Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions |
| Hyeonsu B Kang | From Who You Know to What You Read: Augmenting Scientific Recommendations with Implicit Social Networks |
| Hyeonsu B Kang | Scaling Creative Inspiration with Fine-Grained Functional Facets of Product Ideas |
| Hyunchul Kim | Quantifying Proactive and Reactive Button Input |
| Hyunchul Roh | MyDJ: Sensing Food Intakes with an Attachable on Your Eyeglass Frame |
| Hyungjun Yoon | MyDJ: Sensing Food Intakes with an Attachable on Your Eyeglass Frame |
| Hyungyu Shin | AlgoSolve: Supporting Subgoal Learning in Algorithmic Problem-Solving with Learnersourced Microtasks |
| HyunJoo Oh | FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures |
| HyunJoo Oh | PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication |
| HyunJoo Oh | Shape-Haptics: Planar & Passive Force Feedback Mechanisms for Physical Interfaces |
| Hyunsung Cho | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
| I-Lun Tsai | AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences |
| Ian Craddock | Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson’s |
| Ian Oakley | Sad or just jealous? Using Experience Sampling to Understand and Detect Negative Affective Experiences on Instagram |
| Ian Oakley | SonarID: Using Sonar to Identify Fingers on a Smartwatch |
| Igor Dolgov | Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay |
| In-Young Ko | A Conversational Approach for Modifying Service Mashups in IoT Environments |
| Inge M.B Bongers | Designing for Everyday Sounds at Home with People with Dementia and their Partners |
| Ioanna Iacovides | Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns |
| Irene Rae | Understanding Visual Investigation Patterns Through Digital "Field" Observations |
| Irene-Angelica Chounta | The CAT Effect: Exploring the Impact of Casual Affective Triggers on Online Surveys' Response Rates |
| Irina Shklovski | Still Creepy After All These Years: The Normalization of Affective Discomfort in App Use |
| Iroise Dumontheil | Manipulating Interface Design Features Affects Children’s Stop-and-Think Behaviours in a Counterintuitive-Problem Game |
| Isabel Schwaninger | Care Workers making use of Robots: Results of a 3 month Study on Human-Robot-Interaction within a Care Home |
| Isabel Won | Owning Mistakes Sincerely: Strategies for Mitigating AI Errors |
| Isadora Krsek | To Self-persuade or Be Persuaded: Examining Interventions for Users' Privacy Setting Selection |
| Isha Ghosh | Identifying factors that inhibit self-care behavior among individuals with severe spinal cord injury |
| Ishan Chatterjee | FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones |
| Ishan Goyal | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
| IV Ramakrishnan | Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens |
| Ivan Flechais | Exploring Bystanders' Privacy Concerns with Smart Homes in Jordan |
| Ivy Chen | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
| Izabelle F Janzen | Reflective Spring Cleaning: Using Personal Informatics to Support Infrequent Notification Personalization |
| Jack Forman | (Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages |
| Jack Holt | Human-GDPR Interaction: Practical Experiences of Accessing Personal Data |
| Jack Jamieson | Unpacking Intention and Behavior: Explaining Contact Tracing App Adoption and Hesitancy in the United States |
| Jackie (Junrui) Yang | HybridTrak: Adding Full-Body Tracking to VR Using an Off-the-Shelf Webcam |
| Jacob Abbott | Identifying an Aurally Distinct Phrase Set for Text Entry Techniques |
| Jacob Biehl | Can Anybody Help Me?: Using Community Help Desk Call Records to Examine the Impact of Digital Divide During a Global Pandemic |
| Jacob O. Wobbrock | A Large-Scale Longitudinal Analysis of Missing Label Accessibility Failures in Android Apps |
| Jacob O. Wobbrock | Clarifying Agreement Calculations and Analysis for End-User Elicitation Studies |
| Jacob O. Wobbrock | Ga11y: an Automated GIF Annotation System for Visually Impaired Users |
| Jacob O. Wobbrock | TypeAnywhere: A QWERTY-Based Text Entry Solution for Ubiquitous Computing |
| Jacob O. Wobbrock | VoxLens: Making Online Data Visualizations Accessible with an Interactive JavaScript Plug-In |
| Jacqueline Griffin | Investigating Older Adults’ Attitudes towards Crisis Informatics Tools: Opportunities for Enhancing Community Resilience during Disasters |
| Jacqueline Griffin | Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking |
| Jacqueline Griffin | To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages |
| Jacqueline Nguyen | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
| Jaemin Shin | MyDJ: Sensing Food Intakes with an Attachable on Your Eyeglass Frame |
| Jaewook Lee | Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions |
| Jaewook Lee | ImageExplorer: Multi-Layered Touch Exploration to Encourage Skepticism Towards Imperfect AI-Generated Image Captions |
| Jailyn Zabala | Anticipate and Adjust: Cultivating Access in Human-Centered Methods |
| Jaime Ruiz | "It Would Be Cool to Get Stampeded by Dinosaurs": Analyzing Children's Conceptual Model of AR Headsets Through Co-Design |
| Jaime Teevan | "I Didn't Know I Looked Angry": Characterizing Observed Emotion and Reported Affect at Work |
| Jaimie Drozdal | Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks |
| Jaimie Lee Freeman | Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Devices |
| Jake M Hofman | Investigating Perceptual Biases in Icon Arrays |
| Jake M Hofman | Putting scientific results in perspective: Improving the communication of standardized effect sizes |
| Jake M Hofman | Round Numbers Can Sharpen Cognition |
| Jakob Tholander | Towards Digital Stewardship: the Work of Caring for the Environment in Waste Management |
| Jakub Mlynar | AI beyond Deus ex Machina - Reimagining Intelligence in Future Cities with Urban Experts |
| James A. Landay | Beyond Being Real: A Sensorimotor Control Perspective on Novel Interactions in Virtual Reality |
| James A. Landay | HybridTrak: Adding Full-Body Tracking to VR Using an Off-the-Shelf Webcam |
| James Bailey | GAVIN: Gaze-Assisted Voice-Based Implicit Note-taking |
| James Bailey | Integrating Gaze and Speech for Enabling Implicit Interactions |
| James Bailey | To Type or To Speak? The Effect of Input Modality on Text Understanding During Note-taking |
| James Clawson | Identifying an Aurally Distinct Phrase Set for Text Entry Techniques |
| James Clawson | Investigating and Validating On-body Temperature Sensors for Personal Heat Exposure Tracking |
| James Devine | Understanding How People with Limited Mobility Use Multi-Modal Input |
| James Fogarty | A Large-Scale Longitudinal Analysis of Missing Label Accessibility Failures in Android Apps |
| James J. Gross | Digital Emotion Regulation in Everyday Life |
| James J. Gross | Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Devices |
| James J. Gross | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
| James M O'Neill | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| James McCann | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| James Pierce | More Than a Camera, More Than a Security Device: Studying How Primary Users Use Smart Home Cameras to Extend Perception, Mediate Action, and Surveil Others |
| James R Wallace | "I Will Not Drink With You Today": A Topic-Guided Thematic Analysis of Addiction Recovery on Reddit |
| James Simmons | “It Basically Started Using Me:” An Observational Study of Password Manager Usage |
| James Tompkin | Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality |
| Jamy Li | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
| Jan Borchers | Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders |
| Jan David Smeddinck | Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research |
| Jan David Smeddinck | Human-GDPR Interaction: Practical Experiences of Accessing Personal Data |
| Jan David Smeddinck | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods |
| Jan Gugenheimer | Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality |
| Jan Gugenheimer | ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality |
| Jan Gugenheimer | The Dark Side of Perceptual Manipulations in Virtual Reality |
| Jan Gugenheimer | Towards Understanding Diminished Reality |
| Jan Gugenheimer | Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays |
| Jan Gugenheimer | VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality |
| Jan Marco Leimeister | Adaptive Empathy Learning Support in Peer Review Scenarios |
| Jan Ole Rixen | Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality |
| Jan Riemann | Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality |
| Jana Muhic | Designing Chatbots with Black Americans with Chronic Conditions: Overcoming Challenges against COVID-19 |
| Jane Hoffswell | Cicero: A Declarative Grammar for Responsive Visualization |
| Jane Hsieh | A Little Too Personal: Effects of Standardization versus Personalization on Job Acquisition, Work Completion, and Revenue for Online Freelancers |
| Jane Im | Solving Separation-of-Concerns Problems in Collaborative Design of Human-AI Systems through Leaky Abstractions |
| Janet X. Chen | Trauma-Informed Computing: Towards Safer Technology Experiences for All |
| Janghee Cho | Reflection in Theory and Reflection in Practice: An Exploration of the Gaps in Reflection Support among Personal Informatics Apps |
| Janice Lyu | “A Second Voice”: Investigating Opportunities and Challenges for Interactive Voice Assistants to Support Home Health Aides |
| Janne Lindqvist | Public Views on Digital COVID-19 Certificates: a Mixed Methods User Study |
| Janus Bager Kristensen | Varv: Reprogrammable Interactive Software as a Declarative Data Structure |
| Jared Duval | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
| Jaron Mink | Users Can Deduce Sensitive Locations Protected by Privacy Zones on Fitness Tracking Apps |
| Jarrod Knibbe | Sense of Agency and User Experience: Is There a Link? |
| Jasmin Niess | Mood Worlds: A Virtual Environment for Autonomous Emotional Expression |
| Jasmin Schwab | Pandemic Displays: Considering Hygiene on Public Touchscreens in the Post-Pandemic Era |
| Jason Holden | At-home Pupillometry using Smartphone Facial Identification Cameras |
| Jason I. Hong | Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users |
| Jason I. Hong | Exploring the Needs of Users for Supporting Privacy-protective Behavior in Smart Homes |
| Jason I. Hong | Lean Privacy Review: Collecting Users’ Privacy Concerns of Data Practices at a Low Cost |
| Jason I. Hong | To Self-persuade or Be Persuaded: Examining Interventions for Users' Privacy Setting Selection |
| Jason I. Hong | Understanding Challenges for Developers to Create Accurate Privacy Nutrition Labels |
| Jason Leboe-McGowan | Towards Design Guidelines for Effective Health-Related Data Videos: An Empirical Investigation of Affect, Personality, and Video Content |
| Jason M. Lodge | To Type or To Speak? The Effect of Input Modality on Text Understanding During Note-taking |
| Jason Portenoy | Bursting Scientific Filter Bubbles: Boosting Innovation Via Novel Author Discovery |
| Jason Wiese | Identifying factors that inhibit self-care behavior among individuals with severe spinal cord injury |
| Jason Wu | Towards Complete Icon Labeling in Mobile Applications |
| Jason Yip | "It Would Be Cool to Get Stampeded by Dinosaurs": Analyzing Children's Conceptual Model of AR Headsets Through Co-Design |
| Javier Hernandez | Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing |
| Jax Seyed Mousavi | Enabling Hand Gesture Customization on Wrist-Worn Devices |
| Jay Rainey | Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research |
| Jay Rainey | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods |
| Jaylin Herskovitz | CollabAlly: Accessible Collaboration Awareness in Document Editing |
| Jaylin Herskovitz | ImageExplorer: Multi-Layered Touch Exploration to Encourage Skepticism Towards Imperfect AI-Generated Image Captions |
| Jazz Rui Xia Ang | "In this Online Environment, We're Limited": Exploring Inclusive Video Conferencing Design for Signers |
| Jean Y Song | Promptiverse: Scalable Generation of Scaffolding Prompts Through Human-AI Hybrid Knowledge Graph Annotation |
| Jean-Michel Renders | What is Your Current Mindset? Categories for a satisficing exploration of mobile point-of-interest recommendations |
| Jeanie W Fung | Owning Mistakes Sincerely: Strategies for Mitigating AI Errors |
| Jeanne Reis | Towards Sign Language-Centric Design of ASL Survey Tools |
| Jeannie Su Ann Lee | Understanding User Experiences Across VR Walking-in-place Locomotion Methods |
| Jed R. Brubaker | Designing for the Bittersweet: Improving Sensitive Experiences with Recommender Systems |
| Jeeeun Kim | Mobiot: Augmenting everyday objects into moving IoT devices using 3D printed attachments generated by demonstration |
| Jeeeun Kim | Roman: Making Everyday Objects Robotically Manipulable with 3D-Printable Add-on Mechanisms |
| Jeemin Lee | "A Voice that Suits the Situation": Understanding the Needs and Challenges for Supporting End-User Voice Customization |
| Jeeyun Oh | News Informatics: Engaging Individuals with Data-Rich News Content through Interactivity in Source, Medium, and Message |
| Jeff Hancock | Jury Learning: Integrating Dissenting Voices into Machine Learning Models |
| Jeff Huang | Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality |
| Jeff Huang | Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals |
| Jeffrey Heer | Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications |
| Jeffrey Heer | Tisane: Authoring Statistical Models via Formal Reasoning from Conceptual and Data Relationships |
| Jeffrey Heer | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
| Jeffrey Nichols | Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users |
| Jeffrey Nichols | Towards Complete Icon Labeling in Mobile Applications |
| Jeffrey P Bigham | Anticipate and Adjust: Cultivating Access in Human-Centered Methods |
| Jeffrey P Bigham | Tech Help Desk: Long-term Support for Local Entrepreneurs Addressing Everyday Computing Challenges |
| Jenna Burrell | A Sociocultural Explanation of Internet-Enabled Work in Rural Regions |
| Jenna L Wise | PLIERS: A Process that Integrates User-Centered Methods into Programming Language Design |
| Jennifer Allen | Birds of a Feather Don't Fact-check Each Other: Partisanship and the Evaluation of News in Twitter's Birdwatch Crowdsourced Fact-checking Program |
| Jennifer Eleanor Martinez | "I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Video Games |
| Jennifer G Kim | Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges |
| Jennifer Healey | Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality |
| Jennifer Mankoff | Anticipate and Adjust: Cultivating Access in Human-Centered Methods |
| Jennifer Mankoff | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
| Jennifer Mankoff | TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction |
| Jennifer Pearson | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
| Jennifer Pearson | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
| Jennifer Pearson | Opportunities and Challenges of Automatic Speech Recognition Systems for Low-Resource Language Speakers |
| Jennifer Roberts | Radical Futures: Supporting Community-Led Design Engagements through an Afrofuturist Speculative Design Toolkit |
| Jennings Anderson | The Polyvocality of Online COVID-19 Vaccine Narratives that Invoke Medical Racism |
| Jenny Liang | An Exploratory Study of Sharing Strategic Programming Knowledge |
| Jenny Waycott | The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective |
| Jens Emil Sloth Grønbæk | ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring Tool |
| Jens Harald Krueger | Interpolating Happiness: Understanding the Intensity Gradations of Face Emojis Across Cultures |
| Jeongwoo Kim | Vibration-Augmented Buttons: Information Transmission Capacity and Application to Interaction Design |
| Jeongyeon Kim | FitVid: Responsive and Flexible Video Content Adaptation |
| Jeongyeon Kim | Mobile-Friendly Content Design for MOOCs: Challenges, Requirements, and Design Opportunities |
| Jeongyoun Kim | We Play and Learn Rhythmically: Gesture-based Rhythm Game for Children with Intellectual Developmental Disabilities to Learn Manual Sign |
| Jeremiah Hayes | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| Jérémie Garcia | CandyFly: Bringing fun to drone pilots with disabilities through adapted and adaptable interactions |
| Jeremy Cooperstock | The Sound of Hallucinations: Toward a more convincing emulation of internalized voices |
| Jeremy F Huckins | COVID Student Study: A Year in the Life of College Students during the COVID-19 Pandemic Through the Lens of Mobile Phone Sensing |
| Jeremy Hartmann | Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators |
| Jérôme Hergueux | Follow the Leader: Technical and Inspirational Leadership in Open Source Software |
| Jerry Cao | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
| Jesper Kjeldskov | Do You See What I Hear? — Peripheral Absolute and Relational Visualisation Techniques for Sound Zones |
| Jesper Kjeldskov | Investigating Potentials of Shape-Changing Displays for Sound Zones |
| Jess Holbrook | ``It’s About What the Community Needs'': A Review of Community-Collaborative Approaches to Computing Research |
| Jessa Dickinson | Unpacking the Complexities of Community-led Violence Prevention Work |
| Jessalyn Wang | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
| Jesse Anderson | Barriers to Online Dementia Information and Mitigation |
| Jesse Egbert | Chatbots Language Design: the Influence of Language Variation on User Experience with Tourist Assistant Chatbots |
| Jessica Birchfield | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
| Jessica de Souza | At-home Pupillometry using Smartphone Facial Identification Cameras |
| Jessica Glover | FakeForward: Using Deepfake Technology for Feedforward Learning |
| Jessica Hammer | Interactive Fiction Provotypes for Coping with Interpersonal Racism |
| Jessica Hullman | Cicero: A Declarative Grammar for Responsive Visualization |
| Jessica Klein | Templates and Trust-o-meters: Towards a widely deployable indicator of trust in Wikipedia |
| Jessica Lee Schleider | Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Devices |
| Jessica Maria Echterhoff | AI-Moderated Decision Making: Capturing and Balancing Anchoring Bias in Sequential Decision Tasks |
| Jessica R. Cauchard | Above and Beyond: A Scoping Review of Domains and Applications for Human-Drone Interaction |
| Jessica Trussell | Methods for Evaluating the Fluency of Automatically Simplified Texts with Deaf and Hard-of-Hearing Adults at Various Literacy Levels |
| Jessie Liu | ASTEROIDS: Exploring Swarms of Mini-Telepresence Robots for Physical Skill Demonstration |
| Jessy Ceha | Expressive Auditory Gestures in a Voice-Based Pedagogical Agent |
| Jevin D West | Bursting Scientific Filter Bubbles: Boosting Innovation Via Novel Author Discovery |
| Ji Hyun Yi | We Play and Learn Rhythmically: Gesture-based Rhythm Game for Children with Intellectual Developmental Disabilities to Learn Manual Sign |
| Ji Youn Shin | More than Bedtime and the Bedroom: Sleep Management as a Collaborative Work for the Family |
| Ji-Youn Jung | Great Chain of Agents: The Role of Metaphorical Representation of Agents in Conversational Crowdsourcing |
| Jia-Yu Pan | VisGuide: User-oriented Recommendations for Data Event Extraction |
| Jiachen Li | PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication |
| Jiahao Li | Mobiot: Augmenting everyday objects into moving IoT devices using 3D printed attachments generated by demonstration |
| Jiahao Li | Roman: Making Everyday Objects Robotically Manipulable with 3D-Printable Add-on Mechanisms |
| JiaHui Li | Automatically Generating and Improving Voice Command Interface from Operation Sequences on Smartphones |
| Jiaji Li | PneuMesh: Pneumatic-driven Truss-based Shape Changing System |
| Jiaju Ma | A Layered Authoring Tool for Stylized 3D animations |
| Jialin Deng | Logic Bonbon: Exploring Food as Computational Artifact |
| Jiamin Dai | Designing for Relational Maintenance: New Directions for AAC Research |
| Jian Zhao | Classroom Dandelions: Visualising Participants' Position, Trajectories and Body Orientation Augments Teachers' Sensemaking |
| Jian Zhao | VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication |
| Jiangjiang Yang | From Who You Know to What You Read: Augmenting Scientific Recommendations with Implicit Social Networks |
| Jiangtao Gong | Remote Co-teaching in Rural Classroom: Current Practices, Impacts, and Challenges |
| Jiannan Li | ASTEROIDS: Exploring Swarms of Mini-Telepresence Robots for Physical Skill Demonstration |
| Jiannan Li | immersivePOV: Filming How-To Videos with a Head-Mounted 360° Action Camera |
| Jianzhe Gu | ElectriPop: Low-Cost, Shape-Changing Displays Using Electrostatically Inflated Mylar Sheets |
| Jianzhe Gu | PneuMesh: Pneumatic-driven Truss-based Shape Changing System |
| Jiao Sun | Pretty Princess vs. Successful Leader: Gender Roles in Greeting Card Messages |
| Jiawei Zhou | Perspectives on Integrating Trusted Other Feedback in Therapy for Veterans with PTSD |
| Jiawen Kang | TalkTive: A Conversational Agent Using Backchannels to Engage Older Adults in Neurocognitive Disorders Screening |
| Jiaxi Jiang | TapType: Ten-finger text entry on everyday surfaces via Bayesian inference |
| Jiayi Wu | StoryDrawer: A Child-AI Collaborative Drawing System to Support Children's Creative Visual Storytelling |
| Jie Cai | Coordination and Collaboration: How do Volunteer Moderators Work as a Team in Live Streaming Communities? |
| Jie Shen | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
| Jie Yang | How can Explainability Methods be Used to Support Bug Identification in Computer Vision Models? |
| Jieshan Chen | Towards Complete Icon Labeling in Mobile Applications |
| Jieun Lee | Personalization Trade-offs in Designing Dialogue-based Interactive Information System for Support-Seeking of Sexual Violence Survivors |
| Jiexin Ding | FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones |
| Jim Smiley | Tangible Globes for Data Visualisation in Augmented Reality |
| Jimoon Kang | How AI-Based Training Affected Performance of Professional Go Players |
| Jin Hee (Heather) Kim | KnitSkin: Machine-Knitted Scaled Skin for Locomotion |
| Jin Kim | 'Are They Doing Better In The Clinic Or At Home': Understanding Clinicians? Needs When Visualizing Wearable Sensor Data Used In Remote Gait Assessments For People With Multiple Sclerosis |
| Jin L.C. Guo | GANSpiration: Balancing Targeted and Serendipitous Inspiration in User Interface Design with Style-Based Generative Adversarial Network |
| Jin Ryong Kim | Improving Finger Stroke Recognition Rate for Eyes-Free Mid-Air Typing in VR |
| Jin-Hyuk Hong | We Play and Learn Rhythmically: Gesture-based Rhythm Game for Children with Intellectual Developmental Disabilities to Learn Manual Sign |
| Jina Suh | Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing |
| Jing Qian | Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality |
| Jing Wei | What Could Possibly Go Wrong When Interacting with Proactive Smart Speakers? A Case Study Using an ESM Application |
| Jingchao Fang | Understanding Social Influence in Collective Product Ratings Using Behavioral and Cognitive Metrics |
| Jinghui Cheng | GANSpiration: Balancing Targeted and Serendipitous Inspiration in User Interface Design with Style-Based Generative Adversarial Network |
| Jinglan Lin | Designing for Relational Maintenance: New Directions for AAC Research |
| Jingnan Xu | FakeForward: Using Deepfake Technology for Feedforward Learning |
| Jingyao Shao | Exploring Interactive Sound Design for Auditory Websites |
| Jingyi Xie | Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance |
| Jinha Yoon | Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment |
| Jisu Yim | CatchLive: Real-time Summarization of Live Streams with Stream Content and Interaction Data |
| Jiwan Kim | SonarID: Using Sonar to Identify Fingers on a Smartwatch |
| Jiwon Seo | Speeding up Inference with User Simulators through Policy Modulation |
| Jo Vermeulen | Data Every Day: Designing and Living with Personal Situated Visualizations |
| Jo Vermeulen | Supercharging Trial-and-Error for Learning Complex Software Applications |
| Joanna Bergström | OVRlap: Perceiving Multiple Locations Simultaneously to Improve Interaction in VR |
| Joanna Bergström | Sense of Agency and User Experience: Is There a Link? |
| Joanna McGrenere | Exploring Design Opportunities for Supporting Mental Wellbeing Among East Asian University Students in Canada |
| Joanna McGrenere | Reflective Spring Cleaning: Using Personal Informatics to Support Infrequent Notification Personalization |
| Joanna McGrenere | Uncovering Instructors' Diverse Practices and Perceptions: A Field Deployment of a Customization-Sharing Platform that Supports Course Management |
| Joanne Leong | (Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages |
| Joanne Ma | Users' Expectations About and Use of Smartphone Privacy and Security Settings |
| João M. Santos | Can Unhappy Pictures Enhance the Effect of Personas? A User Experiment |
| João Maria Gomes | Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality |
| Jocelyn Monnoyer | Eyes-Off Your fingers: Gradual Surface Haptic Feedback Improves Eyes-Free Touchscreen Interaction. |
| Jocelyn Spence | Sensitive Pictures: Emotional Interpretation in the Museum |
| Jochen Görtler | Neo: Generalizing Confusion Matrix Visualization to Hierarchical and Multi-Output Labels |
| Jodi Forlizzi | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| Joe Marshall | Unpacking Non-Dualistic Design: the Soma Design Case |
| Joel B Schwartz | Design (not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive ‘Robot’ for Emotion Regulation |
| Joel Chan | Scaling Creative Inspiration with Fine-Grained Functional Facets of Product Ideas |
| Joel E Fischer | Mediated Visits: Longitudinal Domestic Dwelling with Mobile Robotic Telepresence |
| Joel Lanir | Driving from a Distance: Challenges and Guidelines for Autonomous Vehicle Teleoperation Interfaces |
| Joel Milam | When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers |
| Joey Huang | Towards Modeling of Virtual Reality Welding Simulators to promote Accessible and Scalable Training |
| Jofish Kaye | Identifying an Aurally Distinct Phrase Set for Text Entry Techniques |
| Johan Högberg | Online Terms & Conditions: Improving User Engagement, Awareness and Satisfaction through UI Design |
| Johann Wentzel | Understanding How People with Limited Mobility Use Multi-Modal Input |
| Johanne R Trippas | What Could Possibly Go Wrong When Interacting with Proactive Smart Speakers? A Case Study Using an ESM Application |
| Johannes Fuchs | Interpolating Happiness: Understanding the Intensity Gradations of Face Emojis Across Cultures |
| Johannes Pfau | "I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game |
| Johannes Schöning | Mood Worlds: A Virtual Environment for Autonomous Emotional Expression |
| Johannes Schütte | "Your Eyes Say You Have Used This Password Before": Identifying Password Reuse from Gaze Behavior and Keystroke Dynamics |
| Johannes Zagermann | ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies |
| John Alexis Guerra-Gomez | Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments |
| John Desnoyers-Stewart | Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems |
| John H Williamson | Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments |
| John H Williamson | First Steps Towards Designing Electrotactons: Investigating Intensity and Pulse Frequency as Parameters for Electrotactile Cues. |
| John J Dudley | Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques |
| John Joon Young Chung | FlatMagic: Improving Flat Colorization through AI-driven Design for Digital Comic Professionals |
| John Joon Young Chung | Promptiverse: Scalable Generation of Scaffolding Prompts Through Human-AI Hybrid Knowledge Graph Annotation |
| John Joon Young Chung | TaleBrush: Sketching Stories with Generative Pretrained Language Models |
| John M. Carroll | Cultural Influences on Chinese Citizens' Adoption of Digital Contact Tracing: A Human Infrastructure Perspective |
| John M. Carroll | Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance |
| John McCarthy | Rural islandness as a lens for (Rural) HCI |
| John Osorio Torres | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
| John P Dickerson | Field Evidence of the Effects of Privacy, Data Transparency, and Pro-social Appeals on COVID-19 App Attractiveness |
| John P Hegarty | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
| John R Porter | Understanding How People with Limited Mobility Use Multi-Modal Input |
| John S. Seberger | Still Creepy After All These Years: The Normalization of Affective Discomfort in App Use |
| John Stasko | Supporting Data-Driven Basketball Journalism through Interactive Visualization |
| John Stasko | Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges |
| John Yoon | "I Don't Want To Shoot The Android': Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human |
| John Zimmerman | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| John Zimmerman | Recentering Reframing as an RtD Contribution: The Case of Pivoting from Accessible Web Tables to a Conversational Internet |
| John-Ross Rizzo | 'Are They Doing Better In The Clinic Or At Home': Understanding Clinicians? Needs When Visualizing Wearable Sensor Data Used In Remote Gait Assessments For People With Multiple Sclerosis |
| Jolee Finch | Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices |
| Jon E. Froehlich | ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users |
| Jon E. Froehlich | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
| Jonah Meyerhoff | "I Wanted to See How Bad It Was": Online Self-screening as a Critical Transition Point Among Young Adults with Common Mental Health Conditions |
| Jonah Meyerhoff | Meeting Users Where They Are: User-centered Design of an Automated Text Messaging Tool to Support the Mental Health of Young Adults |
| Jonas Auda | VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality |
| Jonas Schild | Visual Delegate Generalization Frame - Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual Environments |
| Jonas Schjerlund | OVRlap: Perceiving Multiple Locations Simultaneously to Improve Interaction in VR |
| Jonas Winter | Pandemic Displays: Considering Hygiene on Public Touchscreens in the Post-Pandemic Era |
| Jonathan Aldrich | PLIERS: A Process that Integrates User-Centered Methods into Programming Language Design |
| Jonathan Berger | Hitting Pause: How User Perceptions of Collaborative Playlists Evolved in the United States During the COVID-19 Pandemic |
| Jonathan Bragg | From Who You Know to What You Read: Augmenting Scientific Recommendations with Implicit Social Networks |
| Jonathan Dobres | Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals |
| Jonathan Goldstein | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
| Jonathan Sutton | Seeing Colours: Addressing Colour Vision Deficiency with Vision Augmentations using Computational Glasses |
| Jonathan Wieland | ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies |
| Jonathan Womack | SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography |
| Joni Salminen | Can Unhappy Pictures Enhance the Effect of Personas? A User Experiment |
| Joni Salminen | Use Cases for Design Personas: A Systematic Review and New Frontiers |
| Joon Sung Park | Jury Learning: Integrating Dissenting Voices into Machine Learning Models |
| Joonhwan Lee | Designing and Evaluating a Chatbot for Survivors of Image-Based Sexual Abuse |
| Joonhwan Lee | Designing Fair AI in Human Resource Management: Understanding Tensions Surrounding Algorithmic Evaluation and Envisioning Stakeholder-Centered Solutions |
| Joonhwan Lee | Personalization Trade-offs in Designing Dialogue-based Interactive Information System for Support-Seeking of Sexual Violence Survivors |
| JooYeong Kim | We Play and Learn Rhythmically: Gesture-based Rhythm Game for Children with Intellectual Developmental Disabilities to Learn Manual Sign |
| JooYoung Seo | CollabAlly: Accessible Collaboration Awareness in Document Editing |
| Jordan L Tappa | (Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages |
| Jordan Wirfs-Brock | Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design |
| Jörg Müller | Intermittent Control as a Model of Mouse Movements |
| Jose-Valentin T Sera-Josef | Effects of Field of View on Egocentric Distance Perception in Virtual Reality |
| Joseph B. Walther | User Trust in Recommendation Systems: A comparison of Content-Based, Collaborative and Demographic Filtering |
| Joseph D Gaggiano | Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking |
| Joseph E Michaelis | Embodied Geometric Reasoning with a Robot: The Impact of Robot Gestures on Student Reasoning about Geometrical Conjectures |
| Joseph Gildner | Constrained Life in a Multifarious Environment - A Closer Look at the Lives of Autistic College Students |
| Joseph Grocott | Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality |
| Joseph Jay Williams | Meeting Users Where They Are: User-centered Design of an Automated Text Messaging Tool to Support the Mental Health of Young Adults |
| Joseph LaViola | Effects of Field of View on Egocentric Distance Perception in Virtual Reality |
| Joseph LaViola | The Voight-Kampff Machine for Automatic Custom Gesture Rejection Threshold Selection |
| Joseph O'Hagan | Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments |
| Josephine Go Jefferies | Human-GDPR Interaction: Practical Experiences of Accessing Personal Data |
| Josh Aaron Miller | Barriers to Expertise in Citizen Science Games |
| Josh Andres | Logic Bonbon: Exploring Food as Computational Artifact |
| Joshua Gracie | Understanding the Digital Lives of Youth: Analyzing Media Shared within Safe Versus Unsafe Private Conversations on Instagram |
| Joshua Newn | GAVIN: Gaze-Assisted Voice-Based Implicit Note-taking |
| Joshua Newn | Integrating Gaze and Speech for Enabling Implicit Interactions |
| Joshua Newn | To Type or To Speak? The Effect of Input Modality on Text Understanding During Note-taking |
| Joshua Rafael Sanchez | Users' Expectations About and Use of Smartphone Privacy and Security Settings |
| Joshua Sunshine | PLIERS: A Process that Integrates User-Centered Methods into Programming Language Design |
| Josiah Dykstra | How Ready is Your Ready? Assessing the Usability of Incident Response Playbook Frameworks |
| Jotaro Shigeyama | FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns |
| Joy Egede | Sensitive Pictures: Emotional Interpretation in the Museum |
| Joyce Lee | Transitioning Toward Independence: Enhancing Collaborative Self-Management of Children with Type 1 Diabetes |
| Joyojeet Pal | Accost, Accede, or Amplify: Attitudes towards COVID-19 Misinformation on WhatsApp in India |
| Juan F. Maestre | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
| Judith Angelitta Noronha | Embodied Negotiations, Practices and Experiences Interacting with Pregnancy Care Infrastructures in South India |
| Judith Good | ADHD and Technology Research -- Investigated by Neurodivergent Readers |
| Juho Hamari | Avatar Identities and Climate Change Action in Video Games: Analysis of Mitigation and Adaptation Practices |
| Juho Kim | AlgoSolve: Supporting Subgoal Learning in Algorithmic Problem-Solving with Learnersourced Microtasks |
| Juho Kim | CatchLive: Real-time Summarization of Live Streams with Stream Content and Interaction Data |
| Juho Kim | Cocomix: Utilizing Comments to Improve Non-Visual Webtoon Accessibility |
| Juho Kim | FitVid: Responsive and Flexible Video Content Adaptation |
| Juho Kim | Mobile-Friendly Content Design for MOOCs: Challenges, Requirements, and Design Opportunities |
| Juho Kim | Promptiverse: Scalable Generation of Scaffolding Prompts Through Human-AI Hybrid Knowledge Graph Annotation |
| Juho Kim | Stylette: Styling the Web with Natural Language |
| Jules Françoise | CO/DA: Live-Coding Movement-Sound Interactions for Dance Improvisation |
| Julia Abels | Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators |
| Julia Feltham | Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment |
| Julia Katherine Haines | Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users |
| Julia Prior | “It’s A Drag”: Exploring How To Improve Parents’ Experiences of Managing Mobile Device Use During Family Time |
| Julia Woodward | "It Would Be Cool to Get Stampeded by Dinosaurs": Analyzing Children's Conceptual Model of AR Headsets Through Co-Design |
| Julian Frommel | (Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task |
| Julian Karlbauer | Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays |
| Julian McAuley | AI-Moderated Decision Making: Capturing and Balancing Anchoring Bias in Sequential Decision Tasks |
| Julian Rasch | Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality |
| Juliann Kim | Users' Expectations About and Use of Smartphone Privacy and Security Settings |
| Juliann Thang | "I Shake The Package To Check If It's Mine": A Study of Package Fetching Practices and Challenges of Blind and Low Vision People in China |
| Julie A. Kientz | Embracing Four Tensions in Human-Computer Interaction Research with Marginalized People |
| Julie R. Williamson | Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments |
| Julio Vega | Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson’s |
| Jun Gong | Enabling Hand Gesture Customization on Wrist-Worn Devices |
| Jun Hu | Guided Bug Crush: Assist Manual GUI Testing of Android Apps via Hint Moves |
| Jun Liu | Protecting Privacy on Mobile Apps: A Principal-Agent Perspective |
| Jun Nishida | Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation |
| Jun Nishida | Whose touch is this?: Understanding the Agency Trade-off Between User-driven Touch vs. Computer-driven Touch |
| Jun Rekimoto | Aware: Intuitive Device Activation Using Prosody for Natural Voice Interactions |
| Jun Rekimoto | SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography |
| Jun Zhao | Informing Age-Appropriate AI: Examining Principles and Practices of AI for Children |
| Junai Cai | Establishing Design Consensus toward Next-Generation Retail: Data-Enabled Design Exploration and Participatory Analysis |
| June-seop Yoon | How AI-Based Training Affected Performance of Professional Go Players |
| Jung Wook Park | PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication |
| Jung-Joo Lee | How HCI Adopts Service Design: Unpacking Current Perceptions and Scopes of Service Design in HCI and Identifying Future Opportunities |
| Junhan Kim | Designing Chatbots with Black Americans with Chronic Conditions: Overcoming Challenges against COVID-19 |
| Junhang Yu | Passages: Interacting with Text Across Documents |
| Junjie Wang | Guided Bug Crush: Assist Manual GUI Testing of Android Apps via Hint Moves |
| Junwei Sun | The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive Displays |
| Jürgen Steimle | Next Steps for Epidermal Computing: Opportunities and Challenges for Soft On-Skin Devices |
| Jürgen Steimle | Print-A-Sketch: A Handheld Printer for Physical Sketching of Circuits and Sensors on Everyday Surfaces |
| Juspreet Virdee | The Making of Meaning Through Dyadic Haptic Affective Touch |
| Jussi Holopainen | Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games |
| Jussi P. P. Jokinen | Computational Rationality as a Theory of Interaction |
| Justin D. Weisz | Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks |
| Justin Matejka | AvatAR: An Immersive Analysis Environment for Human Motion Data Combining Interactive 3D Avatars and Trajectories |
| Justin Matejka | Supercharging Trial-and-Error for Learning Complex Software Applications |
| Jutta Katharina Willamowski | FlexNav: Flexible Navigation and Exploration through Connected Runnable Zones |
| Ka Ho Wong | TalkTive: A Conversational Agent Using Backchannels to Engage Older Adults in Neurocognitive Disorders Screening |
| Kabdo Choi | AlgoSolve: Supporting Subgoal Learning in Algorithmic Problem-Solving with Learnersourced Microtasks |
| Kadek Ananta Satriadi | Tangible Globes for Data Visualisation in Augmented Reality |
| Kael Rowan | Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing |
| Kaely Hall | Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges |
| Kai Kunze | Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes |
| Kai Lawonn | HAExplorer: Understanding Interdependent Biomechanical Motions with Interactive Helical Axes |
| Kai Lukoff | “I Don't Even Remember What I Read”: How Design Influences Dissociation on Social Media |
| Kai Lukoff | Monitoring Screen Time or Redesigning It? Two Approaches to Supporting Intentional Social Media Use |
| Kaira Ray Villanueva | Insights and Opportunities for HCI Research into Hurricane Risk Communication |
| Kalika Bali | Feeling Proud, Feeling Embarrassed: Experiences of Low-income Women with Crowd Work |
| Kami Vaniea | Recruiting Participants With Programming Skills: A Comparison of Four Crowdsourcing Platforms and a CS Student Mailing List |
| Kami Vaniea | Understanding Privacy Switching Behaviour on Twitter |
| Kang Min Yoo | TaleBrush: Sketching Stories with Generative Pretrained Language Models |
| Kanit Wongsuphasawat | Neo: Generalizing Confusion Matrix Visualization to Hierarchical and Multi-Output Labels |
| Kaori Ikematsu | ReflecTouch: Detecting Grasp Posture of Smartphone Using Corneal Reflection Images |
| Karan Ahuja | ControllerPose: Inside-Out Body Capture with VR Controller Cameras |
| Karan Ahuja | TriboTouch: Micro-Patterned Surfaces for Low Latency Touchscreens |
| Karey Helms | Diffraction-in-action: Designerly Explorations of Agential Realism Through Lived Data |
| Karin Ryding | Sensitive Pictures: Emotional Interpretation in the Museum |
| Karina Arrambide | "I Don't Want To Shoot The Android': Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human |
| Karl-Emil Kjær Bilstrup | ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring Tool |
| Karola Marky | Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes |
| Karrie Karahalios | Re-imagining the Power of Priming and Framing Effects in the Context of Political Crowdfunding Campaigns |
| Karthik Ramani | ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality |
| Karthik Ramani | Towards Modeling of Virtual Reality Welding Simulators to promote Accessible and Scalable Training |
| Kartik Hosanagar | Designing Fair AI in Human Resource Management: Understanding Tensions Surrounding Algorithmic Evaluation and Envisioning Stakeholder-Centered Solutions |
| Karyn Moffatt | Designing for Relational Maintenance: New Directions for AAC Research |
| Kashyap Todi | Rediscovering Affordance: A Reinforcement Learning Perspective |
| Kaska Porayska-Pomsta | Manipulating Interface Design Features Affects Children’s Stop-and-Think Behaviours in a Counterintuitive-Problem Game |
| Kasper Hornbæk | OVRlap: Perceiving Multiple Locations Simultaneously to Improve Interaction in VR |
| Kasper Hornbæk | Quantifying Proactive and Reactive Button Input |
| Kasper Hornbæk | Sense of Agency and User Experience: Is There a Link? |
| Kasper Rodil | Overcoming Legacy Bias]{Overcoming Legacy Bias: Re-Designing Gesture Interactions in Virtual Reality With a San Community in Namibia |
| Kate Starbird | Bridging Contextual and Methodological Gaps on the “Misinformation Beat”: Insights from Journalist-Researcher Collaborations at Speed |
| Katharina Emmerich | Interpolating Happiness: Understanding the Intensity Gradations of Face Emojis Across Cultures |
| Katharina Krombholz | A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research |
| Katharina Reinecke | Apéritif: Scaffolding Preregistrations to Automatically Generate Analysis Code and Methods Descriptions |
| Katharina Reinecke | VoxLens: Making Online Data Visualizations Accessible with an Interactive JavaScript Plug-In |
| Katherine Fennedy | Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys |
| Katherine Isbister | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
| Katherine Isbister | Design (not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive ‘Robot’ for Emotion Regulation |
| Katherine W Song | Towards Decomposable Interactive Systems: Design of a Backyard-Degradable Wireless Heating Interface |
| Katherine Wang | Shared User Interfaces of Physiological Data: Systematic Review of Social Biofeedback Systems and Contexts in HCI |
| Kathleen Arpin | Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals |
| Kathleen Garrity | Visualization Accessibility in the Wild: Challenges Faced by Visualization Designers |
| Kathleen Ryan | Understanding How eHealth Coaches Tailor Support For Weight Loss: Towards the Design of Person-Centered Coaching Systems |
| Kathleen Wenyun Guan | Use Cases for Design Personas: A Systematic Review and New Frontiers |
| Kathrin Gerling | Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality |
| Kathrin Gerling | Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games |
| Kathrin Gerling | Maker Technology and the Promise of Empowerment in a Flemish School for Disabled Children |
| Kathrin Gerling | The Challenge of (Non-)Disclosure: Exploring the Lived Experience of Ethiopian Adolescents with HIV and Their Attitudes Toward Technology |
| Kathrin Gerling | Virtual Feed: Design and Evaluation of a Virtual Reality Simulation Addressing the Lived Experience of Breastfeeding |
| Kathryn Blair | One Week in the Future: Previs Design Futuring for HCI Research |
| Kathryn E. Ringland | ARMY's Magic Shop: Understanding the Collaborative Construction of Playful Places in Online Communities |
| Kathryn J Lum | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
| Katie A. Siek | A State-Based Medication Routine Framework |
| Katie A. Siek | Adopting Diffractive Reading to Advance HCI Research: A Case Study on Technology for Aging |
| Katie Davis | Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Devices |
| Katie Salen | Designing for Youth-Centered Moderation and Community Governance in Minecraft |
| Katie Seaborn | What Pronouns for Pepper? A Critical Review of Gender/ing in Research |
| Katja Rogers | "I Don't Want To Shoot The Android': Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human |
| Katja Rogers | Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task |
| Katja Rogers | Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games |
| Katrin Angerbauer | Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures |
| Katsufumi Matsui | EmoBalloon - Conveying Emotional Arousal in Text Chats with Speech Balloons |
| Katta Spiel | ADHD and Technology Research -- Investigated by Neurodivergent Readers |
| Katya Arquilla | ARGONAUT: Female Centric Design for Heart Health Monitoring |
| Kavana Ramesh | Uncovering Instructors' Diverse Practices and Perceptions: A Field Deployment of a Customization-Sharing Platform that Supports Course Management |
| Kay Connelly | "I hope I never need one": Unpacking Stigma in Aging in Place Technology |
| Kay Köhle | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
| Kayla DesPortes | "I happen to be one of 47.8%": Social-Emotional and Data Reasoning in Middle School Students’ Comics about Friendship |
| Kayla DesPortes | Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games |
| Kayla Reiman | Understanding Challenges for Developers to Create Accurate Privacy Nutrition Labels |
| Kaylee Payne Kruzan | "I Wanted to See How Bad It Was": Online Self-screening as a Critical Transition Point Among Young Adults with Common Mental Health Conditions |
| Kayur Patel | Jury Learning: Integrating Dissenting Voices into Machine Learning Models |
| Kayur Patel | Neo: Generalizing Confusion Matrix Visualization to Hierarchical and Multi-Output Labels |
| Kazi Jawad | Understanding How Programmers Can Use Annotations on Documentation |
| Kazjon Grace | Q-Chef: The impact of surprise-eliciting systems on food-related decision-making |
| Kazutoshi Sasahara | Are deepfakes concerning? Exploring societal implications of deepfake conversations in Reddit |
| Ke Zhong | ReCompFig: Designing Dynamically Reconfigurable Kinematic Devices Using Compliant Mechanisms and Tensioning Cables |
| Keegan Veazey | Close-up and Whispering: An Understanding of Multimodal and Parasocial Interactions in YouTube ASMR videos |
| Kefan Xu | Understanding People’s Experience for Physical Activity Planning and Exploring the Impact of Historical Records on Plan Creation and Execution |
| Keiichi Ochiai | A Screen with Switchable Projection Surfaces Using Wire Grid Polarizer |
| Keith Marzullo | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
| Keith Vertanen | A Performance Evaluation of Nomon: A Flexible Interface for Noisy Single-Switch Users |
| Kellie Morrissey | 'She's Just My Life': Digital Design to Support Women's Self-Other Care in Relationships with their Mothers |
| Kelly Caine | Obfuscation Remedies Harms Arising from Content Flagging of Photos |
| Kelly Mack | Anticipate and Adjust: Cultivating Access in Human-Centered Methods |
| Kelly Mack | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
| Kelsea C Tadano | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
| Ken Hinckley | Style Blink: Exploring Digital Inking of Structured Information via Handcrafted Styling as a First-Class Object |
| Ken Hinckley | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
| Ken Nakagaki | (Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages |
| Ken Perlin | TapGazer: Text Entry with Finger Tapping and Gaze-directed Word Selection |
| Ken Pfeuffer | "Your Eyes Say You Have Used This Password Before": Identifying Password Reuse from Gaze Behavior and Keystroke Dynamics |
| Ken Pfeuffer | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
| Kenneth Holstein | “A Second Voice”: Investigating Opportunities and Challenges for Interactive Voice Assistants to Support Home Health Aides |
| Kenneth Holstein | How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions |
| Kenneth Holstein | Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support |
| Kenneth Holstein | Toward User-Driven Algorithm Auditing: Investigating Users' Strategies for Uncovering Harmful Algorithmic Behavior |
| Kenneth R Koedinger | Adaptive Empathy Learning Support in Peer Review Scenarios |
| Keunwoo Park | FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns |
| Kevin A Roundy | Trauma-Informed Computing: Towards Safer Technology Experiences for All |
| Kevin C. Lam | More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and User Preference |
| Kevin Doherty | The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal Perspective |
| Kevin Gonyop Kim | Mixplorer: Scaffolding Design Space Exploration through Genetic Recombination of Multiple Peoples' Designs to Support Novices' Creativity |
| Kevin Huang | immersivePOV: Filming How-To Videos with a Head-Mounted 360° Action Camera |
| Kevin Pfeil | Effects of Field of View on Egocentric Distance Perception in Virtual Reality |
| Kevin Weatherwax | ARMY's Magic Shop: Understanding the Collaborative Construction of Playful Places in Online Communities |
| Kexin Du | Establishing Design Consensus toward Next-Generation Retail: Data-Enabled Design Exploration and Participatory Analysis |
| Khai Truong | Designing for Relational Maintenance: New Directions for AAC Research |
| Khalil Klouche | Entity Recommendation for Everyday Digital Tasks |
| Khoa Huynh Anh Nguyen | ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users |
| Kieran Hicks | Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games |
| Kihoon Son | BIGexplore: Bayesian Information Gain Framework for Information Exploration |
| Kim Marriott | 3D Printed Street Crossings: Supporting Orientation and Mobility Training with People who are Blind or have Low Vision |
| Kim Marriott | GAN'SDA Wrap: Geographic And Network Structured DAta on surfaces that Wrap around |
| Kim Marriott | Infosonics: Accessible Infographics for People who are Blind using Sonification and Voice |
| Kim Sauvé | Physecology: A Conceptual Framework to describe Data Physicalizations in their Real-World Context |
| Kim Sauvé | Put a Label On It! Approaches for Constructing and Contextualizing Bar Chart Physicalizations |
| Kimberly Do | Perspectives on Integrating Trusted Other Feedback in Therapy for Veterans with PTSD |
| Kimi Wenzel | To Self-persuade or Be Persuaded: Examining Interventions for Users' Privacy Setting Selection |
| Kira Hart | Analyzing Deaf and Hard-of-Hearing Users' Behavior, Usage, and Interaction with a Personal Assistant Device that Understands Sign-Language Input |
| Kirsten E Bray | Examining Identity as a Variable of Health Technology Research for OlderAdults: A Systematic Review |
| Kirsten E Bray | Radical Futures: Supporting Community-Led Design Engagements through an Afrofuturist Speculative Design Toolkit |
| Kirsten Ellis | Logic Bonbon: Exploring Food as Computational Artifact |
| Kirsten Ellis | TronicBoards: An Accessible Electronics Toolkit for People with Intellectual Disabilities |
| Kirti Dabas | "Should I visit the clinic": Analyzing WhatsApp-mediated online health support for Expectant and New Mothers in Rural India |
| Kong Saoane Thach | The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective |
| Konstantin Klamka | STRAIDE: A Research Platform for Shape-Changing Spatial Displays based on Actuated Strings |
| Kopo M. Ramokapane | Privacy Design Strategies for Home Energy Management Systems (HEMS) |
| Kora Persephone Regitz | Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass |
| Krishika Haresh Khemani | Unpacking Practitioners’ Attitudes Towards Codifications of Design Knowledge for Voice User Interfaces |
| Krishna Seunarine | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
| Kristen Olson | Discovering the Syntax and Strategies of Natural Language Programming with Generative Language Models |
| Kristen Shinohara | "It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairments |
| Kristen Shinohara | Remotely Co-Designing Features for Communication Applications using Automatic Captioning with Deaf and Hearing Pairs |
| Kristina Höök | Making New Worlds - Transformative Becomings with Soma Design |
| Kristina Höök | Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems |
| Kristina Höök | Unpacking Non-Dualistic Design: the Soma Design Case |
| Kristina Höök | Vulnerability as an ethical stance in soma design processes |
| Kristina Mah | Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation |
| Kristina Popova | Vulnerability as an ethical stance in soma design processes |
| Kristoffer Bergram | The Digital Landscape of Nudging: A Systematic Literature Review of Empirical Research on Digital Nudges |
| Krithika Jagannath | Designing for Youth-Centered Moderation and Community Governance in Minecraft |
| Krzysztof Z. Gajos | Not Just a Preference: Reducing Biased Decision-making on Dating Websites |
| Kshitij Sharma | Six Facets of Facilitation: Participatory Design Facilitators’ Perspectives on Their Role and Its Realization |
| Kuan-Wen Chen | Predicting Opportune Moments to Deliver Notifications in Virtual Reality |
| Kui Wu | Digital Fabrication of Pneumatic Actuators with Integrated Sensing by Machine Knitting |
| Kun-Ting Chen | GAN'SDA Wrap: Geographic And Network Structured DAta on surfaces that Wrap around |
| Kung-Pai Lin | “Because I’m Restricted, 2–4 PM Unable to See Messages”: Exploring Users’ Perceptions and Likely Practices around Exposing Attention-management Information on IM Statuses |
| Kunihiro Kato | ReflecTouch: Detecting Grasp Posture of Smartphone Using Corneal Reflection Images |
| Kunpeng Huang | Patch-O: Shape Changing Woven Patches for On Body Actuation |
| Kurt Luther | Compete, Collaborate, Investigate: Exploring the Social Structures of Professional OSINT Investigations |
| Kurt Luther | Flud: A Hybrid Crowd–Algorithm Approach for Visualizing Biological Networks |
| kurt squire | Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth |
| Kurt Thomas | "It's common and a part of being a content creator": Understanding How Creators Experience and Cope With Hate and Harassment Online |
| Kurtis Danyluk | One Week in the Future: Previs Design Futuring for HCI Research |
| Kyle Montague | Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research |
| Kyle Montague | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods |
| Kyle Montague | Supporting Real-time Peer-Mentoring of Rural Volunteers |
| Kylie A Peppler | Towards Modeling of Virtual Reality Welding Simulators to promote Accessible and Scalable Training |
| Kylie Wojciechowski | LGBTQ Persons' Use of Online Spaces to Navigate Conception, Pregnancy, and Pregnancy Loss: An Intersectional Approach |
| Kymeng Tang | Virtual Feed: Design and Evaluation of a Virtual Reality Simulation Addressing the Lived Experience of Breastfeeding |
| Kyung Hoon Hyun | BIGexplore: Bayesian Information Gain Framework for Information Exploration |
| Kyungmin Kim | BIGexplore: Bayesian Information Gain Framework for Information Exploration |
| Kyungsik Han | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
| Laewoo Kang | The Electronicists: Building Techno-aesthetic Practice for Supporting Nonlinear Practitioners in HCI |
| Laia Turmo Vidal | Visualizing Instructions for Physical Training: Exploring Visual Cues to Support Movement Learning from Instructional Videos |
| Laixin Xie | RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics |
| Lale Kaya | User Perceptions of Extraversion in Chatbots after Repeated Use |
| Lara Zijlstra | 'It Is Not Always Discovery Time': Four Pragmatic Approaches in Designing AI Systems |
| Larissa Pschetz | Exploring uncertainty in digital scheduling, and the wider implications of unrepresented temporalities in HCI |
| Larissa Pschetz | Navigating Imaginaries of DNA-Based Digital Data Storage |
| Laton Vermette | Uncovering Instructors' Diverse Practices and Perceptions: A Field Deployment of a Customization-Sharing Platform that Supports Course Management |
| Laura Benton | I Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback |
| Laura Benton | Understanding the Situated Practices of School Technology Leaders in the Early Stages of Educational Technology Adoption |
| Laura Bisbe Armengol | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
| Laura Dabbish | To Self-persuade or Be Persuaded: Examining Interventions for Users' Privacy Setting Selection |
| Laura Devendorf | Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design |
| Laura Devendorf | The Eco-Technical Interface: Attuning to the Instrumental |
| Laura Helsby | Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns |
| Laura Maye | Rural islandness as a lens for (Rural) HCI |
| Lauren B Vasey | Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering |
| Lauren Wei | AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences |
| Lauren Wilcox | ``It’s About What the Community Needs'': A Review of Community-Collaborative Approaches to Computing Research |
| Laurence Lindsey | Enabling Hand Gesture Customization on Wrist-Worn Devices |
| Lawrence Fung | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
| Le Fan Xiao | Innovating Novel Online Social Spaces with Diverse Middle School Girls: Ideation and Collaboration in a Synchronous Virtual Design Workshop |
| Leah Buechley | Slabforge: Design Software for Slab-Based Ceramics |
| Leah Findlater | Exploring Interactive Sound Design for Auditory Websites |
| Leah Findlater | ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users |
| Leah Kulp | Towards Dynamic Checklists: Understanding Contexts of Use and Deriving Requirements for Context-Driven Adaptation |
| Lee J. Yamin | Above and Beyond: A Scoping Review of Domains and Applications for Human-Drone Interaction |
| Lee Roosevelt | LGBTQ Persons' Use of Online Spaces to Navigate Conception, Pregnancy, and Pregnancy Loss: An Intersectional Approach |
| Lei TAO | Dare to Dream, Dare to Live Stream: How E-Commerce Live Streaming Empowers Chinese Rural Women |
| Leigh Charvet | 'Are They Doing Better In The Clinic Or At Home': Understanding Clinicians? Needs When Visualizing Wearable Sensor Data Used In Remote Gait Assessments For People With Multiple Sclerosis |
| Leigh Clark | The Last Decade of HCI Research on Children and Conversational Agents |
| Leilani Battle | Recommendations for Visualization Recommendations: Exploring Preferences and Priorities in Visualization Recommendations for Public Health |
| Lena Mamykina | Examining AI Methods for Micro-Coaching Dialogs |
| Leni Yang | From 'Wow' to 'Why': Guidelines for Creating the Opening of a Data Video with Cinematic Styles |
| Lennart E. Nacke | "I Don't Want To Shoot The Android': Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human |
| Lennart E. Nacke | Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task |
| Lennart E. Nacke | Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay |
| Lennart E. Nacke | Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games |
| Leon Foo | Understanding User Experiences Across VR Walking-in-place Locomotion Methods |
| Leon Reicherts | It’s Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks |
| Leona Bunting | I Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback |
| Leona M Holloway | 3D Printed Street Crossings: Supporting Orientation and Mobility Training with People who are Blind or have Low Vision |
| Leona M Holloway | Infosonics: Accessible Infographics for People who are Blind using Sonification and Voice |
| Leonie Disch | Designing for Knowledge Construction to Facilitate the Uptake of Open Science: Laying out the Design Space |
| Leslie Park | "You have to prove the threat is real": Understanding the needs of Female Journalists and Activists to Document and Report Online Harassment |
| Lev Poretski | Press A to Jump: Design Strategies for Video Game Learnability |
| Levi Erickson | Towards Modeling of Virtual Reality Welding Simulators to promote Accessible and Scalable Training |
| Lewis L Chuang | Proxemics for Human-Agent Interaction in Augmented Reality |
| Leysan Nurgalieva | Public Views on Digital COVID-19 Certificates: a Mixed Methods User Study |
| Leysia Palen | The Polyvocality of Online COVID-19 Vaccine Narratives that Invoke Medical Racism |
| Li Chen | Impacts of Personal Characteristics on User Trust in Conversational Recommender Systems |
| Li-Yi Wei | A Layered Authoring Tool for Stylized 3D animations |
| Lia Mice | Super Size Me: Interface Size, Identity and Embodiment in Digital Musical Instrument Design |
| Liam Mason | Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games |
| Lian Loke | Focusing for Interaction Design: An Introspective Somatic Method |
| Lian Loke | Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation |
| Liane Scult | How Much Do Platform Workers Value Reviews? An Experimental Method |
| Liang He | FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures |
| Licia Capra | It’s Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks |
| Lihang Pan | Automatically Generating and Improving Voice Command Interface from Operation Sequences on Smartphones |
| Lijuan Liu | StoryDrawer: A Child-AI Collaborative Drawing System to Support Children's Creative Visual Storytelling |
| Lilian Liang | Enabling Hand Gesture Customization on Wrist-Worn Devices |
| Liliana Ovalle | Yo–Yo Machines: Self-Build Devices that Support Emotional Connections |
| Lilibeth Torno | When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers |
| Linda Chanzab | Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning |
| Linda Charmaraman | Innovating Novel Online Social Spaces with Diverse Middle School Girls: Ideation and Collaboration in a Synchronous Virtual Design Workshop |
| Lindah Kotut | Winds of Change: Seeking, Preserving, and Retelling Indigenous Knowledge Through Self-Organized Online Communities |
| Lindsay Levkoff Diamond | The Polyvocality of Online COVID-19 Vaccine Narratives that Invoke Medical Racism |
| Lingfei Wu | Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks |
| Linghao Du | VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication |
| Lingyun Sun | PneuMesh: Pneumatic-driven Truss-based Shape Changing System |
| Lining Yao | ElectriPop: Low-Cost, Shape-Changing Displays Using Electrostatically Inflated Mylar Sheets |
| Lining Yao | PneuMesh: Pneumatic-driven Truss-based Shape Changing System |
| Lining Yao | ReCompFig: Designing Dynamically Reconfigurable Kinematic Devices Using Compliant Mechanisms and Tensioning Cables |
| Lionel Peter Robert | Designing Chatbots with Black Americans with Chronic Conditions: Overcoming Challenges against COVID-19 |
| Lisa Alina Gasche | Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators |
| Lisa Anthony | "It Would Be Cool to Get Stampeded by Dinosaurs": Analyzing Children's Conceptual Model of AR Headsets Through Co-Design |
| Lisa D. Butler | “I Don't Even Remember What I Read”: How Design Influences Dissociation on Social Media |
| Lisa Jacobs | Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games |
| Lisa Orii | Designing for Speech Practice Systems: How Do User-Controlled Voice Manipulation and Model Speakers Impact Self-Perceptions of Voice? |
| Lissamarie Donjuan | When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers |
| Liudas Panavas | Juvenile Graphical Perception: A Comparison between Children and Adults |
| Liuxin Zhang | Remote Co-teaching in Rural Classroom: Current Practices, Impacts, and Challenges |
| Liwei Chan | Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques |
| Liwei Chan | Predicting Opportune Moments to Deliver Notifications in Virtual Reality |
| Liz Pellicano | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
| Lizzie Coles-Kemp | Drawing Out the Everyday Hyper-[In]Securities of Digital Identity |
| Logan Stapleton | How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions |
| Logan Stapleton | Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support |
| Lorrie Cranor | "Okay, whatever": An Evaluation of Cookie Consent Interfaces |
| Lorrie Cranor | A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research |
| Lorrie Cranor | Understanding Challenges for Developers to Create Accurate Privacy Nutrition Labels |
| Lotus Zhang | Exploring Interactive Sound Design for Auditory Websites |
| Luc Geurts | Maker Technology and the Promise of Empowerment in a Flemish School for Disabled Children |
| Luc Geurts | Virtual Feed: Design and Evaluation of a Virtual Reality Simulation Addressing the Lived Experience of Breastfeeding |
| Luciano Gamberini | How to get away with cyberattacks: An argumentative approach to cyberattacks’ legitimization by common users |
| Lucy Jiang | Exploring Interactive Sound Design for Auditory Websites |
| Lucy Vasserman | "You have to prove the threat is real": Understanding the needs of Female Journalists and Activists to Document and Report Online Harassment |
| Luigi Castoro | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| Lukas Mecke | GANSlider: How Users Control Generative Models for Images using Multiple Sliders with and without Feedforward Information |
| Lukas Meub | For What It's Worth: Humans Overwrite Their Economic Self-Interest to Avoid Bargaining With AI Systems |
| Luke Hespanhol | Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation |
| Luke Murray | Varv: Reprogrammable Interactive Software as a Declarative Data Structure |
| Lung-Pan Cheng | AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences |
| Lydia B Chilton | Design Guidelines for Prompt Engineering Text-to-Image Generative Models |
| Lydia B Chilton | Insights and Opportunities for HCI Research into Hurricane Risk Communication |
| Maarten Houben | Designing for Everyday Sounds at Home with People with Dementia and their Partners |
| Maarten Wijntjes | Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality Entertainment |
| Madeline Balaam | Making New Worlds - Transformative Becomings with Soma Design |
| Madeline Balaam | Validity and Rigour in Soma Design - Sketching with the Soma |
| Madhu Reddy | "I Wanted to See How Bad It Was": Online Self-screening as a Critical Transition Point Among Young Adults with Common Mental Health Conditions |
| Madhu Reddy | Meeting Users Where They Are: User-centered Design of an Automated Text Messaging Tool to Support the Mental Health of Young Adults |
| Madison Klarkowski | "Chat Has No Chill": A Novel Physiological Interaction for Engaging Live Streaming Audiences |
| Madison Klarkowski | More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and User Preference |
| Madison Reddie | Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance |
| Maggie Xu | Anticipate and Adjust: Cultivating Access in Human-Centered Methods |
| Magy Seif El-Nasr | Kills, Deaths, and (Computational) Assists: Identifying Opportunities forComputational Support in Esport Learning |
| Mahmood Jasim | Supporting Serendipitous Discovery and Balanced Analysis of Online Product Reviews with Interaction-Driven Metrics and Bias-Mitigating Suggestions |
| Maic Masuch | Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR |
| Maitraye Das | Co11ab: Augmenting Accessibility in Synchronous Collaborative Writing for People with Vision Impairments |
| Maitraye Das | Design and Evaluation of Accessible Collaborative Writing Techniques for People with Vision Impairments |
| Maja Pantic | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
| Manaswi Saha | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
| Manolis Mavrikis | I Don’t Usually Listen, I Read: How Different Learner Groups Process Game Feedback |
| Manuel Meier | TapType: Ten-finger text entry on everyday surfaces via Bayesian inference |
| Manuel Tragut | Learning to Denoise Raw Mobile UI Layouts for Improving Datasets at Scale |
| Maozheng Zhao | Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens |
| Marah Ihab Abdin | Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing |
| Marc Erich Latoschik | Reducing the Cognitive Load of Playing a Digital Tabletop Game with a Multimodal Interface |
| Marc Kirchner | Neo: Generalizing Confusion Matrix Visualization to Hierarchical and Multi-Output Labels |
| Marc Mogalle | Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual Impairments |
| Marcel Borowski | Varv: Reprogrammable Interactive Software as a Declarative Data Structure |
| Marcel Zickler | Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators |
| Marcello Giordano | PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication |
| Marco Aurelio Gerosa | Chatbots Language Design: the Influence of Language Variation on User Experience with Tourist Assistant Chatbots |
| Marco Fendrich | SkyPort: Investigating 3D Teleportation Methods in Virtual Environments |
| Marco Gillies | Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory |
| Marcos Serrano | Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices |
| Marcus Friedel | One Week in the Future: Previs Design Futuring for HCI Research |
| Margaret Danilovich | MyMove: Facilitating Older Adults to Collect In-Situ Activity Labels on a Smartwatch with Speech |
| Margaret Jean Foley | Switching Between Standard Pointing Methods with Current and Emerging Computer Form Factors |
| Margeigh Novotny | Templates and Trust-o-meters: Towards a widely deployable indicator of trust in Wikipedia |
| Margot Brereton | From Collaborative Habituation to Everyday Togetherness: A Long-term Study of Use of the Messaging Kettle |
| Maria Håkansson | Exploring Renewable Energy Futures through Household Energy Resilience |
| Maria J Anderson-Coto | Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth |
| Marian Tes | "I happen to be one of 47.8%": Social-Emotional and Data Reasoning in Middle School Students’ Comics about Friendship |
| Marianne Graves Petersen | ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring Tool |
| Mariavittoria Masotina | How to get away with cyberattacks: An argumentative approach to cyberattacks’ legitimization by common users |
| Marie-Laure Zollinger | Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes |
| Marie-Louise Stisen Kjerstein Sørensen | ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring Tool |
| Marie-Monique Schaper | Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness |
| Mariella Dimiccoli | Debiased-CAM to mitigate image perturbations with faithful visual explanations of machine learning |
| Marija Djokovic | The Digital Landscape of Nudging: A Systematic Literature Review of Empirical Research on Digital Nudges |
| Mario Gutierrez | Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit |
| Marion Koelle | Print-A-Sketch: A Handheld Printer for Physical Sketching of Circuits and Sensors on Everyday Surfaces |
| Marissa Radensky | Bursting Scientific Filter Bubbles: Boosting Innovation Via Novel Author Discovery |
| Mark Claypool | The Impact of Latency on Navigation in First-Person Games |
| Mark Colley | Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality |
| Mark Colley | Effects of Pedestrian Behavior, Time Pressure, and Repeated Exposure on Crossing Decisions in Front of Automated Vehicles Equipped with External Communication |
| Mark E. Whiting | Are deepfakes concerning? Exploring societal implications of deepfake conversations in Reddit |
| Mark McGill | Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit |
| Mark McGill | The Dark Side of Perceptual Manipulations in Virtual Reality |
| Mark W Newman | Transitioning Toward Independence: Enhancing Collaborative Self-Management of Children with Type 1 Diabetes |
| Mark W Newman | Understanding People’s Experience for Physical Activity Planning and Exploring the Impact of Historical Records on Plan Creation and Execution |
| Mark Warschauer | "Elinor’s Talking to Me!": Integrating Conversational AI into Children’s Science Narrative Programming |
| Markus Christen | Capable but Amoral? Comparing AI and Human Expert Collaboration in Ethical Decision Making |
| Markus Gross | Affective State Prediction from Smartphone Touch and Sensor Data in the Wild |
| Markus Kneer | Capable but Amoral? Comparing AI and Human Expert Collaboration in Ethical Decision Making |
| Markus Langer | "Look! It's a Computer Program! It's an Algorithm! It's AI!'': Does Terminology Affect Human Perceptions and Evaluations of Algorithmic Decision-Making Systems |
| Markus Tatzgern | AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality |
| Marlena Fraune | "I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Video Games |
| Marlo Kohn | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
| Marta Ferreira | Hitting the Triple Bottom Line: Widening the HCI Approach to Sustainability |
| Martez E Mott | Understanding How People with Limited Mobility Use Multi-Modal Input |
| Marti Hearst | Math Augmentation: How Authors Enhance the Readability of Formulas using Novel Visual Design Practices |
| Martijn C. Willemsen | Improving understandability of feature contributions in model-agnosticexplainable AI tools |
| Martin Bilsing | Understanding Visual Investigation Patterns Through Digital "Field" Observations |
| Martin Feick | Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass |
| Martin Fischbach | Reducing the Cognitive Load of Playing a Digital Tabletop Game with a Multimodal Interface |
| Martin Johannes Dechant | (Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task |
| Martin Porcheron | The Last Decade of HCI Research on Children and Conversational Agents |
| Martin Schmitz | SkyPort: Investigating 3D Teleportation Methods in Virtual Environments |
| Martin Schmitz | Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality |
| Martin Schmitz | Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input Modality |
| Martin Wolf | AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality |
| Martina Povolo | Bridging Contextual and Methodological Gaps on the “Misinformation Beat”: Insights from Journalist-Researcher Collaborations at Speed |
| Mary Etta West | Making Data Tangible: A Cross-disciplinary Design Space for Data Physicalization |
| Mary Jean Costello | "I Will Not Drink With You Today": A Topic-Guided Thematic Analysis of Addiction Recovery on Reddit |
| Mary Joseph | Investigating Older Adults’ Attitudes towards Crisis Informatics Tools: Opportunities for Enhancing Community Resilience during Disasters |
| Mary L. Radnofsky | Barriers to Online Dementia Information and Mitigation |
| Mary P Czerwinski | Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing |
| Maryam Mohammad Arab | An Exploratory Study of Sharing Strategic Programming Knowledge |
| Maryam Mustafa | "Ask this from the person who has private stuff": Privacy Perceptions, Behaviours and Beliefs Beyond W.E.I.R.D |
| Marzyeh Ghassemi | Get To The Point! Problem-Based Curated Data Views To Augment Care For Critically Ill Patients |
| Masahiko Inami | Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience |
| Matin Yarmand | AI-Moderated Decision Making: Capturing and Balancing Anchoring Bias in Sequential Decision Tasks |
| Mats Sjöberg | Entity Recommendation for Everyday Digital Tasks |
| Matt Baillie Smith | Supporting Real-time Peer-Mentoring of Rural Volunteers |
| Matt Carnie | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
| Matt Huenerfauth | Analyzing Deaf and Hard-of-Hearing Users' Behavior, Usage, and Interaction with a Personal Assistant Device that Understands Sign-Language Input |
| Matt Huenerfauth | Design and Evaluation of Hybrid Search for American Sign Language to English Dictionaries: Making the Most of Imperfect Sign Recognition |
| Matt Huenerfauth | Methods for Evaluating the Fluency of Automatically Simplified Texts with Deaf and Hard-of-Hearing Adults at Various Literacy Levels |
| Matt Huenerfauth | Remotely Co-Designing Features for Communication Applications using Automatic Captioning with Deaf and Hearing Pairs |
| Matt Huenerfauth | Watch It, Don't Imagine It: Creating a Better Caption-Occlusion Metric by Collecting More Ecologically Valid Judgments from DHH Viewers |
| Matt Jones | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
| Matt Jones | Keep it Short: A Comparison of Voice Assistants' Response Behavior |
| Matt Jones | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
| Matt Jones | Opportunities and Challenges of Automatic Speech Recognition Systems for Low-Resource Language Speakers |
| Matt Latzke | From Who You Know to What You Read: Augmenting Scientific Recommendations with Implicit Social Networks |
| Matthew Brucker | TunePad Playbooks: Designing Computational Notebooks for Creative Music Coding |
| Matthew Butler | 3D Printed Street Crossings: Supporting Orientation and Mobility Training with People who are Blind or have Low Vision |
| Matthew Butler | Infosonics: Accessible Infographics for People who are Blind using Sonification and Voice |
| Matthew J Golino | ZenVR: Design Evaluation of a Virtual Reality Learning System for Meditation |
| Matthew L Lee | You Complete Me: Human-AI Teams and Complementary Expertise |
| Matthew R Horrocks | "I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Video Games |
| Matthew Rueben | "I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Video Games |
| Matthew Seita | Remotely Co-Designing Features for Communication Applications using Automatic Captioning with Deaf and Hearing Pairs |
| Matthew Watkins | Analyzing Deaf and Hard-of-Hearing Users' Behavior, Usage, and Interaction with a Personal Assistant Device that Understands Sign-Language Input |
| Matthew Watkins | Methods for Evaluating the Fluency of Automatically Simplified Texts with Deaf and Hard-of-Hearing Adults at Various Literacy Levels |
| Matthias Budde | Psychometric Properties of the User Experience Questionnaire (UEQ) |
| Matthias Fassl | A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research |
| Matthias Hoppe | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
| Matthias Hoppe | There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum |
| Matthias Kohler | Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering |
| Matthias Soellner | Adaptive Empathy Learning Support in Peer Review Scenarios |
| Mattias Jacobsson | Towards Digital Stewardship: the Work of Caring for the Environment in Waste Management |
| Mauricio Sousa | ASTEROIDS: Exploring Swarms of Mini-Telepresence Robots for Physical Skill Demonstration |
| Mauricio Sousa | immersivePOV: Filming How-To Videos with a Head-Mounted 360° Action Camera |
| Maurizio Teli | Rural islandness as a lens for (Rural) HCI |
| Max Collins | Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth |
| Max Henry | The Sound of Hallucinations: Toward a more convincing emulation of internalized voices |
| Max Krüger | Digital Technology at the Edge of Capitalism - Experiences from the Brazilian Amazon Rainforest. |
| Max L Wilson | Lived Experiences of Mental Workload in Everyday Life |
| Max Mühlhäuser | BikeAR: Understanding Cyclists' Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality |
| Max Mühlhäuser | Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators |
| Max Mühlhäuser | SkyPort: Investigating 3D Teleportation Methods in Virtual Environments |
| Max Mühlhäuser | Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality |
| Max Van Kleek | Informing Age-Appropriate AI: Examining Principles and Practices of AI for Children |
| Maxime Cordeil | A Design Space For Data Visualisation Transformations Between 2D And 3D In Mixed-Reality Environments |
| Maxime Cordeil | Tangible Globes for Data Visualisation in Augmented Reality |
| Maximilian Altmeyer | Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task |
| Maximilian Altmeyer | Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games |
| Maximilian Milo | Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning |
| Maximiliane Windl | 'It Is Not Always Discovery Time': Four Pragmatic Approaches in Designing AI Systems |
| Maximiliane Windl | Automating Contextual Privacy Policies: Design and Evaluation of a Production Tool for Digital Consumer Privacy Awareness |
| Maya Livio | The Eco-Technical Interface: Attuning to the Instrumental |
| Mayank Jain | Lean Privacy Review: Collecting Users’ Privacy Concerns of Data Practices at a Low Cost |
| Mayra Donaji Barrera Machuca | The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive Displays |
| Md Aashikur Rahman Azim | FluidMeet: Enabling Frictionless Transitions Between In-Group, Between-Group, and Private Conversations During Virtual Breakout Meetings |
| Md Momen Bhuiyan | OtherTube: Facilitating Content Discovery and Reflection by Exchanging YouTube Recommendations with Strangers |
| Md Monsur Hossain | Constrained Life in a Multifarious Environment - A Closer Look at the Lives of Autistic College Students |
| Medb Corcoran | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| Megan Cheng | Towards Dynamic Checklists: Understanding Contexts of Use and Deriving Requirements for Context-Driven Adaptation |
| Megan Hofmann | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
| Megan Li | "Okay, whatever": An Evaluation of Cookie Consent Interfaces |
| Megan Maher | Symphony: Composing Interactive Interfaces for Machine Learning |
| Megan Silander | "I happen to be one of 47.8%": Social-Emotional and Data Reasoning in Middle School Students’ Comics about Friendship |
| Megani Rajendran | Understanding User Experiences Across VR Walking-in-place Locomotion Methods |
| Meghan Meyer | COVID Student Study: A Year in the Life of College Students during the COVID-19 Pandemic Through the Lens of Mobile Phone Sensing |
| Mehrab Bin Morshed | Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing |
| Mehrab Bin Morshed | Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges |
| Mehrnaz Sabet | Care Infrastructures for Digital Security in Intimate Partner Violence |
| Mehul Arora | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
| Melanie Tory | How do you Converse with an Analytical Chatbot? Revisiting Gricean Maxims for Designing Analytical Conversational Behavior |
| Melinda McClure Haughey | Bridging Contextual and Methodological Gaps on the “Misinformation Beat”: Insights from Journalist-Researcher Collaborations at Speed |
| Melissa Bica | Insights and Opportunities for HCI Research into Hurricane Risk Communication |
| Melissa Birchfield | Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications |
| Melissa Conroy | KnitSkin: Machine-Knitted Scaled Skin for Locomotion |
| Melody Horn | Slabforge: Design Software for Slab-Based Ceramics |
| Meng Xia | "It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairments |
| Meng Xia | AlgoSolve: Supporting Subgoal Learning in Algorithmic Problem-Solving with Learnersourced Microtasks |
| Meng Xia | Mobile-Friendly Content Design for MOOCs: Challenges, Requirements, and Design Opportunities |
| Meng-Hsin Wu | How to Guide Task-oriented Chatbot Users, and When: A Mixed-methods Study of Combinations of Chatbot Guidance Types and Timings |
| Mengqi Liao | User Trust in Recommendation Systems: A comparison of Content-Based, Collaborative and Demographic Filtering |
| Meredith Ringel Morris | Exploring Interactive Sound Design for Auditory Websites |
| Meredith Von Feldt | Outside Where? A Survey of Climates and Built Environments in Studies of HCI outdoors |
| Merle Sagehorn | Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse |
| Mia Gallardo | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
| Michael Beigl | Psychometric Properties of the User Experience Questionnaire (UEQ) |
| Michael Bonfert | Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality |
| Michael Cenger | AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality |
| Michael Coblenz | PLIERS: A Process that Integrates User-Centered Methods into Programming Language Design |
| Michael Correll | Recommendations for Visualization Recommendations: Exploring Preferences and Priorities in Visualization Recommendations for Public Health |
| Michael Crabb | "I'm Surprised So Much is Connected": A Study on Users' Online Account Security Connections |
| Michael D Jones | Outside Where? A Survey of Climates and Built Environments in Studies of HCI outdoors |
| Michael Domhardt | AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality |
| Michael Duggan | Zoom Obscura: Counterfunctional Design for Video-Conferencing |
| Michael Foshey | Digital Fabrication of Pneumatic Actuators with Integrated Sensing by Machine Knitting |
| Michael J Proulx | Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment |
| Michael Jeffrey Daniel Hoefer | Personal Dream Informatics: Self-Information Systems for Dreaming |
| Michael Koch | Pandemic Displays: Considering Hygiene on Public Touchscreens in the Post-Pandemic Era |
| Michael Lu | InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools |
| Michael Muller | Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks |
| Michael Muller | Forgetting Practices in the Data Sciences |
| Michael Nebeling | Elements of XR Prototyping: Characterizing the Role and Use of Prototypes in Augmented and Virtual Reality Design |
| Michael Nebeling | Paper Trail: An Immersive Authoring System for Augmented Reality Instructional Experiences |
| Michael Paasche-Orlow | Community Dynamics in Technospiritual Interventions: Lessons Learned from a Church-based mHealth Pilot |
| Michael Rietzler | Keep it Short: A Comparison of Voice Assistants' Response Behavior |
| Michael Rietzler | Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning |
| Michael Rohs | Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual Impairments |
| Michael S. Bernstein | Jury Learning: Integrating Dissenting Voices into Machine Learning Models |
| Michael Sedlmair | Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures |
| Michael Skirpan | Tech Help Desk: Long-term Support for Local Entrepreneurs Addressing Everyday Computing Challenges |
| Michael Terry | AI Chains: Transparent and Controllable Human-AI Interaction by Chaining Large Language Model Prompts |
| Michael Terry | Discovering the Syntax and Strategies of Natural Language Programming with Generative Language Models |
| Michael Westfort | Towards Sign Language-Centric Design of ASL Survey Tools |
| Michael Wiertlewski | Eyes-Off Your fingers: Gradual Surface Haptic Feedback Improves Eyes-Free Touchscreen Interaction. |
| Michael Xieyang Liu | Crystalline: Lowering the Cost for Developers to Collect and Organize Information for Decision Making |
| Michael Xieyang Liu | Understanding How Programmers Can Use Annotations on Documentation |
| Michael Yin | The Reward for Luck: Understanding the Effect of Random Reward Mechanisms in Video Games on Player Experience |
| Michael Yuk-Shing Hung | One Week in the Future: Previs Design Futuring for HCI Research |
| Michail Vanis | Yo–Yo Machines: Self-Build Devices that Support Emotional Connections |
| Michal Lahav | ``It’s About What the Community Needs'': A Review of Community-Collaborative Approaches to Computing Research |
| Michal Luria | Letters from the Future: Exploring Ethical Dilemmas in the Design of Social Agents |
| Michel Beaudouin-Lafon | Exploring Technical Reasoning in Digital Tool Use |
| Michel Beaudouin-Lafon | Generative Theories of Interaction |
| Michel Beaudouin-Lafon | i-LaTeX: Manipulating Transitional Representations between LaTeX Code and Generated Documents |
| Michel Beaudouin-Lafon | Passages: Interacting with Text Across Documents |
| Michel Beaudouin-Lafon | Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens |
| Michel Pahud | SpinOcchio: Understanding Haptic-Visual Congruency of Skin-Slip in VR with a Dynamic Grip Controller |
| Michel Pahud | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
| Michelle A. Borkin | Juvenile Graphical Perception: A Comparison between Children and Adults |
| Michelle L. Mazurek | How Ready is Your Ready? Assessing the Usability of Incident Response Playbook Frameworks |
| Michelle Mancenido | Annotating Line Charts for Addressing Deception |
| Michelle S. Lam | Jury Learning: Integrating Dissenting Voices into Machine Learning Models |
| Michelle Santacreu | Towards Sign Language-Centric Design of ASL Survey Tools |
| Michelle V Cormier | "I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Video Games |
| Mickey Kim | Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson’s |
| Midas Nouwens | Caught in the Network: The Impact of WhatsApp's 2021 Privacy Policy Update on Users' Messaging App Ecosystems |
| Miguel A. Renom | Exploring Technical Reasoning in Digital Tool Use |
| Miguel Flores Ruiz de Eguino | Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users |
| Mihai Bâce | Designing for Noticeability: The Impact of Visual Importance on Desktop Notifications |
| Mikael B. Skov | Do You See What I Hear? — Peripheral Absolute and Relational Visualisation Techniques for Sound Zones |
| Mike Fraser | FabricatINK: Personal Fabrication of Bespoke Displays Using Electronic Ink from Upcycled E Readers |
| Mike Horn | TunePad Playbooks: Designing Computational Notebooks for Creative Music Coding |
| Mike Sinclair | SpinOcchio: Understanding Haptic-Visual Congruency of Skin-Slip in VR with a Dynamic Grip Controller |
| Mike Y. Chen | AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences |
| Mike Y. Chen | HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion |
| Mille Skovhus Lunding | ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring Tool |
| Min Kyung Lee | Algorithmic Management Reimagined For Workers and By Workers: Centering Worker Well-Being in Gig Work |
| Min-Wei Hung | This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents’ Smartphone Addiction through the Sharing of Personal Data with Parents |
| Mina Huh | "It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairments |
| Mina Huh | Cocomix: Utilizing Comments to Improve Non-Visual Webtoon Accessibility |
| Mina Lee | CoAuthor: Designing a Human-AI Collaborative Writing Dataset for Exploring Language Model Capabilities |
| Minfan Zhang | Get To The Point! Problem-Based Curated Data Views To Augment Care For Critically Ill Patients |
| Ming Yin | When Confidence Meets Accuracy: Exploring the Effects of Multiple Performance Indicators on Trust in Machine Learning Models |
| Ming-Chyi Huang | This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents’ Smartphone Addiction through the Sharing of Personal Data with Parents |
| Mingjie Liu | "So Close, yet so Far": Exploring Sexual-Minority Women's Relationship Building via Online Dating in China |
| Mingming Fan | "I Don't Want People to Look At Me Differently'': Designing User-Defined Above-the-Neck Gestures for People with Upper Body Motor Impairments |
| Mingming Fan | "I need to be professional until my new team uses emoji, GIFs, or memes first": New Collaborators’ Perspectives on Using Non-Textual Communication in Virtual Workspaces |
| Mingming Fan | "I Shake The Package To Check If It's Mine": A Study of Package Fetching Practices and Challenges of Blind and Low Vision People in China |
| Mingming Fan | "Merging Results Is No Easy Task": An International Survey Study of Collaborative Data Analysis Practices Among UX Practitioners |
| Mingming Fan | From 'Wow' to 'Why': Guidelines for Creating the Opening of a Data Video with Cinematic Styles |
| Mingon Jeong | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
| Mingrui Ray Zhang | “I Don't Even Remember What I Read”: How Design Influences Dissociation on Social Media |
| Mingrui Ray Zhang | Ga11y: an Automated GIF Annotation System for Visually Impaired Users |
| Mingrui Ray Zhang | Monitoring Screen Time or Redesigning It? Two Approaches to Supporting Intentional Social Media Use |
| Mingrui Ray Zhang | TypeAnywhere: A QWERTY-Based Text Entry Solution for Ubiquitous Computing |
| Mingyuan Zhong | A Large-Scale Longitudinal Analysis of Missing Label Accessibility Failures in Android Apps |
| Mingyuan Zhong | Ga11y: an Automated GIF Annotation System for Visually Impaired Users |
| Mingyue Gao | "It Puts Life into My Creations": Understanding Fluid Fiber as a Media for Expressive Display |
| Minha Lee | Distracting Moments in Videoconferencing: A Look Back at the Pandemic Period |
| Minkyung Jeong | Captivate! Contextual Language Guidance for Parent–Child Interaction |
| Minsuk Chang | Speeding up Inference with User Simulators through Policy Modulation |
| Minsuk Chang | TaleBrush: Sketching Stories with Generative Pretrained Language Models |
| Minsuk Kahng | FitVid: Responsive and Flexible Video Content Adaptation |
| Mintra Ruensuk | Sad or just jealous? Using Experience Sampling to Understand and Detect Negative Affective Experiences on Instagram |
| Miquel Alfaras | Unpacking Non-Dualistic Design: the Soma Design Case |
| Mirela Alistar | ReClaym our Compost: Biodegradable Clay for Intimate Making |
| Miriam Sturdee | Physecology: A Conceptual Framework to describe Data Physicalizations in their Real-World Context |
| Miso Kim | “Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy |
| Miso Kim | Investigating Older Adults’ Attitudes towards Crisis Informatics Tools: Opportunities for Enhancing Community Resilience during Disasters |
| Miso Kim | Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking |
| Mitch J Kimball | Constrained Life in a Multifarious Environment - A Closer Look at the Lives of Autistic College Students |
| Mitchell L. Gordon | Jury Learning: Integrating Dissenting Voices into Machine Learning Models |
| Mjaye Mazwi | Get To The Point! Problem-Based Curated Data Views To Augment Care For Critically Ill Patients |
| Mo Yu | StoryBuddy: A Human-AI Collaborative Agent for Parent-Child Interactive Storytelling with Flexible Parent Involvement |
| Mobin Javed | "Ask this from the person who has private stuff": Privacy Perceptions, Behaviours and Beliefs Beyond W.E.I.R.D |
| Mohamed Khamis | "Your Eyes Say You Have Used This Password Before": Identifying Password Reuse from Gaze Behavior and Keystroke Dynamics |
| Mohamed Khamis | The Dark Side of Perceptual Manipulations in Virtual Reality |
| Mohamed Khamis | VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality |
| Mohammad Abu Nasir Rakib | Embr: A Creative Framework for Hand Embroidered Liquid Crystal Textile Displays |
| Mohammad Amin Mozaffari | GANSpiration: Balancing Targeted and Serendipitous Inspiration in User Interface Design with Style-Based Generative Adversarial Network |
| Mohammad Islam | ReCompFig: Designing Dynamically Reconfigurable Kinematic Devices Using Compliant Mechanisms and Tensioning Cables |
| Mohammad Rashidujjaman Rifat | Putting the Waz on Social Media: Infrastructuring Online Islamic Counterpublic through Digital Sermons in Bangladesh |
| Mohammad Tahaei | Recruiting Participants With Programming Skills: A Comparison of Four Crowdsourcing Platforms and a CS Student Mailing List |
| Moira Burke | Mindsets Matter: How Beliefs About Facebook Moderate the Association Between Time Spent and Well-Being |
| Molly Jane Nicholas | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
| Monica Garfield | Perceiving Affordances Differently: The Unintended Consequences When Young Autistic Adults Engage with Social Media |
| Monica Lam | HybridTrak: Adding Full-Body Tracking to VR Using an Off-the-Shelf Webcam |
| Morgane Koval | Do You See What You Mean? Using Predictive Visualizations to Reduce Optimism in Duration Estimates |
| Motahhare Eslami | Toward User-Driven Algorithm Auditing: Investigating Users' Strategies for Uncovering Harmful Algorithmic Behavior |
| Moushumi Sharmin | Constrained Life in a Multifarious Environment - A Closer Look at the Lives of Autistic College Students |
| Mu-An Kuo | HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion |
| Muhammad Abdullah | FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns |
| Muhammad Ashad Kabir | ‘ShishuShurokkha’: A Transformative Justice Approach for Combating Child Sexual Abuse in Bangladesh |
| Muhammad Shahzad | RMS: Removing Barriers to Analyze the Availability and Surge Pricing of Ridesharing Services |
| Muhammad Umair | Unpacking Non-Dualistic Design: the Soma Design Case |
| Munmun De Choudhury | From Treatment to Healing: Envisioning a Decolonial Digital Mental Health |
| Munmun De Choudhury | Semantic Gap in Predicting Mental Wellbeing through Passive Sensing |
| Munmun De Choudhury | Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges |
| Munmun De Choudhury | Understanding the Digital Lives of Youth: Analyzing Media Shared within Safe Versus Unsafe Private Conversations on Instagram |
| Murray Cumbers | Unofficial Proxies: How Close Others Help Older Adults with Banking |
| Murtuza N Shergadwala | Kills, Deaths, and (Computational) Assists: Identifying Opportunities forComputational Support in Esport Learning |
| Mustafa Doga Dogan | InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools |
| Myeonghan Ryu | Designing Flexible Longitudinal Regimens: Supporting Clinician Planning for Discontinuation of Psychiatric Drugs |
| Mykola Maslych | The Voight-Kampff Machine for Automatic Custom Gesture Rejection Threshold Selection |
| Myrte Thoolen | LivingMoments: Bespoke Social Communication for People living with Dementia and their Relatives |
| Myung Jin Kim | SpinOcchio: Understanding Haptic-Visual Congruency of Skin-Slip in VR with a Dynamic Grip Controller |
| Myungguen Choi | Kuiper Belt: Utilizing the "Out-of-natural Angle" Region in the Eye-gaze Interaction for Virtual Reality |
| N'Deye Diakhate | Radical Futures: Supporting Community-Led Design Engagements through an Afrofuturist Speculative Design Toolkit |
| Nadia Berthouze | The Making of Meaning Through Dyadic Haptic Affective Touch |
| Nadia Pantidi | Rural islandness as a lens for (Rural) HCI |
| Nadine Wagener | Mood Worlds: A Virtual Environment for Autonomous Emotional Expression |
| Naho Matsuda | Yo–Yo Machines: Self-Build Devices that Support Emotional Connections |
| Nam Wook Kim | Visualization Accessibility in the Wild: Challenges Faced by Visualization Designers |
| Nami Ogawa | Designing for Speech Practice Systems: How Do User-Controlled Voice Manipulation and Model Speakers Impact Self-Perceptions of Voice? |
| Namrata Srivastava | GAVIN: Gaze-Assisted Voice-Based Implicit Note-taking |
| Nan Cao | Negative Emotions, Positive Outcomes? Exploring the Communication of Negativity in Serious Data Stories |
| Nandini Pasumarthy | Understanding Screen-based Dining Practices through the Lens of Mindful Eating |
| Nanyi Bi | This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents’ Smartphone Addiction through the Sharing of Personal Data with Parents |
| Naoki Kimura | SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography |
| Naomi Yamashita | "So Close, yet so Far": Exploring Sexual-Minority Women's Relationship Building via Online Dating in China |
| Naomi Yamashita | Unpacking Intention and Behavior: Explaining Contact Tracing App Adoption and Hesitancy in the United States |
| Narae Cha | Understanding Emotion Changes in Mobile Experience Sampling |
| Narcis Pares | Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness |
| Narges Mahyar | Supporting Serendipitous Discovery and Balanced Analysis of Online Product Reviews with Interaction-Driven Metrics and Bias-Mitigating Suggestions |
| Narjes Pourjafarian | Print-A-Sketch: A Handheld Printer for Physical Sketching of Circuits and Sensors on Everyday Surfaces |
| Natalia E. López Adames | "It Would Be Cool to Get Stampeded by Dinosaurs": Analyzing Children's Conceptual Model of AR Headsets Through Co-Design |
| Natalia Gulbransen-Diaz | Q-Chef: The impact of surprise-eliciting systems on food-related decision-making |
| Natalie Andrus | Outside Where? A Survey of Climates and Built Environments in Studies of HCI outdoors |
| Natasa Rikalo | How can Explainability Methods be Used to Support Bug Identification in Computer Vision Models? |
| Nathalie Bressa | Data Every Day: Designing and Living with Personal Situated Visualizations |
| Nathalie Gerner | AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality |
| Nathalie Henry Riche | Style Blink: Exploring Digital Inking of Structured Information via Handcrafted Styling as a First-Class Object |
| Nathalie Riche | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
| Nathan Renney | Studying How Digital Luthiers Choose Their Tools |
| Nathan Riopelle | ControllerPose: Inside-Out Body Capture with VR Controller Cameras |
| Naveen Bagalkot | Embodied Negotiations, Practices and Experiences Interacting with Pregnancy Care Infrastructures in South India |
| Naveena Karusala | Towards Conviviality in Navigating Health Information on Social Media |
| Nazanin Andalibi | LGBTQ Persons' Use of Online Spaces to Navigate Conception, Pregnancy, and Pregnancy Loss: An Intersectional Approach |
| Nazli Cila | Designing Human-Agent Collaborations: Commitment, responsiveness, and support |
| Nazmus Saquib | graphiti: Sketch-based Graph Analytics for Images and Videos |
| Ned Cooper | ``It’s About What the Community Needs'': A Review of Community-Collaborative Approaches to Computing Research |
| Neha Kumar | From Treatment to Healing: Envisioning a Decolonial Digital Mental Health |
| Neha Kumar | Investigating Culturally Responsive Design for Menstrual Tracking and Sharing Practices Among Individuals with Minimal Sexual Education |
| Neha Kumar | Rethinking Menstrual Trackers Towards Period-Positive Ecologies |
| Neha Kumar | When is ML data good?: Valuing in Public Health Datafication |
| Nehal Jain | Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture |
| Neil Sebire | It’s Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks |
| Neilly H. Tan | Critical-Playful Speculations with Cameras in the Home |
| Neilly H. Tan | More Than a Camera, More Than a Security Device: Studying How Primary Users Use Smart Home Cameras to Extend Perception, Mediate Action, and Surveil Others |
| Nelusa Pathmanathan | Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures |
| Neng-Hao Yu | HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion |
| Nervo Verdezoto | Embodied Negotiations, Practices and Experiences Interacting with Pregnancy Care Infrastructures in South India |
| Netta Ofer | ReClaym our Compost: Biodegradable Clay for Intimate Making |
| Neung Ryu | SpinOcchio: Understanding Haptic-Visual Congruency of Skin-Slip in VR with a Dynamic Grip Controller |
| Nga Yiu Mok | How to Save Lives with Microblogs? Lessons From the Usage of Weibo for Requests for Medical Assistance During COVID-19 |
| Nguyen Binh Ha | Close-up and Whispering: An Understanding of Multimodal and Parasocial Interactions in YouTube ASMR videos |
| Niall Docherty | (Re)Politicizing Digital Well-Being: Beyond User Engagements |
| Nicholas Bonaker | A Performance Evaluation of Nomon: A Flexible Interface for Noisy Single-Switch Users |
| Nicholas Cummins | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
| Nick Ballou | Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns |
| Nick Mead | Design (not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive ‘Robot’ for Emotion Regulation |
| Nico Mutzner | AI beyond Deus ex Machina - Reimagining Intelligence in Future Cities with Urban Experts |
| Nicola Dell | “A Second Voice”: Investigating Opportunities and Challenges for Interactive Voice Assistants to Support Home Health Aides |
| Nicola Dell | Care Infrastructures for Digital Security in Intimate Partner Violence |
| Nicola Dell | Trauma-Informed Computing: Towards Safer Technology Experiences for All |
| Nicola J Bidwell | From Treatment to Healing: Envisioning a Decolonial Digital Mental Health |
| Nicola J Bidwell | Rural islandness as a lens for (Rural) HCI |
| Nicola J Bidwell | Rural Uncommoning: Women, Community Networks and the Enclosure of Life |
| Nicola Mackintosh | Embodied Negotiations, Practices and Experiences Interacting with Pregnancy Care Infrastructures in South India |
| Nicolai Marquardt | Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic Interfaces |
| Nicolai Marquardt | Style Blink: Exploring Digital Inking of Structured Information via Handcrafted Styling as a First-Class Object |
| Nicolai Marquardt | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
| Nicolas James LaLone | "I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Video Games |
| Nicole B. Ellison | Mindsets Matter: How Beliefs About Facebook Moderate the Association Between Time Spent and Well-Being |
| Nicole de Moura | Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications |
| Niels Henze | Automating Contextual Privacy Policies: Design and Evaluation of a Production Tool for Digital Consumer Privacy Awareness |
| Niels van Berkel | Do You See What I Hear? — Peripheral Absolute and Relational Visualisation Techniques for Sound Zones |
| Niels van Berkel | Method for Appropriating the Brief Implicit Association Test to Elicit Biases in Users |
| Nigel Bosch | Can Computers Outperform Humans in Detecting User Zone-Outs? Implications for Intelligent Interfaces |
| Nigel Shadbolt | Informing Age-Appropriate AI: Examining Principles and Practices of AI for Children |
| Nikka Persa | Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth |
| Nikki Theofanopoulou | Design (not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive ‘Robot’ for Emotion Regulation |
| Nikki Theofanopoulou | Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Devices |
| Nikki Theofanopoulou | Exploring Technology-Mediated Parental Socialisation of Emotion: Leveraging an Embodied, In-situ Intervention for Child Emotion Regulation |
| Niklas Elmqvist | ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies |
| Nikoleta Yiannoutsou | The Making of Meaning Through Dyadic Haptic Affective Touch |
| Nikoletta-Zampeta Legaki | Avatar Identities and Climate Change Action in Video Games: Analysis of Mitigation and Adaptation Practices |
| Niloufar Salehi | Sensemaking, Support, Safety, Retribution, Transformation: Understanding Adolescents' Needs for Addressing Online Harm |
| Nils Rodrigues | Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures |
| Nima Zargham | "I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game |
| Nina Grgić-Hlača | "Look! It's a Computer Program! It's an Algorithm! It's AI!'': Does Terminology Affect Human Perceptions and Evaluations of Algorithmic Decision-Making Systems |
| Ning F. Ma | "Brush it Off": How Women Workers Manage and Cope with Bias and Harassment in Gender-agnostic Gig Platforms |
| Ningjing Tang | Dare to Dream, Dare to Live Stream: How E-Commerce Live Streaming Empowers Chinese Rural Women |
| Nirmal Kumawat | Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals |
| Nitesh Goyal | "You have to prove the threat is real": Understanding the needs of Female Journalists and Activists to Document and Report Online Harassment |
| Nithya Sambasivan | "Because AI is 100% right and safe": User Vulnerabilities and Sources of AI Authority in India |
| Nithya Sambasivan | The Deskilling of Domain Expertise in AI Development |
| Nithya Sambasivan | When is ML data good?: Valuing in Public Health Datafication |
| Nithya Sambasivan | Whose AI Dream? In search of the aspiration in data annotation |
| Noemie Elhadad | Examining AI Methods for Micro-Coaching Dialogs |
| Nora McDonald | “Citizens Too”: Safety Setting Collaboration Among Older Adults with Memory Concerns |
| Noura Howell | Cracks in the Success Narrative: Rethinking Failure in Design Research Through a Retrospective Trioethnography |
| Noura Howell | Diffraction-in-action: Designerly Explorations of Agential Realism Through Lived Data |
| Novia Nurain | "I hope I never need one": Unpacking Stigma in Aging in Place Technology |
| Nuno Jardim Nunes | Hitting the Triple Bottom Line: Widening the HCI Approach to Sustainability |
| Nur Yildirim | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| Nurul M Suhaimi | Investigating Older Adults’ Attitudes towards Crisis Informatics Tools: Opportunities for Enhancing Community Resilience during Disasters |
| Nurul M Suhaimi | Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking |
| Nusrat Jahan Mim | F-commerce and Urban Modernities: The Changing Terrain of Housing Design in Bangladesh |
| Nutchanon Yongsatianchot | Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking |
| Nuwan Nanayakkarawasam Peru Kandage Janaka | Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions |
| Oded Nov | 'Are They Doing Better In The Clinic Or At Home': Understanding Clinicians? Needs When Visualizing Wearable Sensor Data Used In Remote Gait Assessments For People With Multiple Sclerosis |
| Oliver Alonzo | Methods for Evaluating the Fluency of Automatically Simplified Texts with Deaf and Hard-of-Hearing Adults at Various Literacy Levels |
| Oliver Beren Kaul | Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual Impairments |
| Oliver Nowak | Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders |
| Oliver Siy | "Because AI is 100% right and safe": User Vulnerabilities and Sources of AI Authority in India |
| Olivia H. Wang | VoxLens: Making Online Data Visualizations Accessible with an Interactive JavaScript Plug-In |
| Ollie Hanton | FabricatINK: Personal Fabrication of Bespoke Displays Using Electronic Ink from Upcycled E Readers |
| Omid Mohaddesi | To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages |
| Ondrej Klejch | Opportunities and Challenges of Automatic Speech Recognition Systems for Low-Resource Language Speakers |
| Oren Zuckerman | Tangible Collaboration: A Human-Centered Model for Sharing Control With an Actuated-Interface |
| Oscar J. Romero | Recentering Reframing as an RtD Contribution: The Case of Pivoting from Accessible Web Tables to a Conversational Internet |
| Oussama Metatla | It's Touching: Understanding Touch-Affect Association in Shape-Change with Kinematic Features |
| Oussama Metatla | Multifractal Mice: Inferring Task Engagement and Dimensions of Readiness-to-hand from Hand Movement |
| Ovidiu-Ciprian Ungurean | Understanding Gesture Input Articulation with Upper-Body Wearables for Users with Upper-Body Motor Impairments |
| Ozge Dilaver | Negotiating sustainable futures in communities through participatory speculative design and experiments in living |
| Ozlem Ergun | To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages |
| Pablo Cesar | Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments |
| Pablo Cesar | Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality Entertainment |
| Palashi Vaghela | Interrupting Merit, Subverting Legibility: Navigating Caste In ‘Casteless’ Worlds of Computing |
| Pallabi Bhowmick | A State-Based Medication Routine Framework |
| Pamela Briggs | Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research |
| Pamela J. Wisniewski | A New Uncanny Valley? The Effects of Speech Fidelity and Human Listener Gender on Social Perceptions of a Virtual-Human Speaker |
| Pamela J. Wisniewski | Limiting Apps vs. Permissions: Profiling Smartphone Users to Understand Differing Strategies for Mobile Privacy Management |
| Pamela J. Wisniewski | Perceiving Affordances Differently: The Unintended Consequences When Young Autistic Adults Engage with Social Media |
| Pamela J. Wisniewski | Understanding the Digital Lives of Youth: Analyzing Media Shared within Safe Versus Unsafe Private Conversations on Instagram |
| Pang Suwanaposee | Probability Weighting in Interactive Decisions: Evidence for Overuse of Bad Assistance, Underuse of Good Assistance |
| Parastoo Abtahi | Beyond Being Real: A Sensorimotor Control Perspective on Novel Interactions in Virtual Reality |
| Pardis Miri | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
| Parmit K Chilana | Katika: An End-to-End System for Authoring Amateur Explainer Motion Graphics Videos |
| Parmit K Chilana | Uncovering Instructors' Diverse Practices and Perceptions: A Field Deployment of a Customization-Sharing Platform that Supports Course Management |
| Parth Kirankumar Thakkar | "It would probably turn into a social faux-pas": Users' and Bystanders' Preferences of Privacy Awareness Mechanisms in Smart Homes |
| Pascal Jansen | Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays |
| Pascal Knierim | Proxemics for Human-Agent Interaction in Augmented Reality |
| Pascal Lessel | Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task |
| Patrawat Samermit | "It's common and a part of being a content creator": Understanding How Creators Experience and Cope With Hate and Harassment Online |
| Patrice Rusconi | CogTool+ Modeling Human Performance at Large Scale |
| Patrick Albus | Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning |
| Patrick Baudisch | FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns |
| Patrick C. Shih | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
| Patrick Carrington | "It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairments |
| Patrick Dickinson | Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games |
| Patrick Gage Kelley | "It's common and a part of being a content creator": Understanding How Creators Experience and Cope With Hate and Harassment Online |
| Patrick Olivier | Logic Bonbon: Exploring Food as Computational Artifact |
| Patrick Olivier | Supporting Real-time Peer-Mentoring of Rural Volunteers |
| Patrick Reipschläger | AvatAR: An Immersive Analysis Environment for Human Motion Data Combining Interactive 3D Avatars and Trajectories |
| Patrick Tamunjoh | There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum |
| Paul Schlosser | Designing for Inaccessible Emergency Medical Service Contexts: Development and Evaluation of the Contextual Secondary Video Toolkit |
| Paul Seesemann | BikeAR: Understanding Cyclists' Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality |
| Paul Streli | TapType: Ten-finger text entry on everyday surfaces via Bayesian inference |
| Paul Strohmeier | Print-A-Sketch: A Handheld Printer for Physical Sketching of Circuits and Sensors on Everyday Surfaces |
| Paul Tennent | Unpacking Non-Dualistic Design: the Soma Design Case |
| Paula Griffiths | Embodied Negotiations, Practices and Experiences Interacting with Pregnancy Care Infrastructures in South India |
| Paulette Koronkevich | PLIERS: A Process that Integrates User-Centered Methods into Programming Language Design |
| Paulina Rajkowska | Sensitive Pictures: Emotional Interpretation in the Museum |
| Paulo Alvito | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
| Pavithren V. S. Pakianathan | Does Mode of Digital Contact Tracing Affect User Willingness to Share Information? A Quantitative Study |
| Paweł W. Woźniak | 'It Is Not Always Discovery Time': Four Pragmatic Approaches in Designing AI Systems |
| Paweł W. Woźniak | There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum |
| Pedram Daee | Entity Recommendation for Everyday Digital Tasks |
| Pedro Lopes | Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation |
| Pedro Lopes | Whose touch is this?: Understanding the Agency Trade-off Between User-driven Touch vs. Computer-driven Touch |
| Pedro Sanches | Diffraction-in-action: Designerly Explorations of Agential Realism Through Lived Data |
| Pedro Sanches | Making New Worlds - Transformative Becomings with Soma Design |
| Pedro Sanches | Unpacking Non-Dualistic Design: the Soma Design Case |
| Peng Xu | RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics |
| Peng Zhang | "As Uploaders, We Have the Responsibility”: Individualized Professionalization of Bilibili Uploaders |
| Pengcheng An | Classroom Dandelions: Visualising Participants' Position, Trajectories and Body Orientation Augments Teachers' Sensemaking |
| Pengcheng An | VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication |
| Pepe Eulzer | HAExplorer: Understanding Interdependent Biomechanical Motions with Interactive Helical Axes |
| Per Ola Kristensson | Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques |
| Percy Liang | CoAuthor: Designing a Human-AI Collaborative Writing Dataset for Exploring Language Model Capabilities |
| Perttu Hämäläinen | Vibing Together: Dance Experiences in Social Virtual Reality |
| Peter Axel Nielsen | Investigating Potentials of Shape-Changing Displays for Sound Zones |
| Peter Bell | Opportunities and Challenges of Automatic Speech Recognition Systems for Low-Resource Language Speakers |
| Peter Cederberg | "It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairments |
| Peter Glick | Exploring Experiences of Self-Directed Care Budgets: Design Implications for Socio-Technical Interventions |
| Peter J. Woods | "I happen to be one of 47.8%": Social-Emotional and Data Reasoning in Middle School Students’ Comics about Friendship |
| Peter Koval | Digital Emotion Regulation in Everyday Life |
| Peter Roenne | Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes |
| Peter S Cottrell | Design (not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive ‘Robot’ for Emotion Regulation |
| Peter Y A Ryan | Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes |
| Petr Slovak | Design (not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive ‘Robot’ for Emotion Regulation |
| Petr Slovak | Designing for Youth-Centered Moderation and Community Governance in Minecraft |
| Petr Slovak | Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Devices |
| Petr Slovak | Exploring Technology-Mediated Parental Socialisation of Emotion: Leveraging an Embodied, In-situ Intervention for Child Emotion Regulation |
| Petra Isenberg | Preferences and Effectiveness of Sleep Data Visualizations for Smartwatches and Fitness Bands |
| Petrus Aejmelaeus-Lindström | Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering |
| Philip Quinn | Probability Weighting in Interactive Decisions: Evidence for Overuse of Bad Assistance, Underuse of Good Assistance |
| Philipp Bunge | Understanding Visual Investigation Patterns Through Digital "Field" Observations |
| Philipp Graf | Pet-Robot or Appliance? Care Home Residents with Dementia Respond to a Zoomorphic Floor Washing Robot |
| Philipp Krop | Reducing the Cognitive Load of Playing a Digital Tabletop Game with a Multimodal Interface |
| Philipp Müller | Designing for Noticeability: The Impact of Visual Importance on Desktop Notifications |
| Philipp Sykownik | Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR |
| Philipp Wacker | Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders |
| Phoebe Sengers | Anticipating Societal Impact of Digital Agriculture through the Lens of Early Adopters: Seamless Visions, Seamful Realities |
| Phoebe Sengers | Interrupting Merit, Subverting Legibility: Navigating Caste In ‘Casteless’ Worlds of Computing |
| Pierre Dillenbourg | Mixplorer: Scaffolding Design Space Exploration through Genetic Recombination of Multiple Peoples' Designs to Support Novices' Creativity |
| Pierre Dragicevic | Gesture Elicitation as a Computational Optimization Problem |
| Pierre Mahieux | SABLIER : a Tangible Interactor to Navigate through Space and Time |
| Piet Goris | Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality |
| Pin Sym Foong | Does Mode of Digital Contact Tracing Affect User Willingness to Share Information? A Quantitative Study |
| Pin-Chieh Chen | This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents’ Smartphone Addiction through the Sharing of Personal Data with Parents |
| Pin-Sung Ku | Patch-O: Shape Changing Woven Patches for On Body Actuation |
| Ping Liu | "In this Online Environment, We're Limited": Exploring Inclusive Video Conferencing Design for Signers |
| Pinyao Liu | Virtual Transcendent Dream: Empowering People through Embodied Flying in VR |
| Pip Thornton | Zoom Obscura: Counterfunctional Design for Video-Conferencing |
| Piyush Ghasiya | Are deepfakes concerning? Exploring societal implications of deepfake conversations in Reddit |
| Po-Yu Chen | HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion |
| Pourang Irani | Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices |
| Pourang Irani | Towards Design Guidelines for Effective Health-Related Data Videos: An Empirical Investigation of Affect, Personality, and Video Content |
| Pramod Kotipalli | A Model Predictive Control Approach for Reach Redirection in Virtual Reality |
| Pranav Kulkarni | Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson’s |
| Pratyush Kumar | When is ML data good?: Valuing in Public Health Datafication |
| Prerna Malik | "Should I visit the clinic": Analyzing WhatsApp-mediated online health support for Expectant and New Mothers in Rural India |
| Priya Komarlingam | A State-Based Medication Routine Framework |
| Priyadarshini Venkatesh | Interpretable Directed Diversity: Leveraging Model Explanations for Iterative Crowd Ideation |
| Professor Caroline Walker-Gleaves | Participatory Design Goes to School: Co-Teaching as a Form of Co-Design for Educational Technology |
| Pushpendra Singh | "Hartal (Strike) Happens Here Everyday": Understanding Impact of Disruption on Education in Kashmir |
| Pushpendra Singh | "Should I visit the clinic": Analyzing WhatsApp-mediated online health support for Expectant and New Mothers in Rural India |
| Pushpendra Singh | Rethinking Menstrual Trackers Towards Period-Positive Ecologies |
| Q. Vera Liao | Human-AI Collaboration via Conditional Delegation: A Case Study of Content Moderation |
| Qi Lu | O&O: A DIY toolkit for designing and rapid prototyping olfactory interfaces |
| Qi Sun | Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality |
| Qian Yang | CoAuthor: Designing a Human-AI Collaborative Writing Dataset for Exploring Language Model Capabilities |
| Qian Zhou | In-Depth Mouse: Integrating Desktop Mouse into Virtual Reality |
| Qiang Cui | PneuMesh: Pneumatic-driven Truss-based Shape Changing System |
| Qianying Wang | Remote Co-teaching in Rural Classroom: Current Practices, Impacts, and Challenges |
| Qiao Jin | How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education |
| Qiaoning Zhang | You Complete Me: Human-AI Teams and Complementary Expertise |
| Qifeng Xu | FakeForward: Using Deepfake Technology for Feedforward Learning |
| Qing Chen | Negative Emotions, Positive Outcomes? Exploring the Communication of Negativity in Serious Data Stories |
| Qing Liu | VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication |
| Qing Wang | Guided Bug Crush: Assist Manual GUI Testing of Android Apps via Hint Moves |
| Qingxiao Zheng | UX Research on Conversational Human-AI Interaction: A Literature Review of the ACM Digital Library |
| Qingyu Guo | Understanding and Modeling Viewers' First Impressions with Images in Online Medical Crowdfunding Campaigns |
| Qiong Luo | A Personalized Visual Aid for Selections of Appearance Building Products with Long-term Effects |
| Qiubing Zeng | Who, What, Why and How? Towards the Monetary Incentive in Crowd Collaboration: A Case Study of Github's Sponsor Mechanism |
| Quan Gu | Innovating Novel Online Social Spaces with Diverse Middle School Girls: Ideation and Collaboration in a Synchronous Virtual Design Workshop |
| Quan Li | RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics |
| Quan Ze Chen | Designing Word Filter Tools for Creator-led Comment Moderation |
| Quentin Roy | Switching Between Standard Pointing Methods with Current and Emerging Computer Form Factors |
| Rabiah Arshad | What are you thinking?: Using CBT and Storytelling to Improve Mental Health Among College Students |
| Rabindra Ratan | Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization |
| Rachael Garrett | Vulnerability as an ethical stance in soma design processes |
| Rachel Boll | Towards Sign Language-Centric Design of ASL Survey Tools |
| Rachel E Clarke | Exploring Experiences of Self-Directed Care Budgets: Design Implications for Socio-Technical Interventions |
| Rachel E Clarke | Negotiating sustainable futures in communities through participatory speculative design and experiments in living |
| Rachel Feinberg | ZenVR: Design Evaluation of a Virtual Reality Learning System for Meditation |
| Rachel Grossman-Kahn | ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users |
| Rachel Kangas | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
| Rachel Kornfield | "I Wanted to See How Bad It Was": Online Self-screening as a Critical Transition Point Among Young Adults with Common Mental Health Conditions |
| Rachel Kornfield | Meeting Users Where They Are: User-centered Design of an Automated Text Messaging Tool to Support the Mental Health of Young Adults |
| Radhika Garg | "It's Kind of Like Code-Switching": Black Older Adults' Experiences with a Voice Assistant for Health Information Seeking |
| Radhika Garg | Social Contexts, Agency, and Conflicts: Exploring Critical Aspects of Design for Future Smart Home Technologies |
| Radhika Garg | Supporting the Design of Smart Speakers to Foster a Sense of Ownership |
| Radhika Garg | The Last Decade of HCI Research on Children and Conversational Agents |
| Radiah Rivu | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
| Raditijo Hamidjaja | Flavorium: An Exploration of Flavobacteria’s Living Aesthetics for Living Color Interfaces |
| Radomir Dinic | AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality |
| Radu-Daniel Vatavu | Clarifying Agreement Calculations and Analysis for End-User Elicitation Studies |
| Radu-Daniel Vatavu | Understanding Gesture Input Articulation with Upper-Body Wearables for Users with Upper-Body Motor Impairments |
| Rafael Machado de Lima Silva | Understanding Augmented Reality in Activism |
| Rafael Wampfler | Affective State Prediction from Smartphone Touch and Sensor Data in the Wild |
| Rafal Dariusz Kocielnik | From Who You Know to What You Read: Augmenting Scientific Recommendations with Implicit Social Networks |
| Raheleh Saryazdi | Design is Worth a Thousand Words: The Effect of Digital Interaction Design on Picture-Prompted Reminiscence |
| Rahnuma Tasnim | ‘ShishuShurokkha’: A Transformative Justice Approach for Combating Child Sexual Abuse in Bangladesh |
| Rahul Nair | Neo: Generalizing Confusion Matrix Visualization to Hierarchical and Multi-Output Labels |
| Raimund Dachselt | AvatAR: An Immersive Analysis Environment for Human Motion Data Combining Interactive 3D Avatars and Trajectories |
| Raimund Dachselt | STRAIDE: A Research Platform for Shape-Changing Spatial Displays based on Actuated Strings |
| Raimund Dachselt | Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking |
| Rainer Malaka | "I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game |
| Rainer Malaka | Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality |
| Rainer Wieching | Care Workers making use of Robots: Results of a 3 month Study on Human-Robot-Interaction within a Care Home |
| Rajat Bhatnagar | Human-AI Collaboration via Conditional Delegation: A Case Study of Content Moderation |
| Rajesh Veeraraghavan | The Deskilling of Domain Expertise in AI Development |
| Ralf Sasse | "I'm Surprised So Much is Connected": A Study on Users' Online Account Security Connections |
| Ralph Vacca | "I happen to be one of 47.8%": Social-Emotional and Data Reasoning in Middle School Students’ Comics about Friendship |
| Rama Adithya Varanasi | Accost, Accede, or Amplify: Attitudes towards COVID-19 Misinformation on WhatsApp in India |
| Rama Adithya Varanasi | Feeling Proud, Feeling Embarrassed: Experiences of Low-income Women with Crowd Work |
| Ramona Schödel | User Perceptions of Extraversion in Chatbots after Repeated Use |
| Randall S Burd | Towards Dynamic Checklists: Understanding Contexts of Use and Deriving Requirements for Context-Driven Adaptation |
| Ranjini Aravind | Preferences and Effectiveness of Sleep Data Visualizations for Smartwatches and Fitness Bands |
| Raphael Bournet | Passages: Interacting with Text Across Documents |
| Raphael Kim | Navigating Imaginaries of DNA-Based Digital Data Storage |
| Raquel Breejon Robinson | "Chat Has No Chill": A Novel Physiological Interaction for Engaging Live Streaming Audiences |
| Raul Sanchez | 'Are They Doing Better In The Clinic Or At Home': Understanding Clinicians? Needs When Visualizing Wearable Sensor Data Used In Remote Gait Assessments For People With Multiple Sclerosis |
| Raveena Rao | “I Don't Even Remember What I Read”: How Design Influences Dissociation on Social Media |
| Raveena Rao | Monitoring Screen Time or Redesigning It? Two Approaches to Supporting Intentional Social Media Use |
| Ravin Balakrishnan | ASTEROIDS: Exploring Swarms of Mini-Telepresence Robots for Physical Skill Demonstration |
| Raymond Fok | A Large-Scale Longitudinal Analysis of Missing Label Accessibility Failures in Android Apps |
| Raymond R Zhen | Slide-Tone and Tilt-Tone: 1-DOF Haptic Techniques for Conveying Shape Characteristics of Graphs to Blind Users |
| Razan Jaber | "Rewind to the Jiggling Meat Part": Understanding Voice Control of Instructional Videos in Everyday Tasks |
| Rebecca Bicksler | Insights and Opportunities for HCI Research into Hurricane Risk Communication |
| Rebecca Fiebrink | The Effects of a Soundtrack on Board Game Player Experience |
| Rebecca Nicholson | Participatory Design Goes to School: Co-Teaching as a Form of Co-Design for Educational Technology |
| Reeva Lederman | The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective |
| Regan L Mandryk | "Chat Has No Chill": A Novel Physiological Interaction for Engaging Live Streaming Audiences |
| Regan L Mandryk | (Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task |
| Rene Cutura | Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures |
| Rene Just | Apéritif: Scaffolding Preregistrations to Automatically Generate Analysis Code and Methods Descriptions |
| Rene Just | Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications |
| Rene Just | Tisane: Authoring Statistical Models via Formal Reasoning from Conceptual and Data Relationships |
| René Schäfer | Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders |
| Rens Brankaert | Designing for Everyday Sounds at Home with People with Dementia and their Partners |
| Rens Brankaert | LivingMoments: Bespoke Social Communication for People living with Dementia and their Relatives |
| Reuben Kirkham | Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson’s |
| Reza Ghaiumy Anaraky | Limiting Apps vs. Permissions: Profiling Smartphone Users to Understand Differing Strategies for Mobile Privacy Management |
| Rhema Linder | Mobilizing Crowdwork: A Systematic Assessment of the Mobile Usability of HITs |
| Ricardo Rheeder | "Chat Has No Chill": A Novel Physiological Interaction for Engaging Live Streaming Audiences |
| Richard Anderson | Towards Conviviality in Navigating Health Information on Social Media |
| Richard Huynh Noeske | Improving Finger Stroke Recognition Rate for Eyes-Free Mid-Air Typing in VR |
| Richard Lee Davis | Mixplorer: Scaffolding Design Space Exploration through Genetic Recombination of Multiple Peoples' Designs to Support Novices' Creativity |
| Richard Li | SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography |
| Richard Martinez | Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth |
| Richard Matthew Rosenbalm | Mobilizing Crowdwork: A Systematic Assessment of the Mobile Usability of HITs |
| Richard McGovern | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
| Richard Vallett | Interaction with Touch-Sensitive Knitted Fabrics: User Perceptions and Everyday Use Experiments |
| Richeek Das | For What It's Worth: Humans Overwrite Their Economic Self-Interest to Avoid Bargaining With AI Systems |
| Richmond Y. Wong | More Than a Camera, More Than a Security Device: Studying How Primary Users Use Smart Home Cameras to Extend Perception, Mediate Action, and Surveil Others |
| Rick Treitman | Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals |
| Rikita Narula | Rethinking Menstrual Trackers Towards Period-Positive Ecologies |
| Riku Arakawa | VocabEncounter: NMT-powered Vocabulary Learning by Presenting Computer-Generated Usages of Foreign Words into Users' Daily Lives |
| Rintaro Chujo | EmoBalloon - Conveying Emotional Arousal in Text Chats with Speech Balloons |
| Rituparna Roychoudhury | Exploring the Needs of Users for Supporting Privacy-protective Behavior in Smart Homes |
| River Hendriksen | Understanding How Programmers Can Use Annotations on Documentation |
| Riya Shrivastava | Interactive Fiction Provotypes for Coping with Interpersonal Racism |
| Rob Comber | Making New Worlds - Transformative Becomings with Soma Design |
| Rob Comber | Towards Digital Stewardship: the Work of Caring for the Environment in Waste Management |
| Rob Wilson | Human-GDPR Interaction: Practical Experiences of Accessing Personal Data |
| Robbe Cools | Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality |
| Robert A DeLine | Diff in the Loop: Supporting Data Comparison in Exploratory Data Analysis |
| Robert Flory | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
| Robert Giusti | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| Robert Krüger | The Pattern is in the Details: An Evaluation of Interaction Techniques for Locating, Searching, and Contextualizing Details in Multivariate Matrix Visualizations |
| Robert P Gauthier | "I Will Not Drink With You Today": A Topic-Guided Thematic Analysis of Addiction Recovery on Reddit |
| Robert Rockenfeller | HAExplorer: Understanding Interdependent Biomechanical Motions with Interactive Helical Axes |
| Robert Soden | Insights and Opportunities for HCI Research into Hurricane Risk Communication |
| Robert Xiao | The Reward for Luck: Understanding the Effect of Random Reward Mechanisms in Video Games on Player Experience |
| Roberto Cibin | Rural islandness as a lens for (Rural) HCI |
| Roberto Martinez-Maldonado | Classroom Dandelions: Visualising Participants' Position, Trajectories and Body Orientation Augments Teachers' Sensemaking |
| Robin Piening | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
| Robin Welsch | (Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task |
| Robin Welsch | Proxemics for Human-Agent Interaction in Augmented Reality |
| Robin Welsch | There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum |
| Rock Stevens | How Ready is Your Ready? Assessing the Usability of Incident Response Playbook Frameworks |
| Roderick Murray-Smith | Intermittent Control as a Model of Mouse Movements |
| Roger Burrows | Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research |
| Roger Wattenhofer | Impact and User Perception of Sandwich Attacks in the DeFi Ecosystem |
| Rohit Ashok Khot | Understanding Screen-based Dining Practices through the Lens of Mindful Eating |
| Roisin McNaney | Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson’s |
| Rojin Vishkaie | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
| Rokeya Akter | ‘ShishuShurokkha’: A Transformative Justice Approach for Combating Child Sexual Abuse in Bangladesh |
| Rolf Bagge | Varv: Reprogrammable Interactive Software as a Declarative Data Structure |
| Romain Biannic | SABLIER : a Tangible Interactor to Navigate through Space and Time |
| Ron Wakkary | Weaving Stories: Toward Repertoires for Designing Things |
| Ronan Querrec | SABLIER : a Tangible Interactor to Navigate through Space and Time |
| Ronen Tamari | Scaling Creative Inspiration with Fine-Grained Functional Facets of Product Ideas |
| Ronil Awalegaonkar | Pretty Princess vs. Successful Leader: Gender Roles in Greeting Card Messages |
| Ronnie Dsouza | Unofficial Proxies: How Close Others Help Older Adults with Banking |
| Roosa Piitulainen | Vibing Together: Dance Experiences in Social Virtual Reality |
| Rosa I. Arriaga | Perspectives on Integrating Trusted Other Feedback in Therapy for Veterans with PTSD |
| Rosa I. Arriaga | ZenVR: Design Evaluation of a Virtual Reality Learning System for Meditation |
| Rosanna Bellini | Care Infrastructures for Digital Security in Intimate Partner Violence |
| Roshan L Peiris | Improving Colour Patterns to Assist People with Colour Vision Deficiency |
| Ross Maciejewski | Annotating Line Charts for Addressing Deception |
| Rosta Farzan | Can Anybody Help Me?: Using Community Help Desk Call Records to Examine the Impact of Digital Divide During a Global Pandemic |
| Roxana Ramirez Herrera | Understanding Interactions for Smart Wheelchair Navigation in Crowds |
| Rua Mae Williams | ADHD and Technology Research -- Investigated by Neurodivergent Readers |
| Rubaiat Habib Kazi | A Layered Authoring Tool for Stylized 3D animations |
| Ruchita Lodha | The Village: Infrastructuring Community-based Mentoring to Support Adults Experiencing Poverty |
| Rudi O'Reilly Meehan | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| Ruijia Cheng | How Interest-Driven Content Creation Shapes Opportunities for Informal Learning in Scratch: A Case Study on Novices' Use of Data Structures |
| Ruixi Jiang | The Sound of Hallucinations: Toward a more convincing emulation of internalized voices |
| Runchang Kang | Enabling Hand Gesture Customization on Wrist-Worn Devices |
| Rune Møberg Jacobsen | Do You See What I Hear? — Peripheral Absolute and Relational Visualisation Techniques for Sound Zones |
| Rune Møberg Jacobsen | Investigating Potentials of Shape-Changing Displays for Sound Zones |
| Runyu Hu | FakeForward: Using Deepfake Technology for Feedforward Learning |
| Ruobin Wang | What makes web data tables accessible? Insights and a tool for rendering accessible tables for people with visual impairments |
| Ruofei Du | ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users |
| Ruolin Wang | TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction |
| Ruzanna Chitchyan | Privacy Design Strategies for Home Energy Management Systems (HEMS) |
| Ryan David Bowler | Exploring uncertainty in digital scheduling, and the wider implications of unrepresented temporalities in HCI |
| Ryan Ghamandi | The Voight-Kampff Machine for Automatic Custom Gesture Rejection Threshold Selection |
| Ryan Louie | Affinder: Expressing Concepts of Situations that Afford Activities using Context-Detectors |
| Ryan M. Kelly | GAVIN: Gaze-Assisted Voice-Based Implicit Note-taking |
| Ryan M. Kelly | The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective |
| Ryan M. Kelly | To Type or To Speak? The Effect of Input Modality on Text Understanding During Note-taking |
| Ryan McConville | Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson’s |
| Ryan P. McMahan | A New Uncanny Valley? The Effects of Speech Fidelity and Human Listener Gender on Social Perceptions of a Virtual-Human Speaker |
| Ryan Rossi | Cicero: A Declarative Grammar for Responsive Visualization |
| Ryan Wee | Logic Bonbon: Exploring Food as Computational Artifact |
| Ryo Suzuki | Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic Interfaces |
| Ryo Takahashi | Meander Coil++: A Body-scale Wireless Power Transmission Using Safe-to-body and Energy-efficient Transmitter Coil |
| S. Sandra Bae | Making Data Tangible: A Cross-disciplinary Design Space for Data Physicalization |
| S. Shyam Sundar | News Informatics: Engaging Individuals with Data-Rich News Content through Interactivity in Source, Medium, and Message |
| S. Shyam Sundar | User Trust in Recommendation Systems: A comparison of Content-Based, Collaborative and Demographic Filtering |
| S.M. Raihanul Alam | ‘ShishuShurokkha’: A Transformative Justice Approach for Combating Child Sexual Abuse in Bangladesh |
| Saad Hassan | Design and Evaluation of Hybrid Search for American Sign Language to English Dictionaries: Making the Most of Imperfect Sign Recognition |
| Saad Hassan | Watch It, Don't Imagine It: Creating a Better Caption-Occlusion Metric by Collecting More Ecologically Valid Judgments from DHH Viewers |
| Sabah Zdanowska | A study of UX Practitioners Roles in Designing Real-World, Enterprise ML Systems |
| Sabrina Scuri | Hitting the Triple Bottom Line: Widening the HCI Approach to Sustainability |
| Sachin R Pendse | From Treatment to Healing: Envisioning a Decolonial Digital Mental Health |
| Sadaf Sumyia Khan | F-commerce and Urban Modernities: The Changing Terrain of Housing Design in Bangladesh |
| Sadia Nawaz | To Type or To Speak? The Effect of Input Modality on Text Understanding During Note-taking |
| Sadia Tasnuva Pritha | ‘ShishuShurokkha’: A Transformative Justice Approach for Combating Child Sexual Abuse in Bangladesh |
| Saelyne Yang | CatchLive: Real-time Summarization of Live Streams with Stream Content and Interaction Data |
| Saemi Choi | EmoBalloon - Conveying Emotional Arousal in Text Chats with Speech Balloons |
| Sajjadur Rahman | Characterizing Practices, Limitations, and Opportunities Related to Text Information Extraction Workflows: A Human-in-the-loop Perspective |
| Salvatore Andolina | Entity Recommendation for Everyday Digital Tasks |
| Sam Addison Ankenbauer | Making Space for Cultural Infrastructure: The Breakdown and Maintenance Work of Independent Movie Theaters During Crisis |
| Sam Lee | XR-OOM: MiXed Reality driving simulation with real cars for research and design |
| Samantha Dockray | Understanding How eHealth Coaches Tailor Support For Weight Loss: Towards the Design of Person-Centered Coaching Systems |
| Samantha E. Rasmussen | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
| Samar Sabie | Unmaking as Agonism: Using Participatory Design with Youth to Surface Difference in an Intergenerational Urban Context |
| Samar Sallam | Towards Design Guidelines for Effective Health-Related Data Videos: An Empirical Investigation of Affect, Personality, and Video Content |
| Sameer Patil | Still Creepy After All These Years: The Normalization of Affective Discomfort in App Use |
| Samuel Carton | Human-AI Collaboration via Conditional Delegation: A Case Study of Content Moderation |
| Samuel Dooley | Field Evidence of the Effects of Privacy, Data Transparency, and Pro-social Appeals on COVID-19 App Attractiveness |
| Samuel Huron | Making Data Tangible: A Cross-disciplinary Design Space for Data Physicalization |
| Samuel Huron | The Dark Side of Perceptual Manipulations in Virtual Reality |
| Samuel Kaski | Entity Recommendation for Everyday Digital Tasks |
| Samuel Kessler | Follow the Leader: Technical and Inspirational Leadership in Open Source Software |
| Samuel L. A. Young | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
| Samuel M Berlow | Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals |
| Samuel So | Designing Flexible Longitudinal Regimens: Supporting Clinician Planning for Discontinuation of Psychiatric Drugs |
| Sander Staal | Designing for Noticeability: The Impact of Visual Importance on Desktop Notifications |
| Sandra I Sünram-Lea | User Perspectives and Ethical Experiences of Apps for Depression: A Qualitative Analysis of User Reviews |
| Sandy J. J. Gould | Consumption Experiences in the Research Process |
| Sang Won Lee | OtherTube: Facilitating Content Discovery and Reflection by Exchanging YouTube Recommendations with Strangers |
| Sang-Wha Sien | Exploring Design Opportunities for Supporting Mental Wellbeing Among East Asian University Students in Canada |
| Sanghoon Kim | A Conversational Approach for Modifying Service Mashups in IoT Environments |
| Sangsu Lee | Distracting Moments in Videoconferencing: A Look Back at the Pandemic Period |
| Sanorita Dey | Re-imagining the Power of Priming and Framing Effects in the Context of Political Crowdfunding Campaigns |
| Sara Cordes | Juvenile Graphical Perception: A Comparison between Children and Adults |
| Sara Heitlinger | Negotiating sustainable futures in communities through participatory speculative design and experiments in living |
| Sara Lovic | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| Sara Price | The Making of Meaning Through Dyadic Haptic Affective Touch |
| Sara Rastegarpouyani | Embr: A Creative Framework for Hand Embroidered Liquid Crystal Textile Displays |
| Sara Renström | Exploring Renewable Energy Futures through Household Energy Resilience |
| Sarah Andrew | Remotely Co-Designing Features for Communication Applications using Automatic Captioning with Deaf and Hearing Pairs |
| Sarah Coppola | "In this Online Environment, We're Limited": Exploring Inclusive Video Conferencing Design for Signers |
| Sarah Delgado Rodriguez | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
| Sarah E Fox | Cracks in the Success Narrative: Rethinking Failure in Design Research Through a Retrospective Trioethnography |
| Sarah E Fox | Tech Help Desk: Long-term Support for Local Entrepreneurs Addressing Everyday Computing Challenges |
| Sarah Fdili Alaoui | CO/DA: Live-Coding Movement-Sound Interactions for Dance Improvisation |
| Sarah G Flores | Recommendations for Visualization Recommendations: Exploring Preferences and Priorities in Visualization Recommendations for Public Health |
| Sarah Prange | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
| Sarah Robinson | Rural islandness as a lens for (Rural) HCI |
| Sarah Sharples | Lived Experiences of Mental Workload in Everyday Life |
| Sarah Theres Völkel | User Perceptions of Extraversion in Chatbots after Repeated Use |
| Sarah Webber | Digital Emotion Regulation in Everyday Life |
| Sarah Wiseman | The Effects of a Soundtrack on Board Game Player Experience |
| Saraswathi Bellur | News Informatics: Engaging Individuals with Data-Rich News Content through Interactivity in Source, Medium, and Message |
| Sarina Matson | KnitSkin: Machine-Knitted Scaled Skin for Locomotion |
| Sarita Schoenebeck | Experiences of Harm, Healing, and Joy among Black Women and Femmes on Social Media |
| Sasa Junuzovic | Understanding How People with Limited Mobility Use Multi-Modal Input |
| Sasa Radomirovic | "I'm Surprised So Much is Connected": A Study on Users' Online Account Security Connections |
| Sauvik Das | "A Reasonable Thing to Ask For": Towards a Unified Voice in Privacy Collective Action |
| Sauvik Das | To Self-persuade or Be Persuaded: Examining Interventions for Users' Privacy Setting Selection |
| Savana Brewer | The Village: Infrastructuring Community-based Mentoring to Support Adults Experiencing Poverty |
| Sawa Korogi | A Screen with Switchable Projection Surfaces Using Wire Grid Polarizer |
| Sayamindu Dasgupta | How Interest-Driven Content Creation Shapes Opportunities for Informal Learning in Scratch: A Case Study on Novices' Use of Data Structures |
| Sayamindu Dasgupta | The social embeddedness of peer production: A comparative qualitative analysis of three Indian language Wikipedia editions |
| Scott Allen Cambo | Model Positionality and Computational Reflexivity: Promoting Reflexivity in Data Science |
| Scott Carter | You Complete Me: Human-AI Teams and Complementary Expertise |
| Scott E Hudson | Enabling Hand Gesture Customization on Wrist-Worn Devices |
| Scott E Hudson | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
| Scott Miles | Insights and Opportunities for HCI Research into Hurricane Risk Communication |
| Scott Ruoti | “It Basically Started Using Me:” An Observational Study of Password Manager Usage |
| Seamus Ryan | Public Views on Digital COVID-19 Certificates: a Mixed Methods User Study |
| Sean A. Munson | Critical-Playful Speculations with Cameras in the Home |
| Sean A. Munson | Embracing Four Tensions in Human-Computer Interaction Research with Marginalized People |
| Sean A. Munson | More Than a Camera, More Than a Security Device: Studying How Primary Users Use Smart Home Cameras to Extend Perception, Mediate Action, and Surveil Others |
| Sean Cronin | Investigating Clutching Interactions for Touchless Medical Imaging Systems |
| Sean Follmer | Beyond Being Real: A Sensorimotor Control Perspective on Novel Interactions in Virtual Reality |
| Sean Follmer | A Model Predictive Control Approach for Reach Redirection in Virtual Reality |
| Sean Follmer | Slide-Tone and Tilt-Tone: 1-DOF Haptic Techniques for Conveying Shape Characteristics of Graphs to Blind Users |
| Sean Follmer | Supporting Accessible Data Visualization Through Audio Data Narratives |
| Sean McCulloch | Constrained Life in a Multifarious Environment - A Closer Look at the Lives of Autistic College Students |
| Sean Oesch | “It Basically Started Using Me:” An Observational Study of Password Manager Usage |
| Sean Rintel | Mediated Visits: Longitudinal Domestic Dwelling with Mobile Robotic Telepresence |
| Sebastiaan T.M. Peek | LivingMoments: Bespoke Social Communication for People living with Dementia and their Relatives |
| Sebastian Deterding | Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns |
| Sebastian Deterding | Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User Reviews |
| Sebastian Deterding | Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games |
| Sebastian Günther | BikeAR: Understanding Cyclists' Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality |
| Sebastian Günther | Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality |
| Sebastian Günther | Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input Modality |
| Sebastian Hubenschmid | ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies |
| Sebastian Misztal | Visual Delegate Generalization Frame - Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual Environments |
| Sebastian S. Feger | 'It Is Not Always Discovery Time': Four Pragmatic Approaches in Designing AI Systems |
| Sebastian S. Feger | Automating Contextual Privacy Policies: Design and Evaluation of a Production Tool for Digital Consumer Privacy Awareness |
| Sébastien Kubicki | SABLIER : a Tangible Interactor to Navigate through Space and Time |
| Seh Young Moon | Unpacking Invisible Work Practices, Constraints, and Latent Power Relationships in Child Welfare through Casenote Analysis |
| Sejal Khatri | The social embeddedness of peer production: A comparative qualitative analysis of three Indian language Wikipedia editions |
| Selen Ercan Jenny | Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering |
| Senjuti Dutta | Mobilizing Crowdwork: A Systematic Assessment of the Mobile Usability of HITs |
| Senuri Wijenayake | What's the Appeal? Perceptions of Review Processes for Algorithmic Decisions |
| Seongkook Heo | FluidMeet: Enabling Frictionless Transitions Between In-Group, Between-Group, and Private Conversations During Virtual Breakout Meetings |
| Seray B Ibrahim | Understanding the Situated Practices of School Technology Leaders in the Early Stages of Educational Technology Adoption |
| Sercan Şengün | Can Unhappy Pictures Enhance the Effect of Personas? A User Experiment |
| Serena Midha | Lived Experiences of Mental Workload in Everyday Life |
| Serhiy Kandul | Capable but Amoral? Comparing AI and Human Expert Collaboration in Ethical Decision Making |
| Seth Cooper | Barriers to Expertise in Citizen Science Games |
| Seunghyun Kim | Understanding the Digital Lives of Youth: Analyzing Media Shared within Safe Versus Unsafe Private Conversations on Instagram |
| Seungjae Oh | Vibration-Augmented Buttons: Information Transmission Capacity and Application to Interaction Design |
| Seungjoo Lee | MyDJ: Sensing Food Intakes with an Attachable on Your Eyeglass Frame |
| Seungmoon Choi | Vibration-Augmented Buttons: Information Transmission Capacity and Application to Interaction Design |
| Seungwon Do | Speeding up Inference with User Simulators through Policy Modulation |
| Severin Engert | STRAIDE: A Research Platform for Shape-Changing Spatial Displays based on Actuated Strings |
| Severin Klingler | Affective State Prediction from Smartphone Touch and Sensor Data in the Wild |
| Seyda Öney | Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures |
| Shagun Jhaver | Designing Word Filter Tools for Creator-led Comment Moderation |
| Shaid Hasan | ‘ShishuShurokkha’: A Transformative Justice Approach for Combating Child Sexual Abuse in Bangladesh |
| Shakhboz Abdigapporov | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
| Shakila Cherise S Joyner | Visualization Accessibility in the Wild: Challenges Faced by Visualization Designers |
| Shalini Mohan | Exploring Design Opportunities for Supporting Mental Wellbeing Among East Asian University Students in Canada |
| Shameem Ahmed | Constrained Life in a Multifarious Environment - A Closer Look at the Lives of Autistic College Students |
| Shamika Klassen | “All that You Touch, You Change”: Expanding the Canon of Speculative Design Towards Black Futuring |
| Shamsi Iqbal | "I Didn't Know I Looked Angry": Characterizing Observed Emotion and Reported Affect at Work |
| Shan Zhang | Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions |
| Shane McCully | The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal Perspective |
| Shantanu Prabhat | Whose AI Dream? In search of the aspiration in data annotation |
| Sharifa Sultana | ‘ShishuShurokkha’: A Transformative Justice Approach for Combating Child Sexual Abuse in Bangladesh |
| Shaun Wallace | Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals |
| Sheena Erete | Unpacking the Complexities of Community-led Violence Prevention Work |
| Shehzmani Shams | ``Just Not Together'': The Experience of Videoconferencing for People with Aphasia during the Covid-19 Pandemic |
| Shengdong Zhao | Does Dynamically Drawn Text Improve Learning? Investigating the Effect of Text Presentation Styles in Video Learning |
| Shengdong Zhao | Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions |
| Shengmei Liu | The Impact of Latency on Navigation in First-Person Games |
| Sheza Naveed | "Ask this from the person who has private stuff": Privacy Perceptions, Behaviours and Beliefs Beyond W.E.I.R.D |
| Shih Chin Lin | HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion |
| Shijing He | "It would probably turn into a social faux-pas": Users' and Bystanders' Preferences of Privacy Awareness Mechanisms in Smart Homes |
| Shingo Maeda | HydroMod : Constructive Modules for Prototyping Hydraulic Physical Interfaces |
| Shion Guha | Unpacking Invisible Work Practices, Constraints, and Latent Power Relationships in Child Welfare through Casenote Analysis |
| Shivam Kumar Gupta | Enabling Hand Gesture Customization on Wrist-Worn Devices |
| Shivani A. Patel | Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking |
| Shivani Kapania | "Because AI is 100% right and safe": User Vulnerabilities and Sources of AI Authority in India |
| Shiyu Xu | "It would probably turn into a social faux-pas": Users' and Bystanders' Preferences of Privacy Awareness Mechanisms in Smart Homes |
| Shiza Ali | Understanding the Digital Lives of Youth: Analyzing Media Shared within Safe Versus Unsafe Private Conversations on Instagram |
| Shohei Katakura | FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns |
| Shota Yamanaka | Bivariate Effective Width Method to Improve the Normalization Capability for Subjective Speed-accuracy Biases in Rectangular-target Pointing |
| Shreepriya Gonzalez-Jimenez | FlexNav: Flexible Navigation and Exploration through Connected Runnable Zones |
| Shreyas Dilip Patil | KnitSkin: Machine-Knitted Scaled Skin for Locomotion |
| Shreyosi Endow | Embr: A Creative Framework for Hand Embroidered Liquid Crystal Textile Displays |
| Shrija Mishra | Semantic Gap in Predicting Mental Wellbeing through Passive Sensing |
| Shriya Kurpad | Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs |
| Shruti Mahajan | Interaction with Touch-Sensitive Knitted Fabrics: User Perceptions and Everyday Use Experiments |
| Shruti Mahajan | Towards Sign Language-Centric Design of ASL Survey Tools |
| Shruti Sannon | Privacy, Surveillance, and Power in the Gig Economy |
| Shuai Ma | Glancee: An Adaptable System for Instructors to Grasp Student Learning Status in Synchronous Online Classes |
| Shujun Li | CogTool+ Modeling Human Performance at Large Scale |
| Shumin Zhai | TypeAnywhere: A QWERTY-Based Text Entry Solution for Ubiquitous Computing |
| Shunan Guo | Cicero: A Declarative Grammar for Responsive Visualization |
| Shunichi Kasahara | Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience |
| Shunichi Kasahara | Whose touch is this?: Understanding the Agency Trade-off Between User-driven Touch vs. Computer-driven Touch |
| Shuo Niu | Close-up and Whispering: An Understanding of Multimodal and Parasocial Interactions in YouTube ASMR videos |
| Shuo Zhou | A Virtual Counselor for Breast Cancer Genetic Counseling: Adaptive Pedagogy Leads to Greater Knowledge Gain |
| Shwetak Patel | FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones |
| Shwetha Rajaram | Paper Trail: An Immersive Authoring System for Augmented Reality Instructional Experiences |
| Sian JM Brooke | Nice Guys, Virgins, and Incels: Gender in Remixing and Sharing Memes at Hackathons |
| Siddhant Patil | Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study |
| Siddharth Suri | How Much Do Platform Workers Value Reviews? An Experimental Method |
| Sidney Bovet | Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit |
| Sidney D'Mello | Can Computers Outperform Humans in Detecting User Zone-Outs? Implications for Intelligent Interfaces |
| Sidney Hough | Beyond Being Real: A Sensorimotor Control Perspective on Novel Interactions in Virtual Reality |
| Sidrah Durrani | Innovating Novel Online Social Spaces with Diverse Middle School Girls: Ideation and Collaboration in a Synchronous Virtual Design Workshop |
| Sihang Qiu | Great Chain of Agents: The Role of Metaphorical Representation of Agents in Conversational Crowdsourcing |
| Sijia Xiao | Sensemaking, Support, Safety, Retribution, Transformation: Understanding Adolescents' Needs for Addressing Online Harm |
| Sile O'Modhrain | Slide-Tone and Tilt-Tone: 1-DOF Haptic Techniques for Conveying Shape Characteristics of Graphs to Blind Users |
| Sile O'Modhrain | Supporting Accessible Data Visualization Through Audio Data Narratives |
| Siling Guo | Remote Co-teaching in Rural Classroom: Current Practices, Impacts, and Challenges |
| Siming Chen | OneLabeler: A Flexible System for Building Data Labeling Tools |
| Simon Buckingham Shum | Classroom Dandelions: Visualising Participants' Position, Trajectories and Body Orientation Augments Teachers' Sensemaking |
| Simon der Kinderen | Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning |
| Simon Robinson | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
| Simon Robinson | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
| Simon Robinson | Opportunities and Challenges of Automatic Speech Recognition Systems for Low-Resource Language Speakers |
| Simon Tangi Perrault | Does Mode of Digital Contact Tracing Affect User Willingness to Share Information? A Quantitative Study |
| Simon Tangi Perrault | Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys |
| Simone Stumpf | Investigating Daily Practices of Self-care to Inform the Design of Supportive Health Technologies for Living and Ageing Well with HIV |
| Simran Chopra | Negotiating sustainable futures in communities through participatory speculative design and experiments in living |
| Sina Masnadi | Effects of Field of View on Egocentric Distance Perception in Virtual Reality |
| Sindhu Kiranmai Ernala | Mindsets Matter: How Beliefs About Facebook Moderate the Association Between Time Spent and Well-Being |
| Sinem Lacin | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| Siobhan Macfarlane | Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research |
| Siyao Li | Recommendations for Visualization Recommendations: Exploring Preferences and Priorities in Visualization Recommendations for Public Health |
| Siyou Pei | Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions |
| Siyuan Zhou | Understanding and Modeling Viewers' First Impressions with Images in Online Medical Crowdfunding Campaigns |
| Snezana Babovic Dimitrijevic | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
| So Yeon Park | Hitting Pause: How User Perceptions of Collaborative Playlists Evolved in the United States During the COVID-19 Pandemic |
| Sølvi Ystad | Eyes-Off Your fingers: Gradual Surface Haptic Feedback Improves Eyes-Free Touchscreen Interaction. |
| Sookyung Cho | Methodological Reflections on Ways of Seeing |
| Soon-Gyo Jung | Can Unhappy Pictures Enhance the Effect of Personas? A User Experiment |
| Soon-Gyo Jung | Use Cases for Design Personas: A Systematic Review and New Frontiers |
| Soowon Kang | Understanding Emotion Changes in Mobile Experience Sampling |
| Sooyeon Lee | Analyzing Deaf and Hard-of-Hearing Users' Behavior, Usage, and Interaction with a Personal Assistant Device that Understands Sign-Language Input |
| Sooyeon Lee | Design and Evaluation of Hybrid Search for American Sign Language to English Dictionaries: Making the Most of Imperfect Sign Recognition |
| Sooyeon Lee | Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance |
| Sooyeon Lee | Methods for Evaluating the Fluency of Automatically Simplified Texts with Deaf and Hard-of-Hearing Adults at Various Literacy Levels |
| Sooyeon Lee | Remotely Co-Designing Features for Communication Applications using Automatic Captioning with Deaf and Hearing Pairs |
| Sooyeon Lee | Watch It, Don't Imagine It: Creating a Better Caption-Occlusion Metric by Collecting More Ecologically Valid Judgments from DHH Viewers |
| Sophia Hadash | Improving understandability of feature contributions in model-agnosticexplainable AI tools |
| Sophia Ppali | Keep the VRhythm Going: a Musician-Centred Study Investigating How Virtual Reality Can Support Creative Musical Practice |
| Sophie Grimme | Pet-Robot or Appliance? Care Home Residents with Dementia Respond to a Zoomorphic Floor Washing Robot |
| Sosuke Kobayashi | VocabEncounter: NMT-powered Vocabulary Learning by Presenting Computer-Generated Usages of Foreign Words into Users' Daily Lives |
| Soumitra Pathare | From Treatment to Healing: Envisioning a Decolonial Digital Mental Health |
| Soya Park | Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks |
| Spencer Seligson | The Last Decade of HCI Research on Children and Conversational Agents |
| Spring Cullen | Perceiving Affordances Differently: The Unintended Consequences When Young Autistic Adults Engage with Social Media |
| Sraven Saradhi | Towards Modeling of Virtual Reality Welding Simulators to promote Accessible and Scalable Training |
| Srishti Palani | "I don't want to feel like I'm working in a 1960s factory": The Practitioner Perspective on Creativity Support Tool Adoption |
| Srujana Kamath | "It Matches My Worldview": Examining Perceptions and Attitudes Around Fake Videos |
| Sruthi Viswanathan | Situational Recommender: Are You On the Spot, Refining Plans, or Just Bored? |
| Sruthi Viswanathan | What is Your Current Mindset? Categories for a satisficing exploration of mobile point-of-interest recommendations |
| Stacey Kuznetsov | A Study of Solar Cooking: Exploring Climate-Resilient Food Preparation and Opportunities for HCI |
| Stacy Marsella | Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking |
| Stacy Marsella | To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages |
| Stan Depuydt | Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality |
| Stefan Olafsson | Community Dynamics in Technospiritual Interventions: Lessons Learned from a Church-based mHealth Pilot |
| Stefan Schneegass | VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality |
| Stefania Druga | Family as a Third Space for AI Literacies: How do children and parents learn about AI together? |
| Stefanie Mueller | Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games |
| Stefanie Mueller | InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools |
| Stephanie Hu | FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing |
| Stephanie Wilson | ``Just Not Together'': The Experience of Videoconferencing for People with Aphasia during the Covid-19 Pandemic |
| Stephen Anthony Brewster | Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit |
| Stephen Anthony Brewster | First Steps Towards Designing Electrotactons: Investigating Intensity and Pulse Frequency as Parameters for Electrotactile Cues. |
| Stephen Mattingly | Semantic Gap in Predicting Mental Wellbeing through Passive Sensing |
| Stephen Voida | Personal Dream Informatics: Self-Information Systems for Dreaming |
| Stephen Voida | Reflection in Theory and Reflection in Practice: An Exploration of the Gaps in Reflection Support among Personal Informatics Apps |
| Steve Benford | Sensitive Pictures: Emotional Interpretation in the Museum |
| Steve Benford | Unpacking Non-Dualistic Design: the Soma Design Case |
| Steve Warren | 'She's Just My Life': Digital Design to Support Women's Self-Other Care in Relationships with their Mothers |
| Steven Baker | The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective |
| Steven Houben | Physecology: A Conceptual Framework to describe Data Physicalizations in their Real-World Context |
| Steven Houben | Put a Label On It! Approaches for Constructing and Contextualizing Bar Chart Physicalizations |
| Steven Jackson | Interrupting Merit, Subverting Legibility: Navigating Caste In ‘Casteless’ Worlds of Computing |
| Steven Jackson | The Electronicists: Building Techno-aesthetic Practice for Supporting Nonlinear Practitioners in HCI |
| Steven Jackson | Unmaking as Agonism: Using Participatory Design with Youth to Surface Difference in an Intergenerational Urban Context |
| Steven M. Drucker | Diff in the Loop: Supporting Data Comparison in Exploratory Data Analysis |
| Steven M. Goodman | ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users |
| Stine S Johansen | Do You See What I Hear? — Peripheral Absolute and Relational Visualisation Techniques for Sound Zones |
| Stine S Johansen | Investigating Potentials of Shape-Changing Displays for Sound Zones |
| Stuart Candy | Letters from the Future: Exploring Ethical Dilemmas in the Design of Social Agents |
| Stuart Reeves | Mediated Visits: Longitudinal Domestic Dwelling with Mobile Robotic Telepresence |
| Stuart Reeves | Unpacking Practitioners’ Attitudes Towards Codifications of Design Knowledge for Voice User Interfaces |
| Su Han Park | Mixing in Reverse Optical Flow to Mitigate Vection and Simulation Sickness in Virtual Reality |
| Su-Fang Yeh | How to Guide Task-oriented Chatbot Users, and When: A Mixed-methods Study of Combinations of Chatbot Guidance Types and Timings |
| Subigya Kumar Nepal | COVID Student Study: A Year in the Life of College Students during the COVID-19 Pandemic Through the Lens of Mobile Phone Sensing |
| Sueyoon Lee | Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality Entertainment |
| Sukran Karaosmanoglu | Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games |
| Sukrit Venkatagiri | Compete, Collaborate, Investigate: Exploring the Social Structures of Professional OSINT Investigations |
| Suleman Shahid | What are you thinking?: Using CBT and Storytelling to Improve Mental Health Among College Students |
| Sultan A. Alharthi | Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay |
| Sun Young Park | Designing Chatbots with Black Americans with Chronic Conditions: Overcoming Challenges against COVID-19 |
| Sun Young Park | Transitioning Toward Independence: Enhancing Collaborative Self-Management of Children with Type 1 Diabetes |
| Suncica Petrovic | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
| Sung-Ju Lee | MyDJ: Sensing Food Intakes with an Attachable on Your Eyeglass Frame |
| Sung-Ju Lee | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
| Sunggeun Ahn | Lattice Menu: A Low-Error Gaze-Based Marking Menu Utilizing Target-Assisted Gaze Gestures on a Lattice of Visual Anchors |
| Sungsoo Ray Hong | FlatMagic: Improving Flat Colorization through AI-driven Design for Digital Comic Professionals |
| Sunny Consolvo | "It's common and a part of being a content creator": Understanding How Creators Experience and Cope With Hate and Harassment Online |
| Sunok Lee | Distracting Moments in Videoconferencing: A Look Back at the Pandemic Period |
| Surbhi Singh | Rethinking Menstrual Trackers Towards Period-Positive Ecologies |
| Susanne Bødker | Generative Theories of Interaction |
| Susanne Putze | Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse |
| Susanne Schmidt | Simulating Human Imprecision in Temporal Statements of Intelligent Virtual Agents |
| Sushrut Jadhav | From Treatment to Healing: Envisioning a Decolonial Digital Mental Health |
| Suzanne K Thomas | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
| Suzanne Tolmeijer | Capable but Amoral? Comparing AI and Human Expert Collaboration in Ethical Decision Making |
| Sven Hammann | "I'm Surprised So Much is Connected": A Study on Users' Online Account Security Connections |
| Sven Koenig | (Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages |
| Sven Mayer | User Perceptions of Extraversion in Chatbots after Repeated Use |
| Sven Mayer | VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality |
| Sven Zimmermann | Simulating Human Imprecision in Temporal Statements of Intelligent Virtual Agents |
| Sveta Mayer | Manipulating Interface Design Features Affects Children’s Stop-and-Think Behaviours in a Counterintuitive-Problem Game |
| Svetlana Yarosh | How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education |
| Svjetlana Dajic | The Making of Meaning Through Dyadic Haptic Affective Touch |
| Swamy Ananthanarayan | TronicBoards: An Accessible Electronics Toolkit for People with Intellectual Disabilities |
| Swarun Kumar | Exploring the Needs of Users for Supporting Privacy-protective Behavior in Smart Homes |
| Swarun Kumar | Lean Privacy Review: Collecting Users’ Privacy Concerns of Data Practices at a Low Cost |
| Swati Sharma | Embodied Negotiations, Practices and Experiences Interacting with Pregnancy Care Infrastructures in South India |
| Sydney Pratte | One Week in the Future: Previs Design Futuring for HCI Research |
| Syed Arefinul Haque | graphiti: Sketch-based Graph Analytics for Images and Videos |
| Syed Ishtiaque Ahmed | ‘ShishuShurokkha’: A Transformative Justice Approach for Combating Child Sexual Abuse in Bangladesh |
| Syed Ishtiaque Ahmed | A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions |
| Syed Ishtiaque Ahmed | Putting the Waz on Social Media: Infrastructuring Online Islamic Counterpublic through Digital Sermons in Bangladesh |
| Syed Masum Billah | Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance |
| Syeda Zainab Akbar | Embodied Negotiations, Practices and Experiences Interacting with Pregnancy Care Infrastructures in South India |
| Sylvain Malacria | Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys |
| Sylvia C. Pont | Flavorium: An Exploration of Flavobacteria’s Living Aesthetics for Living Color Interfaces |
| T. M. Murali | Flud: A Hybrid Crowd–Algorithm Approach for Visualizing Biological Networks |
| T.C. Nicholas Graham | Two Heads Are Better Than One: A Dimension Space for Unifying Human and Artificial Intelligence in Shared Control |
| Tae Soo Kim | Promptiverse: Scalable Generation of Scaffolding Prompts Through Human-AI Hybrid Knowledge Graph Annotation |
| Tae Soo Kim | Stylette: Styling the Web with Natural Language |
| Taeahn Kwon | Captivate! Contextual Language Guidance for Parent–Child Interaction |
| Taejun Choi | Understanding Social Influence in Collective Product Ratings Using Behavioral and Cognitive Metrics |
| Taejun Kim | Lattice Menu: A Low-Error Gaze-Based Marking Menu Utilizing Target-Assisted Gaze Gestures on a Lattice of Visual Anchors |
| Taesik Gong | MyDJ: Sensing Food Intakes with an Attachable on Your Eyeglass Frame |
| Taewan Kim | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
| Taewan Kim | Sad or just jealous? Using Experience Sampling to Understand and Detect Negative Affective Experiences on Instagram |
| Taichang Zhou | Glancee: An Adaptable System for Instructors to Grasp Student Learning Status in Synchronous Online Classes |
| Takafumi Morita | HydroMod : Constructive Modules for Prototyping Hydraulic Physical Interfaces |
| Takao Someya | Meander Coil++: A Body-scale Wireless Power Transmission Using Safe-to-body and Energy-efficient Transmitter Coil |
| Takuji Narumi | Designing for Speech Practice Systems: How Do User-Controlled Voice Manipulation and Model Speakers Impact Self-Perceptions of Voice? |
| Tamanna Motahar | Identifying factors that inhibit self-care behavior among individuals with severe spinal cord injury |
| Tamara Broderick | A Performance Evaluation of Nomon: A Flexible Interface for Noisy Single-Switch Users |
| Tan Gemicioglu | SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography |
| Tanja Blascheck | Preferences and Effectiveness of Sleep Data Visualizations for Smartwatches and Fitness Bands |
| Tanja Döring | Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality |
| Tanushree Mitra | OtherTube: Facilitating Content Discovery and Reflection by Exchanging YouTube Recommendations with Strangers |
| Tao Wang | Perceiving Affordances Differently: The Unintended Consequences When Young Autistic Adults Engage with Social Media |
| Tao Wang | Who, What, Why and How? Towards the Monetary Incentive in Crowd Collaboration: A Case Study of Github's Sponsor Mechanism |
| Tapan Parikh | Unmaking as Agonism: Using Participatory Design with Youth to Surface Difference in an Intergenerational Urban Context |
| Tarik Crnovrsanin | Juvenile Graphical Perception: A Comparison between Children and Adults |
| Tate Johnson | ReCompFig: Designing Dynamically Reconfigurable Kinematic Devices Using Compliant Mechanisms and Tensioning Cables |
| Tatsunori Hashimoto | Jury Learning: Integrating Dissenting Voices into Machine Learning Models |
| Tawanna R Dillahunt | The Village: Infrastructuring Community-based Mentoring to Support Adults Experiencing Poverty |
| Tawanna R Dillahunt | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
| Teddy Seyed | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
| Tejas Sathyamurthi | Juvenile Graphical Perception: A Comparison between Children and Adults |
| Teng Han | "I Don't Want People to Look At Me Differently'': Designing User-Defined Above-the-Neck Gestures for People with Upper Body Motor Impairments |
| Tera Hornbeck | Bringing Patient Mannequins to Life: 3D Projection Enhances Nursing Simulation |
| Teresa Hirzle | Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays |
| Teresa K. O'Leary | Community Dynamics in Technospiritual Interventions: Lessons Learned from a Church-based mHealth Pilot |
| Teresa Tung | How Experienced Designers of Enterprise Applications Engage AI as a Design Material |
| Tessa Eagle | ARMY's Magic Shop: Understanding the Collaborative Construction of Playful Places in Online Communities |
| Tetsuo Ono | Kuiper Belt: Utilizing the "Out-of-natural Angle" Region in the Eye-gaze Interaction for Virtual Reality |
| Thad Starner | SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography |
| Thecla Schiphorst | Virtual Transcendent Dream: Empowering People through Embodied Flying in VR |
| Theophanis Tsandilas | Gesture Elicitation as a Computational Optimization Problem |
| Theresa Nguyen | "I Wanted to See How Bad It Was": Online Self-screening as a Critical Transition Point Among Young Adults with Common Mental Health Conditions |
| Thiemo Wambsganss | Adaptive Empathy Learning Support in Peer Review Scenarios |
| Thijs Roumen | FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns |
| Thilo Segschneider | Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning |
| Thomas Barlow McHugh | Co11ab: Augmenting Accessibility in Synchronous Collaborative Writing for People with Vision Impairments |
| Thomas D. LaToza | An Exploratory Study of Sharing Strategic Programming Knowledge |
| Thomas Muender | Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality |
| Thomas Reitmaier | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
| Thomas Reitmaier | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
| Thomas Reitmaier | Opportunities and Challenges of Automatic Speech Recognition Systems for Low-Resource Language Speakers |
| Thomas Ristenpart | Care Infrastructures for Digital Security in Intimate Partner Violence |
| Thomas Ristenpart | Trauma-Informed Computing: Towards Safer Technology Experiences for All |
| Thomas S Redick | Towards Modeling of Virtual Reality Welding Simulators to promote Accessible and Scalable Training |
| Tiago Guerreiro | Investigating the Tradeoffs of Everyday Text-Entry Collection Methods |
| Tian Huang | Automatically Generating and Improving Voice Command Interface from Operation Sequences on Smartphones |
| Tian Xia | Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic Interfaces |
| Tian Xu | Reflection in Theory and Reflection in Practice: An Exploration of the Gaps in Reflection Support among Personal Informatics Apps |
| Tianchen Sun | Remote Co-teaching in Rural Classroom: Current Practices, Impacts, and Challenges |
| Tianshi Li | Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users |
| Tianshi Li | Understanding Challenges for Developers to Create Accurate Privacy Nutrition Labels |
| Tianyi Wang | ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality |
| Tianyi Yuan | TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction |
| Tianyuan Zou | TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction |
| Tiera S Robinson | The Village: Infrastructuring Community-based Mentoring to Support Adults Experiencing Poverty |
| Tiffanie Horne | ``It’s About What the Community Needs'': A Review of Community-Collaborative Approaches to Computing Research |
| Tiffany C, Veinot | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
| Tiffany D. Do | A New Uncanny Valley? The Effects of Speech Fidelity and Human Listener Gender on Social Perceptions of a Virtual-Human Speaker |
| Till Riedel | Psychometric Properties of the User Experience Questionnaire (UEQ) |
| Till Steinert | Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators |
| Tilman Dingler | Method for Appropriating the Brief Implicit Association Test to Elicit Biases in Users |
| Tilman Dingler | What Could Possibly Go Wrong When Interacting with Proactive Smart Speakers? A Case Study Using an ESM Application |
| Tim Au Yeung | One Week in the Future: Previs Design Futuring for HCI Research |
| Tim Dwyer | A Design Space For Data Visualisation Transformations Between 2D And 3D In Mixed-Reality Environments |
| Tim Dwyer | GAN'SDA Wrap: Geographic And Network Structured DAta on surfaces that Wrap around |
| Tim Dwyer | Tangible Globes for Data Visualisation in Augmented Reality |
| Tim Grube | Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes |
| Tim Hunsicker | "Look! It's a Computer Program! It's an Algorithm! It's AI!'': Does Terminology Affect Human Perceptions and Evaluations of Algorithmic Decision-Making Systems |
| Tim Miller | What's the Appeal? Perceptions of Review Processes for Algorithmic Decisions |
| Timea Farkas | The Effects of a Soundtrack on Board Game Player Experience |
| Timothy Bickmore | A Virtual Counselor for Breast Cancer Genetic Counseling: Adaptive Pedagogy Leads to Greater Knowledge Gain |
| Timothy Bickmore | Community Dynamics in Technospiritual Interventions: Lessons Learned from a Church-based mHealth Pilot |
| Timothy Merritt | Investigating Potentials of Shape-Changing Displays for Sound Zones |
| Timothy Neate | ``Just Not Together'': The Experience of Videoconferencing for People with Aphasia during the Covid-19 Pandemic |
| Tina Feldkamp | "Look! It's a Computer Program! It's an Algorithm! It's AI!'': Does Terminology Affect Human Perceptions and Evaluations of Algorithmic Decision-Making Systems |
| Tina Seufert | Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning |
| Tingyu Cheng | FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures |
| Tingyu Cheng | PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication |
| Tinky Oi Ting HO | TalkTive: A Conversational Agent Using Backchannels to Engage Older Adults in Neurocognitive Disorders Screening |
| Titus Barik | Symphony: Composing Interactive Interfaces for Machine Learning |
| Titus Barik | Towards Complete Icon Labeling in Mobile Applications |
| Tobias Czauderna | Tangible Globes for Data Visualisation in Augmented Reality |
| Tobias Drey | Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning |
| Tobias Langlotz | Seeing Colours: Addressing Colour Vision Deficiency with Vision Augmentations using Computational Glasses |
| Tobias Schnackenberg | "I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game |
| Tobias Wagner | ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality |
| Toby Hocking | Chatbots Language Design: the Influence of Language Variation on User Experience with Tourist Assistant Chatbots |
| Toby Jia-Jun Li | StoryBuddy: A Human-AI Collaborative Agent for Parent-Child Interactive Storytelling with Flexible Parent Involvement |
| Tom Bartindale | Participatory Design Goes to School: Co-Teaching as a Form of Co-Design for Educational Technology |
| Tom Bartindale | Supporting Real-time Peer-Mentoring of Rural Volunteers |
| Tom Carlson | Understanding Interactions for Smart Wheelchair Navigation in Crowds |
| Tom Cole | Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory |
| Tom Gayler | Exploring the Design Space for Human-Food-Technology Interaction: An Approach from the Lens of Eating Experiences |
| Tom Hope | Bursting Scientific Filter Bubbles: Boosting Innovation Via Novel Author Discovery |
| Tom Hope | Scaling Creative Inspiration with Fine-Grained Functional Facets of Product Ideas |
| Tom Jenkins | Diffraction-in-action: Designerly Explorations of Agential Realism Through Lived Data |
| Tom Mitchell | Studying How Digital Luthiers Choose Their Tools |
| Tom Owen | Can't Touch This: Rethinking Public Technology in a COVID-19 Era |
| Tom Owen | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
| Tomás Palacios | Digital Fabrication of Pneumatic Actuators with Integrated Sensing by Machine Knitting |
| Tomoyuki Yokota | Meander Coil++: A Body-scale Wireless Power Transmission Using Safe-to-body and Energy-efficient Transmitter Coil |
| Tong Sun | Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality |
| Tongshuang Wu | AI Chains: Transparent and Controllable Human-AI Interaction by Chaining Large Language Model Prompts |
| Tongshuang Wu | Pretty Princess vs. Successful Leader: Gender Roles in Greeting Card Messages |
| Tongshuang Wu | StoryBuddy: A Human-AI Collaborative Agent for Parent-Child Interactive Storytelling with Flexible Parent Involvement |
| Tonja-Katrin Machulla | There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum |
| Toshiki Aoki | EmoBalloon - Conveying Emotional Arousal in Text Chats with Speech Balloons |
| Tovi Grossman | ASTEROIDS: Exploring Swarms of Mini-Telepresence Robots for Physical Skill Demonstration |
| Tovi Grossman | immersivePOV: Filming How-To Videos with a Head-Mounted 360° Action Camera |
| Tracy Tran | Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing |
| Trevor Pinch | The Electronicists: Building Techno-aesthetic Practice for Supporting Nonlinear Practitioners in HCI |
| Tu Dinh Duong | It’s Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks |
| Tu Nguyen | Enabling Hand Gesture Customization on Wrist-Worn Devices |
| Tuck Wah Leong | “It’s A Drag”: Exploring How To Improve Parents’ Experiences of Managing Mobile Device Use During Family Time |
| Tung Vuong | Entity Recommendation for Everyday Digital Tasks |
| Tuochao Chen | HybridTrak: Adding Full-Body Tracking to VR Using an Off-the-Shelf Webcam |
| Tuukka Ruotsalo | Entity Recommendation for Everyday Digital Tasks |
| Tyler Musgrave | Experiences of Harm, Healing, and Joy among Black Women and Femmes on Social Media |
| Tze-Yu Chen | How to Guide Task-oriented Chatbot Users, and When: A Mixed-methods Study of Combinations of Chatbot Guidance Types and Timings |
| Tzu-Yi Lin | Why Did You/I Read but Not Reply? IM Users’ Unresponded Read-Receipt Practices and Explanations |
| Udaya Lakshmi | ZenVR: Design Evaluation of a Virtual Reality Learning System for Meditation |
| Uichin Lee | “It’s not wrong, but I’m quite disappointed”: Toward an Inclusive Algorithmic Experience for Content Creators with Disabilities |
| Uichin Lee | Understanding Emotion Changes in Mobile Experience Sampling |
| Ujwal Gadiraju | For What It's Worth: Humans Overwrite Their Economic Self-Interest to Avoid Bargaining With AI Systems |
| Ujwal Gadiraju | Great Chain of Agents: The Role of Metaphorical Representation of Agents in Conversational Crowdsourcing |
| Ulrik Lyngs | Designing for Youth-Centered Moderation and Community Governance in Minecraft |
| Uma Pal | Users Can Deduce Sensitive Locations Protected by Privacy Zones on Fitness Tracking Apps |
| Uran Oh | "A Voice that Suits the Situation": Understanding the Needs and Challenges for Supporting End-User Voice Customization |
| Uran Oh | Cocomix: Utilizing Comments to Improve Non-Visual Webtoon Accessibility |
| Uttkarsh Narayan | “Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy |
| Uwe Gruenefeld | VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality |
| Vaishnav Kameswaran | Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers |
| Vaiva Kalnikaitė | Exploring the Design Space for Human-Food-Technology Interaction: An Approach from the Lens of Eating Experiences |
| Valentina Nisi | Hitting the Triple Bottom Line: Widening the HCI Approach to Sustainability |
| Valeria Ramdin | “Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy |
| Valéry Bezençon | The Digital Landscape of Nudging: A Systematic Literature Review of Empirical Research on Digital Nudges |
| Valery Vigil | "Elinor’s Talking to Me!": Integrating Conversational AI into Children’s Science Narrative Programming |
| Vali Lalioti | Keep the VRhythm Going: a Musician-Centred Study Investigating How Virtual Reality Can Support Creative Musical Practice |
| Vamshi Bonagiri | Are deepfakes concerning? Exploring societal implications of deepfake conversations in Reddit |
| Vanessa Evers | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
| Vanessa Teles e Teles | Digital Technology at the Edge of Capitalism - Experiences from the Brazilian Amazon Rainforest. |
| Vasiliki Kladouchou | ``Just Not Together'': The Experience of Videoconferencing for People with Aphasia during the Covid-19 Pandemic |
| Vasiliki Tsaknaki | Diffraction-in-action: Designerly Explorations of Agential Realism Through Lived Data |
| Vasiliki Tsaknaki | Unpacking Non-Dualistic Design: the Soma Design Case |
| Vasiliki Tsaknaki | Validity and Rigour in Soma Design - Sketching with the Soma |
| Vasilis Vlachokyriakos | Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research |
| Vassilis Kostakos | Digital Emotion Regulation in Everyday Life |
| Vassilis Kostakos | Method for Appropriating the Brief Implicit Association Test to Elicit Biases in Users |
| Vassilis Kostakos | What Could Possibly Go Wrong When Interacting with Proactive Smart Speakers? A Case Study Using an ESM Application |
| Vedant Das Swain | Semantic Gap in Predicting Mental Wellbeing through Passive Sensing |
| Vedant Das Swain | Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges |
| Venkatesh Potluri | Anticipate and Adjust: Cultivating Access in Human-Centered Methods |
| Venkatesh Sivaraman | How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions |
| Venkatesh Sivaraman | Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support |
| Verena Distler | A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research |
| Vero Vanden Abeele | Maker Technology and the Promise of Empowerment in a Flemish School for Disabled Children |
| Vero Vanden Abeele | The Challenge of (Non-)Disclosure: Exploring the Lived Experience of Ethiopian Adolescents with HIV and Their Attitudes Toward Technology |
| Veronica A. Rivera | "Brush it Off": How Women Workers Manage and Cope with Bias and Harassment in Gender-agnostic Gig Platforms |
| Veronika Krauß | Elements of XR Prototyping: Characterizing the Role and Use of Prototypes in Augmented and Virtual Reality Design |
| Victor Chen | Semantic Gap in Predicting Mental Wellbeing through Passive Sensing |
| Victor Dong | Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology |
| Victor R. Schinazi | Affective State Prediction from Smartphone Touch and Sensor Data in the Wild |
| Vidya Setlur | How do you Converse with an Analytical Chatbot? Revisiting Gricean Maxims for Designing Analytical Conversational Behavior |
| Vikas Ashok | Impact of Out-of-Vocabulary Words on the Twitter Experience of Blind Users |
| Viktoria Pammer-Schindler | Designing for Knowledge Construction to Facilitate the Uptake of Open Science: Laying out the Design Space |
| Ville Mäkelä | Pandemic Displays: Considering Hygiene on Public Touchscreens in the Post-Pandemic Era |
| Ville Mäkelä | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
| Vince Bartle | “A Second Voice”: Investigating Opportunities and Challenges for Interactive Voice Assistants to Support Home Health Aides |
| Vincent Koenig | A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research |
| Virpi Roto | How HCI Adopts Service Design: Unpacking Current Perceptions and Scopes of Service Design in HCI and Identifying Future Opportunities |
| Viva Sarah Press | Tangible Collaboration: A Human-Centered Model for Sharing Control With an Actuated-Interface |
| Vivek Seshadri | Feeling Proud, Feeling Embarrassed: Experiences of Low-income Women with Crowd Work |
| Vivian Jiang | "It Matches My Worldview": Examining Perceptions and Attitudes Around Fake Videos |
| Vivian Lai | Human-AI Collaboration via Conditional Delegation: A Case Study of Content Moderation |
| Vivian Liu | Design Guidelines for Prompt Engineering Text-to-Image Generative Models |
| Vivian Shen | ControllerPose: Inside-Out Body Capture with VR Controller Cameras |
| Vivian Shen | Mouth Haptics in VR using a Headset Ultrasound Phased Array |
| Viviane Herdel | Above and Beyond: A Scoping Review of Domains and Applications for Human-Drone Interaction |
| Vlad Olaru | Predictable Robots for Autistic Children — Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement |
| Vladislav Hnatovskiy | Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task |
| Vlado Vojdanovski | COVID Student Study: A Year in the Life of College Students during the COVID-19 Pandemic Through the Lens of Mobile Phone Sensing |
| Volker Wulf | Care Workers making use of Robots: Results of a 3 month Study on Human-Robot-Interaction within a Care Home |
| Volker Wulf | Digital Technology at the Edge of Capitalism - Experiences from the Brazilian Amazon Rainforest. |
| W. Keith Edwards | "A Reasonable Thing to Ask For": Towards a Unified Voice in Privacy Collective Action |
| Wael S Albayaydh | Exploring Bystanders' Privacy Concerns with Smart Homes in Jordan |
| Wai Tong | ComputableViz: Mathematical Operators as a Formalism for Visualization Processing and Analysis |
| Wakako Yukita | Meander Coil++: A Body-scale Wireless Power Transmission Using Safe-to-body and Energy-efficient Transmitter Coil |
| Walid Magdy | Understanding Privacy Switching Behaviour on Twitter |
| Wally Smith | Digital Emotion Regulation in Everyday Life |
| Wan-Chen Lee | This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents’ Smartphone Addiction through the Sharing of Personal Data with Parents |
| Wanling CAI | Impacts of Personal Characteristics on User Trust in Conversational Recommender Systems |
| Wanyu Liu | Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens |
| Wataru Yamada | A Screen with Switchable Projection Surfaces Using Wire Grid Polarizer |
| Wei Li | RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics |
| Wei Li | Switching Between Standard Pointing Methods with Current and Emerging Computer Form Factors |
| Wei Peng | More than Bedtime and the Bedroom: Sleep Management as a Collaborative Work for the Family |
| Wei Wang | FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures |
| Weichen Wang | COVID Student Study: A Year in the Life of College Students during the COVID-19 Pandemic Through the Lens of Mobile Phone Sensing |
| Weijia Lin | StoryDrawer: A Child-AI Collaborative Drawing System to Support Children's Creative Visual Storytelling |
| Weizhou Luo | Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking |
| Weizi Liu | UX Research on Conversational Human-AI Interaction: A Literature Review of the ACM Digital Library |
| Wen-Chieh Lin | VisGuide: User-oriented Recommendations for Data Event Extraction |
| Wen-Jie Tseng | The Dark Side of Perceptual Manipulations in Virtual Reality |
| Wencan Zhang | Debiased-CAM to mitigate image perturbations with faithful visual explanations of machine learning |
| Wencan Zhang | Towards Relatable Explainable AI with the Perceptual Process |
| Wendy E. Mackay | Dance Transitions: What Forms of Technology Best Support Professional Dancers as They Learn New Movement Styles? |
| Wendy E. Mackay | Generative Theories of Interaction |
| Wendy E. Mackay | Passages: Interacting with Text Across Documents |
| Wendy Ju | Unmaking as Agonism: Using Participatory Design with Youth to Surface Difference in an Intergenerational Urban Context |
| Wendy Ju | XR-OOM: MiXed Reality driving simulation with real cars for research and design |
| Wenjie Yang | How to Save Lives with Microblogs? Lessons From the Usage of Weibo for Requests for Medical Assistance During COVID-19 |
| Wenrui Zhang | Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges |
| Wentao Lei | "I Shake The Package To Check If It's Mine": A Study of Package Fetching Practices and Challenges of Blind and Low Vision People in China |
| Wenyu Xia | The Pattern is in the Details: An Evaluation of Interaction Techniques for Locating, Searching, and Contextualizing Details in Multivariate Matrix Visualizations |
| Wesley Willett | Data Every Day: Designing and Living with Personal Situated Visualizations |
| Wesley Willett | One Week in the Future: Previs Design Futuring for HCI Research |
| Wijnand IJsselsteijn | Improving understandability of feature contributions in model-agnosticexplainable AI tools |
| Will Epperson | Diff in the Loop: Supporting Data Comparison in Exploratory Data Analysis |
| Willemijn S. Elkhuizen | Flavorium: An Exploration of Flavobacteria’s Living Aesthetics for Living Color Interfaces |
| William Gaver | Yo–Yo Machines: Self-Build Devices that Support Emotional Connections |
| Wing-Sum A Law | Slide-Tone and Tilt-Tone: 1-DOF Haptic Techniques for Conveying Shape Characteristics of Graphs to Blind Users |
| Wojciech Matusik | Digital Fabrication of Pneumatic Actuators with Integrated Sensing by Machine Knitting |
| Wolfgang Stuerzlinger | The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive Displays |
| Wonjae Kim | Speeding up Inference with User Simulators through Policy Modulation |
| Wonyoung Park | Distracting Moments in Videoconferencing: A Look Back at the Pandemic Period |
| Wooje Chang | SpinOcchio: Understanding Haptic-Visual Congruency of Skin-Slip in VR with a Dynamic Grip Controller |
| Wookjae Maeng | Designing and Evaluating a Chatbot for Survivors of Image-Based Sexual Abuse |
| Wooseok Kim | TaleBrush: Sketching Stories with Generative Pretrained Language Models |
| Workeabeba Abebe | The Challenge of (Non-)Disclosure: Exploring the Lived Experience of Ethiopian Adolescents with HIV and Their Attitudes Toward Technology |
| Xavier Suau | Symphony: Composing Interactive Interfaces for Machine Learning |
| Xi Victoria Lin | Pretty Princess vs. Successful Leader: Gender Roles in Greeting Card Messages |
| Xian Xu | From 'Wow' to 'Why': Guidelines for Creating the Opening of a Data Video with Cinematic Styles |
| Xiang 'Anthony' Chen | EmoGlass: an End-to-End AI-Enabled Wearable Platform for Enhancing Self-Awareness of Emotional Health |
| Xiang 'Anthony' Chen | Mobiot: Augmenting everyday objects into moving IoT devices using 3D printed attachments generated by demonstration |
| Xiang 'Anthony' Chen | Roman: Making Everyday Objects Robotically Manipulable with 3D-Printable Add-on Mechanisms |
| Xiang Zhang | ReflecTouch: Detecting Grasp Posture of Smartphone Using Corneal Reflection Images |
| Xianghua(Sharon) Ding | "As Uploaders, We Have the Responsibility”: Individualized Professionalization of Bilibili Uploaders |
| Xianghua(Sharon) Ding | "It Puts Life into My Creations": Understanding Fluid Fiber as a Media for Expressive Display |
| Xiao Han Li | VisGuide: User-oriented Recommendations for Data Event Extraction |
| Xiao-Feng Kenan Kok | Understanding User Experiences Across VR Walking-in-place Locomotion Methods |
| Xiaochong Lan | Beyond Virtual Bazaar: How Social Commerce Promotes Inclusivity for the Traditionally Underserved Community in Chinese Developing Regions |
| Xiaofu Jin | "Merging Results Is No Easy Task": An International Survey Study of Collaborative Data Analysis Practices Among UX Practitioners |
| Xiaohan Li | Protecting Privacy on Mobile Apps: A Principal-Agent Perspective |
| Xiaojuan Ma | A Personalized Visual Aid for Selections of Appearance Building Products with Long-term Effects |
| Xiaojuan Ma | Glancee: An Adaptable System for Instructors to Grasp Student Learning Status in Synchronous Online Classes |
| Xiaojuan Ma | How to Save Lives with Microblogs? Lessons From the Usage of Weibo for Requests for Medical Assistance During COVID-19 |
| Xiaojuan Ma | RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics |
| Xiaojuan Ma | TalkTive: A Conversational Agent Using Backchannels to Engage Older Adults in Neurocognitive Disorders Screening |
| Xiaojuan Ma | Telling Stories from Computational Notebooks: AI-Assisted Presentation Slides Creation for Presenting Data Science Work |
| Xiaojuan Ma | Understanding and Modeling Viewers' First Impressions with Images in Online Medical Crowdfunding Campaigns |
| Xiaojun Bi | Automatically Generating and Improving Voice Command Interface from Operation Sequences on Smartphones |
| Xiaojun Bi | Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens |
| Xiaoqian Li | PneuMesh: Pneumatic-driven Truss-based Shape Changing System |
| Xiaoyi Zhang | Towards Complete Icon Labeling in Mobile Applications |
| XiJing Chang | How to Guide Task-oriented Chatbot Users, and When: A Mixed-methods Study of Combinations of Chatbot Guidance Types and Timings |
| Xin Chen | Understanding Social Influence in Collective Product Ratings Using Behavioral and Cognitive Metrics |
| Xin Zhou | Predicting and Explaining Mobile UI Tappability with Vision Modeling and Saliency Analysis |
| Xingguo Zhang | The Trusted Listener: The Influence of Anthropomorphic Eye Design of Social Robots on User's Perception of Trustworthiness |
| Xinghui Yan | Understanding People’s Experience for Physical Activity Planning and Exploring the Impact of Historical Records on Plan Creation and Execution |
| Xingyu Lan | Negative Emotions, Positive Outcomes? Exploring the Communication of Negativity in Serious Data Stories |
| Xinlei Zhang | Aware: Intuitive Device Activation Using Prosody for Natural Voice Interactions |
| Xinru Page | Limiting Apps vs. Permissions: Profiling Smartphone Users to Understand Differing Strategies for Mobile Privacy Management |
| Xinru Page | Perceiving Affordances Differently: The Unintended Consequences When Young Autistic Adults Engage with Social Media |
| Xinyu Zhu | The Trusted Listener: The Influence of Anthropomorphic Eye Design of Social Robots on User's Perception of Trustworthiness |
| Xinyuan Zhang | GANSpiration: Balancing Targeted and Serendipitous Inspiration in User Interface Design with Style-Based Generative Adversarial Network |
| Xiyun Hu | ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality |
| Xuan Zhao | "I Don't Want People to Look At Me Differently'': Designing User-Defined Above-the-Neck Gestures for People with Upper Body Motor Impairments |
| Xuequn Wang | Protecting Privacy on Mobile Apps: A Principal-Agent Perspective |
| Xuhai Xu | Enabling Hand Gesture Customization on Wrist-Worn Devices |
| Xuhai Xu | TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction |
| Xun Qian | ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality |
| Xunhui Zhang | Who, What, Why and How? Towards the Monetary Incentive in Crowd Collaboration: A Case Study of Github's Sponsor Mechanism |
| Xuye Liu | Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational Notebooks |
| Yalong Yang | GAN'SDA Wrap: Geographic And Network Structured DAta on surfaces that Wrap around |
| Yalong Yang | The Pattern is in the Details: An Evaluation of Interaction Techniques for Locating, Searching, and Contextualizing Details in Multivariate Matrix Visualizations |
| Yan Chen | ASTEROIDS: Exploring Swarms of Mini-Telepresence Robots for Physical Skill Demonstration |
| Yan Ma | Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens |
| Yan Xu | Exploring Spatial UI Transition Mechanisms with Head-Worn Augmented Reality |
| Yana Malysheva | Assisting Teaching Assistants with Automatic Code Corrections |
| Yanan Wang | What makes web data tables accessible? Insights and a tool for rendering accessible tables for people with visual impairments |
| Yang Li | Learning to Denoise Raw Mobile UI Layouts for Improving Datasets at Scale |
| Yang Li | Predicting and Explaining Mobile UI Tappability with Vision Modeling and Saliency Analysis |
| Yang Shi | Negative Emotions, Positive Outcomes? Exploring the Communication of Negativity in Serious Data Stories |
| Yang Zhang | EmoGlass: an End-to-End AI-Enabled Wearable Platform for Enhancing Self-Awareness of Emotional Health |
| Yang Zhang | Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions |
| Yanghuidi Cheng | How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions |
| Yanghuidi Cheng | Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support |
| Yangzi Dong | Towards Modeling of Virtual Reality Welding Simulators to promote Accessible and Scalable Training |
| Yanhao Wang | StoryBuddy: A Human-AI Collaborative Agent for Parent-Child Interactive Storytelling with Flexible Parent Involvement |
| Yanqiu Wu | Negative Emotions, Positive Outcomes? Exploring the Communication of Negativity in Serious Data Stories |
| Yanzhang Li | TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction |
| Yao Li | Limiting Apps vs. Permissions: Profiling Smartphone Users to Understand Differing Strategies for Mobile Privacy Management |
| Yao Lyu | Cultural Influences on Chinese Citizens' Adoption of Digital Contact Tracing: A Human Infrastructure Perspective |
| Yash Agarwal | Enabling Hand Gesture Customization on Wrist-Worn Devices |
| Yasmeen Abdrabou | "Your Eyes Say You Have Used This Password Before": Identifying Password Reuse from Gaze Behavior and Keystroke Dynamics |
| Yasmine Belghith | Compete, Collaborate, Investigate: Exploring the Social Structures of Professional OSINT Investigations |
| Yasmine Kotturi | Tech Help Desk: Long-term Support for Local Entrepreneurs Addressing Everyday Computing Challenges |
| Yasuaki Kakehi | HydroMod : Constructive Modules for Prototyping Hydraulic Physical Interfaces |
| Yatharth Singhal | Improving Finger Stroke Recognition Rate for Eyes-Free Mid-Air Typing in VR |
| Yaxi Zhao | "Rewind to the Jiggling Meat Part": Understanding Voice Control of Instructional Videos in Everyday Tasks |
| Yaxin Hu | Polite or Direct? Conversation Design with Politeness Theory on a Smart Display for Older Adults |
| Yaxing Yao | "It would probably turn into a social faux-pas": Users' and Bystanders' Preferences of Privacy Awareness Mechanisms in Smart Homes |
| Yaxing Yao | Exploring the Needs of Users for Supporting Privacy-protective Behavior in Smart Homes |
| Yaxing Yao | Impact and User Perception of Sandwich Attacks in the DeFi Ecosystem |
| Ye Wang | Impact and User Perception of Sandwich Attacks in the DeFi Ecosystem |
| Ye Yuan | Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows |
| Ye Zhu | FakeForward: Using Deepfake Technology for Feedforward Learning |
| Yea-Seul Kim | Putting scientific results in perspective: Improving the communication of standardized effect sizes |
| Yea-Seul Kim | Visualization Accessibility in the Wild: Challenges Faced by Visualization Designers |
| Yea-Seul Kim | What makes web data tables accessible? Insights and a tool for rendering accessible tables for people with visual impairments |
| Yen-Chun Lin | How to Guide Task-oriented Chatbot Users, and When: A Mixed-methods Study of Combinations of Chatbot Guidance Types and Timings |
| Yi Fei Cheng | Towards Understanding Diminished Reality |
| Yi Wang | Living in a City, Living a Rural Life: Understanding Second Generation Mingongs' Experiences with Technologies in China |
| Yi Zheng | (Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages |
| Yi-Chi Liao | Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques |
| Yi-Chi Liao | Rediscovering Affordance: A Reinforcement Learning Perspective |
| YI-CHIEH LEE | "So Close, yet so Far": Exploring Sexual-Minority Women's Relationship Building via Online Dating in China |
| Yi-Hao Peng | ImageExplorer: Multi-Layered Touch Exploration to Encourage Skepticism Towards Imperfect AI-Generated Image Captions |
| Yi-Hsiu Lin | Why Did You/I Read but Not Reply? IM Users’ Unresponded Read-Receipt Practices and Explanations |
| Yi-Ting Chiang | FingerX: Rendering Haptic Shape of Virtual Objects Augmented from Real Objects using Extendable and Withdrawable Supports on Fingers |
| Yichao Cui | "So Close, yet so Far": Exploring Sexual-Minority Women's Relationship Building via Online Dating in China |
| Yifan Li | FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures |
| Yifan Sun | Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking |
| Yifang Li | Obfuscation Remedies Harms Arising from Content Flagging of Photos |
| Yifei Yin | VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication |
| Yifeng Wu | Understanding and Modeling Viewers' First Impressions with Images in Online Medical Crowdfunding Campaigns |
| Yihe Liu | Understanding Perceptions of AI-Mediated Email Writing]{Will AI Console Me when I Lose my Pet? Understanding Perceptions of AI-Mediated Email Writing} |
| Yihui Yan | Tangible Interaction on Displays: A General and Affordable Approach with Optical Mouse Sensor |
| Yili Hong | A Little Too Personal: Effects of Standardization versus Personalization on Job Acquisition, Work Completion, and Revenue for Online Freelancers |
| Yiliu Tang | UX Research on Conversational Human-AI Interaction: A Literature Review of the ACM Digital Library |
| Yinan Xuan | At-home Pupillometry using Smartphone Facial Identification Cameras |
| Ying N/A Xu | "Elinor’s Talking to Me!": Integrating Conversational AI into Children’s Science Narrative Programming |
| Ying N/A Xu | StoryBuddy: A Human-AI Collaborative Agent for Parent-Child Interactive Storytelling with Flexible Parent Involvement |
| Ying Yang | Tangible Globes for Data Visualisation in Augmented Reality |
| Yingfan Zhou | Can Anybody Help Me?: Using Community Help Desk Call Records to Examine the Impact of Digital Divide During a Global Pandemic |
| Yingqing Xu | O&O: A DIY toolkit for designing and rapid prototyping olfactory interfaces |
| Yinhao Jiang | Understanding Social Influence in Collective Product Ratings Using Behavioral and Cognitive Metrics |
| Yiren Liu | UX Research on Conversational Human-AI Interaction: A Literature Review of the ACM Digital Library |
| Yiwen Xu | "As Uploaders, We Have the Responsibility”: Individualized Professionalization of Bilibili Uploaders |
| Yixin Zhao | The Making of Meaning Through Dyadic Haptic Affective Touch |
| Yixin Zou | Trauma-Informed Computing: Towards Safer Technology Experiences for All |
| Yixuan Zhang | Investigating Older Adults’ Attitudes towards Crisis Informatics Tools: Opportunities for Enhancing Community Resilience during Disasters |
| Yixuan Zhang | Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking |
| Yiyue Luo | Digital Fabrication of Pneumatic Actuators with Integrated Sensing by Machine Knitting |
| Yngve Dahl | Six Facets of Facilitation: Participatory Design Facilitators’ Perspectives on Their Role and Its Realization |
| Yogesh Kumar Meena | Light in Light Out (LiLo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication |
| Yolanda A. Rankin | “All that You Touch, You Change”: Expanding the Canon of Speculative Design Towards Black Futuring |
| Yolanda A. Rankin | Unpacking the Complexities of Community-led Violence Prevention Work |
| Yomna Abdelrahman | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
| Yong Li | Beyond Virtual Bazaar: How Social Commerce Promotes Inclusivity for the Traditionally Underserved Community in Chinese Developing Regions |
| Yong Wang | ComputableViz: Mathematical Operators as a Formalism for Visualization Processing and Analysis |
| Yong Wang | Structure-aware Visualization Retrieval |
| Yongjae Yoo | The Sound of Hallucinations: Toward a more convincing emulation of internalized voices |
| Yoon Jeong Cha | Transitioning Toward Independence: Enhancing Collaborative Self-Management of Children with Type 1 Diabetes |
| Yoon Kiheon | FlatMagic: Improving Flat Colorization through AI-driven Design for Digital Comic Professionals |
| Yoonjin Kim | Flud: A Hybrid Crowd–Algorithm Approach for Visualizing Biological Networks |
| Yoonjoo Lee | Promptiverse: Scalable Generation of Scaffolding Prompts Through Human-AI Hybrid Knowledge Graph Annotation |
| Yoonseo Choi | Stylette: Styling the Web with Natural Language |
| Yoshihiro Kawahara | Meander Coil++: A Body-scale Wireless Power Transmission Using Safe-to-body and Energy-efficient Transmitter Coil |
| Yosuef Alotaibi | First Steps Towards Designing Electrotactons: Investigating Intensity and Pulse Frequency as Parameters for Electrotactile Cues. |
| Yotam Gingold | FlatMagic: Improving Flat Colorization through AI-driven Design for Digital Comic Professionals |
| You-Hsuan Chiang | How to Guide Task-oriented Chatbot Users, and When: A Mixed-methods Study of Combinations of Chatbot Guidance Types and Timings |
| Youjin Choi | We Play and Learn Rhythmically: Gesture-based Rhythm Game for Children with Intellectual Developmental Disabilities to Learn Manual Sign |
| Youjin Hwang | Personalization Trade-offs in Designing Dialogue-based Interactive Information System for Support-Seeking of Sexual Violence Survivors |
| Young-Ho Kim | MyMove: Facilitating Older Adults to Collect In-Situ Activity Labels on a Smartwatch with Speech |
| Youngjin Kwon | Personalization Trade-offs in Designing Dialogue-based Interactive Information System for Support-Seeking of Sexual Violence Survivors |
| Youngjun Cho | Shared User Interfaces of Physiological Data: Systematic Review of Social Biofeedback Systems and Contexts in HCI |
| Youngki Lee | Captivate! Contextual Language Guidance for Parent–Child Interaction |
| Youngtae Noh | Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health |
| Yu Fu | Supporting Data-Driven Basketball Journalism through Interactive Visualization |
| Yu Kuwajima | HydroMod : Constructive Modules for Prototyping Hydraulic Physical Interfaces |
| Yu Liu | How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education |
| Yu Zhang | OneLabeler: A Flexible System for Building Data Labeling Tools |
| Yu-Hsin Lin | “Because I’m Restricted, 2–4 PM Unable to See Messages”: Exploring Users’ Perceptions and Likely Practices around Exposing Attention-management Information on IM Statuses |
| Yu-Hsin Lin | HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion |
| Yu-Jan Chang | “A Second Voice”: Investigating Opportunities and Challenges for Interactive Voice Assistants to Support Home Health Aides |
| Yu-Ling Chien | “Because I’m Restricted, 2–4 PM Unable to See Messages”: Exploring Users’ Perceptions and Likely Practices around Exposing Attention-management Information on IM Statuses |
| Yu-Ling Chou | “Because I’m Restricted, 2–4 PM Unable to See Messages”: Exploring Users’ Perceptions and Likely Practices around Exposing Attention-management Information on IM Statuses |
| Yu-Ling Chou | Why Did You/I Read but Not Reply? IM Users’ Unresponded Read-Receipt Practices and Explanations |
| Yu-Rong Cao | VisGuide: User-oriented Recommendations for Data Event Extraction |
| Yu-So Liao | FingerX: Rendering Haptic Shape of Virtual Objects Augmented from Real Objects using Extendable and Withdrawable Supports on Fingers |
| Yu-So Liao | ImpactVest: Rendering Spatio-Temporal Multilevel Impact Force Feedback on Body in VR |
| Yu-Wei Wang | HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion |
| Yuan Lu | LivingMoments: Bespoke Social Communication for People living with Dementia and their Relatives |
| Yuan Yao | Establishing Design Consensus toward Next-Generation Retail: Data-Enabled Design Exploration and Participatory Analysis |
| Yuanchun Shi | Automatically Generating and Improving Voice Command Interface from Operation Sequences on Smartphones |
| Yuanchun Shi | FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones |
| Yuanchun Shi | TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction |
| Yubin Choi | FitVid: Responsive and Flexible Video Content Adaptation |
| Yubin Choi | Mobile-Friendly Content Design for MOOCs: Challenges, Requirements, and Design Opportunities |
| Yubo Kou | "As Uploaders, We Have the Responsibility”: Individualized Professionalization of Bilibili Uploaders |
| Yucheng Jin | Impacts of Personal Characteristics on User Trust in Conversational Recommender Systems |
| Yudai Tanaka | Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation |
| Yue Jiang | Pretty Princess vs. Successful Leader: Gender Roles in Greeting Card Messages |
| Yue Yu | Who, What, Why and How? Towards the Monetary Incentive in Crowd Collaboration: A Case Study of Github's Sponsor Mechanism |
| Yuekai Huang | Guided Bug Crush: Assist Manual GUI Testing of Android Apps via Hint Moves |
| Yufei Wu | EmoGlass: an End-to-End AI-Enabled Wearable Platform for Enhancing Self-Awareness of Emotional Health |
| Yuhui Zhao | SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography |
| Yuji Hatada | Designing for Speech Practice Systems: How Do User-Controlled Voice Manipulation and Model Speakers Impact Self-Perceptions of Voice? |
| Yujin Park | Personalization Trade-offs in Designing Dialogue-based Interactive Information System for Support-Seeking of Sexual Violence Survivors |
| Yukang Yan | FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones |
| Yukang Yan | Towards Understanding Diminished Reality |
| Yumeng Zhou | Remote VR Studies - A Framework For Running Virtual Reality Studies Remotely Via Participant-Owned HMDs |
| Yumiko Sakamoto | Towards Design Guidelines for Effective Health-Related Data Videos: An Empirical Investigation of Affect, Personality, and Video Content |
| Yun Huang | UX Research on Conversational Human-AI Interaction: A Literature Review of the ACM Digital Library |
| Yun Wang | OneLabeler: A Flexible System for Building Data Labeling Tools |
| Yunan Chen | Unpacking Intention and Behavior: Explaining Contact Tracing App Adoption and Hesitancy in the United States |
| Yunfeng Zhang | Human-AI Collaboration via Conditional Delegation: A Case Study of Content Moderation |
| Yung-Ju Chang | “Because I’m Restricted, 2–4 PM Unable to See Messages”: Exploring Users’ Perceptions and Likely Practices around Exposing Attention-management Information on IM Statuses |
| Yung-Ju Chang | How to Guide Task-oriented Chatbot Users, and When: A Mixed-methods Study of Combinations of Chatbot Guidance Types and Timings |
| Yung-Ju Chang | Predicting Opportune Moments to Deliver Notifications in Virtual Reality |
| Yung-Ju Chang | Why Did You/I Read but Not Reply? IM Users’ Unresponded Read-Receipt Practices and Explanations |
| YunJung Lee | Cocomix: Utilizing Comments to Improve Non-Visual Webtoon Accessibility |
| Yunlong Wang | Interpretable Directed Diversity: Leveraging Model Explanations for Iterative Crowd Ideation |
| Yunmin Oh | “A Second Voice”: Investigating Opportunities and Challenges for Interactive Voice Assistants to Support Home Health Aides |
| Yuntao Wang | FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones |
| Yuntao Wang | TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction |
| Yunyi Zhu | InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools |
| Yuqi Gong | "It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairments |
| Yuren Pang | Apéritif: Scaffolding Preregistrations to Automatically Generate Analysis Code and Methods Descriptions |
| Yuta Sugiura | ReflecTouch: Detecting Grasp Posture of Smartphone Using Corneal Reflection Images |
| Yuvraj Agarwal | Exploring the Needs of Users for Supporting Privacy-protective Behavior in Smart Homes |
| Yuvraj Agarwal | Understanding Challenges for Developers to Create Accurate Privacy Nutrition Labels |
| Yuxi Wu | "A Reasonable Thing to Ask For": Towards a Unified Voice in Privacy Collective Action |
| Yuxiao Qu | Polite or Direct? Conversation Design with Politeness Theory on a Smart Display for Older Adults |
| Yuxin Ma | Annotating Line Charts for Addressing Deception |
| Yuxuan Hou | Establishing Design Consensus toward Next-Generation Retail: Data-Enabled Design Exploration and Participatory Analysis |
| Yuxuan Lei | O&O: A DIY toolkit for designing and rapid prototyping olfactory interfaces |
| Yuyu Lin | PneuMesh: Pneumatic-driven Truss-based Shape Changing System |
| Yuzhou Zhuang | FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones |
| Yves Candau | CO/DA: Live-Coding Movement-Sound Interactions for Dance Improvisation |
| Yvonne Jansen | Do You See What You Mean? Using Predictive Visualizations to Reduce Optimism in Duration Estimates |
| Yvonne Kammerer | How Accurate Does It Feel? - Human Perception of Different Types of Classification Mistakes |
| Yvonne Rogers | It’s Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks |
| Yvonne Rogers | Mood Worlds: A Virtual Environment for Autonomous Emotional Expression |
| Z Toups | "I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Video Games |
| Z Toups | Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay |
| Zebulon Holtz | Investigating and Validating On-body Temperature Sensors for Personal Heat Exposure Tracking |
| Zezhe Huang | Tangible Interaction on Displays: A General and Affordable Approach with Optical Mouse Sensor |
| Zhanxun DONG | The Trusted Listener: The Influence of Anthropomorphic Eye Design of Social Robots on User's Perception of Trustworthiness |
| Zhe Chen | Probability Weighting in Interactive Decisions: Evidence for Overuse of Bad Assistance, Underuse of Good Assistance |
| Zhe Liu | Guided Bug Crush: Assist Manual GUI Testing of Android Apps via Hint Moves |
| Zhen Zhou Yong | Shape-Haptics: Planar & Passive Force Feedback Mechanisms for Physical Interfaces |
| Zheng Wei | From 'Wow' to 'Why': Guidelines for Creating the Opening of a Data Video with Cinematic Styles |
| Zheng Yao | "Brush it Off": How Women Workers Manage and Cope with Bias and Harassment in Gender-agnostic Gig Platforms |
| Zheng Zhang | StoryBuddy: A Human-AI Collaborative Agent for Parent-Child Interactive Storytelling with Flexible Parent Involvement |
| Zhenhui Peng | Understanding and Modeling Viewers' First Impressions with Images in Online Medical Crowdfunding Campaigns |
| Zhenyi He | TapGazer: Text Entry with Finger Tapping and Gaze-directed Word Selection |
| Zhenyu Gu | The Trusted Listener: The Influence of Anthropomorphic Eye Design of Social Robots on User's Perception of Trustworthiness |
| Zhi Li | Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens |
| Zhice Yang | Tangible Interaction on Displays: A General and Affordable Approach with Optical Mouse Sensor |
| Zhicong Lu | Beyond Virtual Bazaar: How Social Commerce Promotes Inclusivity for the Traditionally Underserved Community in Chinese Developing Regions |
| Zhicong Lu | Dare to Dream, Dare to Live Stream: How E-Commerce Live Streaming Empowers Chinese Rural Women |
| Zhicong Lu | Impact and User Perception of Sandwich Attacks in the DeFi Ecosystem |
| Zhicong Lu | Remote Co-teaching in Rural Classroom: Current Practices, Impacts, and Challenges |
| Zhihan Jiang | A Personalized Visual Aid for Selections of Appearance Building Products with Long-term Effects |
| Zhijun Fan | It's Touching: Understanding Touch-Affect Association in Shape-Change with Kinematic Features |
| Zhilong Chen | Beyond Virtual Bazaar: How Social Commerce Promotes Inclusivity for the Traditionally Underserved Community in Chinese Developing Regions |
| Zhiwei Steven Wu | How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions |
| Zhiwei Steven Wu | Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support |
| Zhixing Li | Who, What, Why and How? Towards the Monetary Incentive in Crowd Collaboration: A Case Study of Github's Sponsor Mechanism |
| Zhiyang WU | How to Save Lives with Microblogs? Lessons From the Usage of Weibo for Requests for Medical Assistance During COVID-19 |
| Zhong-Yi Zhang | FingerX: Rendering Haptic Shape of Virtual Objects Augmented from Real Objects using Extendable and Withdrawable Supports on Fingers |
| Zhourong Chen | Predicting and Explaining Mobile UI Tappability with Vision Modeling and Saliency Analysis |
| Zhuohao Zhang | CollabAlly: Accessible Collaboration Awareness in Document Editing |
| Zhutian Chen | CrossData: Leveraging Text-Data Connections for Authoring Data Documents |
| Zichao Shen | FabricatINK: Personal Fabrication of Bespoke Displays Using Electronic Ink from Upcycled E Readers |
| Zihan Yan | EmoGlass: an End-to-End AI-Enabled Wearable Platform for Enhancing Self-Awareness of Emotional Health |
| Zihan Zhou | Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance |
| Zijian Ding | TalkTive: A Conversational Agent Using Backchannels to Engage Older Adults in Neurocognitive Disorders Screening |
| Zilin Ma | Not Just a Preference: Reducing Biased Decision-making on Dating Websites |
| Zilong Liu | Protecting Privacy on Mobile Apps: A Principal-Agent Perspective |
| Ziming Wu | RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics |
| Zinan Chen | The Trusted Listener: The Influence of Anthropomorphic Eye Design of Social Robots on User's Perception of Trustworthiness |
| Ziqi Zhou | VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication |
| Zixiong Su | Aware: Intuitive Device Activation Using Prosody for Natural Voice Interactions |
| Zixiong Su | SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography |
| Zoe Kahn | A Sociocultural Explanation of Internet-Enabled Work in Rural Regions |
| Zoey Walker | Towards Sign Language-Centric Design of ASL Survey Tools |
| Zoya Bylinskii | Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals |
| Zuest Partick | Impact and User Perception of Sandwich Attacks in the DeFi Ecosystem |
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